| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "BufferLayerConsumer" | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "BufferLayerConsumer.h" | 
 | #include "Layer.h" | 
 | #include "Scheduler/DispSync.h" | 
 |  | 
 | #include <inttypes.h> | 
 |  | 
 | #include <cutils/compiler.h> | 
 |  | 
 | #include <hardware/hardware.h> | 
 |  | 
 | #include <math/mat4.h> | 
 |  | 
 | #include <gui/BufferItem.h> | 
 | #include <gui/GLConsumer.h> | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <gui/SurfaceComposerClient.h> | 
 | #include <private/gui/ComposerService.h> | 
 | #include <renderengine/Image.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <utils/Log.h> | 
 | #include <utils/String8.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | // Macros for including the BufferLayerConsumer name in log messages | 
 | #define BLC_LOGV(x, ...) ALOGV("[%s] " x, mName.string(), ##__VA_ARGS__) | 
 | #define BLC_LOGD(x, ...) ALOGD("[%s] " x, mName.string(), ##__VA_ARGS__) | 
 | //#define BLC_LOGI(x, ...) ALOGI("[%s] " x, mName.string(), ##__VA_ARGS__) | 
 | #define BLC_LOGW(x, ...) ALOGW("[%s] " x, mName.string(), ##__VA_ARGS__) | 
 | #define BLC_LOGE(x, ...) ALOGE("[%s] " x, mName.string(), ##__VA_ARGS__) | 
 |  | 
 | static const mat4 mtxIdentity; | 
 |  | 
 | BufferLayerConsumer::BufferLayerConsumer(const sp<IGraphicBufferConsumer>& bq, | 
 |                                          renderengine::RenderEngine& engine, uint32_t tex, | 
 |                                          Layer* layer) | 
 |       : ConsumerBase(bq, false), | 
 |         mCurrentCrop(Rect::EMPTY_RECT), | 
 |         mCurrentTransform(0), | 
 |         mCurrentScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE), | 
 |         mCurrentFence(Fence::NO_FENCE), | 
 |         mCurrentTimestamp(0), | 
 |         mCurrentDataSpace(ui::Dataspace::UNKNOWN), | 
 |         mCurrentFrameNumber(0), | 
 |         mCurrentTransformToDisplayInverse(false), | 
 |         mCurrentSurfaceDamage(), | 
 |         mCurrentApi(0), | 
 |         mDefaultWidth(1), | 
 |         mDefaultHeight(1), | 
 |         mFilteringEnabled(true), | 
 |         mRE(engine), | 
 |         mTexName(tex), | 
 |         mLayer(layer), | 
 |         mCurrentTexture(BufferQueue::INVALID_BUFFER_SLOT) { | 
 |     BLC_LOGV("BufferLayerConsumer"); | 
 |  | 
 |     memcpy(mCurrentTransformMatrix, mtxIdentity.asArray(), sizeof(mCurrentTransformMatrix)); | 
 |  | 
 |     mConsumer->setConsumerUsageBits(DEFAULT_USAGE_FLAGS); | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::setDefaultBufferSize(uint32_t w, uint32_t h) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mAbandoned) { | 
 |         BLC_LOGE("setDefaultBufferSize: BufferLayerConsumer is abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |     mDefaultWidth = w; | 
 |     mDefaultHeight = h; | 
 |     return mConsumer->setDefaultBufferSize(w, h); | 
 | } | 
 |  | 
 | void BufferLayerConsumer::setContentsChangedListener(const wp<ContentsChangedListener>& listener) { | 
 |     setFrameAvailableListener(listener); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mContentsChangedListener = listener; | 
 | } | 
 |  | 
 | // We need to determine the time when a buffer acquired now will be | 
 | // displayed.  This can be calculated: | 
 | //   time when previous buffer's actual-present fence was signaled | 
 | //    + current display refresh rate * HWC latency | 
 | //    + a little extra padding | 
 | // | 
 | // Buffer producers are expected to set their desired presentation time | 
 | // based on choreographer time stamps, which (coming from vsync events) | 
 | // will be slightly later then the actual-present timing.  If we get a | 
 | // desired-present time that is unintentionally a hair after the next | 
 | // vsync, we'll hold the frame when we really want to display it.  We | 
 | // need to take the offset between actual-present and reported-vsync | 
 | // into account. | 
 | // | 
 | // If the system is configured without a DispSync phase offset for the app, | 
 | // we also want to throw in a bit of padding to avoid edge cases where we | 
