blob: 8b10be9303923aa554d1e92368ab682ca7f0c6aa [file] [log] [blame]
/*
* Copyright 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cstdint>
#include <EGL/egl.h>
struct ANativeWindow;
namespace android {
class RenderEngine;
namespace RE {
class Surface {
public:
Surface(const RenderEngine& engine);
~Surface();
Surface(const Surface&) = delete;
Surface& operator=(const Surface&) = delete;
void setCritical(bool enable) { mCritical = enable; }
void setAsync(bool enable) { mAsync = enable; }
void setNativeWindow(ANativeWindow* window);
void swapBuffers() const;
int32_t queryRedSize() const;
int32_t queryGreenSize() const;
int32_t queryBlueSize() const;
int32_t queryAlphaSize() const;
int32_t queryWidth() const;
int32_t queryHeight() const;
private:
EGLint queryConfig(EGLint attrib) const;
EGLint querySurface(EGLint attrib) const;
// methods internal to RenderEngine
friend class android::RenderEngine;
bool getAsync() const { return mAsync; }
EGLSurface getEGLSurface() const { return mEGLSurface; }
EGLDisplay mEGLDisplay;
EGLConfig mEGLConfig;
bool mCritical = false;
bool mAsync = false;
ANativeWindow* mWindow = nullptr;
EGLSurface mEGLSurface = EGL_NO_SURFACE;
};
} // namespace RE
} // namespace android