|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "OneShotTimer.h" | 
|  |  | 
|  | #include <chrono> | 
|  | #include <thread> | 
|  |  | 
|  | namespace android { | 
|  | namespace scheduler { | 
|  |  | 
|  | OneShotTimer::OneShotTimer(const Interval& interval, const ResetCallback& resetCallback, | 
|  | const TimeoutCallback& timeoutCallback) | 
|  | : mInterval(interval), mResetCallback(resetCallback), mTimeoutCallback(timeoutCallback) {} | 
|  |  | 
|  | OneShotTimer::~OneShotTimer() { | 
|  | stop(); | 
|  | } | 
|  |  | 
|  | void OneShotTimer::start() { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mState = TimerState::RESET; | 
|  | } | 
|  | mThread = std::thread(&OneShotTimer::loop, this); | 
|  | } | 
|  |  | 
|  | void OneShotTimer::stop() { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mState = TimerState::STOPPED; | 
|  | } | 
|  | mCondition.notify_all(); | 
|  | if (mThread.joinable()) { | 
|  | mThread.join(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void OneShotTimer::loop() { | 
|  | while (true) { | 
|  | bool triggerReset = false; | 
|  | bool triggerTimeout = false; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | if (mState == TimerState::STOPPED) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (mState == TimerState::IDLE) { | 
|  | mCondition.wait(mMutex); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (mState == TimerState::RESET) { | 
|  | triggerReset = true; | 
|  | } | 
|  | } | 
|  | if (triggerReset && mResetCallback) { | 
|  | mResetCallback(); | 
|  | } | 
|  |  | 
|  | { // lock the mutex again. someone might have called stop meanwhile | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | if (mState == TimerState::STOPPED) { | 
|  | break; | 
|  | } | 
|  |  | 
|  | auto triggerTime = std::chrono::steady_clock::now() + mInterval; | 
|  | mState = TimerState::WAITING; | 
|  | while (mState == TimerState::WAITING) { | 
|  | constexpr auto zero = std::chrono::steady_clock::duration::zero(); | 
|  | auto waitTime = triggerTime - std::chrono::steady_clock::now(); | 
|  | if (waitTime > zero) mCondition.wait_for(mMutex, waitTime); | 
|  | if (mState == TimerState::RESET) { | 
|  | triggerTime = std::chrono::steady_clock::now() + mInterval; | 
|  | mState = TimerState::WAITING; | 
|  | } else if (mState == TimerState::WAITING && | 
|  | (triggerTime - std::chrono::steady_clock::now()) <= zero) { | 
|  | triggerTimeout = true; | 
|  | mState = TimerState::IDLE; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (triggerTimeout && mTimeoutCallback) { | 
|  | mTimeoutCallback(); | 
|  | } | 
|  | } | 
|  | } // namespace scheduler | 
|  |  | 
|  | void OneShotTimer::reset() { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | mState = TimerState::RESET; | 
|  | } | 
|  | mCondition.notify_all(); | 
|  | } | 
|  |  | 
|  | } // namespace scheduler | 
|  | } // namespace android |