| /* | 
 |  * Copyright (C) 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <InputListener.h> | 
 | #include <android-base/result.h> | 
 | #include <android/gui/FocusRequest.h> | 
 |  | 
 | #include <android/os/InputEventInjectionResult.h> | 
 | #include <android/os/InputEventInjectionSync.h> | 
 | #include <gui/InputApplication.h> | 
 | #include <gui/WindowInfo.h> | 
 | #include <input/InputDevice.h> | 
 | #include <input/InputTransport.h> | 
 | #include <unordered_map> | 
 |  | 
 | namespace android { | 
 |  | 
 | /* Notifies the system about input events generated by the input reader. | 
 |  * The dispatcher is expected to be mostly asynchronous. */ | 
 | class InputDispatcherInterface : public InputListenerInterface { | 
 | public: | 
 |     InputDispatcherInterface() {} | 
 |     virtual ~InputDispatcherInterface() {} | 
 |     /* Dumps the state of the input dispatcher. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). */ | 
 |     virtual void dump(std::string& dump) = 0; | 
 |  | 
 |     /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ | 
 |     virtual void monitor() = 0; | 
 |  | 
 |     /** | 
 |      * Wait until dispatcher is idle. That means, there are no further events to be processed, | 
 |      * and all of the policy callbacks have been completed. | 
 |      * Return true if the dispatcher is idle. | 
 |      * Return false if the timeout waiting for the dispatcher to become idle has expired. | 
 |      */ | 
 |     virtual bool waitForIdle() = 0; | 
 |  | 
 |     /* Make the dispatcher start processing events. | 
 |      * | 
 |      * The dispatcher will start consuming events from the InputListenerInterface | 
 |      * in the order that they were received. | 
 |      */ | 
 |     virtual status_t start() = 0; | 
 |  | 
 |     /* Makes the dispatcher stop processing events. */ | 
 |     virtual status_t stop() = 0; | 
 |  | 
 |     /* Injects an input event and optionally waits for sync. | 
 |      * The synchronization mode determines whether the method blocks while waiting for | 
 |      * input injection to proceed. | 
 |      * Returns one of the INPUT_EVENT_INJECTION_XXX constants. | 
 |      * | 
 |      * If a targetUid is provided, InputDispatcher will only consider injecting the input event into | 
 |      * windows owned by the provided uid. If the input event is targeted at a window that is not | 
 |      * owned by the provided uid, input injection will fail. If no targetUid is provided, the input | 
 |      * event will be dispatched as-is. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). The caller must | 
 |      * perform all necessary permission checks prior to injecting events. | 
 |      */ | 
 |     virtual android::os::InputEventInjectionResult injectInputEvent( | 
 |             const InputEvent* event, std::optional<int32_t> targetUid, | 
 |             android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, | 
 |             uint32_t policyFlags) = 0; | 
 |  | 
 |     /* | 
 |      * Check whether InputEvent actually happened by checking the signature of the event. | 
 |      * | 
 |      * Return nullptr if the event cannot be verified. | 
 |      */ | 
 |     virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0; | 
 |  | 
 |     /* Sets the list of input windows per display. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual void setInputWindows( | 
 |             const std::unordered_map<int32_t, std::vector<sp<gui::WindowInfoHandle>>>& | 
 |                     handlesPerDisplay) = 0; | 
 |  | 
 |     /* Sets the focused application on the given display. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual void setFocusedApplication( | 
 |             int32_t displayId, | 
 |             const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0; | 
 |  | 
 |     /* Sets the focused display. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual void setFocusedDisplay(int32_t displayId) = 0; | 
 |  | 
 |     /* Sets the input dispatching mode. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; | 
 |  | 
 |     /* Sets whether input event filtering is enabled. | 
 |      * When enabled, incoming input events are sent to the policy's filterInputEvent | 
 |      * method instead of being dispatched.  The filter is expected to use | 
 |      * injectInputEvent to inject the events it would like to have dispatched. | 
 |      * It should include POLICY_FLAG_FILTERED in the policy flags during injection. | 
 |      */ | 
 |     virtual void setInputFilterEnabled(bool enabled) = 0; | 
 |  | 
 |     /** | 
 |      * Set the touch mode state. | 
 |      * Touch mode is a global state that apps may enter / exit based on specific | 
 |      * user interactions with input devices. | 
 |      * If true, the device is in touch mode. | 
 |      * | 
 |      * Returns true when changing touch mode state. | 
 |      */ | 
 |     virtual bool setInTouchMode(bool inTouchMode, int32_t pid, int32_t uid, bool hasPermission, | 
 |                                 int32_t displayId) = 0; | 
 |  | 
 |     /** | 
 |      * Sets the maximum allowed obscuring opacity by UID to propagate touches. | 
 |      * For certain window types (eg. SAWs), the decision of honoring | 
 |      * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of | 
 |      * the windows above the touch-consuming window. | 
 |      */ | 
 |     virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0; | 
 |  | 
 |     /* Transfers touch focus from one window to another window. | 
 |      * | 
 |      * Returns true on success.  False if the window did not actually have touch focus. | 
 |      */ | 
 |     virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, | 
 |                                     bool isDragDrop) = 0; | 
 |  | 
 |     /** | 
 |      * Transfer touch focus to the provided channel, no matter where the current touch is. | 
 |      * | 
 |      * Return true on success, false if there was no on-going touch. | 
 |      */ | 
 |     virtual bool transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) = 0; | 
 |  | 
 |     /** | 
 |      * Sets focus on the specified window. | 
 |      */ | 
 |     virtual void setFocusedWindow(const gui::FocusRequest&) = 0; | 
 |  | 
 |     /** | 
 |      * Creates an input channel that may be used as targets for input events. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel( | 
 |             const std::string& name) = 0; | 
 |  | 
 |     /** | 
 |      * Creates an input channel to be used to monitor all input events on a display. | 
 |      * | 
 |      * Each monitor must target a specific display and will only receive input events sent to that | 
 |      * display. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, | 
 |                                                                            const std::string& name, | 
 |                                                                            int32_t pid) = 0; | 
 |  | 
 |     /* Removes input channels that will no longer receive input events. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0; | 
 |  | 
 |     /* Allows an input monitor steal the current pointer stream away from normal input windows. | 
 |      * | 
 |      * This method may be called on any thread (usually by the input manager). | 
 |      */ | 
 |     virtual status_t pilferPointers(const sp<IBinder>& token) = 0; | 
 |  | 
 |     /** | 
 |      * Enables Pointer Capture on the specified window if the window has focus. | 
 |      * | 
 |      * InputDispatcher is the source of truth of Pointer Capture. | 
 |      */ | 
 |     virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0; | 
 |  | 
 |     /** | 
 |      * Sets the eligibility of a given display to enable pointer capture. If a display is marked | 
 |      * ineligible, all attempts to request pointer capture for windows on that display will fail. | 
 |      *  TODO(b/214621487): Remove or move to a display flag. | 
 |      */ | 
 |     virtual void setDisplayEligibilityForPointerCapture(int displayId, bool isEligible) = 0; | 
 |  | 
 |     /* Flush input device motion sensor. | 
 |      * | 
 |      * Returns true on success. | 
 |      */ | 
 |     virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0; | 
 |  | 
 |     /** | 
 |      * Called when a display has been removed from the system. | 
 |      */ | 
 |     virtual void displayRemoved(int32_t displayId) = 0; | 
 |  | 
 |     /* | 
 |      * Abort the current touch stream. | 
 |      */ | 
 |     virtual void cancelCurrentTouch() = 0; | 
 | }; | 
 |  | 
 | } // namespace android |