| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H | 
 | #define ANDROID_SURFACE_TEXTURE_MULTI_CONTEXT_GL_H | 
 |  | 
 | #include "SurfaceTextureGL.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | class SurfaceTextureMultiContextGLTest : public SurfaceTextureGLTest { | 
 | protected: | 
 |     enum { SECOND_TEX_ID = 123 }; | 
 |     enum { THIRD_TEX_ID = 456 }; | 
 |  | 
 |     SurfaceTextureMultiContextGLTest(): | 
 |             mSecondEglContext(EGL_NO_CONTEXT), | 
 |             mThirdEglContext(EGL_NO_CONTEXT) { | 
 |     } | 
 |  | 
 |     virtual void SetUp() { | 
 |         SurfaceTextureGLTest::SetUp(); | 
 |  | 
 |         // Set up the secondary context and texture renderer. | 
 |         mSecondEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
 |                 EGL_NO_CONTEXT, getContextAttribs()); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_CONTEXT, mSecondEglContext); | 
 |  | 
 |         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |                 mSecondEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         mSecondTextureRenderer = new TextureRenderer(SECOND_TEX_ID, mST); | 
 |         ASSERT_NO_FATAL_FAILURE(mSecondTextureRenderer->SetUp()); | 
 |  | 
 |         // Set up the tertiary context and texture renderer. | 
 |         mThirdEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
 |                 EGL_NO_CONTEXT, getContextAttribs()); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         ASSERT_NE(EGL_NO_CONTEXT, mThirdEglContext); | 
 |  | 
 |         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |                 mThirdEglContext)); | 
 |         ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
 |         mThirdTextureRenderer = new TextureRenderer(THIRD_TEX_ID, mST); | 
 |         ASSERT_NO_FATAL_FAILURE(mThirdTextureRenderer->SetUp()); | 
 |  | 
 |         // Switch back to the primary context to start the tests. | 
 |         ASSERT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
 |                 mEglContext)); | 
 |     } | 
 |  | 
 |     virtual void TearDown() { | 
 |         if (mThirdEglContext != EGL_NO_CONTEXT) { | 
 |             eglDestroyContext(mEglDisplay, mThirdEglContext); | 
 |         } | 
 |         if (mSecondEglContext != EGL_NO_CONTEXT) { | 
 |             eglDestroyContext(mEglDisplay, mSecondEglContext); | 
 |         } | 
 |         SurfaceTextureGLTest::TearDown(); | 
 |     } | 
 |  | 
 |     EGLContext mSecondEglContext; | 
 |     sp<TextureRenderer> mSecondTextureRenderer; | 
 |  | 
 |     EGLContext mThirdEglContext; | 
 |     sp<TextureRenderer> mThirdTextureRenderer; | 
 | }; | 
 |  | 
 | } | 
 |  | 
 | #endif |