[RenderEngine] Create GLES 3 RenderEngine.
Currently RenderEngine always creates GLES 2.0 context. However, extension like
GL_EXT_protected_textures needs GLES 3. This patch upgrades RenderEngine to
create a GLES 3 context by default, and falls back to GLES 2 if fails.
BUG: 35315015
Test: Build, flash and boot, force GPU composition to verify.
Change-Id: I50d033bedd892dd695405959d2d34f97ec831a0e
diff --git a/libs/renderengine/gl/GLFramebuffer.cpp b/libs/renderengine/gl/GLFramebuffer.cpp
index 2bd4e7f..f4de91a 100644
--- a/libs/renderengine/gl/GLFramebuffer.cpp
+++ b/libs/renderengine/gl/GLFramebuffer.cpp
@@ -21,13 +21,13 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <nativebase/nativebase.h>
-#include "GLES20RenderEngine.h"
+#include "GLESRenderEngine.h"
namespace android {
namespace renderengine {
namespace gl {
-GLFramebuffer::GLFramebuffer(const GLES20RenderEngine& engine)
+GLFramebuffer::GLFramebuffer(const GLESRenderEngine& engine)
: mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
glGenTextures(1, &mTextureName);
glGenFramebuffers(1, &mFramebufferName);