|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_SURFACE_TEXTURE_GL_TO_GL_H | 
|  | #define ANDROID_SURFACE_TEXTURE_GL_TO_GL_H | 
|  |  | 
|  | #include "SurfaceTextureGL.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* | 
|  | * This test fixture is for testing GL -> GL texture streaming.  It creates an | 
|  | * EGLSurface and an EGLContext for the image producer to use. | 
|  | */ | 
|  | class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { | 
|  | protected: | 
|  | SurfaceTextureGLToGLTest(): | 
|  | mProducerEglSurface(EGL_NO_SURFACE), | 
|  | mProducerEglContext(EGL_NO_CONTEXT) { | 
|  | } | 
|  |  | 
|  | virtual void SetUp() { | 
|  | SurfaceTextureGLTest::SetUp(); | 
|  | } | 
|  |  | 
|  | void SetUpWindowAndContext() { | 
|  | mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, | 
|  | mANW.get(), NULL); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); | 
|  |  | 
|  | mProducerEglContext = eglCreateContext(mEglDisplay, mGlConfig, | 
|  | EGL_NO_CONTEXT, getContextAttribs()); | 
|  | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | if (mProducerEglContext != EGL_NO_CONTEXT) { | 
|  | eglDestroyContext(mEglDisplay, mProducerEglContext); | 
|  | } | 
|  | if (mProducerEglSurface != EGL_NO_SURFACE) { | 
|  | eglDestroySurface(mEglDisplay, mProducerEglSurface); | 
|  | } | 
|  | SurfaceTextureGLTest::TearDown(); | 
|  | } | 
|  |  | 
|  | EGLSurface mProducerEglSurface; | 
|  | EGLContext mProducerEglContext; | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif |