| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <sys/types.h> | 
 |  | 
 | /* | 
 |  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ > | 
 |  */ | 
 |  | 
 | #include <android-base/thread_annotations.h> | 
 | #include <compositionengine/OutputColorSetting.h> | 
 | #include <cutils/atomic.h> | 
 | #include <cutils/compiler.h> | 
 | #include <gui/BufferQueue.h> | 
 | #include <gui/FrameTimestamps.h> | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/ISurfaceComposerClient.h> | 
 | #include <gui/ITransactionCompletedListener.h> | 
 | #include <gui/LayerState.h> | 
 | #include <gui/OccupancyTracker.h> | 
 | #include <layerproto/LayerProtoHeader.h> | 
 | #include <math/mat4.h> | 
 | #include <renderengine/LayerSettings.h> | 
 | #include <serviceutils/PriorityDumper.h> | 
 | #include <system/graphics.h> | 
 | #include <ui/FenceTime.h> | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/Size.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/KeyedVector.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/SortedVector.h> | 
 | #include <utils/Trace.h> | 
 | #include <utils/threads.h> | 
 |  | 
 | #include "ClientCache.h" | 
 | #include "DisplayDevice.h" | 
 | #include "DisplayHardware/HWC2.h" | 
 | #include "DisplayHardware/PowerAdvisor.h" | 
 | #include "DisplayIdGenerator.h" | 
 | #include "Effects/Daltonizer.h" | 
 | #include "Fps.h" | 
 | #include "FrameTracker.h" | 
 | #include "LayerVector.h" | 
 | #include "Scheduler/RefreshRateConfigs.h" | 
 | #include "Scheduler/RefreshRateStats.h" | 
 | #include "Scheduler/Scheduler.h" | 
 | #include "Scheduler/VsyncModulator.h" | 
 | #include "SurfaceFlingerFactory.h" | 
 | #include "SurfaceTracing.h" | 
 | #include "TracedOrdinal.h" | 
 | #include "TransactionCallbackInvoker.h" | 
 |  | 
 | #include <atomic> | 
 | #include <cstdint> | 
 | #include <functional> | 
 | #include <future> | 
 | #include <map> | 
 | #include <memory> | 
 | #include <mutex> | 
 | #include <optional> | 
 | #include <queue> | 
 | #include <set> | 
 | #include <string> | 
 | #include <thread> | 
 | #include <type_traits> | 
 | #include <unordered_map> | 
 | #include <unordered_set> | 
 | #include <utility> | 
 |  | 
 | using namespace android::surfaceflinger; | 
 |  | 
 | namespace android { | 
 |  | 
 | class Client; | 
 | class EventThread; | 
 | class FpsReporter; | 
 | class TunnelModeEnabledReporter; | 
 | class HdrLayerInfoReporter; | 
 | class HWComposer; | 
 | struct SetInputWindowsListener; | 
 | class IGraphicBufferProducer; | 
 | class Layer; | 
 | class MessageBase; | 
 | class RefreshRateOverlay; | 
 | class RegionSamplingThread; | 
 | class RenderArea; | 
 | class TimeStats; | 
 | class FrameTracer; | 
 |  | 
 | using gui::ScreenCaptureResults; | 
 |  | 
 | namespace frametimeline { | 
 | class FrameTimeline; | 
 | } | 
 |  | 
 | namespace os { | 
 |     class IInputFlinger; | 
 | } | 
 |  | 
 | namespace compositionengine { | 
 | class DisplaySurface; | 
 | class OutputLayer; | 
 |  | 
 | struct CompositionRefreshArgs; | 
 | } // namespace compositionengine | 
 |  | 
 | namespace renderengine { | 
 | class RenderEngine; | 
 | } // namespace renderengine | 
 |  | 
 | enum { | 
 |     eTransactionNeeded = 0x01, | 
 |     eTraversalNeeded = 0x02, | 
 |     eDisplayTransactionNeeded = 0x04, | 
 |     eTransformHintUpdateNeeded = 0x08, | 
 |     eTransactionFlushNeeded = 0x10, | 
 |     eTransactionMask = 0x1f, | 
 | }; | 
 |  | 
 | using DisplayColorSetting = compositionengine::OutputColorSetting; | 
 |  | 
 | struct SurfaceFlingerBE { | 
 |     FenceTimeline mGlCompositionDoneTimeline; | 
 |     FenceTimeline mDisplayTimeline; | 
 |  | 
 |     // protected by mCompositorTimingLock; | 
 |     mutable std::mutex mCompositorTimingLock; | 
 |     CompositorTiming mCompositorTiming; | 
 |  | 
 |     // Only accessed from the main thread. | 
 |     struct CompositePresentTime { | 
 |         nsecs_t composite = -1; | 
 |         std::shared_ptr<FenceTime> display = FenceTime::NO_FENCE; | 
 |     }; | 
 |     std::queue<CompositePresentTime> mCompositePresentTimes; | 
 |  | 
 |     static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ | 
 |     nsecs_t mFrameBuckets[NUM_BUCKETS] = {}; | 
 |     nsecs_t mTotalTime = 0; | 
 |     std::atomic<nsecs_t> mLastSwapTime = 0; | 
 |  | 
 |     // Double- vs. triple-buffering stats | 
 |     struct BufferingStats { | 
 |         size_t numSegments = 0; | 
 |         nsecs_t totalTime = 0; | 
 |  | 
 |         // "Two buffer" means that a third buffer was never used, whereas | 
 |         // "double-buffered" means that on average the segment only used two | 
 |         // buffers (though it may have used a third for some part of the | 
 |         // segment) | 
 |         nsecs_t twoBufferTime = 0; | 
 |         nsecs_t doubleBufferedTime = 0; | 
 |         nsecs_t tripleBufferedTime = 0; | 
 |     }; | 
 |     mutable Mutex mBufferingStatsMutex; | 
 |     std::unordered_map<std::string, BufferingStats> mBufferingStats; | 
 | }; | 
 |  | 
 | class SurfaceFlinger : public BnSurfaceComposer, | 
 |                        public PriorityDumper, | 
 |                        private IBinder::DeathRecipient, | 
 |                        private HWC2::ComposerCallback, | 
 |                        private ISchedulerCallback { | 
 | public: | 
 |     struct SkipInitializationTag {}; | 
 |  | 
 |     SurfaceFlinger(surfaceflinger::Factory&, SkipInitializationTag) ANDROID_API; | 
 |     explicit SurfaceFlinger(surfaceflinger::Factory&) ANDROID_API; | 
 |  | 
 |     // set main thread scheduling policy | 
 |     static status_t setSchedFifo(bool enabled) ANDROID_API; | 
 |  | 
 |     // set main thread scheduling attributes | 
 |     static status_t setSchedAttr(bool enabled); | 
 |  | 
 |     static char const* getServiceName() ANDROID_API { return "SurfaceFlinger"; } | 
 |  | 
 |     // This is the phase offset in nanoseconds of the software vsync event | 
 |     // relative to the vsync event reported by HWComposer.  The software vsync | 
 |     // event is when SurfaceFlinger and Choreographer-based applications run each | 
 |     // frame. | 
 |     // | 
 |     // This phase offset allows adjustment of the minimum latency from application | 
 |     // wake-up time (by Choreographer) to the time at which the resulting window | 
 |     // image is displayed.  This value may be either positive (after the HW vsync) | 
 |     // or negative (before the HW vsync). Setting it to 0 will result in a lower | 
 |     // latency bound of two vsync periods because the app and SurfaceFlinger | 
 |     // will run just after the HW vsync.  Setting it to a positive number will | 
 |     // result in the minimum latency being: | 
 |     // | 
 |     //     (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD)) | 
 |     // | 
 |     // Note that reducing this latency makes it more likely for the applications | 
 |     // to not have their window content image ready in time.  When this happens | 
 |     // the latency will end up being an additional vsync period, and animations | 
 |     // will hiccup.  Therefore, this latency should be tuned somewhat | 
 |     // conservatively (or at least with awareness of the trade-off being made). | 
 |     static int64_t vsyncPhaseOffsetNs; | 
 |     static int64_t sfVsyncPhaseOffsetNs; | 
 |  | 
 |     // If fences from sync Framework are supported. | 
 |     static bool hasSyncFramework; | 
 |  | 
 |     // The offset in nanoseconds to use when VsyncController timestamps present fence | 
 |     // signaling time. | 
 |     static int64_t dispSyncPresentTimeOffset; | 
 |  | 
 |     // Some hardware can do RGB->YUV conversion more efficiently in hardware | 
 |     // controlled by HWC than in hardware controlled by the video encoder. | 
 |     // This instruct VirtualDisplaySurface to use HWC for such conversion on | 
 |     // GL composition. | 
 |     static bool useHwcForRgbToYuv; | 
 |  | 
 |     // Controls the number of buffers SurfaceFlinger will allocate for use in | 
 |     // FramebufferSurface | 
 |     static int64_t maxFrameBufferAcquiredBuffers; | 
 |  | 
 |     // Controls the maximum width and height in pixels that the graphics pipeline can support for | 
 |     // GPU fallback composition. For example, 8k devices with 4k GPUs, or 4k devices with 2k GPUs. | 
 |     static uint32_t maxGraphicsWidth; | 
 |     static uint32_t maxGraphicsHeight; | 
 |  | 
 |     // Indicate if a device has wide color gamut display. This is typically | 
 |     // found on devices with wide color gamut (e.g. Display-P3) display. | 
 |     static bool hasWideColorDisplay; | 
 |  | 
 |     static ui::Rotation internalDisplayOrientation; | 
 |  | 
 |     // Indicate if device wants color management on its display. | 
 |     static bool useColorManagement; | 
 |  | 
 |     static bool useContextPriority; | 
 |  | 
 |     // The data space and pixel format that SurfaceFlinger expects hardware composer | 
 |     // to composite efficiently. Meaning under most scenarios, hardware composer | 
 |     // will accept layers with the data space and pixel format. | 
 |     static ui::Dataspace defaultCompositionDataspace; | 
 |     static ui::PixelFormat defaultCompositionPixelFormat; | 
