Swap video frame rotation direction.

The DISPLAY_ORIENTATION_* values indicate the physical rotation of the
display, and not the rotation of the graphics surface (see
android.view.Display#getRotation()). To compensate for a physical
rotation in one direction, the video frame needs to be rotated in the
opposite direction.

Bug: 150382187
Test: atest libinput_tests inputflinger_tests
Change-Id: Iddd943c35084f7032a8e60273e5e63b59ad10d1c
diff --git a/libs/input/TouchVideoFrame.cpp b/libs/input/TouchVideoFrame.cpp
index 145b4ae..c62e098 100644
--- a/libs/input/TouchVideoFrame.cpp
+++ b/libs/input/TouchVideoFrame.cpp
@@ -43,13 +43,13 @@
 void TouchVideoFrame::rotate(int32_t orientation) {
     switch (orientation) {
         case DISPLAY_ORIENTATION_90:
-            rotateQuarterTurn(true /*clockwise*/);
+            rotateQuarterTurn(false /*clockwise*/);
             break;
         case DISPLAY_ORIENTATION_180:
             rotate180();
             break;
         case DISPLAY_ORIENTATION_270:
-            rotateQuarterTurn(false /*clockwise*/);
+            rotateQuarterTurn(true /*clockwise*/);
             break;
     }
 }