 | // just barely miss.  We want to do it here, not in every app.  A major | 
 | // source of trouble is the app's use of the display's ideal refresh time | 
 | // (via Display.getRefreshRate()), which could be off of the actual refresh | 
 | // by a few percent, with the error multiplied by the number of frames | 
 | // between now and when the buffer should be displayed. | 
 | // | 
 | // If the refresh reported to the app has a phase offset, we shouldn't need | 
 | // to tweak anything here. | 
 | nsecs_t BufferLayerConsumer::computeExpectedPresent(const DispSync& dispSync) { | 
 |     // The HWC doesn't currently have a way to report additional latency. | 
 |     // Assume that whatever we submit now will appear right after the flip. | 
 |     // For a smart panel this might be 1.  This is expressed in frames, | 
 |     // rather than time, because we expect to have a constant frame delay | 
 |     // regardless of the refresh rate. | 
 |     const uint32_t hwcLatency = 0; | 
 |  | 
 |     // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC). | 
 |     const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency); | 
 |  | 
 |     // The DispSync time is already adjusted for the difference between | 
 |     // vsync and reported-vsync (SurfaceFlinger::dispSyncPresentTimeOffset), so | 
 |     // we don't need to factor that in here.  Pad a little to avoid | 
 |     // weird effects if apps might be requesting times right on the edge. | 
 |     nsecs_t extraPadding = 0; | 
 |     if (SurfaceFlinger::vsyncPhaseOffsetNs == 0) { | 
 |         extraPadding = 1000000; // 1ms (6% of 60Hz) | 
 |     } | 
 |  | 
 |     return nextRefresh + extraPadding; | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::updateTexImage(BufferRejecter* rejecter, const DispSync& dispSync, | 
 |                                              bool* autoRefresh, bool* queuedBuffer, | 
 |                                              uint64_t maxFrameNumber) { | 
 |     ATRACE_CALL(); | 
 |     BLC_LOGV("updateTexImage"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         BLC_LOGE("updateTexImage: BufferLayerConsumer is abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     // Make sure RenderEngine is current | 
 |     if (!mRE.isCurrent()) { | 
 |         BLC_LOGE("updateTexImage: RenderEngine is not current"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     BufferItem item; | 
 |  | 
 |     // Acquire the next buffer. | 
 |     // In asynchronous mode the list is guaranteed to be one buffer | 
 |     // deep, while in synchronous mode we use the oldest buffer. | 
 |     status_t err = acquireBufferLocked(&item, computeExpectedPresent(dispSync), maxFrameNumber); | 
 |     if (err != NO_ERROR) { | 
 |         if (err == BufferQueue::NO_BUFFER_AVAILABLE) { | 
 |             err = NO_ERROR; | 
 |         } else if (err == BufferQueue::PRESENT_LATER) { | 
 |             // return the error, without logging | 
 |         } else { | 
 |             BLC_LOGE("updateTexImage: acquire failed: %s (%d)", strerror(-err), err); | 
 |         } | 
 |         return err; | 
 |     } | 
 |  | 
 |     if (autoRefresh) { | 
 |         *autoRefresh = item.mAutoRefresh; | 
 |     } | 
 |  | 
 |     if (queuedBuffer) { | 
 |         *queuedBuffer = item.mQueuedBuffer; | 
 |     } | 
 |  | 
 |     // We call the rejecter here, in case the caller has a reason to | 
 |     // not accept this buffer.  This is used by SurfaceFlinger to | 
 |     // reject buffers which have the wrong size | 
 |     int slot = item.mSlot; | 
 |     if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) { | 
 |         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); | 
 |         return BUFFER_REJECTED; | 
 |     } | 
 |  | 
 |     // Release the previous buffer. | 
 |     err = updateAndReleaseLocked(item, &mPendingRelease); | 
 |     if (err != NO_ERROR) { | 
 |         return err; | 
 |     } | 
 |  | 
 |     if (mRE.useNativeFenceSync()) { | 
 |         // Bind the new buffer to the GL texture. | 
 |         // | 
