|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include "../InputDispatcher.h" | 
|  |  | 
|  | #include <binder/Binder.h> | 
|  |  | 
|  | #include <gtest/gtest.h> | 
|  | #include <linux/input.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // An arbitrary time value. | 
|  | static const nsecs_t ARBITRARY_TIME = 1234; | 
|  |  | 
|  | // An arbitrary device id. | 
|  | static const int32_t DEVICE_ID = 1; | 
|  |  | 
|  | // An arbitrary display id. | 
|  | static const int32_t DISPLAY_ID = ADISPLAY_ID_DEFAULT; | 
|  |  | 
|  | // An arbitrary injector pid / uid pair that has permission to inject events. | 
|  | static const int32_t INJECTOR_PID = 999; | 
|  | static const int32_t INJECTOR_UID = 1001; | 
|  |  | 
|  |  | 
|  | // --- FakeInputDispatcherPolicy --- | 
|  |  | 
|  | class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface { | 
|  | InputDispatcherConfiguration mConfig; | 
|  |  | 
|  | protected: | 
|  | virtual ~FakeInputDispatcherPolicy() { | 
|  | } | 
|  |  | 
|  | public: | 
|  | FakeInputDispatcherPolicy() { | 
|  | mInputEventFiltered = false; | 
|  | mTime = -1; | 
|  | mAction = -1; | 
|  | mDisplayId = -1; | 
|  | mOnPointerDownToken.clear(); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalledWithExpectedArgs(const NotifyMotionArgs* args) { | 
|  | ASSERT_TRUE(mInputEventFiltered) | 
|  | << "Expected filterInputEvent() to have been called."; | 
|  |  | 
|  | ASSERT_EQ(mTime, args->eventTime) | 
|  | << "Expected time of filtered event was not matched"; | 
|  | ASSERT_EQ(mAction, args->action) | 
|  | << "Expected action of filtered event was not matched"; | 
|  | ASSERT_EQ(mDisplayId, args->displayId) | 
|  | << "Expected displayId of filtered event was not matched"; | 
|  |  | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasCalledWithExpectedArgs(const NotifyKeyArgs* args) { | 
|  | ASSERT_TRUE(mInputEventFiltered) | 
|  | << "Expected filterInputEvent() to have been called."; | 
|  |  | 
|  | ASSERT_EQ(mTime, args->eventTime) | 
|  | << "Expected time of filtered event was not matched"; | 
|  | ASSERT_EQ(mAction, args->action) | 
|  | << "Expected action of filtered event was not matched"; | 
|  | ASSERT_EQ(mDisplayId, args->displayId) | 
|  | << "Expected displayId of filtered event was not matched"; | 
|  |  | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | void assertFilterInputEventWasNotCalled() { | 
|  | ASSERT_FALSE(mInputEventFiltered) | 
|  | << "Expected filterInputEvent() to not have been called."; | 
|  | } | 
|  |  | 
|  | void assertOnPointerDownEquals(const sp<IBinder>& touchedToken) { | 
|  | ASSERT_EQ(mOnPointerDownToken, touchedToken) | 
|  | << "Expected token from onPointerDownOutsideFocus was not matched"; | 
|  | reset(); | 
|  | } | 
|  |  | 
|  | private: | 
|  | bool mInputEventFiltered; | 
|  | nsecs_t mTime; | 
|  | int32_t mAction; | 
|  | int32_t mDisplayId; | 
|  | sp<IBinder> mOnPointerDownToken; | 
|  |  | 
|  | virtual void notifyConfigurationChanged(nsecs_t) { | 
|  | } | 
|  |  | 
|  | virtual nsecs_t notifyANR(const sp<InputApplicationHandle>&, | 
|  | const sp<IBinder>&, | 
|  | const std::string&) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | virtual void notifyInputChannelBroken(const sp<IBinder>&) { | 
|  | } | 
|  |  | 
|  | virtual void notifyFocusChanged(const sp<IBinder>&, const sp<IBinder>&) { | 
|  | } | 
|  |  | 
|  | virtual void getDispatcherConfiguration(InputDispatcherConfiguration* outConfig) { | 
|  | *outConfig = mConfig; | 
|  | } | 
|  |  | 
|  | virtual bool filterInputEvent(const InputEvent* inputEvent, uint32_t policyFlags) { | 
|  | switch (inputEvent->getType()) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | const KeyEvent* keyEvent = static_cast<const KeyEvent*>(inputEvent); | 
|  | mTime = keyEvent->getEventTime(); | 
|  | mAction = keyEvent->getAction(); | 
|  | mDisplayId = keyEvent->getDisplayId(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | const MotionEvent* motionEvent = static_cast<const MotionEvent*>(inputEvent); | 
|  | mTime = motionEvent->getEventTime(); | 
|  | mAction = motionEvent->getAction(); | 
|  | mDisplayId = motionEvent->getDisplayId(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | mInputEventFiltered = true; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | virtual void interceptKeyBeforeQueueing(const KeyEvent*, uint32_t&) { | 
|  | } | 
|  |  | 
|  | virtual void interceptMotionBeforeQueueing(int32_t, nsecs_t, uint32_t&) { | 
|  | } | 
|  |  | 
