|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "Layer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "Layer.h" | 
|  |  | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android/native_window.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <compositionengine/CompositionEngine.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/native_handle.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <ftl/enum.h> | 
|  | #include <ftl/fake_guard.h> | 
|  | #include <gui/BufferItem.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/TraceUtils.h> | 
|  | #include <math.h> | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <stdint.h> | 
|  | #include <stdlib.h> | 
|  | #include <sys/types.h> | 
|  | #include <system/graphics-base-v1.0.h> | 
|  | #include <ui/DataspaceUtils.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  | #include <utils/NativeHandle.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <sstream> | 
|  |  | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "FrameTimeline.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "FrontEnd/LayerCreationArgs.h" | 
|  | #include "FrontEnd/LayerHandle.h" | 
|  | #include "LayerProtoHelper.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  | #include "TunnelModeEnabledReporter.h" | 
|  |  | 
|  | #define DEBUG_RESIZE 0 | 
|  | #define EARLY_RELEASE_ENABLED false | 
|  |  | 
|  | namespace android { | 
|  | namespace { | 
|  | constexpr int kDumpTableRowLength = 159; | 
|  |  | 
|  | const ui::Transform kIdentityTransform; | 
|  |  | 
|  | bool assignTransform(ui::Transform* dst, ui::Transform& from) { | 
|  | if (*dst == from) { | 
|  | return false; | 
|  | } | 
|  | *dst = from; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | TimeStats::SetFrameRateVote frameRateToSetFrameRateVotePayload(Layer::FrameRate frameRate) { | 
|  | using FrameRateCompatibility = TimeStats::SetFrameRateVote::FrameRateCompatibility; | 
|  | using Seamlessness = TimeStats::SetFrameRateVote::Seamlessness; | 
|  | const auto frameRateCompatibility = [frameRate] { | 
|  | switch (frameRate.type) { | 
|  | case Layer::FrameRateCompatibility::Default: | 
|  | return FrameRateCompatibility::Default; | 
|  | case Layer::FrameRateCompatibility::ExactOrMultiple: | 
|  | return FrameRateCompatibility::ExactOrMultiple; | 
|  | default: | 
|  | return FrameRateCompatibility::Undefined; | 
|  | } | 
|  | }(); | 
|  |  | 
|  | const auto seamlessness = [frameRate] { | 
|  | switch (frameRate.seamlessness) { | 
|  | case scheduler::Seamlessness::OnlySeamless: | 
|  | return Seamlessness::ShouldBeSeamless; | 
|  | case scheduler::Seamlessness::SeamedAndSeamless: | 
|  | return Seamlessness::NotRequired; | 
|  | default: | 
|  | return Seamlessness::Undefined; | 
|  | } | 
|  | }(); | 
|  |  | 
|  | return TimeStats::SetFrameRateVote{.frameRate = frameRate.rate.getValue(), | 
|  | .frameRateCompatibility = frameRateCompatibility, | 
|  | .seamlessness = seamlessness}; | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | using namespace ftl::flag_operators; | 
|  |  | 
|  | using base::StringAppendF; | 
|  | using gui::GameMode; | 
|  | using gui::LayerMetadata; | 
|  | using gui::WindowInfo; | 
|  |  | 
|  | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
|  |  | 
|  | Layer::Layer(const LayerCreationArgs& args) | 
|  | : sequence(args.sequence), | 
|  | mFlinger(sp<SurfaceFlinger>::fromExisting(args.flinger)), | 
|  | mName(base::StringPrintf("%s#%d", args.name.c_str(), sequence)), | 
|  | mClientRef(args.client), | 
|  | mWindowType(static_cast<WindowInfo::Type>( | 
|  | args.metadata.getInt32(gui::METADATA_WINDOW_TYPE, 0))), | 
|  | mLayerCreationFlags(args.flags), | 
|  | mBorderEnabled(false), | 
|  | mTextureName(args.textureName), | 
|  | mLayerFE(args.flinger->getFactory().createLayerFE(mName)) { | 
|  | ALOGV("Creating Layer %s", getDebugName()); | 
|  |  | 
|  | uint32_t layerFlags = 0; | 
|  | if (args.flags & ISurfaceComposerClient::eHidden) layerFlags |= layer_state_t::eLayerHidden; | 
|  | if (args.flags & ISurfaceComposerClient::eOpaque) layerFlags |= layer_state_t::eLayerOpaque; | 
|  | if (args.flags & ISurfaceComposerClient::eSecure) layerFlags |= layer_state_t::eLayerSecure; | 
|  | if (args.flags & ISurfaceComposerClient::eSkipScreenshot) | 
|  | layerFlags |= layer_state_t::eLayerSkipScreenshot; | 
|  | mDrawingState.flags = layerFlags; | 
|  | mDrawingState.crop.makeInvalid(); | 
|  | mDrawingState.z = 0; | 
|  | mDrawingState.color.a = 1.0f; | 
|  | mDrawingState.layerStack = ui::DEFAULT_LAYER_STACK; | 
|  | mDrawingState.sequence = 0; | 
|  | mDrawingState.transform.set(0, 0); | 
|  | mDrawingState.frameNumber = 0; | 
|  | mDrawingState.bufferTransform = 0; | 
|  | mDrawingState.transformToDisplayInverse = false; | 
|  | mDrawingState.crop.makeInvalid(); | 
|  | mDrawingState.acquireFence = sp<Fence>::make(-1); | 
|  | mDrawingState.acquireFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
|  | mDrawingState.dataspace = ui::Dataspace::UNKNOWN; | 
|  | mDrawingState.dataspaceRequested = false; | 
|  | mDrawingState.hdrMetadata.validTypes = 0; | 
|  | mDrawingState.surfaceDamageRegion = Region::INVALID_REGION; | 
|  | mDrawingState.cornerRadius = 0.0f; | 
|  | mDrawingState.backgroundBlurRadius = 0; | 
|  | mDrawingState.api = -1; | 
|  | mDrawingState.hasColorTransform = false; | 
|  | mDrawingState.colorSpaceAgnostic = false; | 
|  | mDrawingState.frameRateSelectionPriority = PRIORITY_UNSET; | 
|  | mDrawingState.metadata = args.metadata; | 
|  | mDrawingState.shadowRadius = 0.f; | 
|  | mDrawingState.fixedTransformHint = ui::Transform::ROT_INVALID; | 
|  | mDrawingState.frameTimelineInfo = {}; | 
|  | mDrawingState.postTime = -1; | 
|  | mDrawingState.destinationFrame.makeInvalid(); | 
|  | mDrawingState.isTrustedOverlay = false; | 
|  | mDrawingState.dropInputMode = gui::DropInputMode::NONE; | 
|  | mDrawingState.dimmingEnabled = true; | 
|  | mDrawingState.defaultFrameRateCompatibility = FrameRateCompatibility::Default; | 
|  |  | 
|  | if (args.flags & ISurfaceComposerClient::eNoColorFill) { | 
|  | // Set an invalid color so there is no color fill. | 
|  | mDrawingState.color.r = -1.0_hf; | 
|  | mDrawingState.color.g = -1.0_hf; | 
|  | mDrawingState.color.b = -1.0_hf; | 
|  | } | 
|  |  | 
|  | mFrameTracker.setDisplayRefreshPeriod(args.flinger->mScheduler->getLeaderVsyncPeriod()); | 
|  |  | 
|  | mOwnerUid = args.ownerUid; | 
|  | mOwnerPid = args.ownerPid; | 
|  |  | 
|  | mPremultipliedAlpha = !(args.flags & ISurfaceComposerClient::eNonPremultiplied); | 
|  | mPotentialCursor = args.flags & ISurfaceComposerClient::eCursorWindow; | 
|  | mProtectedByApp = args.flags & ISurfaceComposerClient::eProtectedByApp; | 
|  | mDrawingState.dataspace = ui::Dataspace::V0_SRGB; | 
|  |  | 
|  | mSnapshot->sequence = sequence; | 
|  | mSnapshot->name = getDebugName(); | 
|  | mSnapshot->textureName = mTextureName; | 
|  | mSnapshot->premultipliedAlpha = mPremultipliedAlpha; | 
|  | mSnapshot->transform = {}; | 
|  | } | 
|  |  | 
|  | void Layer::onFirstRef() { | 
|  | mFlinger->onLayerFirstRef(this); | 
|  | } | 
|  |  | 
|  | Layer::~Layer() { | 
|  | LOG_ALWAYS_FATAL_IF(std::this_thread::get_id() != mFlinger->mMainThreadId, | 
|  | "Layer destructor called off the main thread."); | 
|  |  | 
|  | // The original layer and the clone layer share the same texture and buffer. Therefore, only | 
|  | // one of the layers, in this case the original layer, needs to handle the deletion. The | 
|  | // original layer and the clone should be removed at the same time so there shouldn't be any | 
|  | // issue with the clone layer trying to use the texture. | 
|  | if (mBufferInfo.mBuffer != nullptr) { | 
|  | callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
|  | mBufferInfo.mBuffer->getBuffer(), mBufferInfo.mFrameNumber, | 
|  | mBufferInfo.mFence, | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
|  | mOwnerUid)); | 
|  | } | 
|  | if (!isClone()) { | 
|  | // The original layer and the clone layer share the same texture. Therefore, only one of | 
|  | // the layers, in this case the original layer, needs to handle the deletion. The original | 
|  | // layer and the clone should be removed at the same time so there shouldn't be any issue | 
|  | // with the clone layer trying to use the deleted texture. | 
|  | mFlinger->deleteTextureAsync(mTextureName); | 
|  | } | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->onDestroy(layerId); | 
|  | mFlinger->mFrameTracer->onDestroy(layerId); | 
|  |  | 
|  | mFrameTracker.logAndResetStats(mName); | 
|  | mFlinger->onLayerDestroyed(this); | 
|  |  | 
|  | if (mDrawingState.sidebandStream != nullptr) { | 
|  | mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); | 
|  | } | 
|  | if (mHadClonedChild) { | 
|  | mFlinger->mNumClones--; | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // callbacks | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void Layer::removeRelativeZ(const std::vector<Layer*>& layersInTree) { | 
|  | if (mDrawingState.zOrderRelativeOf == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (strongRelative == nullptr) { | 
|  | setZOrderRelativeOf(nullptr); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
|  | strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this)); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | setZOrderRelativeOf(nullptr); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::removeFromCurrentState() { | 
|  | if (!mRemovedFromDrawingState) { | 
|  | mRemovedFromDrawingState = true; | 
|  | mFlinger->mScheduler->deregisterLayer(this); | 
|  | } | 
|  |  | 
|  | mFlinger->markLayerPendingRemovalLocked(sp<Layer>::fromExisting(this)); | 
|  | } | 
|  |  | 
|  | sp<Layer> Layer::getRootLayer() { | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent == nullptr) { | 
|  | return sp<Layer>::fromExisting(this); | 
|  | } | 
|  | return parent->getRootLayer(); | 
|  | } | 
|  |  | 
|  | void Layer::onRemovedFromCurrentState() { | 
|  | // Use the root layer since we want to maintain the hierarchy for the entire subtree. | 
|  | auto layersInTree = getRootLayer()->getLayersInTree(LayerVector::StateSet::Current); | 
|  | std::sort(layersInTree.begin(), layersInTree.end()); | 
|  |  | 
|  | traverse(LayerVector::StateSet::Current, [&](Layer* layer) { | 
|  | layer->removeFromCurrentState(); | 
|  | layer->removeRelativeZ(layersInTree); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void Layer::addToCurrentState() { | 
|  | if (mRemovedFromDrawingState) { | 
|  | mRemovedFromDrawingState = false; | 
|  | mFlinger->mScheduler->registerLayer(this); | 
|  | mFlinger->removeFromOffscreenLayers(this); | 
|  | } | 
|  |  | 
|  | for (const auto& child : mCurrentChildren) { | 
|  | child->addToCurrentState(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // set-up | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | bool Layer::getPremultipledAlpha() const { | 
|  | return mPremultipliedAlpha; | 
|  | } | 
|  |  | 
|  | sp<IBinder> Layer::getHandle() { | 
|  | Mutex::Autolock _l(mLock); | 
|  | if (mGetHandleCalled) { | 
|  | ALOGE("Get handle called twice" ); | 
|  | return nullptr; | 
|  | } | 
|  | mGetHandleCalled = true; | 
|  | return sp<LayerHandle>::make(mFlinger, sp<Layer>::fromExisting(this)); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // h/w composer set-up | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | static Rect reduce(const Rect& win, const Region& exclude) { | 
|  | if (CC_LIKELY(exclude.isEmpty())) { | 
|  | return win; | 
|  | } | 
|  | if (exclude.isRect()) { | 
|  | return win.reduce(exclude.getBounds()); | 
|  | } | 
|  | return Region(win).subtract(exclude).getBounds(); | 
|  | } | 
|  |  | 
|  | static FloatRect reduce(const FloatRect& win, const Region& exclude) { | 
|  | if (CC_LIKELY(exclude.isEmpty())) { | 
|  | return win; | 
|  | } | 
|  | // Convert through Rect (by rounding) for lack of FloatRegion | 
|  | return Region(Rect{win}).subtract(exclude).getBounds().toFloatRect(); | 
|  | } | 
|  |  | 
|  | Rect Layer::getScreenBounds(bool reduceTransparentRegion) const { | 
|  | if (!reduceTransparentRegion) { | 
|  | return Rect{mScreenBounds}; | 
|  | } | 
|  |  | 
|  | FloatRect bounds = getBounds(); | 
|  | ui::Transform t = getTransform(); | 
|  | // Transform to screen space. | 
|  | bounds = t.transform(bounds); | 
|  | return Rect{bounds}; | 
|  | } | 
|  |  | 
|  | FloatRect Layer::getBounds() const { | 
|  | const State& s(getDrawingState()); | 
|  | return getBounds(getActiveTransparentRegion(s)); | 
|  | } | 
|  |  | 
|  | FloatRect Layer::getBounds(const Region& activeTransparentRegion) const { | 
|  | // Subtract the transparent region and snap to the bounds. | 
|  | return reduce(mBounds, activeTransparentRegion); | 
|  | } | 
|  |  | 
|  | void Layer::computeBounds(FloatRect parentBounds, ui::Transform parentTransform, | 
|  | float parentShadowRadius) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | // Calculate effective layer transform | 
|  | mEffectiveTransform = parentTransform * getActiveTransform(s); | 
|  |  | 
|  | if (CC_UNLIKELY(!isTransformValid())) { | 
|  | ALOGW("Stop computing bounds for %s because it has invalid transformation.", | 
|  | getDebugName()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Transform parent bounds to layer space | 
|  | parentBounds = getActiveTransform(s).inverse().transform(parentBounds); | 
|  |  | 
|  | // Calculate source bounds | 
|  | mSourceBounds = computeSourceBounds(parentBounds); | 
|  |  | 
|  | // Calculate bounds by croping diplay frame with layer crop and parent bounds | 
|  | FloatRect bounds = mSourceBounds; | 
|  | const Rect layerCrop = getCrop(s); | 
|  | if (!layerCrop.isEmpty()) { | 
|  | bounds = mSourceBounds.intersect(layerCrop.toFloatRect()); | 
|  | } | 
|  | bounds = bounds.intersect(parentBounds); | 
|  |  | 
|  | mBounds = bounds; | 
|  | mScreenBounds = mEffectiveTransform.transform(mBounds); | 
|  |  | 
|  | // Use the layer's own shadow radius if set. Otherwise get the radius from | 
|  | // parent. | 
|  | if (s.shadowRadius > 0.f) { | 
|  | mEffectiveShadowRadius = s.shadowRadius; | 
|  | } else { | 
|  | mEffectiveShadowRadius = parentShadowRadius; | 
|  | } | 
|  |  | 
|  | // Shadow radius is passed down to only one layer so if the layer can draw shadows, | 
|  | // don't pass it to its children. | 
|  | const float childShadowRadius = canDrawShadows() ? 0.f : mEffectiveShadowRadius; | 
|  |  | 
|  | for (const sp<Layer>& child : mDrawingChildren) { | 
|  | child->computeBounds(mBounds, mEffectiveTransform, childShadowRadius); | 
|  | } | 
|  |  | 
|  | if (mPotentialCursor) { | 
|  | prepareCursorCompositionState(); | 
|  | } | 
|  | } | 
|  |  | 
|  | Rect Layer::getCroppedBufferSize(const State& s) const { | 
|  | Rect size = getBufferSize(s); | 
|  | Rect crop = getCrop(s); | 
|  | if (!crop.isEmpty() && size.isValid()) { | 
|  | size.intersect(crop, &size); | 
|  | } else if (!crop.isEmpty()) { | 
|  | size = crop; | 
|  | } | 
|  | return size; | 
|  | } | 
|  |  | 
|  | void Layer::setupRoundedCornersCropCoordinates(Rect win, | 
|  | const FloatRect& roundedCornersCrop) const { | 
|  | // Translate win by the rounded corners rect coordinates, to have all values in | 
|  | // layer coordinate space. | 
|  | win.left -= roundedCornersCrop.left; | 
|  | win.right -= roundedCornersCrop.left; | 
|  | win.top -= roundedCornersCrop.top; | 
|  | win.bottom -= roundedCornersCrop.top; | 
|  | } | 
|  |  | 
|  | void Layer::prepareBasicGeometryCompositionState() { | 
|  | const auto& drawingState{getDrawingState()}; | 
|  | const auto alpha = static_cast<float>(getAlpha()); | 
|  | const bool opaque = isOpaque(drawingState); | 
|  | const bool usesRoundedCorners = hasRoundedCorners(); | 
|  |  | 
|  | auto blendMode = Hwc2::IComposerClient::BlendMode::NONE; | 
|  | if (!opaque || alpha != 1.0f) { | 
|  | blendMode = mPremultipliedAlpha ? Hwc2::IComposerClient::BlendMode::PREMULTIPLIED | 
|  | : Hwc2::IComposerClient::BlendMode::COVERAGE; | 
|  | } | 
|  |  | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  | snapshot->outputFilter = getOutputFilter(); | 
|  | snapshot->isVisible = isVisible(); | 
|  | snapshot->isOpaque = opaque && !usesRoundedCorners && alpha == 1.f; | 
|  | snapshot->shadowRadius = mEffectiveShadowRadius; | 
|  |  | 
|  | snapshot->contentDirty = contentDirty; | 
|  | contentDirty = false; | 
|  |  | 
|  | snapshot->geomLayerBounds = mBounds; | 
|  | snapshot->geomLayerTransform = getTransform(); | 
|  | snapshot->geomInverseLayerTransform = snapshot->geomLayerTransform.inverse(); | 
|  | snapshot->transparentRegionHint = getActiveTransparentRegion(drawingState); | 
|  | snapshot->blurRegionTransform = getActiveTransform(drawingState).inverse(); | 
|  | snapshot->blendMode = static_cast<Hwc2::IComposerClient::BlendMode>(blendMode); | 
|  | snapshot->alpha = alpha; | 
|  | snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius; | 
|  | snapshot->blurRegions = drawingState.blurRegions; | 
|  | snapshot->stretchEffect = getStretchEffect(); | 
|  | } | 
|  |  | 
|  | void Layer::prepareGeometryCompositionState() { | 
|  | const auto& drawingState{getDrawingState()}; | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  |  | 
|  | snapshot->geomBufferSize = getBufferSize(drawingState); | 
|  | snapshot->geomContentCrop = getBufferCrop(); | 
|  | snapshot->geomCrop = getCrop(drawingState); | 
|  | snapshot->geomBufferTransform = getBufferTransform(); | 
|  | snapshot->geomBufferUsesDisplayInverseTransform = getTransformToDisplayInverse(); | 
|  | snapshot->geomUsesSourceCrop = usesSourceCrop(); | 
|  | snapshot->isSecure = isSecure(); | 
|  |  | 
|  | snapshot->metadata.clear(); | 
|  | const auto& supportedMetadata = mFlinger->getHwComposer().getSupportedLayerGenericMetadata(); | 
|  | for (const auto& [key, mandatory] : supportedMetadata) { | 
|  | const auto& genericLayerMetadataCompatibilityMap = | 
|  | mFlinger->getGenericLayerMetadataKeyMap(); | 
|  | auto compatIter = genericLayerMetadataCompatibilityMap.find(key); | 
|  | if (compatIter == std::end(genericLayerMetadataCompatibilityMap)) { | 
|  | continue; | 
|  | } | 
|  | const uint32_t id = compatIter->second; | 
|  |  | 
|  | auto it = drawingState.metadata.mMap.find(id); | 
|  | if (it == std::end(drawingState.metadata.mMap)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | snapshot->metadata.emplace(key, | 
|  | compositionengine::GenericLayerMetadataEntry{mandatory, | 
|  | it->second}); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::preparePerFrameCompositionState() { | 
|  | const auto& drawingState{getDrawingState()}; | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  |  | 
|  | snapshot->forceClientComposition = false; | 
|  |  | 
|  | snapshot->isColorspaceAgnostic = isColorSpaceAgnostic(); | 
|  | snapshot->dataspace = getDataSpace(); | 
|  | snapshot->colorTransform = getColorTransform(); | 
|  | snapshot->colorTransformIsIdentity = !hasColorTransform(); | 
|  | snapshot->surfaceDamage = surfaceDamageRegion; | 
|  | snapshot->hasProtectedContent = isProtected(); | 
