|  | #ifndef ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_ | 
|  | #define ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_ | 
|  |  | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "hwc_types.h" | 
|  |  | 
|  | #include <dvr/dvr_shared_buffers.h> | 
|  | #include <hardware/gralloc.h> | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include <array> | 
|  | #include <condition_variable> | 
|  | #include <memory> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <thread> | 
|  | #include <tuple> | 
|  | #include <vector> | 
|  |  | 
|  | #include <dvr/dvr_config.h> | 
|  | #include <dvr/dvr_vsync.h> | 
|  | #include <pdx/file_handle.h> | 
|  | #include <pdx/rpc/variant.h> | 
|  | #include <private/dvr/buffer_hub_client.h> | 
|  | #include <private/dvr/shared_buffer_helpers.h> | 
|  |  | 
|  | #include "acquired_buffer.h" | 
|  | #include "display_surface.h" | 
|  |  | 
|  | // Hardware composer HAL doesn't define HWC_TRANSFORM_NONE as of this writing. | 
|  | #ifndef HWC_TRANSFORM_NONE | 
|  | #define HWC_TRANSFORM_NONE static_cast<hwc_transform_t>(0) | 
|  | #endif | 
|  |  | 
|  | namespace android { | 
|  | namespace dvr { | 
|  |  | 
|  | // Basic display metrics for physical displays. | 
|  | struct DisplayParams { | 
|  | hwc2_display_t id; | 
|  | bool is_primary; | 
|  |  | 
|  | int width; | 
|  | int height; | 
|  |  | 
|  | struct { | 
|  | int x; | 
|  | int y; | 
|  | } dpi; | 
|  |  | 
|  | int vsync_period_ns; | 
|  | }; | 
|  |  | 
|  | // Layer represents the connection between a hardware composer layer and the | 
|  | // source supplying buffers for the layer's contents. | 
|  | class Layer { | 
|  | public: | 
|  | Layer() = default; | 
|  |  | 
|  | // Sets up the layer to use a display surface as its content source. The Layer | 
|  | // automatically handles ACQUIRE/RELEASE phases for the surface's buffer train | 
|  | // every frame. | 
|  | // | 
|  | // |composer| The composer instance. | 
|  | // |display_params| Info about the display to use. | 
|  | // |blending| receives HWC_BLENDING_* values. | 
|  | // |composition_type| receives either HWC_FRAMEBUFFER for most layers or | 
|  | // HWC_FRAMEBUFFER_TARGET (unless you know what you are doing). | 
|  | // |index| is the index of this surface in the DirectDisplaySurface array. | 
|  | Layer(Hwc2::Composer* composer, const DisplayParams& display_params, | 
|  | const std::shared_ptr<DirectDisplaySurface>& surface, | 
|  | HWC::BlendMode blending, HWC::Composition composition_type, | 
|  | size_t z_order); | 
|  |  | 
|  | // Sets up the layer to use a direct buffer as its content source. No special | 
|  | // handling of the buffer is performed; responsibility for updating or | 
|  | // changing the buffer each frame is on the caller. | 
|  | // | 
|  | // |composer| The composer instance. | 
|  | // |display_params| Info about the display to use. | 
|  | // |blending| receives HWC_BLENDING_* values. | 
|  | // |composition_type| receives either HWC_FRAMEBUFFER for most layers or | 
|  | // HWC_FRAMEBUFFER_TARGET (unless you know what you are doing). | 
|  | Layer(Hwc2::Composer* composer, const DisplayParams& display_params, | 
|  | const std::shared_ptr<IonBuffer>& buffer, HWC::BlendMode blending, | 
|  | HWC::Composition composition_type, size_t z_order); | 
|  |  | 
|  | Layer(Layer&&); | 
|  | Layer& operator=(Layer&&); | 
|  |  | 
|  | ~Layer(); | 
|  |  | 
|  | // Releases any shared pointers and fence handles held by this instance. | 
|  | void Reset(); | 
|  |  | 
|  | // Layers that use a direct IonBuffer should call this each frame to update | 
|  | // which buffer will be used for the next PostLayers. | 
|  | void UpdateBuffer(const std::shared_ptr<IonBuffer>& buffer); | 
|  |  | 
|  | // Sets up the hardware composer layer for the next frame. When the layer is | 