|  | virtual nsecs_t interceptKeyBeforeDispatching(const sp<IBinder>&, | 
|  | const KeyEvent*, uint32_t) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | virtual bool dispatchUnhandledKey(const sp<IBinder>&, | 
|  | const KeyEvent*, uint32_t, KeyEvent*) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | virtual void notifySwitch(nsecs_t, uint32_t, uint32_t, uint32_t) { | 
|  | } | 
|  |  | 
|  | virtual void pokeUserActivity(nsecs_t, int32_t) { | 
|  | } | 
|  |  | 
|  | virtual bool checkInjectEventsPermissionNonReentrant(int32_t, int32_t) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | virtual void onPointerDownOutsideFocus(const sp<IBinder>& newToken) { | 
|  | mOnPointerDownToken = newToken; | 
|  | } | 
|  |  | 
|  | void reset() { | 
|  | mInputEventFiltered = false; | 
|  | mTime = -1; | 
|  | mAction = -1; | 
|  | mDisplayId = -1; | 
|  | mOnPointerDownToken.clear(); | 
|  | } | 
|  | }; | 
|  |  | 
|  |  | 
|  | // --- InputDispatcherTest --- | 
|  |  | 
|  | class InputDispatcherTest : public testing::Test { | 
|  | protected: | 
|  | sp<FakeInputDispatcherPolicy> mFakePolicy; | 
|  | sp<InputDispatcher> mDispatcher; | 
|  | sp<InputDispatcherThread> mDispatcherThread; | 
|  |  | 
|  | virtual void SetUp() { | 
|  | mFakePolicy = new FakeInputDispatcherPolicy(); | 
|  | mDispatcher = new InputDispatcher(mFakePolicy); | 
|  | mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false); | 
|  | //Start InputDispatcher thread | 
|  | mDispatcherThread = new InputDispatcherThread(mDispatcher); | 
|  | mDispatcherThread->run("InputDispatcherTest", PRIORITY_URGENT_DISPLAY); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | mDispatcherThread->requestExit(); | 
|  | mDispatcherThread.clear(); | 
|  | mFakePolicy.clear(); | 
|  | mDispatcher.clear(); | 
|  | } | 
|  | }; | 
|  |  | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) { | 
|  | KeyEvent event; | 
|  |  | 
|  | // Rejects undefined key actions. | 
|  | event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | /*action*/ -1, 0, | 
|  | AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject key events with undefined action."; | 
|  |  | 
|  | // Rejects ACTION_MULTIPLE since it is not supported despite being defined in the API. | 
|  | event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, ADISPLAY_ID_NONE, | 
|  | AKEY_EVENT_ACTION_MULTIPLE, 0, | 
|  | AKEYCODE_A, KEY_A, AMETA_NONE, 0, ARBITRARY_TIME, ARBITRARY_TIME); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject key events with ACTION_MULTIPLE."; | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesMotionEvents) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[MAX_POINTERS + 1]; | 
|  | PointerCoords pointerCoords[MAX_POINTERS + 1]; | 
|  | for (int i = 0; i <= MAX_POINTERS; i++) { | 
|  | pointerProperties[i].clear(); | 
|  | pointerProperties[i].id = i; | 
|  | pointerCoords[i].clear(); | 
|  | } | 
|  |  | 
|  | // Some constants commonly used below | 
|  | constexpr int32_t source = AINPUT_SOURCE_TOUCHSCREEN; | 
|  | constexpr int32_t edgeFlags = AMOTION_EVENT_EDGE_FLAG_NONE; | 
|  | constexpr int32_t metaState = AMETA_NONE; | 
|  | constexpr MotionClassification classification = MotionClassification::NONE; | 
|  |  | 
|  | // Rejects undefined motion actions. | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
|  | /*action*/ -1, 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with undefined action."; | 
|  |  | 
|  | // Rejects pointer down with invalid index. | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with pointer down index too large."; | 
|  |  | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
|  | AMOTION_EVENT_ACTION_POINTER_DOWN | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with pointer down index too small."; | 
|  |  | 
|  | // Rejects pointer up with invalid index. | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with pointer up index too large."; | 
|  |  | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, | 
|  | AMOTION_EVENT_ACTION_POINTER_UP | | 
|  | (~0U << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT), | 
|  | 0, 0, edgeFlags, metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with pointer up index too small."; | 
|  |  | 
|  | // Rejects motion events with invalid number of pointers. | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, | 
|  | metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 0, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with 0 pointers."; | 
|  |  | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, | 
