[RenderEngine] Create GLES 3 RenderEngine.
Currently RenderEngine always creates GLES 2.0 context. However, extension like
GL_EXT_protected_textures needs GLES 3. This patch upgrades RenderEngine to
create a GLES 3 context by default, and falls back to GLES 2 if fails.
BUG: 35315015
Test: Build, flash and boot, force GPU composition to verify.
Change-Id: I50d033bedd892dd695405959d2d34f97ec831a0e
diff --git a/libs/renderengine/Android.bp b/libs/renderengine/Android.bp
index beaf9ee..61dbd42 100644
--- a/libs/renderengine/Android.bp
+++ b/libs/renderengine/Android.bp
@@ -46,7 +46,7 @@
filegroup {
name: "librenderengine_gl_sources",
srcs: [
- "gl/GLES20RenderEngine.cpp",
+ "gl/GLESRenderEngine.cpp",
"gl/GLExtensions.cpp",
"gl/GLFramebuffer.cpp",
"gl/GLImage.cpp",
diff --git a/libs/renderengine/RenderEngine.cpp b/libs/renderengine/RenderEngine.cpp
index 8be1c3c..6dd7283 100644
--- a/libs/renderengine/RenderEngine.cpp
+++ b/libs/renderengine/RenderEngine.cpp
@@ -19,7 +19,7 @@
#include <cutils/properties.h>
#include <log/log.h>
#include <private/gui/SyncFeatures.h>
-#include "gl/GLES20RenderEngine.h"
+#include "gl/GLESRenderEngine.h"
namespace android {
namespace renderengine {
@@ -29,10 +29,10 @@
property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "gles");
if (strcmp(prop, "gles") == 0) {
ALOGD("RenderEngine GLES Backend");
- return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags);
+ return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags);
}
ALOGE("UNKNOWN BackendType: %s, create GLES RenderEngine.", prop);
- return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags);
+ return renderengine::gl::GLESRenderEngine::create(hwcFormat, featureFlags);
}
RenderEngine::~RenderEngine() = default;
diff --git a/libs/renderengine/gl/GLES20RenderEngine.cpp b/libs/renderengine/gl/GLESRenderEngine.cpp
similarity index 86%
rename from libs/renderengine/gl/GLES20RenderEngine.cpp
rename to libs/renderengine/gl/GLESRenderEngine.cpp
index 7adda83..8a9e7bd 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.cpp
+++ b/libs/renderengine/gl/GLESRenderEngine.cpp
@@ -19,7 +19,7 @@
#define LOG_TAG "RenderEngine"
#define ATRACE_TAG ATRACE_TAG_GRAPHICS
-#include "GLES20RenderEngine.h"
+#include "GLESRenderEngine.h"
#include <math.h>
#include <fstream>
@@ -221,8 +221,7 @@
return err;
}
-std::unique_ptr<GLES20RenderEngine> GLES20RenderEngine::create(int hwcFormat,
- uint32_t featureFlags) {
+std::unique_ptr<GLESRenderEngine> GLESRenderEngine::create(int hwcFormat, uint32_t featureFlags) {
// initialize EGL for the default display
EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
if (!eglInitialize(display, nullptr, nullptr)) {
@@ -263,7 +262,7 @@
GlesVersion version = parseGlesVersion(extensions.getVersion());
// initialize the renderer while GL is current
- std::unique_ptr<GLES20RenderEngine> engine;
+ std::unique_ptr<GLESRenderEngine> engine;
switch (version) {
case GLES_VERSION_1_0:
case GLES_VERSION_1_1:
@@ -271,8 +270,7 @@
break;
case GLES_VERSION_2_0:
case GLES_VERSION_3_0:
- engine = std::make_unique<GLES20RenderEngine>(featureFlags, display, config, ctxt,
- dummy);
+ engine = std::make_unique<GLESRenderEngine>(featureFlags, display, config, ctxt, dummy);
break;
}
@@ -287,17 +285,17 @@
return engine;
}
-EGLConfig GLES20RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
+EGLConfig GLESRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
status_t err;
EGLConfig config;
- // First try to get an ES2 config
- err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
+ // First try to get an ES3 config
+ err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
if (err != NO_ERROR) {
- // If ES2 fails, try ES1
- err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config);
+ // If ES3 fails, try to get an ES2 config
+ err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
if (err != NO_ERROR) {
- // still didn't work, probably because we're on the emulator...
+ // If ES2 still doesn't work, probably because we're on the emulator.