 |  | 
 |     // The data space and pixel format that SurfaceFlinger expects hardware composer | 
 |     // to composite efficiently for wide color gamut surfaces. Meaning under most scenarios, | 
 |     // hardware composer will accept layers with the data space and pixel format. | 
 |     static ui::Dataspace wideColorGamutCompositionDataspace; | 
 |     static ui::PixelFormat wideColorGamutCompositionPixelFormat; | 
 |  | 
 |     // Whether to use frame rate API when deciding about the refresh rate of the display. This | 
 |     // variable is caches in SF, so that we can check it with each layer creation, and a void the | 
 |     // overhead that is caused by reading from sysprop. | 
 |     static bool useFrameRateApi; | 
 |  | 
 |     static constexpr SkipInitializationTag SkipInitialization; | 
 |  | 
 |     // Whether or not SDR layers should be dimmed to the desired SDR white point instead of | 
 |     // being treated as native display brightness | 
 |     static bool enableSdrDimming; | 
 |  | 
 |     static bool enableLatchUnsignaled; | 
 |  | 
 |     // must be called before clients can connect | 
 |     void init() ANDROID_API; | 
 |  | 
 |     // starts SurfaceFlinger main loop in the current thread | 
 |     void run() ANDROID_API; | 
 |  | 
 |     SurfaceFlingerBE& getBE() { return mBE; } | 
 |     const SurfaceFlingerBE& getBE() const { return mBE; } | 
 |  | 
 |     // Schedule an asynchronous or synchronous task on the main thread. | 
 |     template <typename F, typename T = std::invoke_result_t<F>> | 
 |     [[nodiscard]] std::future<T> schedule(F&&); | 
 |  | 
 |     // force full composition on all displays | 
 |     void repaintEverything(); | 
 |  | 
 |     surfaceflinger::Factory& getFactory() { return mFactory; } | 
 |  | 
 |     // The CompositionEngine encapsulates all composition related interfaces and actions. | 
 |     compositionengine::CompositionEngine& getCompositionEngine() const; | 
 |  | 
 |     // Obtains a name from the texture pool, or, if the pool is empty, posts a | 
 |     // synchronous message to the main thread to obtain one on the fly | 
 |     uint32_t getNewTexture(); | 
 |  | 
 |     // utility function to delete a texture on the main thread | 
 |     void deleteTextureAsync(uint32_t texture); | 
 |  | 
 |     // called on the main thread by MessageQueue when an internal message | 
 |     // is received | 
 |     // TODO: this should be made accessible only to MessageQueue | 
 |     void onMessageReceived(int32_t what, int64_t vsyncId, nsecs_t expectedVSyncTime); | 
 |  | 
 |     renderengine::RenderEngine& getRenderEngine() const; | 
 |  | 
 |     bool authenticateSurfaceTextureLocked( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const; | 
 |  | 
 |     void onLayerFirstRef(Layer*); | 
 |     void onLayerDestroyed(Layer*); | 
 |  | 
 |     void removeHierarchyFromOffscreenLayers(Layer* layer); | 
 |     void removeFromOffscreenLayers(Layer* layer); | 
 |  | 
 |     // TODO: Remove atomic if move dtor to main thread CL lands | 
 |     std::atomic<uint32_t> mNumClones; | 
 |  | 
 |     TransactionCallbackInvoker& getTransactionCallbackInvoker() { | 
 |         return mTransactionCallbackInvoker; | 
 |     } | 
 |  | 
 |     // Converts from a binder handle to a Layer | 
 |     // Returns nullptr if the handle does not point to an existing layer. | 
 |     // Otherwise, returns a weak reference so that callers off the main-thread | 
 |     // won't accidentally hold onto the last strong reference. | 
 |     wp<Layer> fromHandle(const sp<IBinder>& handle); | 
 |     wp<Layer> fromHandleLocked(const sp<IBinder>& handle) const REQUIRES(mStateLock); | 
 |  | 
 |     // If set, disables reusing client composition buffers. This can be set by | 
 |     // debug.sf.disable_client_composition_cache | 
 |     bool mDisableClientCompositionCache = false; | 
 |     void setInputWindowsFinished(); | 
 |  | 
 |     // Disables expensive rendering for all displays | 
 |     // This is scheduled on the main thread | 
 |     void disableExpensiveRendering(); | 
 |  | 
 | protected: | 
 |     // We're reference counted, never destroy SurfaceFlinger directly | 
 |     virtual ~SurfaceFlinger(); | 
 |  | 
 |     virtual uint32_t setClientStateLocked( | 
 |             const FrameTimelineInfo& info, const ComposerState& composerState, | 
 |             int64_t desiredPresentTime, bool isAutoTimestamp, int64_t postTime, | 
 |             uint32_t permissions, | 
 |             std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& listenerCallbacks) | 
 |             REQUIRES(mStateLock); | 
 |     virtual void commitTransactionLocked(); | 
 |  | 
 |     // Used internally by computeLayerBounds() to gets the clip rectangle to use for the | 
 |     // root layers on a particular display in layer-coordinate space. The | 
 |     // layers (and effectively their children) will be clipped against this | 
 |     // rectangle. The base behavior is to clip to the visible region of the | 
 |     // display. | 
 |     virtual FloatRect getLayerClipBoundsForDisplay(const DisplayDevice&) const; | 
 |  | 
 | private: | 
 |     friend class BufferLayer; | 
 |     friend class BufferQueueLayer; | 
 |     friend class BufferStateLayer; | 
 |     friend class Client; | 
 |     friend class FpsReporter; | 
 |     friend class TunnelModeEnabledReporter; | 
 |     friend class Layer; | 
 |     friend class MonitoredProducer; | 
 |     friend class RefreshRateOverlay; | 
 |     friend class RegionSamplingThread; | 
 |     friend class SurfaceTracing; | 
 |  | 
 |     // For unit tests | 
 |     friend class TestableSurfaceFlinger; | 
 |     friend class TransactionApplicationTest; | 
 |     friend class TunnelModeEnabledReporterTest; | 
 |  | 
 |     using RefreshRate = scheduler::RefreshRateConfigs::RefreshRate; | 
 |     using VsyncModulator = scheduler::VsyncModulator; | 
 |     using TransactionSchedule = scheduler::TransactionSchedule; | 
 |     using TraverseLayersFunction = std::function<void(const LayerVector::Visitor&)>; | 
 |     using RenderAreaFuture = std::future<std::unique_ptr<RenderArea>>; | 
 |     using DumpArgs = Vector<String16>; | 
 |     using Dumper = std::function<void(const DumpArgs&, bool asProto, std::string&)>; | 
 |  | 
 |     // This value is specified in number of frames.  Log frame stats at most | 
 |     // every half hour. | 
 |     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 }; | 
 |  | 
 |     class State { | 
 |     public: | 
 |         explicit State(LayerVector::StateSet set) : stateSet(set), layersSortedByZ(set) {} | 
 |         State& operator=(const State& other) { | 
 |             // We explicitly don't copy stateSet so that, e.g., mDrawingState | 
 |             // always uses the Drawing StateSet. | 
 |             layersSortedByZ = other.layersSortedByZ; | 
 |             displays = other.displays; | 
 |             colorMatrixChanged = other.colorMatrixChanged; | 
 |             if (colorMatrixChanged) { | 
 |                 colorMatrix = other.colorMatrix; | 
 |             } | 
 |             globalShadowSettings = other.globalShadowSettings; | 
 |  | 
 |             return *this; | 
 |         } | 
 |  | 
 |         const LayerVector::StateSet stateSet = LayerVector::StateSet::Invalid; | 
 |         LayerVector layersSortedByZ; | 
 |         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; | 
 |  | 
 |         bool colorMatrixChanged = true; | 
 |         mat4 colorMatrix; | 
 |  | 
 |         renderengine::ShadowSettings globalShadowSettings; | 
 |  | 
 |         void traverse(const LayerVector::Visitor& visitor) const; | 
 |         void traverseInZOrder(const LayerVector::Visitor& visitor) const; | 
 |         void traverseInReverseZOrder(const LayerVector::Visitor& visitor) const; | 
 |     }; | 
 |  | 
 |     // Keeps track of pending buffers per layer handle in the transaction queue or current/drawing | 
 |     // state before the buffers are latched. The layer owns the atomic counters and decrements the | 
 |     // count in the main thread when dropping or latching a buffer. | 
 |     // | 
 |     // The binder threads increment the same counter when a new transaction containing a buffer is | 
 |     // added to the transaction queue. The map is updated with the layer handle lifecycle updates. | 
 |     // This is done to avoid lock contention with the main thread. | 
 |     class BufferCountTracker { | 
 |     public: | 
 |         void increment(BBinder* layerHandle) { | 
 |             std::lock_guard<std::mutex> lock(mLock); | 
 |             auto it = mCounterByLayerHandle.find(layerHandle); | 
 |             if (it != mCounterByLayerHandle.end()) { | 
 |                 auto [name, pendingBuffers] = it->second; | 
 |                 int32_t count = ++(*pendingBuffers); | 
 |                 ATRACE_INT(name.c_str(), count); | 
 |             } else { | 
 |                 ALOGW("Handle not found! %p", layerHandle); | 
 |             } | 
 |         } | 
 |  | 
 |         void add(BBinder* layerHandle, const std::string& name, std::atomic<int32_t>* counter) { | 
 |             std::lock_guard<std::mutex> lock(mLock); | 