 |         // Older devices require the "implicit" synchronization provided | 
 |         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer | 
 |         // devices will either call this in Layer::onDraw, or (if it's not | 
 |         // a GL-composited layer) not at all. | 
 |         err = bindTextureImageLocked(); | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::bindTextureImage() { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return bindTextureImageLocked(); | 
 | } | 
 |  | 
 | void BufferLayerConsumer::setReleaseFence(const sp<Fence>& fence) { | 
 |     if (!fence->isValid()) { | 
 |         return; | 
 |     } | 
 |  | 
 |     auto slot = mPendingRelease.isPending ? mPendingRelease.currentTexture : mCurrentTexture; | 
 |     if (slot == BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         return; | 
 |     } | 
 |  | 
 |     auto buffer = mPendingRelease.isPending ? mPendingRelease.graphicBuffer | 
 |                                             : mCurrentTextureImage->graphicBuffer(); | 
 |     auto err = addReleaseFence(slot, buffer, fence); | 
 |     if (err != OK) { | 
 |         BLC_LOGE("setReleaseFence: failed to add the fence: %s (%d)", strerror(-err), err); | 
 |     } | 
 | } | 
 |  | 
 | bool BufferLayerConsumer::releasePendingBuffer() { | 
 |     if (!mPendingRelease.isPending) { | 
 |         BLC_LOGV("Pending buffer already released"); | 
 |         return false; | 
 |     } | 
 |     BLC_LOGV("Releasing pending buffer"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     status_t result = | 
 |             releaseBufferLocked(mPendingRelease.currentTexture, mPendingRelease.graphicBuffer); | 
 |     if (result < NO_ERROR) { | 
 |         BLC_LOGE("releasePendingBuffer failed: %s (%d)", strerror(-result), result); | 
 |     } | 
 |     mPendingRelease = PendingRelease(); | 
 |     return true; | 
 | } | 
 |  | 
 | sp<Fence> BufferLayerConsumer::getPrevFinalReleaseFence() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return ConsumerBase::mPrevFinalReleaseFence; | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::acquireBufferLocked(BufferItem* item, nsecs_t presentWhen, | 
 |                                                   uint64_t maxFrameNumber) { | 
 |     status_t err = ConsumerBase::acquireBufferLocked(item, presentWhen, maxFrameNumber); | 
 |     if (err != NO_ERROR) { | 
 |         return err; | 
 |     } | 
 |  | 
 |     // If item->mGraphicBuffer is not null, this buffer has not been acquired | 
 |     // before, so any prior EglImage created is using a stale buffer. This | 
 |     // replaces any old EglImage with a new one (using the new buffer). | 
 |     if (item->mGraphicBuffer != nullptr) { | 
 |         mImages[item->mSlot] = new Image(item->mGraphicBuffer, mRE); | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::updateAndReleaseLocked(const BufferItem& item, | 
 |                                                      PendingRelease* pendingRelease) { | 
 |     status_t err = NO_ERROR; | 
 |  | 
 |     int slot = item.mSlot; | 
 |  | 
 |     // Do whatever sync ops we need to do before releasing the old slot. | 
 |     if (slot != mCurrentTexture) { | 
 |         err = syncForReleaseLocked(); | 
 |         if (err != NO_ERROR) { | 
 |             // Release the buffer we just acquired.  It's not safe to | 
 |             // release the old buffer, so instead we just drop the new frame. | 
 |             // As we are still under lock since acquireBuffer, it is safe to | 
 |             // release by slot. | 
 |             releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer); | 
 |             return err; | 
 |         } | 
 |     } | 
 |  | 
 |     BLC_LOGV("updateAndRelease: (slot=%d buf=%p) -> (slot=%d buf=%p)", mCurrentTexture, | 
 |              mCurrentTextureImage != nullptr ? mCurrentTextureImage->graphicBufferHandle() : 0, | 
 |              slot, mSlots[slot].mGraphicBuffer->handle); | 
 |  | 
 |     // Hang onto the pointer so that it isn't freed in the call to | 
 |     // releaseBufferLocked() if we're in shared buffer mode and both buffers are | 
 |     // the same. | 
