| /* | 
 |  * Copyright (C) 2007 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_SURFACE_FLINGER_H | 
 | #define ANDROID_SURFACE_FLINGER_H | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 |  | 
 | /* | 
 |  * NOTE: Make sure this file doesn't include  anything from <gl/ > or <gl2/ > | 
 |  */ | 
 |  | 
 | #include <cutils/compiler.h> | 
 |  | 
 | #include <utils/Atomic.h> | 
 | #include <utils/Errors.h> | 
 | #include <utils/KeyedVector.h> | 
 | #include <utils/RefBase.h> | 
 | #include <utils/SortedVector.h> | 
 | #include <utils/threads.h> | 
 |  | 
 | #include <binder/IMemory.h> | 
 |  | 
 | #include <ui/PixelFormat.h> | 
 | #include <ui/mat4.h> | 
 |  | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/ISurfaceComposerClient.h> | 
 | #include <gui/OccupancyTracker.h> | 
 |  | 
 | #include <hardware/hwcomposer_defs.h> | 
 |  | 
 | #include <system/graphics.h> | 
 |  | 
 | #include <private/gui/LayerState.h> | 
 |  | 
 | #include "Barrier.h" | 
 | #include "DisplayDevice.h" | 
 | #include "DispSync.h" | 
 | #include "FenceTracker.h" | 
 | #include "FrameTracker.h" | 
 | #include "MessageQueue.h" | 
 | #include "SurfaceInterceptor.h" | 
 |  | 
 | #include "DisplayHardware/HWComposer.h" | 
 | #include "Effects/Daltonizer.h" | 
 |  | 
 | #include <map> | 
 | #include <string> | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | class Client; | 
 | class DisplayEventConnection; | 
 | class EventThread; | 
 | class IGraphicBufferAlloc; | 
 | class Layer; | 
 | class LayerDim; | 
 | class Surface; | 
 | class RenderEngine; | 
 | class EventControlThread; | 
 | class VSyncSource; | 
 | class InjectVSyncSource; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | enum { | 
 |     eTransactionNeeded        = 0x01, | 
 |     eTraversalNeeded          = 0x02, | 
 |     eDisplayTransactionNeeded = 0x04, | 
 |     eTransactionMask          = 0x07 | 
 | }; | 
 |  | 
 | class SurfaceFlinger : public BnSurfaceComposer, | 
 |                        private IBinder::DeathRecipient, | 
 |                        private HWComposer::EventHandler | 
 | { | 
 | public: | 
 |     static char const* getServiceName() ANDROID_API { | 
 |         return "SurfaceFlinger"; | 
 |     } | 
 |  | 
 |     SurfaceFlinger() ANDROID_API; | 
 |  | 
 |     // must be called before clients can connect | 
 |     void init() ANDROID_API; | 
 |  | 
 |     // starts SurfaceFlinger main loop in the current thread | 
 |     void run() ANDROID_API; | 
 |  | 
 |     enum { | 
 |         EVENT_VSYNC = HWC_EVENT_VSYNC | 
 |     }; | 
 |  | 
 |     // post an asynchronous message to the main thread | 
 |     status_t postMessageAsync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); | 
 |  | 
 |     // post a synchronous message to the main thread | 
 |     status_t postMessageSync(const sp<MessageBase>& msg, nsecs_t reltime = 0, uint32_t flags = 0); | 
 |  | 
 |     // force full composition on all displays | 
 |     void repaintEverything(); | 
 |  | 
 |     // returns the default Display | 
 |     sp<const DisplayDevice> getDefaultDisplayDevice() const { | 
 |         return getDisplayDevice(mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]); | 
 |     } | 
 |  | 
 |     // utility function to delete a texture on the main thread | 
 |     void deleteTextureAsync(uint32_t texture); | 
 |  | 
 |     // enable/disable h/w composer event | 
 |     // TODO: this should be made accessible only to EventThread | 
 | #ifdef USE_HWC2 | 
 |     void setVsyncEnabled(int disp, int enabled); | 
 | #else | 
 |     void eventControl(int disp, int event, int enabled); | 
 | #endif | 
 |  | 
 |     // called on the main thread by MessageQueue when an internal message | 
 |     // is received | 