 |             mCounterByLayerHandle[layerHandle] = std::make_pair(name, counter); | 
 |         } | 
 |  | 
 |         void remove(BBinder* layerHandle) { | 
 |             std::lock_guard<std::mutex> lock(mLock); | 
 |             mCounterByLayerHandle.erase(layerHandle); | 
 |         } | 
 |  | 
 |     private: | 
 |         std::mutex mLock; | 
 |         std::unordered_map<BBinder*, std::pair<std::string, std::atomic<int32_t>*>> | 
 |                 mCounterByLayerHandle GUARDED_BY(mLock); | 
 |     }; | 
 |  | 
 |     struct ActiveModeInfo { | 
 |         DisplayModeId modeId; | 
 |         Scheduler::ModeEvent event = Scheduler::ModeEvent::None; | 
 |  | 
 |         bool operator!=(const ActiveModeInfo& other) const { | 
 |             return modeId != other.modeId || event != other.event; | 
 |         } | 
 |     }; | 
 |  | 
 |     enum class BootStage { | 
 |         BOOTLOADER, | 
 |         BOOTANIMATION, | 
 |         FINISHED, | 
 |     }; | 
 |  | 
 |     struct HotplugEvent { | 
 |         hal::HWDisplayId hwcDisplayId; | 
 |         hal::Connection connection = hal::Connection::INVALID; | 
 |     }; | 
 |  | 
 |     class CountDownLatch { | 
 |     public: | 
 |         enum { | 
 |             eSyncTransaction = 1 << 0, | 
 |             eSyncInputWindows = 1 << 1, | 
 |         }; | 
 |         explicit CountDownLatch(uint32_t flags) : mFlags(flags) {} | 
 |  | 
 |         // True if there is no waiting condition after count down. | 
 |         bool countDown(uint32_t flag) { | 
 |             std::unique_lock<std::mutex> lock(mMutex); | 
 |             if (mFlags == 0) { | 
 |                 return true; | 
 |             } | 
 |             mFlags &= ~flag; | 
 |             if (mFlags == 0) { | 
 |                 mCountDownComplete.notify_all(); | 
 |                 return true; | 
 |             } | 
 |             return false; | 
 |         } | 
 |  | 
 |         // Return true if triggered. | 
 |         bool wait_until(const std::chrono::seconds& timeout) const { | 
 |             std::unique_lock<std::mutex> lock(mMutex); | 
 |             const auto untilTime = std::chrono::system_clock::now() + timeout; | 
 |             while (mFlags != 0) { | 
 |                 // Conditional variables can be woken up sporadically, so we check count | 
 |                 // to verify the wakeup was triggered by |countDown|. | 
 |                 if (std::cv_status::timeout == mCountDownComplete.wait_until(lock, untilTime)) { | 
 |                     return false; | 
 |                 } | 
 |             } | 
 |             return true; | 
 |         } | 
 |  | 
 |     private: | 
 |         uint32_t mFlags; | 
 |         mutable std::condition_variable mCountDownComplete; | 
 |         mutable std::mutex mMutex; | 
 |     }; | 
 |  | 
 |     struct TransactionState { | 
 |         TransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
 |                          const Vector<ComposerState>& composerStates, | 
 |                          const Vector<DisplayState>& displayStates, uint32_t transactionFlags, | 
 |                          const sp<IBinder>& applyToken, | 
 |                          const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, | 
 |                          bool isAutoTimestamp, const client_cache_t& uncacheBuffer, | 
 |                          int64_t postTime, uint32_t permissions, bool hasListenerCallbacks, | 
 |                          std::vector<ListenerCallbacks> listenerCallbacks, int originPid, | 
 |                          int originUid, uint64_t transactionId) | 
 |               : frameTimelineInfo(frameTimelineInfo), | 
 |                 states(composerStates), | 
 |                 displays(displayStates), | 
 |                 flags(transactionFlags), | 
 |                 applyToken(applyToken), | 
 |                 inputWindowCommands(inputWindowCommands), | 
 |                 desiredPresentTime(desiredPresentTime), | 
 |                 isAutoTimestamp(isAutoTimestamp), | 
 |                 buffer(uncacheBuffer), | 
 |                 postTime(postTime), | 
 |                 permissions(permissions), | 
 |                 hasListenerCallbacks(hasListenerCallbacks), | 
 |                 listenerCallbacks(listenerCallbacks), | 
 |                 originPid(originPid), | 
 |                 originUid(originUid), | 
 |                 id(transactionId) {} | 
 |  | 
 |         void traverseStatesWithBuffers(std::function<void(const layer_state_t&)> visitor); | 
 |  | 
 |         FrameTimelineInfo frameTimelineInfo; | 
 |         Vector<ComposerState> states; | 
 |         Vector<DisplayState> displays; | 
 |         uint32_t flags; | 
 |         sp<IBinder> applyToken; | 
 |         InputWindowCommands inputWindowCommands; | 
 |         const int64_t desiredPresentTime; | 
 |         const bool isAutoTimestamp; | 
 |         client_cache_t buffer; | 
 |         const int64_t postTime; | 
 |         uint32_t permissions; | 
 |         bool hasListenerCallbacks; | 
 |         std::vector<ListenerCallbacks> listenerCallbacks; | 
 |         int originPid; | 
 |         int originUid; | 
 |         uint64_t id; | 
 |         std::shared_ptr<CountDownLatch> transactionCommittedSignal; | 
 |     }; | 
 |  | 
 |     template <typename F, std::enable_if_t<!std::is_member_function_pointer_v<F>>* = nullptr> | 
 |     static Dumper dumper(F&& dump) { | 
 |         using namespace std::placeholders; | 
 |         return std::bind(std::forward<F>(dump), _3); | 
 |     } | 
 |  | 
 |     template <typename F, std::enable_if_t<std::is_member_function_pointer_v<F>>* = nullptr> | 
 |     Dumper dumper(F dump) { | 
 |         using namespace std::placeholders; | 
 |         return std::bind(dump, this, _3); | 
 |     } | 
 |  | 
 |     template <typename F> | 
 |     Dumper argsDumper(F dump) { | 
 |         using namespace std::placeholders; | 
 |         return std::bind(dump, this, _1, _3); | 
 |     } | 
 |  | 
 |     template <typename F> | 
 |     Dumper protoDumper(F dump) { | 
 |         using namespace std::placeholders; | 
 |         return std::bind(dump, this, _1, _2, _3); | 
 |     } | 
 |  | 
 |     template <typename... Args, | 
 |               typename Handler = VsyncModulator::VsyncConfigOpt (VsyncModulator::*)(Args...)> | 
 |     void modulateVsync(Handler handler, Args... args) { | 
 |         if (const auto config = (*mVsyncModulator.*handler)(args...)) { | 
 |             const auto vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod(); | 
 |             setVsyncConfig(*config, vsyncPeriod); | 
 |         } | 
 |     } | 
 |  | 
 |     static const int MAX_TRACING_MEMORY = 100 * 1024 * 1024; // 100MB | 
 |     // Maximum allowed number of display frames that can be set through backdoor | 
 |     static const int MAX_ALLOWED_DISPLAY_FRAMES = 2048; | 
 |  | 
 |     // Implements IBinder. | 
 |     status_t onTransact(uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) override; | 
 |     status_t dump(int fd, const Vector<String16>& args) override { return priorityDump(fd, args); } | 
 |     bool callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache = true) | 
 |             EXCLUDES(mStateLock); | 
 |  | 
 |     // Implements ISurfaceComposer | 
 |     sp<ISurfaceComposerClient> createConnection() override; | 
 |     sp<IBinder> createDisplay(const String8& displayName, bool secure) override; | 
 |     void destroyDisplay(const sp<IBinder>& displayToken) override; | 
 |     std::vector<PhysicalDisplayId> getPhysicalDisplayIds() const override; | 
 |     sp<IBinder> getPhysicalDisplayToken(PhysicalDisplayId displayId) const override; | 
 |     status_t setTransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
 |                                  const Vector<ComposerState>& state, | 
 |                                  const Vector<DisplayState>& displays, uint32_t flags, | 
 |                                  const sp<IBinder>& applyToken, | 
 |                                  const InputWindowCommands& inputWindowCommands, | 
 |                                  int64_t desiredPresentTime, bool isAutoTimestamp, | 
 |                                  const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | 
 |                                  const std::vector<ListenerCallbacks>& listenerCallbacks, | 
 |                                  uint64_t transactionId) override; | 
 |     void bootFinished() override; | 
 |     bool authenticateSurfaceTexture( | 
 |             const sp<IGraphicBufferProducer>& bufferProducer) const override; | 
 |     status_t getSupportedFrameTimestamps(std::vector<FrameEvent>* outSupported) const override; | 
 |     sp<IDisplayEventConnection> createDisplayEventConnection( | 
 |             ISurfaceComposer::VsyncSource vsyncSource = eVsyncSourceApp, | 
 |             ISurfaceComposer::EventRegistrationFlags eventRegistration = {}) override; | 
 |     status_t captureDisplay(const DisplayCaptureArgs& args, | 
 |                             const sp<IScreenCaptureListener>& captureListener) override; | 
 |     status_t captureDisplay(uint64_t displayOrLayerStack, | 
 |                             const sp<IScreenCaptureListener>& captureListener) override; | 
