| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 |  | 
 | #include "Scheduler.h" | 
 |  | 
 | #include <algorithm> | 
 | #include <cinttypes> | 
 | #include <cstdint> | 
 | #include <memory> | 
 | #include <numeric> | 
 |  | 
 | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
 | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
 | #include <configstore/Utils.h> | 
 | #include <cutils/properties.h> | 
 | #include <input/InputWindow.h> | 
 | #include <system/window.h> | 
 | #include <ui/DisplayStatInfo.h> | 
 | #include <utils/Timers.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | #include "DispSync.h" | 
 | #include "DispSyncSource.h" | 
 | #include "EventControlThread.h" | 
 | #include "EventThread.h" | 
 | #include "InjectVSyncSource.h" | 
 | #include "LayerInfo.h" | 
 | #include "OneShotTimer.h" | 
 | #include "SchedulerUtils.h" | 
 | #include "SurfaceFlingerProperties.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | using namespace android::hardware::configstore; | 
 | using namespace android::hardware::configstore::V1_0; | 
 | using namespace android::sysprop; | 
 |  | 
 | #define RETURN_VALUE_IF_INVALID(value) \ | 
 |     if (handle == nullptr || mConnections.count(handle->id) == 0) return value | 
 | #define RETURN_IF_INVALID() \ | 
 |     if (handle == nullptr || mConnections.count(handle->id) == 0) return | 
 |  | 
 | std::atomic<int64_t> Scheduler::sNextId = 0; | 
 |  | 
 | Scheduler::Scheduler(impl::EventControlThread::SetVSyncEnabledFunction function, | 
 |                      const scheduler::RefreshRateConfigs& refreshRateConfig) | 
 |       : mHasSyncFramework(running_without_sync_framework(true)), | 
 |         mDispSyncPresentTimeOffset(present_time_offset_from_vsync_ns(0)), | 
 |         mPrimaryHWVsyncEnabled(false), | 
 |         mHWVsyncAvailable(false), | 
 |         mRefreshRateConfigs(refreshRateConfig) { | 
 |     // Note: We create a local temporary with the real DispSync implementation | 
 |     // type temporarily so we can initialize it with the configured values, | 
 |     // before storing it for more generic use using the interface type. | 
 |     auto primaryDispSync = std::make_unique<impl::DispSync>("SchedulerDispSync"); | 
 |     primaryDispSync->init(mHasSyncFramework, mDispSyncPresentTimeOffset); | 
 |     mPrimaryDispSync = std::move(primaryDispSync); | 
 |     mEventControlThread = std::make_unique<impl::EventControlThread>(function); | 
 |  | 
 |     mSetIdleTimerMs = set_idle_timer_ms(0); | 
 |     mSupportKernelTimer = support_kernel_idle_timer(false); | 
 |  | 
 |     mSetTouchTimerMs = set_touch_timer_ms(0); | 
 |     mSetDisplayPowerTimerMs = set_display_power_timer_ms(0); | 
 |  | 
 |     char value[PROPERTY_VALUE_MAX]; | 
 |     property_get("debug.sf.set_idle_timer_ms", value, "0"); | 
 |     int int_value = atoi(value); | 
 |     if (int_value) { | 
 |         mSetIdleTimerMs = atoi(value); | 
 |     } | 
 |  | 
 |     if (mSetIdleTimerMs > 0) { | 
 |         if (mSupportKernelTimer) { | 
 |             mIdleTimer = std::make_unique<scheduler::OneShotTimer>( | 
 |                     std::chrono::milliseconds(mSetIdleTimerMs), | 
 |                     [this] { kernelIdleTimerCallback(TimerState::Reset); }, | 
 |                     [this] { kernelIdleTimerCallback(TimerState::Expired); }); | 
 |         } else { | 
 |             mIdleTimer = std::make_unique<scheduler::OneShotTimer>( | 
 |                     std::chrono::milliseconds(mSetIdleTimerMs), | 
 |                     [this] { idleTimerCallback(TimerState::Reset); }, | 
