| /* | 
 |  * Copyright (C) 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BufferQueueLayer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 | #include "BufferQueueLayer.h" | 
 |  | 
 | #include <compositionengine/LayerFECompositionState.h> | 
 | #include <gui/BufferQueueConsumer.h> | 
 | #include <system/window.h> | 
 |  | 
 | #include "LayerRejecter.h" | 
 | #include "SurfaceInterceptor.h" | 
 |  | 
 | #include "FrameTracer/FrameTracer.h" | 
 | #include "Scheduler/LayerHistory.h" | 
 | #include "TimeStats/TimeStats.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | BufferQueueLayer::BufferQueueLayer(const LayerCreationArgs& args) : BufferLayer(args) {} | 
 |  | 
 | BufferQueueLayer::~BufferQueueLayer() { | 
 |     mContentsChangedListener->abandon(); | 
 |     mConsumer->abandon(); | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for Layer | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | void BufferQueueLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
 |     mConsumer->setReleaseFence(releaseFence); | 
 |  | 
 |     // Prevent tracing the same release multiple times. | 
 |     if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
 |         mFlinger->mFrameTracer->traceFence(getSequence(), mPreviousBufferId, mPreviousFrameNumber, | 
 |                                            std::make_shared<FenceTime>(releaseFence), | 
 |                                            FrameTracer::FrameEvent::RELEASE_FENCE); | 
 |         mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) { | 
 |     BufferLayer::setTransformHint(displayTransformHint); | 
 |     mConsumer->setTransformHint(mTransformHint); | 
 | } | 
 |  | 
 | std::vector<OccupancyTracker::Segment> BufferQueueLayer::getOccupancyHistory(bool forceFlush) { | 
 |     std::vector<OccupancyTracker::Segment> history; | 
 |     status_t result = mConsumer->getOccupancyHistory(forceFlush, &history); | 
 |     if (result != NO_ERROR) { | 
 |         ALOGW("[%s] Failed to obtain occupancy history (%d)", getDebugName(), result); | 
 |         return {}; | 
 |     } | 
 |     return history; | 
 | } | 
 |  | 
 | void BufferQueueLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
 |     if (!mConsumer->releasePendingBuffer()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     auto releaseFenceTime = std::make_shared<FenceTime>(mConsumer->getPrevFinalReleaseFence()); | 
 |     mReleaseTimeline.updateSignalTimes(); | 
 |     mReleaseTimeline.push(releaseFenceTime); | 
 |  | 
 |     Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |     if (mPreviousFrameNumber != 0) { | 
 |         mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
 |                                       std::move(releaseFenceTime)); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::setDefaultBufferSize(uint32_t w, uint32_t h) { | 
 |     mConsumer->setDefaultBufferSize(w, h); | 
 | } | 
 |  | 
 | int32_t BufferQueueLayer::getQueuedFrameCount() const { | 
 |     return mQueuedFrames; | 
 | } | 
 |  | 
 | bool BufferQueueLayer::shouldPresentNow(nsecs_t expectedPresentTime) const { | 
 |     if (getSidebandStreamChanged() || getAutoRefresh()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     if (!hasFrameUpdate()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mQueueItemLock); | 
 |  | 
 |     const int64_t addedTime = mQueueItems[0].mTimestamp; | 
 |  | 
 |     // Ignore timestamps more than a second in the future | 
 |     const bool isPlausible = addedTime < (expectedPresentTime + s2ns(1)); | 
 |     ALOGW_IF(!isPlausible, | 
 |              "[%s] Timestamp %" PRId64 " seems implausible " | 
 |              "relative to expectedPresent %" PRId64, | 
 |              getDebugName(), addedTime, expectedPresentTime); | 
 |  | 
 |     if (!isPlausible) { | 
 |         mFlinger->mTimeStats->incrementBadDesiredPresent(getSequence()); | 
 |     } | 
 |  | 
 |     const bool isDue = addedTime < expectedPresentTime; | 
 |     return isDue || !isPlausible; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for BufferLayer | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | bool BufferQueueLayer::fenceHasSignaled() const { | 