 |     // TODO: this should be made accessible only to MessageQueue | 
 |     void onMessageReceived(int32_t what); | 
 |  | 
 |     // for debugging only | 
 |     // TODO: this should be made accessible only to HWComposer | 
 |     const Vector< sp<Layer> >& getLayerSortedByZForHwcDisplay(int id); | 
 |  | 
 |     RenderEngine& getRenderEngine() const { | 
 |         return *mRenderEngine; | 
 |     } | 
 |  | 
 | private: | 
 |     friend class Client; | 
 |     friend class DisplayEventConnection; | 
 |     friend class EventThread; | 
 |     friend class Layer; | 
 |     friend class MonitoredProducer; | 
 |  | 
 |     // This value is specified in number of frames.  Log frame stats at most | 
 |     // every half hour. | 
 |     enum { LOG_FRAME_STATS_PERIOD =  30*60*60 }; | 
 |  | 
 |     static const size_t MAX_LAYERS = 4096; | 
 |  | 
 |     // We're reference counted, never destroy SurfaceFlinger directly | 
 |     virtual ~SurfaceFlinger(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Internal data structures | 
 |      */ | 
 |  | 
 |     class LayerVector : public SortedVector< sp<Layer> > { | 
 |     public: | 
 |         LayerVector(); | 
 |         LayerVector(const LayerVector& rhs); | 
 |         virtual int do_compare(const void* lhs, const void* rhs) const; | 
 |     }; | 
 |  | 
 |     struct State { | 
 |         LayerVector layersSortedByZ; | 
 |         DefaultKeyedVector< wp<IBinder>, DisplayDeviceState> displays; | 
 |     }; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * IBinder interface | 
 |      */ | 
 |     virtual status_t onTransact(uint32_t code, const Parcel& data, | 
 |         Parcel* reply, uint32_t flags); | 
 |     virtual status_t dump(int fd, const Vector<String16>& args); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * ISurfaceComposer interface | 
 |      */ | 
 |     virtual sp<ISurfaceComposerClient> createConnection(); | 
 |     virtual sp<IGraphicBufferAlloc> createGraphicBufferAlloc(); | 
 |     virtual sp<IBinder> createDisplay(const String8& displayName, bool secure); | 
 |     virtual void destroyDisplay(const sp<IBinder>& display); | 
 |     virtual sp<IBinder> getBuiltInDisplay(int32_t id); | 
 |     virtual void setTransactionState(const Vector<ComposerState>& state, | 
 |             const Vector<DisplayState>& displays, uint32_t flags); | 
 |     virtual void bootFinished(); | 
 |     virtual bool authenticateSurfaceTexture( | 
 |         const sp<IGraphicBufferProducer>& bufferProducer) const; | 
 |     virtual sp<IDisplayEventConnection> createDisplayEventConnection(); | 
 |     virtual status_t captureScreen(const sp<IBinder>& display, | 
 |             const sp<IGraphicBufferProducer>& producer, | 
 |             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |             uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |             bool useIdentityTransform, ISurfaceComposer::Rotation rotation); | 
 |     virtual status_t getDisplayStats(const sp<IBinder>& display, | 
 |             DisplayStatInfo* stats); | 
 |     virtual status_t getDisplayConfigs(const sp<IBinder>& display, | 
 |             Vector<DisplayInfo>* configs); | 
 |     virtual int getActiveConfig(const sp<IBinder>& display); | 
 |     virtual status_t getDisplayColorModes(const sp<IBinder>& display, | 
 |             Vector<android_color_mode_t>* configs); | 
 |     virtual android_color_mode_t getActiveColorMode(const sp<IBinder>& display); | 
 |     virtual status_t setActiveColorMode(const sp<IBinder>& display, android_color_mode_t colorMode); | 
 |     virtual void setPowerMode(const sp<IBinder>& display, int mode); | 
 |     virtual status_t setActiveConfig(const sp<IBinder>& display, int id); | 
