|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <sys/types.h> | 
|  | #include <cstdint> | 
|  | #include <list> | 
|  |  | 
|  | #include <gui/ISurfaceComposerClient.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <renderengine/Image.h> | 
|  | #include <renderengine/Mesh.h> | 
|  | #include <renderengine/Texture.h> | 
|  | #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE | 
|  | #include <ui/FrameStats.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/Region.h> | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  |  | 
|  | #include "BufferLayerConsumer.h" | 
|  | #include "Client.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "FrameTracker.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class BufferLayer : public Layer { | 
|  | public: | 
|  | explicit BufferLayer(const LayerCreationArgs& args); | 
|  | virtual ~BufferLayer() override; | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Overriden from Layer | 
|  | // ----------------------------------------------------------------------- | 
|  | public: | 
|  | std::shared_ptr<compositionengine::Layer> getCompositionLayer() const override; | 
|  |  | 
|  | // If we have received a new buffer this frame, we will pass its surface | 
|  | // damage down to hardware composer. Otherwise, we must send a region with | 
|  | // one empty rect. | 
|  | void useSurfaceDamage() override; | 
|  | void useEmptyDamage() override; | 
|  |  | 
|  | bool isOpaque(const Layer::State& s) const override; | 
|  |  | 
|  | // isVisible - true if this layer is visible, false otherwise | 
|  | bool isVisible() const override; | 
|  |  | 
|  | // isProtected - true if the layer may contain protected content in the | 
|  | // GRALLOC_USAGE_PROTECTED sense. | 
|  | bool isProtected() const override; | 
|  |  | 
|  | // isFixedSize - true if content has a fixed size | 
|  | bool isFixedSize() const override; | 
|  |  | 
|  | bool usesSourceCrop() const override; | 
|  |  | 
|  | bool isHdrY410() const override; | 
|  |  | 
|  | bool onPostComposition(const std::optional<DisplayId>& displayId, | 
|  | const std::shared_ptr<FenceTime>& glDoneFence, | 
|  | const std::shared_ptr<FenceTime>& presentFence, | 
|  | const CompositorTiming& compositorTiming) override; | 
|  |  | 
|  | // latchBuffer - called each time the screen is redrawn and returns whether | 
|  | // the visible regions need to be recomputed (this is a fairly heavy | 
|  | // operation, so this should be set only if needed). Typically this is used | 
|  | // to figure out if the content or size of a surface has changed. | 
|  | bool latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
|  | nsecs_t expectedPresentTime) override; | 
|  |  | 
|  | bool isBufferLatched() const override { return mRefreshPending; } | 
|  |  | 
|  | void notifyAvailableFrames(nsecs_t expectedPresentTime) override; | 
|  |  | 
|  | bool hasReadyFrame() const override; | 
|  |  | 
|  | // Returns the current scaling mode, unless mOverrideScalingMode | 
|  | // is set, in which case, it returns mOverrideScalingMode | 
|  | uint32_t getEffectiveScalingMode() const override; | 
|  |  | 
|  | // Calls latchBuffer if the buffer has a frame queued and then releases the buffer. | 
|  | // This is used if the buffer is just latched and releases to free up the buffer | 
|  | // and will not be shown on screen. | 
|  | // Should only be called on the main thread. | 
|  | void latchAndReleaseBuffer() override; | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Functions that must be implemented by derived classes | 
|  | // ----------------------------------------------------------------------- | 
|  | private: | 
|  | virtual bool fenceHasSignaled() const = 0; | 
|  | virtual bool framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const = 0; | 
|  |  | 
|  | virtual nsecs_t getDesiredPresentTime() = 0; | 
|  | virtual std::shared_ptr<FenceTime> getCurrentFenceTime() const = 0; | 
|  |  | 
|  | virtual void getDrawingTransformMatrix(float *matrix) = 0; | 
|  | virtual uint32_t getDrawingTransform() const = 0; | 
|  | virtual ui::Dataspace getDrawingDataSpace() const = 0; | 
|  | virtual Rect getDrawingCrop() const = 0; | 
|  | virtual uint32_t getDrawingScalingMode() const = 0; | 
|  | virtual Region getDrawingSurfaceDamage() const = 0; | 
|  | virtual const HdrMetadata& getDrawingHdrMetadata() const = 0; | 
|  | virtual int getDrawingApi() const = 0; | 
|  | virtual PixelFormat getPixelFormat() const = 0; | 
|  |  | 
|  | virtual uint64_t getFrameNumber(nsecs_t expectedPresentTime) const = 0; | 
|  |  | 
|  | virtual bool getAutoRefresh() const = 0; | 
|  | virtual bool getSidebandStreamChanged() const = 0; | 
|  |  | 
|  | // Latch sideband stream and returns true if the dirty region should be updated. | 
|  | virtual bool latchSidebandStream(bool& recomputeVisibleRegions) = 0; | 
|  |  | 
|  | virtual bool hasFrameUpdate() const = 0; | 
|  |  | 
|  | virtual void setFilteringEnabled(bool enabled) = 0; | 
|  |  | 
|  | virtual status_t bindTextureImage() = 0; | 
|  | virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
|  | nsecs_t expectedPresentTime) = 0; | 
|  |  | 
|  | virtual status_t updateActiveBuffer() = 0; | 
|  | virtual status_t updateFrameNumber(nsecs_t latchTime) = 0; | 
|  |  | 
|  | protected: | 
|  | /* | 
|  | * compositionengine::LayerFE overrides | 
|  | */ | 
|  | bool onPreComposition(nsecs_t) override; | 
|  | void latchPerFrameState(compositionengine::LayerFECompositionState&) const override; | 
|  | std::optional<renderengine::LayerSettings> prepareClientComposition( | 
|  | compositionengine::LayerFE::ClientCompositionTargetSettings&) override; | 
|  |  | 
|  | // Loads the corresponding system property once per process | 
|  | static bool latchUnsignaledBuffers(); | 
|  |  | 
|  | // Check all of the local sync points to ensure that all transactions | 
|  | // which need to have been applied prior to the frame which is about to | 
|  | // be latched have signaled | 
|  | bool allTransactionsSignaled(nsecs_t expectedPresentTime); | 
|  |  | 
|  | static bool getOpacityForFormat(uint32_t format); | 
|  |  | 
|  | // from GLES | 
|  | const uint32_t mTextureName; | 
|  |  | 
|  | bool mRefreshPending{false}; | 
|  |  | 
|  | private: | 
|  | // Returns true if this layer requires filtering | 
|  | bool needsFiltering(const sp<const DisplayDevice>& displayDevice) const override; | 
|  |  | 
|  | uint64_t getHeadFrameNumber(nsecs_t expectedPresentTime) const; | 
|  |  | 
|  | uint32_t mCurrentScalingMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; | 
|  |  | 
|  | bool mTransformToDisplayInverse{false}; | 
|  |  | 
|  | // main thread. | 
|  | bool mBufferLatched{false}; // TODO: Use mActiveBuffer? | 
|  |  | 
|  | // BufferStateLayers can return Rect::INVALID_RECT if the layer does not have a display frame | 
|  | // and its parent layer is not bounded | 
|  | Rect getBufferSize(const State& s) const override; | 
|  |  | 
|  | std::shared_ptr<compositionengine::Layer> mCompositionLayer; | 
|  |  | 
|  | FloatRect computeSourceBounds(const FloatRect& parentBounds) const override; | 
|  | }; | 
|  |  | 
|  | } // namespace android |