|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_SURFACETEXTURECLIENT_H | 
|  | #define ANDROID_GUI_SURFACETEXTURECLIENT_H | 
|  |  | 
|  | #include <gui/ISurfaceTexture.h> | 
|  | #include <gui/SurfaceTexture.h> | 
|  | #include <gui/BufferQueue.h> | 
|  |  | 
|  | #include <ui/ANativeObjectBase.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/threads.h> | 
|  | #include <utils/KeyedVector.h> | 
|  |  | 
|  | struct ANativeWindow_Buffer; | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class Surface; | 
|  |  | 
|  | class SurfaceTextureClient | 
|  | : public ANativeObjectBase<ANativeWindow, SurfaceTextureClient, RefBase> | 
|  | { | 
|  | public: | 
|  |  | 
|  | SurfaceTextureClient(const sp<ISurfaceTexture>& surfaceTexture); | 
|  |  | 
|  | // SurfaceTextureClient is overloaded to assist in refactoring ST and BQ. | 
|  | // SurfaceTexture is no longer an ISurfaceTexture, so client code | 
|  | // calling the original constructor will fail. Thus this convenience method | 
|  | // passes in the surfaceTexture's bufferQueue to the init method. | 
|  | SurfaceTextureClient(const sp<SurfaceTexture>& surfaceTexture); | 
|  |  | 
|  | sp<ISurfaceTexture> getISurfaceTexture() const; | 
|  |  | 
|  | protected: | 
|  | SurfaceTextureClient(); | 
|  | virtual ~SurfaceTextureClient(); | 
|  | void setISurfaceTexture(const sp<ISurfaceTexture>& surfaceTexture); | 
|  |  | 
|  | private: | 
|  | // can't be copied | 
|  | SurfaceTextureClient& operator = (const SurfaceTextureClient& rhs); | 
|  | SurfaceTextureClient(const SurfaceTextureClient& rhs); | 
|  | void init(); | 
|  |  | 
|  | // ANativeWindow hooks | 
|  | static int hook_cancelBuffer(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer, int fenceFd); | 
|  | static int hook_dequeueBuffer(ANativeWindow* window, | 
|  | ANativeWindowBuffer** buffer, int* fenceFd); | 
|  | static int hook_perform(ANativeWindow* window, int operation, ...); | 
|  | static int hook_query(const ANativeWindow* window, int what, int* value); | 
|  | static int hook_queueBuffer(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer, int fenceFd); | 
|  | static int hook_setSwapInterval(ANativeWindow* window, int interval); | 
|  |  | 
|  | static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer); | 
|  | static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer** buffer); | 
|  | static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer); | 
|  | static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, | 
|  | ANativeWindowBuffer* buffer); | 
|  |  | 
|  | int dispatchConnect(va_list args); | 
|  | int dispatchDisconnect(va_list args); | 
|  | int dispatchSetBufferCount(va_list args); | 
|  | int dispatchSetBuffersGeometry(va_list args); | 
|  | int dispatchSetBuffersDimensions(va_list args); | 
|  | int dispatchSetBuffersUserDimensions(va_list args); | 
|  | int dispatchSetBuffersFormat(va_list args); | 
|  | int dispatchSetScalingMode(va_list args); | 
|  | int dispatchSetBuffersTransform(va_list args); | 
|  | int dispatchSetBuffersTimestamp(va_list args); | 
|  | int dispatchSetCrop(va_list args); | 
|  | int dispatchSetPostTransformCrop(va_list args); | 
|  | int dispatchSetUsage(va_list args); | 
|  | int dispatchLock(va_list args); | 
|  | int dispatchUnlockAndPost(va_list args); | 
|  |  | 
|  | protected: | 
|  | virtual int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd); | 
|  | virtual int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd); | 
|  | virtual int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd); | 
|  | virtual int perform(int operation, va_list args); | 
|  | virtual int query(int what, int* value) const; | 
|  | virtual int setSwapInterval(int interval); | 
|  |  | 
|  | virtual int lockBuffer_DEPRECATED(ANativeWindowBuffer* buffer); | 
|  |  | 
|  | virtual int connect(int api); | 
|  | virtual int disconnect(int api); | 
|  | virtual int setBufferCount(int bufferCount); | 
|  | virtual int setBuffersDimensions(int w, int h); | 
|  | virtual int setBuffersUserDimensions(int w, int h); | 
|  | virtual int setBuffersFormat(int format); | 
|  | virtual int setScalingMode(int mode); | 
|  | virtual int setBuffersTransform(int transform); | 
|  | virtual int setBuffersTimestamp(int64_t timestamp); | 
|  | virtual int setCrop(Rect const* rect); | 
|  | virtual int setUsage(uint32_t reqUsage); | 
|  | virtual int lock(ANativeWindow_Buffer* outBuffer, ARect* inOutDirtyBounds); | 
|  | virtual int unlockAndPost(); | 
|  |  | 
