|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GRAPHIC_BUFFER_H | 
|  | #define ANDROID_GRAPHIC_BUFFER_H | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <ui/ANativeObjectBase.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/Rect.h> | 
|  | #include <utils/Flattenable.h> | 
|  |  | 
|  |  | 
|  | struct ANativeWindowBuffer; | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class GraphicBufferMapper; | 
|  |  | 
|  | // =========================================================================== | 
|  | // GraphicBuffer | 
|  | // =========================================================================== | 
|  |  | 
|  | class GraphicBuffer | 
|  | : public ANativeObjectBase< | 
|  | ANativeWindowBuffer, | 
|  | GraphicBuffer, | 
|  | LightRefBase<GraphicBuffer> >, public Flattenable | 
|  | { | 
|  | public: | 
|  |  | 
|  | enum { | 
|  | USAGE_SW_READ_NEVER     = GRALLOC_USAGE_SW_READ_NEVER, | 
|  | USAGE_SW_READ_RARELY    = GRALLOC_USAGE_SW_READ_RARELY, | 
|  | USAGE_SW_READ_OFTEN     = GRALLOC_USAGE_SW_READ_OFTEN, | 
|  | USAGE_SW_READ_MASK      = GRALLOC_USAGE_SW_READ_MASK, | 
|  |  | 
|  | USAGE_SW_WRITE_NEVER    = GRALLOC_USAGE_SW_WRITE_NEVER, | 
|  | USAGE_SW_WRITE_RARELY   = GRALLOC_USAGE_SW_WRITE_RARELY, | 
|  | USAGE_SW_WRITE_OFTEN    = GRALLOC_USAGE_SW_WRITE_OFTEN, | 
|  | USAGE_SW_WRITE_MASK     = GRALLOC_USAGE_SW_WRITE_MASK, | 
|  |  | 
|  | USAGE_SOFTWARE_MASK     = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK, | 
|  |  | 
|  | USAGE_PROTECTED         = GRALLOC_USAGE_PROTECTED, | 
|  |  | 
|  | USAGE_HW_TEXTURE        = GRALLOC_USAGE_HW_TEXTURE, | 
|  | USAGE_HW_RENDER         = GRALLOC_USAGE_HW_RENDER, | 
|  | USAGE_HW_2D             = GRALLOC_USAGE_HW_2D, | 
|  | USAGE_HW_COMPOSER       = GRALLOC_USAGE_HW_COMPOSER, | 
|  | USAGE_HW_VIDEO_ENCODER  = GRALLOC_USAGE_HW_VIDEO_ENCODER, | 
|  | USAGE_HW_MASK           = GRALLOC_USAGE_HW_MASK | 
|  | }; | 
|  |  | 
|  | GraphicBuffer(); | 
|  |  | 
|  | // creates w * h buffer | 
|  | GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage); | 
|  |  | 
|  | // create a buffer from an existing handle | 
|  | GraphicBuffer(uint32_t w, uint32_t h, PixelFormat format, uint32_t usage, | 
|  | uint32_t stride, native_handle_t* handle, bool keepOwnership); | 
|  |  | 
|  | // create a buffer from an existing ANativeWindowBuffer | 
|  | GraphicBuffer(ANativeWindowBuffer* buffer, bool keepOwnership); | 
|  |  | 
|  | // return status | 
|  | status_t initCheck() const; | 
|  |  | 
|  | uint32_t getWidth() const           { return width; } | 
|  | uint32_t getHeight() const          { return height; } | 
|  | uint32_t getStride() const          { return stride; } | 
|  | uint32_t getUsage() const           { return usage; } | 
|  | PixelFormat getPixelFormat() const  { return format; } | 
|  | Rect getBounds() const              { return Rect(width, height); } | 
|  |  | 
|  | status_t reallocate(uint32_t w, uint32_t h, PixelFormat f, uint32_t usage); | 
|  |  | 
|  | status_t lock(uint32_t usage, void** vaddr); | 
|  | status_t lock(uint32_t usage, const Rect& rect, void** vaddr); | 
|  | status_t unlock(); | 
|  |  | 
|  | ANativeWindowBuffer* getNativeBuffer() const; | 
|  |  | 
|  | void setIndex(int index); | 
|  | int getIndex() const; | 
|  |  | 
|  | // for debugging | 
|  | static void dumpAllocationsToSystemLog(); | 
|  |  | 
|  | private: | 
|  | virtual ~GraphicBuffer(); | 
|  |  | 
|  | enum { | 
|  | ownNone   = 0, | 
|  | ownHandle = 1, | 
|  | ownData   = 2, | 
|  | }; | 
|  |  | 
|  | inline const GraphicBufferMapper& getBufferMapper() const { | 
|  | return mBufferMapper; | 
|  | } | 
|  | inline GraphicBufferMapper& getBufferMapper() { | 
|  | return mBufferMapper; | 
|  | } | 
|  | uint8_t mOwner; | 
|  |  | 
|  | private: | 
|  | friend class Surface; | 
|  | friend class BpSurface; | 
|  | friend class BnSurface; | 
|  | friend class SurfaceTextureClient; | 
|  | friend class LightRefBase<GraphicBuffer>; | 
|  | GraphicBuffer(const GraphicBuffer& rhs); | 
|  | GraphicBuffer& operator = (const GraphicBuffer& rhs); | 
|  | const GraphicBuffer& operator = (const GraphicBuffer& rhs) const; | 
|  |  | 
|  | status_t initSize(uint32_t w, uint32_t h, PixelFormat format, | 
|  | uint32_t usage); | 
|  |  | 
|  | void free_handle(); | 
|  |  | 
|  | // Flattenable interface | 
|  | size_t getFlattenedSize() const; | 
|  | size_t getFdCount() const; | 
|  | status_t flatten(void* buffer, size_t size, | 
|  | int fds[], size_t count) const; | 
|  | status_t unflatten(void const* buffer, size_t size, | 
|  | int fds[], size_t count); | 
|  |  | 
|  |  | 
|  | GraphicBufferMapper& mBufferMapper; | 
|  | ssize_t mInitCheck; | 
|  | int mIndex; | 
|  |  | 
|  | // If we're wrapping another buffer then this reference will make sure it | 
|  | // doesn't get freed. | 
|  | sp<ANativeWindowBuffer> mWrappedBuffer; | 
|  | }; | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_GRAPHIC_BUFFER_H |