| /* |
| * Copyright 2017 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_UI_GRAPHICS_ENV_H |
| #define ANDROID_UI_GRAPHICS_ENV_H 1 |
| |
| #include <graphicsenv/GpuStatsInfo.h> |
| |
| #include <mutex> |
| #include <string> |
| #include <vector> |
| |
| struct android_namespace_t; |
| |
| namespace android { |
| |
| struct NativeLoaderNamespace; |
| |
| class GraphicsEnv { |
| public: |
| static GraphicsEnv& getInstance(); |
| |
| // Check if device is debuggable. |
| int getCanLoadSystemLibraries(); |
| |
| /* |
| * Apis for updatable driver |
| */ |
| // Set a search path for loading graphics drivers. The path is a list of |
| // directories separated by ':'. A directory can be contained in a zip file |
| // (drivers must be stored uncompressed and page aligned); such elements |
| // in the search path must have a '!' after the zip filename, e.g. |
| // /data/app/com.example.driver/base.apk!/lib/arm64-v8a |
| // Also set additional required sphal libraries to the linker for loading |
| // graphics drivers. The string is a list of libraries separated by ':', |
| // which is required by android_link_namespaces. |
| void setDriverPathAndSphalLibraries(const std::string path, const std::string sphalLibraries); |
| // Get the updatable driver namespace. |
| android_namespace_t* getDriverNamespace(); |
| |
| /* |
| * Apis for GpuStats |
| */ |
| // Hint there's real activity launching on the app process. |
| void hintActivityLaunch(); |
| // Set the initial GpuStats. |
| void setGpuStats(const std::string& driverPackageName, const std::string& driverVersionName, |
| uint64_t versionCode, int64_t driverBuildTime, |
| const std::string& appPackageName, const int32_t vulkanVersion); |
| // Set that CPU type physical device is in use. |
| void setCpuVulkanInUse(); |
| // Set which driver is intended to load. |
| void setDriverToLoad(GpuStatsInfo::Driver driver); |
| // Set which driver is actually loaded. |
| void setDriverLoaded(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime); |
| |
| /* |
| * Apis for ANGLE |
| */ |
| // Check if the requested app should use ANGLE. |
| bool shouldUseAngle(std::string appName); |
| // Check if this app process should use ANGLE. |
| bool shouldUseAngle(); |
| // Set a search path for loading ANGLE libraries. The path is a list of |
| // directories separated by ':'. A directory can be contained in a zip file |
| // (libraries must be stored uncompressed and page aligned); such elements |
| // in the search path must have a '!' after the zip filename, e.g. |
| // /system/app/ANGLEPrebuilt/ANGLEPrebuilt.apk!/lib/arm64-v8a |
| void setAngleInfo(const std::string path, const std::string appName, std::string devOptIn, |
| const int rulesFd, const long rulesOffset, const long rulesLength); |
| // Get the ANGLE driver namespace. |
| android_namespace_t* getAngleNamespace(); |
| // Get the app name for ANGLE debug message. |
| std::string& getAngleAppName(); |
| |
| /* |
| * Apis for debug layer |
| */ |
| // Set additional layer search paths. |
| void setLayerPaths(NativeLoaderNamespace* appNamespace, const std::string layerPaths); |
| // Get the app namespace for loading layers. |
| NativeLoaderNamespace* getAppNamespace(); |
| // Get additional layer search paths. |
| const std::string& getLayerPaths(); |
| // Set the Vulkan debug layers. |
| void setDebugLayers(const std::string layers); |
| // Set the GL debug layers. |
| void setDebugLayersGLES(const std::string layers); |
| // Get the debug layers to load. |
| const std::string& getDebugLayers(); |
| // Get the debug layers to load. |
| const std::string& getDebugLayersGLES(); |
| |
| private: |
| enum UseAngle { UNKNOWN, YES, NO }; |
| |
| // Load requested ANGLE library. |
| void* loadLibrary(std::string name); |
| // Check ANGLE support with the rules. |
| bool checkAngleRules(void* so); |
| // Update whether ANGLE should be used. |
| void updateUseAngle(); |
| // Link updatable driver namespace with llndk and vndk-sp libs. |
| bool linkDriverNamespaceLocked(android_namespace_t* vndkNamespace); |
| // Send the initial complete GpuStats to GpuService. |
| void sendGpuStatsLocked(GpuStatsInfo::Api api, bool isDriverLoaded, int64_t driverLoadingTime); |
| |
| GraphicsEnv() = default; |
| // Path to updatable driver libs. |
| std::string mDriverPath; |
| // Path to additional sphal libs linked to updatable driver namespace. |
| std::string mSphalLibraries; |
| // This mutex protects mGpuStats and get gpuservice call. |
| std::mutex mStatsLock; |
| // Information bookkept for GpuStats. |
| GpuStatsInfo mGpuStats; |
| // Path to ANGLE libs. |
| std::string mAnglePath; |
| // This App's name. |
| std::string mAngleAppName; |
| // ANGLE developer opt in status. |
| std::string mAngleDeveloperOptIn; |
| // ANGLE rules. |
| std::vector<char> mRulesBuffer; |
| // Use ANGLE flag. |
| UseAngle mUseAngle = UNKNOWN; |
| // Vulkan debug layers libs. |
| std::string mDebugLayers; |
| // GL debug layers libs. |
| std::string mDebugLayersGLES; |
| // Additional debug layers search path. |
| std::string mLayerPaths; |
| // This mutex protects the namespace creation. |
| std::mutex mNamespaceMutex; |
| // Updatable driver namespace. |
| android_namespace_t* mDriverNamespace = nullptr; |
| // ANGLE namespace. |
| android_namespace_t* mAngleNamespace = nullptr; |
| // This App's namespace. |
| NativeLoaderNamespace* mAppNamespace = nullptr; |
| }; |
| |
| } // namespace android |
| |
| #endif // ANDROID_UI_GRAPHICS_ENV_H |