| /* | 
 | ** Copyright 2006, The Android Open Source Project | 
 | ** | 
 | ** Licensed under the Apache License, Version 2.0 (the "License"); | 
 | ** you may not use this file except in compliance with the License. | 
 | ** You may obtain a copy of the License at | 
 | ** | 
 | **     http://www.apache.org/licenses/LICENSE-2.0 | 
 | ** | 
 | ** Unless required by applicable law or agreed to in writing, software | 
 | ** distributed under the License is distributed on an "AS IS" BASIS, | 
 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | ** See the License for the specific language governing permissions and | 
 | ** limitations under the License. | 
 | */ | 
 |  | 
 | #include <stdlib.h> | 
 | #include <stdio.h> | 
 |  | 
 | #include "context.h" | 
 | #include "fp.h" | 
 | #include "state.h" | 
 | #include "matrix.h" | 
 | #include "vertex.h" | 
 | #include "light.h" | 
 | #include "primitives.h" | 
 | #include "texture.h" | 
 | #include "BufferObjectManager.h" | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | #define VC_CACHE_STATISTICS     0 | 
 | #define VC_CACHE_TYPE_NONE      0 | 
 | #define VC_CACHE_TYPE_INDEXED   1 | 
 | #define VC_CACHE_TYPE_LRU       2 | 
 | #define VC_CACHE_TYPE           VC_CACHE_TYPE_INDEXED | 
 |  | 
 | #if VC_CACHE_STATISTICS | 
 | #include <utils/Timers.h> | 
 | #endif | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | namespace android { | 
 |  | 
 | static void validate_arrays(ogles_context_t* c, GLenum mode); | 
 |  | 
 | static void compileElements__generic(ogles_context_t*, | 
 |         vertex_t*, GLint, GLsizei); | 
 | static void compileElement__generic(ogles_context_t*, | 
 |         vertex_t*, GLint); | 
 |  | 
 | static void drawPrimitivesPoints(ogles_context_t*, GLint, GLsizei); | 
 | static void drawPrimitivesLineStrip(ogles_context_t*, GLint, GLsizei); | 
 | static void drawPrimitivesLineLoop(ogles_context_t*, GLint, GLsizei); | 
 | static void drawPrimitivesLines(ogles_context_t*, GLint, GLsizei); | 
 | static void drawPrimitivesTriangleStrip(ogles_context_t*, GLint, GLsizei); | 
 | static void drawPrimitivesTriangleFan(ogles_context_t*, GLint, GLsizei); | 
 | static void drawPrimitivesTriangles(ogles_context_t*, GLint, GLsizei); | 
 |  | 
 | static void drawIndexedPrimitivesPoints(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 | static void drawIndexedPrimitivesLineStrip(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 | static void drawIndexedPrimitivesLineLoop(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 | static void drawIndexedPrimitivesLines(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 | static void drawIndexedPrimitivesTriangleStrip(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 | static void drawIndexedPrimitivesTriangleFan(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 | static void drawIndexedPrimitivesTriangles(ogles_context_t*, | 
 |         GLsizei, const GLvoid*); | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | typedef void (*arrays_prims_fct_t)(ogles_context_t*, GLint, GLsizei); | 
 | static const arrays_prims_fct_t drawArraysPrims[] = { | 
 |     drawPrimitivesPoints, | 
 |     drawPrimitivesLines, | 
 |     drawPrimitivesLineLoop, | 
 |     drawPrimitivesLineStrip, | 
 |     drawPrimitivesTriangles, | 
 |     drawPrimitivesTriangleStrip, | 
 |     drawPrimitivesTriangleFan | 
 | }; | 
 |  | 
 | typedef void (*elements_prims_fct_t)(ogles_context_t*, GLsizei, const GLvoid*); | 
 | static const elements_prims_fct_t drawElementsPrims[] = { | 
 |     drawIndexedPrimitivesPoints, | 
 |     drawIndexedPrimitivesLines, | 
 |     drawIndexedPrimitivesLineLoop, | 
 |     drawIndexedPrimitivesLineStrip, | 
 |     drawIndexedPrimitivesTriangles, | 
 |     drawIndexedPrimitivesTriangleStrip, | 
 |     drawIndexedPrimitivesTriangleFan | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #endif | 
 |  | 
 | void ogles_init_array(ogles_context_t* c) | 
 | { | 
 |     c->arrays.vertex.size = 4; | 
 |     c->arrays.vertex.type = GL_FLOAT; | 
 |     c->arrays.color.size = 4; | 
 |     c->arrays.color.type = GL_FLOAT; | 
 |     c->arrays.normal.size = 4; | 
 |     c->arrays.normal.type = GL_FLOAT; | 
 |     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 |         c->arrays.texture[i].size = 4; | 
 |         c->arrays.texture[i].type = GL_FLOAT; | 
 |     } | 
 |     c->vc.init(); | 
 |  | 
 |     if (!c->vc.vBuffer) { | 
 |         // this could have failed | 
 |         ogles_error(c, GL_OUT_OF_MEMORY); | 
 |     } | 
 | } | 
 |  | 
 | void ogles_uninit_array(ogles_context_t* c) | 
 | { | 
 |     c->vc.uninit(); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark Array fetchers | 
 | #endif | 
 |  | 
 | static void currentColor(ogles_context_t* c, GLfixed* v, const GLvoid*) { | 
 |     memcpy(v, c->current.color.v, sizeof(vec4_t)); | 
 | } | 
 | static void currentNormal(ogles_context_t* c, GLfixed* v, const GLvoid*) { | 
 |     memcpy(v, c->currentNormal.v, sizeof(vec3_t)); | 
 | } | 
 | static void currentTexCoord(ogles_context_t* c, GLfixed* v, const GLvoid*) { | 
 |     memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t)); | 
 | } | 
 |  | 
 |  | 
 | static void fetchNop(ogles_context_t*, GLfixed*, const GLvoid*) { | 
 | } | 
 | static void fetch2b(ogles_context_t*, GLfixed* v, const GLbyte* p) { | 
 |     v[0] = gglIntToFixed(p[0]); | 
 |     v[1] = gglIntToFixed(p[1]); | 
 | } | 
 | static void fetch2s(ogles_context_t*, GLfixed* v, const GLshort* p) { | 
 |     v[0] = gglIntToFixed(p[0]); | 
 |     v[1] = gglIntToFixed(p[1]); | 
 | } | 
 | static void fetch2x(ogles_context_t*, GLfixed* v, const GLfixed* p) { | 
 |     memcpy(v, p, 2*sizeof(GLfixed)); | 
 | } | 
 | static void fetch2f(ogles_context_t*, GLfixed* v, const GLfloat* p) { | 
 |     v[0] = gglFloatToFixed(p[0]); | 
 |     v[1] = gglFloatToFixed(p[1]); | 
 | } | 
 | static void fetch3b(ogles_context_t*, GLfixed* v, const GLbyte* p) { | 
 |     v[0] = gglIntToFixed(p[0]); | 
 |     v[1] = gglIntToFixed(p[1]); | 
 |     v[2] = gglIntToFixed(p[2]); | 
 | } | 
 | static void fetch3s(ogles_context_t*, GLfixed* v, const GLshort* p) { | 
 |     v[0] = gglIntToFixed(p[0]); | 
 |     v[1] = gglIntToFixed(p[1]); | 
 |     v[2] = gglIntToFixed(p[2]); | 
 | } | 
 | static void fetch3x(ogles_context_t*, GLfixed* v, const GLfixed* p) { | 
 |     memcpy(v, p, 3*sizeof(GLfixed)); | 
 | } | 
 | static void fetch3f(ogles_context_t*, GLfixed* v, const GLfloat* p) { | 
 |     v[0] = gglFloatToFixed(p[0]); | 
 |     v[1] = gglFloatToFixed(p[1]); | 
 |     v[2] = gglFloatToFixed(p[2]); | 
 | } | 
 | static void fetch4b(ogles_context_t*, GLfixed* v, const GLbyte* p) { | 
 |     v[0] = gglIntToFixed(p[0]); | 
 |     v[1] = gglIntToFixed(p[1]); | 
 |     v[2] = gglIntToFixed(p[2]); | 