 |     if (latchUnsignaledBuffers()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     if (!hasFrameUpdate()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mQueueItemLock); | 
 |     if (mQueueItems[0].mIsDroppable) { | 
 |         // Even though this buffer's fence may not have signaled yet, it could | 
 |         // be replaced by another buffer before it has a chance to, which means | 
 |         // that it's possible to get into a situation where a buffer is never | 
 |         // able to be latched. To avoid this, grab this buffer anyway. | 
 |         return true; | 
 |     } | 
 |     const bool fenceSignaled = | 
 |             mQueueItems[0].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
 |     if (!fenceSignaled) { | 
 |         mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
 |                                                     TimeStats::LatchSkipReason::LateAcquire); | 
 |     } | 
 |  | 
 |     return fenceSignaled; | 
 | } | 
 |  | 
 | bool BufferQueueLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { | 
 |     if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
 |         return true; | 
 |     } | 
 |  | 
 |     Mutex::Autolock lock(mQueueItemLock); | 
 |     return mQueueItems[0].mTimestamp <= expectedPresentTime; | 
 | } | 
 |  | 
 | uint64_t BufferQueueLayer::getFrameNumber(nsecs_t expectedPresentTime) const { | 
 |     Mutex::Autolock lock(mQueueItemLock); | 
 |     uint64_t frameNumber = mQueueItems[0].mFrameNumber; | 
 |  | 
 |     // The head of the queue will be dropped if there are signaled and timely frames behind it | 
 |     if (isRemovedFromCurrentState()) { | 
 |         expectedPresentTime = 0; | 
 |     } | 
 |  | 
 |     for (int i = 1; i < mQueueItems.size(); i++) { | 
 |         const bool fenceSignaled = | 
 |                 mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
 |         if (!fenceSignaled) { | 
 |             break; | 
 |         } | 
 |  | 
 |         // We don't drop frames without explicit timestamps | 
 |         if (mQueueItems[i].mIsAutoTimestamp) { | 
 |             break; | 
 |         } | 
 |  | 
 |         const nsecs_t desiredPresent = mQueueItems[i].mTimestamp; | 
 |         if (desiredPresent < expectedPresentTime - BufferQueueConsumer::MAX_REASONABLE_NSEC || | 
 |             desiredPresent > expectedPresentTime) { | 
 |             break; | 
 |         } | 
 |  | 
 |         frameNumber = mQueueItems[i].mFrameNumber; | 
 |     } | 
 |  | 
 |     return frameNumber; | 
 | } | 
 |  | 
 | bool BufferQueueLayer::getAutoRefresh() const { | 
 |     return mAutoRefresh; | 
 | } | 
 |  | 
 | bool BufferQueueLayer::getSidebandStreamChanged() const { | 
 |     return mSidebandStreamChanged; | 
 | } | 
 |  | 
 | bool BufferQueueLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
 |     bool sidebandStreamChanged = true; | 
 |     if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, false)) { | 
 |         // mSidebandStreamChanged was changed to false | 
 |         mSidebandStream = mConsumer->getSidebandStream(); | 
 |         auto* layerCompositionState = editCompositionState(); | 
 |         layerCompositionState->sidebandStream = mSidebandStream; | 
 |         if (layerCompositionState->sidebandStream != nullptr) { | 
 |             setTransactionFlags(eTransactionNeeded); | 
 |             mFlinger->setTransactionFlags(eTraversalNeeded); | 
 |         } | 
 |         recomputeVisibleRegions = true; | 
 |  | 
 |         return true; | 
 |     } | 
 |     return false; | 
 | } | 
 |  | 
 | bool BufferQueueLayer::hasFrameUpdate() const { | 
 |     return mQueuedFrames > 0; | 
 | } | 
 |  | 
 | status_t BufferQueueLayer::bindTextureImage() { | 
 |     return mConsumer->bindTextureImage(); | 
 | } | 
 |  | 
 | status_t BufferQueueLayer::updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
 |                                           nsecs_t expectedPresentTime) { | 
 |     // This boolean is used to make sure that SurfaceFlinger's shadow copy | 
 |     // of the buffer queue isn't modified when the buffer queue is returning | 
 |     // BufferItem's that weren't actually queued. This can happen in shared | 