|  | metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ MAX_POINTERS + 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with more than MAX_POINTERS pointers."; | 
|  |  | 
|  | // Rejects motion events with invalid pointer ids. | 
|  | pointerProperties[0].id = -1; | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, | 
|  | metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with pointer ids less than 0."; | 
|  |  | 
|  | pointerProperties[0].id = MAX_POINTER_ID + 1; | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, | 
|  | metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with pointer ids greater than MAX_POINTER_ID."; | 
|  |  | 
|  | // Rejects motion events with duplicate pointer ids. | 
|  | pointerProperties[0].id = 1; | 
|  | pointerProperties[1].id = 1; | 
|  | event.initialize(DEVICE_ID, source, DISPLAY_ID, AMOTION_EVENT_ACTION_DOWN, 0, 0, edgeFlags, | 
|  | metaState, 0, classification, 0, 0, 0, 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | ARBITRARY_TIME, ARBITRARY_TIME, | 
|  | /*pointerCount*/ 2, pointerProperties, pointerCoords); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_FAILED, mDispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_NONE, 0, 0)) | 
|  | << "Should reject motion events with duplicate pointer ids."; | 
|  | } | 
|  |  | 
|  | // --- InputDispatcherTest SetInputWindowTest --- | 
|  | static const int32_t INJECT_EVENT_TIMEOUT = 500; | 
|  | static const int32_t DISPATCHING_TIMEOUT = 100; | 
|  |  | 
|  | class FakeApplicationHandle : public InputApplicationHandle { | 
|  | public: | 
|  | FakeApplicationHandle() {} | 
|  | virtual ~FakeApplicationHandle() {} | 
|  |  | 
|  | virtual bool updateInfo() { | 
|  | mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | class FakeInputReceiver { | 
|  | public: | 
|  | void consumeEvent(int32_t expectedEventType, int32_t expectedDisplayId, | 
|  | int32_t expectedFlags = 0) { | 
|  | uint32_t consumeSeq; | 
|  | InputEvent* event; | 
|  | status_t status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1, | 
|  | &consumeSeq, &event); | 
|  |  | 
|  | ASSERT_EQ(OK, status) | 
|  | << mName.c_str() << ": consumer consume should return OK."; | 
|  | ASSERT_TRUE(event != nullptr) | 
|  | << mName.c_str() << ": consumer should have returned non-NULL event."; | 
|  | ASSERT_EQ(expectedEventType, event->getType()) | 
|  | << mName.c_str() << ": event type should match."; | 
|  |  | 
|  | ASSERT_EQ(expectedDisplayId, event->getDisplayId()) | 
|  | << mName.c_str() << ": event displayId should be the same as expected."; | 
|  |  | 
|  | int32_t flags; | 
|  | switch (expectedEventType) { | 
|  | case AINPUT_EVENT_TYPE_KEY: { | 
|  | KeyEvent* typedEvent = static_cast<KeyEvent*>(event); | 
|  | flags = typedEvent->getFlags(); | 
|  | break; | 
|  | } | 
|  | case AINPUT_EVENT_TYPE_MOTION: { | 
|  | MotionEvent* typedEvent = static_cast<MotionEvent*>(event); | 
|  | flags = typedEvent->getFlags(); | 
|  | break; | 
|  | } | 
|  | default: { | 
|  | FAIL() << mName.c_str() << ": invalid event type: " << expectedEventType; | 
|  | } | 
|  | } | 
|  | ASSERT_EQ(expectedFlags, flags) | 
|  | << mName.c_str() << ": event flags should be the same as expected."; | 
|  |  | 
|  | status = mConsumer->sendFinishedSignal(consumeSeq, handled()); | 
|  | ASSERT_EQ(OK, status) | 
|  | << mName.c_str() << ": consumer sendFinishedSignal should return OK."; | 
|  | } | 
|  |  | 
|  | void assertNoEvents() { | 
|  | uint32_t consumeSeq; | 
|  | InputEvent* event; | 
|  | status_t status = mConsumer->consume(&mEventFactory, false /*consumeBatches*/, -1, | 
|  | &consumeSeq, &event); | 
|  | ASSERT_NE(OK, status) | 
|  | << mName.c_str() | 
|  | << ": should not have received any events, so consume(..) should not return OK."; | 
|  | } | 
|  |  | 
|  | protected: | 
|  | explicit FakeInputReceiver(const sp<InputDispatcher>& dispatcher, | 
|  | const std::string name, int32_t displayId) : | 
|  | mDispatcher(dispatcher), mName(name), mDisplayId(displayId) { | 
|  | InputChannel::openInputChannelPair(name, mServerChannel, mClientChannel); | 
|  | mConsumer = new InputConsumer(mClientChannel); | 
|  | } | 
|  |  | 
|  | virtual ~FakeInputReceiver() { | 
|  | } | 
|  |  | 
|  | // return true if the event has been handled. | 
|  | virtual bool handled() { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<InputDispatcher> mDispatcher; | 
|  | sp<InputChannel> mServerChannel, mClientChannel; | 
|  | InputConsumer *mConsumer; | 
|  | PreallocatedInputEventFactory mEventFactory; | 