 |     v[3] = gglIntToFixed(p[3]); | 
 | } | 
 | static void fetch4s(ogles_context_t*, GLfixed* v, const GLshort* p) { | 
 |     v[0] = gglIntToFixed(p[0]); | 
 |     v[1] = gglIntToFixed(p[1]); | 
 |     v[2] = gglIntToFixed(p[2]); | 
 |     v[3] = gglIntToFixed(p[3]); | 
 | } | 
 | static void fetch4x(ogles_context_t*, GLfixed* v, const GLfixed* p) { | 
 |     memcpy(v, p, 4*sizeof(GLfixed)); | 
 | } | 
 | static void fetch4f(ogles_context_t*, GLfixed* v, const GLfloat* p) { | 
 |     v[0] = gglFloatToFixed(p[0]); | 
 |     v[1] = gglFloatToFixed(p[1]); | 
 |     v[2] = gglFloatToFixed(p[2]); | 
 |     v[3] = gglFloatToFixed(p[3]); | 
 | } | 
 | static void fetchExpand4ub(ogles_context_t*, GLfixed* v, const GLubyte* p) { | 
 |     v[0] = GGL_UB_TO_X(p[0]); | 
 |     v[1] = GGL_UB_TO_X(p[1]); | 
 |     v[2] = GGL_UB_TO_X(p[2]); | 
 |     v[3] = GGL_UB_TO_X(p[3]); | 
 | } | 
 | static void fetchClamp4x(ogles_context_t*, GLfixed* v, const GLfixed* p) { | 
 |     v[0] = gglClampx(p[0]); | 
 |     v[1] = gglClampx(p[1]); | 
 |     v[2] = gglClampx(p[2]); | 
 |     v[3] = gglClampx(p[3]); | 
 | } | 
 | static void fetchClamp4f(ogles_context_t*, GLfixed* v, const GLfloat* p) { | 
 |     v[0] = gglClampx(gglFloatToFixed(p[0])); | 
 |     v[1] = gglClampx(gglFloatToFixed(p[1])); | 
 |     v[2] = gglClampx(gglFloatToFixed(p[2])); | 
 |     v[3] = gglClampx(gglFloatToFixed(p[3])); | 
 | } | 
 | static void fetchExpand3ub(ogles_context_t*, GLfixed* v, const GLubyte* p) { | 
 |     v[0] = GGL_UB_TO_X(p[0]); | 
 |     v[1] = GGL_UB_TO_X(p[1]); | 
 |     v[2] = GGL_UB_TO_X(p[2]); | 
 |     v[3] = 0x10000; | 
 | } | 
 | static void fetchClamp3x(ogles_context_t*, GLfixed* v, const GLfixed* p) { | 
 |     v[0] = gglClampx(p[0]); | 
 |     v[1] = gglClampx(p[1]); | 
 |     v[2] = gglClampx(p[2]); | 
 |     v[3] = 0x10000; | 
 | } | 
 | static void fetchClamp3f(ogles_context_t*, GLfixed* v, const GLfloat* p) { | 
 |     v[0] = gglClampx(gglFloatToFixed(p[0])); | 
 |     v[1] = gglClampx(gglFloatToFixed(p[1])); | 
 |     v[2] = gglClampx(gglFloatToFixed(p[2])); | 
 |     v[3] = 0x10000; | 
 | } | 
 | static void fetchExpand3b(ogles_context_t*, GLfixed* v, const GLbyte* p) { | 
 |     v[0] = GGL_B_TO_X(p[0]); | 
 |     v[1] = GGL_B_TO_X(p[1]); | 
 |     v[2] = GGL_B_TO_X(p[2]); | 
 | } | 
 | static void fetchExpand3s(ogles_context_t*, GLfixed* v, const GLshort* p) { | 
 |     v[0] = GGL_S_TO_X(p[0]); | 
 |     v[1] = GGL_S_TO_X(p[1]); | 
 |     v[2] = GGL_S_TO_X(p[2]); | 
 | } | 
 |  | 
 | typedef array_t::fetcher_t fn_t; | 
 |  | 
 | static const fn_t color_fct[2][16] = { // size={3,4}, type={ub,f,x} | 
 |     { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0, | 
 |          (fn_t)fetch3f, 0, 0, 0, 0, 0, | 
 |          (fn_t)fetch3x }, | 
 |     { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0, | 
 |          (fn_t)fetch4f, 0, 0, 0, 0, 0, | 
 |          (fn_t)fetch4x }, | 
 | }; | 
 | static const fn_t color_clamp_fct[2][16] = { // size={3,4}, type={ub,f,x} | 
 |     { 0, (fn_t)fetchExpand3ub, 0, 0, 0, 0, | 
 |          (fn_t)fetchClamp3f, 0, 0, 0, 0, 0, | 
 |          (fn_t)fetchClamp3x }, | 
 |     { 0, (fn_t)fetchExpand4ub, 0, 0, 0, 0, | 
 |          (fn_t)fetchClamp4f, 0, 0, 0, 0, 0, | 
 |          (fn_t)fetchClamp4x }, | 
 | }; | 
 | static const fn_t normal_fct[1][16] = { // size={3}, type={b,s,f,x} | 
 |     { (fn_t)fetchExpand3b, 0, | 
 |       (fn_t)fetchExpand3s, 0, 0, 0, | 
 |       (fn_t)fetch3f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch3x }, | 
 | }; | 
 | static const fn_t vertex_fct[3][16] = { // size={2,3,4}, type={b,s,f,x} | 
 |     { (fn_t)fetch2b, 0, | 
 |       (fn_t)fetch2s, 0, 0, 0, | 
 |       (fn_t)fetch2f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch3x }, | 
 |     { (fn_t)fetch3b, 0, | 
 |       (fn_t)fetch3s, 0, 0, 0, | 
 |       (fn_t)fetch3f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch3x }, | 
 |     { (fn_t)fetch4b, 0, | 
 |       (fn_t)fetch4s, 0, 0, 0, | 
 |       (fn_t)fetch4f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch4x } | 
 | }; | 
 | static const fn_t texture_fct[3][16] = { // size={2,3,4}, type={b,s,f,x} | 
 |     { (fn_t)fetch2b, 0, | 
 |       (fn_t)fetch2s, 0, 0, 0, | 
 |       (fn_t)fetch2f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch2x }, | 
 |     { (fn_t)fetch3b, 0, | 
 |       (fn_t)fetch3s, 0, 0, 0, | 
 |       (fn_t)fetch3f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch3x }, | 
 |     { (fn_t)fetch4b, 0, | 
 |       (fn_t)fetch4s, 0, 0, 0, | 
 |       (fn_t)fetch4f, 0, 0, 0, 0, 0, | 
 |       (fn_t)fetch4x } | 
 | }; | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark array_t | 
 | #endif | 
 |  | 
 | void array_t::init( | 
 |         GLint size, GLenum type, GLsizei stride, | 
 |         const GLvoid *pointer, const buffer_t* bo, GLsizei count) | 
 | { | 
 |     if (!stride) { | 
 |         stride = size; | 
 |         switch (type) { | 
 |         case GL_SHORT: | 
 |         case GL_UNSIGNED_SHORT: | 
 |             stride *= 2; | 
 |             break; | 
 |         case GL_FLOAT: | 
 |         case GL_FIXED: | 
 |             stride *= 4; | 
 |             break; | 
 |         } | 
 |     } | 
 |     this->size = size; | 
 |     this->type = type; | 
 |     this->stride = stride; | 
 |     this->pointer = pointer; | 
 |     this->bo = bo; | 
 |     this->bounds = count; | 
 | } | 
 |  | 
 | inline void array_t::resolve() | 
 | { | 
 |     physical_pointer = (bo) ? (bo->data + uintptr_t(pointer)) : pointer; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark vertex_cache_t | 
 | #endif | 
 |  | 
 | void vertex_cache_t::init() | 
 | { | 
 |     // make sure the size of vertex_t allows cache-line alignment | 
 |     CTA<(sizeof(vertex_t) & 0x1F) == 0> assertAlignedSize; | 
 |     (void)assertAlignedSize; // suppress unused warning. | 
 |  | 
 |     const int align = 32; | 
 |     const size_t s = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE; | 
 |     const size_t size = s*sizeof(vertex_t) + align; | 
 |     base = malloc(size); | 
 |     if (base) { | 
 |         memset(base, 0, size); | 
 |         vBuffer = (vertex_t*)((size_t(base) + align - 1) & ~(align-1)); | 
 |         vCache = vBuffer + VERTEX_BUFFER_SIZE; | 
 |         sequence = 0; | 
 |     } | 
 | } | 
 |  | 
 | void vertex_cache_t::uninit() | 
 | { | 
 |     free(base); | 
 |     base = vBuffer = vCache = 0; | 
 | } | 
 |  | 
 | void vertex_cache_t::clear() | 
 | { | 
 | #if VC_CACHE_STATISTICS | 
 |     startTime = systemTime(SYSTEM_TIME_THREAD); | 
 |     total = 0; | 
 |     misses = 0; | 
 | #endif | 
 |  | 
 | #if VC_CACHE_TYPE == VC_CACHE_TYPE_LRU | 
 |     vertex_t* v = vBuffer; | 
 |     size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE; | 
 |     do { | 