 |     sp<Image> nextTextureImage = mImages[slot]; | 
 |  | 
 |     // release old buffer | 
 |     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         if (pendingRelease == nullptr) { | 
 |             status_t status = | 
 |                     releaseBufferLocked(mCurrentTexture, mCurrentTextureImage->graphicBuffer()); | 
 |             if (status < NO_ERROR) { | 
 |                 BLC_LOGE("updateAndRelease: failed to release buffer: %s (%d)", strerror(-status), | 
 |                          status); | 
 |                 err = status; | 
 |                 // keep going, with error raised [?] | 
 |             } | 
 |         } else { | 
 |             pendingRelease->currentTexture = mCurrentTexture; | 
 |             pendingRelease->graphicBuffer = mCurrentTextureImage->graphicBuffer(); | 
 |             pendingRelease->isPending = true; | 
 |         } | 
 |     } | 
 |  | 
 |     // Update the BufferLayerConsumer state. | 
 |     mCurrentTexture = slot; | 
 |     mCurrentTextureImage = nextTextureImage; | 
 |     mCurrentCrop = item.mCrop; | 
 |     mCurrentTransform = item.mTransform; | 
 |     mCurrentScalingMode = item.mScalingMode; | 
 |     mCurrentTimestamp = item.mTimestamp; | 
 |     mCurrentDataSpace = static_cast<ui::Dataspace>(item.mDataSpace); | 
 |     mCurrentHdrMetadata = item.mHdrMetadata; | 
 |     mCurrentFence = item.mFence; | 
 |     mCurrentFenceTime = item.mFenceTime; | 
 |     mCurrentFrameNumber = item.mFrameNumber; | 
 |     mCurrentTransformToDisplayInverse = item.mTransformToDisplayInverse; | 
 |     mCurrentSurfaceDamage = item.mSurfaceDamage; | 
 |     mCurrentApi = item.mApi; | 
 |  | 
 |     computeCurrentTransformMatrixLocked(); | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::bindTextureImageLocked() { | 
 |     ATRACE_CALL(); | 
 |     mRE.checkErrors(); | 
 |  | 
 |     if (mCurrentTexture == BufferQueue::INVALID_BUFFER_SLOT && mCurrentTextureImage == nullptr) { | 
 |         BLC_LOGE("bindTextureImage: no currently-bound texture"); | 
 |         mRE.bindExternalTextureImage(mTexName, *mRE.createImage()); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     status_t err = mCurrentTextureImage->createIfNeeded(); | 
 |     if (err != NO_ERROR) { | 
 |         BLC_LOGW("bindTextureImage: can't create image on slot=%d", mCurrentTexture); | 
 |         mRE.bindExternalTextureImage(mTexName, *mRE.createImage()); | 
 |         return UNKNOWN_ERROR; | 
 |     } | 
 |  | 
 |     mRE.bindExternalTextureImage(mTexName, mCurrentTextureImage->image()); | 
 |  | 
 |     // Wait for the new buffer to be ready. | 
 |     return doFenceWaitLocked(); | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::syncForReleaseLocked() { | 
 |     BLC_LOGV("syncForReleaseLocked"); | 
 |  | 
 |     if (mCurrentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         if (mRE.useNativeFenceSync()) { | 
 |             base::unique_fd fenceFd = mRE.flush(); | 
 |             if (fenceFd == -1) { | 
 |                 BLC_LOGE("syncForReleaseLocked: failed to flush RenderEngine"); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |             sp<Fence> fence(new Fence(std::move(fenceFd))); | 
 |             status_t err = addReleaseFenceLocked(mCurrentTexture, | 
 |                                                  mCurrentTextureImage->graphicBuffer(), fence); | 
 |             if (err != OK) { | 
 |                 BLC_LOGE("syncForReleaseLocked: error adding release fence: " | 
 |                          "%s (%d)", | 
 |                          strerror(-err), err); | 
 |                 return err; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return OK; | 
 | } | 
 |  | 
 | void BufferLayerConsumer::getTransformMatrix(float mtx[16]) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     memcpy(mtx, mCurrentTransformMatrix, sizeof(mCurrentTransformMatrix)); | 
 | } | 
 |  | 
 | void BufferLayerConsumer::setFilteringEnabled(bool enabled) { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     if (mAbandoned) { | 
 |         BLC_LOGE("setFilteringEnabled: BufferLayerConsumer is abandoned!"); | 