|  |  | 
|  | std::string mName; | 
|  | int32_t mDisplayId; | 
|  | }; | 
|  |  | 
|  | class FakeWindowHandle : public InputWindowHandle, public FakeInputReceiver { | 
|  | public: | 
|  | static const int32_t WIDTH = 600; | 
|  | static const int32_t HEIGHT = 800; | 
|  |  | 
|  | FakeWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle, | 
|  | const sp<InputDispatcher>& dispatcher, const std::string name, int32_t displayId) : | 
|  | FakeInputReceiver(dispatcher, name, displayId), | 
|  | mFocused(false), mFrame(Rect(0, 0, WIDTH, HEIGHT)), mLayoutParamFlags(0) { | 
|  | mServerChannel->setToken(new BBinder()); | 
|  | mDispatcher->registerInputChannel(mServerChannel, displayId); | 
|  |  | 
|  | inputApplicationHandle->updateInfo(); | 
|  | mInfo.applicationInfo = *inputApplicationHandle->getInfo(); | 
|  | } | 
|  |  | 
|  | virtual bool updateInfo() { | 
|  | mInfo.token = mServerChannel ? mServerChannel->getToken() : nullptr; | 
|  | mInfo.name = mName; | 
|  | mInfo.layoutParamsFlags = mLayoutParamFlags; | 
|  | mInfo.layoutParamsType = InputWindowInfo::TYPE_APPLICATION; | 
|  | mInfo.dispatchingTimeout = DISPATCHING_TIMEOUT; | 
|  | mInfo.frameLeft = mFrame.left; | 
|  | mInfo.frameTop = mFrame.top; | 
|  | mInfo.frameRight = mFrame.right; | 
|  | mInfo.frameBottom = mFrame.bottom; | 
|  | mInfo.globalScaleFactor = 1.0; | 
|  | mInfo.touchableRegion.clear(); | 
|  | mInfo.addTouchableRegion(mFrame); | 
|  | mInfo.visible = true; | 
|  | mInfo.canReceiveKeys = true; | 
|  | mInfo.hasFocus = mFocused; | 
|  | mInfo.hasWallpaper = false; | 
|  | mInfo.paused = false; | 
|  | mInfo.layer = 0; | 
|  | mInfo.ownerPid = INJECTOR_PID; | 
|  | mInfo.ownerUid = INJECTOR_UID; | 
|  | mInfo.inputFeatures = 0; | 
|  | mInfo.displayId = mDisplayId; | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void setFocus() { | 
|  | mFocused = true; | 
|  | } | 
|  |  | 
|  | void setFrame(const Rect& frame) { | 
|  | mFrame.set(frame); | 
|  | } | 
|  |  | 
|  | void setLayoutParamFlags(int32_t flags) { | 
|  | mLayoutParamFlags = flags; | 
|  | } | 
|  |  | 
|  | void releaseChannel() { | 
|  | mServerChannel.clear(); | 
|  | InputWindowHandle::releaseChannel(); | 
|  | } | 
|  | protected: | 
|  | virtual bool handled() { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool mFocused; | 
|  | Rect mFrame; | 
|  | int32_t mLayoutParamFlags; | 
|  | }; | 
|  |  | 
|  | static int32_t injectKeyDown(const sp<InputDispatcher>& dispatcher, | 
|  | int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | KeyEvent event; | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  |  | 
|  | // Define a valid key down event. | 
|  | event.initialize(DEVICE_ID, AINPUT_SOURCE_KEYBOARD, displayId, | 
|  | AKEY_EVENT_ACTION_DOWN, /* flags */ 0, | 
|  | AKEYCODE_A, KEY_A, AMETA_NONE, /* repeatCount */ 0, currentTime, currentTime); | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return dispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, | 
|  | INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | static int32_t injectMotionEvent(const sp<InputDispatcher>& dispatcher, int32_t action, | 
|  | int32_t source, int32_t displayId, int32_t x, int32_t y, | 
|  | int32_t xCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | int32_t yCursorPosition = AMOTION_EVENT_INVALID_CURSOR_POSITION) { | 
|  | MotionEvent event; | 
|  | PointerProperties pointerProperties[1]; | 
|  | PointerCoords pointerCoords[1]; | 
|  |  | 
|  | pointerProperties[0].clear(); | 
|  | pointerProperties[0].id = 0; | 
|  | pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
|  |  | 
|  | pointerCoords[0].clear(); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, x); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, y); | 
|  |  | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid motion down event. | 
|  | event.initialize(DEVICE_ID, source, displayId, action, /* actionButton */ 0, /* flags */ 0, | 
|  | /* edgeFlags */ 0, AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
|  | /* xOffset */ 0, /* yOffset */ 0, /* xPrecision */ 0, | 
|  | /* yPrecision */ 0, xCursorPosition, yCursorPosition, currentTime, currentTime, | 
|  | /*pointerCount*/ 1, pointerProperties, pointerCoords); | 
|  |  | 
|  | // Inject event until dispatch out. | 
|  | return dispatcher->injectInputEvent( | 
|  | &event, | 
|  | INJECTOR_PID, INJECTOR_UID, INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_RESULT, | 
|  | INJECT_EVENT_TIMEOUT, POLICY_FLAG_FILTERED | POLICY_FLAG_PASS_TO_USER); | 