 |         v->mru = 0; | 
 |         v++; | 
 |     } while (--count); | 
 | #endif | 
 |  | 
 |     sequence += INDEX_SEQ; | 
 |     if (sequence >= 0x80000000LU) { | 
 |         sequence = INDEX_SEQ; | 
 |         vertex_t* v = vBuffer; | 
 |         size_t count = VERTEX_BUFFER_SIZE + VERTEX_CACHE_SIZE; | 
 |         do { | 
 |             v->index = 0; | 
 |             v++; | 
 |         } while (--count); | 
 |     } | 
 | } | 
 |  | 
 | #if VC_CACHE_STATISTICS | 
 | void vertex_cache_t::dump_stats(GLenum mode) | 
 | { | 
 |     nsecs_t time = systemTime(SYSTEM_TIME_THREAD) - startTime; | 
 |     uint32_t hits = total - misses; | 
 |     uint32_t prim_count; | 
 |     switch (mode) { | 
 |     case GL_POINTS:             prim_count = total;         break; | 
 |     case GL_LINE_STRIP:         prim_count = total - 1;     break; | 
 |     case GL_LINE_LOOP:          prim_count = total - 1;     break; | 
 |     case GL_LINES:              prim_count = total / 2;     break; | 
 |     case GL_TRIANGLE_STRIP:     prim_count = total - 2;     break; | 
 |     case GL_TRIANGLE_FAN:       prim_count = total - 2;     break; | 
 |     case GL_TRIANGLES:          prim_count = total / 3;     break; | 
 |     default:    return; | 
 |     } | 
 |     printf( "total=%5u, hits=%5u, miss=%5u, hitrate=%3u%%," | 
 |             " prims=%5u, time=%6u us, prims/s=%d, v/t=%f\n", | 
 |             total, hits, misses, (hits*100)/total, | 
 |             prim_count, int(ns2us(time)), int(prim_count*float(seconds(1))/time), | 
 |             float(misses) / prim_count); | 
 | } | 
 | #else | 
 | void vertex_cache_t::dump_stats(GLenum /*mode*/) | 
 | { | 
 | } | 
 | #endif | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #endif | 
 |  | 
 | static __attribute__((noinline)) | 
 | void enableDisableClientState(ogles_context_t* c, GLenum array, bool enable) | 
 | { | 
 |     const int tmu = c->arrays.activeTexture; | 
 |     array_t* a; | 
 |     switch (array) { | 
 |     case GL_COLOR_ARRAY:            a = &c->arrays.color;           break; | 
 |     case GL_NORMAL_ARRAY:           a = &c->arrays.normal;          break; | 
 |     case GL_TEXTURE_COORD_ARRAY:    a = &c->arrays.texture[tmu];    break; | 
 |     case GL_VERTEX_ARRAY:           a = &c->arrays.vertex;          break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     a->enable = enable ? GL_TRUE : GL_FALSE; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark Vertex Cache | 
 | #endif | 
 |  | 
 | static __attribute__((noinline)) | 
 | vertex_t* cache_vertex(ogles_context_t* c, vertex_t* v, uint32_t index) | 
 | { | 
 |     #if VC_CACHE_STATISTICS | 
 |         c->vc.misses++; | 
 |     #endif | 
 |     if (ggl_unlikely(v->locked)) { | 
 |         // we're just looking for an entry in the cache that is not locked. | 
 |         // and we know that there cannot be more than 2 locked entries | 
 |         // because a triangle needs at most 3 vertices. | 
 |         // We never use the first and second entries because they might be in | 
 |         // use by the striper or faner. Any other entry will do as long as | 
 |         // it's not locked. | 
 |         // We compute directly the index of a "free" entry from the locked | 
 |         // state of v[2] and v[3]. | 
 |         v = c->vc.vBuffer + 2; | 
 |         v += v[0].locked | (v[1].locked<<1); | 
 |     } | 
 |     // note: compileElement clears v->flags | 
 |     c->arrays.compileElement(c, v, index); | 
 |     v->locked = 1; | 
 |     return v; | 
 | } | 
 |  | 
 | static __attribute__((noinline)) | 
 | vertex_t* fetch_vertex(ogles_context_t* c, size_t index) | 
 | { | 
 |     index |= c->vc.sequence; | 
 |  | 
 | #if VC_CACHE_TYPE == VC_CACHE_TYPE_INDEXED | 
 |  | 
 |     vertex_t* const v = c->vc.vCache + | 
 |             (index & (vertex_cache_t::VERTEX_CACHE_SIZE-1)); | 
 |  | 
 |     if (ggl_likely(v->index == index)) { | 
 |         v->locked = 1; | 
 |         return v; | 
 |     } | 
 |     return cache_vertex(c, v, index); | 
 |  | 
 | #elif VC_CACHE_TYPE == VC_CACHE_TYPE_LRU | 
 |  | 
 |     vertex_t* v = c->vc.vCache + | 
 |             (index & ((vertex_cache_t::VERTEX_CACHE_SIZE-1)>>1))*2; | 
 |  | 
 |     // always record LRU in v[0] | 
 |     if (ggl_likely(v[0].index == index)) { | 
 |         v[0].locked = 1; | 
 |         v[0].mru = 0; | 
 |         return &v[0]; | 
 |     } | 
 |  | 
 |     if (ggl_likely(v[1].index == index)) { | 
 |         v[1].locked = 1; | 
 |         v[0].mru = 1; | 
 |         return &v[1]; | 
 |     } | 
 |  | 
 |     const int lru = 1 - v[0].mru; | 
 |     v[0].mru = lru; | 
 |     return cache_vertex(c, &v[lru], index); | 
 |  | 
 | #elif VC_CACHE_TYPE == VC_CACHE_TYPE_NONE | 
 |  | 
 |     // just for debugging... | 
 |     vertex_t* v = c->vc.vBuffer + 2; | 
 |     return cache_vertex(c, v, index); | 
 |  | 
 | #endif | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark Primitive Assembly | 
 | #endif | 
 |  | 
 | void drawPrimitivesPoints(ogles_context_t* c, GLint first, GLsizei count) | 
 | { | 
 |     if (ggl_unlikely(count < 1)) | 
 |         return; | 
 |  | 
 |     // vertex cache size must be multiple of 1 | 
 |     const GLsizei vcs = | 
 |             (vertex_cache_t::VERTEX_BUFFER_SIZE + | 
 |              vertex_cache_t::VERTEX_CACHE_SIZE); | 
 |     do { | 
 |         vertex_t* v = c->vc.vBuffer; | 
 |         GLsizei num = count > vcs ? vcs : count; | 
 |         c->arrays.cull = vertex_t::CLIP_ALL; | 
 |         c->arrays.compileElements(c, v, first, num); | 
 |         first += num; | 
 |         count -= num; | 
 |         if (!c->arrays.cull) { | 
 |             // quick/trivial reject of the whole batch | 
 |             do { | 
 |                 const uint32_t cc = v[0].flags; | 
 |                 if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                     c->prims.renderPoint(c, v); | 
 |                 v++; | 
 |                 num--; | 
 |             } while (num); | 
 |         } | 
 |     } while (count); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void drawPrimitivesLineStrip(ogles_context_t* c, GLint first, GLsizei count) | 
 | { | 
 |     if (ggl_unlikely(count < 2)) | 
 |         return; | 
 |  | 
 |     vertex_t *v, *v0, *v1; | 
 |     c->arrays.cull = vertex_t::CLIP_ALL; | 
 |     c->arrays.compileElement(c, c->vc.vBuffer, first); | 
 |     first += 1; | 
 |     count -= 1; | 
 |  | 
 |     // vertex cache size must be multiple of 1 | 
 |     const GLsizei vcs = | 
 |         (vertex_cache_t::VERTEX_BUFFER_SIZE + | 
 |          vertex_cache_t::VERTEX_CACHE_SIZE - 1); | 
 |     do { | 
 |         v0 = c->vc.vBuffer + 0; | 
 |         v  = c->vc.vBuffer + 1; | 
 |         GLsizei num = count > vcs ? vcs : count; | 
 |         c->arrays.compileElements(c, v, first, num); | 
