|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BufferStateLayer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "BufferStateLayer.h" | 
|  |  | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <renderengine/Image.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | static const std::array<float, 16> IDENTITY_MATRIX{1, 0, 0, 0, | 
|  | 0, 1, 0, 0, | 
|  | 0, 0, 1, 0, | 
|  | 0, 0, 0, 1}; | 
|  |  | 
|  | BufferStateLayer::BufferStateLayer(SurfaceFlinger* flinger, const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags) | 
|  | : BufferLayer(flinger, client, name, w, h, flags), | 
|  | mSidebandStreamChanged(false), | 
|  | mFrameNumber(0) { | 
|  | mTransformMatrix = IDENTITY_MATRIX; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for Layer | 
|  | // ----------------------------------------------------------------------- | 
|  | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& /*releaseFence*/) { | 
|  | // TODO(marissaw): send the release fence back to buffer owner | 
|  | return; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setTransformHint(uint32_t /*orientation*/) const { | 
|  | // TODO(marissaw): send the transform hint to buffer owner | 
|  | return; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::releasePendingBuffer(nsecs_t /*dequeueReadyTime*/) { | 
|  | // TODO(marissaw): use this to signal the buffer owner | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::shouldPresentNow(const DispSync& /*dispSync*/) const { | 
|  | if (getSidebandStreamChanged() || getAutoRefresh()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return hasDrawingBuffer(); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::getTransformToDisplayInverse() const { | 
|  | return mCurrentState.transformToDisplayInverse; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::pushPendingState() { | 
|  | if (!mCurrentState.modified) { | 
|  | return; | 
|  | } | 
|  | mPendingStates.push_back(mCurrentState); | 
|  | ATRACE_INT(mTransactionName.string(), mPendingStates.size()); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { | 
|  | const bool stateUpdateAvailable = !mPendingStates.empty(); | 
|  | while (!mPendingStates.empty()) { | 
|  | popPendingState(stateToCommit); | 
|  | } | 
|  | mCurrentState.modified = false; | 
|  | return stateUpdateAvailable; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::getCrop(const Layer::State& s) const { | 
|  | return (getEffectiveScalingMode() == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) | 
|  | ? GLConsumer::scaleDownCrop(s.crop, s.active.w, s.active.h) | 
|  | : s.crop; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransform(uint32_t transform) { | 
|  | if (mCurrentState.transform == transform) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transform = transform; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
|  | if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transformToDisplayInverse = transformToDisplayInverse; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setCrop(const Rect& crop) { | 
|  | if (mCurrentState.crop == crop) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.crop = crop; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setBuffer(sp<GraphicBuffer> buffer) { | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.buffer = buffer; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
|  | mCurrentState.acquireFence = fence; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
|  | if (mCurrentState.dataspace == dataspace) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.dataspace = dataspace; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
|  | if (mCurrentState.hdrMetadata == hdrMetadata) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.hdrMetadata = hdrMetadata; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.surfaceDamageRegion = surfaceDamage; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setApi(int32_t api) { | 
|  | if (mCurrentState.api == api) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.api = api; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
|  | if (mCurrentState.sidebandStream == sidebandStream) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.sidebandStream = sidebandStream; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (!mSidebandStreamChanged.exchange(true)) { | 
|  | // mSidebandStreamChanged was false | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSize(uint32_t w, uint32_t h) { | 
|  | if (mCurrentState.active.w == w && mCurrentState.active.h == h) return false; | 
|  | mCurrentState.active.w = w; | 
|  | mCurrentState.active.h = h; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setPosition(float x, float y, bool /*immediate*/) { | 
|  | if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y) | 
|  | return false; | 
|  |  | 
|  | mCurrentState.active.transform.set(x, y); | 
|  |  | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
|  | mCurrentState.transparentRegionHint = transparent; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setMatrix(const layer_state_t::matrix22_t& matrix, | 
|  | bool allowNonRectPreservingTransforms) { | 
|  | ui::Transform t; | 
|  | t.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  |  | 
|  | if (!allowNonRectPreservingTransforms && !t.preserveRects()) { | 
|  | ALOGW("Attempt to set rotation matrix without permission ACCESS_SURFACE_FLINGER ignored"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.active.transform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayer | 