|  | } | 
|  |  | 
|  | static int32_t injectMotionDown(const sp<InputDispatcher>& dispatcher, int32_t source, | 
|  | int32_t displayId, int32_t x = 100, int32_t y = 200) { | 
|  | return injectMotionEvent(dispatcher, AMOTION_EVENT_ACTION_DOWN, source, displayId, x, y); | 
|  | } | 
|  |  | 
|  | static NotifyKeyArgs generateKeyArgs(int32_t action, int32_t displayId = ADISPLAY_ID_NONE) { | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid key event. | 
|  | NotifyKeyArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, AINPUT_SOURCE_KEYBOARD, | 
|  | displayId, POLICY_FLAG_PASS_TO_USER, action, /* flags */ 0, | 
|  | AKEYCODE_A, KEY_A, AMETA_NONE, currentTime); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | static NotifyMotionArgs generateMotionArgs(int32_t action, int32_t source, int32_t displayId) { | 
|  | PointerProperties pointerProperties[1]; | 
|  | PointerCoords pointerCoords[1]; | 
|  |  | 
|  | pointerProperties[0].clear(); | 
|  | pointerProperties[0].id = 0; | 
|  | pointerProperties[0].toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
|  |  | 
|  | pointerCoords[0].clear(); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_X, 100); | 
|  | pointerCoords[0].setAxisValue(AMOTION_EVENT_AXIS_Y, 200); | 
|  |  | 
|  | nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  | // Define a valid motion event. | 
|  | NotifyMotionArgs args(/* sequenceNum */ 0, currentTime, DEVICE_ID, source, displayId, | 
|  | POLICY_FLAG_PASS_TO_USER, action, /* actionButton */ 0, /* flags */ 0, | 
|  | AMETA_NONE, /* buttonState */ 0, MotionClassification::NONE, | 
|  | AMOTION_EVENT_EDGE_FLAG_NONE, 1, pointerProperties, pointerCoords, | 
|  | /* xPrecision */ 0, /* yPrecision */ 0, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
|  | AMOTION_EVENT_INVALID_CURSOR_POSITION, currentTime, /* videoFrames */ {}); | 
|  |  | 
|  | return args; | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_SingleWindowTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> window = new FakeWindowHandle(application, mDispatcher, "Fake Window", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(window); | 
|  |  | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Window should receive motion event. | 
|  | window->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | // The foreground window should receive the first touch down event. | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_MultiWindowsTouch) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(windowTop); | 
|  | inputWindowHandles.push_back(windowSecond); | 
|  |  | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Top window should receive the touch down event. Second window should not receive anything. | 
|  | windowTop->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_FocusedWindow) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | windowSecond->setFocus(); | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(windowTop); | 
|  | inputWindowHandles.push_back(windowSecond); | 
|  |  | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Focused window should receive event. | 
|  | windowTop->assertNoEvents(); | 
|  | windowSecond->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_FocusPriority) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | // Display has two focused windows. Add them to inputWindowsHandles in z-order (top most first) | 
|  | windowTop->setFocus(); | 
|  | windowSecond->setFocus(); | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(windowTop); | 
|  | inputWindowHandles.push_back(windowSecond); | 
|  |  | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Top focused window should receive event. | 
|  | windowTop->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
|  | windowSecond->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, SetInputWindow_InputWindowInfo) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | sp<FakeWindowHandle> windowTop = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeWindowHandle> windowSecond = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | windowTop->setFocus(); | 
|  | windowSecond->setFocus(); | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(windowTop); | 
|  | inputWindowHandles.push_back(windowSecond); | 
|  | // Release channel for window is no longer valid. | 
|  | windowTop->releaseChannel(); | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Test inject a key down, should dispatch to a valid window. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  |  | 