 |         first += num; | 
 |         count -= num; | 
 |         if (!c->arrays.cull) { | 
 |             // quick/trivial reject of the whole batch | 
 |             do { | 
 |                 v1 = v++; | 
 |                 const uint32_t cc = v0->flags & v1->flags; | 
 |                 if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                     c->prims.renderLine(c, v0, v1); | 
 |                 v0 = v1; | 
 |                 num--; | 
 |             } while (num); | 
 |         } | 
 |         // copy back the last processed vertex | 
 |         c->vc.vBuffer[0] = *v0; | 
 |         c->arrays.cull = v0->flags & vertex_t::CLIP_ALL; | 
 |     } while (count); | 
 | } | 
 |  | 
 | void drawPrimitivesLineLoop(ogles_context_t* c, GLint first, GLsizei count) | 
 | { | 
 |     if (ggl_unlikely(count < 2)) | 
 |         return; | 
 |     drawPrimitivesLineStrip(c, first, count); | 
 |     if (ggl_likely(count >= 3)) { | 
 |         vertex_t* v0 = c->vc.vBuffer; | 
 |         vertex_t* v1 = c->vc.vBuffer + 1; | 
 |         c->arrays.compileElement(c, v1, first); | 
 |         const uint32_t cc = v0->flags & v1->flags; | 
 |         if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |             c->prims.renderLine(c, v0, v1); | 
 |     } | 
 | } | 
 |  | 
 | void drawPrimitivesLines(ogles_context_t* c, GLint first, GLsizei count) | 
 | { | 
 |     if (ggl_unlikely(count < 2)) | 
 |         return; | 
 |  | 
 |     // vertex cache size must be multiple of 2 | 
 |     const GLsizei vcs = | 
 |         ((vertex_cache_t::VERTEX_BUFFER_SIZE + | 
 |         vertex_cache_t::VERTEX_CACHE_SIZE) / 2) * 2; | 
 |     do { | 
 |         vertex_t* v = c->vc.vBuffer; | 
 |         GLsizei num = count > vcs ? vcs : count; | 
 |         c->arrays.cull = vertex_t::CLIP_ALL; | 
 |         c->arrays.compileElements(c, v, first, num); | 
 |         first += num; | 
 |         count -= num; | 
 |         if (!c->arrays.cull) { | 
 |             // quick/trivial reject of the whole batch | 
 |             num -= 2; | 
 |             do { | 
 |                 const uint32_t cc = v[0].flags & v[1].flags; | 
 |                 if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                     c->prims.renderLine(c, v, v+1); | 
 |                 v += 2; | 
 |                 num -= 2; | 
 |             } while (num >= 0); | 
 |         } | 
 |     } while (count >= 2); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void drawPrimitivesTriangleFanOrStrip(ogles_context_t* c, | 
 |         GLint first, GLsizei count, int winding) | 
 | { | 
 |     // winding == 2 : fan | 
 |     // winding == 1 : strip | 
 |  | 
 |     if (ggl_unlikely(count < 3)) | 
 |         return; | 
 |  | 
 |     vertex_t *v, *v0, *v1, *v2; | 
 |     c->arrays.cull = vertex_t::CLIP_ALL; | 
 |     c->arrays.compileElements(c, c->vc.vBuffer, first, 2); | 
 |     first += 2; | 
 |     count -= 2; | 
 |  | 
 |     // vertex cache size must be multiple of 2. This is extremely important | 
 |     // because it allows us to preserve the same winding when the whole | 
 |     // batch is culled. We also need 2 extra vertices in the array, because | 
 |     // we always keep the two first ones. | 
 |     const GLsizei vcs = | 
 |         ((vertex_cache_t::VERTEX_BUFFER_SIZE + | 
 |           vertex_cache_t::VERTEX_CACHE_SIZE - 2) / 2) * 2; | 
 |     do { | 
 |         v0 = c->vc.vBuffer + 0; | 
 |         v1 = c->vc.vBuffer + 1; | 
 |         v  = c->vc.vBuffer + 2; | 
 |         GLsizei num = count > vcs ? vcs : count; | 
 |         c->arrays.compileElements(c, v, first, num); | 
 |         first += num; | 
 |         count -= num; | 
 |         if (!c->arrays.cull) { | 
 |             // quick/trivial reject of the whole batch | 
 |             do { | 
 |                 v2 = v++; | 
 |                 const uint32_t cc = v0->flags & v1->flags & v2->flags; | 
 |                 if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                     c->prims.renderTriangle(c, v0, v1, v2); | 
 |                 swap(((winding^=1) ? v1 : v0), v2); | 
 |                 num--; | 
 |             } while (num); | 
 |         } | 
 |         if (count) { | 
 |             v0 = c->vc.vBuffer + 2 + vcs - 2; | 
 |             v1 = c->vc.vBuffer + 2 + vcs - 1; | 
 |             if ((winding&2) == 0) { | 
 |                 // for strips copy back the two last compiled vertices | 
 |                 c->vc.vBuffer[0] = *v0; | 
 |             } | 
 |             c->vc.vBuffer[1] = *v1; | 
 |             c->arrays.cull = v0->flags & v1->flags & vertex_t::CLIP_ALL; | 
 |         } | 
 |     } while (count > 0); | 
 | } | 
 |  | 
 | void drawPrimitivesTriangleStrip(ogles_context_t* c, | 
 |         GLint first, GLsizei count) { | 
 |     drawPrimitivesTriangleFanOrStrip(c, first, count, 1); | 
 | } | 
 |  | 
 | void drawPrimitivesTriangleFan(ogles_context_t* c, | 
 |         GLint first, GLsizei count) { | 
 |     drawPrimitivesTriangleFanOrStrip(c, first, count, 2); | 
 | } | 
 |  | 
 | void drawPrimitivesTriangles(ogles_context_t* c, GLint first, GLsizei count) | 
 | { | 
 |     if (ggl_unlikely(count < 3)) | 
 |         return; | 
 |  | 
 |     // vertex cache size must be multiple of 3 | 
 |     const GLsizei vcs = | 
 |         ((vertex_cache_t::VERTEX_BUFFER_SIZE + | 
 |         vertex_cache_t::VERTEX_CACHE_SIZE) / 3) * 3; | 
 |     do { | 
 |         vertex_t* v = c->vc.vBuffer; | 
 |         GLsizei num = count > vcs ? vcs : count; | 
 |         c->arrays.cull = vertex_t::CLIP_ALL; | 
 |         c->arrays.compileElements(c, v, first, num); | 
 |         first += num; | 
 |         count -= num; | 
 |         if (!c->arrays.cull) { | 
 |             // quick/trivial reject of the whole batch | 
 |             num -= 3; | 
 |             do { | 
 |                 const uint32_t cc = v[0].flags & v[1].flags & v[2].flags; | 
 |                 if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                     c->prims.renderTriangle(c, v, v+1, v+2); | 
 |                 v += 3; | 
 |                 num -= 3; | 
 |             } while (num >= 0); | 
 |         } | 
 |     } while (count >= 3); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #endif | 
 |  | 
 | // this looks goofy, but gcc does a great job with this... | 
 | static inline unsigned int read_index(int type, const GLvoid*& p) { | 
 |     unsigned int r; | 
 |     if (type) { | 
 |         r = *(const GLubyte*)p; | 
 |         p = (const GLubyte*)p + 1; | 
 |     } else { | 
 |         r = *(const GLushort*)p; | 
 |         p = (const GLushort*)p + 1; | 
 |     } | 
 |     return r; | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void drawIndexedPrimitivesPoints(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) | 