 |     status_t captureLayers(const LayerCaptureArgs& args, | 
 |                            const sp<IScreenCaptureListener>& captureListener) override; | 
 |  | 
 |     status_t getDisplayStats(const sp<IBinder>& displayToken, DisplayStatInfo* stats) override; | 
 |     status_t getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState*) | 
 |             EXCLUDES(mStateLock) override; | 
 |     status_t getStaticDisplayInfo(const sp<IBinder>& displayToken, ui::StaticDisplayInfo*) | 
 |             EXCLUDES(mStateLock) override; | 
 |     status_t getDynamicDisplayInfo(const sp<IBinder>& displayToken, ui::DynamicDisplayInfo*) | 
 |             EXCLUDES(mStateLock) override; | 
 |     status_t getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
 |                                        ui::DisplayPrimaries&) override; | 
 |     status_t setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode colorMode) override; | 
 |     void setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) override; | 
 |     void setGameContentType(const sp<IBinder>& displayToken, bool on) override; | 
 |     void setPowerMode(const sp<IBinder>& displayToken, int mode) override; | 
 |     status_t clearAnimationFrameStats() override; | 
 |     status_t getAnimationFrameStats(FrameStats* outStats) const override; | 
 |     status_t overrideHdrTypes(const sp<IBinder>& displayToken, | 
 |                               const std::vector<ui::Hdr>& hdrTypes) override; | 
 |     status_t onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) override; | 
 |     status_t enableVSyncInjections(bool enable) override; | 
 |     status_t injectVSync(nsecs_t when) override; | 
 |     status_t getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) override; | 
 |     status_t getColorManagement(bool* outGetColorManagement) const override; | 
 |     status_t getCompositionPreference(ui::Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
 |                                       ui::Dataspace* outWideColorGamutDataspace, | 
 |                                       ui::PixelFormat* outWideColorGamutPixelFormat) const override; | 
 |     status_t getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
 |                                                    ui::PixelFormat* outFormat, | 
 |                                                    ui::Dataspace* outDataspace, | 
 |                                                    uint8_t* outComponentMask) const override; | 
 |     status_t setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, bool enable, | 
 |                                               uint8_t componentMask, uint64_t maxFrames) override; | 
 |     status_t getDisplayedContentSample(const sp<IBinder>& displayToken, uint64_t maxFrames, | 
 |                                        uint64_t timestamp, | 
 |                                        DisplayedFrameStats* outStats) const override; | 
 |     status_t getProtectedContentSupport(bool* outSupported) const override; | 
 |     status_t isWideColorDisplay(const sp<IBinder>& displayToken, | 
 |                                 bool* outIsWideColorDisplay) const override; | 
 |     status_t addRegionSamplingListener(const Rect& samplingArea, const sp<IBinder>& stopLayerHandle, | 
 |                                        const sp<IRegionSamplingListener>& listener) override; | 
 |     status_t removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) override; | 
 |     status_t addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) override; | 
 |     status_t removeFpsListener(const sp<gui::IFpsListener>& listener) override; | 
 |     status_t addTunnelModeEnabledListener( | 
 |             const sp<gui::ITunnelModeEnabledListener>& listener) override; | 
 |     status_t removeTunnelModeEnabledListener( | 
 |             const sp<gui::ITunnelModeEnabledListener>& listener) override; | 
 |     status_t setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
 |                                         ui::DisplayModeId displayModeId, bool allowGroupSwitching, | 
 |                                         float primaryRefreshRateMin, float primaryRefreshRateMax, | 
 |                                         float appRequestRefreshRateMin, | 
 |                                         float appRequestRefreshRateMax) override; | 
 |     status_t getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
 |                                         ui::DisplayModeId* outDefaultMode, | 
 |                                         bool* outAllowGroupSwitching, | 
 |                                         float* outPrimaryRefreshRateMin, | 
 |                                         float* outPrimaryRefreshRateMax, | 
 |                                         float* outAppRequestRefreshRateMin, | 
 |                                         float* outAppRequestRefreshRateMax) override; | 
 |     status_t getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
 |                                          bool* outSupport) const override; | 
 |     status_t setDisplayBrightness(const sp<IBinder>& displayToken, | 
 |                                   const gui::DisplayBrightness& brightness) override; | 
 |     status_t addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
 |                                      const sp<gui::IHdrLayerInfoListener>& listener) override; | 
 |     status_t removeHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
 |                                         const sp<gui::IHdrLayerInfoListener>& listener) override; | 
 |     status_t notifyPowerBoost(int32_t boostId) override; | 
 |     status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
 |                                      float lightPosY, float lightPosZ, float lightRadius) override; | 
 |     status_t setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | 
 |                           int8_t compatibility, int8_t changeFrameRateStrategy) override; | 
 |     status_t acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) override; | 
 |  | 
 |     status_t setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, | 
 |                                   const FrameTimelineInfo& frameTimelineInfo) override; | 
 |  | 
 |     status_t addTransactionTraceListener( | 
 |             const sp<gui::ITransactionTraceListener>& listener) override; | 
 |  | 
 |     int getGPUContextPriority() override; | 
 |  | 
 |     status_t getMaxAcquiredBufferCount(int* buffers) const override; | 
 |  | 
 |     // Implements IBinder::DeathRecipient. | 
 |     void binderDied(const wp<IBinder>& who) override; | 
 |  | 
 |     // Implements RefBase. | 
 |     void onFirstRef() override; | 
 |  | 
 |     // HWC2::ComposerCallback overrides: | 
 |     void onComposerHalVsync(hal::HWDisplayId, int64_t timestamp, | 
 |                             std::optional<hal::VsyncPeriodNanos>) override; | 
 |     void onComposerHalHotplug(hal::HWDisplayId, hal::Connection) override; | 
 |     void onComposerHalRefresh(hal::HWDisplayId) override; | 
 |     void onComposerHalVsyncPeriodTimingChanged(hal::HWDisplayId, | 
 |                                                const hal::VsyncPeriodChangeTimeline&) override; | 
 |     void onComposerHalSeamlessPossible(hal::HWDisplayId) override; | 
 |  | 
 |     /* | 
 |      * ISchedulerCallback | 
 |      */ | 
 |  | 
 |     // Toggles hardware VSYNC by calling into HWC. | 
 |     void setVsyncEnabled(bool) override; | 
 |     // Initiates a refresh rate change to be applied on invalidate. | 
 |     void changeRefreshRate(const Scheduler::RefreshRate&, Scheduler::ModeEvent) override; | 
 |     // Forces full composition on all displays without resetting the scheduler idle timer. | 
 |     void repaintEverythingForHWC() override; | 
 |     // Called when kernel idle timer has expired. Used to update the refresh rate overlay. | 
 |     void kernelTimerChanged(bool expired) override; | 
 |     // Called when the frame rate override list changed to trigger an event. | 
 |     void triggerOnFrameRateOverridesChanged() override; | 
 |     // Toggles the kernel idle timer on or off depending the policy decisions around refresh rates. | 
 |     void toggleKernelIdleTimer(); | 
 |     // Keeps track of whether the kernel idle timer is currently enabled, so we don't have to | 
 |     // make calls to sys prop each time. | 
 |     bool mKernelIdleTimerEnabled = false; | 
 |     // Keeps track of whether the kernel timer is supported on the SF side. | 
 |     bool mSupportKernelIdleTimer = false; | 
 |     // Show spinner with refresh rate overlay | 
 |     bool mRefreshRateOverlaySpinner = false; | 
 |  | 
 |     /* | 
 |      * Message handling | 
 |      */ | 
 |     // Can only be called from the main thread or with mStateLock held | 
 |     void signalTransaction(); | 
 |     // Can only be called from the main thread or with mStateLock held | 
 |     void signalLayerUpdate(); | 
 |     void signalRefresh(); | 
 |  | 
 |     // Called on the main thread in response to initializeDisplays() | 
 |     void onInitializeDisplays() REQUIRES(mStateLock); | 
 |     // Sets the desired active mode bit. It obtains the lock, and sets mDesiredActiveMode. | 