 |     // buffer mode. | 
 |     bool queuedBuffer = false; | 
 |     const int32_t layerId = getSequence(); | 
 |     LayerRejecter r(mDrawingState, getCurrentState(), recomputeVisibleRegions, | 
 |                     getProducerStickyTransform() != 0, mName, mOverrideScalingMode, | 
 |                     getTransformToDisplayInverse()); | 
 |  | 
 |     if (isRemovedFromCurrentState()) { | 
 |         expectedPresentTime = 0; | 
 |     } | 
 |  | 
 |     // updateTexImage() below might drop the some buffers at the head of the queue if there is a | 
 |     // buffer behind them which is timely to be presented. However this buffer may not be signaled | 
 |     // yet. The code below makes sure that this wouldn't happen by setting maxFrameNumber to the | 
 |     // last buffer that was signaled. | 
 |     uint64_t lastSignaledFrameNumber = mLastFrameNumberReceived; | 
 |     { | 
 |         Mutex::Autolock lock(mQueueItemLock); | 
 |         for (int i = 0; i < mQueueItems.size(); i++) { | 
 |             bool fenceSignaled = | 
 |                     mQueueItems[i].mFenceTime->getSignalTime() != Fence::SIGNAL_TIME_PENDING; | 
 |             if (!fenceSignaled) { | 
 |                 break; | 
 |             } | 
 |             lastSignaledFrameNumber = mQueueItems[i].mFrameNumber; | 
 |         } | 
 |     } | 
 |     const uint64_t maxFrameNumberToAcquire = | 
 |             std::min(mLastFrameNumberReceived.load(), lastSignaledFrameNumber); | 
 |  | 
 |     status_t updateResult = mConsumer->updateTexImage(&r, expectedPresentTime, &mAutoRefresh, | 
 |                                                       &queuedBuffer, maxFrameNumberToAcquire); | 
 |     if (updateResult == BufferQueue::PRESENT_LATER) { | 
 |         // Producer doesn't want buffer to be displayed yet.  Signal a | 
 |         // layer update so we check again at the next opportunity. | 
 |         mFlinger->signalLayerUpdate(); | 
 |         return BAD_VALUE; | 
 |     } else if (updateResult == BufferLayerConsumer::BUFFER_REJECTED) { | 
 |         // If the buffer has been rejected, remove it from the shadow queue | 
 |         // and return early | 
 |         if (queuedBuffer) { | 
 |             Mutex::Autolock lock(mQueueItemLock); | 
 |             mConsumer->mergeSurfaceDamage(mQueueItems[0].mSurfaceDamage); | 
 |             mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].mFrameNumber); | 
 |             mQueueItems.removeAt(0); | 
 |             mQueuedFrames--; | 
 |         } | 
 |         return BAD_VALUE; | 
 |     } else if (updateResult != NO_ERROR || mUpdateTexImageFailed) { | 
 |         // This can occur if something goes wrong when trying to create the | 
 |         // EGLImage for this buffer. If this happens, the buffer has already | 
 |         // been released, so we need to clean up the queue and bug out | 
 |         // early. | 
 |         if (queuedBuffer) { | 
 |             Mutex::Autolock lock(mQueueItemLock); | 
 |             mQueueItems.clear(); | 
 |             mQueuedFrames = 0; | 
 |             mFlinger->mTimeStats->onDestroy(layerId); | 
 |             mFlinger->mFrameTracer->onDestroy(layerId); | 
 |         } | 
 |  | 
 |         // Once we have hit this state, the shadow queue may no longer | 
 |         // correctly reflect the incoming BufferQueue's contents, so even if | 
 |         // updateTexImage starts working, the only safe course of action is | 
 |         // to continue to ignore updates. | 
 |         mUpdateTexImageFailed = true; | 
 |  | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     if (queuedBuffer) { | 
 |         // Autolock scope | 
 |         auto currentFrameNumber = mConsumer->getFrameNumber(); | 
 |  | 
 |         Mutex::Autolock lock(mQueueItemLock); | 
 |  | 
 |         // Remove any stale buffers that have been dropped during | 
 |         // updateTexImage | 
 |         while (mQueueItems[0].mFrameNumber != currentFrameNumber) { | 
 |             mConsumer->mergeSurfaceDamage(mQueueItems[0].mSurfaceDamage); | 
 |             mFlinger->mTimeStats->removeTimeRecord(layerId, mQueueItems[0].mFrameNumber); | 
 |             mQueueItems.removeAt(0); | 