|  | // Top window is invalid, so it should not receive any input event. | 
|  | windowTop->assertNoEvents(); | 
|  | windowSecond->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherTest, DispatchMouseEventsUnderCursor) { | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  |  | 
|  | sp<FakeWindowHandle> windowLeft = | 
|  | new FakeWindowHandle(application, mDispatcher, "Left", ADISPLAY_ID_DEFAULT); | 
|  | windowLeft->setFrame(Rect(0, 0, 600, 800)); | 
|  | windowLeft->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  | sp<FakeWindowHandle> windowRight = | 
|  | new FakeWindowHandle(application, mDispatcher, "Right", ADISPLAY_ID_DEFAULT); | 
|  | windowRight->setFrame(Rect(600, 0, 1200, 800)); | 
|  | windowRight->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  |  | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles{windowLeft, windowRight}; | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | // Inject an event with coordinate in the area of right window, with mouse cursor in the area of | 
|  | // left window. This event should be dispatched to the left window. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, | 
|  | injectMotionEvent(mDispatcher, AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_MOUSE, | 
|  | ADISPLAY_ID_DEFAULT, 610, 400, 599, 400)); | 
|  | windowLeft->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
|  | windowRight->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | /* Test InputDispatcher for MultiDisplay */ | 
|  | class InputDispatcherFocusOnTwoDisplaysTest : public InputDispatcherTest { | 
|  | public: | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  | virtual void SetUp() { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | application1 = new FakeApplicationHandle(); | 
|  | windowInPrimary = new FakeWindowHandle(application1, mDispatcher, "D_1", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(windowInPrimary); | 
|  | // Set focus window for primary display, but focused display would be second one. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application1); | 
|  | windowInPrimary->setFocus(); | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  |  | 
|  | application2 = new FakeApplicationHandle(); | 
|  | windowInSecondary = new FakeWindowHandle(application2, mDispatcher, "D_2", | 
|  | SECOND_DISPLAY_ID); | 
|  | // Set focus to second display window. | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles_Second; | 
|  | inputWindowHandles_Second.push_back(windowInSecondary); | 
|  | // Set focus display to second one. | 
|  | mDispatcher->setFocusedDisplay(SECOND_DISPLAY_ID); | 
|  | // Set focus window for second display. | 
|  | mDispatcher->setFocusedApplication(SECOND_DISPLAY_ID, application2); | 
|  | windowInSecondary->setFocus(); | 
|  | mDispatcher->setInputWindows(inputWindowHandles_Second, SECOND_DISPLAY_ID); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | application1.clear(); | 
|  | windowInPrimary.clear(); | 
|  | application2.clear(); | 
|  | windowInSecondary.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeApplicationHandle> application1; | 
|  | sp<FakeWindowHandle> windowInPrimary; | 
|  | sp<FakeApplicationHandle> application2; | 
|  | sp<FakeWindowHandle> windowInSecondary; | 
|  | }; | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayTouch) { | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID); | 
|  | } | 
|  |  | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, SetInputWindow_MultiDisplayFocus) { | 
|  | // Test inject a key down with display id specified. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test inject a key down without display id specified. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
|  |  | 
|  | // Remove secondary display. | 
|  | std::vector<sp<InputWindowHandle>> noWindows; | 
|  | mDispatcher->setInputWindows(noWindows, SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Expect old focus should receive a cancel event. | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE, | 
|  | AKEY_EVENT_FLAG_CANCELED); | 
|  |  | 
|  | // Test inject a key down, should timeout because of no target window. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_TIMED_OUT, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_TIMED_OUT"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | } | 
|  |  | 
|  | class FakeMonitorReceiver : public FakeInputReceiver, public RefBase { | 
|  | public: | 
|  | FakeMonitorReceiver(const sp<InputDispatcher>& dispatcher, const std::string name, | 