 |     virtual status_t clearAnimationFrameStats(); | 
 |     virtual status_t getAnimationFrameStats(FrameStats* outStats) const; | 
 |     virtual status_t getHdrCapabilities(const sp<IBinder>& display, | 
 |             HdrCapabilities* outCapabilities) const; | 
 |     virtual status_t enableVSyncInjections(bool enable); | 
 |     virtual status_t injectVSync(nsecs_t when); | 
 |  | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * DeathRecipient interface | 
 |      */ | 
 |     virtual void binderDied(const wp<IBinder>& who); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * RefBase interface | 
 |      */ | 
 |     virtual void onFirstRef(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * HWComposer::EventHandler interface | 
 |      */ | 
 |     virtual void onVSyncReceived(int type, nsecs_t timestamp); | 
 |     virtual void onHotplugReceived(int disp, bool connected); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Message handling | 
 |      */ | 
 |     void waitForEvent(); | 
 |     void signalTransaction(); | 
 |     void signalLayerUpdate(); | 
 |     void signalRefresh(); | 
 |  | 
 |     // called on the main thread in response to initializeDisplays() | 
 |     void onInitializeDisplays(); | 
 |     // called on the main thread in response to setActiveConfig() | 
 |     void setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode); | 
 |     // called on the main thread in response to setPowerMode() | 
 |     void setPowerModeInternal(const sp<DisplayDevice>& hw, int mode); | 
 |  | 
 |     // Called on the main thread in response to setActiveColorMode() | 
 |     void setActiveColorModeInternal(const sp<DisplayDevice>& hw, android_color_mode_t colorMode); | 
 |  | 
 |     // Returns whether the transaction actually modified any state | 
 |     bool handleMessageTransaction(); | 
 |  | 
 |     // Returns whether a new buffer has been latched (see handlePageFlip()) | 
 |     bool handleMessageInvalidate(); | 
 |  | 
 |     void handleMessageRefresh(); | 
 |  | 
 |     void handleTransaction(uint32_t transactionFlags); | 
 |     void handleTransactionLocked(uint32_t transactionFlags); | 
 |  | 
 |     void updateCursorAsync(); | 
 |  | 
 |     /* handlePageFlip - latch a new buffer if available and compute the dirty | 
 |      * region. Returns whether a new buffer has been latched, i.e., whether it | 
 |      * is necessary to perform a refresh during this vsync. | 
 |      */ | 
 |     bool handlePageFlip(); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Transactions | 
 |      */ | 
 |     uint32_t getTransactionFlags(uint32_t flags); | 
 |     uint32_t peekTransactionFlags(uint32_t flags); | 
 |     uint32_t setTransactionFlags(uint32_t flags); | 
 |     void commitTransaction(); | 
 |     uint32_t setClientStateLocked(const sp<Client>& client, const layer_state_t& s); | 
 |     uint32_t setDisplayStateLocked(const DisplayState& s); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Layer management | 
 |      */ | 
 |     status_t createLayer(const String8& name, const sp<Client>& client, | 
 |             uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | 
 |             sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp); | 
 |  | 
 |     status_t createNormalLayer(const sp<Client>& client, const String8& name, | 
 |             uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, | 
 |             sp<IBinder>* outHandle, sp<IGraphicBufferProducer>* outGbp, | 
 |             sp<Layer>* outLayer); | 
 |  | 
 |     status_t createDimLayer(const sp<Client>& client, const String8& name, | 
 |             uint32_t w, uint32_t h, uint32_t flags, sp<IBinder>* outHandle, | 
 |             sp<IGraphicBufferProducer>* outGbp, sp<Layer>* outLayer); | 