 |                     [this] { idleTimerCallback(TimerState::Expired); }); | 
 |         } | 
 |         mIdleTimer->start(); | 
 |     } | 
 |  | 
 |     if (mSetTouchTimerMs > 0) { | 
 |         // Touch events are coming to SF every 100ms, so the timer needs to be higher than that | 
 |         mTouchTimer = std::make_unique<scheduler::OneShotTimer>( | 
 |                 std::chrono::milliseconds(mSetTouchTimerMs), | 
 |                 [this] { touchTimerCallback(TimerState::Reset); }, | 
 |                 [this] { touchTimerCallback(TimerState::Expired); }); | 
 |         mTouchTimer->start(); | 
 |     } | 
 |  | 
 |     if (mSetDisplayPowerTimerMs > 0) { | 
 |         mDisplayPowerTimer = std::make_unique<scheduler::OneShotTimer>( | 
 |                 std::chrono::milliseconds(mSetDisplayPowerTimerMs), | 
 |                 [this] { displayPowerTimerCallback(TimerState::Reset); }, | 
 |                 [this] { displayPowerTimerCallback(TimerState::Expired); }); | 
 |         mDisplayPowerTimer->start(); | 
 |     } | 
 | } | 
 |  | 
 | Scheduler::Scheduler(std::unique_ptr<DispSync> primaryDispSync, | 
 |                      std::unique_ptr<EventControlThread> eventControlThread, | 
 |                      const scheduler::RefreshRateConfigs& configs) | 
 |       : mHasSyncFramework(false), | 
 |         mPrimaryDispSync(std::move(primaryDispSync)), | 
 |         mEventControlThread(std::move(eventControlThread)), | 
 |         mRefreshRateConfigs(configs) {} | 
 |  | 
 | Scheduler::~Scheduler() { | 
 |     // Ensure the OneShotTimer threads are joined before we start destroying state. | 
 |     mDisplayPowerTimer.reset(); | 
 |     mTouchTimer.reset(); | 
 |     mIdleTimer.reset(); | 
 | } | 
 |  | 
 | sp<Scheduler::ConnectionHandle> Scheduler::createConnection( | 
 |         const char* connectionName, nsecs_t phaseOffsetNs, nsecs_t offsetThresholdForNextVsync, | 
 |         ResyncCallback resyncCallback, | 
 |         impl::EventThread::InterceptVSyncsCallback interceptCallback) { | 
 |     const int64_t id = sNextId++; | 
 |     ALOGV("Creating a connection handle with ID: %" PRId64 "\n", id); | 
 |  | 
 |     std::unique_ptr<EventThread> eventThread = | 
 |             makeEventThread(connectionName, mPrimaryDispSync.get(), phaseOffsetNs, | 
 |                             offsetThresholdForNextVsync, std::move(interceptCallback)); | 
 |  | 
 |     auto eventThreadConnection = | 
 |             createConnectionInternal(eventThread.get(), std::move(resyncCallback), | 
 |                                      ISurfaceComposer::eConfigChangedSuppress); | 
 |     mConnections.emplace(id, | 
 |                          std::make_unique<Connection>(new ConnectionHandle(id), | 
 |                                                       eventThreadConnection, | 
 |                                                       std::move(eventThread))); | 
 |     return mConnections[id]->handle; | 
 | } | 
 |  | 
 | std::unique_ptr<EventThread> Scheduler::makeEventThread( | 
 |         const char* connectionName, DispSync* dispSync, nsecs_t phaseOffsetNs, | 
 |         nsecs_t offsetThresholdForNextVsync, | 
 |         impl::EventThread::InterceptVSyncsCallback interceptCallback) { | 
 |     std::unique_ptr<VSyncSource> eventThreadSource = | 
 |             std::make_unique<DispSyncSource>(dispSync, phaseOffsetNs, offsetThresholdForNextVsync, | 
 |                                              true, connectionName); | 
 |     return std::make_unique<impl::EventThread>(std::move(eventThreadSource), | 