|  | snapshot->dimmingEnabled = isDimmingEnabled(); | 
|  |  | 
|  | const bool usesRoundedCorners = hasRoundedCorners(); | 
|  |  | 
|  | snapshot->isOpaque = isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; | 
|  |  | 
|  | // Force client composition for special cases known only to the front-end. | 
|  | // Rounded corners no longer force client composition, since we may use a | 
|  | // hole punch so that the layer will appear to have rounded corners. | 
|  | if (isHdrY410() || drawShadows() || drawingState.blurRegions.size() > 0 || | 
|  | snapshot->stretchEffect.hasEffect()) { | 
|  | snapshot->forceClientComposition = true; | 
|  | } | 
|  | // If there are no visible region changes, we still need to update blur parameters. | 
|  | snapshot->blurRegions = drawingState.blurRegions; | 
|  | snapshot->backgroundBlurRadius = drawingState.backgroundBlurRadius; | 
|  |  | 
|  | // Layer framerate is used in caching decisions. | 
|  | // Retrieve it from the scheduler which maintains an instance of LayerHistory, and store it in | 
|  | // LayerFECompositionState where it would be visible to Flattener. | 
|  | snapshot->fps = mFlinger->getLayerFramerate(systemTime(), getSequence()); | 
|  |  | 
|  | if (hasBufferOrSidebandStream()) { | 
|  | preparePerFrameBufferCompositionState(); | 
|  | } else { | 
|  | preparePerFrameEffectsCompositionState(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::preparePerFrameBufferCompositionState() { | 
|  | // Sideband layers | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  | if (snapshot->sidebandStream.get() && !snapshot->sidebandStreamHasFrame) { | 
|  | snapshot->compositionType = | 
|  | aidl::android::hardware::graphics::composer3::Composition::SIDEBAND; | 
|  | return; | 
|  | } else if ((mDrawingState.flags & layer_state_t::eLayerIsDisplayDecoration) != 0) { | 
|  | snapshot->compositionType = | 
|  | aidl::android::hardware::graphics::composer3::Composition::DISPLAY_DECORATION; | 
|  | } else { | 
|  | // Normal buffer layers | 
|  | snapshot->hdrMetadata = mBufferInfo.mHdrMetadata; | 
|  | snapshot->compositionType = mPotentialCursor | 
|  | ? aidl::android::hardware::graphics::composer3::Composition::CURSOR | 
|  | : aidl::android::hardware::graphics::composer3::Composition::DEVICE; | 
|  | } | 
|  |  | 
|  | snapshot->buffer = getBuffer(); | 
|  | snapshot->acquireFence = mBufferInfo.mFence; | 
|  | snapshot->frameNumber = mBufferInfo.mFrameNumber; | 
|  | snapshot->sidebandStreamHasFrame = false; | 
|  | } | 
|  |  | 
|  | void Layer::preparePerFrameEffectsCompositionState() { | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  | snapshot->color = getColor(); | 
|  | snapshot->compositionType = | 
|  | aidl::android::hardware::graphics::composer3::Composition::SOLID_COLOR; | 
|  | } | 
|  |  | 
|  | void Layer::prepareCursorCompositionState() { | 
|  | const State& drawingState{getDrawingState()}; | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  |  | 
|  | // Apply the layer's transform, followed by the display's global transform | 
|  | // Here we're guaranteed that the layer's transform preserves rects | 
|  | Rect win = getCroppedBufferSize(drawingState); | 
|  | // Subtract the transparent region and snap to the bounds | 
|  | Rect bounds = reduce(win, getActiveTransparentRegion(drawingState)); | 
|  | Rect frame(getTransform().transform(bounds)); | 
|  |  | 
|  | snapshot->cursorFrame = frame; | 
|  | } | 
|  |  | 
|  | const char* Layer::getDebugName() const { | 
|  | return mName.c_str(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | // drawing... | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | aidl::android::hardware::graphics::composer3::Composition Layer::getCompositionType( | 
|  | const DisplayDevice& display) const { | 
|  | const auto outputLayer = findOutputLayerForDisplay(&display); | 
|  | if (outputLayer == nullptr) { | 
|  | return aidl::android::hardware::graphics::composer3::Composition::INVALID; | 
|  | } | 
|  | if (outputLayer->getState().hwc) { | 
|  | return (*outputLayer->getState().hwc).hwcCompositionType; | 
|  | } else { | 
|  | return aidl::android::hardware::graphics::composer3::Composition::CLIENT; | 
|  | } | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // local state | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool Layer::isSecure() const { | 
|  | const State& s(mDrawingState); | 
|  | if (s.flags & layer_state_t::eLayerSecure) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | const auto p = mDrawingParent.promote(); | 
|  | return (p != nullptr) ? p->isSecure() : false; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // transaction | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | uint32_t Layer::doTransaction(uint32_t flags) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // TODO: This is unfortunate. | 
|  | mDrawingStateModified = mDrawingState.modified; | 
|  | mDrawingState.modified = false; | 
|  |  | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (updateGeometry()) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | flags |= Layer::eVisibleRegion; | 
|  | } | 
|  |  | 
|  | if (s.sequence != mLastCommittedTxSequence) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | mLastCommittedTxSequence = s.sequence; | 
|  | flags |= eVisibleRegion; | 
|  | this->contentDirty = true; | 
|  |  | 
|  | // we may use linear filtering, if the matrix scales us | 
|  | mNeedsFiltering = getActiveTransform(s).needsBilinearFiltering(); | 
|  | } | 
|  |  | 
|  | if (!mPotentialCursor && (flags & Layer::eVisibleRegion)) { | 
|  | mFlinger->mUpdateInputInfo = true; | 
|  | } | 
|  |  | 
|  | commitTransaction(mDrawingState); | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void Layer::commitTransaction(State&) { | 
|  | // Set the present state for all bufferlessSurfaceFramesTX to Presented. The | 
|  | // bufferSurfaceFrameTX will be presented in latchBuffer. | 
|  | for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { | 
|  | if (surfaceFrame->getPresentState() != PresentState::Presented) { | 
|  | // With applyPendingStates, we could end up having presented surfaceframes from previous | 
|  | // states | 
|  | surfaceFrame->setPresentState(PresentState::Presented); | 
|  | mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
|  | } | 
|  | } | 
|  | mDrawingState.bufferlessSurfaceFramesTX.clear(); | 
|  | } | 
|  |  | 
|  | uint32_t Layer::clearTransactionFlags(uint32_t mask) { | 
|  | const auto flags = mTransactionFlags & mask; | 
|  | mTransactionFlags &= ~mask; | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void Layer::setTransactionFlags(uint32_t mask) { | 
|  | mTransactionFlags |= mask; | 
|  | } | 
|  |  | 
|  | bool Layer::setChildLayer(const sp<Layer>& childLayer, int32_t z) { | 
|  | ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
|  | if (idx < 0) { | 
|  | return false; | 
|  | } | 
|  | if (childLayer->setLayer(z)) { | 
|  | mCurrentChildren.removeAt(idx); | 
|  | mCurrentChildren.add(childLayer); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool Layer::setChildRelativeLayer(const sp<Layer>& childLayer, | 
|  | const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
|  | ssize_t idx = mCurrentChildren.indexOf(childLayer); | 
|  | if (idx < 0) { | 
|  | return false; | 
|  | } | 
|  | if (childLayer->setRelativeLayer(relativeToHandle, relativeZ)) { | 
|  | mCurrentChildren.removeAt(idx); | 
|  | mCurrentChildren.add(childLayer); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool Layer::setLayer(int32_t z) { | 
|  | if (mDrawingState.z == z && !usingRelativeZ(LayerVector::StateSet::Current)) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.z = z; | 
|  | mDrawingState.modified = true; | 
|  |  | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  |  | 
|  | // Discard all relative layering. | 
|  | if (mDrawingState.zOrderRelativeOf != nullptr) { | 
|  | sp<Layer> strongRelative = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (strongRelative != nullptr) { | 
|  | strongRelative->removeZOrderRelative(wp<Layer>::fromExisting(this)); | 
|  | } | 
|  | setZOrderRelativeOf(nullptr); | 
|  | } | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Layer::removeZOrderRelative(const wp<Layer>& relative) { | 
|  | mDrawingState.zOrderRelatives.remove(relative); | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void Layer::addZOrderRelative(const wp<Layer>& relative) { | 
|  | mDrawingState.zOrderRelatives.add(relative); | 
|  | mDrawingState.modified = true; | 
|  | mDrawingState.sequence++; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void Layer::setZOrderRelativeOf(const wp<Layer>& relativeOf) { | 
|  | mDrawingState.zOrderRelativeOf = relativeOf; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | mDrawingState.isRelativeOf = relativeOf != nullptr; | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | bool Layer::setRelativeLayer(const sp<IBinder>& relativeToHandle, int32_t relativeZ) { | 
|  | sp<Layer> relative = LayerHandle::getLayer(relativeToHandle); | 
|  | if (relative == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (mDrawingState.z == relativeZ && usingRelativeZ(LayerVector::StateSet::Current) && | 
|  | mDrawingState.zOrderRelativeOf == relative) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (CC_UNLIKELY(relative->usingRelativeZ(LayerVector::StateSet::Drawing)) && | 
|  | (relative->mDrawingState.zOrderRelativeOf == this)) { | 
|  | ALOGE("Detected relative layer loop between %s and %s", | 
|  | mName.c_str(), relative->mName.c_str()); | 
|  | ALOGE("Ignoring new call to set relative layer"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | mDrawingState.z = relativeZ; | 
|  |  | 
|  | auto oldZOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (oldZOrderRelativeOf != nullptr) { | 
|  | oldZOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this)); | 
|  | } | 
|  | setZOrderRelativeOf(relative); | 
|  | relative->addZOrderRelative(wp<Layer>::fromExisting(this)); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setTrustedOverlay(bool isTrustedOverlay) { | 
|  | if (mDrawingState.isTrustedOverlay == isTrustedOverlay) return false; | 
|  | mDrawingState.isTrustedOverlay = isTrustedOverlay; | 
|  | mDrawingState.modified = true; | 
|  | mFlinger->mUpdateInputInfo = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::isTrustedOverlay() const { | 
|  | if (getDrawingState().isTrustedOverlay) { | 
|  | return true; | 
|  | } | 
|  | const auto& p = mDrawingParent.promote(); | 
|  | return (p != nullptr) && p->isTrustedOverlay(); | 
|  | } | 
|  |  | 
|  | bool Layer::setAlpha(float alpha) { | 
|  | if (mDrawingState.color.a == alpha) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.color.a = alpha; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBackgroundColor(const half3& color, float alpha, ui::Dataspace dataspace) { | 
|  | if (!mDrawingState.bgColorLayer && alpha == 0) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (!mDrawingState.bgColorLayer && alpha != 0) { | 
|  | // create background color layer if one does not yet exist | 
|  | uint32_t flags = ISurfaceComposerClient::eFXSurfaceEffect; | 
|  | std::string name = mName + "BackgroundColorLayer"; | 
|  | mDrawingState.bgColorLayer = mFlinger->getFactory().createEffectLayer( | 
|  | LayerCreationArgs(mFlinger.get(), nullptr, std::move(name), flags, | 
|  | LayerMetadata())); | 
|  |  | 
|  | // add to child list | 
|  | addChild(mDrawingState.bgColorLayer); | 
|  | mFlinger->mLayersAdded = true; | 
|  | // set up SF to handle added color layer | 
|  | if (isRemovedFromCurrentState()) { | 
|  | mDrawingState.bgColorLayer->onRemovedFromCurrentState(); | 
|  | } | 
|  | mFlinger->setTransactionFlags(eTransactionNeeded); | 
|  | } else if (mDrawingState.bgColorLayer && alpha == 0) { | 
|  | mDrawingState.bgColorLayer->reparent(nullptr); | 
|  | mDrawingState.bgColorLayer = nullptr; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | mDrawingState.bgColorLayer->setColor(color); | 
|  | mDrawingState.bgColorLayer->setLayer(std::numeric_limits<int32_t>::min()); | 
|  | mDrawingState.bgColorLayer->setAlpha(alpha); | 
|  | mDrawingState.bgColorLayer->setDataspace(dataspace); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setCornerRadius(float cornerRadius) { | 
|  | if (mDrawingState.cornerRadius == cornerRadius) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.cornerRadius = cornerRadius; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBackgroundBlurRadius(int backgroundBlurRadius) { | 
|  | if (mDrawingState.backgroundBlurRadius == backgroundBlurRadius) return false; | 
|  | // If we start or stop drawing blur then the layer's visibility state may change so increment | 
|  | // the magic sequence number. | 
|  | if (mDrawingState.backgroundBlurRadius == 0 || backgroundBlurRadius == 0) { | 
|  | mDrawingState.sequence++; | 
|  | } | 
|  | mDrawingState.backgroundBlurRadius = backgroundBlurRadius; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setTransparentRegionHint(const Region& transparent) { | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.transparentRegionHint = transparent; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBlurRegions(const std::vector<BlurRegion>& blurRegions) { | 
|  | // If we start or stop drawing blur then the layer's visibility state may change so increment | 
|  | // the magic sequence number. | 
|  | if (mDrawingState.blurRegions.size() == 0 || blurRegions.size() == 0) { | 
|  | mDrawingState.sequence++; | 
|  | } | 
|  | mDrawingState.blurRegions = blurRegions; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setFlags(uint32_t flags, uint32_t mask) { | 
|  | const uint32_t newFlags = (mDrawingState.flags & ~mask) | (flags & mask); | 
|  | if (mDrawingState.flags == newFlags) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.flags = newFlags; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setCrop(const Rect& crop) { | 
|  | if (mDrawingState.crop == crop) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.crop = crop; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setMetadata(const LayerMetadata& data) { | 
|  | if (!mDrawingState.metadata.merge(data, true /* eraseEmpty */)) return false; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setLayerStack(ui::LayerStack layerStack) { | 
|  | if (mDrawingState.layerStack == layerStack) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.layerStack = layerStack; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setColorSpaceAgnostic(const bool agnostic) { | 
|  | if (mDrawingState.colorSpaceAgnostic == agnostic) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.colorSpaceAgnostic = agnostic; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setDimmingEnabled(const bool dimmingEnabled) { | 
|  | if (mDrawingState.dimmingEnabled == dimmingEnabled) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.dimmingEnabled = dimmingEnabled; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setFrameRateSelectionPriority(int32_t priority) { | 
|  | if (mDrawingState.frameRateSelectionPriority == priority) return false; | 
|  | mDrawingState.frameRateSelectionPriority = priority; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | int32_t Layer::getFrameRateSelectionPriority() const { | 
|  | // Check if layer has priority set. | 
|  | if (mDrawingState.frameRateSelectionPriority != PRIORITY_UNSET) { | 
|  | return mDrawingState.frameRateSelectionPriority; | 
|  | } | 
|  | // If not, search whether its parents have it set. | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent != nullptr) { | 
|  | return parent->getFrameRateSelectionPriority(); | 
|  | } | 
|  |  | 
|  | return Layer::PRIORITY_UNSET; | 
|  | } | 
|  |  | 
|  | bool Layer::setDefaultFrameRateCompatibility(FrameRateCompatibility compatibility) { | 
|  | if (mDrawingState.defaultFrameRateCompatibility == compatibility) return false; | 
|  | mDrawingState.defaultFrameRateCompatibility = compatibility; | 
|  | mDrawingState.modified = true; | 
|  | mFlinger->mScheduler->setDefaultFrameRateCompatibility(this); | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | scheduler::LayerInfo::FrameRateCompatibility Layer::getDefaultFrameRateCompatibility() const { | 
|  | return mDrawingState.defaultFrameRateCompatibility; | 
|  | } | 
|  |  | 
|  | bool Layer::isLayerFocusedBasedOnPriority(int32_t priority) { | 
|  | return priority == PRIORITY_FOCUSED_WITH_MODE || priority == PRIORITY_FOCUSED_WITHOUT_MODE; | 
|  | }; | 
|  |  | 
|  | ui::LayerStack Layer::getLayerStack(LayerVector::StateSet state) const { | 
|  | bool useDrawing = state == LayerVector::StateSet::Drawing; | 
|  | const auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); | 
|  | if (parent) { | 
|  | return parent->getLayerStack(); | 
|  | } | 
|  | return getDrawingState().layerStack; | 
|  | } | 
|  |  | 
|  | bool Layer::setShadowRadius(float shadowRadius) { | 
|  | if (mDrawingState.shadowRadius == shadowRadius) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.shadowRadius = shadowRadius; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setFixedTransformHint(ui::Transform::RotationFlags fixedTransformHint) { | 
|  | if (mDrawingState.fixedTransformHint == fixedTransformHint) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.fixedTransformHint = fixedTransformHint; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setStretchEffect(const StretchEffect& effect) { | 
|  | StretchEffect temp = effect; | 
|  | temp.sanitize(); | 
|  | if (mDrawingState.stretchEffect == temp) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.stretchEffect = temp; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | StretchEffect Layer::getStretchEffect() const { | 
|  | if (mDrawingState.stretchEffect.hasEffect()) { | 
|  | return mDrawingState.stretchEffect; | 
|  | } | 
|  |  | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent != nullptr) { | 
|  | auto effect = parent->getStretchEffect(); | 
|  | if (effect.hasEffect()) { | 
|  | // TODO(b/179047472): Map it? Or do we make the effect be in global space? | 
|  | return effect; | 
|  | } | 
|  | } | 
|  | return StretchEffect{}; | 
|  | } | 
|  |  | 
|  | bool Layer::enableBorder(bool shouldEnable, float width, const half4& color) { | 
|  | if (mBorderEnabled == shouldEnable && mBorderWidth == width && mBorderColor == color) { | 
|  | return false; | 
|  | } | 
|  | mBorderEnabled = shouldEnable; | 
|  | mBorderWidth = width; | 
|  | mBorderColor = color; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::isBorderEnabled() { | 
|  | return mBorderEnabled; | 
|  | } | 
|  |  | 
|  | float Layer::getBorderWidth() { | 
|  | return mBorderWidth; | 
|  | } | 
|  |  | 
|  | const half4& Layer::getBorderColor() { | 
|  | return mBorderColor; | 
|  | } | 
|  |  | 
|  | bool Layer::propagateFrameRateForLayerTree(FrameRate parentFrameRate, bool* transactionNeeded) { | 
|  | // The frame rate for layer tree is this layer's frame rate if present, or the parent frame rate | 
|  | const auto frameRate = [&] { | 
|  | if (mDrawingState.frameRate.rate.isValid() || | 
|  | mDrawingState.frameRate.type == FrameRateCompatibility::NoVote) { | 