// try a simplified query
ALOGW("no suitable EGLConfig found, trying a simpler query");
err = selectEGLConfig(display, format, 0, &config);
@@ -326,8 +324,8 @@
return config;
}
-GLES20RenderEngine::GLES20RenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
- EGLContext ctxt, EGLSurface dummy)
+GLESRenderEngine::GLESRenderEngine(uint32_t featureFlags, EGLDisplay display, EGLConfig config,
+ EGLContext ctxt, EGLSurface dummy)
: renderengine::impl::RenderEngine(featureFlags),
mEGLDisplay(display),
mEGLConfig(config),
@@ -382,28 +380,28 @@
}
}
-GLES20RenderEngine::~GLES20RenderEngine() {
+GLESRenderEngine::~GLESRenderEngine() {
eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(mEGLDisplay);
}
-std::unique_ptr<Framebuffer> GLES20RenderEngine::createFramebuffer() {
+std::unique_ptr<Framebuffer> GLESRenderEngine::createFramebuffer() {
return std::make_unique<GLFramebuffer>(*this);
}
-std::unique_ptr<Image> GLES20RenderEngine::createImage() {
+std::unique_ptr<Image> GLESRenderEngine::createImage() {
return std::make_unique<GLImage>(*this);
}
-void GLES20RenderEngine::primeCache() const {
+void GLESRenderEngine::primeCache() const {
ProgramCache::getInstance().primeCache(mFeatureFlags & USE_COLOR_MANAGEMENT);
}
-bool GLES20RenderEngine::isCurrent() const {
+bool GLESRenderEngine::isCurrent() const {
return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext();
}
-base::unique_fd GLES20RenderEngine::flush() {
+base::unique_fd GLESRenderEngine::flush() {
if (!GLExtensions::getInstance().hasNativeFenceSync()) {
return base::unique_fd();
}
@@ -427,7 +425,7 @@
return fenceFd;
}
-bool GLES20RenderEngine::finish() {
+bool GLESRenderEngine::finish() {
if (!GLExtensions::getInstance().hasFenceSync()) {
ALOGW("no synchronization support");
return false;
@@ -455,7 +453,7 @@
return true;
}
-bool GLES20RenderEngine::waitFence(base::unique_fd fenceFd) {
+bool GLESRenderEngine::waitFence(base::unique_fd fenceFd) {
if (!GLExtensions::getInstance().hasNativeFenceSync() ||
!GLExtensions::getInstance().hasWaitSync()) {
return false;
@@ -485,13 +483,13 @@
return true;
}
-void GLES20RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
+void GLESRenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
glClearColor(red, green, blue, alpha);
glClear(GL_COLOR_BUFFER_BIT);
}
-void GLES20RenderEngine::fillRegionWithColor(const Region& region, float red, float green,
- float blue, float alpha) {
+void GLESRenderEngine::fillRegionWithColor(const Region& region, float red, float green, float blue,
+ float alpha) {
size_t c;
Rect const* r = region.getArray(&c);
Mesh mesh(Mesh::TRIANGLES, c * 6, 2);
@@ -514,7 +512,7 @@
drawMesh(mesh);
}
-void GLES20RenderEngine::setScissor(const Rect& region) {
+void GLESRenderEngine::setScissor(const Rect& region) {
// Invert y-coordinate to map to GL-space.
int32_t canvasHeight = mFboHeight;
int32_t glBottom = canvasHeight - region.bottom;
@@ -523,19 +521,19 @@
glEnable(GL_SCISSOR_TEST);
}
-void GLES20RenderEngine::disableScissor() {
+void GLESRenderEngine::disableScissor() {
glDisable(GL_SCISSOR_TEST);
}
-void GLES20RenderEngine::genTextures(size_t count, uint32_t* names) {
+void GLESRenderEngine::genTextures(size_t count, uint32_t* names) {
glGenTextures(count, names);
}
-void GLES20RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
+void GLESRenderEngine::deleteTextures(size_t count, uint32_t const* names) {
glDeleteTextures(count, names);
}
-void GLES20RenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
+void GLESRenderEngine::bindExternalTextureImage(uint32_t texName, const Image& image) {
const GLImage& glImage = static_cast<const GLImage&>(image);
const GLenum target = GL_TEXTURE_EXTERNAL_OES;
@@ -545,7 +543,7 @@
}
}
-status_t GLES20RenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
+status_t GLESRenderEngine::bindFrameBuffer(Framebuffer* framebuffer) {
GLFramebuffer* glFramebuffer = static_cast<GLFramebuffer*>(framebuffer);
EGLImageKHR eglImage = glFramebuffer->getEGLImage();
uint32_t textureName = glFramebuffer->getTextureName();
@@ -569,14 +567,14 @@
return glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
}