 |  | 
 |     // called in response to the window-manager calling | 
 |     // ISurfaceComposerClient::destroySurface() | 
 |     status_t onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle); | 
 |  | 
 |     // called when all clients have released all their references to | 
 |     // this layer meaning it is entirely safe to destroy all | 
 |     // resources associated to this layer. | 
 |     status_t onLayerDestroyed(const wp<Layer>& layer); | 
 |  | 
 |     // remove a layer from SurfaceFlinger immediately | 
 |     status_t removeLayer(const wp<Layer>& layer); | 
 |  | 
 |     // add a layer to SurfaceFlinger | 
 |     status_t addClientLayer(const sp<Client>& client, | 
 |             const sp<IBinder>& handle, | 
 |             const sp<IGraphicBufferProducer>& gbc, | 
 |             const sp<Layer>& lbc); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Boot animation, on/off animations and screen capture | 
 |      */ | 
 |  | 
 |     void startBootAnim(); | 
 |  | 
 |     void renderScreenImplLocked( | 
 |             const sp<const DisplayDevice>& hw, | 
 |             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |             uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |             bool yswap, bool useIdentityTransform, Transform::orientation_flags rotation); | 
 |  | 
 |     status_t captureScreenImplLocked( | 
 |             const sp<const DisplayDevice>& hw, | 
 |             const sp<IGraphicBufferProducer>& producer, | 
 |             Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
 |             uint32_t minLayerZ, uint32_t maxLayerZ, | 
 |             bool useIdentityTransform, Transform::orientation_flags rotation, | 
 |             bool isLocalScreenshot); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * EGL | 
 |      */ | 
 |     size_t getMaxTextureSize() const; | 
 |     size_t getMaxViewportDims() const; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Display and layer stack management | 
 |      */ | 
 |     // called when starting, or restarting after system_server death | 
 |     void initializeDisplays(); | 
 |  | 
 |     // Create an IBinder for a builtin display and add it to current state | 
 |     void createBuiltinDisplayLocked(DisplayDevice::DisplayType type); | 
 |  | 
 |     // NOTE: can only be called from the main thread or with mStateLock held | 
 |     sp<const DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) const { | 
 |         return mDisplays.valueFor(dpy); | 
 |     } | 
 |  | 
 |     // NOTE: can only be called from the main thread or with mStateLock held | 
 |     sp<DisplayDevice> getDisplayDevice(const wp<IBinder>& dpy) { | 
 |         return mDisplays.valueFor(dpy); | 
 |     } | 
 |  | 
 |     int32_t getDisplayType(const sp<IBinder>& display) { | 
 |         if (!display.get()) return NAME_NOT_FOUND; | 
 |         for (int i = 0; i < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES; ++i) { | 
 |             if (display == mBuiltinDisplays[i]) { | 
 |                 return i; | 
 |             } | 
 |         } | 
 |         return NAME_NOT_FOUND; | 
 |     } | 
 |  | 
 |     // mark a region of a layer stack dirty. this updates the dirty | 
 |     // region of all screens presenting this layer stack. | 
 |     void invalidateLayerStack(uint32_t layerStack, const Region& dirty); | 
 |  | 
 | #ifndef USE_HWC2 | 
 |     int32_t allocateHwcDisplayId(DisplayDevice::DisplayType type); | 
 | #endif | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * H/W composer | 
 |      */ | 
 |  | 
 |     HWComposer& getHwComposer() const { return *mHwc; } | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Compositing | 
 |      */ | 
 |     void invalidateHwcGeometry(); | 