|  | // ----------------------------------------------------------------------- | 
|  | bool BufferStateLayer::fenceHasSignaled() const { | 
|  | if (latchUnsignaledBuffers()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
|  | } | 
|  |  | 
|  | nsecs_t BufferStateLayer::getDesiredPresentTime() { | 
|  | // TODO(marissaw): support an equivalent to desiredPresentTime for timestats metrics | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<FenceTime> BufferStateLayer::getCurrentFenceTime() const { | 
|  | return std::make_shared<FenceTime>(getDrawingState().acquireFence); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::getDrawingTransformMatrix(float *matrix) { | 
|  | std::copy(std::begin(mTransformMatrix), std::end(mTransformMatrix), matrix); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::getDrawingTransform() const { | 
|  | return getDrawingState().transform; | 
|  | } | 
|  |  | 
|  | ui::Dataspace BufferStateLayer::getDrawingDataSpace() const { | 
|  | return getDrawingState().dataspace; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::getDrawingCrop() const { | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::getDrawingScalingMode() const { | 
|  | return NATIVE_WINDOW_SCALING_MODE_FREEZE; | 
|  | } | 
|  |  | 
|  | Region BufferStateLayer::getDrawingSurfaceDamage() const { | 
|  | return getDrawingState().surfaceDamageRegion; | 
|  | } | 
|  |  | 
|  | const HdrMetadata& BufferStateLayer::getDrawingHdrMetadata() const { | 
|  | return getDrawingState().hdrMetadata; | 
|  | } | 
|  |  | 
|  | int BufferStateLayer::getDrawingApi() const { | 
|  | return getDrawingState().api; | 
|  | } | 
|  |  | 
|  | PixelFormat BufferStateLayer::getPixelFormat() const { | 
|  | return mActiveBuffer->format; | 
|  | } | 
|  |  | 
|  | uint64_t BufferStateLayer::getFrameNumber() const { | 
|  | return mFrameNumber; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::getAutoRefresh() const { | 
|  | // TODO(marissaw): support shared buffer mode | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::getSidebandStreamChanged() const { | 
|  | return mSidebandStreamChanged.load(); | 
|  | } | 
|  |  | 
|  | std::optional<Region> BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | if (mSidebandStreamChanged.exchange(false)) { | 
|  | const State& s(getDrawingState()); | 
|  | // mSidebandStreamChanged was true | 
|  | // replicated in LayerBE until FE/BE is ready to be synchronized | 
|  | getBE().compositionInfo.hwc.sidebandStream = s.sidebandStream; | 
|  | if (getBE().compositionInfo.hwc.sidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return getTransform().transform(Region(Rect(s.active.w, s.active.h))); | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::hasDrawingBuffer() const { | 
|  | return getDrawingState().buffer != nullptr; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setFilteringEnabled(bool enabled) { | 
|  | GLConsumer::computeTransformMatrix(mTransformMatrix.data(), mActiveBuffer, mCurrentCrop, | 
|  | mCurrentTransform, enabled); | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::bindTextureImage() const { | 
|  | const State& s(getDrawingState()); | 
|  | auto& engine(mFlinger->getRenderEngine()); | 
|  |  | 
|  | if (!engine.isCurrent()) { | 
|  | ALOGE("RenderEngine is not current"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | engine.checkErrors(); | 
|  |  | 
|  | if (!mTextureImage) { | 
|  | ALOGE("no currently-bound texture"); | 
|  | engine.bindExternalTextureImage(mTextureName, *engine.createImage()); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | bool created = | 
|  | mTextureImage->setNativeWindowBuffer(s.buffer->getNativeBuffer(), | 
|  | s.buffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
|  | if (!created) { | 
|  | ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d", | 
|  | s.buffer->getWidth(), s.buffer->getHeight(), s.buffer->getStride(), | 
|  | s.buffer->getUsage(), s.buffer->getPixelFormat()); | 
|  | engine.bindExternalTextureImage(mTextureName, *engine.createImage()); | 
|  | return NO_INIT; | 
|  | } | 
|  |  | 
|  | engine.bindExternalTextureImage(mTextureName, *mTextureImage); | 
|  |  | 
|  | // Wait for the new buffer to be ready. | 
|  | if (s.acquireFence->isValid()) { | 
|  | if (SyncFeatures::getInstance().useWaitSync()) { | 
|  | base::unique_fd fenceFd(s.acquireFence->dup()); | 
|  | if (fenceFd == -1) { | 
|  | ALOGE("error dup'ing fence fd: %d", errno); | 
|  | return -errno; | 
|  | } | 
|  | if (!engine.waitFence(std::move(fenceFd))) { | 
|  | ALOGE("failed to wait on fence fd"); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  | } else { | 
|  | status_t err = s.acquireFence->waitForever("BufferStateLayer::bindTextureImage"); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("error waiting for fence: %d", err); | 
|  | return err; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (!s.buffer) { | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | auto& engine(mFlinger->getRenderEngine()); | 
|  | if (!engine.isCurrent()) { | 
|  | ALOGE("RenderEngine is not current"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | engine.checkErrors(); | 
|  |  | 
|  | // TODO(marissaw): once buffers are cached, don't create a new image everytime | 
|  | mTextureImage = engine.createImage(); | 
|  |  | 
|  | // Reject if the layer is invalid | 
|  | uint32_t bufferWidth = s.buffer->width; | 
|  | uint32_t bufferHeight = s.buffer->height; | 
|  |  | 