 |                                                std::move(interceptCallback), connectionName); | 
 | } | 
 |  | 
 | sp<EventThreadConnection> Scheduler::createConnectionInternal( | 
 |         EventThread* eventThread, ResyncCallback&& resyncCallback, | 
 |         ISurfaceComposer::ConfigChanged configChanged) { | 
 |     return eventThread->createEventConnection(std::move(resyncCallback), configChanged); | 
 | } | 
 |  | 
 | sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection( | 
 |         const sp<Scheduler::ConnectionHandle>& handle, ResyncCallback resyncCallback, | 
 |         ISurfaceComposer::ConfigChanged configChanged) { | 
 |     RETURN_VALUE_IF_INVALID(nullptr); | 
 |     return createConnectionInternal(mConnections[handle->id]->thread.get(), | 
 |                                     std::move(resyncCallback), configChanged); | 
 | } | 
 |  | 
 | EventThread* Scheduler::getEventThread(const sp<Scheduler::ConnectionHandle>& handle) { | 
 |     RETURN_VALUE_IF_INVALID(nullptr); | 
 |     return mConnections[handle->id]->thread.get(); | 
 | } | 
 |  | 
 | sp<EventThreadConnection> Scheduler::getEventConnection(const sp<ConnectionHandle>& handle) { | 
 |     RETURN_VALUE_IF_INVALID(nullptr); | 
 |     return mConnections[handle->id]->eventConnection; | 
 | } | 
 |  | 
 | void Scheduler::hotplugReceived(const sp<Scheduler::ConnectionHandle>& handle, | 
 |                                 PhysicalDisplayId displayId, bool connected) { | 
 |     RETURN_IF_INVALID(); | 
 |     mConnections[handle->id]->thread->onHotplugReceived(displayId, connected); | 
 | } | 
 |  | 
 | void Scheduler::onScreenAcquired(const sp<Scheduler::ConnectionHandle>& handle) { | 
 |     RETURN_IF_INVALID(); | 
 |     mConnections[handle->id]->thread->onScreenAcquired(); | 
 | } | 
 |  | 
 | void Scheduler::onScreenReleased(const sp<Scheduler::ConnectionHandle>& handle) { | 
 |     RETURN_IF_INVALID(); | 
 |     mConnections[handle->id]->thread->onScreenReleased(); | 
 | } | 
 |  | 
 | void Scheduler::onConfigChanged(const sp<ConnectionHandle>& handle, PhysicalDisplayId displayId, | 
 |                                 int32_t configId) { | 
 |     RETURN_IF_INVALID(); | 
 |     mConnections[handle->id]->thread->onConfigChanged(displayId, configId); | 
 | } | 
 |  | 
 | void Scheduler::dump(const sp<Scheduler::ConnectionHandle>& handle, std::string& result) const { | 
 |     RETURN_IF_INVALID(); | 
 |     mConnections.at(handle->id)->thread->dump(result); | 
 | } | 
 |  | 
 | void Scheduler::setPhaseOffset(const sp<Scheduler::ConnectionHandle>& handle, nsecs_t phaseOffset) { | 
 |     RETURN_IF_INVALID(); | 
 |     mConnections[handle->id]->thread->setPhaseOffset(phaseOffset); | 
 | } | 
 |  | 
 | void Scheduler::getDisplayStatInfo(DisplayStatInfo* stats) { | 
 |     stats->vsyncTime = mPrimaryDispSync->computeNextRefresh(0); | 
 |     stats->vsyncPeriod = mPrimaryDispSync->getPeriod(); | 
 | } | 
 |  | 
 | void Scheduler::enableHardwareVsync() { | 
 |     std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |     if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | 
 |         mPrimaryDispSync->beginResync(); | 
 |         mEventControlThread->setVsyncEnabled(true); | 
 |         mPrimaryHWVsyncEnabled = true; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::disableHardwareVsync(bool makeUnavailable) { | 
 |     std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |     if (mPrimaryHWVsyncEnabled) { | 
 |         mEventControlThread->setVsyncEnabled(false); | 
 |         mPrimaryDispSync->endResync(); | 
 |         mPrimaryHWVsyncEnabled = false; | 
 |     } | 