|  | // associated with a display surface, this method automatically ACQUIRES a new | 
|  | // buffer if one is available. | 
|  | void Prepare(); | 
|  |  | 
|  | // After calling prepare, if this frame is to be dropped instead of passing | 
|  | // along to the HWC, call Drop to close the contained fence(s). | 
|  | void Drop(); | 
|  |  | 
|  | // Performs fence bookkeeping after the frame has been posted to hardware | 
|  | // composer. | 
|  | void Finish(int release_fence_fd); | 
|  |  | 
|  | // Sets the blending for the layer. |blending| receives HWC_BLENDING_* values. | 
|  | void SetBlending(HWC::BlendMode blending); | 
|  |  | 
|  | // Sets the z-order of this layer | 
|  | void SetZOrder(size_t z_order); | 
|  |  | 
|  | // Gets the current IonBuffer associated with this layer. Ownership of the | 
|  | // buffer DOES NOT pass to the caller and the pointer is not guaranteed to | 
|  | // remain valid across calls to Layer::Setup(), Layer::Prepare(), or | 
|  | // Layer::Reset(). YOU HAVE BEEN WARNED. | 
|  | IonBuffer* GetBuffer(); | 
|  |  | 
|  | HWC::Composition GetCompositionType() const { return composition_type_; } | 
|  | HWC::Layer GetLayerHandle() const { return hardware_composer_layer_; } | 
|  | bool IsLayerSetup() const { return !source_.empty(); } | 
|  |  | 
|  | int GetSurfaceId() const { | 
|  | int surface_id = -1; | 
|  | pdx::rpc::IfAnyOf<SourceSurface>::Call( | 
|  | &source_, [&surface_id](const SourceSurface& surface_source) { | 
|  | surface_id = surface_source.GetSurfaceId(); | 
|  | }); | 
|  | return surface_id; | 
|  | } | 
|  |  | 
|  | int GetBufferId() const { | 
|  | int buffer_id = -1; | 
|  | pdx::rpc::IfAnyOf<SourceSurface>::Call( | 
|  | &source_, [&buffer_id](const SourceSurface& surface_source) { | 
|  | buffer_id = surface_source.GetBufferId(); | 
|  | }); | 
|  | return buffer_id; | 
|  | } | 
|  |  | 
|  | // Compares Layers by surface id. | 
|  | bool operator<(const Layer& other) const { | 
|  | return GetSurfaceId() < other.GetSurfaceId(); | 
|  | } | 
|  | bool operator<(int surface_id) const { return GetSurfaceId() < surface_id; } | 
|  |  | 
|  | void IgnoreBadDisplayErrorsOnDestroy(bool ignore) { | 
|  | ignore_bad_display_errors_on_destroy_ = ignore; | 
|  | } | 
|  |  | 
|  | private: | 
|  | void CommonLayerSetup(); | 
|  |  | 
|  | // Applies all of the settings to this layer using the hwc functions | 
|  | void UpdateLayerSettings(); | 
|  |  | 
|  | // Applies visibility settings that may have changed. | 
|  | void UpdateVisibilitySettings(); | 
|  |  | 
|  | // Checks whether the buffer, given by id, is associated with the given slot | 
|  | // in the HWC buffer cache. If the slot is not associated with the given | 
|  | // buffer the cache is updated to establish the association and the buffer | 
|  | // should be sent to HWC using setLayerBuffer. Returns true if the association | 
|  | // was already established, false if not. A buffer_id of -1 is never | 
|  | // associated and always returns false. | 
|  | bool CheckAndUpdateCachedBuffer(std::size_t slot, int buffer_id); | 
|  |  | 
|  | // Composer instance. | 
|  | Hwc2::Composer* composer_ = nullptr; | 
|  |  | 
|  | // Parameters of the display to use for this layer. | 
|  | DisplayParams display_params_; | 
|  |  | 
|  | // The hardware composer layer and metrics to use during the prepare cycle. | 
|  | hwc2_layer_t hardware_composer_layer_ = 0; | 
|  |  | 
|  | // Layer properties used to setup the hardware composer layer during the | 
|  | // Prepare phase. | 
|  | size_t z_order_ = 0; | 
|  | HWC::BlendMode blending_ = HWC::BlendMode::None; | 
|  | HWC::Composition composition_type_ = HWC::Composition::Invalid; | 
|  | HWC::Composition target_composition_type_ = HWC::Composition::Device; | 
|  |  | 