|  | return mDrawingState.frameRate; | 
|  | } | 
|  |  | 
|  | return parentFrameRate; | 
|  | }(); | 
|  |  | 
|  | *transactionNeeded |= setFrameRateForLayerTree(frameRate); | 
|  |  | 
|  | // The frame rate is propagated to the children | 
|  | bool childrenHaveFrameRate = false; | 
|  | for (const sp<Layer>& child : mCurrentChildren) { | 
|  | childrenHaveFrameRate |= | 
|  | child->propagateFrameRateForLayerTree(frameRate, transactionNeeded); | 
|  | } | 
|  |  | 
|  | // If we don't have a valid frame rate, but the children do, we set this | 
|  | // layer as NoVote to allow the children to control the refresh rate | 
|  | if (!frameRate.rate.isValid() && frameRate.type != FrameRateCompatibility::NoVote && | 
|  | childrenHaveFrameRate) { | 
|  | *transactionNeeded |= | 
|  | setFrameRateForLayerTree(FrameRate(Fps(), FrameRateCompatibility::NoVote)); | 
|  | } | 
|  |  | 
|  | // We return whether this layer ot its children has a vote. We ignore ExactOrMultiple votes for | 
|  | // the same reason we are allowing touch boost for those layers. See | 
|  | // RefreshRateSelector::rankFrameRates for details. | 
|  | const auto layerVotedWithDefaultCompatibility = | 
|  | frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Default; | 
|  | const auto layerVotedWithNoVote = frameRate.type == FrameRateCompatibility::NoVote; | 
|  | const auto layerVotedWithExactCompatibility = | 
|  | frameRate.rate.isValid() && frameRate.type == FrameRateCompatibility::Exact; | 
|  | return layerVotedWithDefaultCompatibility || layerVotedWithNoVote || | 
|  | layerVotedWithExactCompatibility || childrenHaveFrameRate; | 
|  | } | 
|  |  | 
|  | void Layer::updateTreeHasFrameRateVote() { | 
|  | const auto root = [&]() -> sp<Layer> { | 
|  | sp<Layer> layer = sp<Layer>::fromExisting(this); | 
|  | while (auto parent = layer->getParent()) { | 
|  | layer = parent; | 
|  | } | 
|  | return layer; | 
|  | }(); | 
|  |  | 
|  | bool transactionNeeded = false; | 
|  | root->propagateFrameRateForLayerTree({}, &transactionNeeded); | 
|  |  | 
|  | // TODO(b/195668952): we probably don't need eTraversalNeeded here | 
|  | if (transactionNeeded) { | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::setFrameRate(FrameRate frameRate) { | 
|  | if (mDrawingState.frameRate == frameRate) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.frameRate = frameRate; | 
|  | mDrawingState.modified = true; | 
|  |  | 
|  | updateTreeHasFrameRateVote(); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Layer::setFrameTimelineVsyncForBufferTransaction(const FrameTimelineInfo& info, | 
|  | nsecs_t postTime) { | 
|  | mDrawingState.postTime = postTime; | 
|  |  | 
|  | // Check if one of the bufferlessSurfaceFramesTX contains the same vsyncId. This can happen if | 
|  | // there are two transactions with the same token, the first one without a buffer and the | 
|  | // second one with a buffer. We promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX | 
|  | // in that case. | 
|  | auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); | 
|  | if (it != mDrawingState.bufferlessSurfaceFramesTX.end()) { | 
|  | // Promote the bufferlessSurfaceFrame to a bufferSurfaceFrameTX | 
|  | mDrawingState.bufferSurfaceFrameTX = it->second; | 
|  | mDrawingState.bufferlessSurfaceFramesTX.erase(it); | 
|  | mDrawingState.bufferSurfaceFrameTX->promoteToBuffer(); | 
|  | mDrawingState.bufferSurfaceFrameTX->setActualQueueTime(postTime); | 
|  | } else { | 
|  | mDrawingState.bufferSurfaceFrameTX = | 
|  | createSurfaceFrameForBuffer(info, postTime, mTransactionName); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::setFrameTimelineVsyncForBufferlessTransaction(const FrameTimelineInfo& info, | 
|  | nsecs_t postTime) { | 
|  | mDrawingState.frameTimelineInfo = info; | 
|  | mDrawingState.postTime = postTime; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (const auto& bufferSurfaceFrameTX = mDrawingState.bufferSurfaceFrameTX; | 
|  | bufferSurfaceFrameTX != nullptr) { | 
|  | if (bufferSurfaceFrameTX->getToken() == info.vsyncId) { | 
|  | // BufferSurfaceFrame takes precedence over BufferlessSurfaceFrame. If the same token is | 
|  | // being used for BufferSurfaceFrame, don't create a new one. | 
|  | return; | 
|  | } | 
|  | } | 
|  | // For Transactions without a buffer, we create only one SurfaceFrame per vsyncId. If multiple | 
|  | // transactions use the same vsyncId, we just treat them as one SurfaceFrame (unless they are | 
|  | // targeting different vsyncs). | 
|  | auto it = mDrawingState.bufferlessSurfaceFramesTX.find(info.vsyncId); | 
|  | if (it == mDrawingState.bufferlessSurfaceFramesTX.end()) { | 
|  | auto surfaceFrame = createSurfaceFrameForTransaction(info, postTime); | 
|  | mDrawingState.bufferlessSurfaceFramesTX[info.vsyncId] = surfaceFrame; | 
|  | } else { | 
|  | if (it->second->getPresentState() == PresentState::Presented) { | 
|  | // If the SurfaceFrame was already presented, its safe to overwrite it since it must | 
|  | // have been from previous vsync. | 
|  | it->second = createSurfaceFrameForTransaction(info, postTime); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::addSurfaceFrameDroppedForBuffer( | 
|  | std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
|  | surfaceFrame->setDropTime(systemTime()); | 
|  | surfaceFrame->setPresentState(PresentState::Dropped); | 
|  | mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
|  | } | 
|  |  | 
|  | void Layer::addSurfaceFramePresentedForBuffer( | 
|  | std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame, nsecs_t acquireFenceTime, | 
|  | nsecs_t currentLatchTime) { | 
|  | surfaceFrame->setAcquireFenceTime(acquireFenceTime); | 
|  | surfaceFrame->setPresentState(PresentState::Presented, mLastLatchTime); | 
|  | mFlinger->mFrameTimeline->addSurfaceFrame(surfaceFrame); | 
|  | mLastLatchTime = currentLatchTime; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForTransaction( | 
|  | const FrameTimelineInfo& info, nsecs_t postTime) { | 
|  | auto surfaceFrame = | 
|  | mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, | 
|  | getSequence(), mName, | 
|  | mTransactionName, | 
|  | /*isBuffer*/ false, getGameMode()); | 
|  | surfaceFrame->setActualStartTime(info.startTimeNanos); | 
|  | // For Transactions, the post time is considered to be both queue and acquire fence time. | 
|  | surfaceFrame->setActualQueueTime(postTime); | 
|  | surfaceFrame->setAcquireFenceTime(postTime); | 
|  | const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
|  | if (fps) { | 
|  | surfaceFrame->setRenderRate(*fps); | 
|  | } | 
|  | onSurfaceFrameCreated(surfaceFrame); | 
|  | return surfaceFrame; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> Layer::createSurfaceFrameForBuffer( | 
|  | const FrameTimelineInfo& info, nsecs_t queueTime, std::string debugName) { | 
|  | auto surfaceFrame = | 
|  | mFlinger->mFrameTimeline->createSurfaceFrameForToken(info, mOwnerPid, mOwnerUid, | 
|  | getSequence(), mName, debugName, | 
|  | /*isBuffer*/ true, getGameMode()); | 
|  | surfaceFrame->setActualStartTime(info.startTimeNanos); | 
|  | // For buffers, acquire fence time will set during latch. | 
|  | surfaceFrame->setActualQueueTime(queueTime); | 
|  | const auto fps = mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
|  | if (fps) { | 
|  | surfaceFrame->setRenderRate(*fps); | 
|  | } | 
|  | onSurfaceFrameCreated(surfaceFrame); | 
|  | return surfaceFrame; | 
|  | } | 
|  |  | 
|  | bool Layer::setFrameRateForLayerTree(FrameRate frameRate) { | 
|  | if (mDrawingState.frameRateForLayerTree == frameRate) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.frameRateForLayerTree = frameRate; | 
|  |  | 
|  | // TODO(b/195668952): we probably don't need to dirty visible regions here | 
|  | // or even store frameRateForLayerTree in mDrawingState | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; | 
|  | mFlinger->mScheduler->recordLayerHistory(this, systemTime(), LayerUpdateType::SetFrameRate); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Layer::FrameRate Layer::getFrameRateForLayerTree() const { | 
|  | return getDrawingState().frameRateForLayerTree; | 
|  | } | 
|  |  | 
|  | bool Layer::isHiddenByPolicy() const { | 
|  | const State& s(mDrawingState); | 
|  | const auto& parent = mDrawingParent.promote(); | 
|  | if (parent != nullptr && parent->isHiddenByPolicy()) { | 
|  | return true; | 
|  | } | 
|  | if (usingRelativeZ(LayerVector::StateSet::Drawing)) { | 
|  | auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (zOrderRelativeOf != nullptr) { | 
|  | if (zOrderRelativeOf->isHiddenByPolicy()) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (CC_UNLIKELY(!isTransformValid())) { | 
|  | ALOGW("Hide layer %s because it has invalid transformation.", getDebugName()); | 
|  | return true; | 
|  | } | 
|  | return s.flags & layer_state_t::eLayerHidden; | 
|  | } | 
|  |  | 
|  | uint32_t Layer::getEffectiveUsage(uint32_t usage) const { | 
|  | // TODO: should we do something special if mSecure is set? | 
|  | if (mProtectedByApp) { | 
|  | // need a hardware-protected path to external video sink | 
|  | usage |= GraphicBuffer::USAGE_PROTECTED; | 
|  | } | 
|  | if (mPotentialCursor) { | 
|  | usage |= GraphicBuffer::USAGE_CURSOR; | 
|  | } | 
|  | usage |= GraphicBuffer::USAGE_HW_COMPOSER; | 
|  | return usage; | 
|  | } | 
|  |  | 
|  | void Layer::skipReportingTransformHint() { | 
|  | mSkipReportingTransformHint = true; | 
|  | } | 
|  |  | 
|  | void Layer::updateTransformHint(ui::Transform::RotationFlags transformHint) { | 
|  | if (mFlinger->mDebugDisableTransformHint || transformHint & ui::Transform::ROT_INVALID) { | 
|  | transformHint = ui::Transform::ROT_0; | 
|  | } | 
|  |  | 
|  | setTransformHint(transformHint); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | // debugging | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | // TODO(marissaw): add new layer state info to layer debugging | 
|  | gui::LayerDebugInfo Layer::getLayerDebugInfo(const DisplayDevice* display) const { | 
|  | using namespace std::string_literals; | 
|  |  | 
|  | gui::LayerDebugInfo info; | 
|  | const State& ds = getDrawingState(); | 
|  | info.mName = getName(); | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | info.mParentName = parent ? parent->getName() : "none"s; | 
|  | info.mType = getType(); | 
|  |  | 
|  | info.mVisibleRegion = getVisibleRegion(display); | 
|  | info.mSurfaceDamageRegion = surfaceDamageRegion; | 
|  | info.mLayerStack = getLayerStack().id; | 
|  | info.mX = ds.transform.tx(); | 
|  | info.mY = ds.transform.ty(); | 
|  | info.mZ = ds.z; | 
|  | info.mCrop = ds.crop; | 
|  | info.mColor = ds.color; | 
|  | info.mFlags = ds.flags; | 
|  | info.mPixelFormat = getPixelFormat(); | 
|  | info.mDataSpace = static_cast<android_dataspace>(getDataSpace()); | 
|  | info.mMatrix[0][0] = ds.transform[0][0]; | 
|  | info.mMatrix[0][1] = ds.transform[0][1]; | 
|  | info.mMatrix[1][0] = ds.transform[1][0]; | 
|  | info.mMatrix[1][1] = ds.transform[1][1]; | 
|  | { | 
|  | sp<const GraphicBuffer> buffer = getBuffer(); | 
|  | if (buffer != 0) { | 
|  | info.mActiveBufferWidth = buffer->getWidth(); | 
|  | info.mActiveBufferHeight = buffer->getHeight(); | 
|  | info.mActiveBufferStride = buffer->getStride(); | 
|  | info.mActiveBufferFormat = buffer->format; | 
|  | } else { | 
|  | info.mActiveBufferWidth = 0; | 
|  | info.mActiveBufferHeight = 0; | 
|  | info.mActiveBufferStride = 0; | 
|  | info.mActiveBufferFormat = 0; | 
|  | } | 
|  | } | 
|  | info.mNumQueuedFrames = getQueuedFrameCount(); | 
|  | info.mIsOpaque = isOpaque(ds); | 
|  | info.mContentDirty = contentDirty; | 
|  | info.mStretchEffect = getStretchEffect(); | 
|  | return info; | 
|  | } | 
|  |  | 
|  | void Layer::miniDumpHeader(std::string& result) { | 
|  | result.append(kDumpTableRowLength, '-'); | 
|  | result.append("\n"); | 
|  | result.append(" Layer name\n"); | 
|  | result.append("           Z | "); | 
|  | result.append(" Window Type | "); | 
|  | result.append(" Comp Type | "); | 
|  | result.append(" Transform | "); | 
|  | result.append("  Disp Frame (LTRB) | "); | 
|  | result.append("         Source Crop (LTRB) | "); | 
|  | result.append("    Frame Rate (Explicit) (Seamlessness) [Focused]\n"); | 
|  | result.append(kDumpTableRowLength, '-'); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void Layer::miniDump(std::string& result, const DisplayDevice& display) const { | 
|  | const auto outputLayer = findOutputLayerForDisplay(&display); | 
|  | if (!outputLayer) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::string name; | 
|  | if (mName.length() > 77) { | 
|  | std::string shortened; | 
|  | shortened.append(mName, 0, 36); | 
|  | shortened.append("[...]"); | 
|  | shortened.append(mName, mName.length() - 36); | 
|  | name = std::move(shortened); | 
|  | } else { | 
|  | name = mName; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, " %s\n", name.c_str()); | 
|  |  | 
|  | const State& layerState(getDrawingState()); | 
|  | const auto& outputLayerState = outputLayer->getState(); | 
|  |  | 
|  | if (layerState.zOrderRelativeOf != nullptr || mDrawingParent != nullptr) { | 
|  | StringAppendF(&result, "  rel %6d | ", layerState.z); | 
|  | } else { | 
|  | StringAppendF(&result, "  %10d | ", layerState.z); | 
|  | } | 
|  | StringAppendF(&result, "  %10d | ", mWindowType); | 
|  | StringAppendF(&result, "%10s | ", toString(getCompositionType(display)).c_str()); | 
|  | StringAppendF(&result, "%10s | ", toString(outputLayerState.bufferTransform).c_str()); | 
|  | const Rect& frame = outputLayerState.displayFrame; | 
|  | StringAppendF(&result, "%4d %4d %4d %4d | ", frame.left, frame.top, frame.right, frame.bottom); | 
|  | const FloatRect& crop = outputLayerState.sourceCrop; | 
|  | StringAppendF(&result, "%6.1f %6.1f %6.1f %6.1f | ", crop.left, crop.top, crop.right, | 
|  | crop.bottom); | 
|  | const auto frameRate = getFrameRateForLayerTree(); | 
|  | if (frameRate.rate.isValid() || frameRate.type != FrameRateCompatibility::Default) { | 
|  | StringAppendF(&result, "%s %15s %17s", to_string(frameRate.rate).c_str(), | 
|  | ftl::enum_string(frameRate.type).c_str(), | 
|  | ftl::enum_string(frameRate.seamlessness).c_str()); | 
|  | } else { | 
|  | result.append(41, ' '); | 
|  | } | 
|  |  | 
|  | const auto focused = isLayerFocusedBasedOnPriority(getFrameRateSelectionPriority()); | 
|  | StringAppendF(&result, "    [%s]\n", focused ? "*" : " "); | 
|  |  | 
|  | result.append(kDumpTableRowLength, '-'); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void Layer::dumpFrameStats(std::string& result) const { | 
|  | mFrameTracker.dumpStats(result); | 
|  | } | 
|  |  | 
|  | void Layer::clearFrameStats() { | 
|  | mFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | void Layer::logFrameStats() { | 
|  | mFrameTracker.logAndResetStats(mName); | 
|  | } | 
|  |  | 
|  | void Layer::getFrameStats(FrameStats* outStats) const { | 
|  | mFrameTracker.getStats(outStats); | 
|  | } | 
|  |  | 
|  | void Layer::dumpOffscreenDebugInfo(std::string& result) const { | 
|  | std::string hasBuffer = hasBufferOrSidebandStream() ? " (contains buffer)" : ""; | 
|  | StringAppendF(&result, "Layer %s%s pid:%d uid:%d\n", getName().c_str(), hasBuffer.c_str(), | 
|  | mOwnerPid, mOwnerUid); | 
|  | } | 
|  |  | 
|  | void Layer::onDisconnect() { | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->onDestroy(layerId); | 
|  | mFlinger->mFrameTracer->onDestroy(layerId); | 
|  | } | 
|  |  | 
|  | size_t Layer::getChildrenCount() const { | 
|  | size_t count = 0; | 
|  | for (const sp<Layer>& child : mCurrentChildren) { | 
|  | count += 1 + child->getChildrenCount(); | 
|  | } | 
|  | return count; | 
|  | } | 
|  |  | 
|  | void Layer::setGameModeForTree(GameMode gameMode) { | 
|  | const auto& currentState = getDrawingState(); | 
|  | if (currentState.metadata.has(gui::METADATA_GAME_MODE)) { | 
|  | gameMode = | 
|  | static_cast<GameMode>(currentState.metadata.getInt32(gui::METADATA_GAME_MODE, 0)); | 
|  | } | 
|  | setGameMode(gameMode); | 
|  | for (const sp<Layer>& child : mCurrentChildren) { | 
|  | child->setGameModeForTree(gameMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::addChild(const sp<Layer>& layer) { | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | mCurrentChildren.add(layer); | 
|  | layer->setParent(sp<Layer>::fromExisting(this)); | 
|  | layer->setGameModeForTree(mGameMode); | 
|  | updateTreeHasFrameRateVote(); | 
|  | } | 
|  |  | 
|  | ssize_t Layer::removeChild(const sp<Layer>& layer) { | 
|  | mFlinger->mSomeChildrenChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | layer->setParent(nullptr); | 
|  | const auto removeResult = mCurrentChildren.remove(layer); | 
|  |  | 
|  | updateTreeHasFrameRateVote(); | 
|  | layer->setGameModeForTree(GameMode::Unsupported); | 
|  | layer->updateTreeHasFrameRateVote(); | 
|  |  | 
|  | return removeResult; | 
|  | } | 
|  |  | 
|  | void Layer::setChildrenDrawingParent(const sp<Layer>& newParent) { | 
|  | for (const sp<Layer>& child : mDrawingChildren) { | 
|  | child->mDrawingParent = newParent; | 
|  | const float parentShadowRadius = | 
|  | newParent->canDrawShadows() ? 0.f : newParent->mEffectiveShadowRadius; | 
|  | child->computeBounds(newParent->mBounds, newParent->mEffectiveTransform, | 
|  | parentShadowRadius); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::reparent(const sp<IBinder>& newParentHandle) { | 
|  | sp<Layer> newParent; | 
|  | if (newParentHandle != nullptr) { | 
|  | newParent = LayerHandle::getLayer(newParentHandle); | 
|  | if (newParent == nullptr) { | 
|  | ALOGE("Unable to promote Layer handle"); | 
|  | return false; | 
|  | } | 
|  | if (newParent == this) { | 
|  | ALOGE("Invalid attempt to reparent Layer (%s) to itself", getName().c_str()); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<Layer> parent = getParent(); | 
|  | if (parent != nullptr) { | 
|  | parent->removeChild(sp<Layer>::fromExisting(this)); | 
|  | } | 
|  |  | 
|  | if (newParentHandle != nullptr) { | 
|  | newParent->addChild(sp<Layer>::fromExisting(this)); | 
|  | if (!newParent->isRemovedFromCurrentState()) { | 
|  | addToCurrentState(); | 
|  | } else { | 
|  | onRemovedFromCurrentState(); | 
|  | } | 
|  | } else { | 
|  | onRemovedFromCurrentState(); | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setColorTransform(const mat4& matrix) { | 
|  | static const mat4 identityMatrix = mat4(); | 
|  |  | 
|  | if (mDrawingState.colorTransform == matrix) { | 
|  | return false; | 
|  | } | 
|  | ++mDrawingState.sequence; | 
|  | mDrawingState.colorTransform = matrix; | 
|  | mDrawingState.hasColorTransform = matrix != identityMatrix; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | mat4 Layer::getColorTransform() const { | 
|  | mat4 colorTransform = mat4(getDrawingState().colorTransform); | 
|  | if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
|  | colorTransform = parent->getColorTransform() * colorTransform; | 
|  | } | 
|  | return colorTransform; | 
|  | } | 
|  |  | 