|  | if (s.transform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  |  | 
|  | if (s.transformToDisplayInverse) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayOrientationTransform(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mOverrideScalingMode == NATIVE_WINDOW_SCALING_MODE_FREEZE && | 
|  | (s.active.w != bufferWidth || s.active.h != bufferHeight)) { | 
|  | ALOGE("[%s] rejecting buffer: " | 
|  | "bufferWidth=%d, bufferHeight=%d, front.active.{w=%d, h=%d}", | 
|  | mName.string(), bufferWidth, bufferHeight, s.active.w, s.active.h); | 
|  | mTimeStats.removeTimeRecord(getName().c_str(), getFrameNumber()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // Handle sync fences | 
|  | if (SyncFeatures::getInstance().useNativeFenceSync()) { | 
|  | base::unique_fd fenceFd = engine.flush(); | 
|  | if (fenceFd == -1) { | 
|  | ALOGE("failed to flush RenderEngine"); | 
|  | mTimeStats.clearLayerRecord(getName().c_str()); | 
|  | return UNKNOWN_ERROR; | 
|  | } | 
|  |  | 
|  | sp<Fence> fence(new Fence(std::move(fenceFd))); | 
|  |  | 
|  | // Check status of fences first because merging is expensive. | 
|  | // Merging an invalid fence with any other fence results in an | 
|  | // invalid fence. | 
|  | auto currentStatus = s.acquireFence->getStatus(); | 
|  | if (currentStatus == Fence::Status::Invalid) { | 
|  | ALOGE("Existing fence has invalid state"); | 
|  | mTimeStats.clearLayerRecord(getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto incomingStatus = fence->getStatus(); | 
|  | if (incomingStatus == Fence::Status::Invalid) { | 
|  | ALOGE("New fence has invalid state"); | 
|  | mDrawingState.acquireFence = fence; | 
|  | mTimeStats.clearLayerRecord(getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // If both fences are signaled or both are unsignaled, we need to merge | 
|  | // them to get an accurate timestamp. | 
|  | if (currentStatus == incomingStatus) { | 
|  | char fenceName[32] = {}; | 
|  | snprintf(fenceName, 32, "%.28s:%d", mName.string(), mFrameNumber); | 
|  | sp<Fence> mergedFence = Fence::merge(fenceName, mDrawingState.acquireFence, fence); | 
|  | if (!mergedFence.get()) { | 
|  | ALOGE("failed to merge release fences"); | 
|  | // synchronization is broken, the best we can do is hope fences | 
|  | // signal in order so the new fence will act like a union | 
|  | mDrawingState.acquireFence = fence; | 
|  | mTimeStats.clearLayerRecord(getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDrawingState.acquireFence = mergedFence; | 
|  | } else if (incomingStatus == Fence::Status::Unsignaled) { | 
|  | // If one fence has signaled and the other hasn't, the unsignaled | 
|  | // fence will approximately correspond with the correct timestamp. | 
|  | // There's a small race if both fences signal at about the same time | 
|  | // and their statuses are retrieved with unfortunate timing. However, | 
|  | // by this point, they will have both signaled and only the timestamp | 
|  | // will be slightly off; any dependencies after this point will | 
|  | // already have been met. | 
|  | mDrawingState.acquireFence = fence; | 
|  | } | 
|  | } else { | 
|  | // Bind the new buffer to the GL texture. | 
|  | // | 
|  | // Older devices require the "implicit" synchronization provided | 
|  | // by glEGLImageTargetTexture2DOES, which this method calls.  Newer | 
|  | // devices will either call this in Layer::onDraw, or (if it's not | 
|  | // a GL-composited layer) not at all. | 
|  | status_t err = bindTextureImage(); | 
|  | if (err != NO_ERROR) { | 
|  | mTimeStats.clearLayerRecord(getName().c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | } | 
|  |  | 
|  | // TODO(marissaw): properly support mTimeStats | 
|  | const std::string layerName(getName().c_str()); | 
|  | mTimeStats.setPostTime(getName().c_str(), getFrameNumber(), latchTime); | 
|  | mTimeStats.setAcquireFence(layerName, getFrameNumber(), getCurrentFenceTime()); | 
|  | mTimeStats.setLatchTime(layerName, getFrameNumber(), latchTime); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateActiveBuffer() { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (s.buffer == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mActiveBuffer = s.buffer; | 
|  | getBE().compositionInfo.mBuffer = mActiveBuffer; | 
|  | getBE().compositionInfo.mBufferSlot = 0; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateFrameNumber(nsecs_t /*latchTime*/) { | 
|  | // TODO(marissaw): support frame history events | 
|  | mCurrentFrameNumber = mFrameNumber; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setHwcLayerBuffer(const sp<const DisplayDevice>& display) { | 
|  | const auto displayId = display->getId(); | 
|  | auto& hwcInfo = getBE().mHwcLayers[displayId]; | 
|  | auto& hwcLayer = hwcInfo.layer; | 
|  |  | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | // TODO(marissaw): support more than one slot | 
|  | uint32_t hwcSlot = 0; | 
|  |  | 
|  | auto error = hwcLayer->setBuffer(hwcSlot, s.buffer, s.acquireFence); | 
|  | if (error != HWC2::Error::None) { | 
|  | ALOGE("[%s] Failed to set buffer %p: %s (%d)", mName.string(), | 
|  | s.buffer->handle, to_string(error).c_str(), static_cast<int32_t>(error)); | 
|  | } | 
|  |  | 
|  | mFrameNumber++; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::onFirstRef() { | 
|  | BufferLayer::onFirstRef(); | 
|  |  | 
|  | if (const auto display = mFlinger->getDefaultDisplayDevice()) { | 
|  | updateTransformHint(display); | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android |