|  | /* | 
|  | * Copyright (C) 2012 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define LOG_TAG "BufferQueue" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  | //#define LOG_NDEBUG 0 | 
|  |  | 
|  | #define GL_GLEXT_PROTOTYPES | 
|  | #define EGL_EGLEXT_PROTOTYPES | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/ISurfaceComposer.h> | 
|  | #include <private/gui/ComposerService.h> | 
|  |  | 
|  | #include <utils/Log.h> | 
|  | #include <gui/SurfaceTexture.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | // Macros for including the BufferQueue name in log messages | 
|  | #define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) | 
|  | #define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) | 
|  | #define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) | 
|  | #define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) | 
|  | #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) | 
|  |  | 
|  | #define ATRACE_BUFFER_INDEX(index)                                            \ | 
|  | if (ATRACE_ENABLED()) {                                                   \ | 
|  | char ___traceBuf[1024];                                               \ | 
|  | snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \ | 
|  | (index));                                                     \ | 
|  | android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \ | 
|  | } | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // Get an ID that's unique within this process. | 
|  | static int32_t createProcessUniqueId() { | 
|  | static volatile int32_t globalCounter = 0; | 
|  | return android_atomic_inc(&globalCounter); | 
|  | } | 
|  |  | 
|  | static const char* scalingModeName(int scalingMode) { | 
|  | switch (scalingMode) { | 
|  | case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE"; | 
|  | case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW"; | 
|  | case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP"; | 
|  | default: return "Unknown"; | 
|  | } | 
|  | } | 
|  |  | 
|  | BufferQueue::BufferQueue(bool allowSynchronousMode, | 
|  | const sp<IGraphicBufferAlloc>& allocator) : | 
|  | mDefaultWidth(1), | 
|  | mDefaultHeight(1), | 
|  | mMaxAcquiredBufferCount(1), | 
|  | mDefaultMaxBufferCount(2), | 
|  | mOverrideMaxBufferCount(0), | 
|  | mSynchronousMode(false), | 
|  | mAllowSynchronousMode(allowSynchronousMode), | 
|  | mConnectedApi(NO_CONNECTED_API), | 
|  | mAbandoned(false), | 
|  | mFrameCounter(0), | 
|  | mBufferHasBeenQueued(false), | 
|  | mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888), | 
|  | mConsumerUsageBits(0), | 
|  | mTransformHint(0) | 
|  | { | 
|  | // Choose a name using the PID and a process-unique ID. | 
|  | mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); | 
|  |  | 
|  | ST_LOGV("BufferQueue"); | 
|  | if (allocator == NULL) { | 
|  | sp<ISurfaceComposer> composer(ComposerService::getComposerService()); | 
|  | mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); | 
|  | if (mGraphicBufferAlloc == 0) { | 
|  | ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()"); | 
|  | } | 
|  | } else { | 
|  | mGraphicBufferAlloc = allocator; | 
|  | } | 
|  | } | 
|  |  | 
|  | BufferQueue::~BufferQueue() { | 
|  | ST_LOGV("~BufferQueue"); | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) { | 
|  | if (count < 2 || count > NUM_BUFFER_SLOTS) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | mDefaultMaxBufferCount = count; | 
|  | mDequeueCondition.broadcast(); | 
|  |  | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | bool BufferQueue::isSynchronousMode() const { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | return mSynchronousMode; | 
|  | } | 
|  |  | 
|  | void BufferQueue::setConsumerName(const String8& name) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mConsumerName = name; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mDefaultBufferFormat = defaultFormat; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setConsumerUsageBits(uint32_t usage) { | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mConsumerUsageBits = usage; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setTransformHint(uint32_t hint) { | 