 |     if (makeUnavailable) { | 
 |         mHWVsyncAvailable = false; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::resyncToHardwareVsync(bool makeAvailable, nsecs_t period) { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |         if (makeAvailable) { | 
 |             mHWVsyncAvailable = makeAvailable; | 
 |         } else if (!mHWVsyncAvailable) { | 
 |             // Hardware vsync is not currently available, so abort the resync | 
 |             // attempt for now | 
 |             return; | 
 |         } | 
 |     } | 
 |  | 
 |     if (period <= 0) { | 
 |         return; | 
 |     } | 
 |  | 
 |     setVsyncPeriod(period); | 
 | } | 
 |  | 
 | ResyncCallback Scheduler::makeResyncCallback(GetVsyncPeriod&& getVsyncPeriod) { | 
 |     std::weak_ptr<VsyncState> ptr = mPrimaryVsyncState; | 
 |     return [ptr, getVsyncPeriod = std::move(getVsyncPeriod)]() { | 
 |         if (const auto vsync = ptr.lock()) { | 
 |             vsync->resync(getVsyncPeriod); | 
 |         } | 
 |     }; | 
 | } | 
 |  | 
 | void Scheduler::VsyncState::resync(const GetVsyncPeriod& getVsyncPeriod) { | 
 |     static constexpr nsecs_t kIgnoreDelay = ms2ns(500); | 
 |  | 
 |     const nsecs_t now = systemTime(); | 
 |     const nsecs_t last = lastResyncTime.exchange(now); | 
 |  | 
 |     if (now - last > kIgnoreDelay) { | 
 |         scheduler.resyncToHardwareVsync(false, getVsyncPeriod()); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::setRefreshSkipCount(int count) { | 
 |     mPrimaryDispSync->setRefreshSkipCount(count); | 
 | } | 
 |  | 
 | void Scheduler::setVsyncPeriod(const nsecs_t period) { | 
 |     std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |     mPrimaryDispSync->setPeriod(period); | 
 |  | 
 |     if (!mPrimaryHWVsyncEnabled) { | 
 |         mPrimaryDispSync->beginResync(); | 
 |         mEventControlThread->setVsyncEnabled(true); | 
 |         mPrimaryHWVsyncEnabled = true; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::addResyncSample(const nsecs_t timestamp, bool* periodFlushed) { | 
 |     bool needsHwVsync = false; | 
 |     *periodFlushed = false; | 
 |     { // Scope for the lock | 
 |         std::lock_guard<std::mutex> lock(mHWVsyncLock); | 
 |         if (mPrimaryHWVsyncEnabled) { | 
 |             needsHwVsync = mPrimaryDispSync->addResyncSample(timestamp, periodFlushed); | 
 |         } | 
 |     } | 
 |  | 
 |     if (needsHwVsync) { | 
 |         enableHardwareVsync(); | 
 |     } else { | 
 |         disableHardwareVsync(false); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::addPresentFence(const std::shared_ptr<FenceTime>& fenceTime) { | 
 |     if (mPrimaryDispSync->addPresentFence(fenceTime)) { | 
 |         enableHardwareVsync(); | 
 |     } else { | 
 |         disableHardwareVsync(false); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::setIgnorePresentFences(bool ignore) { | 
 |     mPrimaryDispSync->setIgnorePresentFences(ignore); | 
 | } | 
 |  | 
 | nsecs_t Scheduler::getDispSyncExpectedPresentTime() { | 
 |     return mPrimaryDispSync->expectedPresentTime(); | 
 | } | 
 |  | 
 | void Scheduler::dumpPrimaryDispSync(std::string& result) const { | 
 |     mPrimaryDispSync->dump(result); | 
 | } | 
 |  | 
 | std::unique_ptr<scheduler::LayerHistory::LayerHandle> Scheduler::registerLayer( | 
 |         std::string const& name, int windowType) { | 
 |     RefreshRateType refreshRateType = (windowType == InputWindowInfo::TYPE_WALLPAPER) | 
 |             ? RefreshRateType::DEFAULT | 
 |             : RefreshRateType::PERFORMANCE; | 
 |  | 