|  | bool Layer::hasColorTransform() const { | 
|  | bool hasColorTransform = getDrawingState().hasColorTransform; | 
|  | if (sp<Layer> parent = mDrawingParent.promote(); parent != nullptr) { | 
|  | hasColorTransform = hasColorTransform || parent->hasColorTransform(); | 
|  | } | 
|  | return hasColorTransform; | 
|  | } | 
|  |  | 
|  | bool Layer::isLegacyDataSpace() const { | 
|  | // return true when no higher bits are set | 
|  | return !(getDataSpace() & | 
|  | (ui::Dataspace::STANDARD_MASK | ui::Dataspace::TRANSFER_MASK | | 
|  | ui::Dataspace::RANGE_MASK)); | 
|  | } | 
|  |  | 
|  | void Layer::setParent(const sp<Layer>& layer) { | 
|  | mCurrentParent = layer; | 
|  | } | 
|  |  | 
|  | int32_t Layer::getZ(LayerVector::StateSet) const { | 
|  | return mDrawingState.z; | 
|  | } | 
|  |  | 
|  | bool Layer::usingRelativeZ(LayerVector::StateSet stateSet) const { | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  | return state.isRelativeOf; | 
|  | } | 
|  |  | 
|  | __attribute__((no_sanitize("unsigned-integer-overflow"))) LayerVector Layer::makeTraversalList( | 
|  | LayerVector::StateSet stateSet, bool* outSkipRelativeZUsers) { | 
|  | LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
|  | "makeTraversalList received invalid stateSet"); | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  |  | 
|  | if (state.zOrderRelatives.size() == 0) { | 
|  | *outSkipRelativeZUsers = true; | 
|  | return children; | 
|  | } | 
|  |  | 
|  | LayerVector traverse(stateSet); | 
|  | for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
|  | sp<Layer> strongRelative = weakRelative.promote(); | 
|  | if (strongRelative != nullptr) { | 
|  | traverse.add(strongRelative); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<Layer>& child : children) { | 
|  | if (child->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  | traverse.add(child); | 
|  | } | 
|  |  | 
|  | return traverse; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Negatively signed relatives are before 'this' in Z-order. | 
|  | */ | 
|  | void Layer::traverseInZOrder(LayerVector::StateSet stateSet, const LayerVector::Visitor& visitor) { | 
|  | // In the case we have other layers who are using a relative Z to us, makeTraversalList will | 
|  | // produce a new list for traversing, including our relatives, and not including our children | 
|  | // who are relatives of another surface. In the case that there are no relative Z, | 
|  | // makeTraversalList returns our children directly to avoid significant overhead. | 
|  | // However in this case we need to take the responsibility for filtering children which | 
|  | // are relatives of another surface here. | 
|  | bool skipRelativeZUsers = false; | 
|  | const LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
|  |  | 
|  | size_t i = 0; | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (relative->getZ(stateSet) >= 0) { | 
|  | break; | 
|  | } | 
|  | relative->traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | visitor(this); | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  |  | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  | relative->traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Positively signed relatives are before 'this' in reverse Z-order. | 
|  | */ | 
|  | void Layer::traverseInReverseZOrder(LayerVector::StateSet stateSet, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // See traverseInZOrder for documentation. | 
|  | bool skipRelativeZUsers = false; | 
|  | LayerVector list = makeTraversalList(stateSet, &skipRelativeZUsers); | 
|  |  | 
|  | int32_t i = 0; | 
|  | for (i = int32_t(list.size()) - 1; i >= 0; i--) { | 
|  | const auto& relative = list[i]; | 
|  |  | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (relative->getZ(stateSet) < 0) { | 
|  | break; | 
|  | } | 
|  | relative->traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  | visitor(this); | 
|  | for (; i >= 0; i--) { | 
|  | const auto& relative = list[i]; | 
|  |  | 
|  | if (skipRelativeZUsers && relative->usingRelativeZ(stateSet)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | relative->traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::traverse(LayerVector::StateSet state, const LayerVector::Visitor& visitor) { | 
|  | visitor(this); | 
|  | const LayerVector& children = | 
|  | state == LayerVector::StateSet::Drawing ? mDrawingChildren : mCurrentChildren; | 
|  | for (const sp<Layer>& child : children) { | 
|  | child->traverse(state, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerVector Layer::makeChildrenTraversalList(LayerVector::StateSet stateSet, | 
|  | const std::vector<Layer*>& layersInTree) { | 
|  | LOG_ALWAYS_FATAL_IF(stateSet == LayerVector::StateSet::Invalid, | 
|  | "makeTraversalList received invalid stateSet"); | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  |  | 
|  | LayerVector traverse(stateSet); | 
|  | for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
|  | sp<Layer> strongRelative = weakRelative.promote(); | 
|  | // Only add relative layers that are also descendents of the top most parent of the tree. | 
|  | // If a relative layer is not a descendent, then it should be ignored. | 
|  | if (std::binary_search(layersInTree.begin(), layersInTree.end(), strongRelative.get())) { | 
|  | traverse.add(strongRelative); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<Layer>& child : children) { | 
|  | const State& childState = useDrawing ? child->mDrawingState : child->mDrawingState; | 
|  | // If a layer has a relativeOf layer, only ignore if the layer it's relative to is a | 
|  | // descendent of the top most parent of the tree. If it's not a descendent, then just add | 
|  | // the child here since it won't be added later as a relative. | 
|  | if (std::binary_search(layersInTree.begin(), layersInTree.end(), | 
|  | childState.zOrderRelativeOf.promote().get())) { | 
|  | continue; | 
|  | } | 
|  | traverse.add(child); | 
|  | } | 
|  |  | 
|  | return traverse; | 
|  | } | 
|  |  | 
|  | void Layer::traverseChildrenInZOrderInner(const std::vector<Layer*>& layersInTree, | 
|  | LayerVector::StateSet stateSet, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | const LayerVector list = makeChildrenTraversalList(stateSet, layersInTree); | 
|  |  | 
|  | size_t i = 0; | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  | if (relative->getZ(stateSet) >= 0) { | 
|  | break; | 
|  | } | 
|  | relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
|  | } | 
|  |  | 
|  | visitor(this); | 
|  | for (; i < list.size(); i++) { | 
|  | const auto& relative = list[i]; | 
|  | relative->traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<Layer*> Layer::getLayersInTree(LayerVector::StateSet stateSet) { | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  |  | 
|  | std::vector<Layer*> layersInTree = {this}; | 
|  | for (size_t i = 0; i < children.size(); i++) { | 
|  | const auto& child = children[i]; | 
|  | std::vector<Layer*> childLayers = child->getLayersInTree(stateSet); | 
|  | layersInTree.insert(layersInTree.end(), childLayers.cbegin(), childLayers.cend()); | 
|  | } | 
|  |  | 
|  | return layersInTree; | 
|  | } | 
|  |  | 
|  | void Layer::traverseChildrenInZOrder(LayerVector::StateSet stateSet, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | std::vector<Layer*> layersInTree = getLayersInTree(stateSet); | 
|  | std::sort(layersInTree.begin(), layersInTree.end()); | 
|  | traverseChildrenInZOrderInner(layersInTree, stateSet, visitor); | 
|  | } | 
|  |  | 
|  | ui::Transform Layer::getTransform() const { | 
|  | return mEffectiveTransform; | 
|  | } | 
|  |  | 
|  | bool Layer::isTransformValid() const { | 
|  | float transformDet = getTransform().det(); | 
|  | return transformDet != 0 && !isinf(transformDet) && !isnan(transformDet); | 
|  | } | 
|  |  | 
|  | half Layer::getAlpha() const { | 
|  | const auto& p = mDrawingParent.promote(); | 
|  |  | 
|  | half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
|  | return parentAlpha * getDrawingState().color.a; | 
|  | } | 
|  |  | 
|  | ui::Transform::RotationFlags Layer::getFixedTransformHint() const { | 
|  | ui::Transform::RotationFlags fixedTransformHint = mDrawingState.fixedTransformHint; | 
|  | if (fixedTransformHint != ui::Transform::ROT_INVALID) { | 
|  | return fixedTransformHint; | 
|  | } | 
|  | const auto& p = mCurrentParent.promote(); | 
|  | if (!p) return fixedTransformHint; | 
|  | return p->getFixedTransformHint(); | 
|  | } | 
|  |  | 
|  | half4 Layer::getColor() const { | 
|  | const half4 color(getDrawingState().color); | 
|  | return half4(color.r, color.g, color.b, getAlpha()); | 
|  | } | 
|  |  | 
|  | int32_t Layer::getBackgroundBlurRadius() const { | 
|  | if (getDrawingState().backgroundBlurRadius == 0) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | const auto& p = mDrawingParent.promote(); | 
|  | half parentAlpha = (p != nullptr) ? p->getAlpha() : 1.0_hf; | 
|  | return parentAlpha * getDrawingState().backgroundBlurRadius; | 
|  | } | 
|  |  | 
|  | const std::vector<BlurRegion> Layer::getBlurRegions() const { | 
|  | auto regionsCopy(getDrawingState().blurRegions); | 
|  | float layerAlpha = getAlpha(); | 
|  | for (auto& region : regionsCopy) { | 
|  | region.alpha = region.alpha * layerAlpha; | 
|  | } | 
|  | return regionsCopy; | 
|  | } | 
|  |  | 
|  | RoundedCornerState Layer::getRoundedCornerState() const { | 
|  | // Get parent settings | 
|  | RoundedCornerState parentSettings; | 
|  | const auto& parent = mDrawingParent.promote(); | 
|  | if (parent != nullptr) { | 
|  | parentSettings = parent->getRoundedCornerState(); | 
|  | if (parentSettings.hasRoundedCorners()) { | 
|  | ui::Transform t = getActiveTransform(getDrawingState()); | 
|  | t = t.inverse(); | 
|  | parentSettings.cropRect = t.transform(parentSettings.cropRect); | 
|  | parentSettings.radius.x *= t.getScaleX(); | 
|  | parentSettings.radius.y *= t.getScaleY(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Get layer settings | 
|  | Rect layerCropRect = getCroppedBufferSize(getDrawingState()); | 
|  | const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius); | 
|  | RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius); | 
|  | const bool layerSettingsValid = layerSettings.hasRoundedCorners() && layerCropRect.isValid(); | 
|  |  | 
|  | if (layerSettingsValid && parentSettings.hasRoundedCorners()) { | 
|  | // If the parent and the layer have rounded corner settings, use the parent settings if the | 
|  | // parent crop is entirely inside the layer crop. | 
|  | // This has limitations and cause rendering artifacts. See b/200300845 for correct fix. | 
|  | if (parentSettings.cropRect.left > layerCropRect.left && | 
|  | parentSettings.cropRect.top > layerCropRect.top && | 
|  | parentSettings.cropRect.right < layerCropRect.right && | 
|  | parentSettings.cropRect.bottom < layerCropRect.bottom) { | 
|  | return parentSettings; | 
|  | } else { | 
|  | return layerSettings; | 
|  | } | 
|  | } else if (layerSettingsValid) { | 
|  | return layerSettings; | 
|  | } else if (parentSettings.hasRoundedCorners()) { | 
|  | return parentSettings; | 
|  | } | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | bool Layer::findInHierarchy(const sp<Layer>& l) { | 
|  | if (l == this) { | 
|  | return true; | 
|  | } | 
|  | for (auto& child : mDrawingChildren) { | 
|  | if (child->findInHierarchy(l)) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void Layer::commitChildList() { | 
|  | for (size_t i = 0; i < mCurrentChildren.size(); i++) { | 
|  | const auto& child = mCurrentChildren[i]; | 
|  | child->commitChildList(); | 
|  | } | 
|  | mDrawingChildren = mCurrentChildren; | 
|  | mDrawingParent = mCurrentParent; | 
|  | if (CC_UNLIKELY(usingRelativeZ(LayerVector::StateSet::Drawing))) { | 
|  | auto zOrderRelativeOf = mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (zOrderRelativeOf == nullptr) return; | 
|  | if (findInHierarchy(zOrderRelativeOf)) { | 
|  | ALOGE("Detected Z ordering loop between %s and %s", mName.c_str(), | 
|  | zOrderRelativeOf->mName.c_str()); | 
|  | ALOGE("Severing rel Z loop, potentially dangerous"); | 
|  | mDrawingState.isRelativeOf = false; | 
|  | zOrderRelativeOf->removeZOrderRelative(wp<Layer>::fromExisting(this)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | void Layer::setInputInfo(const WindowInfo& info) { | 
|  | mDrawingState.inputInfo = info; | 
|  | mDrawingState.touchableRegionCrop = | 
|  | LayerHandle::getLayer(info.touchableRegionCropHandle.promote()); | 
|  | mDrawingState.modified = true; | 
|  | mFlinger->mUpdateInputInfo = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | LayerProto* Layer::writeToProto(LayersProto& layersProto, uint32_t traceFlags) { | 
|  | LayerProto* layerProto = layersProto.add_layers(); | 
|  | writeToProtoDrawingState(layerProto); | 
|  | writeToProtoCommonState(layerProto, LayerVector::StateSet::Drawing, traceFlags); | 
|  |  | 
|  | if (traceFlags & LayerTracing::TRACE_COMPOSITION) { | 
|  | ftl::FakeGuard guard(mFlinger->mStateLock); // Called from the main thread. | 
|  |  | 
|  | // Only populate for the primary display. | 
|  | if (const auto display = mFlinger->getDefaultDisplayDeviceLocked()) { | 
|  | const auto compositionType = getCompositionType(*display); | 
|  | layerProto->set_hwc_composition_type(static_cast<HwcCompositionType>(compositionType)); | 
|  | LayerProtoHelper::writeToProto(getVisibleRegion(display.get()), | 
|  | [&]() { return layerProto->mutable_visible_region(); }); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const sp<Layer>& layer : mDrawingChildren) { | 
|  | layer->writeToProto(layersProto, traceFlags); | 
|  | } | 
|  |  | 
|  | return layerProto; | 
|  | } | 
|  |  | 
|  | void Layer::writeToProtoDrawingState(LayerProto* layerInfo) { | 
|  | const ui::Transform transform = getTransform(); | 
|  | auto buffer = getExternalTexture(); | 
|  | if (buffer != nullptr) { | 
|  | LayerProtoHelper::writeToProto(*buffer, | 
|  | [&]() { return layerInfo->mutable_active_buffer(); }); | 
|  | LayerProtoHelper::writeToProtoDeprecated(ui::Transform(getBufferTransform()), | 
|  | layerInfo->mutable_buffer_transform()); | 
|  | } | 
|  | layerInfo->set_invalidate(contentDirty); | 
|  | layerInfo->set_is_protected(isProtected()); | 
|  | layerInfo->set_dataspace(dataspaceDetails(static_cast<android_dataspace>(getDataSpace()))); | 
|  | layerInfo->set_queued_frames(getQueuedFrameCount()); | 
|  | layerInfo->set_curr_frame(mCurrentFrameNumber); | 
|  | layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius); | 
|  | layerInfo->set_corner_radius( | 
|  | (getRoundedCornerState().radius.x + getRoundedCornerState().radius.y) / 2.0); | 
|  | layerInfo->set_background_blur_radius(getBackgroundBlurRadius()); | 
|  | layerInfo->set_is_trusted_overlay(isTrustedOverlay()); | 
|  | LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform()); | 
|  | LayerProtoHelper::writePositionToProto(transform.tx(), transform.ty(), | 
|  | [&]() { return layerInfo->mutable_position(); }); | 
|  | LayerProtoHelper::writeToProto(mBounds, [&]() { return layerInfo->mutable_bounds(); }); | 
|  | LayerProtoHelper::writeToProto(surfaceDamageRegion, | 
|  | [&]() { return layerInfo->mutable_damage_region(); }); | 
|  |  | 
|  | if (hasColorTransform()) { | 
|  | LayerProtoHelper::writeToProto(getColorTransform(), layerInfo->mutable_color_transform()); | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(mSourceBounds, | 
|  | [&]() { return layerInfo->mutable_source_bounds(); }); | 
|  | LayerProtoHelper::writeToProto(mScreenBounds, | 
|  | [&]() { return layerInfo->mutable_screen_bounds(); }); | 
|  | LayerProtoHelper::writeToProto(getRoundedCornerState().cropRect, | 
|  | [&]() { return layerInfo->mutable_corner_radius_crop(); }); | 
|  | layerInfo->set_shadow_radius(mEffectiveShadowRadius); | 
|  | } | 
|  |  | 
|  | void Layer::writeToProtoCommonState(LayerProto* layerInfo, LayerVector::StateSet stateSet, | 
|  | uint32_t traceFlags) { | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const LayerVector& children = useDrawing ? mDrawingChildren : mCurrentChildren; | 
|  | const State& state = useDrawing ? mDrawingState : mDrawingState; | 
|  |  | 
|  | ui::Transform requestedTransform = state.transform; | 
|  |  | 
|  | layerInfo->set_id(sequence); | 
|  | layerInfo->set_name(getName().c_str()); | 
|  | layerInfo->set_type(getType()); | 
|  |  | 
|  | for (const auto& child : children) { | 
|  | layerInfo->add_children(child->sequence); | 
|  | } | 
|  |  | 
|  | for (const wp<Layer>& weakRelative : state.zOrderRelatives) { | 
|  | sp<Layer> strongRelative = weakRelative.promote(); | 
|  | if (strongRelative != nullptr) { | 
|  | layerInfo->add_relatives(strongRelative->sequence); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(state.transparentRegionHint, | 
|  | [&]() { return layerInfo->mutable_transparent_region(); }); | 
|  |  | 
|  | layerInfo->set_layer_stack(getLayerStack().id); | 
|  | layerInfo->set_z(state.z); | 
|  |  | 
|  | LayerProtoHelper::writePositionToProto(requestedTransform.tx(), requestedTransform.ty(), [&]() { | 
|  | return layerInfo->mutable_requested_position(); | 
|  | }); | 
|  |  | 
|  | LayerProtoHelper::writeToProto(state.crop, [&]() { return layerInfo->mutable_crop(); }); | 
|  |  | 
|  | layerInfo->set_is_opaque(isOpaque(state)); | 
|  |  | 
|  | layerInfo->set_pixel_format(decodePixelFormat(getPixelFormat())); | 
|  | LayerProtoHelper::writeToProto(getColor(), [&]() { return layerInfo->mutable_color(); }); | 
|  | LayerProtoHelper::writeToProto(state.color, | 
|  | [&]() { return layerInfo->mutable_requested_color(); }); | 
|  | layerInfo->set_flags(state.flags); | 
|  |  | 
|  | LayerProtoHelper::writeToProtoDeprecated(requestedTransform, | 
|  | layerInfo->mutable_requested_transform()); | 
|  |  | 
|  | auto parent = useDrawing ? mDrawingParent.promote() : mCurrentParent.promote(); | 
|  | if (parent != nullptr) { | 
|  | layerInfo->set_parent(parent->sequence); | 
|  | } else { | 
|  | layerInfo->set_parent(-1); | 
|  | } | 
|  |  | 
|  | auto zOrderRelativeOf = state.zOrderRelativeOf.promote(); | 
|  | if (zOrderRelativeOf != nullptr) { | 
|  | layerInfo->set_z_order_relative_of(zOrderRelativeOf->sequence); | 
|  | } else { | 
|  | layerInfo->set_z_order_relative_of(-1); | 
|  | } | 
|  |  | 
|  | layerInfo->set_is_relative_of(state.isRelativeOf); | 
|  |  | 
|  | layerInfo->set_owner_uid(mOwnerUid); | 
|  |  | 
|  | if ((traceFlags & LayerTracing::TRACE_INPUT) && needsInputInfo()) { | 
|  | WindowInfo info; | 
|  | if (useDrawing) { | 
|  | info = fillInputInfo( | 
|  | InputDisplayArgs{.transform = &kIdentityTransform, .isSecure = true}); | 
|  | } else { | 
|  | info = state.inputInfo; | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(info, state.touchableRegionCrop, | 
|  | [&]() { return layerInfo->mutable_input_window_info(); }); | 
|  | } | 
|  |  | 
|  | if (traceFlags & LayerTracing::TRACE_EXTRA) { | 
|  | auto protoMap = layerInfo->mutable_metadata(); | 
|  | for (const auto& entry : state.metadata.mMap) { | 