 |     static void computeVisibleRegions( | 
 |             const LayerVector& currentLayers, uint32_t layerStack, | 
 |             Region& dirtyRegion, Region& opaqueRegion); | 
 |  | 
 |     void preComposition(); | 
 |     void postComposition(nsecs_t refreshStartTime); | 
 |     void rebuildLayerStacks(); | 
 |     void setUpHWComposer(); | 
 |     void doComposition(); | 
 |     void doDebugFlashRegions(); | 
 |     void doDisplayComposition(const sp<const DisplayDevice>& hw, const Region& dirtyRegion); | 
 |  | 
 |     // compose surfaces for display hw. this fails if using GL and the surface | 
 |     // has been destroyed and is no longer valid. | 
 |     bool doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty); | 
 |  | 
 |     void postFramebuffer(); | 
 |     void drawWormhole(const sp<const DisplayDevice>& hw, const Region& region) const; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Display management | 
 |      */ | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * VSync | 
 |      */ | 
 |      void enableHardwareVsync(); | 
 |      void resyncToHardwareVsync(bool makeAvailable); | 
 |      void disableHardwareVsync(bool makeUnavailable); | 
 | public: | 
 |      void resyncWithRateLimit(); | 
 | private: | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Debugging & dumpsys | 
 |      */ | 
 |     void listLayersLocked(const Vector<String16>& args, size_t& index, String8& result) const; | 
 |     void dumpStatsLocked(const Vector<String16>& args, size_t& index, String8& result) const; | 
 |     void clearStatsLocked(const Vector<String16>& args, size_t& index, String8& result); | 
 |     void dumpAllLocked(const Vector<String16>& args, size_t& index, String8& result) const; | 
 |     bool startDdmConnection(); | 
 |     static void appendSfConfigString(String8& result); | 
 |     void checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, | 
 |             const sp<const DisplayDevice>& hw, | 
 |             uint32_t minLayerZ, uint32_t maxLayerZ); | 
 |  | 
 |     void logFrameStats(); | 
 |  | 
 |     void dumpStaticScreenStats(String8& result) const; | 
 |  | 
 |     void recordBufferingStats(const char* layerName, | 
 |             std::vector<OccupancyTracker::Segment>&& history); | 
 |     void dumpBufferingStats(String8& result) const; | 
 |  | 
 |     bool getFrameTimestamps(const Layer& layer, uint64_t frameNumber, | 
 |             FrameTimestamps* outTimestamps); | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Attributes | 
 |      */ | 
 |  | 
 |     // access must be protected by mStateLock | 
 |     mutable Mutex mStateLock; | 
 |     State mCurrentState; | 
 |     volatile int32_t mTransactionFlags; | 
 |     Condition mTransactionCV; | 
 |     bool mTransactionPending; | 
 |     bool mAnimTransactionPending; | 
 |     Vector< sp<Layer> > mLayersPendingRemoval; | 
 |     SortedVector< wp<IBinder> > mGraphicBufferProducerList; | 
 |  | 
 |     // protected by mStateLock (but we could use another lock) | 
 |     bool mLayersRemoved; | 
 |  | 
 |     // access must be protected by mInvalidateLock | 
 |     volatile int32_t mRepaintEverything; | 
 |  | 
 |     // constant members (no synchronization needed for access) | 
 |     HWComposer* mHwc; | 
 |     RenderEngine* mRenderEngine; | 
 |     nsecs_t mBootTime; | 
 |     bool mGpuToCpuSupported; | 
 |     sp<EventThread> mEventThread; | 
 |     sp<EventThread> mSFEventThread; | 
 |     sp<EventThread> mInjectorEventThread; | 
 |     sp<InjectVSyncSource> mVSyncInjector; | 
 |     sp<EventControlThread> mEventControlThread; | 
 |     EGLContext mEGLContext; | 
 |     EGLDisplay mEGLDisplay; | 
 |     sp<IBinder> mBuiltinDisplays[DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES]; | 