|  | int32_t displayId, bool isGestureMonitor = false) | 
|  | : FakeInputReceiver(dispatcher, name, displayId) { | 
|  | mServerChannel->setToken(new BBinder()); | 
|  | mDispatcher->registerInputMonitor(mServerChannel, displayId, isGestureMonitor); | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Test per-display input monitors for motion event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) { | 
|  | sp<FakeMonitorReceiver> monitorInPrimary = | 
|  | new FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeMonitorReceiver> monitorInSecondary = | 
|  | new FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test touch down on primary display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
|  | monitorInPrimary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_DEFAULT); | 
|  | windowInSecondary->assertNoEvents(); | 
|  | monitorInSecondary->assertNoEvents(); | 
|  |  | 
|  | // Test touch down on second display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, SECOND_DISPLAY_ID)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID); | 
|  | monitorInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a non-pointer motion event. | 
|  | // If specific a display, it will dispatch to the focused window of particular display, | 
|  | // or it will dispatch to the focused window of focused display. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_NONE)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_NONE); | 
|  | monitorInSecondary->consumeEvent(AINPUT_EVENT_TYPE_MOTION, ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | // Test per-display input monitors for key event. | 
|  | TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) { | 
|  | //Input monitor per display. | 
|  | sp<FakeMonitorReceiver> monitorInPrimary = | 
|  | new FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT); | 
|  | sp<FakeMonitorReceiver> monitorInSecondary = | 
|  | new FakeMonitorReceiver(mDispatcher, "M_2", SECOND_DISPLAY_ID); | 
|  |  | 
|  | // Test inject a key down. | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | windowInPrimary->assertNoEvents(); | 
|  | monitorInPrimary->assertNoEvents(); | 
|  | windowInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
|  | monitorInSecondary->consumeEvent(AINPUT_EVENT_TYPE_KEY, ADISPLAY_ID_NONE); | 
|  | } | 
|  |  | 
|  | class InputFilterTest : public InputDispatcherTest { | 
|  | protected: | 
|  | static constexpr int32_t SECOND_DISPLAY_ID = 1; | 
|  |  | 
|  | void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) { | 
|  | NotifyMotionArgs motionArgs; | 
|  |  | 
|  | motionArgs = generateMotionArgs( | 
|  | AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  | motionArgs = generateMotionArgs( | 
|  | AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId); | 
|  | mDispatcher->notifyMotion(&motionArgs); | 
|  |  | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalledWithExpectedArgs(&motionArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void testNotifyKey(bool expectToBeFiltered) { | 
|  | NotifyKeyArgs keyArgs; | 
|  |  | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_DOWN); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  | keyArgs = generateKeyArgs(AKEY_EVENT_ACTION_UP); | 
|  | mDispatcher->notifyKey(&keyArgs); | 
|  |  | 
|  | if (expectToBeFiltered) { | 
|  | mFakePolicy->assertFilterInputEventWasCalledWithExpectedArgs(&keyArgs); | 
|  | } else { | 
|  | mFakePolicy->assertFilterInputEventWasNotCalled(); | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | // Test InputFilter for MotionEvent | 
|  | TEST_F(InputFilterTest, MotionEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if touch events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Test touch on both primary and second display, and check if both events are filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ true); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Test touch on both primary and second display, and check if both events aren't filtered. | 
|  | testNotifyMotion(ADISPLAY_ID_DEFAULT, /*expectToBeFiltered*/ false); | 
|  | testNotifyMotion(SECOND_DISPLAY_ID, /*expectToBeFiltered*/ false); | 
|  | } | 
|  |  | 
|  | // Test InputFilter for KeyEvent | 
|  | TEST_F(InputFilterTest, KeyEvent_InputFilter) { | 
|  | // Since the InputFilter is disabled by default, check if key event aren't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ false); | 
|  |  | 
|  | // Enable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(true); | 