 |     void setDesiredActiveMode(const ActiveModeInfo& info) REQUIRES(mStateLock); | 
 |     status_t setActiveMode(const sp<IBinder>& displayToken, int id); | 
 |     // Once HWC has returned the present fence, this sets the active mode and a new refresh | 
 |     // rate in SF. | 
 |     void setActiveModeInternal() REQUIRES(mStateLock); | 
 |     // Calls to setActiveMode on the main thread if there is a pending mode change | 
 |     // that needs to be applied. | 
 |     void performSetActiveMode() REQUIRES(mStateLock); | 
 |     void clearDesiredActiveModeState() REQUIRES(mStateLock) EXCLUDES(mActiveModeLock); | 
 |     // Called when active mode is no longer is progress | 
 |     void desiredActiveModeChangeDone() REQUIRES(mStateLock); | 
 |     // Called on the main thread in response to setPowerMode() | 
 |     void setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) | 
 |             REQUIRES(mStateLock); | 
 |  | 
 |     // Sets the desired display mode specs. | 
 |     status_t setDesiredDisplayModeSpecsInternal( | 
 |             const sp<DisplayDevice>& display, | 
 |             const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) | 
 |             EXCLUDES(mStateLock); | 
 |  | 
 |     // Handle the INVALIDATE message queue event, latching new buffers and applying | 
 |     // incoming transactions | 
 |     void onMessageInvalidate(int64_t vsyncId, nsecs_t expectedVSyncTime); | 
 |  | 
 |     // Returns whether the transaction actually modified any state | 
 |     bool handleMessageTransaction(); | 
 |  | 
 |     // Handle the REFRESH message queue event, sending the current frame down to RenderEngine and | 
 |     // the Composer HAL for presentation | 
 |     void onMessageRefresh(); | 
 |  | 
 |     // Returns whether a new buffer has been latched (see handlePageFlip()) | 
 |     bool handleMessageInvalidate(); | 
 |  | 
 |     void handleTransaction(uint32_t transactionFlags); | 
 |     void handleTransactionLocked(uint32_t transactionFlags) REQUIRES(mStateLock); | 
 |  | 
 |     void updateInputFlinger(); | 
 |     void updateInputWindowInfo(); | 
 |     void commitInputWindowCommands() REQUIRES(mStateLock); | 
 |     void updateCursorAsync(); | 
 |  | 
 |     void initScheduler(const DisplayDeviceState&) REQUIRES(mStateLock); | 
 |     void updatePhaseConfiguration(const Fps&) REQUIRES(mStateLock); | 
 |     void setVsyncConfig(const VsyncModulator::VsyncConfig&, nsecs_t vsyncPeriod); | 
 |  | 
 |     /* handlePageFlip - latch a new buffer if available and compute the dirty | 
 |      * region. Returns whether a new buffer has been latched, i.e., whether it | 
 |      * is necessary to perform a refresh during this vsync. | 
 |      */ | 
 |     bool handlePageFlip(); | 
 |  | 
 |     /* | 
 |      * Transactions | 
 |      */ | 
 |     void applyTransactionState(const FrameTimelineInfo& info, const Vector<ComposerState>& state, | 
 |                                const Vector<DisplayState>& displays, uint32_t flags, | 
 |                                const InputWindowCommands& inputWindowCommands, | 
 |                                const int64_t desiredPresentTime, bool isAutoTimestamp, | 
 |                                const client_cache_t& uncacheBuffer, const int64_t postTime, | 
 |                                uint32_t permissions, bool hasListenerCallbacks, | 
 |                                const std::vector<ListenerCallbacks>& listenerCallbacks, | 
 |                                int originPid, int originUid, uint64_t transactionId) | 
 |             REQUIRES(mStateLock); | 
 |     // flush pending transaction that was presented after desiredPresentTime. | 
 |     void flushTransactionQueues(); | 
 |     // Returns true if there is at least one transaction that needs to be flushed | 
 |     bool transactionFlushNeeded(); | 
 |     uint32_t getTransactionFlags(uint32_t flags); | 
 |     uint32_t peekTransactionFlags(); | 
 |     // Can only be called from the main thread or with mStateLock held | 
 |     uint32_t setTransactionFlags(uint32_t flags); | 
 |     // Indicate SF should call doTraversal on layers, but don't trigger a wakeup! We use this cases | 
 |     // where there are still pending transactions but we know they won't be ready until a frame | 
 |     // arrives from a different layer. So we need to ensure we performTransaction from invalidate | 
 |     // but there is no need to try and wake up immediately to do it. Rather we rely on | 
 |     // onFrameAvailable or another layer update to wake us up. | 
 |     void setTraversalNeeded(); | 
 |     uint32_t setTransactionFlags(uint32_t flags, TransactionSchedule, const sp<IBinder>& = {}); | 
 |     void commitTransaction() REQUIRES(mStateLock); | 
 |     void commitOffscreenLayers(); | 
 |     bool transactionIsReadyToBeApplied( | 
 |             const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, | 
 |             uid_t originUid, const Vector<ComposerState>& states, | 
 |             const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& | 
 |                     bufferLayersReadyToPresent) const REQUIRES(mStateLock); | 
 |     uint32_t setDisplayStateLocked(const DisplayState& s) REQUIRES(mStateLock); | 
 |     uint32_t addInputWindowCommands(const InputWindowCommands& inputWindowCommands) | 
 |             REQUIRES(mStateLock); | 
 |     bool frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const; | 
 |     /* | 
 |      * Layer management | 
 |      */ | 
 |     status_t createLayer(const String8& name, const sp<Client>& client, uint32_t w, uint32_t h, | 
 |                          PixelFormat format, uint32_t flags, LayerMetadata metadata, | 
 |                          sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, | 
 |                          const sp<IBinder>& parentHandle, int32_t* outLayerId, | 
 |                          const sp<Layer>& parentLayer = nullptr, | 
 |                          uint32_t* outTransformHint = nullptr); | 
 |  | 
 |     status_t createBufferQueueLayer(const sp<Client>& client, std::string name, uint32_t w, | 
 |                                     uint32_t h, uint32_t flags, LayerMetadata metadata, | 
 |                                     PixelFormat& format, sp<IBinder>* outHandle, | 
 |                                     sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); | 
 |  | 
 |     status_t createBufferStateLayer(const sp<Client>& client, std::string name, uint32_t w, | 
 |                                     uint32_t h, uint32_t flags, LayerMetadata metadata, | 
 |                                     sp<IBinder>* outHandle, sp<Layer>* outLayer); | 
 |  | 
 |     status_t createEffectLayer(const sp<Client>& client, std::string name, uint32_t w, uint32_t h, | 
 |                                uint32_t flags, LayerMetadata metadata, sp<IBinder>* outHandle, | 
 |                                sp<Layer>* outLayer); | 
 |  | 
 |     status_t createContainerLayer(const sp<Client>& client, std::string name, uint32_t w, | 
 |                                   uint32_t h, uint32_t flags, LayerMetadata metadata, | 
 |                                   sp<IBinder>* outHandle, sp<Layer>* outLayer); | 
 |  | 
 |     status_t mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle, | 
 |                          sp<IBinder>* outHandle, int32_t* outLayerId); | 
 |  | 
 |     std::string getUniqueLayerName(const char* name); | 
 |  | 
 |     // called when all clients have released all their references to | 
 |     // this layer meaning it is entirely safe to destroy all | 
 |     // resources associated to this layer. | 
 |     void onHandleDestroyed(sp<Layer>& layer); | 
 |     void markLayerPendingRemovalLocked(const sp<Layer>& layer); | 
 |  | 
 |     // add a layer to SurfaceFlinger | 
 |     status_t addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | 
 |                             const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc, | 
 |                             const sp<IBinder>& parentHandle, const sp<Layer>& parentLayer, | 
 |                             bool addToRoot, uint32_t* outTransformHint); | 
 |  | 
 |     // Traverse through all the layers and compute and cache its bounds. | 
 |     void computeLayerBounds(); | 
 |  | 
 |     // Boot animation, on/off animations and screen capture | 
 |     void startBootAnim(); | 
 |  | 
 |     status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, ui::Size bufferSize, | 
 |                                  ui::PixelFormat, bool allowProtected, bool grayscale, | 
 |                                  const sp<IScreenCaptureListener>&); | 
 |     status_t captureScreenCommon(RenderAreaFuture, TraverseLayersFunction, | 
 |                                  const std::shared_ptr<renderengine::ExternalTexture>&, | 
 |                                  bool regionSampling, bool grayscale, | 
 |                                  const sp<IScreenCaptureListener>&); | 
 |     status_t renderScreenImplLocked(const RenderArea&, TraverseLayersFunction, | 
 |                                     const std::shared_ptr<renderengine::ExternalTexture>&, | 