|  | ST_LOGV("setTransformHint: %02x", hint); | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mTransformHint = hint; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setBufferCount(int bufferCount) { | 
|  | ST_LOGV("setBufferCount: count=%d", bufferCount); | 
|  |  | 
|  | sp<ConsumerListener> listener; | 
|  | { | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("setBufferCount: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  | if (bufferCount > NUM_BUFFER_SLOTS) { | 
|  | ST_LOGE("setBufferCount: bufferCount larger than slots available"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // Error out if the user has dequeued buffers | 
|  | int maxBufferCount = getMaxBufferCountLocked(); | 
|  | for (int i=0 ; i<maxBufferCount; i++) { | 
|  | if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) { | 
|  | ST_LOGE("setBufferCount: client owns some buffers"); | 
|  | return -EINVAL; | 
|  | } | 
|  | } | 
|  |  | 
|  | const int minBufferSlots = getMinMaxBufferCountLocked(); | 
|  | if (bufferCount == 0) { | 
|  | mOverrideMaxBufferCount = 0; | 
|  | mDequeueCondition.broadcast(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | if (bufferCount < minBufferSlots) { | 
|  | ST_LOGE("setBufferCount: requested buffer count (%d) is less than " | 
|  | "minimum (%d)", bufferCount, minBufferSlots); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // here we're guaranteed that the client doesn't have dequeued buffers | 
|  | // and will release all of its buffer references. | 
|  | // | 
|  | // XXX: Should this use drainQueueAndFreeBuffersLocked instead? | 
|  | freeAllBuffersLocked(); | 
|  | mOverrideMaxBufferCount = bufferCount; | 
|  | mBufferHasBeenQueued = false; | 
|  | mDequeueCondition.broadcast(); | 
|  | listener = mConsumerListener; | 
|  | } // scope for lock | 
|  |  | 
|  | if (listener != NULL) { | 
|  | listener->onBuffersReleased(); | 
|  | } | 
|  |  | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | int BufferQueue::query(int what, int* outValue) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("query: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | int value; | 
|  | switch (what) { | 
|  | case NATIVE_WINDOW_WIDTH: | 
|  | value = mDefaultWidth; | 
|  | break; | 
|  | case NATIVE_WINDOW_HEIGHT: | 
|  | value = mDefaultHeight; | 
|  | break; | 
|  | case NATIVE_WINDOW_FORMAT: | 
|  | value = mDefaultBufferFormat; | 
|  | break; | 
|  | case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: | 
|  | value = getMinUndequeuedBufferCountLocked(); | 
|  | break; | 
|  | case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: | 
|  | value = (mQueue.size() >= 2); | 
|  | break; | 
|  | default: | 
|  | return BAD_VALUE; | 
|  | } | 
|  | outValue[0] = value; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) { | 
|  | ATRACE_CALL(); | 
|  | ST_LOGV("requestBuffer: slot=%d", slot); | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("requestBuffer: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  | int maxBufferCount = getMaxBufferCountLocked(); | 
|  | if (slot < 0 || maxBufferCount <= slot) { | 
|  | ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d", | 
|  | maxBufferCount, slot); | 
|  | return BAD_VALUE; | 
|  | } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) { | 
|  | // XXX: I vaguely recall there was some reason this can be valid, but | 
|  | // for the life of me I can't recall under what circumstances that's | 
|  | // the case. | 
|  | ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)", | 
|  | slot, mSlots[slot].mBufferState); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mSlots[slot].mRequestBufferCalled = true; | 
|  | *buf = mSlots[slot].mGraphicBuffer; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>& outFence, | 
|  | uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { | 
|  | ATRACE_CALL(); | 
|  | ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage); | 
|  |  | 
|  | if ((w && !h) || (!w && h)) { | 
|  | ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t returnFlags(OK); | 
|  | EGLDisplay dpy = EGL_NO_DISPLAY; | 
|  | EGLSyncKHR eglFence = EGL_NO_SYNC_KHR; | 
|  |  | 
|  | { // Scope for the lock | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (format == 0) { | 
|  | format = mDefaultBufferFormat; | 
|  | } | 
|  | // turn on usage bits the consumer requested | 
|  | usage |= mConsumerUsageBits; | 