 |         return; | 
 |     } | 
 |     bool needsRecompute = mFilteringEnabled != enabled; | 
 |     mFilteringEnabled = enabled; | 
 |  | 
 |     if (needsRecompute && mCurrentTextureImage == nullptr) { | 
 |         BLC_LOGD("setFilteringEnabled called with mCurrentTextureImage == nullptr"); | 
 |     } | 
 |  | 
 |     if (needsRecompute && mCurrentTextureImage != nullptr) { | 
 |         computeCurrentTransformMatrixLocked(); | 
 |     } | 
 | } | 
 |  | 
 | void BufferLayerConsumer::computeCurrentTransformMatrixLocked() { | 
 |     BLC_LOGV("computeCurrentTransformMatrixLocked"); | 
 |     sp<GraphicBuffer> buf = | 
 |             (mCurrentTextureImage == nullptr) ? nullptr : mCurrentTextureImage->graphicBuffer(); | 
 |     if (buf == nullptr) { | 
 |         BLC_LOGD("computeCurrentTransformMatrixLocked: " | 
 |                  "mCurrentTextureImage is nullptr"); | 
 |     } | 
 |     GLConsumer::computeTransformMatrix(mCurrentTransformMatrix, buf, mCurrentCrop, | 
 |                                        mCurrentTransform, mFilteringEnabled); | 
 | } | 
 |  | 
 | nsecs_t BufferLayerConsumer::getTimestamp() { | 
 |     BLC_LOGV("getTimestamp"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTimestamp; | 
 | } | 
 |  | 
 | ui::Dataspace BufferLayerConsumer::getCurrentDataSpace() { | 
 |     BLC_LOGV("getCurrentDataSpace"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentDataSpace; | 
 | } | 
 |  | 
 | const HdrMetadata& BufferLayerConsumer::getCurrentHdrMetadata() const { | 
 |     BLC_LOGV("getCurrentHdrMetadata"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentHdrMetadata; | 
 | } | 
 |  | 
 | uint64_t BufferLayerConsumer::getFrameNumber() { | 
 |     BLC_LOGV("getFrameNumber"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentFrameNumber; | 
 | } | 
 |  | 
 | bool BufferLayerConsumer::getTransformToDisplayInverse() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTransformToDisplayInverse; | 
 | } | 
 |  | 
 | const Region& BufferLayerConsumer::getSurfaceDamage() const { | 
 |     return mCurrentSurfaceDamage; | 
 | } | 
 |  | 
 | int BufferLayerConsumer::getCurrentApi() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentApi; | 
 | } | 
 |  | 
 | sp<GraphicBuffer> BufferLayerConsumer::getCurrentBuffer(int* outSlot) const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (outSlot != nullptr) { | 
 |         *outSlot = mCurrentTexture; | 
 |     } | 
 |  | 
 |     return (mCurrentTextureImage == nullptr) ? nullptr : mCurrentTextureImage->graphicBuffer(); | 
 | } | 
 |  | 
 | Rect BufferLayerConsumer::getCurrentCrop() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return (mCurrentScalingMode == NATIVE_WINDOW_SCALING_MODE_SCALE_CROP) | 
 |             ? GLConsumer::scaleDownCrop(mCurrentCrop, mDefaultWidth, mDefaultHeight) | 
 |             : mCurrentCrop; | 
 | } | 
 |  | 
 | uint32_t BufferLayerConsumer::getCurrentTransform() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentTransform; | 
 | } | 
 |  | 
 | uint32_t BufferLayerConsumer::getCurrentScalingMode() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentScalingMode; | 
 | } | 
 |  | 
 | sp<Fence> BufferLayerConsumer::getCurrentFence() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentFence; | 
 | } | 
 |  | 
 | std::shared_ptr<FenceTime> BufferLayerConsumer::getCurrentFenceTime() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mCurrentFenceTime; | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::doFenceWaitLocked() const { | 
 |     if (!mRE.isCurrent()) { | 
 |         BLC_LOGE("doFenceWait: RenderEngine is not current"); | 
 |         return INVALID_OPERATION; | 
 |     } | 
 |  | 
 |     if (mCurrentFence->isValid()) { | 
 |         if (mRE.useWaitSync()) { | 
 |             base::unique_fd fenceFd(mCurrentFence->dup()); | 
 |             if (fenceFd == -1) { | 
 |                 BLC_LOGE("doFenceWait: error dup'ing fence fd: %d", errno); | 
 |                 return -errno; | 
 |             } | 
 |             if (!mRE.waitFence(std::move(fenceFd))) { | 
 |                 BLC_LOGE("doFenceWait: failed to wait on fence fd"); | 