 |                                     bool canCaptureBlackoutContent, bool regionSampling, | 
 |                                     bool grayscale, ScreenCaptureResults&); | 
 |  | 
 |     // If the uid provided is not UNSET_UID, the traverse will skip any layers that don't have a | 
 |     // matching ownerUid | 
 |     void traverseLayersInLayerStack(ui::LayerStack, const int32_t uid, const LayerVector::Visitor&); | 
 |  | 
 |     void readPersistentProperties(); | 
 |  | 
 |     size_t getMaxTextureSize() const; | 
 |     size_t getMaxViewportDims() const; | 
 |  | 
 |     int getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const; | 
 |  | 
 |     /* | 
 |      * Display and layer stack management | 
 |      */ | 
 |     // called when starting, or restarting after system_server death | 
 |     void initializeDisplays(); | 
 |  | 
 |     sp<const DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) const | 
 |             REQUIRES(mStateLock) { | 
 |         return const_cast<SurfaceFlinger*>(this)->getDisplayDeviceLocked(displayToken); | 
 |     } | 
 |  | 
 |     sp<DisplayDevice> getDisplayDeviceLocked(const wp<IBinder>& displayToken) REQUIRES(mStateLock) { | 
 |         const auto it = mDisplays.find(displayToken); | 
 |         return it == mDisplays.end() ? nullptr : it->second; | 
 |     } | 
 |  | 
 |     sp<const DisplayDevice> getDisplayDeviceLocked(PhysicalDisplayId id) const | 
 |             REQUIRES(mStateLock) { | 
 |         if (const auto token = getPhysicalDisplayTokenLocked(id)) { | 
 |             return getDisplayDeviceLocked(token); | 
 |         } | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sp<const DisplayDevice> getDefaultDisplayDeviceLocked() const REQUIRES(mStateLock) { | 
 |         return const_cast<SurfaceFlinger*>(this)->getDefaultDisplayDeviceLocked(); | 
 |     } | 
 |  | 
 |     sp<DisplayDevice> getDefaultDisplayDeviceLocked() REQUIRES(mStateLock) { | 
 |         if (const auto token = getInternalDisplayTokenLocked()) { | 
 |             return getDisplayDeviceLocked(token); | 
 |         } | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sp<const DisplayDevice> getDefaultDisplayDevice() EXCLUDES(mStateLock) { | 
 |         Mutex::Autolock lock(mStateLock); | 
 |         return getDefaultDisplayDeviceLocked(); | 
 |     } | 
 |  | 
 |     // Returns the first display that matches a `bool(const DisplayDevice&)` predicate. | 
 |     template <typename Predicate> | 
 |     sp<DisplayDevice> findDisplay(Predicate p) const REQUIRES(mStateLock) { | 
 |         const auto it = std::find_if(mDisplays.begin(), mDisplays.end(), | 
 |                                      [&](const auto& pair) { return p(*pair.second); }); | 
 |  | 
 |         return it == mDisplays.end() ? nullptr : it->second; | 
 |     } | 
 |  | 
 |     sp<const DisplayDevice> getDisplayDeviceLocked(DisplayId id) const REQUIRES(mStateLock) { | 
 |         // TODO(b/182939859): Replace tokens with IDs for display lookup. | 
 |         return findDisplay([id](const auto& display) { return display.getId() == id; }); | 
 |     } | 
 |  | 
 |     // mark a region of a layer stack dirty. this updates the dirty | 
 |     // region of all screens presenting this layer stack. | 
 |     void invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty); | 
 |  | 
 |     /* | 
 |      * H/W composer | 
 |      */ | 
 |     // The following thread safety rules apply when accessing HWComposer: | 
 |     // 1. When reading display state from HWComposer on the main thread, it's not necessary to | 
 |     //    acquire mStateLock. | 
 |     // 2. When accessing HWComposer on a thread other than the main thread, we always | 
 |     //    need to acquire mStateLock. This is because the main thread could be | 
 |     //    in the process of writing display state, e.g. creating or destroying a display. | 
 |     HWComposer& getHwComposer() const; | 
 |  | 
 |     /* | 
 |      * Compositing | 
 |      */ | 
 |     void invalidateHwcGeometry(); | 
 |  | 
 |     void postComposition(); | 
 |     void getCompositorTiming(CompositorTiming* compositorTiming); | 
 |     void updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
 |                                 std::shared_ptr<FenceTime>& presentFenceTime); | 
 |     void setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
 |                                     nsecs_t compositeToPresentLatency); | 
 |  | 
 |     void postFrame(); | 
 |  | 
 |     /* | 
 |      * Display management | 
 |      */ | 
 |     void loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes, | 
 |                           DisplayModePtr& outActiveMode) const REQUIRES(mStateLock); | 
 |     sp<DisplayDevice> setupNewDisplayDeviceInternal( | 
 |             const wp<IBinder>& displayToken, | 
 |             std::shared_ptr<compositionengine::Display> compositionDisplay, | 
 |             const DisplayDeviceState& state, | 
 |             const sp<compositionengine::DisplaySurface>& displaySurface, | 
 |             const sp<IGraphicBufferProducer>& producer) REQUIRES(mStateLock); | 
 |     void processDisplayChangesLocked() REQUIRES(mStateLock); | 
 |     void processDisplayAdded(const wp<IBinder>& displayToken, const DisplayDeviceState&) | 
 |             REQUIRES(mStateLock); | 
 |     void processDisplayRemoved(const wp<IBinder>& displayToken) REQUIRES(mStateLock); | 
 |     void processDisplayChanged(const wp<IBinder>& displayToken, | 
 |                                const DisplayDeviceState& currentState, | 
 |                                const DisplayDeviceState& drawingState) REQUIRES(mStateLock); | 
 |     void processDisplayHotplugEventsLocked() REQUIRES(mStateLock); | 
 |  | 
 |     void dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected); | 
 |  | 
 |     /* | 
 |      * VSYNC | 
 |      */ | 
 |     nsecs_t getVsyncPeriodFromHWC() const REQUIRES(mStateLock); | 
 |  | 
 |     // Sets the refresh rate by switching active configs, if they are available for | 
 |     // the desired refresh rate. | 
 |     void changeRefreshRateLocked(const RefreshRate&, Scheduler::ModeEvent) REQUIRES(mStateLock); | 
 |  | 
 |     bool isDisplayModeAllowed(DisplayModeId) const REQUIRES(mStateLock); | 
 |  | 
 |     struct FenceWithFenceTime { | 
 |         sp<Fence> fence = Fence::NO_FENCE; | 
 |         std::shared_ptr<FenceTime> fenceTime = FenceTime::NO_FENCE; | 
 |     }; | 
 |  | 
 |     // Gets the fence for the previous frame. | 
 |     // Must be called on the main thread. | 
 |     FenceWithFenceTime previousFrameFence(); | 
 |  | 
 |     // Whether the previous frame has not yet been presented to the display. | 
 |     // If graceTimeMs is positive, this method waits for at most the provided | 
 |     // grace period before reporting if the frame missed. | 
 |     // Must be called on the main thread. | 
 |     bool previousFramePending(int graceTimeMs = 0); | 
 |  | 
 |     // Returns the previous time that the frame was presented. If the frame has | 
 |     // not been presented yet, then returns Fence::SIGNAL_TIME_PENDING. If there | 
 |     // is no pending frame, then returns Fence::SIGNAL_TIME_INVALID. | 
 |     // Must be called on the main thread. | 
 |     nsecs_t previousFramePresentTime(); | 
 |  | 
 |     // Calculates the expected present time for this frame. For negative offsets, performs a | 
 |     // correction using the predicted vsync for the next frame instead. | 
 |  | 
 |     nsecs_t calculateExpectedPresentTime(DisplayStatInfo) const; | 
 |  | 
 |     /* | 
 |      * Display identification | 
 |      */ | 
 |     sp<IBinder> getPhysicalDisplayTokenLocked(PhysicalDisplayId displayId) const | 
 |             REQUIRES(mStateLock) { | 
 |         const auto it = mPhysicalDisplayTokens.find(displayId); | 
 |         return it != mPhysicalDisplayTokens.end() ? it->second : nullptr; | 
 |     } | 
 |  | 
 |     std::optional<PhysicalDisplayId> getPhysicalDisplayIdLocked( | 
 |             const sp<IBinder>& displayToken) const REQUIRES(mStateLock) { | 
 |         for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
 |             if (token == displayToken) { | 
 |                 return id; | 
 |             } | 
 |         } | 
 |         return {}; | 
 |     } | 
 |  | 
 |     // TODO(b/74619554): Remove special cases for primary display. | 
 |     sp<IBinder> getInternalDisplayTokenLocked() const REQUIRES(mStateLock) { | 
 |         const auto displayId = getInternalDisplayIdLocked(); | 
 |         return displayId ? getPhysicalDisplayTokenLocked(*displayId) : nullptr; | 
 |     } | 
 |  | 
 |     std::optional<PhysicalDisplayId> getInternalDisplayIdLocked() const REQUIRES(mStateLock) { | 
 |         const auto hwcDisplayId = getHwComposer().getInternalHwcDisplayId(); | 
 |         return hwcDisplayId ? getHwComposer().toPhysicalDisplayId(*hwcDisplayId) : std::nullopt; | 
 |     } | 
 |  | 
 |     // Toggles use of HAL/GPU virtual displays. | 
 |     void enableHalVirtualDisplays(bool); | 
 |  | 
 |     // Virtual display lifecycle for ID generation and HAL allocation. | 
 |     VirtualDisplayId acquireVirtualDisplay(ui::Size, ui::PixelFormat, ui::LayerStack) | 
 |             REQUIRES(mStateLock); | 