|  |  | 
|  | int found = -1; | 
|  | int dequeuedCount = 0; | 
|  | bool tryAgain = true; | 
|  | while (tryAgain) { | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | const int maxBufferCount = getMaxBufferCountLocked(); | 
|  |  | 
|  | // Free up any buffers that are in slots beyond the max buffer | 
|  | // count. | 
|  | for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { | 
|  | assert(mSlots[i].mBufferState == BufferSlot::FREE); | 
|  | if (mSlots[i].mGraphicBuffer != NULL) { | 
|  | freeBufferLocked(i); | 
|  | returnFlags |= ISurfaceTexture::RELEASE_ALL_BUFFERS; | 
|  | } | 
|  | } | 
|  |  | 
|  | // look for a free buffer to give to the client | 
|  | found = INVALID_BUFFER_SLOT; | 
|  | dequeuedCount = 0; | 
|  | for (int i = 0; i < maxBufferCount; i++) { | 
|  | const int state = mSlots[i].mBufferState; | 
|  | if (state == BufferSlot::DEQUEUED) { | 
|  | dequeuedCount++; | 
|  | } | 
|  |  | 
|  | if (state == BufferSlot::FREE) { | 
|  | /* We return the oldest of the free buffers to avoid | 
|  | * stalling the producer if possible.  This is because | 
|  | * the consumer may still have pending reads of the | 
|  | * buffers in flight. | 
|  | */ | 
|  | if (found >= 0) { | 
|  | bool isOlder = mSlots[i].mFrameNumber < | 
|  | mSlots[found].mFrameNumber; | 
|  | if (isOlder) { | 
|  | found = i; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // clients are not allowed to dequeue more than one buffer | 
|  | // if they didn't set a buffer count. | 
|  | if (!mOverrideMaxBufferCount && dequeuedCount) { | 
|  | ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without " | 
|  | "setting the buffer count"); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | // See whether a buffer has been queued since the last | 
|  | // setBufferCount so we know whether to perform the min undequeued | 
|  | // buffers check below. | 
|  | if (mBufferHasBeenQueued) { | 
|  | // make sure the client is not trying to dequeue more buffers | 
|  | // than allowed. | 
|  | const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1); | 
|  | const int minUndequeuedCount = getMinUndequeuedBufferCountLocked(); | 
|  | if (newUndequeuedCount < minUndequeuedCount) { | 
|  | ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) " | 
|  | "exceeded (dequeued=%d undequeudCount=%d)", | 
|  | minUndequeuedCount, dequeuedCount, | 
|  | newUndequeuedCount); | 
|  | return -EBUSY; | 
|  | } | 
|  | } | 
|  |  | 
|  | // If no buffer is found, wait for a buffer to be released or for | 
|  | // the max buffer count to change. | 
|  | tryAgain = found == INVALID_BUFFER_SLOT; | 
|  | if (tryAgain) { | 
|  | mDequeueCondition.wait(mMutex); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | if (found == INVALID_BUFFER_SLOT) { | 
|  | // This should not happen. | 
|  | ST_LOGE("dequeueBuffer: no available buffer slots"); | 
|  | return -EBUSY; | 
|  | } | 
|  |  | 
|  | const int buf = found; | 
|  | *outBuf = found; | 
|  |  | 
|  | ATRACE_BUFFER_INDEX(buf); | 
|  |  | 
|  | const bool useDefaultSize = !w && !h; | 
|  | if (useDefaultSize) { | 
|  | // use the default size | 
|  | w = mDefaultWidth; | 
|  | h = mDefaultHeight; | 
|  | } | 
|  |  | 
|  | // buffer is now in DEQUEUED (but can also be current at the same time, | 
|  | // if we're in synchronous mode) | 
|  | mSlots[buf].mBufferState = BufferSlot::DEQUEUED; | 
|  |  | 
|  | const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer); | 
|  | if ((buffer == NULL) || | 
|  | (uint32_t(buffer->width)  != w) || | 
|  | (uint32_t(buffer->height) != h) || | 
|  | (uint32_t(buffer->format) != format) || | 
|  | ((uint32_t(buffer->usage) & usage) != usage)) | 
|  | { | 
|  | mSlots[buf].mAcquireCalled = false; | 
|  | mSlots[buf].mGraphicBuffer = NULL; | 
|  | mSlots[buf].mRequestBufferCalled = false; | 
|  | mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; | 
|  | mSlots[buf].mFence.clear(); | 
|  | mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; | 
|  |  | 
|  | returnFlags |= ISurfaceTexture::BUFFER_NEEDS_REALLOCATION; | 
|  | } | 
|  |  | 
|  | dpy = mSlots[buf].mEglDisplay; | 
|  | eglFence = mSlots[buf].mEglFence; | 
|  | outFence = mSlots[buf].mFence; | 
|  | mSlots[buf].mEglFence = EGL_NO_SYNC_KHR; | 
|  | mSlots[buf].mFence.clear(); | 
