Swap video frame rotation direction.
The DISPLAY_ORIENTATION_* values indicate the physical rotation of the
display, and not the rotation of the graphics surface (see
android.view.Display#getRotation()). To compensate for a physical
rotation in one direction, the video frame needs to be rotated in the
opposite direction.
Bug: 150382187
Test: atest libinput_tests inputflinger_tests
Change-Id: Iddd943c35084f7032a8e60273e5e63b59ad10d1c
diff --git a/libs/input/TouchVideoFrame.cpp b/libs/input/TouchVideoFrame.cpp
index 145b4ae..c62e098 100644
--- a/libs/input/TouchVideoFrame.cpp
+++ b/libs/input/TouchVideoFrame.cpp
@@ -43,13 +43,13 @@
void TouchVideoFrame::rotate(int32_t orientation) {
switch (orientation) {
case DISPLAY_ORIENTATION_90:
- rotateQuarterTurn(true /*clockwise*/);
+ rotateQuarterTurn(false /*clockwise*/);
break;
case DISPLAY_ORIENTATION_180:
rotate180();
break;
case DISPLAY_ORIENTATION_270:
- rotateQuarterTurn(false /*clockwise*/);
+ rotateQuarterTurn(true /*clockwise*/);
break;
}
}
diff --git a/libs/input/tests/TouchVideoFrame_test.cpp b/libs/input/tests/TouchVideoFrame_test.cpp
index 1ec9358..654b236 100644
--- a/libs/input/tests/TouchVideoFrame_test.cpp
+++ b/libs/input/tests/TouchVideoFrame_test.cpp
@@ -86,14 +86,14 @@
TEST(TouchVideoFrame, Rotate90_2x2) {
TouchVideoFrame frame(2, 2, {1, 2, 3, 4}, TIMESTAMP);
- TouchVideoFrame frameRotated(2, 2, {3, 1, 4, 2}, TIMESTAMP);
+ TouchVideoFrame frameRotated(2, 2, {2, 4, 1, 3}, TIMESTAMP);
frame.rotate(DISPLAY_ORIENTATION_90);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate90_3x2) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
- TouchVideoFrame frameRotated(2, 3, {5, 3, 1, 6, 4, 2}, TIMESTAMP);
+ TouchVideoFrame frameRotated(2, 3, {2, 4, 6, 1, 3, 5}, TIMESTAMP);
frame.rotate(DISPLAY_ORIENTATION_90);
ASSERT_EQ(frame, frameRotated);
}
@@ -171,14 +171,14 @@
TEST(TouchVideoFrame, Rotate270_2x2) {
TouchVideoFrame frame(2, 2, {1, 2, 3, 4}, TIMESTAMP);
- TouchVideoFrame frameRotated(2, 2, {2, 4, 1, 3}, TIMESTAMP);
+ TouchVideoFrame frameRotated(2, 2, {3, 1, 4, 2}, TIMESTAMP);
frame.rotate(DISPLAY_ORIENTATION_270);
ASSERT_EQ(frame, frameRotated);
}
TEST(TouchVideoFrame, Rotate270_3x2) {
TouchVideoFrame frame(3, 2, {1, 2, 3, 4, 5, 6}, TIMESTAMP);
- TouchVideoFrame frameRotated(2, 3, {2, 4, 6, 1, 3, 5}, TIMESTAMP);
+ TouchVideoFrame frameRotated(2, 3, {5, 3, 1, 6, 4, 2}, TIMESTAMP);
frame.rotate(DISPLAY_ORIENTATION_270);
ASSERT_EQ(frame, frameRotated);
}