 |             mQueuedFrames--; | 
 |         } | 
 |  | 
 |         uint64_t bufferID = mQueueItems[0].mGraphicBuffer->getId(); | 
 |         mFlinger->mTimeStats->setLatchTime(layerId, currentFrameNumber, latchTime); | 
 |         mFlinger->mFrameTracer->traceTimestamp(layerId, bufferID, currentFrameNumber, latchTime, | 
 |                                                FrameTracer::FrameEvent::LATCH); | 
 |  | 
 |         mQueueItems.removeAt(0); | 
 |     } | 
 |  | 
 |     // Decrement the queued-frames count.  Signal another event if we | 
 |     // have more frames pending. | 
 |     if ((queuedBuffer && mQueuedFrames.fetch_sub(1) > 1) || mAutoRefresh) { | 
 |         mFlinger->signalLayerUpdate(); | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferQueueLayer::updateActiveBuffer() { | 
 |     // update the active buffer | 
 |     mPreviousBufferId = getCurrentBufferId(); | 
 |     mBufferInfo.mBuffer = | 
 |             mConsumer->getCurrentBuffer(&mBufferInfo.mBufferSlot, &mBufferInfo.mFence); | 
 |  | 
 |     if (mBufferInfo.mBuffer == nullptr) { | 
 |         // this can only happen if the very first buffer was rejected. | 
 |         return BAD_VALUE; | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferQueueLayer::updateFrameNumber(nsecs_t latchTime) { | 
 |     mPreviousFrameNumber = mCurrentFrameNumber; | 
 |     mCurrentFrameNumber = mConsumer->getFrameNumber(); | 
 |  | 
 |     { | 
 |         Mutex::Autolock lock(mFrameEventHistoryMutex); | 
 |         mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
 |     } | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for BufferLayerConsumer::ContentsChangedListener | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | void BufferQueueLayer::onFrameDequeued(const uint64_t bufferId) { | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
 |     mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, | 
 |                                            systemTime(), FrameTracer::FrameEvent::DEQUEUE); | 
 | } | 
 |  | 
 | void BufferQueueLayer::onFrameDetached(const uint64_t bufferId) { | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
 |     mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, | 
 |                                            systemTime(), FrameTracer::FrameEvent::DETACH); | 
 | } | 
 |  | 
 | void BufferQueueLayer::onFrameCancelled(const uint64_t bufferId) { | 
 |     const int32_t layerId = getSequence(); | 
 |     mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, FrameTracer::UNSPECIFIED_FRAME_NUMBER, | 
 |                                            systemTime(), FrameTracer::FrameEvent::CANCEL); | 
 | } | 
 |  | 
 | void BufferQueueLayer::onFrameAvailable(const BufferItem& item) { | 
 |     const int32_t layerId = getSequence(); | 
 |     const uint64_t bufferId = item.mGraphicBuffer->getId(); | 
 |     mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(), | 
 |                                            FrameTracer::FrameEvent::QUEUE); | 
 |     mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber, | 
 |                                        std::make_shared<FenceTime>(item.mFence), | 
 |                                        FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
 |  | 
 |     ATRACE_CALL(); | 
 |     // Add this buffer from our internal queue tracker | 
 |     { // Autolock scope | 
 |         const nsecs_t presentTime = item.mIsAutoTimestamp ? 0 : item.mTimestamp; | 
 |         mFlinger->mScheduler->recordLayerHistory(this, presentTime, | 
 |                                                  LayerHistory::LayerUpdateType::Buffer); | 
 |  | 
 |         Mutex::Autolock lock(mQueueItemLock); | 
 |         // Reset the frame number tracker when we receive the first buffer after | 
 |         // a frame number reset | 
 |         if (item.mFrameNumber == 1) { | 
 |             mLastFrameNumberReceived = 0; | 
 |         } | 
 |  | 
 |         // Ensure that callbacks are handled in order | 
 |         while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | 
 |             status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | 
 |             if (result != NO_ERROR) { | 
