|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "GLFramebuffer.h" | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  | #include <GLES3/gl3.h> | 
|  | #include <gui/DebugEGLImageTracker.h> | 
|  | #include <nativebase/nativebase.h> | 
|  | #include <utils/Trace.h> | 
|  | #include "GLESRenderEngine.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace gl { | 
|  |  | 
|  | GLFramebuffer::GLFramebuffer(GLESRenderEngine& engine) | 
|  | : mEngine(engine), mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) { | 
|  | glGenTextures(1, &mTextureName); | 
|  | glGenFramebuffers(1, &mFramebufferName); | 
|  | } | 
|  |  | 
|  | GLFramebuffer::~GLFramebuffer() { | 
|  | glDeleteFramebuffers(1, &mFramebufferName); | 
|  | glDeleteTextures(1, &mTextureName); | 
|  | } | 
|  |  | 
|  | bool GLFramebuffer::setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected, | 
|  | const bool useFramebufferCache) { | 
|  | ATRACE_CALL(); | 
|  | if (mEGLImage != EGL_NO_IMAGE_KHR) { | 
|  | if (!usingFramebufferCache) { | 
|  | eglDestroyImageKHR(mEGLDisplay, mEGLImage); | 
|  | DEBUG_EGL_IMAGE_TRACKER_DESTROY(); | 
|  | } | 
|  | mEGLImage = EGL_NO_IMAGE_KHR; | 
|  | mBufferWidth = 0; | 
|  | mBufferHeight = 0; | 
|  | } | 
|  |  | 
|  | if (nativeBuffer) { | 
|  | mEGLImage = mEngine.createFramebufferImageIfNeeded(nativeBuffer, isProtected, | 
|  | useFramebufferCache); | 
|  | if (mEGLImage == EGL_NO_IMAGE_KHR) { | 
|  | return false; | 
|  | } | 
|  | usingFramebufferCache = useFramebufferCache; | 
|  | mBufferWidth = nativeBuffer->width; | 
|  | mBufferHeight = nativeBuffer->height; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void GLFramebuffer::allocateBuffers(uint32_t width, uint32_t height, void* data) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, mTextureName); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); | 
|  |  | 
|  | mBufferHeight = height; | 
|  | mBufferWidth = width; | 
|  | mEngine.checkErrors("Allocating Fbo texture"); | 
|  |  | 
|  | bind(); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextureName, 0); | 
|  | mStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
|  | unbind(); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  |  | 
|  | if (mStatus != GL_FRAMEBUFFER_COMPLETE) { | 
|  | ALOGE("Frame buffer is not complete. Error %d", mStatus); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GLFramebuffer::bind() const { | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferName); | 
|  | } | 
|  |  | 
|  | void GLFramebuffer::bindAsReadBuffer() const { | 
|  | glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferName); | 
|  | } | 
|  |  | 
|  | void GLFramebuffer::bindAsDrawBuffer() const { | 
|  | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferName); | 
|  | } | 
|  |  | 
|  | void GLFramebuffer::unbind() const { | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  | } | 
|  |  | 
|  | } // namespace gl | 
|  | } // namespace renderengine | 
|  | } // namespace android |