|  | // State when the layer is connected to a surface. Provides the same interface | 
|  | // as SourceBuffer to simplify internal use by Layer. | 
|  | struct SourceSurface { | 
|  | std::shared_ptr<DirectDisplaySurface> surface; | 
|  | AcquiredBuffer acquired_buffer; | 
|  | pdx::LocalHandle release_fence; | 
|  |  | 
|  | SourceSurface(const std::shared_ptr<DirectDisplaySurface>& surface) | 
|  | : surface(surface) {} | 
|  |  | 
|  | // Attempts to acquire a new buffer from the surface and return a tuple with | 
|  | // width, height, buffer handle, and fence. If a new buffer is not available | 
|  | // the previous buffer is returned or an empty value if no buffer has ever | 
|  | // been posted. When a new buffer is acquired the previous buffer's release | 
|  | // fence is passed out automatically. | 
|  | std::tuple<int, int, int, sp<GraphicBuffer>, pdx::LocalHandle, std::size_t> | 
|  | Acquire() { | 
|  | if (surface->IsBufferAvailable()) { | 
|  | acquired_buffer.Release(std::move(release_fence)); | 
|  | acquired_buffer = surface->AcquireCurrentBuffer(); | 
|  | ATRACE_ASYNC_END("BufferPost", acquired_buffer.buffer()->id()); | 
|  | } | 
|  | if (!acquired_buffer.IsEmpty()) { | 
|  | return std::make_tuple( | 
|  | acquired_buffer.buffer()->width(), | 
|  | acquired_buffer.buffer()->height(), acquired_buffer.buffer()->id(), | 
|  | acquired_buffer.buffer()->buffer()->buffer(), | 
|  | acquired_buffer.ClaimAcquireFence(), acquired_buffer.slot()); | 
|  | } else { | 
|  | return std::make_tuple(0, 0, -1, nullptr, pdx::LocalHandle{}, 0); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Finish(pdx::LocalHandle fence) { release_fence = std::move(fence); } | 
|  |  | 
|  | // Gets a pointer to the current acquired buffer or returns nullptr if there | 
|  | // isn't one. | 
|  | IonBuffer* GetBuffer() { | 
|  | if (acquired_buffer.IsAvailable()) | 
|  | return acquired_buffer.buffer()->buffer(); | 
|  | else | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | // Returns the surface id of the surface. | 
|  | int GetSurfaceId() const { return surface->surface_id(); } | 
|  |  | 
|  | // Returns the buffer id for the current buffer. | 
|  | int GetBufferId() const { | 
|  | if (acquired_buffer.IsAvailable()) | 
|  | return acquired_buffer.buffer()->id(); | 
|  | else | 
|  | return -1; | 
|  | } | 
|  | }; | 
|  |  | 
|  | // State when the layer is connected to a buffer. Provides the same interface | 
|  | // as SourceSurface to simplify internal use by Layer. | 
|  | struct SourceBuffer { | 
|  | std::shared_ptr<IonBuffer> buffer; | 
|  |  | 
|  | std::tuple<int, int, int, sp<GraphicBuffer>, pdx::LocalHandle, std::size_t> | 
|  | Acquire() { | 
|  | if (buffer) | 
|  | return std::make_tuple(buffer->width(), buffer->height(), -1, | 
|  | buffer->buffer(), pdx::LocalHandle{}, 0); | 
|  | else | 
|  | return std::make_tuple(0, 0, -1, nullptr, pdx::LocalHandle{}, 0); | 
|  | } | 
|  |  | 
|  | void Finish(pdx::LocalHandle /*fence*/) {} | 
|  |  | 
|  | IonBuffer* GetBuffer() { return buffer.get(); } | 
|  |  | 
|  | int GetSurfaceId() const { return -1; } | 
|  | int GetBufferId() const { return -1; } | 
|  | }; | 
|  |  | 
|  | // The underlying hardware composer layer is supplied buffers either from a | 
|  | // surface buffer train or from a buffer directly. | 
|  | pdx::rpc::Variant<SourceSurface, SourceBuffer> source_; | 
|  |  | 
|  | pdx::LocalHandle acquire_fence_; | 
|  | bool surface_rect_functions_applied_ = false; | 
|  | bool pending_visibility_settings_ = true; | 
|  |  | 
|  | // Map of buffer slot assignments that have already been established with HWC: | 
|  | // slot -> buffer_id. When this map contains a matching slot and buffer_id the | 
|  | // buffer argument to setLayerBuffer may be nullptr to avoid the cost of | 
|  | // importing a buffer HWC already knows about. | 