 | { | 
 |     if (ggl_unlikely(count < 1)) | 
 |         return; | 
 |     const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); | 
 |     do { | 
 |         vertex_t * v = fetch_vertex(c, read_index(type, indices)); | 
 |         if (ggl_likely(!(v->flags & vertex_t::CLIP_ALL))) | 
 |             c->prims.renderPoint(c, v); | 
 |         v->locked = 0; | 
 |         count--; | 
 |     } while(count); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void drawIndexedPrimitivesLineStrip(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) | 
 | { | 
 |     if (ggl_unlikely(count < 2)) | 
 |         return; | 
 |  | 
 |     vertex_t * const v = c->vc.vBuffer; | 
 |     vertex_t* v0 = v; | 
 |     vertex_t* v1; | 
 |  | 
 |     const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); | 
 |     c->arrays.compileElement(c, v0, read_index(type, indices)); | 
 |     count -= 1; | 
 |     do { | 
 |         v1 = fetch_vertex(c, read_index(type, indices)); | 
 |         const uint32_t cc = v0->flags & v1->flags; | 
 |         if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |             c->prims.renderLine(c, v0, v1); | 
 |         v0->locked = 0; | 
 |         v0 = v1; | 
 |         count--; | 
 |     } while (count); | 
 |     v1->locked = 0; | 
 | } | 
 |  | 
 | void drawIndexedPrimitivesLineLoop(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) | 
 | { | 
 |     if (ggl_unlikely(count <= 2)) { | 
 |         drawIndexedPrimitivesLines(c, count, indices); | 
 |         return; | 
 |     } | 
 |  | 
 |     vertex_t * const v = c->vc.vBuffer; | 
 |     vertex_t* v0 = v; | 
 |     vertex_t* v1; | 
 |  | 
 |     const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); | 
 |     c->arrays.compileElement(c, v0, read_index(type, indices)); | 
 |     count -= 1; | 
 |     do { | 
 |         v1 = fetch_vertex(c, read_index(type, indices)); | 
 |         const uint32_t cc = v0->flags & v1->flags; | 
 |         if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |             c->prims.renderLine(c, v0, v1); | 
 |         v0->locked = 0; | 
 |         v0 = v1; | 
 |         count--; | 
 |     } while (count); | 
 |     v1->locked = 0; | 
 |  | 
 |     v1 = c->vc.vBuffer; | 
 |     const uint32_t cc = v0->flags & v1->flags; | 
 |     if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |         c->prims.renderLine(c, v0, v1); | 
 | } | 
 |  | 
 | void drawIndexedPrimitivesLines(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) | 
 | { | 
 |     if (ggl_unlikely(count < 2)) | 
 |         return; | 
 |  | 
 |     count -= 2; | 
 |     const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); | 
 |     do { | 
 |         vertex_t* const v0 = fetch_vertex(c, read_index(type, indices)); | 
 |         vertex_t* const v1 = fetch_vertex(c, read_index(type, indices)); | 
 |         const uint32_t cc = v0->flags & v1->flags; | 
 |         if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |             c->prims.renderLine(c, v0, v1); | 
 |         v0->locked = 0; | 
 |         v1->locked = 0; | 
 |         count -= 2; | 
 |     } while (count >= 0); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | static void drawIndexedPrimitivesTriangleFanOrStrip(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices, int winding) | 
 | { | 
 |     // winding == 2 : fan | 
 |     // winding == 1 : strip | 
 |  | 
 |     if (ggl_unlikely(count < 3)) | 
 |         return; | 
 |  | 
 |     vertex_t * const v = c->vc.vBuffer; | 
 |     vertex_t* v0 = v; | 
 |     vertex_t* v1 = v+1; | 
 |     vertex_t* v2; | 
 |  | 
 |     const int type = (c->arrays.indicesType == GL_UNSIGNED_BYTE); | 
 |     c->arrays.compileElement(c, v0, read_index(type, indices)); | 
 |     c->arrays.compileElement(c, v1, read_index(type, indices)); | 
 |     count -= 2; | 
 |  | 
 |     // note: GCC 4.1.1 here makes a prety interesting optimization | 
 |     // where it duplicates the loop below based on c->arrays.indicesType | 
 |  | 
 |     do { | 
 |         v2 = fetch_vertex(c, read_index(type, indices)); | 
 |         const uint32_t cc = v0->flags & v1->flags & v2->flags; | 
 |         if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |             c->prims.renderTriangle(c, v0, v1, v2); | 
 |         vertex_t* & consumed = ((winding^=1) ? v1 : v0); | 
 |         consumed->locked = 0; | 
 |         consumed = v2; | 
 |         count--; | 
 |     } while (count); | 
 |     v0->locked = v1->locked = 0; | 
 |     v2->locked = 0; | 
 | } | 
 |  | 
 | void drawIndexedPrimitivesTriangleStrip(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) { | 
 |     drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 1); | 
 | } | 
 |  | 
 | void drawIndexedPrimitivesTriangleFan(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) { | 
 |     drawIndexedPrimitivesTriangleFanOrStrip(c, count, indices, 2); | 
 | } | 
 |  | 
 | void drawIndexedPrimitivesTriangles(ogles_context_t* c, | 
 |         GLsizei count, const GLvoid *indices) | 
 | { | 
 |     if (ggl_unlikely(count < 3)) | 
 |         return; | 
 |  | 
 |     count -= 3; | 
 |     if (ggl_likely(c->arrays.indicesType == GL_UNSIGNED_SHORT)) { | 
 |         // This case is probably our most common case... | 
 |         uint16_t const * p = (uint16_t const *)indices; | 
 |         do { | 
 |             vertex_t* const v0 = fetch_vertex(c, *p++); | 
 |             vertex_t* const v1 = fetch_vertex(c, *p++); | 
 |             vertex_t* const v2 = fetch_vertex(c, *p++); | 
 |             const uint32_t cc = v0->flags & v1->flags & v2->flags; | 
 |             if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                 c->prims.renderTriangle(c, v0, v1, v2); | 
 |             v0->locked = 0; | 
 |             v1->locked = 0; | 
 |             v2->locked = 0; | 
 |             count -= 3; | 
 |         } while (count >= 0); | 
 |     } else { | 
 |         uint8_t const * p = (uint8_t const *)indices; | 
 |         do { | 
 |             vertex_t* const v0 = fetch_vertex(c, *p++); | 
 |             vertex_t* const v1 = fetch_vertex(c, *p++); | 
 |             vertex_t* const v2 = fetch_vertex(c, *p++); | 
 |             const uint32_t cc = v0->flags & v1->flags & v2->flags; | 
 |             if (ggl_likely(!(cc & vertex_t::CLIP_ALL))) | 
 |                 c->prims.renderTriangle(c, v0, v1, v2); | 
 |             v0->locked = 0; | 
 |             v1->locked = 0; | 
 |             v2->locked = 0; | 
 |             count -= 3; | 
 |         } while (count >= 0); | 
 |     } | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark Array compilers | 
 | #endif | 
 |  | 
 | void compileElement__generic(ogles_context_t* c, | 
 |         vertex_t* v, GLint first) | 
 | { | 
 |     v->flags = 0; | 
