|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include "InputDispatcherConfiguration.h" | 
|  |  | 
|  | #include <android-base/properties.h> | 
|  | #include <binder/IBinder.h> | 
|  | #include <gui/InputApplication.h> | 
|  | #include <input/Input.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <set> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* | 
|  | * Input dispatcher policy interface. | 
|  | * | 
|  | * The input dispatcher policy is used by the input dispatcher to interact with the Window Manager | 
|  | * and other system components. | 
|  | * | 
|  | * The actual implementation is partially supported by callbacks into the DVM | 
|  | * via JNI.  This interface is also mocked in the unit tests. | 
|  | */ | 
|  | class InputDispatcherPolicyInterface { | 
|  | public: | 
|  | InputDispatcherPolicyInterface() = default; | 
|  | virtual ~InputDispatcherPolicyInterface() = default; | 
|  |  | 
|  | /* Notifies the system that a configuration change has occurred. */ | 
|  | virtual void notifyConfigurationChanged(nsecs_t when) = 0; | 
|  |  | 
|  | /* Notifies the system that an application does not have a focused window. | 
|  | */ | 
|  | virtual void notifyNoFocusedWindowAnr( | 
|  | const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0; | 
|  |  | 
|  | /* Notifies the system that a window just became unresponsive. This indicates that ANR | 
|  | * should be raised for this window. The window can be identified via its input token and the | 
|  | * pid of the owner. The string reason contains information about the input event that we | 
|  | * haven't received a response for. | 
|  | */ | 
|  | virtual void notifyWindowUnresponsive(const sp<IBinder>& token, std::optional<gui::Pid> pid, | 
|  | const std::string& reason) = 0; | 
|  |  | 
|  | /* Notifies the system that a window just became responsive. This is only called after the | 
|  | * window was first marked "unresponsive". This indicates that ANR dialog (if any) should | 
|  | * no longer should be shown to the user. The window is eligible to cause a new ANR in the | 
|  | * future. | 
|  | */ | 
|  | virtual void notifyWindowResponsive(const sp<IBinder>& token, std::optional<gui::Pid> pid) = 0; | 
|  |  | 
|  | /* Notifies the system that an input channel is unrecoverably broken. */ | 
|  | virtual void notifyInputChannelBroken(const sp<IBinder>& token) = 0; | 
|  | virtual void notifyFocusChanged(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) = 0; | 
|  | virtual void notifySensorEvent(int32_t deviceId, InputDeviceSensorType sensorType, | 
|  | InputDeviceSensorAccuracy accuracy, nsecs_t timestamp, | 
|  | const std::vector<float>& values) = 0; | 
|  | virtual void notifySensorAccuracy(int32_t deviceId, InputDeviceSensorType sensorType, | 
|  | InputDeviceSensorAccuracy accuracy) = 0; | 
|  | virtual void notifyVibratorState(int32_t deviceId, bool isOn) = 0; | 
|  |  | 
|  | /* Filters an input event. | 
|  | * Return true to dispatch the event unmodified, false to consume the event. | 
|  | * A filter can also transform and inject events later by passing POLICY_FLAG_FILTERED | 
|  | * to injectInputEvent. | 
|  | */ | 
|  | virtual bool filterInputEvent(const InputEvent& inputEvent, uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Intercepts a key event immediately before queueing it. | 
|  | * The policy can use this method as an opportunity to perform power management functions | 
|  | * and early event preprocessing such as updating policy flags. | 
|  | * | 
|  | * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event | 
|  | * should be dispatched to applications. | 
|  | */ | 
|  | virtual void interceptKeyBeforeQueueing(const KeyEvent& keyEvent, uint32_t& policyFlags) = 0; | 
|  |  | 
|  | /* Intercepts a touch, trackball or other motion event before queueing it. | 
|  | * The policy can use this method as an opportunity to perform power management functions | 
|  | * and early event preprocessing such as updating policy flags. | 
|  | * | 
|  | * This method is expected to set the POLICY_FLAG_PASS_TO_USER policy flag if the event | 
|  | * should be dispatched to applications. | 
|  | */ | 
|  | virtual void interceptMotionBeforeQueueing(int32_t displayId, nsecs_t when, | 
|  | uint32_t& policyFlags) = 0; | 
|  |  | 
|  | /* Allows the policy a chance to intercept a key before dispatching. */ | 
|  | virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>& token, | 
|  | const KeyEvent& keyEvent, | 
|  | uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Allows the policy a chance to perform default processing for an unhandled key. | 
|  | * Returns an alternate key event to redispatch as a fallback, if needed. */ | 
|  | virtual std::optional<KeyEvent> dispatchUnhandledKey(const sp<IBinder>& token, | 
|  | const KeyEvent& keyEvent, | 
|  | uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Notifies the policy about switch events. | 
|  | */ | 
|  | virtual void notifySwitch(nsecs_t when, uint32_t switchValues, uint32_t switchMask, | 
|  | uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* Poke user activity for an event dispatched to a window. */ | 
|  | virtual void pokeUserActivity(nsecs_t eventTime, int32_t eventType, int32_t displayId) = 0; | 
|  |  | 
|  | /* | 
|  | * Return true if the provided event is stale, and false otherwise. Used for determining | 
|  | * whether the dispatcher should drop the event. | 
|  | */ | 
|  | virtual bool isStaleEvent(nsecs_t currentTime, nsecs_t eventTime) { | 
|  | static const std::chrono::duration STALE_EVENT_TIMEOUT = | 
|  | std::chrono::seconds(10) * android::base::HwTimeoutMultiplier(); | 
|  | return std::chrono::nanoseconds(currentTime - eventTime) >= STALE_EVENT_TIMEOUT; | 
|  | } | 
|  |  | 
|  | /* Notifies the policy that a pointer down event has occurred outside the current focused | 
|  | * window. | 
|  | * | 
|  | * The touchedToken passed as an argument is the window that received the input event. | 
|  | */ | 
|  | virtual void onPointerDownOutsideFocus(const sp<IBinder>& touchedToken) = 0; | 
|  |  | 
|  | /* Change the Pointer Capture state in InputReader. | 
|  | * | 
|  | * InputDispatcher is solely responsible for updating the Pointer Capture state. | 
|  | */ | 
|  | virtual void setPointerCapture(const PointerCaptureRequest&) = 0; | 
|  |  | 
|  | /* Notifies the policy that the drag window has moved over to another window */ | 
|  | virtual void notifyDropWindow(const sp<IBinder>& token, float x, float y) = 0; | 
|  |  | 
|  | /* Notifies the policy that there was an input device interaction with apps. */ | 
|  | virtual void notifyDeviceInteraction(int32_t deviceId, nsecs_t timestamp, | 
|  | const std::set<gui::Uid>& uids) = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace android |