 |                 return UNKNOWN_ERROR; | 
 |             } | 
 |         } else { | 
 |             status_t err = mCurrentFence->waitForever("BufferLayerConsumer::doFenceWaitLocked"); | 
 |             if (err != NO_ERROR) { | 
 |                 BLC_LOGE("doFenceWait: error waiting for fence: %d", err); | 
 |                 return err; | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     return NO_ERROR; | 
 | } | 
 |  | 
 | void BufferLayerConsumer::freeBufferLocked(int slotIndex) { | 
 |     BLC_LOGV("freeBufferLocked: slotIndex=%d", slotIndex); | 
 |     if (slotIndex == mCurrentTexture) { | 
 |         mCurrentTexture = BufferQueue::INVALID_BUFFER_SLOT; | 
 |     } | 
 |     mImages[slotIndex].clear(); | 
 |     ConsumerBase::freeBufferLocked(slotIndex); | 
 | } | 
 |  | 
 | void BufferLayerConsumer::onDisconnect() { | 
 |     sp<Layer> l = mLayer.promote(); | 
 |     if (l.get()) { | 
 |         l->onDisconnect(); | 
 |     } | 
 | } | 
 |  | 
 | void BufferLayerConsumer::onSidebandStreamChanged() { | 
 |     FrameAvailableListener* unsafeFrameAvailableListener = nullptr; | 
 |     { | 
 |         Mutex::Autolock lock(mFrameAvailableMutex); | 
 |         unsafeFrameAvailableListener = mFrameAvailableListener.unsafe_get(); | 
 |     } | 
 |     sp<ContentsChangedListener> listener; | 
 |     { // scope for the lock | 
 |         Mutex::Autolock lock(mMutex); | 
 |         ALOG_ASSERT(unsafeFrameAvailableListener == mContentsChangedListener.unsafe_get()); | 
 |         listener = mContentsChangedListener.promote(); | 
 |     } | 
 |  | 
 |     if (listener != nullptr) { | 
 |         listener->onSidebandStreamChanged(); | 
 |     } | 
 | } | 
 |  | 
 | void BufferLayerConsumer::addAndGetFrameTimestamps(const NewFrameEventsEntry* newTimestamps, | 
 |                                                    FrameEventHistoryDelta* outDelta) { | 
 |     sp<Layer> l = mLayer.promote(); | 
 |     if (l.get()) { | 
 |         l->addAndGetFrameTimestamps(newTimestamps, outDelta); | 
 |     } | 
 | } | 
 |  | 
 | void BufferLayerConsumer::abandonLocked() { | 
 |     BLC_LOGV("abandonLocked"); | 
 |     mCurrentTextureImage.clear(); | 
 |     ConsumerBase::abandonLocked(); | 
 | } | 
 |  | 
 | status_t BufferLayerConsumer::setConsumerUsageBits(uint64_t usage) { | 
 |     return ConsumerBase::setConsumerUsageBits(usage | DEFAULT_USAGE_FLAGS); | 
 | } | 
 |  | 
 | void BufferLayerConsumer::dumpLocked(String8& result, const char* prefix) const { | 
 |     result.appendFormat("%smTexName=%d mCurrentTexture=%d\n" | 
 |                         "%smCurrentCrop=[%d,%d,%d,%d] mCurrentTransform=%#x\n", | 
 |                         prefix, mTexName, mCurrentTexture, prefix, mCurrentCrop.left, | 
 |                         mCurrentCrop.top, mCurrentCrop.right, mCurrentCrop.bottom, | 
 |                         mCurrentTransform); | 
 |  | 
 |     ConsumerBase::dumpLocked(result, prefix); | 
 | } | 
 |  | 
 | BufferLayerConsumer::Image::Image(sp<GraphicBuffer> graphicBuffer, | 
 |                                   renderengine::RenderEngine& engine) | 
 |       : mGraphicBuffer(graphicBuffer), | 
 |         mImage{engine.createImage()}, | 
 |         mCreated(false), | 
 |         mCropWidth(0), | 
 |         mCropHeight(0) {} | 
 |  | 
 | BufferLayerConsumer::Image::~Image() = default; | 
 |  | 
 | status_t BufferLayerConsumer::Image::createIfNeeded() { | 
 |     if (mCreated) return OK; | 
 |  | 
 |     mCreated = mImage->setNativeWindowBuffer(mGraphicBuffer->getNativeBuffer(), | 
 |                                              mGraphicBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
 |     if (!mCreated) { | 
 |         const sp<GraphicBuffer>& buffer = mGraphicBuffer; | 
 |         ALOGE("Failed to create image. size=%ux%u st=%u usage=%#" PRIx64 " fmt=%d", | 
 |               buffer->getWidth(), buffer->getHeight(), buffer->getStride(), buffer->getUsage(), | 
 |               buffer->getPixelFormat()); | 
 |     } | 
 |  | 
 |     return mCreated ? OK : UNKNOWN_ERROR; | 
 | } | 
 |  | 
 | }; // namespace android |