 |     v->index = first; | 
 |     first &= vertex_cache_t::INDEX_MASK; | 
 |     const GLubyte* vp = c->arrays.vertex.element(first); | 
 |     v->obj.z = 0; | 
 |     v->obj.w = 0x10000; | 
 |     c->arrays.vertex.fetch(c, v->obj.v, vp); | 
 |     c->arrays.mvp_transform(&c->transforms.mvp, &v->clip, &v->obj); | 
 |     c->arrays.perspective(c, v); | 
 | } | 
 |  | 
 | void compileElements__generic(ogles_context_t* c, | 
 |         vertex_t* v, GLint first, GLsizei count) | 
 | { | 
 |     const GLubyte* vp = c->arrays.vertex.element( | 
 |             first & vertex_cache_t::INDEX_MASK); | 
 |     const size_t stride = c->arrays.vertex.stride; | 
 |     transform_t const* const mvp = &c->transforms.mvp; | 
 |     do { | 
 |         v->flags = 0; | 
 |         v->index = first++; | 
 |         v->obj.z = 0; | 
 |         v->obj.w = 0x10000; | 
 |         c->arrays.vertex.fetch(c, v->obj.v, vp); | 
 |         c->arrays.mvp_transform(mvp, &v->clip, &v->obj); | 
 |         c->arrays.perspective(c, v); | 
 |         vp += stride; | 
 |         v++; | 
 |     } while (--count); | 
 | } | 
 |  | 
 | /* | 
 | void compileElements__3x_full(ogles_context_t* c, | 
 |         vertex_t* v, GLint first, GLsizei count) | 
 | { | 
 |     const GLfixed* vp = (const GLfixed*)c->arrays.vertex.element(first); | 
 |     const size_t stride = c->arrays.vertex.stride / 4; | 
 | //    const GLfixed* const& m = c->transforms.mvp.matrix.m; | 
 |  | 
 |     GLfixed m[16]; | 
 |     memcpy(&m, c->transforms.mvp.matrix.m, sizeof(m)); | 
 |  | 
 |     do { | 
 |         const GLfixed rx = vp[0]; | 
 |         const GLfixed ry = vp[1]; | 
 |         const GLfixed rz = vp[2]; | 
 |         vp += stride; | 
 |         v->index = first++; | 
 |         v->clip.x = mla3a(rx, m[ 0], ry, m[ 4], rz, m[ 8], m[12]); | 
 |         v->clip.y = mla3a(rx, m[ 1], ry, m[ 5], rz, m[ 9], m[13]); | 
 |         v->clip.z = mla3a(rx, m[ 2], ry, m[ 6], rz, m[10], m[14]); | 
 |         v->clip.w = mla3a(rx, m[ 3], ry, m[ 7], rz, m[11], m[15]); | 
 |  | 
 |         const GLfixed w = v->clip.w; | 
 |         uint32_t clip = 0; | 
 |         if (v->clip.x < -w)   clip |= vertex_t::CLIP_L; | 
 |         if (v->clip.x >  w)   clip |= vertex_t::CLIP_R; | 
 |         if (v->clip.y < -w)   clip |= vertex_t::CLIP_B; | 
 |         if (v->clip.y >  w)   clip |= vertex_t::CLIP_T; | 
 |         if (v->clip.z < -w)   clip |= vertex_t::CLIP_N; | 
 |         if (v->clip.z >  w)   clip |= vertex_t::CLIP_F; | 
 |         v->flags = clip; | 
 |         c->arrays.cull &= clip; | 
 |  | 
 |         //c->arrays.perspective(c, v); | 
 |         v++; | 
 |     } while (--count); | 
 | } | 
 | */ | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark clippers | 
 | #endif | 
 |  | 
 | static void clipVec4(vec4_t& nv, | 
 |         GLfixed t, const vec4_t& s, const vec4_t& p) | 
 | { | 
 |     for (int i=0; i<4 ; i++) | 
 |         nv.v[i] = gglMulAddx(t, s.v[i] - p.v[i], p.v[i], 28); | 
 | } | 
 |  | 
 | static void clipVertex(ogles_context_t* c, vertex_t* nv, | 
 |         GLfixed t, const vertex_t* s, const vertex_t* p) | 
 | { | 
 |     clipVec4(nv->clip, t, s->clip, p->clip); | 
 |     nv->fog = gglMulAddx(t, s->fog - p->fog, p->fog, 28); | 
 |     ogles_vertex_project(c, nv); | 
 |     nv->flags |=  vertex_t::LIT | vertex_t::EYE | vertex_t::TT; | 
 |     nv->flags &= ~vertex_t::CLIP_ALL; | 
 | } | 
 |  | 
 | static void clipVertexC(ogles_context_t* c, vertex_t* nv, | 
 |         GLfixed t, const vertex_t* s, const vertex_t* p) | 
 | { | 
 |     clipVec4(nv->color, t, s->color, p->color); | 
 |     clipVertex(c, nv, t, s, p); | 
 | } | 
 |  | 
 | static void clipVertexT(ogles_context_t* c, vertex_t* nv, | 
 |         GLfixed t, const vertex_t* s, const vertex_t* p) | 
 | { | 
 |     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 |         if (c->rasterizer.state.texture[i].enable) | 
 |             clipVec4(nv->texture[i], t, s->texture[i], p->texture[i]); | 
 |     } | 
 |     clipVertex(c, nv, t, s, p); | 
 | } | 
 |  | 
 | static void clipVertexAll(ogles_context_t* c, vertex_t* nv, | 
 |         GLfixed t, const vertex_t* s, const vertex_t* p) | 
 | { | 
 |     clipVec4(nv->color, t, s->color, p->color); | 
 |     clipVertexT(c, nv, t, s, p); | 
 | } | 
 |  | 
 | static void clipEye(ogles_context_t* c, vertex_t* nv, | 
 |         GLfixed t, const vertex_t* s, const vertex_t* p) | 
 | { | 
 |     nv->clear(); | 
 |     c->arrays.clipVertex(c, nv, t, p, s); | 
 |     clipVec4(nv->eye, t, s->eye, p->eye); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | #if 0 | 
 | #pragma mark - | 
 | #endif | 
 |  | 
 | void validate_arrays(ogles_context_t* c, GLenum mode) | 
 | { | 
 |     uint32_t enables = c->rasterizer.state.enables; | 
 |  | 
 |     // Perspective correction is not need if Ortho transform, but | 
 |     // the user can still provide the w coordinate manually, so we can't | 
 |     // automatically turn it off (in fact we could when the 4th coordinate | 
 |     // is not spcified in the vertex array). | 
 |     // W interpolation is never needed for points. | 
 |     GLboolean perspective = | 
 |         c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); | 
 |     c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); | 
 |  | 
 |     // set anti-aliasing | 
 |     GLboolean smooth = GL_FALSE; | 
 |     switch (mode) { | 
 |     case GL_POINTS: | 
 |         smooth = c->point.smooth; | 
 |         break; | 
 |     case GL_LINES: | 
 |     case GL_LINE_LOOP: | 
 |     case GL_LINE_STRIP: | 
 |         smooth = c->line.smooth; | 
 |         break; | 
 |     } | 
 |     if (((enables & GGL_ENABLE_AA)?1:0) != smooth) | 
 |         c->rasterizer.procs.enableDisable(c, GGL_AA, smooth); | 
 |  | 
 |     // set the shade model for this primitive | 
 |     c->rasterizer.procs.shadeModel(c, | 
 |             (mode == GL_POINTS) ? GL_FLAT : c->lighting.shadeModel); | 
 |  | 
 |     // compute all the matrices we'll need... | 
 |     uint32_t want = | 
 |             transform_state_t::MVP | | 
 |             transform_state_t::VIEWPORT; | 
 |     if (c->lighting.enable) { // needs normal transforms and eye coords | 
 |         want |= transform_state_t::MVUI; | 
 |         want |= transform_state_t::MODELVIEW; | 
 |     } | 
 |     if (enables & GGL_ENABLE_TMUS) { // needs texture transforms | 
 |         want |= transform_state_t::TEXTURE; | 
 |     } | 
 |     if (c->clipPlanes.enable || (enables & GGL_ENABLE_FOG)) { | 
 |         want |= transform_state_t::MODELVIEW; // needs eye coords | 
 |     } | 
 |     ogles_validate_transform(c, want); | 
 |  | 
 |     // textures... | 
 |     if (enables & GGL_ENABLE_TMUS) | 
 |         ogles_validate_texture(c); | 
 |  | 
 |     // vertex compilers | 