 |     const auto refreshRate = mRefreshRateConfigs.getRefreshRate(refreshRateType); | 
 |     const uint32_t performanceFps = (refreshRate) ? refreshRate->fps : 0; | 
 |  | 
 |     const auto defaultRefreshRate = mRefreshRateConfigs.getRefreshRate(RefreshRateType::DEFAULT); | 
 |     const uint32_t defaultFps = (defaultRefreshRate) ? defaultRefreshRate->fps : 0; | 
 |     return mLayerHistory.createLayer(name, defaultFps, performanceFps); | 
 | } | 
 |  | 
 | void Scheduler::addLayerPresentTimeAndHDR( | 
 |         const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle, | 
 |         nsecs_t presentTime, bool isHDR) { | 
 |     mLayerHistory.insert(layerHandle, presentTime, isHDR); | 
 | } | 
 |  | 
 | void Scheduler::setLayerVisibility( | 
 |         const std::unique_ptr<scheduler::LayerHistory::LayerHandle>& layerHandle, bool visible) { | 
 |     mLayerHistory.setVisibility(layerHandle, visible); | 
 | } | 
 |  | 
 | void Scheduler::withPrimaryDispSync(std::function<void(DispSync&)> const& fn) { | 
 |     fn(*mPrimaryDispSync); | 
 | } | 
 |  | 
 | void Scheduler::updateFpsBasedOnContent() { | 
 |     auto [refreshRate, isHDR] = mLayerHistory.getDesiredRefreshRateAndHDR(); | 
 |     const uint32_t refreshRateRound = std::round(refreshRate); | 
 |     RefreshRateType newRefreshRateType; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |         if (mFeatures.contentRefreshRate == refreshRateRound && mFeatures.isHDRContent == isHDR) { | 
 |             return; | 
 |         } | 
 |         mFeatures.contentRefreshRate = refreshRateRound; | 
 |         ATRACE_INT("ContentFPS", refreshRateRound); | 
 |  | 
 |         mFeatures.isHDRContent = isHDR; | 
 |         ATRACE_INT("ContentHDR", isHDR); | 
 |  | 
 |         mFeatures.contentDetection = | 
 |                 refreshRateRound > 0 ? ContentDetectionState::On : ContentDetectionState::Off; | 
 |         newRefreshRateType = calculateRefreshRateType(); | 
 |         if (mFeatures.refreshRateType == newRefreshRateType) { | 
 |             return; | 
 |         } | 
 |         mFeatures.refreshRateType = newRefreshRateType; | 
 |     } | 
 |     changeRefreshRate(newRefreshRateType, ConfigEvent::Changed); | 
 | } | 
 |  | 
 | void Scheduler::setChangeRefreshRateCallback( | 
 |         const ChangeRefreshRateCallback&& changeRefreshRateCallback) { | 
 |     std::lock_guard<std::mutex> lock(mCallbackLock); | 
 |     mChangeRefreshRateCallback = changeRefreshRateCallback; | 
 | } | 
 |  | 
 | void Scheduler::setGetCurrentRefreshRateTypeCallback( | 
 |         const GetCurrentRefreshRateTypeCallback&& getCurrentRefreshRateTypeCallback) { | 
 |     std::lock_guard<std::mutex> lock(mCallbackLock); | 
 |     mGetCurrentRefreshRateTypeCallback = getCurrentRefreshRateTypeCallback; | 
 | } | 
 |  | 
 | void Scheduler::setGetVsyncPeriodCallback(const GetVsyncPeriod&& getVsyncPeriod) { | 
 |     std::lock_guard<std::mutex> lock(mCallbackLock); | 
 |     mGetVsyncPeriod = getVsyncPeriod; | 
 | } | 
 |  | 
 | void Scheduler::updateFrameSkipping(const int64_t skipCount) { | 
 |     ATRACE_INT("FrameSkipCount", skipCount); | 
 |     if (mSkipCount != skipCount) { | 
 |         // Only update DispSync if it hasn't been updated yet. | 
 |         mPrimaryDispSync->setRefreshSkipCount(skipCount); | 
 |         mSkipCount = skipCount; | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::resetIdleTimer() { | 
 |     if (mIdleTimer) { | 
 |         mIdleTimer->reset(); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::notifyTouchEvent() { | 
 |     if (mTouchTimer) { | 
 |         mTouchTimer->reset(); | 