|  | (*protoMap)[entry.first] = std::string(entry.second.cbegin(), entry.second.cend()); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeToProto(state.destinationFrame, | 
|  | [&]() { return layerInfo->mutable_destination_frame(); }); | 
|  | } | 
|  |  | 
|  | bool Layer::isRemovedFromCurrentState() const  { | 
|  | return mRemovedFromDrawingState; | 
|  | } | 
|  |  | 
|  | // Applies the given transform to the region, while protecting against overflows caused by any | 
|  | // offsets. If applying the offset in the transform to any of the Rects in the region would result | 
|  | // in an overflow, they are not added to the output Region. | 
|  | static Region transformTouchableRegionSafely(const ui::Transform& t, const Region& r, | 
|  | const std::string& debugWindowName) { | 
|  | // Round the translation using the same rounding strategy used by ui::Transform. | 
|  | const auto tx = static_cast<int32_t>(t.tx() + 0.5); | 
|  | const auto ty = static_cast<int32_t>(t.ty() + 0.5); | 
|  |  | 
|  | ui::Transform transformWithoutOffset = t; | 
|  | transformWithoutOffset.set(0.f, 0.f); | 
|  |  | 
|  | const Region transformed = transformWithoutOffset.transform(r); | 
|  |  | 
|  | // Apply the translation to each of the Rects in the region while discarding any that overflow. | 
|  | Region ret; | 
|  | for (const auto& rect : transformed) { | 
|  | Rect newRect; | 
|  | if (__builtin_add_overflow(rect.left, tx, &newRect.left) || | 
|  | __builtin_add_overflow(rect.top, ty, &newRect.top) || | 
|  | __builtin_add_overflow(rect.right, tx, &newRect.right) || | 
|  | __builtin_add_overflow(rect.bottom, ty, &newRect.bottom)) { | 
|  | ALOGE("Applying transform to touchable region of window '%s' resulted in an overflow.", | 
|  | debugWindowName.c_str()); | 
|  | continue; | 
|  | } | 
|  | ret.orSelf(newRect); | 
|  | } | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | void Layer::fillInputFrameInfo(WindowInfo& info, const ui::Transform& screenToDisplay) { | 
|  | Rect tmpBounds = getInputBounds(); | 
|  | if (!tmpBounds.isValid()) { | 
|  | info.touchableRegion.clear(); | 
|  | // A layer could have invalid input bounds and still expect to receive touch input if it has | 
|  | // replaceTouchableRegionWithCrop. For that case, the input transform needs to be calculated | 
|  | // correctly to determine the coordinate space for input events. Use an empty rect so that | 
|  | // the layer will receive input in its own layer space. | 
|  | tmpBounds = Rect::EMPTY_RECT; | 
|  | } | 
|  |  | 
|  | // InputDispatcher works in the display device's coordinate space. Here, we calculate the | 
|  | // frame and transform used for the layer, which determines the bounds and the coordinate space | 
|  | // within which the layer will receive input. | 
|  | // | 
|  | // The coordinate space within which each of the bounds are specified is explicitly documented | 
|  | // in the variable name. For example "inputBoundsInLayer" is specified in layer space. A | 
|  | // Transform converts one coordinate space to another, which is apparent in its naming. For | 
|  | // example, "layerToDisplay" transforms layer space to display space. | 
|  | // | 
|  | // Coordinate space definitions: | 
|  | //   - display: The display device's coordinate space. Correlates to pixels on the display. | 
|  | //   - screen: The post-rotation coordinate space for the display, a.k.a. logical display space. | 
|  | //   - layer: The coordinate space of this layer. | 
|  | //   - input: The coordinate space in which this layer will receive input events. This could be | 
|  | //            different than layer space if a surfaceInset is used, which changes the origin | 
|  | //            of the input space. | 
|  | const FloatRect inputBoundsInLayer = tmpBounds.toFloatRect(); | 
|  |  | 
|  | // Clamp surface inset to the input bounds. | 
|  | const auto surfaceInset = static_cast<float>(info.surfaceInset); | 
|  | const float xSurfaceInset = | 
|  | std::max(0.f, std::min(surfaceInset, inputBoundsInLayer.getWidth() / 2.f)); | 
|  | const float ySurfaceInset = | 
|  | std::max(0.f, std::min(surfaceInset, inputBoundsInLayer.getHeight() / 2.f)); | 
|  |  | 
|  | // Apply the insets to the input bounds. | 
|  | const FloatRect insetBoundsInLayer(inputBoundsInLayer.left + xSurfaceInset, | 
|  | inputBoundsInLayer.top + ySurfaceInset, | 
|  | inputBoundsInLayer.right - xSurfaceInset, | 
|  | inputBoundsInLayer.bottom - ySurfaceInset); | 
|  |  | 
|  | // Crop the input bounds to ensure it is within the parent's bounds. | 
|  | const FloatRect croppedInsetBoundsInLayer = mBounds.intersect(insetBoundsInLayer); | 
|  |  | 
|  | const ui::Transform layerToScreen = getInputTransform(); | 
|  | const ui::Transform layerToDisplay = screenToDisplay * layerToScreen; | 
|  |  | 
|  | const Rect roundedFrameInDisplay{layerToDisplay.transform(croppedInsetBoundsInLayer)}; | 
|  | info.frameLeft = roundedFrameInDisplay.left; | 
|  | info.frameTop = roundedFrameInDisplay.top; | 
|  | info.frameRight = roundedFrameInDisplay.right; | 
|  | info.frameBottom = roundedFrameInDisplay.bottom; | 
|  |  | 
|  | ui::Transform inputToLayer; | 
|  | inputToLayer.set(insetBoundsInLayer.left, insetBoundsInLayer.top); | 
|  | const ui::Transform inputToDisplay = layerToDisplay * inputToLayer; | 
|  |  | 
|  | // InputDispatcher expects a display-to-input transform. | 
|  | info.transform = inputToDisplay.inverse(); | 
|  |  | 
|  | // The touchable region is specified in the input coordinate space. Change it to display space. | 
|  | info.touchableRegion = | 
|  | transformTouchableRegionSafely(inputToDisplay, info.touchableRegion, mName); | 
|  | } | 
|  |  | 
|  | void Layer::fillTouchOcclusionMode(WindowInfo& info) { | 
|  | sp<Layer> p = sp<Layer>::fromExisting(this); | 
|  | while (p != nullptr && !p->hasInputInfo()) { | 
|  | p = p->mDrawingParent.promote(); | 
|  | } | 
|  | if (p != nullptr) { | 
|  | info.touchOcclusionMode = p->mDrawingState.inputInfo.touchOcclusionMode; | 
|  | } | 
|  | } | 
|  |  | 
|  | gui::DropInputMode Layer::getDropInputMode() const { | 
|  | gui::DropInputMode mode = mDrawingState.dropInputMode; | 
|  | if (mode == gui::DropInputMode::ALL) { | 
|  | return mode; | 
|  | } | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | if (parent) { | 
|  | gui::DropInputMode parentMode = parent->getDropInputMode(); | 
|  | if (parentMode != gui::DropInputMode::NONE) { | 
|  | return parentMode; | 
|  | } | 
|  | } | 
|  | return mode; | 
|  | } | 
|  |  | 
|  | void Layer::handleDropInputMode(gui::WindowInfo& info) const { | 
|  | if (mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check if we need to drop input unconditionally | 
|  | gui::DropInputMode dropInputMode = getDropInputMode(); | 
|  | if (dropInputMode == gui::DropInputMode::ALL) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | ALOGV("Dropping input for %s as requested by policy.", getDebugName()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check if we need to check if the window is obscured by parent | 
|  | if (dropInputMode != gui::DropInputMode::OBSCURED) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Check if the parent has set an alpha on the layer | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | if (parent && parent->getAlpha() != 1.0_hf) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | ALOGV("Dropping input for %s as requested by policy because alpha=%f", getDebugName(), | 
|  | static_cast<float>(getAlpha())); | 
|  | } | 
|  |  | 
|  | // Check if the parent has cropped the buffer | 
|  | Rect bufferSize = getCroppedBufferSize(getDrawingState()); | 
|  | if (!bufferSize.isValid()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Screenbounds are the layer bounds cropped by parents, transformed to screenspace. | 
|  | // To check if the layer has been cropped, we take the buffer bounds, apply the local | 
|  | // layer crop and apply the same set of transforms to move to screenspace. If the bounds | 
|  | // match then the layer has not been cropped by its parents. | 
|  | Rect bufferInScreenSpace(getTransform().transform(bufferSize)); | 
|  | bool croppedByParent = bufferInScreenSpace != Rect{mScreenBounds}; | 
|  |  | 
|  | if (croppedByParent) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | ALOGV("Dropping input for %s as requested by policy because buffer is cropped by parent", | 
|  | getDebugName()); | 
|  | } else { | 
|  | // If the layer is not obscured by its parents (by setting an alpha or crop), then only drop | 
|  | // input if the window is obscured. This check should be done in surfaceflinger but the | 
|  | // logic currently resides in inputflinger. So pass the if_obscured check to input to only | 
|  | // drop input events if the window is obscured. | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT_IF_OBSCURED; | 
|  | } | 
|  | } | 
|  |  | 
|  | WindowInfo Layer::fillInputInfo(const InputDisplayArgs& displayArgs) { | 
|  | if (!hasInputInfo()) { | 
|  | mDrawingState.inputInfo.name = getName(); | 
|  | mDrawingState.inputInfo.ownerUid = mOwnerUid; | 
|  | mDrawingState.inputInfo.ownerPid = mOwnerPid; | 
|  | mDrawingState.inputInfo.inputConfig |= WindowInfo::InputConfig::NO_INPUT_CHANNEL; | 
|  | mDrawingState.inputInfo.displayId = getLayerStack().id; | 
|  | } | 
|  |  | 
|  | const ui::Transform& displayTransform = | 
|  | displayArgs.transform != nullptr ? *displayArgs.transform : kIdentityTransform; | 
|  |  | 
|  | WindowInfo info = mDrawingState.inputInfo; | 
|  | info.id = sequence; | 
|  | info.displayId = getLayerStack().id; | 
|  |  | 
|  | fillInputFrameInfo(info, displayTransform); | 
|  |  | 
|  | if (displayArgs.transform == nullptr) { | 
|  | // Do not let the window receive touches if it is not associated with a valid display | 
|  | // transform. We still allow the window to receive keys and prevent ANRs. | 
|  | info.inputConfig |= WindowInfo::InputConfig::NOT_TOUCHABLE; | 
|  | } | 
|  |  | 
|  | // For compatibility reasons we let layers which can receive input | 
|  | // receive input before they have actually submitted a buffer. Because | 
|  | // of this we use canReceiveInput instead of isVisible to check the | 
|  | // policy-visibility, ignoring the buffer state. However for layers with | 
|  | // hasInputInfo()==false we can use the real visibility state. | 
|  | // We are just using these layers for occlusion detection in | 
|  | // InputDispatcher, and obviously if they aren't visible they can't occlude | 
|  | // anything. | 
|  | const bool visible = hasInputInfo() ? canReceiveInput() : isVisible(); | 
|  | info.setInputConfig(WindowInfo::InputConfig::NOT_VISIBLE, !visible); | 
|  |  | 
|  | info.alpha = getAlpha(); | 
|  | fillTouchOcclusionMode(info); | 
|  | handleDropInputMode(info); | 
|  |  | 
|  | // If the window will be blacked out on a display because the display does not have the secure | 
|  | // flag and the layer has the secure flag set, then drop input. | 
|  | if (!displayArgs.isSecure && isSecure()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::DROP_INPUT; | 
|  | } | 
|  |  | 
|  | auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
|  | if (info.replaceTouchableRegionWithCrop) { | 
|  | const Rect bounds(cropLayer ? cropLayer->mScreenBounds : mScreenBounds); | 
|  | info.touchableRegion = Region(displayTransform.transform(bounds)); | 
|  | } else if (cropLayer != nullptr) { | 
|  | info.touchableRegion = info.touchableRegion.intersect( | 
|  | displayTransform.transform(Rect{cropLayer->mScreenBounds})); | 
|  | } | 
|  |  | 
|  | // Inherit the trusted state from the parent hierarchy, but don't clobber the trusted state | 
|  | // if it was set by WM for a known system overlay | 
|  | if (isTrustedOverlay()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::TRUSTED_OVERLAY; | 
|  | } | 
|  |  | 
|  | // If the layer is a clone, we need to crop the input region to cloned root to prevent | 
|  | // touches from going outside the cloned area. | 
|  | if (isClone()) { | 
|  | info.inputConfig |= WindowInfo::InputConfig::CLONE; | 
|  | if (const sp<Layer> clonedRoot = getClonedRoot()) { | 
|  | const Rect rect = displayTransform.transform(Rect{clonedRoot->mScreenBounds}); | 
|  | info.touchableRegion = info.touchableRegion.intersect(rect); | 
|  | } | 
|  | } | 
|  |  | 
|  | return info; | 
|  | } | 
|  |  | 
|  | sp<Layer> Layer::getClonedRoot() { | 
|  | if (mClonedChild != nullptr) { | 
|  | return sp<Layer>::fromExisting(this); | 
|  | } | 
|  | if (mDrawingParent == nullptr || mDrawingParent.promote() == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | return mDrawingParent.promote()->getClonedRoot(); | 
|  | } | 
|  |  | 
|  | bool Layer::hasInputInfo() const { | 
|  | return mDrawingState.inputInfo.token != nullptr || | 
|  | mDrawingState.inputInfo.inputConfig.test(WindowInfo::InputConfig::NO_INPUT_CHANNEL); | 
|  | } | 
|  |  | 
|  | compositionengine::OutputLayer* Layer::findOutputLayerForDisplay( | 
|  | const DisplayDevice* display) const { | 
|  | if (!display) return nullptr; | 
|  | return display->getCompositionDisplay()->getOutputLayerForLayer(getCompositionEngineLayerFE()); | 
|  | } | 
|  |  | 
|  | Region Layer::getVisibleRegion(const DisplayDevice* display) const { | 
|  | const auto outputLayer = findOutputLayerForDisplay(display); | 
|  | return outputLayer ? outputLayer->getState().visibleRegion : Region(); | 
|  | } | 
|  |  | 
|  | void Layer::setInitialValuesForClone(const sp<Layer>& clonedFrom) { | 
|  | cloneDrawingState(clonedFrom.get()); | 
|  | mClonedFrom = clonedFrom; | 
|  | mPremultipliedAlpha = clonedFrom->mPremultipliedAlpha; | 
|  | mPotentialCursor = clonedFrom->mPotentialCursor; | 
|  | mProtectedByApp = clonedFrom->mProtectedByApp; | 
|  | updateCloneBufferInfo(); | 
|  | } | 
|  |  | 
|  | void Layer::updateCloneBufferInfo() { | 
|  | if (!isClone() || !isClonedFromAlive()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> clonedFrom = getClonedFrom(); | 
|  | mBufferInfo = clonedFrom->mBufferInfo; | 
|  | mSidebandStream = clonedFrom->mSidebandStream; | 
|  | surfaceDamageRegion = clonedFrom->surfaceDamageRegion; | 
|  | mCurrentFrameNumber = clonedFrom->mCurrentFrameNumber.load(); | 
|  | mPreviousFrameNumber = clonedFrom->mPreviousFrameNumber; | 
|  |  | 
|  | // After buffer info is updated, the drawingState from the real layer needs to be copied into | 
|  | // the cloned. This is because some properties of drawingState can change when latchBuffer is | 
|  | // called. However, copying the drawingState would also overwrite the cloned layer's relatives | 
|  | // and touchableRegionCrop. Therefore, temporarily store the relatives so they can be set in | 
|  | // the cloned drawingState again. | 
|  | wp<Layer> tmpZOrderRelativeOf = mDrawingState.zOrderRelativeOf; | 
|  | SortedVector<wp<Layer>> tmpZOrderRelatives = mDrawingState.zOrderRelatives; | 
|  | wp<Layer> tmpTouchableRegionCrop = mDrawingState.touchableRegionCrop; | 
|  | WindowInfo tmpInputInfo = mDrawingState.inputInfo; | 
|  |  | 
|  | cloneDrawingState(clonedFrom.get()); | 
|  |  | 
|  | mDrawingState.touchableRegionCrop = tmpTouchableRegionCrop; | 
|  | mDrawingState.zOrderRelativeOf = tmpZOrderRelativeOf; | 
|  | mDrawingState.zOrderRelatives = tmpZOrderRelatives; | 
|  | mDrawingState.inputInfo = tmpInputInfo; | 
|  | } | 
|  |  | 
|  | void Layer::updateMirrorInfo() { | 
|  | if (mClonedChild == nullptr || !mClonedChild->isClonedFromAlive()) { | 
|  | // If mClonedChild is null, there is nothing to mirror. If isClonedFromAlive returns false, | 
|  | // it means that there is a clone, but the layer it was cloned from has been destroyed. In | 
|  | // that case, we want to delete the reference to the clone since we want it to get | 
|  | // destroyed. The root, this layer, will still be around since the client can continue | 
|  | // to hold a reference, but no cloned layers will be displayed. | 
|  | mClonedChild = nullptr; | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::map<sp<Layer>, sp<Layer>> clonedLayersMap; | 
|  | // If the real layer exists and is in current state, add the clone as a child of the root. | 
|  | // There's no need to remove from drawingState when the layer is offscreen since currentState is | 
|  | // copied to drawingState for the root layer. So the clonedChild is always removed from | 
|  | // drawingState and then needs to be added back each traversal. | 
|  | if (!mClonedChild->getClonedFrom()->isRemovedFromCurrentState()) { | 
|  | addChildToDrawing(mClonedChild); | 
|  | } | 
|  |  | 
|  | mClonedChild->updateClonedDrawingState(clonedLayersMap); | 
|  | mClonedChild->updateClonedChildren(sp<Layer>::fromExisting(this), clonedLayersMap); | 
|  | mClonedChild->updateClonedRelatives(clonedLayersMap); | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedDrawingState(std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | // If the layer the clone was cloned from is alive, copy the content of the drawingState | 
|  | // to the clone. If the real layer is no longer alive, continue traversing the children | 
|  | // since we may be able to pull out other children that are still alive. | 
|  | if (isClonedFromAlive()) { | 
|  | sp<Layer> clonedFrom = getClonedFrom(); | 
|  | cloneDrawingState(clonedFrom.get()); | 
|  | clonedLayersMap.emplace(clonedFrom, sp<Layer>::fromExisting(this)); | 
|  | } | 
|  |  | 
|  | // The clone layer may have children in drawingState since they may have been created and | 
|  | // added from a previous request to updateMirorInfo. This is to ensure we don't recreate clones | 
|  | // that already exist, since we can just re-use them. | 
|  | // The drawingChildren will not get overwritten by the currentChildren since the clones are | 
|  | // not updated in the regular traversal. They are skipped since the root will lose the | 
|  | // reference to them when it copies its currentChildren to drawing. | 
|  | for (sp<Layer>& child : mDrawingChildren) { | 
|  | child->updateClonedDrawingState(clonedLayersMap); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedChildren(const sp<Layer>& mirrorRoot, | 
|  | std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | mDrawingChildren.clear(); | 
|  |  | 
|  | if (!isClonedFromAlive()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> clonedFrom = getClonedFrom(); | 
|  | for (sp<Layer>& child : clonedFrom->mDrawingChildren) { | 
|  | if (child == mirrorRoot) { | 
|  | // This is to avoid cyclical mirroring. | 
|  | continue; | 
|  | } | 
|  | sp<Layer> clonedChild = clonedLayersMap[child]; | 
|  | if (clonedChild == nullptr) { | 
|  | clonedChild = child->createClone(); | 
|  | clonedLayersMap[child] = clonedChild; | 
|  | } | 
|  | addChildToDrawing(clonedChild); | 
|  | clonedChild->updateClonedChildren(mirrorRoot, clonedLayersMap); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedInputInfo(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | auto cropLayer = mDrawingState.touchableRegionCrop.promote(); | 
|  | if (cropLayer != nullptr) { | 
|  | if (clonedLayersMap.count(cropLayer) == 0) { | 
|  | // Real layer had a crop layer but it's not in the cloned hierarchy. Just set to | 