-void GLES20RenderEngine::unbindFrameBuffer(Framebuffer* /* framebuffer */) {
+void GLESRenderEngine::unbindFrameBuffer(Framebuffer* /* framebuffer */) {
mFboHeight = 0;
// back to main framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
-void GLES20RenderEngine::checkErrors() const {
+void GLESRenderEngine::checkErrors() const {
do {
// there could be more than one error flag
GLenum error = glGetError();
@@ -585,15 +583,15 @@
} while (true);
}
-status_t GLES20RenderEngine::drawLayers(const DisplaySettings& /*settings*/,
- const std::vector<LayerSettings>& /*layers*/,
- ANativeWindowBuffer* const /*buffer*/,
- base::unique_fd* /*displayFence*/) const {
+status_t GLESRenderEngine::drawLayers(const DisplaySettings& /*settings*/,
+ const std::vector<LayerSettings>& /*layers*/,
+ ANativeWindowBuffer* const /*buffer*/,
+ base::unique_fd* /*displayFence*/) const {
return NO_ERROR;
}
-void GLES20RenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
- ui::Transform::orientation_flags rotation) {
+void GLESRenderEngine::setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop,
+ ui::Transform::orientation_flags rotation) {
int32_t l = sourceCrop.left;
int32_t r = sourceCrop.right;
int32_t b = sourceCrop.bottom;
@@ -625,9 +623,8 @@
mVpHeight = vph;
}
-void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque,
- bool disableTexture, const half4& color,
- float cornerRadius) {
+void GLESRenderEngine::setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture,
+ const half4& color, float cornerRadius) {
mState.isPremultipliedAlpha = premultipliedAlpha;
mState.isOpaque = opaque;
mState.color = color;
@@ -645,23 +642,23 @@
}
}
-void GLES20RenderEngine::setSourceY410BT2020(bool enable) {
+void GLESRenderEngine::setSourceY410BT2020(bool enable) {
mState.isY410BT2020 = enable;
}
-void GLES20RenderEngine::setSourceDataSpace(Dataspace source) {
+void GLESRenderEngine::setSourceDataSpace(Dataspace source) {
mDataSpace = source;
}
-void GLES20RenderEngine::setOutputDataSpace(Dataspace dataspace) {
+void GLESRenderEngine::setOutputDataSpace(Dataspace dataspace) {
mOutputDataSpace = dataspace;
}
-void GLES20RenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
+void GLESRenderEngine::setDisplayMaxLuminance(const float maxLuminance) {
mState.displayMaxLuminance = maxLuminance;
}
-void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) {
+void GLESRenderEngine::setupLayerTexturing(const Texture& texture) {
GLuint target = texture.getTextureTarget();
glBindTexture(target, texture.getTextureName());
GLenum filter = GL_NEAREST;
@@ -677,7 +674,7 @@
mState.textureEnabled = true;
}
-void GLES20RenderEngine::setupLayerBlackedOut() {
+void GLESRenderEngine::setupLayerBlackedOut() {
glBindTexture(GL_TEXTURE_2D, mProtectedTexName);
Texture texture(Texture::TEXTURE_2D, mProtectedTexName);
texture.setDimensions(1, 1); // FIXME: we should get that from somewhere
@@ -685,19 +682,19 @@
mState.textureEnabled = true;
}
-void GLES20RenderEngine::setColorTransform(const mat4& colorTransform) {
+void GLESRenderEngine::setColorTransform(const mat4& colorTransform) {
mState.colorMatrix = colorTransform;
}
-void GLES20RenderEngine::disableTexturing() {
+void GLESRenderEngine::disableTexturing() {
mState.textureEnabled = false;
}
-void GLES20RenderEngine::disableBlending() {
+void GLESRenderEngine::disableBlending() {
glDisable(GL_BLEND);
}
-void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) {
+void GLESRenderEngine::setupFillWithColor(float r, float g, float b, float a) {
mState.isPremultipliedAlpha = true;
mState.isOpaque = false;
mState.color = half4(r, g, b, a);
@@ -705,11 +702,11 @@
glDisable(GL_BLEND);
}
-void GLES20RenderEngine::setupCornerRadiusCropSize(float width, float height) {
+void GLESRenderEngine::setupCornerRadiusCropSize(float width, float height) {
mState.cropSize = half2(width, height);
}
-void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
+void GLESRenderEngine::drawMesh(const Mesh& mesh) {
ATRACE_CALL();
if (mesh.getTexCoordsSize()) {
glEnableVertexAttribArray(Program::texCoords);
@@ -849,15 +846,15 @@
}
}
-size_t GLES20RenderEngine::getMaxTextureSize() const {