|  | std::map<std::size_t, int> cached_buffer_map_; | 
|  |  | 
|  | // When calling destroyLayer() on an external display that's been removed we | 
|  | // typically get HWC2_ERROR_BAD_DISPLAY errors. If | 
|  | // ignore_bad_display_errors_on_destroy_ is true, don't log the bad display | 
|  | // errors, since they're expected. | 
|  | bool ignore_bad_display_errors_on_destroy_ = false; | 
|  |  | 
|  | Layer(const Layer&) = delete; | 
|  | void operator=(const Layer&) = delete; | 
|  | }; | 
|  |  | 
|  | // HardwareComposer encapsulates the hardware composer HAL, exposing a | 
|  | // simplified API to post buffers to the display. | 
|  | // | 
|  | // HardwareComposer is accessed by both the vr flinger dispatcher thread and the | 
|  | // surface flinger main thread, in addition to internally running a separate | 
|  | // thread for compositing/EDS and posting layers to the HAL. When changing how | 
|  | // variables are used or adding new state think carefully about which threads | 
|  | // will access the state and whether it needs to be synchronized. | 
|  | class HardwareComposer { | 
|  | public: | 
|  | // Type for vsync callback. | 
|  | using VSyncCallback = std::function<void(int64_t, int64_t, uint32_t)>; | 
|  | using RequestDisplayCallback = std::function<void(bool)>; | 
|  |  | 
|  | HardwareComposer(); | 
|  | ~HardwareComposer(); | 
|  |  | 
|  | bool Initialize(Hwc2::Composer* composer, | 
|  | hwc2_display_t primary_display_id, | 
|  | RequestDisplayCallback request_display_callback); | 
|  |  | 
|  | bool IsInitialized() const { return initialized_; } | 
|  |  | 
|  | // Start the post thread if there's work to do (i.e. visible layers). This | 
|  | // should only be called from surface flinger's main thread. | 
|  | void Enable(); | 
|  | // Pause the post thread, blocking until the post thread has signaled that | 
|  | // it's paused. This should only be called from surface flinger's main thread. | 
|  | void Disable(); | 
|  |  | 
|  | // Called on a binder thread. | 
|  | void OnBootFinished(); | 
|  |  | 
|  | std::string Dump(); | 
|  |  | 
|  | void SetVSyncCallback(VSyncCallback callback); | 
|  |  | 
|  | const DisplayParams& GetPrimaryDisplayParams() const { | 
|  | return primary_display_; | 
|  | } | 
|  |  | 
|  | // Sets the display surfaces to compose the hardware layer stack. | 
|  | void SetDisplaySurfaces( | 
|  | std::vector<std::shared_ptr<DirectDisplaySurface>> surfaces); | 
|  |  | 
|  | int OnNewGlobalBuffer(DvrGlobalBufferKey key, IonBuffer& ion_buffer); | 
|  | void OnDeletedGlobalBuffer(DvrGlobalBufferKey key); | 
|  |  | 
|  | private: | 
|  | DisplayParams GetDisplayParams(Hwc2::Composer* composer, | 
|  | hwc2_display_t display, bool is_primary); | 
|  |  | 
|  | // Turn display vsync on/off. Returns true on success, false on failure. | 
|  | bool EnableVsync(const DisplayParams& display, bool enabled); | 
|  | // Turn display power on/off. Returns true on success, false on failure. | 
|  | bool SetPowerMode(const DisplayParams& display, bool active); | 
|  | // Convenience function to turn a display on/off. Turns both power and vsync | 
|  | // on/off. Returns true on success, false on failure. | 
|  | bool EnableDisplay(const DisplayParams& display, bool enabled); | 
|  |  | 
|  | class ComposerCallback : public Hwc2::IComposerCallback { | 
|  | public: | 
|  | ComposerCallback() = default; | 
|  | hardware::Return<void> onHotplug(Hwc2::Display display, | 
|  | Connection conn) override; | 
|  | hardware::Return<void> onRefresh(Hwc2::Display display) override; | 
|  | hardware::Return<void> onVsync(Hwc2::Display display, | 
|  | int64_t timestamp) override; | 
|  |  | 
|  | bool GotFirstHotplug() { return got_first_hotplug_; } | 
|  |  | 
|  | struct Displays { | 