|  | // self as crop layer to avoid going outside bounds. | 
|  | mDrawingState.touchableRegionCrop = wp<Layer>::fromExisting(this); | 
|  | } else { | 
|  | const sp<Layer>& clonedCropLayer = clonedLayersMap.at(cropLayer); | 
|  | mDrawingState.touchableRegionCrop = clonedCropLayer; | 
|  | } | 
|  | } | 
|  | // Cloned layers shouldn't handle watch outside since their z order is not determined by | 
|  | // WM or the client. | 
|  | mDrawingState.inputInfo.setInputConfig(WindowInfo::InputConfig::WATCH_OUTSIDE_TOUCH, false); | 
|  | } | 
|  |  | 
|  | void Layer::updateClonedRelatives(const std::map<sp<Layer>, sp<Layer>>& clonedLayersMap) { | 
|  | mDrawingState.zOrderRelativeOf = wp<Layer>(); | 
|  | mDrawingState.zOrderRelatives.clear(); | 
|  |  | 
|  | if (!isClonedFromAlive()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const sp<Layer>& clonedFrom = getClonedFrom(); | 
|  | for (wp<Layer>& relativeWeak : clonedFrom->mDrawingState.zOrderRelatives) { | 
|  | const sp<Layer>& relative = relativeWeak.promote(); | 
|  | if (clonedLayersMap.count(relative) > 0) { | 
|  | auto& clonedRelative = clonedLayersMap.at(relative); | 
|  | mDrawingState.zOrderRelatives.add(clonedRelative); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check if the relativeLayer for the real layer is part of the cloned hierarchy. | 
|  | // It's possible that the layer it's relative to is outside the requested cloned hierarchy. | 
|  | // In that case, we treat the layer as if the relativeOf has been removed. This way, it will | 
|  | // still traverse the children, but the layer with the missing relativeOf will not be shown | 
|  | // on screen. | 
|  | const sp<Layer>& relativeOf = clonedFrom->mDrawingState.zOrderRelativeOf.promote(); | 
|  | if (clonedLayersMap.count(relativeOf) > 0) { | 
|  | const sp<Layer>& clonedRelativeOf = clonedLayersMap.at(relativeOf); | 
|  | mDrawingState.zOrderRelativeOf = clonedRelativeOf; | 
|  | } | 
|  |  | 
|  | updateClonedInputInfo(clonedLayersMap); | 
|  |  | 
|  | for (sp<Layer>& child : mDrawingChildren) { | 
|  | child->updateClonedRelatives(clonedLayersMap); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::addChildToDrawing(const sp<Layer>& layer) { | 
|  | mDrawingChildren.add(layer); | 
|  | layer->mDrawingParent = sp<Layer>::fromExisting(this); | 
|  | } | 
|  |  | 
|  | Layer::FrameRateCompatibility Layer::FrameRate::convertCompatibility(int8_t compatibility) { | 
|  | switch (compatibility) { | 
|  | case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT: | 
|  | return FrameRateCompatibility::Default; | 
|  | case ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE: | 
|  | return FrameRateCompatibility::ExactOrMultiple; | 
|  | case ANATIVEWINDOW_FRAME_RATE_EXACT: | 
|  | return FrameRateCompatibility::Exact; | 
|  | case ANATIVEWINDOW_FRAME_RATE_MIN: | 
|  | return FrameRateCompatibility::Min; | 
|  | case ANATIVEWINDOW_FRAME_RATE_NO_VOTE: | 
|  | return FrameRateCompatibility::NoVote; | 
|  | default: | 
|  | LOG_ALWAYS_FATAL("Invalid frame rate compatibility value %d", compatibility); | 
|  | return FrameRateCompatibility::Default; | 
|  | } | 
|  | } | 
|  |  | 
|  | scheduler::Seamlessness Layer::FrameRate::convertChangeFrameRateStrategy(int8_t strategy) { | 
|  | switch (strategy) { | 
|  | case ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS: | 
|  | return Seamlessness::OnlySeamless; | 
|  | case ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS: | 
|  | return Seamlessness::SeamedAndSeamless; | 
|  | default: | 
|  | LOG_ALWAYS_FATAL("Invalid change frame sate strategy value %d", strategy); | 
|  | return Seamlessness::Default; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool Layer::isInternalDisplayOverlay() const { | 
|  | const State& s(mDrawingState); | 
|  | if (s.flags & layer_state_t::eLayerSkipScreenshot) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | return parent && parent->isInternalDisplayOverlay(); | 
|  | } | 
|  |  | 
|  | void Layer::setClonedChild(const sp<Layer>& clonedChild) { | 
|  | mClonedChild = clonedChild; | 
|  | mHadClonedChild = true; | 
|  | mFlinger->mNumClones++; | 
|  | } | 
|  |  | 
|  | bool Layer::setDropInputMode(gui::DropInputMode mode) { | 
|  | if (mDrawingState.dropInputMode == mode) { | 
|  | return false; | 
|  | } | 
|  | mDrawingState.dropInputMode = mode; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void Layer::cloneDrawingState(const Layer* from) { | 
|  | mDrawingState = from->mDrawingState; | 
|  | // Skip callback info since they are not applicable for cloned layers. | 
|  | mDrawingState.releaseBufferListener = nullptr; | 
|  | mDrawingState.callbackHandles = {}; | 
|  | } | 
|  |  | 
|  | void Layer::callReleaseBufferCallback(const sp<ITransactionCompletedListener>& listener, | 
|  | const sp<GraphicBuffer>& buffer, uint64_t framenumber, | 
|  | const sp<Fence>& releaseFence, | 
|  | uint32_t currentMaxAcquiredBufferCount) { | 
|  | if (!listener) { | 
|  | return; | 
|  | } | 
|  | ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, getDebugName(), framenumber); | 
|  | std::optional<os::ParcelFileDescriptor> fenceFd; | 
|  | if (releaseFence) { | 
|  | fenceFd = os::ParcelFileDescriptor(base::unique_fd(::dup(releaseFence->get()))); | 
|  | } | 
|  | listener->onReleaseBuffer({buffer->getId(), framenumber}, fenceFd, | 
|  | static_cast<int32_t>(currentMaxAcquiredBufferCount)); | 
|  | } | 
|  |  | 
|  | void Layer::onLayerDisplayed(ftl::SharedFuture<FenceResult> futureFenceResult) { | 
|  | // If we are displayed on multiple displays in a single composition cycle then we would | 
|  | // need to do careful tracking to enable the use of the mLastClientCompositionFence. | 
|  | //  For example we can only use it if all the displays are client comp, and we need | 
|  | //  to merge all the client comp fences. We could do this, but for now we just | 
|  | // disable the optimization when a layer is composed on multiple displays. | 
|  | if (mClearClientCompositionFenceOnLayerDisplayed) { | 
|  | mLastClientCompositionFence = nullptr; | 
|  | } else { | 
|  | mClearClientCompositionFenceOnLayerDisplayed = true; | 
|  | } | 
|  |  | 
|  | // The previous release fence notifies the client that SurfaceFlinger is done with the previous | 
|  | // buffer that was presented on this layer. The first transaction that came in this frame that | 
|  | // replaced the previous buffer on this layer needs this release fence, because the fence will | 
|  | // let the client know when that previous buffer is removed from the screen. | 
|  | // | 
|  | // Every other transaction on this layer does not need a release fence because no other | 
|  | // Transactions that were set on this layer this frame are going to have their preceding buffer | 
|  | // removed from the display this frame. | 
|  | // | 
|  | // For example, if we have 3 transactions this frame. The first transaction doesn't contain a | 
|  | // buffer so it doesn't need a previous release fence because the layer still needs the previous | 
|  | // buffer. The second transaction contains a buffer so it needs a previous release fence because | 
|  | // the previous buffer will be released this frame. The third transaction also contains a | 
|  | // buffer. It replaces the buffer in the second transaction. The buffer in the second | 
|  | // transaction will now no longer be presented so it is released immediately and the third | 
|  | // transaction doesn't need a previous release fence. | 
|  | sp<CallbackHandle> ch; | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->releasePreviousBuffer && | 
|  | mDrawingState.releaseBufferEndpoint == handle->listener) { | 
|  | ch = handle; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Prevent tracing the same release multiple times. | 
|  | if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
|  | mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
|  | } | 
|  |  | 
|  | if (ch != nullptr) { | 
|  | ch->previousReleaseCallbackId = mPreviousReleaseCallbackId; | 
|  | ch->previousReleaseFences.emplace_back(std::move(futureFenceResult)); | 
|  | ch->name = mName; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::onSurfaceFrameCreated( | 
|  | const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
|  | if (!hasBufferOrSidebandStreamInDrawing()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | while (mPendingJankClassifications.size() >= kPendingClassificationMaxSurfaceFrames) { | 
|  | // Too many SurfaceFrames pending classification. The front of the deque is probably not | 
|  | // tracked by FrameTimeline and will never be presented. This will only result in a memory | 
|  | // leak. | 
|  | ALOGW("Removing the front of pending jank deque from layer - %s to prevent memory leak", | 
|  | mName.c_str()); | 
|  | std::string miniDump = mPendingJankClassifications.front()->miniDump(); | 
|  | ALOGD("Head SurfaceFrame mini dump\n%s", miniDump.c_str()); | 
|  | mPendingJankClassifications.pop_front(); | 
|  | } | 
|  | mPendingJankClassifications.emplace_back(surfaceFrame); | 
|  | } | 
|  |  | 
|  | void Layer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->transformHint = mSkipReportingTransformHint | 
|  | ? std::nullopt | 
|  | : std::make_optional<uint32_t>(mTransformHint); | 
|  | handle->dequeueReadyTime = dequeueReadyTime; | 
|  | handle->currentMaxAcquiredBufferCount = | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate(mOwnerUid); | 
|  | ATRACE_FORMAT_INSTANT("releasePendingBuffer %s - %" PRIu64, getDebugName(), | 
|  | handle->previousReleaseCallbackId.framenumber); | 
|  | } | 
|  |  | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->releasePreviousBuffer && | 
|  | mDrawingState.releaseBufferEndpoint == handle->listener) { | 
|  | handle->previousReleaseCallbackId = mPreviousReleaseCallbackId; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<JankData> jankData; | 
|  | jankData.reserve(mPendingJankClassifications.size()); | 
|  | while (!mPendingJankClassifications.empty() && | 
|  | mPendingJankClassifications.front()->getJankType()) { | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame = | 
|  | mPendingJankClassifications.front(); | 
|  | mPendingJankClassifications.pop_front(); | 
|  | jankData.emplace_back( | 
|  | JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); | 
|  | } | 
|  |  | 
|  | mFlinger->getTransactionCallbackInvoker().addCallbackHandles(mDrawingState.callbackHandles, | 
|  | jankData); | 
|  | mDrawingState.callbackHandles = {}; | 
|  | } | 
|  |  | 
|  | bool Layer::willPresentCurrentTransaction() const { | 
|  | // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
|  | return (getSidebandStreamChanged() || getAutoRefresh() || | 
|  | (mDrawingState.modified && | 
|  | (mDrawingState.buffer != nullptr || mDrawingState.bgColorLayer != nullptr))); | 
|  | } | 
|  |  | 
|  | bool Layer::setTransform(uint32_t transform) { | 
|  | if (mDrawingState.bufferTransform == transform) return false; | 
|  | mDrawingState.bufferTransform = transform; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
|  | if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.transformToDisplayInverse = transformToDisplayInverse; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBufferCrop(const Rect& bufferCrop) { | 
|  | if (mDrawingState.bufferCrop == bufferCrop) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.bufferCrop = bufferCrop; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setDestinationFrame(const Rect& destinationFrame) { | 
|  | if (mDrawingState.destinationFrame == destinationFrame) return false; | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.destinationFrame = destinationFrame; | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Translate destination frame into scale and position. If a destination frame is not set, use the | 
|  | // provided scale and position | 
|  | bool Layer::updateGeometry() { | 
|  | if ((mDrawingState.flags & layer_state_t::eIgnoreDestinationFrame) || | 
|  | mDrawingState.destinationFrame.isEmpty()) { | 
|  | // If destination frame is not set, use the requested transform set via | 
|  | // Layer::setPosition and Layer::setMatrix. | 
|  | return assignTransform(&mDrawingState.transform, mRequestedTransform); | 
|  | } | 
|  |  | 
|  | Rect destRect = mDrawingState.destinationFrame; | 
|  | int32_t destW = destRect.width(); | 
|  | int32_t destH = destRect.height(); | 
|  | if (destRect.left < 0) { | 
|  | destRect.left = 0; | 
|  | destRect.right = destW; | 
|  | } | 
|  | if (destRect.top < 0) { | 
|  | destRect.top = 0; | 
|  | destRect.bottom = destH; | 
|  | } | 
|  |  | 
|  | if (!mDrawingState.buffer) { | 
|  | ui::Transform t; | 
|  | t.set(destRect.left, destRect.top); | 
|  | return assignTransform(&mDrawingState.transform, t); | 
|  | } | 
|  |  | 
|  | uint32_t bufferWidth = mDrawingState.buffer->getWidth(); | 
|  | uint32_t bufferHeight = mDrawingState.buffer->getHeight(); | 
|  | // Undo any transformations on the buffer. | 
|  | if (mDrawingState.bufferTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (mDrawingState.transformToDisplayInverse) { | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | float sx = destW / static_cast<float>(bufferWidth); | 
|  | float sy = destH / static_cast<float>(bufferHeight); | 
|  | ui::Transform t; | 
|  | t.set(sx, 0, 0, sy); | 
|  | t.set(destRect.left, destRect.top); | 
|  | return assignTransform(&mDrawingState.transform, t); | 
|  | } | 
|  |  | 
|  | bool Layer::setMatrix(const layer_state_t::matrix22_t& matrix) { | 
|  | if (mRequestedTransform.dsdx() == matrix.dsdx && mRequestedTransform.dtdy() == matrix.dtdy && | 
|  | mRequestedTransform.dtdx() == matrix.dtdx && mRequestedTransform.dsdy() == matrix.dsdy) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mRequestedTransform.set(matrix.dsdx, matrix.dtdy, matrix.dtdx, matrix.dsdy); | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setPosition(float x, float y) { | 
|  | if (mRequestedTransform.tx() == x && mRequestedTransform.ty() == y) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mRequestedTransform.set(x, y); | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setBuffer(std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
|  | const BufferData& bufferData, nsecs_t postTime, nsecs_t desiredPresentTime, | 
|  | bool isAutoTimestamp, std::optional<nsecs_t> dequeueTime, | 
|  | const FrameTimelineInfo& info) { | 
|  | ATRACE_FORMAT("setBuffer %s - hasBuffer=%s", getDebugName(), (buffer ? "true" : "false")); | 
|  | if (!buffer) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const bool frameNumberChanged = | 
|  | bufferData.flags.test(BufferData::BufferDataChange::frameNumberChanged); | 
|  | const uint64_t frameNumber = | 
|  | frameNumberChanged ? bufferData.frameNumber : mDrawingState.frameNumber + 1; | 
|  | ATRACE_FORMAT_INSTANT("setBuffer %s - %" PRIu64, getDebugName(), frameNumber); | 
|  |  | 
|  | if (mDrawingState.buffer) { | 
|  | mReleasePreviousBuffer = true; | 
|  | if (!mBufferInfo.mBuffer || | 
|  | (!mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer) || | 
|  | mDrawingState.frameNumber != mBufferInfo.mFrameNumber)) { | 
|  | // If mDrawingState has a buffer, and we are about to update again | 
|  | // before swapping to drawing state, then the first buffer will be | 
|  | // dropped and we should decrement the pending buffer count and | 
|  | // call any release buffer callbacks if set. | 
|  | callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
|  | mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, | 
|  | mDrawingState.acquireFence, | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
|  | mOwnerUid)); | 
|  | decrementPendingBufferCount(); | 
|  | if (mDrawingState.bufferSurfaceFrameTX != nullptr && | 
|  | mDrawingState.bufferSurfaceFrameTX->getPresentState() != PresentState::Presented) { | 
|  | addSurfaceFrameDroppedForBuffer(mDrawingState.bufferSurfaceFrameTX); | 
|  | mDrawingState.bufferSurfaceFrameTX.reset(); | 
|  | } | 
|  | } else if (EARLY_RELEASE_ENABLED && mLastClientCompositionFence != nullptr) { | 
|  | callReleaseBufferCallback(mDrawingState.releaseBufferListener, | 
|  | mDrawingState.buffer->getBuffer(), mDrawingState.frameNumber, | 
|  | mLastClientCompositionFence, | 
|  | mFlinger->getMaxAcquiredBufferCountForCurrentRefreshRate( | 
|  | mOwnerUid)); | 
|  | mLastClientCompositionFence = nullptr; | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.frameNumber = frameNumber; | 
|  | mDrawingState.releaseBufferListener = bufferData.releaseBufferListener; | 
|  | mDrawingState.buffer = std::move(buffer); | 
|  | mDrawingState.clientCacheId = bufferData.cachedBuffer; | 
|  | mDrawingState.acquireFence = bufferData.flags.test(BufferData::BufferDataChange::fenceChanged) | 
|  | ? bufferData.acquireFence | 
|  | : Fence::NO_FENCE; | 
|  | mDrawingState.acquireFenceTime = std::make_unique<FenceTime>(mDrawingState.acquireFence); | 
|  | if (mDrawingState.acquireFenceTime->getSignalTime() == Fence::SIGNAL_TIME_PENDING) { | 
|  | // We latched this buffer unsiganled, so we need to pass the acquire fence | 
|  | // on the callback instead of just the acquire time, since it's unknown at | 
|  | // this point. | 
|  | mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFence; | 
|  | } else { | 
|  | mCallbackHandleAcquireTimeOrFence = mDrawingState.acquireFenceTime->getSignalTime(); | 
|  | } | 
|  |  | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->setPostTime(layerId, mDrawingState.frameNumber, getName().c_str(), | 
|  | mOwnerUid, postTime, getGameMode()); | 
|  | mDrawingState.desiredPresentTime = desiredPresentTime; | 
|  | mDrawingState.isAutoTimestamp = isAutoTimestamp; | 
|  |  | 
|  | const nsecs_t presentTime = [&] { | 
|  | if (!isAutoTimestamp) return desiredPresentTime; | 
|  |  | 
|  | const auto prediction = | 
|  | mFlinger->mFrameTimeline->getTokenManager()->getPredictionsForToken(info.vsyncId); | 
|  | if (prediction.has_value()) return prediction->presentTime; | 
|  |  | 
|  | return static_cast<nsecs_t>(0); | 
|  | }(); | 
|  |  | 
|  | using LayerUpdateType = scheduler::LayerHistory::LayerUpdateType; | 
|  | mFlinger->mScheduler->recordLayerHistory(this, presentTime, LayerUpdateType::Buffer); | 
|  |  | 
|  | setFrameTimelineVsyncForBufferTransaction(info, postTime); | 
|  |  | 
|  | if (dequeueTime && *dequeueTime != 0) { | 
|  | const uint64_t bufferId = mDrawingState.buffer->getId(); | 
|  | mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime, | 
|  | FrameTracer::FrameEvent::DEQUEUE); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime, | 
|  | FrameTracer::FrameEvent::QUEUE); | 
|  | } | 
|  |  | 
|  | mDrawingState.releaseBufferEndpoint = bufferData.releaseBufferEndpoint; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setDataspace(ui::Dataspace dataspace) { | 
|  | mDrawingState.dataspaceRequested = true; | 
|  | if (mDrawingState.dataspace == dataspace) return false; | 
|  | mDrawingState.dataspace = dataspace; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
|  | if (mDrawingState.hdrMetadata == hdrMetadata) return false; | 