 |     void releaseVirtualDisplay(VirtualDisplayId); | 
 |  | 
 |     /* | 
 |      * Debugging & dumpsys | 
 |      */ | 
 |     void dumpAllLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); | 
 |  | 
 |     void appendSfConfigString(std::string& result) const; | 
 |     void listLayersLocked(std::string& result) const; | 
 |     void dumpStatsLocked(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); | 
 |     void clearStatsLocked(const DumpArgs& args, std::string& result); | 
 |     void dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const; | 
 |     void dumpFrameTimeline(const DumpArgs& args, std::string& result) const; | 
 |     void logFrameStats(); | 
 |  | 
 |     void dumpVSync(std::string& result) const REQUIRES(mStateLock); | 
 |     void dumpStaticScreenStats(std::string& result) const; | 
 |     // Not const because each Layer needs to query Fences and cache timestamps. | 
 |     void dumpFrameEventsLocked(std::string& result); | 
 |  | 
 |     void recordBufferingStats(const std::string& layerName, | 
 |                               std::vector<OccupancyTracker::Segment>&& history); | 
 |     void dumpBufferingStats(std::string& result) const; | 
 |     void dumpDisplayIdentificationData(std::string& result) const REQUIRES(mStateLock); | 
 |     void dumpRawDisplayIdentificationData(const DumpArgs&, std::string& result) const; | 
 |     void dumpWideColorInfo(std::string& result) const REQUIRES(mStateLock); | 
 |     LayersProto dumpDrawingStateProto(uint32_t traceFlags) const; | 
 |     void dumpOffscreenLayersProto(LayersProto& layersProto, | 
 |                                   uint32_t traceFlags = SurfaceTracing::TRACE_ALL) const; | 
 |     // Dumps state from HW Composer | 
 |     void dumpHwc(std::string& result) const; | 
 |     LayersProto dumpProtoFromMainThread(uint32_t traceFlags = SurfaceTracing::TRACE_ALL) | 
 |             EXCLUDES(mStateLock); | 
 |     void dumpOffscreenLayers(std::string& result) EXCLUDES(mStateLock); | 
 |     void dumpPlannerInfo(const DumpArgs& args, std::string& result) const REQUIRES(mStateLock); | 
 |  | 
 |     status_t doDump(int fd, const DumpArgs& args, bool asProto); | 
 |  | 
 |     status_t dumpCritical(int fd, const DumpArgs&, bool asProto); | 
 |  | 
 |     status_t dumpAll(int fd, const DumpArgs& args, bool asProto) override { | 
 |         return doDump(fd, args, asProto); | 
 |     } | 
 |  | 
 |     void onFrameRateFlexibilityTokenReleased(); | 
 |  | 
 |     static mat4 calculateColorMatrix(float saturation); | 
 |  | 
 |     void updateColorMatrixLocked(); | 
 |  | 
 |     // Verify that transaction is being called by an approved process: | 
 |     // either AID_GRAPHICS or AID_SYSTEM. | 
 |     status_t CheckTransactCodeCredentials(uint32_t code); | 
 |  | 
 |     // Add transaction to the Transaction Queue | 
 |     void queueTransaction(TransactionState& state) EXCLUDES(mQueueLock); | 
 |     void waitForSynchronousTransaction(const CountDownLatch& transactionCommittedSignal); | 
 |     void signalSynchronousTransactions(const uint32_t flag); | 
 |  | 
 |     /* | 
 |      * Generic Layer Metadata | 
 |      */ | 
 |     const std::unordered_map<std::string, uint32_t>& getGenericLayerMetadataKeyMap() const; | 
 |  | 
 |     /* | 
 |      * Misc | 
 |      */ | 
 |  | 
 |     std::optional<ActiveModeInfo> getDesiredActiveMode() EXCLUDES(mActiveModeLock) { | 
 |         std::lock_guard<std::mutex> lock(mActiveModeLock); | 
 |         if (mDesiredActiveModeChanged) return mDesiredActiveMode; | 
 |         return std::nullopt; | 
 |     } | 
 |  | 
 |     std::vector<ui::ColorMode> getDisplayColorModes(PhysicalDisplayId displayId) | 
 |             REQUIRES(mStateLock); | 
 |  | 
 |     static int calculateMaxAcquiredBufferCount(Fps refreshRate, | 
 |                                                std::chrono::nanoseconds presentLatency); | 
 |     int getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const; | 
 |  | 
 |     sp<StartPropertySetThread> mStartPropertySetThread; | 
 |     surfaceflinger::Factory& mFactory; | 
 |  | 
 |     std::future<void> mRenderEnginePrimeCacheFuture; | 
 |  | 
 |     // access must be protected by mStateLock | 
 |     mutable Mutex mStateLock; | 
 |     State mCurrentState{LayerVector::StateSet::Current}; | 
 |     std::atomic<int32_t> mTransactionFlags = 0; | 
 |     std::vector<std::shared_ptr<CountDownLatch>> mTransactionCommittedSignals; | 
 |     bool mAnimTransactionPending = false; | 
 |     SortedVector<sp<Layer>> mLayersPendingRemoval; | 
 |     bool mForceTraversal = false; | 
 |  | 
 |     // global color transform states | 
 |     Daltonizer mDaltonizer; | 
 |     float mGlobalSaturationFactor = 1.0f; | 
 |     mat4 mClientColorMatrix; | 
 |  | 
 |     // Can't be unordered_set because wp<> isn't hashable | 
 |     std::set<wp<IBinder>> mGraphicBufferProducerList; | 
 |     size_t mMaxGraphicBufferProducerListSize = ISurfaceComposer::MAX_LAYERS; | 
 |     // If there are more GraphicBufferProducers tracked by SurfaceFlinger than | 
 |     // this threshold, then begin logging. | 
 |     size_t mGraphicBufferProducerListSizeLogThreshold = | 
 |             static_cast<size_t>(0.95 * static_cast<double>(MAX_LAYERS)); | 
 |  | 
 |     void removeGraphicBufferProducerAsync(const wp<IBinder>&); | 
 |  | 
 |     // protected by mStateLock (but we could use another lock) | 
 |     bool mLayersRemoved = false; | 
 |     bool mLayersAdded = false; | 
 |  | 
 |     std::atomic<bool> mRepaintEverything = false; | 
 |  | 
 |     // constant members (no synchronization needed for access) | 
 |     const nsecs_t mBootTime = systemTime(); | 
 |     bool mGpuToCpuSupported = false; | 
 |     bool mIsUserBuild = true; | 
 |  | 
 |     // Can only accessed from the main thread, these members | 
 |     // don't need synchronization | 
 |     State mDrawingState{LayerVector::StateSet::Drawing}; | 
 |     bool mVisibleRegionsDirty = false; | 
 |  | 
 |     // VisibleRegions dirty is already cleared by postComp, but we need to track it to prevent | 
 |     // extra work in the HDR layer info listener. | 
 |     bool mVisibleRegionsWereDirtyThisFrame = false; | 
 |     // Used to ensure we omit a callback when HDR layer info listener is newly added but the | 
 |     // scene hasn't changed | 
 |     bool mAddingHDRLayerInfoListener = false; | 
 |  | 
 |     // Set during transaction application stage to track if the input info or children | 
 |     // for a layer has changed. | 
 |     // TODO: Also move visibleRegions over to a boolean system. | 
 |     bool mInputInfoChanged = false; | 
 |     bool mSomeChildrenChanged; | 
 |     bool mSomeDataspaceChanged = false; | 
 |     bool mForceTransactionDisplayChange = false; | 
 |  | 
 |     bool mGeometryInvalid = false; | 
 |     bool mAnimCompositionPending = false; | 
 |  | 
 |     // Tracks layers that have pending frames which are candidates for being | 
 |     // latched. | 
 |     std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> mLayersWithQueuedFrames; | 
 |     // Tracks layers that need to update a display's dirty region. | 
 |     std::vector<sp<Layer>> mLayersPendingRefresh; | 
 |     std::array<FenceWithFenceTime, 2> mPreviousPresentFences; | 
 |     // True if in the previous frame at least one layer was composed via the GPU. | 
 |     bool mHadClientComposition = false; | 
 |     // True if in the previous frame at least one layer was composed via HW Composer. | 
 |     // Note that it is possible for a frame to be composed via both client and device | 
 |     // composition, for example in the case of overlays. | 
 |     bool mHadDeviceComposition = false; | 
 |     // True if in the previous frame, the client composition was skipped by reusing the buffer | 
 |     // used in a previous composition. This can happed if the client composition requests | 
 |     // did not change. | 
 |     bool mReusedClientComposition = false; | 
 |  | 
 |     BootStage mBootStage = BootStage::BOOTLOADER; | 
 |  | 
 |     std::vector<HotplugEvent> mPendingHotplugEvents GUARDED_BY(mStateLock); | 
 |  | 
 |     // this may only be written from the main thread with mStateLock held | 
 |     // it may be read from other threads with mStateLock held | 
 |     std::map<wp<IBinder>, sp<DisplayDevice>> mDisplays GUARDED_BY(mStateLock); | 
 |     std::unordered_map<PhysicalDisplayId, sp<IBinder>> mPhysicalDisplayTokens | 
 |             GUARDED_BY(mStateLock); | 
 |  | 
 |     struct { | 
 |         DisplayIdGenerator<GpuVirtualDisplayId> gpu; | 
 |         std::optional<DisplayIdGenerator<HalVirtualDisplayId>> hal; | 
 |     } mVirtualDisplayIdGenerators; | 
 |  | 
 |     std::unordered_map<BBinder*, wp<Layer>> mLayersByLocalBinderToken GUARDED_BY(mStateLock); | 
 |  | 
 |     // don't use a lock for these, we don't care | 
 |     int mDebugRegion = 0; | 
 |     bool mDebugDisableHWC = false; | 
 |     bool mDebugDisableTransformHint = false; | 
 |     bool mLayerCachingEnabled = false; | 
 |     volatile nsecs_t mDebugInTransaction = 0; | 
 |     bool mForceFullDamage = false; | 
 |     bool mPropagateBackpressureClientComposition = false; | 
 |     sp<SurfaceInterceptor> mInterceptor; | 
 |  | 