|  | hwc2_display_t primary_display = 0; | 
|  | std::optional<hwc2_display_t> external_display; | 
|  | bool external_display_was_hotplugged = false; | 
|  | }; | 
|  |  | 
|  | Displays GetDisplays(); | 
|  | pdx::Status<int64_t> GetVsyncTime(hwc2_display_t display); | 
|  |  | 
|  | private: | 
|  | struct DisplayInfo { | 
|  | hwc2_display_t id = 0; | 
|  | pdx::LocalHandle driver_vsync_event_fd; | 
|  | int64_t callback_vsync_timestamp{0}; | 
|  | }; | 
|  |  | 
|  | DisplayInfo* GetDisplayInfo(hwc2_display_t display); | 
|  |  | 
|  | std::mutex mutex_; | 
|  |  | 
|  | bool got_first_hotplug_ = false; | 
|  | DisplayInfo primary_display_; | 
|  | std::optional<DisplayInfo> external_display_; | 
|  | bool external_display_was_hotplugged_ = false; | 
|  | }; | 
|  |  | 
|  | HWC::Error Validate(hwc2_display_t display); | 
|  | HWC::Error Present(hwc2_display_t display); | 
|  |  | 
|  | void PostLayers(hwc2_display_t display); | 
|  | void PostThread(); | 
|  |  | 
|  | // The post thread has two controlling states: | 
|  | // 1. Idle: no work to do (no visible surfaces). | 
|  | // 2. Suspended: explicitly halted (system is not in VR mode). | 
|  | // When either #1 or #2 is true then the post thread is quiescent, otherwise | 
|  | // it is active. | 
|  | using PostThreadStateType = uint32_t; | 
|  | struct PostThreadState { | 
|  | enum : PostThreadStateType { | 
|  | Active = 0, | 
|  | Idle = (1 << 0), | 
|  | Suspended = (1 << 1), | 
|  | Quit = (1 << 2), | 
|  | }; | 
|  | }; | 
|  |  | 
|  | void UpdatePostThreadState(uint32_t state, bool suspend); | 
|  |  | 
|  | // Blocks until either event_fd becomes readable, or we're interrupted by a | 
|  | // control thread, or timeout_ms is reached before any events occur. Any | 
|  | // errors are returned as negative errno values, with -ETIMEDOUT returned in | 
|  | // the case of a timeout. If we're interrupted, kPostThreadInterrupted will be | 
|  | // returned. | 
|  | int PostThreadPollInterruptible(const pdx::LocalHandle& event_fd, | 
|  | int requested_events, int timeout_ms); | 
|  |  | 
|  | // WaitForPredictedVSync and SleepUntil are blocking calls made on the post | 
|  | // thread that can be interrupted by a control thread. If interrupted, these | 
|  | // calls return kPostThreadInterrupted. | 
|  | int ReadWaitPPState(); | 
|  | pdx::Status<int64_t> WaitForPredictedVSync(); | 
|  | int SleepUntil(int64_t wakeup_timestamp); | 
|  |  | 
|  | // Initialize any newly connected displays, and set target_display_ to the | 
|  | // display we should render to. Returns true if target_display_ | 
|  | // changed. Called only from the post thread. | 
|  | bool UpdateTargetDisplay(); | 
|  |  | 
|  | // Reconfigures the layer stack if the display surfaces changed since the last | 
|  | // frame. Called only from the post thread. | 
|  | void UpdateLayerConfig(); | 
|  |  | 
|  | // Called on the post thread to create the Composer instance. | 
|  | void CreateComposer(); | 
|  |  | 
|  | // Called on the post thread when the post thread is resumed. | 
|  | void OnPostThreadResumed(); | 
|  | // Called on the post thread when the post thread is paused or quits. | 
|  | void OnPostThreadPaused(); | 
|  |  | 
|  | // Use post_thread_wait_ to wait for a specific condition, specified by pred. | 
|  | // timeout_sec < 0 means wait indefinitely, otherwise it specifies the timeout | 
|  | // in seconds. | 
|  | // The lock must be held when this function is called. | 
|  | // Returns true if the wait was interrupted because the post thread was asked | 
|  | // to quit. | 
|  | bool PostThreadCondWait(std::unique_lock<std::mutex>& lock, | 
|  | int timeout_sec, | 
|  | const std::function<bool()>& pred); | 
|  |  | 
|  | // Map the given shared memory buffer to our broadcast ring to track updates | 
|  | // to the config parameters. | 