|  | mDrawingState.hdrMetadata = hdrMetadata; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
|  | mDrawingState.surfaceDamageRegion = surfaceDamage; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setApi(int32_t api) { | 
|  | if (mDrawingState.api == api) return false; | 
|  | mDrawingState.api = api; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
|  | if (mDrawingState.sidebandStream == sidebandStream) return false; | 
|  |  | 
|  | if (mDrawingState.sidebandStream != nullptr && sidebandStream == nullptr) { | 
|  | mFlinger->mTunnelModeEnabledReporter->decrementTunnelModeCount(); | 
|  | } else if (sidebandStream != nullptr) { | 
|  | mFlinger->mTunnelModeEnabledReporter->incrementTunnelModeCount(); | 
|  | } | 
|  |  | 
|  | mDrawingState.sidebandStream = sidebandStream; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | if (!mSidebandStreamChanged.exchange(true)) { | 
|  | // mSidebandStreamChanged was false | 
|  | mFlinger->onLayerUpdate(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::setTransactionCompletedListeners(const std::vector<sp<CallbackHandle>>& handles) { | 
|  | // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
|  | if (handles.empty()) { | 
|  | mReleasePreviousBuffer = false; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const bool willPresent = willPresentCurrentTransaction(); | 
|  |  | 
|  | for (const auto& handle : handles) { | 
|  | // If this transaction set a buffer on this layer, release its previous buffer | 
|  | handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
|  |  | 
|  | // If this layer will be presented in this frame | 
|  | if (willPresent) { | 
|  | // If this transaction set an acquire fence on this layer, set its acquire time | 
|  | handle->acquireTimeOrFence = mCallbackHandleAcquireTimeOrFence; | 
|  | handle->frameNumber = mDrawingState.frameNumber; | 
|  |  | 
|  | // Store so latched time and release fence can be set | 
|  | mDrawingState.callbackHandles.push_back(handle); | 
|  |  | 
|  | } else { // If this layer will NOT need to be relatched and presented this frame | 
|  | // Notify the transaction completed thread this handle is done | 
|  | mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | mReleasePreviousBuffer = false; | 
|  | mCallbackHandleAcquireTimeOrFence = -1; | 
|  |  | 
|  | return willPresent; | 
|  | } | 
|  |  | 
|  | Rect Layer::getBufferSize(const State& /*s*/) const { | 
|  | // for buffer state layers we use the display frame size as the buffer size. | 
|  |  | 
|  | if (mBufferInfo.mBuffer == nullptr) { | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | uint32_t bufWidth = mBufferInfo.mBuffer->getWidth(); | 
|  | uint32_t bufHeight = mBufferInfo.mBuffer->getHeight(); | 
|  |  | 
|  | // Undo any transformations on the buffer and return the result. | 
|  | if (mBufferInfo.mTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufWidth, bufHeight); | 
|  | } | 
|  |  | 
|  | if (getTransformToDisplayInverse()) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufWidth, bufHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | return Rect(0, 0, static_cast<int32_t>(bufWidth), static_cast<int32_t>(bufHeight)); | 
|  | } | 
|  |  | 
|  | FloatRect Layer::computeSourceBounds(const FloatRect& parentBounds) const { | 
|  | if (mBufferInfo.mBuffer == nullptr) { | 
|  | return parentBounds; | 
|  | } | 
|  |  | 
|  | return getBufferSize(getDrawingState()).toFloatRect(); | 
|  | } | 
|  |  | 
|  | bool Layer::fenceHasSignaled() const { | 
|  | if (SurfaceFlinger::enableLatchUnsignaledConfig != LatchUnsignaledConfig::Disabled) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | const bool fenceSignaled = | 
|  | getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
|  | if (!fenceSignaled) { | 
|  | mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
|  | TimeStats::LatchSkipReason::LateAcquire); | 
|  | } | 
|  |  | 
|  | return fenceSignaled; | 
|  | } | 
|  |  | 
|  | bool Layer::onPreComposition(nsecs_t refreshStartTime) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->refreshStartTime = refreshStartTime; | 
|  | } | 
|  | return hasReadyFrame(); | 
|  | } | 
|  |  | 
|  | void Layer::setAutoRefresh(bool autoRefresh) { | 
|  | mDrawingState.autoRefresh = autoRefresh; | 
|  | } | 
|  |  | 
|  | bool Layer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | // We need to update the sideband stream if the layer has both a buffer and a sideband stream. | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  | snapshot->sidebandStreamHasFrame = hasFrameUpdate() && mSidebandStream.get(); | 
|  |  | 
|  | if (mSidebandStreamChanged.exchange(false)) { | 
|  | const State& s(getDrawingState()); | 
|  | // mSidebandStreamChanged was true | 
|  | mSidebandStream = s.sidebandStream; | 
|  | snapshot->sidebandStream = mSidebandStream; | 
|  | if (mSidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool Layer::hasFrameUpdate() const { | 
|  | const State& c(getDrawingState()); | 
|  | return (mDrawingStateModified || mDrawingState.modified) && | 
|  | (c.buffer != nullptr || c.bgColorLayer != nullptr); | 
|  | } | 
|  |  | 
|  | void Layer::updateTexImage(nsecs_t latchTime) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (!s.buffer) { | 
|  | if (s.bgColorLayer) { | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->frameNumber == mDrawingState.frameNumber) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | const uint64_t bufferId = mDrawingState.buffer->getId(); | 
|  | const uint64_t frameNumber = mDrawingState.frameNumber; | 
|  | const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
|  | mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence); | 
|  | mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime); | 
|  |  | 
|  | mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence, | 
|  | FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime, | 
|  | FrameTracer::FrameEvent::LATCH); | 
|  |  | 
|  | auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX; | 
|  | if (bufferSurfaceFrame != nullptr && | 
|  | bufferSurfaceFrame->getPresentState() != PresentState::Presented) { | 
|  | // Update only if the bufferSurfaceFrame wasn't already presented. A Presented | 
|  | // bufferSurfaceFrame could be seen here if a pending state was applied successfully and we | 
|  | // are processing the next state. | 
|  | addSurfaceFramePresentedForBuffer(bufferSurfaceFrame, | 
|  | mDrawingState.acquireFenceTime->getSignalTime(), | 
|  | latchTime); | 
|  | mDrawingState.bufferSurfaceFrameTX.reset(); | 
|  | } | 
|  |  | 
|  | std::deque<sp<CallbackHandle>> remainingHandles; | 
|  | mFlinger->getTransactionCallbackInvoker() | 
|  | .addOnCommitCallbackHandles(mDrawingState.callbackHandles, remainingHandles); | 
|  | mDrawingState.callbackHandles = remainingHandles; | 
|  |  | 
|  | mDrawingStateModified = false; | 
|  | } | 
|  |  | 
|  | void Layer::gatherBufferInfo() { | 
|  | if (!mBufferInfo.mBuffer || !mDrawingState.buffer->hasSameBuffer(*mBufferInfo.mBuffer)) { | 
|  | decrementPendingBufferCount(); | 
|  | } | 
|  |  | 
|  | mPreviousReleaseCallbackId = {getCurrentBufferId(), mBufferInfo.mFrameNumber}; | 
|  | mBufferInfo.mBuffer = mDrawingState.buffer; | 
|  | mBufferInfo.mFence = mDrawingState.acquireFence; | 
|  | mBufferInfo.mFrameNumber = mDrawingState.frameNumber; | 
|  | mBufferInfo.mPixelFormat = | 
|  | !mBufferInfo.mBuffer ? PIXEL_FORMAT_NONE : mBufferInfo.mBuffer->getPixelFormat(); | 
|  | mBufferInfo.mFrameLatencyNeeded = true; | 
|  | mBufferInfo.mDesiredPresentTime = mDrawingState.desiredPresentTime; | 
|  | mBufferInfo.mFenceTime = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
|  | mBufferInfo.mFence = mDrawingState.acquireFence; | 
|  | mBufferInfo.mTransform = mDrawingState.bufferTransform; | 
|  | auto lastDataspace = mBufferInfo.mDataspace; | 
|  | mBufferInfo.mDataspace = translateDataspace(mDrawingState.dataspace); | 
|  | if (lastDataspace != mBufferInfo.mDataspace) { | 
|  | mFlinger->mSomeDataspaceChanged = true; | 
|  | } | 
|  | mBufferInfo.mCrop = computeBufferCrop(mDrawingState); | 
|  | mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | mBufferInfo.mSurfaceDamage = mDrawingState.surfaceDamageRegion; | 
|  | mBufferInfo.mHdrMetadata = mDrawingState.hdrMetadata; | 
|  | mBufferInfo.mApi = mDrawingState.api; | 
|  | mBufferInfo.mTransformToDisplayInverse = mDrawingState.transformToDisplayInverse; | 
|  | } | 
|  |  | 
|  | Rect Layer::computeBufferCrop(const State& s) { | 
|  | if (s.buffer && !s.bufferCrop.isEmpty()) { | 
|  | Rect bufferCrop; | 
|  | s.buffer->getBounds().intersect(s.bufferCrop, &bufferCrop); | 
|  | return bufferCrop; | 
|  | } else if (s.buffer) { | 
|  | return s.buffer->getBounds(); | 
|  | } else { | 
|  | return s.bufferCrop; | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<Layer> Layer::createClone() { | 
|  | LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, LayerMetadata()); | 
|  | args.textureName = mTextureName; | 
|  | sp<Layer> layer = mFlinger->getFactory().createBufferStateLayer(args); | 
|  | layer->setInitialValuesForClone(sp<Layer>::fromExisting(this)); | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | bool Layer::bufferNeedsFiltering() const { | 
|  | const State& s(getDrawingState()); | 
|  | if (!s.buffer) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | int32_t bufferWidth = static_cast<int32_t>(s.buffer->getWidth()); | 
|  | int32_t bufferHeight = static_cast<int32_t>(s.buffer->getHeight()); | 
|  |  | 
|  | // Undo any transformations on the buffer and return the result. | 
|  | if (s.bufferTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  |  | 
|  | if (s.transformToDisplayInverse) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | const Rect layerSize{getBounds()}; | 
|  | int32_t layerWidth = layerSize.getWidth(); | 
|  | int32_t layerHeight = layerSize.getHeight(); | 
|  |  | 
|  | // Align the layer orientation with the buffer before comparism | 
|  | if (mTransformHint & ui::Transform::ROT_90) { | 
|  | std::swap(layerWidth, layerHeight); | 
|  | } | 
|  |  | 
|  | return layerWidth != bufferWidth || layerHeight != bufferHeight; | 
|  | } | 
|  |  | 
|  | void Layer::decrementPendingBufferCount() { | 
|  | int32_t pendingBuffers = --mPendingBufferTransactions; | 
|  | tracePendingBufferCount(pendingBuffers); | 
|  | } | 
|  |  | 
|  | void Layer::tracePendingBufferCount(int32_t pendingBuffers) { | 
|  | ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * We don't want to send the layer's transform to input, but rather the | 
|  | * parent's transform. This is because Layer's transform is | 
|  | * information about how the buffer is placed on screen. The parent's | 
|  | * transform makes more sense to send since it's information about how the | 
|  | * layer is placed on screen. This transform is used by input to determine | 
|  | * how to go from screen space back to window space. | 
|  | */ | 
|  | ui::Transform Layer::getInputTransform() const { | 
|  | if (!hasBufferOrSidebandStream()) { | 
|  | return getTransform(); | 
|  | } | 
|  | sp<Layer> parent = mDrawingParent.promote(); | 
|  | if (parent == nullptr) { | 
|  | return ui::Transform(); | 
|  | } | 
|  |  | 
|  | return parent->getTransform(); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Similar to getInputTransform, we need to update the bounds to include the transform. | 
|  | * This is because bounds don't include the buffer transform, where the input assumes | 
|  | * that's already included. | 
|  | */ | 
|  | Rect Layer::getInputBounds() const { | 
|  | if (!hasBufferOrSidebandStream()) { | 
|  | return getCroppedBufferSize(getDrawingState()); | 
|  | } | 
|  |  | 
|  | Rect bufferBounds = getCroppedBufferSize(getDrawingState()); | 
|  | if (mDrawingState.transform.getType() == ui::Transform::IDENTITY || !bufferBounds.isValid()) { | 
|  | return bufferBounds; | 
|  | } | 
|  | return mDrawingState.transform.transform(bufferBounds); | 
|  | } | 
|  |  | 
|  | bool Layer::simpleBufferUpdate(const layer_state_t& s) const { | 
|  | const uint64_t requiredFlags = layer_state_t::eBufferChanged; | 
|  |  | 
|  | const uint64_t deniedFlags = layer_state_t::eProducerDisconnect | layer_state_t::eLayerChanged | | 
|  | layer_state_t::eRelativeLayerChanged | layer_state_t::eTransparentRegionChanged | | 
|  | layer_state_t::eFlagsChanged | layer_state_t::eBlurRegionsChanged | | 
|  | layer_state_t::eLayerStackChanged | layer_state_t::eAutoRefreshChanged | | 
|  | layer_state_t::eReparent; | 
|  |  | 
|  | const uint64_t allowedFlags = layer_state_t::eHasListenerCallbacksChanged | | 
|  | layer_state_t::eFrameRateSelectionPriority | layer_state_t::eFrameRateChanged | | 
|  | layer_state_t::eSurfaceDamageRegionChanged | layer_state_t::eApiChanged | | 
|  | layer_state_t::eMetadataChanged | layer_state_t::eDropInputModeChanged | | 
|  | layer_state_t::eInputInfoChanged; | 
|  |  | 
|  | if ((s.what & requiredFlags) != requiredFlags) { | 
|  | ALOGV("%s: false [missing required flags 0x%" PRIx64 "]", __func__, | 
|  | (s.what | requiredFlags) & ~s.what); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (s.what & deniedFlags) { | 
|  | ALOGV("%s: false [has denied flags 0x%" PRIx64 "]", __func__, s.what & deniedFlags); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (s.what & allowedFlags) { | 
|  | ALOGV("%s: [has allowed flags 0x%" PRIx64 "]", __func__, s.what & allowedFlags); | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::ePositionChanged) { | 
|  | if (mRequestedTransform.tx() != s.x || mRequestedTransform.ty() != s.y) { | 
|  | ALOGV("%s: false [ePositionChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eAlphaChanged) { | 
|  | if (mDrawingState.color.a != s.color.a) { | 
|  | ALOGV("%s: false [eAlphaChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eColorTransformChanged) { | 
|  | if (mDrawingState.colorTransform != s.colorTransform) { | 
|  | ALOGV("%s: false [eColorTransformChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eBackgroundColorChanged) { | 
|  | if (mDrawingState.bgColorLayer || s.bgColorAlpha != 0) { | 
|  | ALOGV("%s: false [eBackgroundColorChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eMatrixChanged) { | 
|  | if (mRequestedTransform.dsdx() != s.matrix.dsdx || | 
|  | mRequestedTransform.dtdy() != s.matrix.dtdy || | 
|  | mRequestedTransform.dtdx() != s.matrix.dtdx || | 
|  | mRequestedTransform.dsdy() != s.matrix.dsdy) { | 
|  | ALOGV("%s: false [eMatrixChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eCornerRadiusChanged) { | 
|  | if (mDrawingState.cornerRadius != s.cornerRadius) { | 
|  | ALOGV("%s: false [eCornerRadiusChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eBackgroundBlurRadiusChanged) { | 
|  | if (mDrawingState.backgroundBlurRadius != static_cast<int>(s.backgroundBlurRadius)) { | 
|  | ALOGV("%s: false [eBackgroundBlurRadiusChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eBufferTransformChanged) { | 
|  | if (mDrawingState.bufferTransform != s.bufferTransform) { | 
|  | ALOGV("%s: false [eBufferTransformChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) { | 
|  | ALOGV("%s: false [eTransformToDisplayInverseChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eCropChanged) { | 
|  | if (mDrawingState.crop != s.crop) { | 
|  | ALOGV("%s: false [eCropChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eDataspaceChanged) { | 
|  | if (mDrawingState.dataspace != s.dataspace) { | 
|  | ALOGV("%s: false [eDataspaceChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eHdrMetadataChanged) { | 
|  | if (mDrawingState.hdrMetadata != s.hdrMetadata) { | 
|  | ALOGV("%s: false [eHdrMetadataChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (mDrawingState.sidebandStream != s.sidebandStream) { | 
|  | ALOGV("%s: false [eSidebandStreamChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eColorSpaceAgnosticChanged) { | 
|  | if (mDrawingState.colorSpaceAgnostic != s.colorSpaceAgnostic) { | 
|  | ALOGV("%s: false [eColorSpaceAgnosticChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eShadowRadiusChanged) { | 
|  | if (mDrawingState.shadowRadius != s.shadowRadius) { | 
|  | ALOGV("%s: false [eShadowRadiusChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eFixedTransformHintChanged) { | 
|  | if (mDrawingState.fixedTransformHint != s.fixedTransformHint) { | 
|  | ALOGV("%s: false [eFixedTransformHintChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eTrustedOverlayChanged) { | 
|  | if (mDrawingState.isTrustedOverlay != s.isTrustedOverlay) { | 
|  | ALOGV("%s: false [eTrustedOverlayChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eStretchChanged) { | 
|  | StretchEffect temp = s.stretchEffect; | 
|  | temp.sanitize(); | 
|  | if (mDrawingState.stretchEffect != temp) { | 
|  | ALOGV("%s: false [eStretchChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eBufferCropChanged) { | 
|  | if (mDrawingState.bufferCrop != s.bufferCrop) { | 
|  | ALOGV("%s: false [eBufferCropChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eDestinationFrameChanged) { | 
|  | if (mDrawingState.destinationFrame != s.destinationFrame) { | 
|  | ALOGV("%s: false [eDestinationFrameChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (s.what & layer_state_t::eDimmingEnabledChanged) { | 
|  | if (mDrawingState.dimmingEnabled != s.dimmingEnabled) { | 
|  | ALOGV("%s: false [eDimmingEnabledChanged changed]", __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | ALOGV("%s: true", __func__); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::isHdrY410() const { | 
|  | // pixel format is HDR Y410 masquerading as RGBA_1010102 | 
|  | return (mBufferInfo.mDataspace == ui::Dataspace::BT2020_ITU_PQ && | 
|  | mBufferInfo.mApi == NATIVE_WINDOW_API_MEDIA && | 
|  | mBufferInfo.mPixelFormat == HAL_PIXEL_FORMAT_RGBA_1010102); | 
|  | } | 
|  |  | 
|  | sp<LayerFE> Layer::getCompositionEngineLayerFE() const { | 
|  | // There's no need to get a CE Layer if the layer isn't going to draw anything. | 
|  | return hasSomethingToDraw() ? mLayerFE : nullptr; | 
|  | } | 
|  |  | 
|  | const LayerSnapshot* Layer::getLayerSnapshot() const { | 
|  | return mSnapshot.get(); | 
|  | } | 
|  |  | 
|  | LayerSnapshot* Layer::editLayerSnapshot() { | 
|  | return mSnapshot.get(); | 
|  | } | 
|  |  | 
|  | const compositionengine::LayerFECompositionState* Layer::getCompositionState() const { | 
|  | return mSnapshot.get(); | 
|  | } | 
|  |  | 
|  | sp<LayerFE> Layer::copyCompositionEngineLayerFE() const { | 
|  | auto result = mFlinger->getFactory().createLayerFE(mLayerFE->getDebugName()); | 
|  | result->mSnapshot = std::make_unique<LayerSnapshot>(*mSnapshot); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void Layer::useSurfaceDamage() { | 
|  | if (mFlinger->mForceFullDamage) { | 
|  | surfaceDamageRegion = Region::INVALID_REGION; | 
|  | } else { | 
|  | surfaceDamageRegion = mBufferInfo.mSurfaceDamage; | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::useEmptyDamage() { | 
|  | surfaceDamageRegion.clear(); | 
|  | } | 
|  |  | 
|  | bool Layer::isOpaque(const Layer::State& s) const { | 