 |                 ALOGE("[%s] Timed out waiting on callback", getDebugName()); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         mQueueItems.push_back(item); | 
 |         mQueuedFrames++; | 
 |  | 
 |         // Wake up any pending callbacks | 
 |         mLastFrameNumberReceived = item.mFrameNumber; | 
 |         mQueueItemCondition.broadcast(); | 
 |     } | 
 |  | 
 |     mFlinger->mInterceptor->saveBufferUpdate(layerId, item.mGraphicBuffer->getWidth(), | 
 |                                              item.mGraphicBuffer->getHeight(), item.mFrameNumber); | 
 |  | 
 |     mFlinger->signalLayerUpdate(); | 
 |     mConsumer->onBufferAvailable(item); | 
 | } | 
 |  | 
 | void BufferQueueLayer::onFrameReplaced(const BufferItem& item) { | 
 |     ATRACE_CALL(); | 
 |     { // Autolock scope | 
 |         Mutex::Autolock lock(mQueueItemLock); | 
 |  | 
 |         // Ensure that callbacks are handled in order | 
 |         while (item.mFrameNumber != mLastFrameNumberReceived + 1) { | 
 |             status_t result = mQueueItemCondition.waitRelative(mQueueItemLock, ms2ns(500)); | 
 |             if (result != NO_ERROR) { | 
 |                 ALOGE("[%s] Timed out waiting on callback", getDebugName()); | 
 |                 break; | 
 |             } | 
 |         } | 
 |  | 
 |         if (!hasFrameUpdate()) { | 
 |             ALOGE("Can't replace a frame on an empty queue"); | 
 |             return; | 
 |         } | 
 |         mQueueItems.editItemAt(mQueueItems.size() - 1) = item; | 
 |  | 
 |         // Wake up any pending callbacks | 
 |         mLastFrameNumberReceived = item.mFrameNumber; | 
 |         mQueueItemCondition.broadcast(); | 
 |     } | 
 |  | 
 |     const int32_t layerId = getSequence(); | 
 |     const uint64_t bufferId = item.mGraphicBuffer->getId(); | 
 |     mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, item.mFrameNumber, systemTime(), | 
 |                                            FrameTracer::FrameEvent::QUEUE); | 
 |     mFlinger->mFrameTracer->traceFence(layerId, bufferId, item.mFrameNumber, | 
 |                                        std::make_shared<FenceTime>(item.mFence), | 
 |                                        FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
 |     mConsumer->onBufferAvailable(item); | 
 | } | 
 |  | 
 | void BufferQueueLayer::onSidebandStreamChanged() { | 
 |     bool sidebandStreamChanged = false; | 
 |     if (mSidebandStreamChanged.compare_exchange_strong(sidebandStreamChanged, true)) { | 
 |         // mSidebandStreamChanged was changed to true | 
 |         mFlinger->signalLayerUpdate(); | 
 |     } | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | void BufferQueueLayer::onFirstRef() { | 
 |     BufferLayer::onFirstRef(); | 
 |  | 
 |     // Creates a custom BufferQueue for SurfaceFlingerConsumer to use | 
 |     sp<IGraphicBufferProducer> producer; | 
 |     sp<IGraphicBufferConsumer> consumer; | 
 |     mFlinger->getFactory().createBufferQueue(&producer, &consumer, true); | 
 |     mProducer = mFlinger->getFactory().createMonitoredProducer(producer, mFlinger, this); | 
 |     mConsumer = | 
 |             mFlinger->getFactory().createBufferLayerConsumer(consumer, mFlinger->getRenderEngine(), | 
 |                                                              mTextureName, this); | 
 |     mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | 
 |  | 
 |     mContentsChangedListener = new ContentsChangedListener(this); | 
 |     mConsumer->setContentsChangedListener(mContentsChangedListener); | 
 |     mConsumer->setName(String8(mName.data(), mName.size())); | 
 |  | 
 |     // BufferQueueCore::mMaxDequeuedBufferCount is default to 1 | 
 |     if (!mFlinger->isLayerTripleBufferingDisabled()) { | 
 |         mProducer->setMaxDequeuedBufferCount(2); | 
 |     } | 
 | } | 
 |  | 
 | status_t BufferQueueLayer::setDefaultBufferProperties(uint32_t w, uint32_t h, PixelFormat format) { | 
 |     uint32_t const maxSurfaceDims = | 
 |           std::min(mFlinger->getMaxTextureSize(), mFlinger->getMaxViewportDims()); | 
 |  | 
 |     // never allow a surface larger than what our underlying GL implementation | 