 |     c->arrays.compileElement = compileElement__generic; | 
 |     c->arrays.compileElements = compileElements__generic; | 
 |  | 
 |     // vertex transform | 
 |     c->arrays.mvp_transform = | 
 |         c->transforms.mvp.pointv[c->arrays.vertex.size - 2]; | 
 |  | 
 |     c->arrays.mv_transform = | 
 |         c->transforms.modelview.transform.pointv[c->arrays.vertex.size - 2]; | 
 |  | 
 |     /* | 
 |      * *********************************************************************** | 
 |      *  pick fetchers | 
 |      * *********************************************************************** | 
 |      */ | 
 |  | 
 |     array_machine_t& am = c->arrays; | 
 |     am.vertex.fetch = fetchNop; | 
 |     am.normal.fetch = currentNormal; | 
 |     am.color.fetch = currentColor; | 
 |  | 
 |     if (am.vertex.enable) { | 
 |         am.vertex.resolve(); | 
 |         if (am.vertex.bo || am.vertex.pointer) { | 
 |             am.vertex.fetch = vertex_fct[am.vertex.size-2][am.vertex.type & 0xF]; | 
 |         } | 
 |     } | 
 |  | 
 |     if (am.normal.enable) { | 
 |         am.normal.resolve(); | 
 |         if (am.normal.bo || am.normal.pointer) { | 
 |             am.normal.fetch = normal_fct[am.normal.size-3][am.normal.type & 0xF]; | 
 |         } | 
 |     } | 
 |  | 
 |     if (am.color.enable) { | 
 |         am.color.resolve(); | 
 |         if (c->lighting.enable) { | 
 |             if (am.color.bo || am.color.pointer) { | 
 |                 am.color.fetch = color_fct[am.color.size-3][am.color.type & 0xF]; | 
 |             } | 
 |         } else { | 
 |             if (am.color.bo || am.color.pointer) { | 
 |                 am.color.fetch = color_clamp_fct[am.color.size-3][am.color.type & 0xF]; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     int activeTmuCount = 0; | 
 |     for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { | 
 |         am.texture[i].fetch = currentTexCoord; | 
 |         if (c->rasterizer.state.texture[i].enable) { | 
 |  | 
 |             // texture fetchers... | 
 |             if (am.texture[i].enable) { | 
 |                 am.texture[i].resolve(); | 
 |                 if (am.texture[i].bo || am.texture[i].pointer) { | 
 |                     am.texture[i].fetch = texture_fct[am.texture[i].size-2][am.texture[i].type & 0xF]; | 
 |                 } | 
 |             } | 
 |  | 
 |             // texture transform... | 
 |             const int index = c->arrays.texture[i].size - 2; | 
 |             c->arrays.tex_transform[i] = | 
 |                 c->transforms.texture[i].transform.pointv[index]; | 
 |  | 
 |             am.tmu = i; | 
 |             activeTmuCount++; | 
 |         } | 
 |     } | 
 |  | 
 |     // pick the vertex-clipper | 
 |     uint32_t clipper = 0; | 
 |     // we must reload 'enables' here | 
 |     enables = c->rasterizer.state.enables; | 
 |     if (enables & GGL_ENABLE_SMOOTH) | 
 |         clipper |= 1;   // we need to interpolate colors | 
 |     if (enables & GGL_ENABLE_TMUS) | 
 |         clipper |= 2;   // we need to interpolate textures | 
 |     switch (clipper) { | 
 |     case 0: c->arrays.clipVertex = clipVertex;      break; | 
 |     case 1: c->arrays.clipVertex = clipVertexC;     break; | 
 |     case 2: c->arrays.clipVertex = clipVertexT;     break; | 
 |     case 3: c->arrays.clipVertex = clipVertexAll;   break; | 
 |     } | 
 |     c->arrays.clipEye = clipEye; | 
 |  | 
 |     // pick the primitive rasterizer | 
 |     ogles_validate_primitives(c); | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | }; // namespace android | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | using namespace android; | 
 |  | 
 | #if 0 | 
 | #pragma mark - | 
 | #pragma mark array API | 
 | #endif | 
 |  | 
 | void glVertexPointer( | 
 |     GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (size<2 || size>4 || stride<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     switch (type) { | 
 |     case GL_BYTE: | 
 |     case GL_SHORT: | 
 |     case GL_FIXED: | 
 |     case GL_FLOAT: | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     c->arrays.vertex.init(size, type, stride, pointer, c->arrays.array_buffer, 0); | 
 | } | 
 |  | 
 | void glColorPointer( | 
 |     GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (size!=4 || stride<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     switch (type) { | 
 |     case GL_UNSIGNED_BYTE: | 
 |     case GL_FIXED: | 
 |     case GL_FLOAT: | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     c->arrays.color.init(size, type, stride, pointer, c->arrays.array_buffer, 0); | 
 | } | 
 |  | 
 | void glNormalPointer( | 
 |     GLenum type, GLsizei stride, const GLvoid *pointer) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (stride<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     switch (type) { | 
 |     case GL_BYTE: | 
 |     case GL_SHORT: | 
 |     case GL_FIXED: | 
 |     case GL_FLOAT: | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     c->arrays.normal.init(3, type, stride, pointer, c->arrays.array_buffer, 0); | 
 | } | 
 |  | 
 | void glTexCoordPointer( | 
 |     GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (size<2 || size>4 || stride<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     switch (type) { | 
 |     case GL_BYTE: | 
 |     case GL_SHORT: | 
 |     case GL_FIXED: | 
 |     case GL_FLOAT: | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     const int tmu = c->arrays.activeTexture; | 
 |     c->arrays.texture[tmu].init(size, type, stride, pointer, | 
 |             c->arrays.array_buffer, 0); | 
 | } | 
 |  | 
 |  | 
 | void glEnableClientState(GLenum array) { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     enableDisableClientState(c, array, true); | 
 | } | 
 |  | 
 | void glDisableClientState(GLenum array) { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     enableDisableClientState(c, array, false); | 
 | } | 
 |  | 
 | void glClientActiveTexture(GLenum texture) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (texture<GL_TEXTURE0 || texture>=GL_TEXTURE0+GGL_TEXTURE_UNIT_COUNT) { | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     c->arrays.activeTexture = texture - GL_TEXTURE0; | 
 | } | 
 |  | 
 | void glDrawArrays(GLenum mode, GLint first, GLsizei count) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (count<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     switch (mode) { | 
 |     case GL_POINTS: | 
 |     case GL_LINE_STRIP: | 
 |     case GL_LINE_LOOP: | 
 |     case GL_LINES: | 
 |     case GL_TRIANGLE_STRIP: | 
 |     case GL_TRIANGLE_FAN: | 
 |     case GL_TRIANGLES: | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |  | 
 |     if (count == 0 || !c->arrays.vertex.enable) | 
 |         return; | 