|  | // if we don't have a buffer or sidebandStream yet, we're translucent regardless of the | 
|  | // layer's opaque flag. | 
|  | if (!hasSomethingToDraw()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // if the layer has the opaque flag, then we're always opaque | 
|  | if ((s.flags & layer_state_t::eLayerOpaque) == layer_state_t::eLayerOpaque) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // If the buffer has no alpha channel, then we are opaque | 
|  | if (hasBufferOrSidebandStream() && isOpaqueFormat(getPixelFormat())) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | // Lastly consider the layer opaque if drawing a color with alpha == 1.0 | 
|  | return fillsColor() && getAlpha() == 1.0_hf; | 
|  | } | 
|  |  | 
|  | bool Layer::canReceiveInput() const { | 
|  | return !isHiddenByPolicy() && (mBufferInfo.mBuffer == nullptr || getAlpha() > 0.0f); | 
|  | } | 
|  |  | 
|  | bool Layer::isVisible() const { | 
|  | if (!hasSomethingToDraw()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (isHiddenByPolicy()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return getAlpha() > 0.0f || hasBlur(); | 
|  | } | 
|  |  | 
|  | void Layer::onPostComposition(const DisplayDevice* display, | 
|  | const std::shared_ptr<FenceTime>& glDoneFence, | 
|  | const std::shared_ptr<FenceTime>& presentFence, | 
|  | const CompositorTiming& compositorTiming) { | 
|  | // mFrameLatencyNeeded is true when a new frame was latched for the | 
|  | // composition. | 
|  | if (!mBufferInfo.mFrameLatencyNeeded) return; | 
|  |  | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->gpuCompositionDoneFence = glDoneFence; | 
|  | handle->compositorTiming = compositorTiming; | 
|  | } | 
|  |  | 
|  | // Update mFrameTracker. | 
|  | nsecs_t desiredPresentTime = mBufferInfo.mDesiredPresentTime; | 
|  | mFrameTracker.setDesiredPresentTime(desiredPresentTime); | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->setDesiredTime(layerId, mCurrentFrameNumber, desiredPresentTime); | 
|  |  | 
|  | const auto outputLayer = findOutputLayerForDisplay(display); | 
|  | if (outputLayer && outputLayer->requiresClientComposition()) { | 
|  | nsecs_t clientCompositionTimestamp = outputLayer->getState().clientCompositionTimestamp; | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), mCurrentFrameNumber, | 
|  | clientCompositionTimestamp, | 
|  | FrameTracer::FrameEvent::FALLBACK_COMPOSITION); | 
|  | // Update the SurfaceFrames in the drawing state | 
|  | if (mDrawingState.bufferSurfaceFrameTX) { | 
|  | mDrawingState.bufferSurfaceFrameTX->setGpuComposition(); | 
|  | } | 
|  | for (auto& [token, surfaceFrame] : mDrawingState.bufferlessSurfaceFramesTX) { | 
|  | surfaceFrame->setGpuComposition(); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::shared_ptr<FenceTime> frameReadyFence = mBufferInfo.mFenceTime; | 
|  | if (frameReadyFence->isValid()) { | 
|  | mFrameTracker.setFrameReadyFence(std::move(frameReadyFence)); | 
|  | } else { | 
|  | // There was no fence for this frame, so assume that it was ready | 
|  | // to be presented at the desired present time. | 
|  | mFrameTracker.setFrameReadyTime(desiredPresentTime); | 
|  | } | 
|  |  | 
|  | if (display) { | 
|  | const Fps refreshRate = display->refreshRateSelector().getActiveMode().fps; | 
|  | const std::optional<Fps> renderRate = | 
|  | mFlinger->mScheduler->getFrameRateOverride(getOwnerUid()); | 
|  |  | 
|  | const auto vote = frameRateToSetFrameRateVotePayload(mDrawingState.frameRate); | 
|  | const auto gameMode = getGameMode(); | 
|  |  | 
|  | if (presentFence->isValid()) { | 
|  | mFlinger->mTimeStats->setPresentFence(layerId, mCurrentFrameNumber, presentFence, | 
|  | refreshRate, renderRate, vote, gameMode); | 
|  | mFlinger->mFrameTracer->traceFence(layerId, getCurrentBufferId(), mCurrentFrameNumber, | 
|  | presentFence, | 
|  | FrameTracer::FrameEvent::PRESENT_FENCE); | 
|  | mFrameTracker.setActualPresentFence(std::shared_ptr<FenceTime>(presentFence)); | 
|  | } else if (const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | displayId && mFlinger->getHwComposer().isConnected(*displayId)) { | 
|  | // The HWC doesn't support present fences, so use the present timestamp instead. | 
|  | const nsecs_t presentTimestamp = | 
|  | mFlinger->getHwComposer().getPresentTimestamp(*displayId); | 
|  |  | 
|  | const nsecs_t now = systemTime(CLOCK_MONOTONIC); | 
|  | const nsecs_t vsyncPeriod = display->getVsyncPeriodFromHWC(); | 
|  | const nsecs_t actualPresentTime = now - ((now - presentTimestamp) % vsyncPeriod); | 
|  |  | 
|  | mFlinger->mTimeStats->setPresentTime(layerId, mCurrentFrameNumber, actualPresentTime, | 
|  | refreshRate, renderRate, vote, gameMode); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, getCurrentBufferId(), | 
|  | mCurrentFrameNumber, actualPresentTime, | 
|  | FrameTracer::FrameEvent::PRESENT_FENCE); | 
|  | mFrameTracker.setActualPresentTime(actualPresentTime); | 
|  | } | 
|  | } | 
|  |  | 
|  | mFrameTracker.advanceFrame(); | 
|  | mBufferInfo.mFrameLatencyNeeded = false; | 
|  | } | 
|  |  | 
|  | bool Layer::latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime) { | 
|  | ATRACE_FORMAT_INSTANT("latchBuffer %s - %" PRIu64, getDebugName(), | 
|  | getDrawingState().frameNumber); | 
|  |  | 
|  | bool refreshRequired = latchSidebandStream(recomputeVisibleRegions); | 
|  |  | 
|  | if (refreshRequired) { | 
|  | return refreshRequired; | 
|  | } | 
|  |  | 
|  | // If the head buffer's acquire fence hasn't signaled yet, return and | 
|  | // try again later | 
|  | if (!fenceHasSignaled()) { | 
|  | ATRACE_NAME("!fenceHasSignaled()"); | 
|  | mFlinger->onLayerUpdate(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | updateTexImage(latchTime); | 
|  | if (mDrawingState.buffer == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Capture the old state of the layer for comparisons later | 
|  | BufferInfo oldBufferInfo = mBufferInfo; | 
|  | const bool oldOpacity = isOpaque(mDrawingState); | 
|  | mPreviousFrameNumber = mCurrentFrameNumber; | 
|  | mCurrentFrameNumber = mDrawingState.frameNumber; | 
|  | gatherBufferInfo(); | 
|  |  | 
|  | if (oldBufferInfo.mBuffer == nullptr) { | 
|  | // the first time we receive a buffer, we need to trigger a | 
|  | // geometry invalidation. | 
|  | recomputeVisibleRegions = true; | 
|  | } | 
|  |  | 
|  | if ((mBufferInfo.mCrop != oldBufferInfo.mCrop) || | 
|  | (mBufferInfo.mTransform != oldBufferInfo.mTransform) || | 
|  | (mBufferInfo.mScaleMode != oldBufferInfo.mScaleMode) || | 
|  | (mBufferInfo.mTransformToDisplayInverse != oldBufferInfo.mTransformToDisplayInverse)) { | 
|  | recomputeVisibleRegions = true; | 
|  | } | 
|  |  | 
|  | if (oldBufferInfo.mBuffer != nullptr) { | 
|  | uint32_t bufWidth = mBufferInfo.mBuffer->getWidth(); | 
|  | uint32_t bufHeight = mBufferInfo.mBuffer->getHeight(); | 
|  | if (bufWidth != oldBufferInfo.mBuffer->getWidth() || | 
|  | bufHeight != oldBufferInfo.mBuffer->getHeight()) { | 
|  | recomputeVisibleRegions = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (oldOpacity != isOpaque(mDrawingState)) { | 
|  | recomputeVisibleRegions = true; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::hasReadyFrame() const { | 
|  | return hasFrameUpdate() || getSidebandStreamChanged() || getAutoRefresh(); | 
|  | } | 
|  |  | 
|  | bool Layer::isProtected() const { | 
|  | return (mBufferInfo.mBuffer != nullptr) && | 
|  | (mBufferInfo.mBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); | 
|  | } | 
|  |  | 
|  | // As documented in libhardware header, formats in the range | 
|  | // 0x100 - 0x1FF are specific to the HAL implementation, and | 
|  | // are known to have no alpha channel | 
|  | // TODO: move definition for device-specific range into | 
|  | // hardware.h, instead of using hard-coded values here. | 
|  | #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | 
|  |  | 
|  | bool Layer::isOpaqueFormat(PixelFormat format) { | 
|  | if (HARDWARE_IS_DEVICE_FORMAT(format)) { | 
|  | return true; | 
|  | } | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_RGBA_8888: | 
|  | case PIXEL_FORMAT_BGRA_8888: | 
|  | case PIXEL_FORMAT_RGBA_FP16: | 
|  | case PIXEL_FORMAT_RGBA_1010102: | 
|  | case PIXEL_FORMAT_R_8: | 
|  | return false; | 
|  | } | 
|  | // in all other case, we have no blending (also for unknown formats) | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::needsFiltering(const DisplayDevice* display) const { | 
|  | if (!hasBufferOrSidebandStream()) { | 
|  | return false; | 
|  | } | 
|  | const auto outputLayer = findOutputLayerForDisplay(display); | 
|  | if (outputLayer == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // We need filtering if the sourceCrop rectangle size does not match the | 
|  | // displayframe rectangle size (not a 1:1 render) | 
|  | const auto& compositionState = outputLayer->getState(); | 
|  | const auto displayFrame = compositionState.displayFrame; | 
|  | const auto sourceCrop = compositionState.sourceCrop; | 
|  | return sourceCrop.getHeight() != displayFrame.getHeight() || | 
|  | sourceCrop.getWidth() != displayFrame.getWidth(); | 
|  | } | 
|  |  | 
|  | bool Layer::needsFilteringForScreenshots(const DisplayDevice* display, | 
|  | const ui::Transform& inverseParentTransform) const { | 
|  | if (!hasBufferOrSidebandStream()) { | 
|  | return false; | 
|  | } | 
|  | const auto outputLayer = findOutputLayerForDisplay(display); | 
|  | if (outputLayer == nullptr) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // We need filtering if the sourceCrop rectangle size does not match the | 
|  | // viewport rectangle size (not a 1:1 render) | 
|  | const auto& compositionState = outputLayer->getState(); | 
|  | const ui::Transform& displayTransform = display->getTransform(); | 
|  | const ui::Transform inverseTransform = inverseParentTransform * displayTransform.inverse(); | 
|  | // Undo the transformation of the displayFrame so that we're back into | 
|  | // layer-stack space. | 
|  | const Rect frame = inverseTransform.transform(compositionState.displayFrame); | 
|  | const FloatRect sourceCrop = compositionState.sourceCrop; | 
|  |  | 
|  | int32_t frameHeight = frame.getHeight(); | 
|  | int32_t frameWidth = frame.getWidth(); | 
|  | // If the display transform had a rotational component then undo the | 
|  | // rotation so that the orientation matches the source crop. | 
|  | if (displayTransform.getOrientation() & ui::Transform::ROT_90) { | 
|  | std::swap(frameHeight, frameWidth); | 
|  | } | 
|  | return sourceCrop.getHeight() != frameHeight || sourceCrop.getWidth() != frameWidth; | 
|  | } | 
|  |  | 
|  | void Layer::latchAndReleaseBuffer() { | 
|  | if (hasReadyFrame()) { | 
|  | bool ignored = false; | 
|  | latchBuffer(ignored, systemTime()); | 
|  | } | 
|  | releasePendingBuffer(systemTime()); | 
|  | } | 
|  |  | 
|  | PixelFormat Layer::getPixelFormat() const { | 
|  | return mBufferInfo.mPixelFormat; | 
|  | } | 
|  |  | 
|  | bool Layer::getTransformToDisplayInverse() const { | 
|  | return mBufferInfo.mTransformToDisplayInverse; | 
|  | } | 
|  |  | 
|  | Rect Layer::getBufferCrop() const { | 
|  | // this is the crop rectangle that applies to the buffer | 
|  | // itself (as opposed to the window) | 
|  | if (!mBufferInfo.mCrop.isEmpty()) { | 
|  | // if the buffer crop is defined, we use that | 
|  | return mBufferInfo.mCrop; | 
|  | } else if (mBufferInfo.mBuffer != nullptr) { | 
|  | // otherwise we use the whole buffer | 
|  | return mBufferInfo.mBuffer->getBounds(); | 
|  | } else { | 
|  | // if we don't have a buffer yet, we use an empty/invalid crop | 
|  | return Rect(); | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t Layer::getBufferTransform() const { | 
|  | return mBufferInfo.mTransform; | 
|  | } | 
|  |  | 
|  | ui::Dataspace Layer::getDataSpace() const { | 
|  | return mDrawingState.dataspaceRequested ? getRequestedDataSpace() : ui::Dataspace::UNKNOWN; | 
|  | } | 
|  |  | 
|  | ui::Dataspace Layer::getRequestedDataSpace() const { | 
|  | return hasBufferOrSidebandStream() ? mBufferInfo.mDataspace : mDrawingState.dataspace; | 
|  | } | 
|  |  | 
|  | ui::Dataspace Layer::translateDataspace(ui::Dataspace dataspace) { | 
|  | ui::Dataspace updatedDataspace = dataspace; | 
|  | // translate legacy dataspaces to modern dataspaces | 
|  | switch (dataspace) { | 
|  | case ui::Dataspace::SRGB: | 
|  | updatedDataspace = ui::Dataspace::V0_SRGB; | 
|  | break; | 
|  | case ui::Dataspace::SRGB_LINEAR: | 
|  | updatedDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
|  | break; | 
|  | case ui::Dataspace::JFIF: | 
|  | updatedDataspace = ui::Dataspace::V0_JFIF; | 
|  | break; | 
|  | case ui::Dataspace::BT601_625: | 
|  | updatedDataspace = ui::Dataspace::V0_BT601_625; | 
|  | break; | 
|  | case ui::Dataspace::BT601_525: | 
|  | updatedDataspace = ui::Dataspace::V0_BT601_525; | 
|  | break; | 
|  | case ui::Dataspace::BT709: | 
|  | updatedDataspace = ui::Dataspace::V0_BT709; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | return updatedDataspace; | 
|  | } | 
|  |  | 
|  | sp<GraphicBuffer> Layer::getBuffer() const { | 
|  | return mBufferInfo.mBuffer ? mBufferInfo.mBuffer->getBuffer() : nullptr; | 
|  | } | 
|  |  | 
|  | void Layer::setTransformHint(ui::Transform::RotationFlags displayTransformHint) { | 
|  | mTransformHint = getFixedTransformHint(); | 
|  | if (mTransformHint == ui::Transform::ROT_INVALID) { | 
|  | mTransformHint = displayTransformHint; | 
|  | } | 
|  | mSkipReportingTransformHint = false; | 
|  | } | 
|  |  | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& Layer::getExternalTexture() const { | 
|  | return mBufferInfo.mBuffer; | 
|  | } | 
|  |  | 
|  | bool Layer::setColor(const half3& color) { | 
|  | if (mDrawingState.color.rgb == color) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | mDrawingState.sequence++; | 
|  | mDrawingState.color.rgb = color; | 
|  | mDrawingState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool Layer::fillsColor() const { | 
|  | return !hasBufferOrSidebandStream() && mDrawingState.color.r >= 0.0_hf && | 
|  | mDrawingState.color.g >= 0.0_hf && mDrawingState.color.b >= 0.0_hf; | 
|  | } | 
|  |  | 
|  | bool Layer::hasBlur() const { | 
|  | return getBackgroundBlurRadius() > 0 || getDrawingState().blurRegions.size() > 0; | 
|  | } | 
|  |  | 
|  | void Layer::updateSnapshot(bool updateGeometry) { | 
|  | if (!getCompositionEngineLayerFE()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto* snapshot = editLayerSnapshot(); | 
|  | if (updateGeometry) { | 
|  | prepareBasicGeometryCompositionState(); | 
|  | prepareGeometryCompositionState(); | 
|  | snapshot->roundedCorner = getRoundedCornerState(); | 
|  | snapshot->stretchEffect = getStretchEffect(); | 
|  | snapshot->transformedBounds = mScreenBounds; | 
|  | if (mEffectiveShadowRadius > 0.f) { | 
|  | snapshot->shadowSettings = mFlinger->mDrawingState.globalShadowSettings; | 
|  |  | 
|  | // Note: this preserves existing behavior of shadowing the entire layer and not cropping | 
|  | // it if transparent regions are present. This may not be necessary since shadows are | 
|  | // typically cast by layers without transparent regions. | 
|  | snapshot->shadowSettings.boundaries = mBounds; | 
|  |  | 
|  | const float casterAlpha = snapshot->alpha; | 
|  | const bool casterIsOpaque = | 
|  | ((mBufferInfo.mBuffer != nullptr) && isOpaque(mDrawingState)); | 
|  |  | 
|  | // If the casting layer is translucent, we need to fill in the shadow underneath the | 
|  | // layer. Otherwise the generated shadow will only be shown around the casting layer. | 
|  | snapshot->shadowSettings.casterIsTranslucent = !casterIsOpaque || (casterAlpha < 1.0f); | 
|  | snapshot->shadowSettings.ambientColor *= casterAlpha; | 
|  | snapshot->shadowSettings.spotColor *= casterAlpha; | 
|  | } | 
|  | snapshot->shadowSettings.length = mEffectiveShadowRadius; | 
|  | } | 
|  | snapshot->contentOpaque = isOpaque(mDrawingState); | 
|  | snapshot->isHdrY410 = isHdrY410(); | 
|  | snapshot->bufferNeedsFiltering = bufferNeedsFiltering(); | 
|  | sp<Layer> p = mDrawingParent.promote(); | 
|  | if (p != nullptr) { | 
|  | snapshot->transform = p->getTransform(); | 
|  | } else { | 
|  | snapshot->transform.reset(); | 
|  | } | 
|  | snapshot->bufferSize = getBufferSize(mDrawingState); | 
|  | snapshot->externalTexture = mBufferInfo.mBuffer; | 
|  | snapshot->hasReadyFrame = hasReadyFrame(); | 
|  | preparePerFrameCompositionState(); | 
|  | } | 
|  |  | 
|  | void Layer::updateChildrenSnapshots(bool updateGeometry) { | 
|  | for (const sp<Layer>& child : mDrawingChildren) { | 
|  | child->updateSnapshot(updateGeometry); | 
|  | child->updateChildrenSnapshots(updateGeometry); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::updateMetadataSnapshot(const LayerMetadata& parentMetadata) { | 
|  | mSnapshot->layerMetadata = parentMetadata; | 
|  | mSnapshot->layerMetadata.merge(mDrawingState.metadata); | 
|  | for (const sp<Layer>& child : mDrawingChildren) { | 
|  | child->updateMetadataSnapshot(mSnapshot->layerMetadata); | 
|  | } | 
|  | } | 
|  |  | 
|  | void Layer::updateRelativeMetadataSnapshot(const LayerMetadata& relativeLayerMetadata, | 
|  | std::unordered_set<Layer*>& visited) { | 
|  | if (visited.find(this) != visited.end()) { | 
|  | ALOGW("Cycle containing layer %s detected in z-order relatives", getDebugName()); | 
|  | return; | 
|  | } | 
|  | visited.insert(this); | 
|  |  | 
|  | mSnapshot->relativeLayerMetadata = relativeLayerMetadata; | 
|  |  | 
|  | if (mDrawingState.zOrderRelatives.empty()) { | 
|  | return; | 
|  | } | 
|  | LayerMetadata childRelativeLayerMetadata = mSnapshot->relativeLayerMetadata; | 
|  | childRelativeLayerMetadata.merge(mSnapshot->layerMetadata); | 
|  | for (wp<Layer> weakRelative : mDrawingState.zOrderRelatives) { | 
|  | sp<Layer> relative = weakRelative.promote(); | 
|  | if (!relative) { | 
|  | continue; | 
|  | } | 
|  | relative->updateRelativeMetadataSnapshot(childRelativeLayerMetadata, visited); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerSnapshotGuard::LayerSnapshotGuard(Layer* layer) : mLayer(layer) { | 
|  | if (mLayer) { | 
|  | mLayer->mLayerFE->mSnapshot = std::move(mLayer->mSnapshot); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerSnapshotGuard::~LayerSnapshotGuard() { | 
|  | if (mLayer) { | 
|  | mLayer->mSnapshot = std::move(mLayer->mLayerFE->mSnapshot); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerSnapshotGuard::LayerSnapshotGuard(LayerSnapshotGuard&& other) : mLayer(other.mLayer) { | 
|  | other.mLayer = nullptr; | 
|  | } | 
|  |  | 
|  | LayerSnapshotGuard& LayerSnapshotGuard::operator=(LayerSnapshotGuard&& other) { | 
|  | mLayer = other.mLayer; | 
|  | other.mLayer = nullptr; | 
|  | return *this; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | std::ostream& operator<<(std::ostream& stream, const Layer::FrameRate& rate) { | 
|  | return stream << "{rate=" << rate.rate << " type=" << ftl::enum_string(rate.type) | 
|  | << " seamlessness=" << ftl::enum_string(rate.seamlessness) << '}'; | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion" |