|  | }  // end lock scope | 
|  |  | 
|  | if (returnFlags & ISurfaceTexture::BUFFER_NEEDS_REALLOCATION) { | 
|  | status_t error; | 
|  | sp<GraphicBuffer> graphicBuffer( | 
|  | mGraphicBufferAlloc->createGraphicBuffer( | 
|  | w, h, format, usage, &error)); | 
|  | if (graphicBuffer == 0) { | 
|  | ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer " | 
|  | "failed"); | 
|  | return error; | 
|  | } | 
|  |  | 
|  | { // Scope for the lock | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("dequeueBuffer: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | mSlots[*outBuf].mGraphicBuffer = graphicBuffer; | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | if (eglFence != EGL_NO_SYNC_KHR) { | 
|  | EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000); | 
|  | // If something goes wrong, log the error, but return the buffer without | 
|  | // synchronizing access to it.  It's too late at this point to abort the | 
|  | // dequeue operation. | 
|  | if (result == EGL_FALSE) { | 
|  | ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError()); | 
|  | } else if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
|  | ST_LOGE("dequeueBuffer: timeout waiting for fence"); | 
|  | } | 
|  | eglDestroySyncKHR(dpy, eglFence); | 
|  | } | 
|  |  | 
|  | ST_LOGV("dequeueBuffer: returning slot=%d buf=%p flags=%#x", *outBuf, | 
|  | mSlots[*outBuf].mGraphicBuffer->handle, returnFlags); | 
|  |  | 
|  | return returnFlags; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setSynchronousMode(bool enabled) { | 
|  | ATRACE_CALL(); | 
|  | ST_LOGV("setSynchronousMode: enabled=%d", enabled); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("setSynchronousMode: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | status_t err = OK; | 
|  | if (!mAllowSynchronousMode && enabled) | 
|  | return err; | 
|  |  | 
|  | if (!enabled) { | 
|  | // going to asynchronous mode, drain the queue | 
|  | err = drainQueueLocked(); | 
|  | if (err != NO_ERROR) | 
|  | return err; | 
|  | } | 
|  |  | 
|  | if (mSynchronousMode != enabled) { | 
|  | // - if we're going to asynchronous mode, the queue is guaranteed to be | 
|  | // empty here | 
|  | // - if the client set the number of buffers, we're guaranteed that | 
|  | // we have at least 3 (because we don't allow less) | 
|  | mSynchronousMode = enabled; | 
|  | mDequeueCondition.broadcast(); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::queueBuffer(int buf, | 
|  | const QueueBufferInput& input, QueueBufferOutput* output) { | 
|  | ATRACE_CALL(); | 
|  | ATRACE_BUFFER_INDEX(buf); | 
|  |  | 
|  | Rect crop; | 
|  | uint32_t transform; | 
|  | int scalingMode; | 
|  | int64_t timestamp; | 
|  | sp<Fence> fence; | 
|  |  | 
|  | input.deflate(×tamp, &crop, &scalingMode, &transform, &fence); | 
|  |  | 
|  | ST_LOGV("queueBuffer: slot=%d time=%#llx crop=[%d,%d,%d,%d] tr=%#x " | 
|  | "scale=%s", | 
|  | buf, timestamp, crop.left, crop.top, crop.right, crop.bottom, | 
|  | transform, scalingModeName(scalingMode)); | 
|  |  | 
|  | sp<ConsumerListener> listener; | 
|  |  | 
|  | { // scope for the lock | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("queueBuffer: SurfaceTexture has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  | int maxBufferCount = getMaxBufferCountLocked(); | 
|  | if (buf < 0 || buf >= maxBufferCount) { | 
|  | ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d", | 
|  | maxBufferCount, buf); | 
|  | return -EINVAL; | 
|  | } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { | 
|  | ST_LOGE("queueBuffer: slot %d is not owned by the client " | 
|  | "(state=%d)", buf, mSlots[buf].mBufferState); | 
|  | return -EINVAL; | 
|  | } else if (!mSlots[buf].mRequestBufferCalled) { | 
|  | ST_LOGE("queueBuffer: slot %d was enqueued without requesting a " | 
|  | "buffer", buf); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer); | 
|  | Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); | 
|  | Rect croppedCrop; | 
|  | crop.intersect(bufferRect, &croppedCrop); | 
|  | if (croppedCrop != crop) { | 
|  | ST_LOGE("queueBuffer: crop rect is not contained within the " | 
|  | "buffer in slot %d", buf); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | if (mSynchronousMode) { | 
|  | // In synchronous mode we queue all buffers in a FIFO. | 