+size_t GLESRenderEngine::getMaxTextureSize() const {
return mMaxTextureSize;
}
-size_t GLES20RenderEngine::getMaxViewportDims() const {
+size_t GLESRenderEngine::getMaxViewportDims() const {
return mMaxViewportDims[0] < mMaxViewportDims[1] ? mMaxViewportDims[0] : mMaxViewportDims[1];
}
-void GLES20RenderEngine::dump(String8& result) {
+void GLESRenderEngine::dump(String8& result) {
const GLExtensions& extensions = GLExtensions::getInstance();
result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion());
@@ -875,7 +872,7 @@
dataspaceDetails(static_cast<android_dataspace>(mOutputDataSpace)).c_str());
}
-GLES20RenderEngine::GlesVersion GLES20RenderEngine::parseGlesVersion(const char* str) {
+GLESRenderEngine::GlesVersion GLESRenderEngine::parseGlesVersion(const char* str) {
int major, minor;
if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
@@ -893,16 +890,18 @@
return GLES_VERSION_1_0;
}
-EGLContext GLES20RenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
- EGLContext shareContext, bool useContextPriority) {
+EGLContext GLESRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
+ EGLContext shareContext, bool useContextPriority) {
EGLint renderableType = 0;
if (config == EGL_NO_CONFIG) {
- renderableType = EGL_OPENGL_ES2_BIT;
+ renderableType = EGL_OPENGL_ES3_BIT;
} else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
}
EGLint contextClientVersion = 0;
- if (renderableType & EGL_OPENGL_ES2_BIT) {
+ if (renderableType & EGL_OPENGL_ES3_BIT) {
+ contextClientVersion = 3;
+ } else if (renderableType & EGL_OPENGL_ES2_BIT) {
contextClientVersion = 2;
} else if (renderableType & EGL_OPENGL_ES_BIT) {
contextClientVersion = 1;
@@ -920,11 +919,25 @@
}
contextAttributes.push_back(EGL_NONE);
- return eglCreateContext(display, config, shareContext, contextAttributes.data());
+ EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
+
+ if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
+ // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
+ // EGL_NO_CONTEXT so that we can abort.
+ if (config != EGL_NO_CONFIG) {
+ return context;
+ }
+ // If |config| is EGL_NO_CONFIG, we speculatively try to create GLES 3 context, so we should
+ // try to fall back to GLES 2.
+ contextAttributes[1] = 2;
+ context = eglCreateContext(display, config, shareContext, contextAttributes.data());
+ }
+
+ return context;
}
-EGLSurface GLES20RenderEngine::createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config,
- int hwcFormat) {
+EGLSurface GLESRenderEngine::createDummyEglPbufferSurface(EGLDisplay display, EGLConfig config,
+ int hwcFormat) {
EGLConfig dummyConfig = config;
if (dummyConfig == EGL_NO_CONFIG) {
dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
@@ -940,7 +953,7 @@
return eglCreatePbufferSurface(display, dummyConfig, attributes.data());
}
-bool GLES20RenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
+bool GLESRenderEngine::isHdrDataSpace(const Dataspace dataSpace) const {
const Dataspace standard = static_cast<Dataspace>(dataSpace & Dataspace::STANDARD_MASK);
const Dataspace transfer = static_cast<Dataspace>(dataSpace & Dataspace::TRANSFER_MASK);
return standard == Dataspace::STANDARD_BT2020 &&
@@ -957,7 +970,7 @@
// input data space or output data space is HDR data space, and the input transfer function
// doesn't match the output transfer function, we would enable an intermediate transfrom to
// XYZ color space.
-bool GLES20RenderEngine::needsXYZTransformMatrix() const {
+bool GLESRenderEngine::needsXYZTransformMatrix() const {
const bool isInputHdrDataSpace = isHdrDataSpace(mDataSpace);
const bool isOutputHdrDataSpace = isHdrDataSpace(mOutputDataSpace);
const Dataspace inputTransfer = static_cast<Dataspace>(mDataSpace & Dataspace::TRANSFER_MASK);
diff --git a/libs/renderengine/gl/GLES20RenderEngine.h b/libs/renderengine/gl/GLESRenderEngine.h
similarity index 92%
rename from libs/renderengine/gl/GLES20RenderEngine.h
rename to libs/renderengine/gl/GLESRenderEngine.h
index a9f8cad..8876d66 100644
--- a/libs/renderengine/gl/GLES20RenderEngine.h
+++ b/libs/renderengine/gl/GLESRenderEngine.h
@@ -14,8 +14,8 @@
* limitations under the License.
