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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GraphiteVkRenderEngine.h"
#undef LOG_TAG
#define LOG_TAG "RenderEngine"
#include <include/gpu/GpuTypes.h>
#include <include/gpu/graphite/BackendSemaphore.h>
#include <include/gpu/graphite/Context.h>
#include <include/gpu/graphite/Recording.h>
#include <log/log_main.h>
#include <sync/sync.h>
#include <memory>
#include <vector>
namespace android::renderengine::skia {
std::unique_ptr<GraphiteVkRenderEngine> GraphiteVkRenderEngine::create(
const RenderEngineCreationArgs& args) {
std::unique_ptr<GraphiteVkRenderEngine> engine(new GraphiteVkRenderEngine(args));
engine->ensureContextsCreated();
if (getVulkanInterface(false).isInitialized()) {
ALOGD("GraphiteVkRenderEngine::%s: successfully initialized GraphiteVkRenderEngine",
__func__);
return engine;
} else {
ALOGE("GraphiteVkRenderEngine::%s: could not create GraphiteVkRenderEngine. "
"Likely insufficient Vulkan support",
__func__);
return {};
}
}
// Graphite-specific function signature for fFinishedProc callback.
static void unref_semaphore(void* semaphore, skgpu::CallbackResult result) {
if (result != skgpu::CallbackResult::kSuccess) {
ALOGE("Graphite submission of work to GPU failed, check for Skia errors");
}
SkiaVkRenderEngine::DestroySemaphoreInfo* info =
reinterpret_cast<SkiaVkRenderEngine::DestroySemaphoreInfo*>(semaphore);
info->unref();
}
std::unique_ptr<SkiaGpuContext> GraphiteVkRenderEngine::createContext(
VulkanInterface& vulkanInterface) {
return SkiaGpuContext::MakeVulkan_Graphite(vulkanInterface.getGraphiteBackendContext());
}
void GraphiteVkRenderEngine::waitFence(SkiaGpuContext*, base::borrowed_fd fenceFd) {
if (fenceFd.get() < 0) return;
int dupedFd = dup(fenceFd.get());
if (dupedFd < 0) {
ALOGE("failed to create duplicate fence fd: %d", dupedFd);
sync_wait(fenceFd.get(), -1);
return;
}
base::unique_fd fenceDup(dupedFd);
VkSemaphore waitSemaphore =
getVulkanInterface(isProtected()).importSemaphoreFromSyncFd(fenceDup.release());
graphite::BackendSemaphore beSemaphore(waitSemaphore);
mStagedWaitSemaphores.push_back(beSemaphore);
}
base::unique_fd GraphiteVkRenderEngine::flushAndSubmit(SkiaGpuContext* context, sk_sp<SkSurface>) {
// Minimal Recording setup. Required even if there are no incoming semaphores to wait on, and if
// creating the outgoing signaling semaphore fails.
std::unique_ptr<graphite::Recording> recording = context->graphiteRecorder()->snap();
graphite::InsertRecordingInfo insertInfo;
insertInfo.fRecording = recording.get();
VulkanInterface& vulkanInterface = getVulkanInterface(isProtected());
// This "signal" semaphore is called after rendering, but it is cleaned up in the same mechanism
// as "wait" semaphores from waitFence.
VkSemaphore vkSignalSemaphore = vulkanInterface.createExportableSemaphore();
graphite::BackendSemaphore backendSignalSemaphore(vkSignalSemaphore);
// Collect all Vk semaphores that DestroySemaphoreInfo needs to own and delete after GPU work.
std::vector<VkSemaphore> vkSemaphoresToCleanUp;
if (vkSignalSemaphore != VK_NULL_HANDLE) {
vkSemaphoresToCleanUp.push_back(vkSignalSemaphore);
}
for (auto backendWaitSemaphore : mStagedWaitSemaphores) {
vkSemaphoresToCleanUp.push_back(backendWaitSemaphore.getVkSemaphore());
}
DestroySemaphoreInfo* destroySemaphoreInfo = nullptr;
if (vkSemaphoresToCleanUp.size() > 0) {
destroySemaphoreInfo =
new DestroySemaphoreInfo(vulkanInterface, std::move(vkSemaphoresToCleanUp));
insertInfo.fNumWaitSemaphores = mStagedWaitSemaphores.size();
insertInfo.fWaitSemaphores = mStagedWaitSemaphores.data();
insertInfo.fNumSignalSemaphores = 1;
insertInfo.fSignalSemaphores = &backendSignalSemaphore;
insertInfo.fFinishedProc = unref_semaphore;
insertInfo.fFinishedContext = destroySemaphoreInfo;
}
const bool inserted = context->graphiteContext()->insertRecording(insertInfo);
LOG_ALWAYS_FATAL_IF(!inserted,
"graphite::Context::insertRecording(...) failed, check for Skia errors");
const bool submitted = context->graphiteContext()->submit(graphite::SyncToCpu::kNo);
LOG_ALWAYS_FATAL_IF(!submitted, "graphite::Context::submit(...) failed, check for Skia errors");
// Skia's "backend" semaphores can be deleted immediately after inserting the recording; only
// the underlying VK semaphores need to be kept until GPU work is complete.
mStagedWaitSemaphores.clear();
base::unique_fd drawFenceFd(-1);
if (vkSignalSemaphore != VK_NULL_HANDLE) {
drawFenceFd.reset(vulkanInterface.exportSemaphoreSyncFd(vkSignalSemaphore));
}
// Now that drawFenceFd has been created, we can delete RE's reference to this semaphore, as
// another reference is still held until fFinishedProc is called after completion of GPU work.
if (destroySemaphoreInfo) {
destroySemaphoreInfo->unref();
}
return drawFenceFd;
}
} // namespace android::renderengine::skia