|  | mQueue.push_back(buf); | 
|  |  | 
|  | // Synchronous mode always signals that an additional frame should | 
|  | // be consumed. | 
|  | listener = mConsumerListener; | 
|  | } else { | 
|  | // In asynchronous mode we only keep the most recent buffer. | 
|  | if (mQueue.empty()) { | 
|  | mQueue.push_back(buf); | 
|  |  | 
|  | // Asynchronous mode only signals that a frame should be | 
|  | // consumed if no previous frame was pending. If a frame were | 
|  | // pending then the consumer would have already been notified. | 
|  | listener = mConsumerListener; | 
|  | } else { | 
|  | Fifo::iterator front(mQueue.begin()); | 
|  | // buffer currently queued is freed | 
|  | mSlots[*front].mBufferState = BufferSlot::FREE; | 
|  | // and we record the new buffer index in the queued list | 
|  | *front = buf; | 
|  | } | 
|  | } | 
|  |  | 
|  | mSlots[buf].mTimestamp = timestamp; | 
|  | mSlots[buf].mCrop = crop; | 
|  | mSlots[buf].mTransform = transform; | 
|  | mSlots[buf].mFence = fence; | 
|  |  | 
|  | switch (scalingMode) { | 
|  | case NATIVE_WINDOW_SCALING_MODE_FREEZE: | 
|  | case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: | 
|  | case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: | 
|  | break; | 
|  | default: | 
|  | ST_LOGE("unknown scaling mode: %d (ignoring)", scalingMode); | 
|  | scalingMode = mSlots[buf].mScalingMode; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mSlots[buf].mBufferState = BufferSlot::QUEUED; | 
|  | mSlots[buf].mScalingMode = scalingMode; | 
|  | mFrameCounter++; | 
|  | mSlots[buf].mFrameNumber = mFrameCounter; | 
|  |  | 
|  | mBufferHasBeenQueued = true; | 
|  | mDequeueCondition.broadcast(); | 
|  |  | 
|  | output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, | 
|  | mQueue.size()); | 
|  |  | 
|  | ATRACE_INT(mConsumerName.string(), mQueue.size()); | 
|  | } // scope for the lock | 
|  |  | 
|  | // call back without lock held | 
|  | if (listener != 0) { | 
|  | listener->onFrameAvailable(); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void BufferQueue::cancelBuffer(int buf, sp<Fence> fence) { | 
|  | ATRACE_CALL(); | 
|  | ST_LOGV("cancelBuffer: slot=%d", buf); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGW("cancelBuffer: BufferQueue has been abandoned!"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | int maxBufferCount = getMaxBufferCountLocked(); | 
|  | if (buf < 0 || buf >= maxBufferCount) { | 
|  | ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d", | 
|  | maxBufferCount, buf); | 
|  | return; | 
|  | } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) { | 
|  | ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)", | 
|  | buf, mSlots[buf].mBufferState); | 
|  | return; | 
|  | } | 
|  | mSlots[buf].mBufferState = BufferSlot::FREE; | 
|  | mSlots[buf].mFrameNumber = 0; | 
|  | mSlots[buf].mFence = fence; | 
|  | mDequeueCondition.broadcast(); | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::connect(int api, QueueBufferOutput* output) { | 
|  | ATRACE_CALL(); | 
|  | ST_LOGV("connect: api=%d", api); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("connect: BufferQueue has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | if (mConsumerListener == NULL) { | 
|  | ST_LOGE("connect: BufferQueue has no consumer!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | int err = NO_ERROR; | 
|  | switch (api) { | 
|  | case NATIVE_WINDOW_API_EGL: | 
|  | case NATIVE_WINDOW_API_CPU: | 
|  | case NATIVE_WINDOW_API_MEDIA: | 
|  | case NATIVE_WINDOW_API_CAMERA: | 
|  | if (mConnectedApi != NO_CONNECTED_API) { | 
|  | ST_LOGE("connect: already connected (cur=%d, req=%d)", | 
|  | mConnectedApi, api); | 
|  | err = -EINVAL; | 
|  | } else { | 
|  | mConnectedApi = api; | 
|  | output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, | 
|  | mQueue.size()); | 
|  | } | 
|  | break; | 
|  | default: | 
|  | err = -EINVAL; | 
|  | break; | 
|  | } | 
|  |  | 
|  | mBufferHasBeenQueued = false; | 
|  |  | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::disconnect(int api) { | 
|  | ATRACE_CALL(); | 
|  | ST_LOGV("disconnect: api=%d", api); | 
|  |  | 
|  | int err = NO_ERROR; | 
|  | sp<ConsumerListener> listener; | 
|  |  | 
|  | { // Scope for the lock | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | // it is not really an error to disconnect after the surface | 