 |     // can handle. | 
 |     if ((uint32_t(w) > maxSurfaceDims) || (uint32_t(h) > maxSurfaceDims)) { | 
 |         ALOGE("dimensions too large %u x %u", uint32_t(w), uint32_t(h)); | 
 |         return BAD_VALUE; | 
 |     } | 
 |  | 
 |     setDefaultBufferSize(w, h); | 
 |     mConsumer->setDefaultBufferFormat(format); | 
 |     mConsumer->setConsumerUsageBits(getEffectiveUsage(0)); | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | sp<IGraphicBufferProducer> BufferQueueLayer::getProducer() const { | 
 |     return mProducer; | 
 | } | 
 |  | 
 | uint32_t BufferQueueLayer::getProducerStickyTransform() const { | 
 |     int producerStickyTransform = 0; | 
 |     int ret = mProducer->query(NATIVE_WINDOW_STICKY_TRANSFORM, &producerStickyTransform); | 
 |     if (ret != OK) { | 
 |         ALOGW("%s: Error %s (%d) while querying window sticky transform.", __FUNCTION__, | 
 |               strerror(-ret), ret); | 
 |         return 0; | 
 |     } | 
 |     return static_cast<uint32_t>(producerStickyTransform); | 
 | } | 
 |  | 
 | void BufferQueueLayer::gatherBufferInfo() { | 
 |     BufferLayer::gatherBufferInfo(); | 
 |  | 
 |     mBufferInfo.mDesiredPresentTime = mConsumer->getTimestamp(); | 
 |     mBufferInfo.mFenceTime = mConsumer->getCurrentFenceTime(); | 
 |     mBufferInfo.mFence = mConsumer->getCurrentFence(); | 
 |     mBufferInfo.mTransform = mConsumer->getCurrentTransform(); | 
 |     mBufferInfo.mDataspace = translateDataspace(mConsumer->getCurrentDataSpace()); | 
 |     mBufferInfo.mCrop = mConsumer->getCurrentCrop(); | 
 |     mBufferInfo.mScaleMode = mConsumer->getCurrentScalingMode(); | 
 |     mBufferInfo.mSurfaceDamage = mConsumer->getSurfaceDamage(); | 
 |     mBufferInfo.mHdrMetadata = mConsumer->getCurrentHdrMetadata(); | 
 |     mBufferInfo.mApi = mConsumer->getCurrentApi(); | 
 |     mBufferInfo.mTransformToDisplayInverse = mConsumer->getTransformToDisplayInverse(); | 
 | } | 
 |  | 
 | sp<Layer> BufferQueueLayer::createClone() { | 
 |     LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); | 
 |     args.textureName = mTextureName; | 
 |     sp<BufferQueueLayer> layer = mFlinger->getFactory().createBufferQueueLayer(args); | 
 |     layer->setInitialValuesForClone(this); | 
 |  | 
 |     return layer; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 | // Interface implementation for BufferLayerConsumer::ContentsChangedListener | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::onFrameAvailable(const BufferItem& item) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBufferQueueLayer != nullptr) { | 
 |         mBufferQueueLayer->onFrameAvailable(item); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::onFrameReplaced(const BufferItem& item) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBufferQueueLayer != nullptr) { | 
 |         mBufferQueueLayer->onFrameReplaced(item); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::onSidebandStreamChanged() { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBufferQueueLayer != nullptr) { | 
 |         mBufferQueueLayer->onSidebandStreamChanged(); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::onFrameDequeued(const uint64_t bufferId) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBufferQueueLayer != nullptr) { | 
 |         mBufferQueueLayer->onFrameDequeued(bufferId); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::onFrameDetached(const uint64_t bufferId) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBufferQueueLayer != nullptr) { | 
 |         mBufferQueueLayer->onFrameDetached(bufferId); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::onFrameCancelled(const uint64_t bufferId) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mBufferQueueLayer != nullptr) { | 
 |         mBufferQueueLayer->onFrameCancelled(bufferId); | 
 |     } | 
 | } | 
 |  | 
 | void BufferQueueLayer::ContentsChangedListener::abandon() { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mBufferQueueLayer = nullptr; | 
 | } | 
 |  | 
 | // ----------------------------------------------------------------------- | 
 |  | 
 | } // namespace android | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion" |