 |  | 
 |     // Can only accessed from the main thread, these members | 
 |     // don't need synchronization | 
 |     State mDrawingState; | 
 |     bool mVisibleRegionsDirty; | 
 | #ifndef USE_HWC2 | 
 |     bool mHwWorkListDirty; | 
 | #else | 
 |     bool mGeometryInvalid; | 
 | #endif | 
 |     bool mAnimCompositionPending; | 
 | #ifdef USE_HWC2 | 
 |     std::vector<sp<Layer>> mLayersWithQueuedFrames; | 
 |     sp<Fence> mPreviousPresentFence = Fence::NO_FENCE; | 
 |     bool mHadClientComposition = false; | 
 | #endif | 
 |  | 
 |     // this may only be written from the main thread with mStateLock held | 
 |     // it may be read from other threads with mStateLock held | 
 |     DefaultKeyedVector< wp<IBinder>, sp<DisplayDevice> > mDisplays; | 
 |  | 
 |     // don't use a lock for these, we don't care | 
 |     int mDebugRegion; | 
 |     int mDebugDDMS; | 
 |     int mDebugDisableHWC; | 
 |     int mDebugDisableTransformHint; | 
 |     volatile nsecs_t mDebugInSwapBuffers; | 
 |     nsecs_t mLastSwapBufferTime; | 
 |     volatile nsecs_t mDebugInTransaction; | 
 |     nsecs_t mLastTransactionTime; | 
 |     bool mBootFinished; | 
 |     bool mForceFullDamage; | 
 |     FenceTracker mFenceTracker; | 
 | #ifdef USE_HWC2 | 
 |     bool mPropagateBackpressure = true; | 
 | #endif | 
 |     SurfaceInterceptor mInterceptor; | 
 |     bool mUseHwcVirtualDisplays = true; | 
 |  | 
 |     // these are thread safe | 
 |     mutable MessageQueue mEventQueue; | 
 |     FrameTracker mAnimFrameTracker; | 
 |     DispSync mPrimaryDispSync; | 
 |  | 
 |     // protected by mDestroyedLayerLock; | 
 |     mutable Mutex mDestroyedLayerLock; | 
 |     Vector<Layer const *> mDestroyedLayers; | 
 |  | 
 |     // protected by mHWVsyncLock | 
 |     Mutex mHWVsyncLock; | 
 |     bool mPrimaryHWVsyncEnabled; | 
 |     bool mHWVsyncAvailable; | 
 |  | 
 |     /* ------------------------------------------------------------------------ | 
 |      * Feature prototyping | 
 |      */ | 
 |  | 
 |     bool mInjectVSyncs; | 
 |  | 
 |     Daltonizer mDaltonizer; | 
 | #ifndef USE_HWC2 | 
 |     bool mDaltonize; | 
 | #endif | 
 |  | 
 |     mat4 mPreviousColorMatrix; | 
 |     mat4 mColorMatrix; | 
 |     bool mHasColorMatrix; | 
 |  | 
 |     // Static screen stats | 
 |     bool mHasPoweredOff; | 
 |     static const size_t NUM_BUCKETS = 8; // < 1-7, 7+ | 
 |     nsecs_t mFrameBuckets[NUM_BUCKETS]; | 
 |     nsecs_t mTotalTime; | 
 |     std::atomic<nsecs_t> mLastSwapTime; | 
 |  | 
 |     // Double- vs. triple-buffering stats | 
 |     struct BufferingStats { | 
 |         BufferingStats() | 
 |           : numSegments(0), | 
 |             totalTime(0), | 
 |             twoBufferTime(0), | 
 |             doubleBufferedTime(0), | 
 |             tripleBufferedTime(0) {} | 
 |  | 
 |         size_t numSegments; | 
 |         nsecs_t totalTime; | 
 |  | 
 |         // "Two buffer" means that a third buffer was never used, whereas | 
 |         // "double-buffered" means that on average the segment only used two | 
 |         // buffers (though it may have used a third for some part of the | 
 |         // segment) | 
 |         nsecs_t twoBufferTime; | 
 |         nsecs_t doubleBufferedTime; | 
 |         nsecs_t tripleBufferedTime; | 
 |     }; | 
 |     mutable Mutex mBufferingStatsMutex; | 
 |     std::unordered_map<std::string, BufferingStats> mBufferingStats; | 
 |  | 
 |     // Verify that transaction is being called by an approved process: | 
 |     // either AID_GRAPHICS or AID_SYSTEM. | 
 |     status_t CheckTransactCodeCredentials(uint32_t code); | 
 |     }; | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_SURFACE_FLINGER_H |