|  | /* | 
|  | * Copyright (C) 2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "Flatland.h" | 
|  | #include "GLHelper.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | static float colors[][4] = { | 
|  | { .85f, .14f, .44f, 1.0f }, | 
|  | { .91f, .72f, .10f, 1.0f }, | 
|  | { .04f, .66f, .42f, 1.0f }, | 
|  | { .84f, .39f, .68f, 1.0f }, | 
|  | { .38f, .53f, .78f, 1.0f }, | 
|  | }; | 
|  |  | 
|  | static size_t g_colorIndex; | 
|  |  | 
|  | const float* genColor() { | 
|  | float* color = colors[g_colorIndex]; | 
|  | g_colorIndex = (g_colorIndex + 1) % NELEMS(colors); | 
|  | return color; | 
|  | } | 
|  |  | 
|  | void resetColorGenerator() { | 
|  | g_colorIndex = 0; | 
|  | } | 
|  |  | 
|  | class GradientRenderer { | 
|  |  | 
|  | public: | 
|  |  | 
|  | bool setUp(GLHelper* helper) { | 
|  | bool result; | 
|  |  | 
|  | result = helper->getShaderProgram("Gradient", &mGradPgm); | 
|  | if (!result) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | result = helper->getDitherTexture(&mDitherTexName); | 
|  | if (!result) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mPosAttribLoc = glGetAttribLocation(mGradPgm, "position"); | 
|  | mUVAttribLoc = glGetAttribLocation(mGradPgm, "uv"); | 
|  | mUVToInterpUniformLoc = glGetUniformLocation(mGradPgm, "uvToInterp"); | 
|  | mObjToNdcUniformLoc = glGetUniformLocation(mGradPgm, "objToNdc"); | 
|  | mDitherKernelSamplerLoc = glGetUniformLocation(mGradPgm, "ditherKernel"); | 
|  | mInvDitherKernelSizeUniformLoc = glGetUniformLocation(mGradPgm, | 
|  | "invDitherKernelSize"); | 
|  | mInvDitherKernelSizeSqUniformLoc = glGetUniformLocation(mGradPgm, | 
|  | "invDitherKernelSizeSq"); | 
|  | mColor0UniformLoc = glGetUniformLocation(mGradPgm, "color0"); | 
|  | mColor1UniformLoc = glGetUniformLocation(mGradPgm, "color1"); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void tearDown() { | 
|  | } | 
|  |  | 
|  | bool drawGradient() { | 
|  | float identity[16] = { | 
|  | 1.0f,   0.0f,   0.0f,   0.0f, | 
|  | 0.0f,   1.0f,   0.0f,   0.0f, | 
|  | 0.0f,   0.0f,   1.0f,   0.0f, | 
|  | 0.0f,   0.0f,   0.0f,   1.0f, | 
|  | }; | 
|  | const float pos[] = { | 
|  | -1.0f,  -1.0f, | 
|  | 1.0f,   -1.0f, | 
|  | -1.0f,  1.0f, | 
|  | 1.0f,   1.0f, | 
|  | }; | 
|  | const float uv[] = { | 
|  | 0.0f, 0.0f, | 
|  | 1.0f, 0.0f, | 
|  | 0.0f, 1.0f, | 
|  | 1.0f, 1.0f, | 
|  | }; | 
|  | const float* color0 = genColor(); | 
|  | const float* color1 = genColor(); | 
|  |  | 
|  | glUseProgram(mGradPgm); | 
|  |  | 
|  | glVertexAttribPointer(mPosAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, pos); | 
|  | glVertexAttribPointer(mUVAttribLoc, 2, GL_FLOAT, GL_FALSE, 0, uv); | 
|  | glEnableVertexAttribArray(mPosAttribLoc); | 
|  | glEnableVertexAttribArray(mUVAttribLoc); | 
|  |  | 
|  | float invDitherKernelSize = 1.0f / float(GLHelper::DITHER_KERNEL_SIZE); | 
|  | float invDitherKernelSizeSq = invDitherKernelSize * invDitherKernelSize; | 
|  |  | 
|  | glUniformMatrix4fv(mObjToNdcUniformLoc, 1, GL_FALSE, identity); | 
|  | glUniformMatrix4fv(mUVToInterpUniformLoc, 1, GL_FALSE, identity); | 
|  | glUniform1f(mInvDitherKernelSizeUniformLoc, invDitherKernelSize); | 
|  | glUniform1f(mInvDitherKernelSizeSqUniformLoc, invDitherKernelSizeSq); | 
|  | glUniform4fv(mColor0UniformLoc, 1, color0); | 
|  | glUniform4fv(mColor1UniformLoc, 1, color1); | 
|  |  | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | fprintf(stderr, "GL error! 0\n"); | 
|  | } | 
|  |  | 
|  | glActiveTexture(GL_TEXTURE0); | 
|  | glBindTexture(GL_TEXTURE_2D, mDitherTexName); | 
|  |  | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | fprintf(stderr, "GL error! 1\n"); | 
|  | } | 
|  |  | 
|  | glUniform1i(mDitherKernelSamplerLoc, 0); | 
|  |  | 
|  | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 
|  |  | 
|  | glDisableVertexAttribArray(mPosAttribLoc); | 
|  | glDisableVertexAttribArray(mUVAttribLoc); | 
|  |  | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | fprintf(stderr, "GL error! 2\n"); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | GLuint mGradPgm; | 
|  | GLuint mDitherTexName; | 
|  | GLuint mPosAttribLoc; | 
|  | GLuint mUVAttribLoc; | 
|  | GLuint mObjToNdcUniformLoc; | 
|  | GLuint mUVToInterpUniformLoc; | 
|  | GLuint mDitherKernelSamplerLoc; | 
|  | GLuint mInvDitherKernelSizeUniformLoc; | 
|  | GLuint mInvDitherKernelSizeSqUniformLoc; | 
|  | GLuint mColor0UniformLoc; | 
|  | GLuint mColor1UniformLoc; | 
|  | }; | 
|  |  | 
|  | Renderer* staticGradient() { | 
|  | class NoRenderer : public Renderer { | 
|  | virtual bool setUp(GLHelper* helper) { | 
|  | mIsFirstFrame = true; | 
|  | mGLHelper = helper; | 
|  | return mGradientRenderer.setUp(helper); | 
|  | } | 
|  |  | 
|  | virtual void tearDown() { | 
|  | mGradientRenderer.tearDown(); | 
|  | } | 
|  |  | 
|  | virtual bool render(EGLSurface surface) { | 
|  | if (mIsFirstFrame) { | 
|  | bool result; | 
|  | mIsFirstFrame = false; | 
|  |  | 
|  | result = mGLHelper->makeCurrent(surface); | 
|  | if (!result) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | result = mGradientRenderer.drawGradient(); | 
|  | if (!result) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | result = mGLHelper->swapBuffers(surface); | 
|  | if (!result) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool mIsFirstFrame; | 
|  | GLHelper* mGLHelper; | 
|  | GradientRenderer mGradientRenderer; | 
|  | }; | 
|  | return new NoRenderer; | 
|  | } | 
|  |  | 
|  |  | 
|  | } // namespace android |