|  | // has been abandoned, it should just be a no-op. | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | switch (api) { | 
|  | case NATIVE_WINDOW_API_EGL: | 
|  | case NATIVE_WINDOW_API_CPU: | 
|  | case NATIVE_WINDOW_API_MEDIA: | 
|  | case NATIVE_WINDOW_API_CAMERA: | 
|  | if (mConnectedApi == api) { | 
|  | drainQueueAndFreeBuffersLocked(); | 
|  | mConnectedApi = NO_CONNECTED_API; | 
|  | mDequeueCondition.broadcast(); | 
|  | listener = mConsumerListener; | 
|  | } else { | 
|  | ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)", | 
|  | mConnectedApi, api); | 
|  | err = -EINVAL; | 
|  | } | 
|  | break; | 
|  | default: | 
|  | ST_LOGE("disconnect: unknown API %d", api); | 
|  | err = -EINVAL; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (listener != NULL) { | 
|  | listener->onBuffersReleased(); | 
|  | } | 
|  |  | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void BufferQueue::dump(String8& result) const | 
|  | { | 
|  | char buffer[1024]; | 
|  | BufferQueue::dump(result, "", buffer, 1024); | 
|  | } | 
|  |  | 
|  | void BufferQueue::dump(String8& result, const char* prefix, | 
|  | char* buffer, size_t SIZE) const | 
|  | { | 
|  | Mutex::Autolock _l(mMutex); | 
|  |  | 
|  | String8 fifo; | 
|  | int fifoSize = 0; | 
|  | Fifo::const_iterator i(mQueue.begin()); | 
|  | while (i != mQueue.end()) { | 
|  | snprintf(buffer, SIZE, "%02d ", *i++); | 
|  | fifoSize++; | 
|  | fifo.append(buffer); | 
|  | } | 
|  |  | 
|  | int maxBufferCount = getMaxBufferCountLocked(); | 
|  |  | 
|  | snprintf(buffer, SIZE, | 
|  | "%s-BufferQueue maxBufferCount=%d, mSynchronousMode=%d, default-size=[%dx%d], " | 
|  | "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n", | 
|  | prefix, maxBufferCount, mSynchronousMode, mDefaultWidth, | 
|  | mDefaultHeight, mDefaultBufferFormat, mTransformHint, | 
|  | fifoSize, fifo.string()); | 
|  | result.append(buffer); | 
|  |  | 
|  |  | 
|  | struct { | 
|  | const char * operator()(int state) const { | 
|  | switch (state) { | 
|  | case BufferSlot::DEQUEUED: return "DEQUEUED"; | 
|  | case BufferSlot::QUEUED: return "QUEUED"; | 
|  | case BufferSlot::FREE: return "FREE"; | 
|  | case BufferSlot::ACQUIRED: return "ACQUIRED"; | 
|  | default: return "Unknown"; | 
|  | } | 
|  | } | 
|  | } stateName; | 
|  |  | 
|  | for (int i=0 ; i<maxBufferCount ; i++) { | 
|  | const BufferSlot& slot(mSlots[i]); | 
|  | snprintf(buffer, SIZE, | 
|  | "%s%s[%02d] " | 
|  | "state=%-8s, crop=[%d,%d,%d,%d], " | 
|  | "xform=0x%02x, time=%#llx, scale=%s", | 
|  | prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, | 
|  | stateName(slot.mBufferState), | 
|  | slot.mCrop.left, slot.mCrop.top, slot.mCrop.right, | 
|  | slot.mCrop.bottom, slot.mTransform, slot.mTimestamp, | 
|  | scalingModeName(slot.mScalingMode) | 
|  | ); | 
|  | result.append(buffer); | 
|  |  | 
|  | const sp<GraphicBuffer>& buf(slot.mGraphicBuffer); | 
|  | if (buf != NULL) { | 
|  | snprintf(buffer, SIZE, | 
|  | ", %p [%4ux%4u:%4u,%3X]", | 
|  | buf->handle, buf->width, buf->height, buf->stride, | 
|  | buf->format); | 
|  | result.append(buffer); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueue::freeBufferLocked(int slot) { | 
|  | ST_LOGV("freeBufferLocked: slot=%d", slot); | 
|  | mSlots[slot].mGraphicBuffer = 0; | 
|  | if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) { | 
|  | mSlots[slot].mNeedsCleanupOnRelease = true; | 
|  | } | 
|  | mSlots[slot].mBufferState = BufferSlot::FREE; | 
|  | mSlots[slot].mFrameNumber = 0; | 
|  | mSlots[slot].mAcquireCalled = false; | 
|  |  | 
|  | // destroy fence as BufferQueue now takes ownership | 
|  | if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) { | 
|  | eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence); | 
|  | mSlots[slot].mEglFence = EGL_NO_SYNC_KHR; | 
|  | } | 
|  | mSlots[slot].mFence.clear(); | 
|  | } | 
|  |  | 
|  | void BufferQueue::freeAllBuffersLocked() { | 
|  | ALOGW_IF(!mQueue.isEmpty(), | 
|  | "freeAllBuffersLocked called but mQueue is not empty"); | 
|  | mQueue.clear(); | 
|  | mBufferHasBeenQueued = false; | 
|  | for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | 