*/
-#ifndef SF_GLES20RENDERENGINE_H_
-#define SF_GLES20RENDERENGINE_H_
+#ifndef SF_GLESRENDERENGINE_H_
+#define SF_GLESRENDERENGINE_H_
#include <stdint.h>
#include <sys/types.h>
@@ -41,14 +41,14 @@
class GLImage;
-class GLES20RenderEngine : public impl::RenderEngine {
+class GLESRenderEngine : public impl::RenderEngine {
public:
- static std::unique_ptr<GLES20RenderEngine> create(int hwcFormat, uint32_t featureFlags);
+ static std::unique_ptr<GLESRenderEngine> create(int hwcFormat, uint32_t featureFlags);
static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig);
- GLES20RenderEngine(uint32_t featureFlags, // See RenderEngine::FeatureFlag
- EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy);
- ~GLES20RenderEngine() override;
+ GLESRenderEngine(uint32_t featureFlags, // See RenderEngine::FeatureFlag
+ EGLDisplay display, EGLConfig config, EGLContext ctxt, EGLSurface dummy);
+ ~GLESRenderEngine() override;
std::unique_ptr<Framebuffer> createFramebuffer() override;
std::unique_ptr<Image> createImage() override;
@@ -165,4 +165,4 @@
} // namespace renderengine
} // namespace android
-#endif /* SF_GLES20RENDERENGINE_H_ */
+#endif /* SF_GLESRENDERENGINE_H_ */
diff --git a/libs/renderengine/gl/GLFramebuffer.cpp b/libs/renderengine/gl/GLFramebuffer.cpp
index 2bd4e7f..f4de91a 100644
--- a/libs/renderengine/gl/GLFramebuffer.cpp
+++ b/libs/renderengine/gl/GLFramebuffer.cpp
@@ -21,13 +21,13 @@
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <nativebase/nativebase.h>
-#include "GLES20RenderEngine.h"
+#include "GLESRenderEngine.h"
namespace android {
namespace renderengine {
namespace gl {
-GLFramebuffer::GLFramebuffer(const GLES20RenderEngine& engine)
+GLFramebuffer::GLFramebuffer(const GLESRenderEngine& engine)
: mEGLDisplay(engine.getEGLDisplay()), mEGLImage(EGL_NO_IMAGE_KHR) {
glGenTextures(1, &mTextureName);
glGenFramebuffers(1, &mFramebufferName);
diff --git a/libs/renderengine/gl/GLFramebuffer.h b/libs/renderengine/gl/GLFramebuffer.h
index 90c6f4a..358ab47 100644
--- a/libs/renderengine/gl/GLFramebuffer.h
+++ b/libs/renderengine/gl/GLFramebuffer.h
@@ -28,11 +28,11 @@
namespace renderengine {
namespace gl {
-class GLES20RenderEngine;
+class GLESRenderEngine;
class GLFramebuffer : public renderengine::Framebuffer {
public:
- explicit GLFramebuffer(const GLES20RenderEngine& engine);
+ explicit GLFramebuffer(const GLESRenderEngine& engine);
~GLFramebuffer() override;
bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer) override;
diff --git a/libs/renderengine/gl/GLImage.cpp b/libs/renderengine/gl/GLImage.cpp
index 5a92093..a9529a7 100644
--- a/libs/renderengine/gl/GLImage.cpp
+++ b/libs/renderengine/gl/GLImage.cpp
@@ -19,7 +19,7 @@
#include <vector>
#include <log/log.h>
-#include "GLES20RenderEngine.h"
+#include "GLESRenderEngine.h"
#include "GLExtensions.h"
namespace android {
@@ -43,7 +43,7 @@
return attrs;
}
-GLImage::GLImage(const GLES20RenderEngine& engine) : mEGLDisplay(engine.getEGLDisplay()) {}
+GLImage::GLImage(const GLESRenderEngine& engine) : mEGLDisplay(engine.getEGLDisplay()) {}
GLImage::~GLImage() {
setNativeWindowBuffer(nullptr, false);
diff --git a/libs/renderengine/gl/GLImage.h b/libs/renderengine/gl/GLImage.h
index 0e451f8..c897d8e 100644
--- a/libs/renderengine/gl/GLImage.h
+++ b/libs/renderengine/gl/GLImage.h
@@ -29,11 +29,11 @@
namespace renderengine {
namespace gl {
-class GLES20RenderEngine;
+class GLESRenderEngine;
class GLImage : public renderengine::Image {
public:
- explicit GLImage(const GLES20RenderEngine& engine);
+ explicit GLImage(const GLESRenderEngine& engine);
~GLImage() override;
bool setNativeWindowBuffer(ANativeWindowBuffer* buffer, bool isProtected) override;