|  | int MapConfigBuffer(IonBuffer& ion_buffer); | 
|  | void ConfigBufferDeleted(); | 
|  | // Poll for config udpates. | 
|  | void UpdateConfigBuffer(); | 
|  |  | 
|  | bool initialized_; | 
|  | bool is_standalone_device_; | 
|  |  | 
|  | std::unique_ptr<Hwc2::Composer> composer_; | 
|  | sp<ComposerCallback> composer_callback_; | 
|  | RequestDisplayCallback request_display_callback_; | 
|  |  | 
|  | DisplayParams primary_display_; | 
|  | std::optional<DisplayParams> external_display_; | 
|  | DisplayParams* target_display_ = &primary_display_; | 
|  |  | 
|  | // The list of surfaces we should draw. Set by the display service when | 
|  | // DirectSurfaces are added, removed, or change visibility. Written by the | 
|  | // message dispatch thread and read by the post thread. | 
|  | std::vector<std::shared_ptr<DirectDisplaySurface>> surfaces_; | 
|  | // Set to true by the dispatch thread whenever surfaces_ changes. Set to false | 
|  | // by the post thread when the new list of surfaces is processed. | 
|  | bool surfaces_changed_ = false; | 
|  |  | 
|  | std::vector<std::shared_ptr<DirectDisplaySurface>> current_surfaces_; | 
|  |  | 
|  | // Layer set for handling buffer flow into hardware composer layers. This | 
|  | // vector must be sorted by surface_id in ascending order. | 
|  | std::vector<Layer> layers_; | 
|  |  | 
|  | // Handler to hook vsync events outside of this class. | 
|  | VSyncCallback vsync_callback_; | 
|  |  | 
|  | // The layer posting thread. This thread wakes up a short time before vsync to | 
|  | // hand buffers to hardware composer. | 
|  | std::thread post_thread_; | 
|  |  | 
|  | // Post thread state machine and synchronization primitives. | 
|  | PostThreadStateType post_thread_state_{PostThreadState::Idle | | 
|  | PostThreadState::Suspended}; | 
|  | std::atomic<bool> post_thread_quiescent_{true}; | 
|  | bool post_thread_resumed_{false}; | 
|  | pdx::LocalHandle post_thread_event_fd_; | 
|  | std::mutex post_thread_mutex_; | 
|  | std::condition_variable post_thread_wait_; | 
|  | std::condition_variable post_thread_ready_; | 
|  |  | 
|  | // When boot is finished this will be set to true and the post thread will be | 
|  | // notified via post_thread_wait_. | 
|  | bool boot_finished_ = false; | 
|  |  | 
|  | // VSync sleep timerfd. | 
|  | pdx::LocalHandle vsync_sleep_timer_fd_; | 
|  |  | 
|  | // The timestamp of the last vsync. | 
|  | int64_t last_vsync_timestamp_ = 0; | 
|  |  | 
|  | // The number of vsync intervals to predict since the last vsync. | 
|  | int vsync_prediction_interval_ = 1; | 
|  |  | 
|  | // Vsync count since display on. | 
|  | uint32_t vsync_count_ = 0; | 
|  |  | 
|  | // Counter tracking the number of skipped frames. | 
|  | int frame_skip_count_ = 0; | 
|  |  | 
|  | // Fd array for tracking retire fences that are returned by hwc. This allows | 
|  | // us to detect when the display driver begins queuing frames. | 
|  | std::vector<pdx::LocalHandle> retire_fence_fds_; | 
|  |  | 
|  | // If we are publishing vsync data, we will put it here. | 
|  | std::unique_ptr<CPUMappedBroadcastRing<DvrVsyncRing>> vsync_ring_; | 
|  |  | 
|  | // Broadcast ring for receiving config data from the DisplayManager. | 
|  | DvrConfigRing shared_config_ring_; | 
|  | uint32_t shared_config_ring_sequence_{0}; | 
|  | // Config buffer for reading from the post thread. | 
|  | DvrConfig post_thread_config_; | 
|  | std::mutex shared_config_mutex_; | 
|  |  | 
|  | static constexpr int kPostThreadInterrupted = 1; | 
|  |  | 
|  | HardwareComposer(const HardwareComposer&) = delete; | 
|  | void operator=(const HardwareComposer&) = delete; | 
|  | }; | 
|  |  | 
|  | }  // namespace dvr | 
|  | }  // namespace android | 
|  |  | 
|  | #endif  // ANDROID_DVR_SERVICES_DISPLAYD_HARDWARE_COMPOSER_H_ |