|  | freeBufferLocked(i); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::acquireBuffer(BufferItem *buffer) { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock _l(mMutex); | 
|  |  | 
|  | // Check that the consumer doesn't currently have the maximum number of | 
|  | // buffers acquired.  We allow the max buffer count to be exceeded by one | 
|  | // buffer, so that the consumer can successfully set up the newly acquired | 
|  | // buffer before releasing the old one. | 
|  | int numAcquiredBuffers = 0; | 
|  | for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | 
|  | if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) { | 
|  | numAcquiredBuffers++; | 
|  | } | 
|  | } | 
|  | if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) { | 
|  | ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)", | 
|  | numAcquiredBuffers, mMaxAcquiredBufferCount); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // check if queue is empty | 
|  | // In asynchronous mode the list is guaranteed to be one buffer | 
|  | // deep, while in synchronous mode we use the oldest buffer. | 
|  | if (!mQueue.empty()) { | 
|  | Fifo::iterator front(mQueue.begin()); | 
|  | int buf = *front; | 
|  |  | 
|  | ATRACE_BUFFER_INDEX(buf); | 
|  |  | 
|  | if (mSlots[buf].mAcquireCalled) { | 
|  | buffer->mGraphicBuffer = NULL; | 
|  | } else { | 
|  | buffer->mGraphicBuffer = mSlots[buf].mGraphicBuffer; | 
|  | } | 
|  | buffer->mCrop = mSlots[buf].mCrop; | 
|  | buffer->mTransform = mSlots[buf].mTransform; | 
|  | buffer->mScalingMode = mSlots[buf].mScalingMode; | 
|  | buffer->mFrameNumber = mSlots[buf].mFrameNumber; | 
|  | buffer->mTimestamp = mSlots[buf].mTimestamp; | 
|  | buffer->mBuf = buf; | 
|  | buffer->mFence = mSlots[buf].mFence; | 
|  |  | 
|  | mSlots[buf].mAcquireCalled = true; | 
|  | mSlots[buf].mNeedsCleanupOnRelease = false; | 
|  | mSlots[buf].mBufferState = BufferSlot::ACQUIRED; | 
|  | mSlots[buf].mFence.clear(); | 
|  |  | 
|  | mQueue.erase(front); | 
|  | mDequeueCondition.broadcast(); | 
|  |  | 
|  | ATRACE_INT(mConsumerName.string(), mQueue.size()); | 
|  | } else { | 
|  | return NO_BUFFER_AVAILABLE; | 
|  | } | 
|  |  | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::releaseBuffer(int buf, EGLDisplay display, | 
|  | EGLSyncKHR eglFence, const sp<Fence>& fence) { | 
|  | ATRACE_CALL(); | 
|  | ATRACE_BUFFER_INDEX(buf); | 
|  |  | 
|  | Mutex::Autolock _l(mMutex); | 
|  |  | 
|  | if (buf == INVALID_BUFFER_SLOT) { | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | mSlots[buf].mEglDisplay = display; | 
|  | mSlots[buf].mEglFence = eglFence; | 
|  | mSlots[buf].mFence = fence; | 
|  |  | 
|  | // The buffer can now only be released if its in the acquired state | 
|  | if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) { | 
|  | mSlots[buf].mBufferState = BufferSlot::FREE; | 
|  | } else if (mSlots[buf].mNeedsCleanupOnRelease) { | 
|  | ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState); | 
|  | mSlots[buf].mNeedsCleanupOnRelease = false; | 
|  | return STALE_BUFFER_SLOT; | 
|  | } else { | 
|  | ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | mDequeueCondition.broadcast(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::consumerConnect(const sp<ConsumerListener>& consumerListener) { | 
|  | ST_LOGV("consumerConnect"); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("consumerConnect: BufferQueue has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | mConsumerListener = consumerListener; | 
|  |  | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::consumerDisconnect() { | 
|  | ST_LOGV("consumerDisconnect"); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mConsumerListener == NULL) { | 
|  | ST_LOGE("consumerDisconnect: No consumer is connected!"); | 
|  | return -EINVAL; | 
|  | } | 
|  |  | 
|  | mAbandoned = true; | 
|  | mConsumerListener = NULL; | 
|  | mQueue.clear(); | 
|  | freeAllBuffersLocked(); | 
|  | mDequeueCondition.broadcast(); | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) { | 
|  | ST_LOGV("getReleasedBuffers"); | 
|  | Mutex::Autolock lock(mMutex); | 
|  |  | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | uint32_t mask = 0; | 
|  | for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | 
|  | if (!mSlots[i].mAcquireCalled) { | 
|  | mask |= 1 << i; | 
|  | } | 
|  | } | 
|  | *slotMask = mask; | 
|  |  | 