 |     if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) | 
 |         return; // all triangles are culled | 
 |  | 
 |  | 
 |     validate_arrays(c, mode); | 
 |  | 
 |     const uint32_t enables = c->rasterizer.state.enables; | 
 |     if (enables & GGL_ENABLE_TMUS) | 
 |         ogles_lock_textures(c); | 
 |  | 
 |     drawArraysPrims[mode](c, first, count); | 
 |  | 
 |     if (enables & GGL_ENABLE_TMUS) | 
 |         ogles_unlock_textures(c); | 
 |  | 
 | #if VC_CACHE_STATISTICS | 
 |     c->vc.total = count; | 
 |     c->vc.dump_stats(mode); | 
 | #endif | 
 | } | 
 |  | 
 | void glDrawElements( | 
 |     GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (count<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     switch (mode) { | 
 |     case GL_POINTS: | 
 |     case GL_LINE_STRIP: | 
 |     case GL_LINE_LOOP: | 
 |     case GL_LINES: | 
 |     case GL_TRIANGLE_STRIP: | 
 |     case GL_TRIANGLE_FAN: | 
 |     case GL_TRIANGLES: | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     switch (type) { | 
 |     case GL_UNSIGNED_BYTE: | 
 |     case GL_UNSIGNED_SHORT: | 
 |         c->arrays.indicesType = type; | 
 |         break; | 
 |     default: | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     if (count == 0 || !c->arrays.vertex.enable) | 
 |         return; | 
 |     if ((c->cull.enable) && (c->cull.cullFace == GL_FRONT_AND_BACK)) | 
 |         return; // all triangles are culled | 
 |  | 
 |     // clear the vertex-cache | 
 |     c->vc.clear(); | 
 |     validate_arrays(c, mode); | 
 |  | 
 |     // if indices are in a buffer object, the pointer is treated as an | 
 |     // offset in that buffer. | 
 |     if (c->arrays.element_array_buffer) { | 
 |         indices = c->arrays.element_array_buffer->data + uintptr_t(indices); | 
 |     } | 
 |  | 
 |     const uint32_t enables = c->rasterizer.state.enables; | 
 |     if (enables & GGL_ENABLE_TMUS) | 
 |         ogles_lock_textures(c); | 
 |  | 
 |     drawElementsPrims[mode](c, count, indices); | 
 |      | 
 |     if (enables & GGL_ENABLE_TMUS) | 
 |         ogles_unlock_textures(c); | 
 |  | 
 |      | 
 | #if VC_CACHE_STATISTICS | 
 |     c->vc.total = count; | 
 |     c->vc.dump_stats(mode); | 
 | #endif | 
 | } | 
 |  | 
 | // ---------------------------------------------------------------------------- | 
 | // buffers | 
 | // ---------------------------------------------------------------------------- | 
 |  | 
 | void glBindBuffer(GLenum target, GLuint buffer) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) { | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     // create a buffer object, or bind an existing one | 
 |     buffer_t const* bo = 0; | 
 |     if (buffer) { | 
 |         bo = c->bufferObjectManager->bind(buffer); | 
 |         if (!bo) { | 
 |             ogles_error(c, GL_OUT_OF_MEMORY); | 
 |             return; | 
 |         } | 
 |     } | 
 |     ((target == GL_ARRAY_BUFFER) ? | 
 |             c->arrays.array_buffer : c->arrays.element_array_buffer) = bo; | 
 | } | 
 |  | 
 | void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) { | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     if (size<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     if ((usage!=GL_STATIC_DRAW) && (usage!=GL_DYNAMIC_DRAW)) { | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ? | 
 |             c->arrays.array_buffer : c->arrays.element_array_buffer); | 
 |  | 
 |     if (bo == 0) { | 
 |         // can't modify buffer 0 | 
 |         ogles_error(c, GL_INVALID_OPERATION); | 
 |         return; | 
 |     } | 
 |  | 
 |     buffer_t* edit_bo = const_cast<buffer_t*>(bo); | 
 |     if (c->bufferObjectManager->allocateStore(edit_bo, size, usage) != 0) { | 
 |         ogles_error(c, GL_OUT_OF_MEMORY); | 
 |         return; | 
 |     } | 
 |     if (data) { | 
 |         memcpy(bo->data, data, size); | 
 |     } | 
 | } | 
 |  | 
 | void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if ((target!=GL_ARRAY_BUFFER) && (target!=GL_ELEMENT_ARRAY_BUFFER)) { | 
 |         ogles_error(c, GL_INVALID_ENUM); | 
 |         return; | 
 |     } | 
 |     if (offset<0 || size<0 || data==0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     buffer_t const* bo = ((target == GL_ARRAY_BUFFER) ? | 
 |             c->arrays.array_buffer : c->arrays.element_array_buffer); | 
 |  | 
 |     if (bo == 0) { | 
 |         // can't modify buffer 0 | 
 |         ogles_error(c, GL_INVALID_OPERATION); | 
 |         return; | 
 |     } | 
 |     if (offset+size > bo->size) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     memcpy(bo->data + offset, data, size); | 
 | } | 
 |  | 
 | void glDeleteBuffers(GLsizei n, const GLuint* buffers) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (n<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |  | 
 |     for (int i=0 ; i<n ; i++) { | 
 |         GLuint name = buffers[i]; | 
 |         if (name) { | 
 |             // unbind bound deleted buffers... | 
 |             if (c->arrays.element_array_buffer) { | 
 |                 if (c->arrays.element_array_buffer->name == name) { | 
 |                     c->arrays.element_array_buffer = 0; | 
 |                 } | 
 |             } | 
 |             if (c->arrays.array_buffer) { | 
 |                 if (c->arrays.array_buffer->name == name) { | 
 |                     c->arrays.array_buffer = 0; | 
 |                 } | 
 |             } | 
 |             if (c->arrays.vertex.bo) { | 
 |                 if (c->arrays.vertex.bo->name == name) { | 
 |                     c->arrays.vertex.bo = 0; | 
 |                 } | 
 |             } | 
 |             if (c->arrays.normal.bo) { | 
 |                 if (c->arrays.normal.bo->name == name) { | 
 |                     c->arrays.normal.bo = 0; | 
 |                 } | 
 |             } | 
 |             if (c->arrays.color.bo) { | 
 |                 if (c->arrays.color.bo->name == name) { | 
 |                     c->arrays.color.bo = 0; | 
 |                 } | 
 |             } | 
 |             for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { | 
 |                 if (c->arrays.texture[t].bo) { | 
 |                     if (c->arrays.texture[t].bo->name == name) { | 
 |                         c->arrays.texture[t].bo = 0; | 
 |                     } | 
 |                 } | 
 |             } | 
 |         } | 
 |     } | 
 |     c->bufferObjectManager->deleteBuffers(n, buffers); | 
 |     c->bufferObjectManager->recycleTokens(n, buffers); | 
 | } | 
 |  | 
 | void glGenBuffers(GLsizei n, GLuint* buffers) | 
 | { | 
 |     ogles_context_t* c = ogles_context_t::get(); | 
 |     if (n<0) { | 
 |         ogles_error(c, GL_INVALID_VALUE); | 
 |         return; | 
 |     } | 
 |     c->bufferObjectManager->getToken(n, buffers); | 
 | } |