 |     } | 
 |  | 
 |     if (mSupportKernelTimer) { | 
 |         resetIdleTimer(); | 
 |     } | 
 |  | 
 |     // Touch event will boost the refresh rate to performance. | 
 |     // Clear Layer History to get fresh FPS detection | 
 |     mLayerHistory.clearHistory(); | 
 | } | 
 |  | 
 | void Scheduler::setDisplayPowerState(bool normal) { | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |         mFeatures.isDisplayPowerStateNormal = normal; | 
 |     } | 
 |  | 
 |     if (mDisplayPowerTimer) { | 
 |         mDisplayPowerTimer->reset(); | 
 |     } | 
 |  | 
 |     // Display Power event will boost the refresh rate to performance. | 
 |     // Clear Layer History to get fresh FPS detection | 
 |     mLayerHistory.clearHistory(); | 
 | } | 
 |  | 
 | void Scheduler::kernelIdleTimerCallback(TimerState state) { | 
 |     ATRACE_INT("ExpiredKernelIdleTimer", static_cast<int>(state)); | 
 |  | 
 |     std::lock_guard<std::mutex> lock(mCallbackLock); | 
 |     if (!mGetCurrentRefreshRateTypeCallback || !mGetVsyncPeriod) return; | 
 |  | 
 |     const auto type = mGetCurrentRefreshRateTypeCallback(); | 
 |     if (state == TimerState::Reset && type == RefreshRateType::PERFORMANCE) { | 
 |         // If we're not in performance mode then the kernel timer shouldn't do | 
 |         // anything, as the refresh rate during DPU power collapse will be the | 
 |         // same. | 
 |         resyncToHardwareVsync(true /* makeAvailable */, mGetVsyncPeriod()); | 
 |     } else if (state == TimerState::Expired && type != RefreshRateType::PERFORMANCE) { | 
 |         // Disable HW VSYNC if the timer expired, as we don't need it enabled if | 
 |         // we're not pushing frames, and if we're in PERFORMANCE mode then we'll | 
 |         // need to update the DispSync model anyway. | 
 |         disableHardwareVsync(false /* makeUnavailable */); | 
 |     } | 
 | } | 
 |  | 
 | void Scheduler::idleTimerCallback(TimerState state) { | 
 |     handleTimerStateChanged(&mFeatures.idleTimer, state, false /* eventOnContentDetection */); | 
 |     ATRACE_INT("ExpiredIdleTimer", static_cast<int>(state)); | 
 | } | 
 |  | 
 | void Scheduler::touchTimerCallback(TimerState state) { | 
 |     const TouchState touch = state == TimerState::Reset ? TouchState::Active : TouchState::Inactive; | 
 |     handleTimerStateChanged(&mFeatures.touch, touch, true /* eventOnContentDetection */); | 
 |     ATRACE_INT("TouchState", static_cast<int>(touch)); | 
 | } | 
 |  | 
 | void Scheduler::displayPowerTimerCallback(TimerState state) { | 
 |     handleTimerStateChanged(&mFeatures.displayPowerTimer, state, | 
 |                             true /* eventOnContentDetection */); | 
 |     ATRACE_INT("ExpiredDisplayPowerTimer", static_cast<int>(state)); | 
 | } | 
 |  | 
 | std::string Scheduler::doDump() { | 
 |     std::ostringstream stream; | 
 |     stream << "+  Idle timer interval: " << mSetIdleTimerMs << " ms" << std::endl; | 
 |     stream << "+  Touch timer interval: " << mSetTouchTimerMs << " ms" << std::endl; | 
 |     return stream.str(); | 
 | } | 
 |  | 
 | template <class T> | 
 | void Scheduler::handleTimerStateChanged(T* currentState, T newState, bool eventOnContentDetection) { | 
 |     ConfigEvent event = ConfigEvent::None; | 
 |     RefreshRateType newRefreshRateType; | 
 |     { | 
 |         std::lock_guard<std::mutex> lock(mFeatureStateLock); | 
 |         if (*currentState == newState) { | 
 |             return; | 
 |         } | 
 |         *currentState = newState; | 
 |         newRefreshRateType = calculateRefreshRateType(); | 