|  | ST_LOGV("getReleasedBuffers: returning mask %#x", mask); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) | 
|  | { | 
|  | ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h); | 
|  | if (!w || !h) { | 
|  | ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)", | 
|  | w, h); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mMutex); | 
|  | mDefaultWidth = w; | 
|  | mDefaultHeight = h; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock lock(mMutex); | 
|  | return setDefaultMaxBufferCountLocked(bufferCount); | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock lock(mMutex); | 
|  | if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) { | 
|  | ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d", | 
|  | maxAcquiredBuffers); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (mConnectedApi != NO_CONNECTED_API) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | mMaxAcquiredBufferCount = maxAcquiredBuffers; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void BufferQueue::freeAllBuffersExceptHeadLocked() { | 
|  | int head = -1; | 
|  | if (!mQueue.empty()) { | 
|  | Fifo::iterator front(mQueue.begin()); | 
|  | head = *front; | 
|  | } | 
|  | mBufferHasBeenQueued = false; | 
|  | for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | 
|  | if (i != head) { | 
|  | freeBufferLocked(i); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::drainQueueLocked() { | 
|  | while (mSynchronousMode && !mQueue.isEmpty()) { | 
|  | mDequeueCondition.wait(mMutex); | 
|  | if (mAbandoned) { | 
|  | ST_LOGE("drainQueueLocked: BufferQueue has been abandoned!"); | 
|  | return NO_INIT; | 
|  | } | 
|  | if (mConnectedApi == NO_CONNECTED_API) { | 
|  | ST_LOGE("drainQueueLocked: BufferQueue is not connected!"); | 
|  | return NO_INIT; | 
|  | } | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferQueue::drainQueueAndFreeBuffersLocked() { | 
|  | status_t err = drainQueueLocked(); | 
|  | if (err == NO_ERROR) { | 
|  | if (mSynchronousMode) { | 
|  | freeAllBuffersLocked(); | 
|  | } else { | 
|  | freeAllBuffersExceptHeadLocked(); | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | int BufferQueue::getMinMaxBufferCountLocked() const { | 
|  | return getMinUndequeuedBufferCountLocked() + 1; | 
|  | } | 
|  |  | 
|  | int BufferQueue::getMinUndequeuedBufferCountLocked() const { | 
|  | return mSynchronousMode ? mMaxAcquiredBufferCount : | 
|  | mMaxAcquiredBufferCount + 1; | 
|  | } | 
|  |  | 
|  | int BufferQueue::getMaxBufferCountLocked() const { | 
|  | int minMaxBufferCount = getMinMaxBufferCountLocked(); | 
|  |  | 
|  | int maxBufferCount = mDefaultMaxBufferCount; | 
|  | if (maxBufferCount < minMaxBufferCount) { | 
|  | maxBufferCount = minMaxBufferCount; | 
|  | } | 
|  | if (mOverrideMaxBufferCount != 0) { | 
|  | assert(mOverrideMaxBufferCount >= minMaxBufferCount); | 
|  | maxBufferCount = mOverrideMaxBufferCount; | 
|  | } | 
|  |  | 
|  | // Any buffers that are dequeued by the producer or sitting in the queue | 
|  | // waiting to be consumed need to have their slots preserved.  Such | 
|  | // buffers will temporarily keep the max buffer count up until the slots | 
|  | // no longer need to be preserved. | 
|  | for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) { | 
|  | BufferSlot::BufferState state = mSlots[i].mBufferState; | 
|  | if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) { | 
|  | maxBufferCount = i + 1; | 
|  | } | 
|  | } | 
|  |  | 
|  | return maxBufferCount; | 
|  | } | 
|  |  | 
|  | BufferQueue::ProxyConsumerListener::ProxyConsumerListener( | 
|  | const wp<BufferQueue::ConsumerListener>& consumerListener): | 
|  | mConsumerListener(consumerListener) {} | 
|  |  | 
|  | BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {} | 
|  |  | 
|  | void BufferQueue::ProxyConsumerListener::onFrameAvailable() { | 
|  | sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote()); | 
|  | if (listener != NULL) { | 
|  | listener->onFrameAvailable(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferQueue::ProxyConsumerListener::onBuffersReleased() { | 
|  | sp<BufferQueue::ConsumerListener> listener(mConsumerListener.promote()); | 
|  | if (listener != NULL) { | 
|  | listener->onBuffersReleased(); | 
|  | } | 
|  | } | 
|  |  | 
|  | }; // namespace android |