|  | enum { NUM_BUFFER_SLOTS = BufferQueue::NUM_BUFFER_SLOTS }; | 
|  | enum { DEFAULT_FORMAT = PIXEL_FORMAT_RGBA_8888 }; | 
|  |  | 
|  | private: | 
|  | void freeAllBuffers(); | 
|  | int getSlotFromBufferLocked(android_native_buffer_t* buffer) const; | 
|  |  | 
|  | struct BufferSlot { | 
|  | sp<GraphicBuffer> buffer; | 
|  | Region dirtyRegion; | 
|  | }; | 
|  |  | 
|  | // mSurfaceTexture is the interface to the surface texture server. All | 
|  | // operations on the surface texture client ultimately translate into | 
|  | // interactions with the server using this interface. | 
|  | sp<ISurfaceTexture> mSurfaceTexture; | 
|  |  | 
|  | // mSlots stores the buffers that have been allocated for each buffer slot. | 
|  | // It is initialized to null pointers, and gets filled in with the result of | 
|  | // ISurfaceTexture::requestBuffer when the client dequeues a buffer from a | 
|  | // slot that has not yet been used. The buffer allocated to a slot will also | 
|  | // be replaced if the requested buffer usage or geometry differs from that | 
|  | // of the buffer allocated to a slot. | 
|  | BufferSlot mSlots[NUM_BUFFER_SLOTS]; | 
|  |  | 
|  | // mReqWidth is the buffer width that will be requested at the next dequeue | 
|  | // operation. It is initialized to 1. | 
|  | uint32_t mReqWidth; | 
|  |  | 
|  | // mReqHeight is the buffer height that will be requested at the next | 
|  | // dequeue operation. It is initialized to 1. | 
|  | uint32_t mReqHeight; | 
|  |  | 
|  | // mReqFormat is the buffer pixel format that will be requested at the next | 
|  | // deuque operation. It is initialized to PIXEL_FORMAT_RGBA_8888. | 
|  | uint32_t mReqFormat; | 
|  |  | 
|  | // mReqUsage is the set of buffer usage flags that will be requested | 
|  | // at the next deuque operation. It is initialized to 0. | 
|  | uint32_t mReqUsage; | 
|  |  | 
|  | // mTimestamp is the timestamp that will be used for the next buffer queue | 
|  | // operation. It defaults to NATIVE_WINDOW_TIMESTAMP_AUTO, which means that | 
|  | // a timestamp is auto-generated when queueBuffer is called. | 
|  | int64_t mTimestamp; | 
|  |  | 
|  | // mCrop is the crop rectangle that will be used for the next buffer | 
|  | // that gets queued. It is set by calling setCrop. | 
|  | Rect mCrop; | 
|  |  | 
|  | // mScalingMode is the scaling mode that will be used for the next | 
|  | // buffers that get queued. It is set by calling setScalingMode. | 
|  | int mScalingMode; | 
|  |  | 
|  | // mTransform is the transform identifier that will be used for the next | 
|  | // buffer that gets queued. It is set by calling setTransform. | 
|  | uint32_t mTransform; | 
|  |  | 
|  | // mDefaultWidth is default width of the buffers, regardless of the | 
|  | // native_window_set_buffers_dimensions call. | 
|  | uint32_t mDefaultWidth; | 
|  |  | 
|  | // mDefaultHeight is default height of the buffers, regardless of the | 
|  | // native_window_set_buffers_dimensions call. | 
|  | uint32_t mDefaultHeight; | 
|  |  | 
|  | // mUserWidth, if non-zero, is an application-specified override | 
|  | // of mDefaultWidth.  This is lower priority than the width set by | 
|  | // native_window_set_buffers_dimensions. | 
|  | uint32_t mUserWidth; | 
|  |  | 
|  | // mUserHeight, if non-zero, is an application-specified override | 
|  | // of mDefaultHeight.  This is lower priority than the height set | 
|  | // by native_window_set_buffers_dimensions. | 
|  | uint32_t mUserHeight; | 
|  |  | 
|  | // mTransformHint is the transform probably applied to buffers of this | 
|  | // window. this is only a hint, actual transform may differ. | 
|  | uint32_t mTransformHint; | 
|  |  | 
|  | // mConsumerRunningBehind whether the consumer is running more than | 
|  | // one buffer behind the producer. | 
|  | mutable bool mConsumerRunningBehind; | 
|  |  | 
|  | // mMutex is the mutex used to prevent concurrent access to the member | 
|  | // variables of SurfaceTexture objects. It must be locked whenever the | 
|  | // member variables are accessed. | 
|  | mutable Mutex mMutex; | 
|  |  | 
|  | // must be used from the lock/unlock thread | 
|  | sp<GraphicBuffer>           mLockedBuffer; | 
|  | sp<GraphicBuffer>           mPostedBuffer; | 
|  | bool                        mConnectedToCpu; | 
|  |  | 
|  | // must be accessed from lock/unlock thread only | 
|  | Region mDirtyRegion; | 
|  | }; | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  | #endif  // ANDROID_GUI_SURFACETEXTURECLIENT_H |