 |         if (mFeatures.refreshRateType == newRefreshRateType) { | 
 |             return; | 
 |         } | 
 |         mFeatures.refreshRateType = newRefreshRateType; | 
 |         if (eventOnContentDetection && mFeatures.contentDetection == ContentDetectionState::On) { | 
 |             event = ConfigEvent::Changed; | 
 |         } | 
 |     } | 
 |     changeRefreshRate(newRefreshRateType, event); | 
 | } | 
 |  | 
 | Scheduler::RefreshRateType Scheduler::calculateRefreshRateType() { | 
 |     // HDR content is not supported on PERFORMANCE mode | 
 |     if (mForceHDRContentToDefaultRefreshRate && mFeatures.isHDRContent) { | 
 |         return RefreshRateType::DEFAULT; | 
 |     } | 
 |  | 
 |     // If Display Power is not in normal operation we want to be in performance mode. | 
 |     // When coming back to normal mode, a grace period is given with DisplayPowerTimer | 
 |     if (!mFeatures.isDisplayPowerStateNormal || mFeatures.displayPowerTimer == TimerState::Reset) { | 
 |         return RefreshRateType::PERFORMANCE; | 
 |     } | 
 |  | 
 |     // As long as touch is active we want to be in performance mode | 
 |     if (mFeatures.touch == TouchState::Active) { | 
 |         return RefreshRateType::PERFORMANCE; | 
 |     } | 
 |  | 
 |     // If timer has expired as it means there is no new content on the screen | 
 |     if (mFeatures.idleTimer == TimerState::Expired) { | 
 |         return RefreshRateType::DEFAULT; | 
 |     } | 
 |  | 
 |     // If content detection is off we choose performance as we don't know the content fps | 
 |     if (mFeatures.contentDetection == ContentDetectionState::Off) { | 
 |         return RefreshRateType::PERFORMANCE; | 
 |     } | 
 |  | 
 |     // Content detection is on, find the appropriate refresh rate with minimal error | 
 |     const float rate = static_cast<float>(mFeatures.contentRefreshRate); | 
 |     auto iter = min_element(mRefreshRateConfigs.getRefreshRates().cbegin(), | 
 |                             mRefreshRateConfigs.getRefreshRates().cend(), | 
 |                             [rate](const auto& lhs, const auto& rhs) -> bool { | 
 |                                 return std::abs(lhs.second->fps - rate) < | 
 |                                         std::abs(rhs.second->fps - rate); | 
 |                             }); | 
 |     RefreshRateType currRefreshRateType = iter->first; | 
 |  | 
 |     // Some content aligns better on higher refresh rate. For example for 45fps we should choose | 
 |     // 90Hz config. However we should still prefer a lower refresh rate if the content doesn't | 
 |     // align well with both | 
 |     constexpr float MARGIN = 0.05f; | 
 |     float ratio = mRefreshRateConfigs.getRefreshRate(currRefreshRateType)->fps / rate; | 
 |     if (std::abs(std::round(ratio) - ratio) > MARGIN) { | 
 |         while (iter != mRefreshRateConfigs.getRefreshRates().cend()) { | 
 |             ratio = iter->second->fps / rate; | 
 |  | 
 |             if (std::abs(std::round(ratio) - ratio) <= MARGIN) { | 
 |                 currRefreshRateType = iter->first; | 
 |                 break; | 
 |             } | 
 |             ++iter; | 
 |         } | 
 |     } | 
 |  | 
 |     return currRefreshRateType; | 
 | } | 
 |  | 
 | void Scheduler::changeRefreshRate(RefreshRateType refreshRateType, ConfigEvent configEvent) { | 
 |     std::lock_guard<std::mutex> lock(mCallbackLock); | 
 |     if (mChangeRefreshRateCallback) { | 
 |         mChangeRefreshRateCallback(refreshRateType, configEvent); | 
 |     } | 
 | } | 
 |  | 
 | } // namespace android |