|  | // Send a key event, and check if it is filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ true); | 
|  |  | 
|  | // Disable InputFilter | 
|  | mDispatcher->setInputFilterEnabled(false); | 
|  | // Send a key event, and check if it isn't filtered. | 
|  | testNotifyKey(/*expectToBeFiltered*/ false); | 
|  | } | 
|  |  | 
|  | class InputDispatcherOnPointerDownOutsideFocus : public InputDispatcherTest { | 
|  | virtual void SetUp() { | 
|  | InputDispatcherTest::SetUp(); | 
|  |  | 
|  | sp<FakeApplicationHandle> application = new FakeApplicationHandle(); | 
|  | mUnfocusedWindow = new FakeWindowHandle(application, mDispatcher, "Top", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mUnfocusedWindow->setFrame(Rect(0, 0, 30, 30)); | 
|  | // Adding FLAG_NOT_TOUCH_MODAL to ensure taps outside this window are not sent to this | 
|  | // window. | 
|  | mUnfocusedWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  |  | 
|  | mWindowFocused = new FakeWindowHandle(application, mDispatcher, "Second", | 
|  | ADISPLAY_ID_DEFAULT); | 
|  | mWindowFocused->setFrame(Rect(50, 50, 100, 100)); | 
|  | mWindowFocused->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL); | 
|  | mWindowFocusedTouchPoint = 60; | 
|  |  | 
|  | // Set focused application. | 
|  | mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application); | 
|  | mWindowFocused->setFocus(); | 
|  |  | 
|  | // Expect one focus window exist in display. | 
|  | std::vector<sp<InputWindowHandle>> inputWindowHandles; | 
|  | inputWindowHandles.push_back(mUnfocusedWindow); | 
|  | inputWindowHandles.push_back(mWindowFocused); | 
|  | mDispatcher->setInputWindows(inputWindowHandles, ADISPLAY_ID_DEFAULT); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | InputDispatcherTest::TearDown(); | 
|  |  | 
|  | mUnfocusedWindow.clear(); | 
|  | mWindowFocused.clear(); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | sp<FakeWindowHandle> mUnfocusedWindow; | 
|  | sp<FakeWindowHandle> mWindowFocused; | 
|  | int32_t mWindowFocusedTouchPoint; | 
|  | }; | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that doesn't have focus. Ensure the window that didn't have focus received | 
|  | // the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_Success) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, 20, 20)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | // Call monitor to wait for the command queue to get flushed. | 
|  | mDispatcher->monitor(); | 
|  |  | 
|  | mFakePolicy->assertOnPointerDownEquals(mUnfocusedWindow->getToken()); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TRACKBALL and action | 
|  | // DOWN on the window that doesn't have focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonPointerSource) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TRACKBALL, ADISPLAY_ID_DEFAULT, 20, 20)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | // Call monitor to wait for the command queue to get flushed. | 
|  | mDispatcher->monitor(); | 
|  |  | 
|  | mFakePolicy->assertOnPointerDownEquals(nullptr); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject KeyEvent with action DOWN on the window that doesn't | 
|  | // have focus. Ensure no window received the onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, OnPointerDownOutsideFocus_NonMotionFailure) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectKeyDown(mDispatcher, ADISPLAY_ID_DEFAULT)) | 
|  | << "Inject key event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | // Call monitor to wait for the command queue to get flushed. | 
|  | mDispatcher->monitor(); | 
|  |  | 
|  | mFakePolicy->assertOnPointerDownEquals(nullptr); | 
|  | } | 
|  |  | 
|  | // Have two windows, one with focus. Inject MotionEvent with source TOUCHSCREEN and action | 
|  | // DOWN on the window that already has focus. Ensure no window received the | 
|  | // onPointerDownOutsideFocus callback. | 
|  | TEST_F(InputDispatcherOnPointerDownOutsideFocus, | 
|  | OnPointerDownOutsideFocus_OnAlreadyFocusedWindow) { | 
|  | ASSERT_EQ(INPUT_EVENT_INJECTION_SUCCEEDED, injectMotionDown(mDispatcher, | 
|  | AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, mWindowFocusedTouchPoint, | 
|  | mWindowFocusedTouchPoint)) | 
|  | << "Inject motion event should return INPUT_EVENT_INJECTION_SUCCEEDED"; | 
|  | // Call monitor to wait for the command queue to get flushed. | 
|  | mDispatcher->monitor(); | 
|  |  | 
|  | mFakePolicy->assertOnPointerDownEquals(nullptr); | 
|  | } | 
|  |  | 
|  | } // namespace android |