 |     SurfaceTracing mTracing{*this}; | 
 |     std::mutex mTracingLock; | 
 |     bool mTracingEnabled = false; | 
 |     bool mTracePostComposition = false; | 
 |     std::atomic<bool> mTracingEnabledChanged = false; | 
 |  | 
 |     const std::shared_ptr<TimeStats> mTimeStats; | 
 |     const std::unique_ptr<FrameTracer> mFrameTracer; | 
 |     const std::unique_ptr<frametimeline::FrameTimeline> mFrameTimeline; | 
 |  | 
 |     // If blurs should be enabled on this device. | 
 |     bool mSupportsBlur = false; | 
 |     // If blurs are considered expensive and should require high GPU frequency. | 
 |     bool mBlursAreExpensive = false; | 
 |     std::atomic<uint32_t> mFrameMissedCount = 0; | 
 |     std::atomic<uint32_t> mHwcFrameMissedCount = 0; | 
 |     std::atomic<uint32_t> mGpuFrameMissedCount = 0; | 
 |  | 
 |     TransactionCallbackInvoker mTransactionCallbackInvoker; | 
 |  | 
 |     // these are thread safe | 
 |     std::unique_ptr<MessageQueue> mEventQueue; | 
 |     FrameTracker mAnimFrameTracker; | 
 |  | 
 |     // protected by mDestroyedLayerLock; | 
 |     mutable Mutex mDestroyedLayerLock; | 
 |     Vector<Layer const *> mDestroyedLayers; | 
 |  | 
 |     nsecs_t mRefreshStartTime = 0; | 
 |  | 
 |     std::atomic<bool> mRefreshPending = false; | 
 |  | 
 |     // We maintain a pool of pre-generated texture names to hand out to avoid | 
 |     // layer creation needing to run on the main thread (which it would | 
 |     // otherwise need to do to access RenderEngine). | 
 |     std::mutex mTexturePoolMutex; | 
 |     uint32_t mTexturePoolSize = 0; | 
 |     std::vector<uint32_t> mTexturePool; | 
 |  | 
 |     mutable Mutex mQueueLock; | 
 |     Condition mTransactionQueueCV; | 
 |     std::unordered_map<sp<IBinder>, std::queue<TransactionState>, IListenerHash> | 
 |             mPendingTransactionQueues GUARDED_BY(mQueueLock); | 
 |     std::queue<TransactionState> mTransactionQueue GUARDED_BY(mQueueLock); | 
 |     /* | 
 |      * Feature prototyping | 
 |      */ | 
 |  | 
 |     // Static screen stats | 
 |     bool mHasPoweredOff = false; | 
 |  | 
 |     std::atomic<size_t> mNumLayers = 0; | 
 |  | 
 |     // to linkToDeath | 
 |     sp<IBinder> mWindowManager; | 
 |     // We want to avoid multiple calls to BOOT_FINISHED as they come in on | 
 |     // different threads without a lock and could trigger unsynchronized writes to | 
 |     // to mWindowManager or mInputFlinger | 
 |     std::atomic<bool> mBootFinished = false; | 
 |  | 
 |     std::thread::id mMainThreadId = std::this_thread::get_id(); | 
 |  | 
 |     DisplayColorSetting mDisplayColorSetting = DisplayColorSetting::kEnhanced; | 
 |  | 
 |     // Color mode forced by setting persist.sys.sf.color_mode, it must: | 
 |     //     1. not be NATIVE color mode, NATIVE color mode means no forced color mode; | 
 |     //     2. be one of the supported color modes returned by hardware composer, otherwise | 
 |     //        it will not be respected. | 
 |     // persist.sys.sf.color_mode will only take effect when persist.sys.sf.native_mode | 
 |     // is not set to 1. | 
 |     // This property can be used to force SurfaceFlinger to always pick a certain color mode. | 
 |     ui::ColorMode mForceColorMode = ui::ColorMode::NATIVE; | 
 |  | 
 |     ui::Dataspace mDefaultCompositionDataspace; | 
 |     ui::Dataspace mWideColorGamutCompositionDataspace; | 
 |     ui::Dataspace mColorSpaceAgnosticDataspace; | 
 |  | 
 |     SurfaceFlingerBE mBE; | 
 |     std::unique_ptr<compositionengine::CompositionEngine> mCompositionEngine; | 
 |  | 
 |     const std::string mHwcServiceName; | 
 |  | 
 |     bool hasMockHwc() const { return mHwcServiceName == "mock"; } | 
 |  | 
 |     /* | 
 |      * Scheduler | 
 |      */ | 
 |     std::unique_ptr<Scheduler> mScheduler; | 
 |     scheduler::ConnectionHandle mAppConnectionHandle; | 
 |     scheduler::ConnectionHandle mSfConnectionHandle; | 
 |  | 
 |     // Stores phase offsets configured per refresh rate. | 
 |     std::unique_ptr<scheduler::VsyncConfiguration> mVsyncConfiguration; | 
 |  | 
 |     // Optional to defer construction until PhaseConfiguration is created. | 
 |     sp<VsyncModulator> mVsyncModulator; | 
 |  | 
 |     std::unique_ptr<scheduler::RefreshRateConfigs> mRefreshRateConfigs; | 
 |     std::unique_ptr<scheduler::RefreshRateStats> mRefreshRateStats; | 
 |  | 
 |     std::atomic<nsecs_t> mExpectedPresentTime = 0; | 
 |     nsecs_t mScheduledPresentTime = 0; | 
 |     hal::Vsync mHWCVsyncPendingState = hal::Vsync::DISABLE; | 
 |  | 
 |     std::mutex mActiveModeLock; | 
 |     // This bit is set once we start setting the mode. We read from this bit during the | 
 |     // process. If at the end, this bit is different than mDesiredActiveMode, we restart | 
 |     // the process. | 
 |     ActiveModeInfo mUpcomingActiveMode; // Always read and written on the main thread. | 
 |     // This bit can be set at any point in time when the system wants the new mode. | 
 |     ActiveModeInfo mDesiredActiveMode GUARDED_BY(mActiveModeLock); | 
 |  | 
 |     // below flags are set by main thread only | 
 |     TracedOrdinal<bool> mDesiredActiveModeChanged | 
 |             GUARDED_BY(mActiveModeLock) = {"DesiredActiveModeChanged", false}; | 
 |     bool mSetActiveModePending = false; | 
 |  | 
 |     bool mLumaSampling = true; | 
 |     sp<RegionSamplingThread> mRegionSamplingThread; | 
 |     sp<FpsReporter> mFpsReporter; | 
 |     sp<TunnelModeEnabledReporter> mTunnelModeEnabledReporter; | 
 |     ui::DisplayPrimaries mInternalDisplayPrimaries; | 
 |  | 
 |     const float mInternalDisplayDensity; | 
 |     const float mEmulatedDisplayDensity; | 
 |  | 
 |     sp<os::IInputFlinger> mInputFlinger; | 
 |     // Should only be accessed by the main thread. | 
 |     InputWindowCommands mInputWindowCommands; | 
 |  | 
 |     sp<SetInputWindowsListener> mSetInputWindowsListener; | 
 |  | 
 |     Hwc2::impl::PowerAdvisor mPowerAdvisor; | 
 |  | 
 |     // This should only be accessed on the main thread. | 
 |     nsecs_t mFrameStartTime = 0; | 
 |  | 
 |     void enableRefreshRateOverlay(bool enable); | 
 |     std::unique_ptr<RefreshRateOverlay> mRefreshRateOverlay GUARDED_BY(mStateLock); | 
 |  | 
 |     // Flag used to set override desired display mode from backdoor | 
 |     bool mDebugDisplayModeSetByBackdoor = false; | 
 |  | 
 |     // A set of layers that have no parent so they are not drawn on screen. | 
 |     // Should only be accessed by the main thread. | 
 |     // The Layer pointer is removed from the set when the destructor is called so there shouldn't | 
 |     // be any issues with a raw pointer referencing an invalid object. | 
 |     std::unordered_set<Layer*> mOffscreenLayers; | 
 |  | 
 |     int mFrameRateFlexibilityTokenCount = 0; | 
 |  | 
 |     sp<IBinder> mDebugFrameRateFlexibilityToken; | 
 |  | 
 |     BufferCountTracker mBufferCountTracker; | 
 |  | 
 |     std::unordered_map<DisplayId, sp<HdrLayerInfoReporter>> mHdrLayerInfoListeners | 
 |             GUARDED_BY(mStateLock); | 
 |     mutable Mutex mCreatedLayersLock; | 
 |     struct LayerCreatedState { | 
 |         LayerCreatedState(const wp<Layer>& layer, const wp<IBinder>& parent, | 
 |                           const wp<Layer> parentLayer, const wp<IBinder>& producer, bool addToRoot) | 
 |               : layer(layer), | 
 |                 initialParent(parent), | 
 |                 initialParentLayer(parentLayer), | 
 |                 initialProducer(producer), | 
 |                 addToRoot(addToRoot) {} | 
 |         wp<Layer> layer; | 
 |         // Indicates the initial parent of the created layer, only used for creating layer in | 
 |         // SurfaceFlinger. If nullptr, it may add the created layer into the current root layers. | 
 |         wp<IBinder> initialParent; | 
 |         wp<Layer> initialParentLayer; | 
 |         // Indicates the initial graphic buffer producer of the created layer, only used for | 
 |         // creating layer in SurfaceFlinger. | 
 |         wp<IBinder> initialProducer; | 
 |         // Indicates whether the layer getting created should be added at root if there's no parent | 
 |         // and has permission ACCESS_SURFACE_FLINGER. If set to false and no parent, the layer will | 
 |         // be added offscreen. | 
 |         bool addToRoot; | 
 |     }; | 
 |  | 
 |     // A temporay pool that store the created layers and will be added to current state in main | 
 |     // thread. | 
 |     std::unordered_map<BBinder*, std::unique_ptr<LayerCreatedState>> mCreatedLayers; | 
 |     void setLayerCreatedState(const sp<IBinder>& handle, const wp<Layer>& layer, | 
 |                               const wp<IBinder>& parent, const wp<Layer> parentLayer, | 
 |                               const wp<IBinder>& producer, bool addToRoot); | 
 |     auto getLayerCreatedState(const sp<IBinder>& handle); | 
 |     sp<Layer> handleLayerCreatedLocked(const sp<IBinder>& handle) REQUIRES(mStateLock); | 
 |  | 
 |     std::atomic<ui::Transform::RotationFlags> mDefaultDisplayTransformHint; | 
 |  | 
 |     void scheduleRegionSamplingThread(); | 
 |     void notifyRegionSamplingThread(); | 
 | }; | 
 |  | 
 | } // namespace android |