|  | /* | 
|  | * Copyright 2020 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <condition_variable> | 
|  | #include <mutex> | 
|  | #include <queue> | 
|  | #include <thread> | 
|  |  | 
|  | #include "renderengine/RenderEngine.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  | namespace threaded { | 
|  |  | 
|  | using CreateInstanceFactory = std::function<std::unique_ptr<renderengine::RenderEngine>()>; | 
|  |  | 
|  | /** | 
|  | * This class extends a basic RenderEngine class. It contains a thread. Each time a function of | 
|  | * this class is called, we create a lambda function that is put on a queue. The main thread then | 
|  | * executes the functions in order. | 
|  | */ | 
|  | class RenderEngineThreaded : public RenderEngine { | 
|  | public: | 
|  | static std::unique_ptr<RenderEngineThreaded> create(CreateInstanceFactory factory, | 
|  | RenderEngineType type); | 
|  |  | 
|  | RenderEngineThreaded(CreateInstanceFactory factory, RenderEngineType type); | 
|  | ~RenderEngineThreaded() override; | 
|  | std::future<void> primeCache() override; | 
|  |  | 
|  | void dump(std::string& result) override; | 
|  |  | 
|  | void genTextures(size_t count, uint32_t* names) override; | 
|  | void deleteTextures(size_t count, uint32_t const* names) override; | 
|  | size_t getMaxTextureSize() const override; | 
|  | size_t getMaxViewportDims() const override; | 
|  |  | 
|  | bool supportsProtectedContent() const override; | 
|  | void cleanupPostRender() override; | 
|  |  | 
|  | ftl::Future<FenceResult> drawLayers(const DisplaySettings& display, | 
|  | const std::vector<LayerSettings>& layers, | 
|  | const std::shared_ptr<ExternalTexture>& buffer, | 
|  | const bool useFramebufferCache, | 
|  | base::unique_fd&& bufferFence) override; | 
|  |  | 
|  | void cleanFramebufferCache() override; | 
|  | int getContextPriority() override; | 
|  | bool supportsBackgroundBlur() override; | 
|  | void onActiveDisplaySizeChanged(ui::Size size) override; | 
|  | std::optional<pid_t> getRenderEngineTid() const override; | 
|  | void setEnableTracing(bool tracingEnabled) override; | 
|  |  | 
|  | protected: | 
|  | void mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer, bool isRenderable) override; | 
|  | void unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) override; | 
|  | bool canSkipPostRenderCleanup() const override; | 
|  | void drawLayersInternal(const std::shared_ptr<std::promise<FenceResult>>&& resultPromise, | 
|  | const DisplaySettings& display, | 
|  | const std::vector<LayerSettings>& layers, | 
|  | const std::shared_ptr<ExternalTexture>& buffer, | 
|  | const bool useFramebufferCache, base::unique_fd&& bufferFence) override; | 
|  |  | 
|  | private: | 
|  | void threadMain(CreateInstanceFactory factory); | 
|  | void waitUntilInitialized() const; | 
|  | static status_t setSchedFifo(bool enabled); | 
|  |  | 
|  | // No-op. This method is only called on leaf implementations of RenderEngine. | 
|  | void useProtectedContext(bool) override {} | 
|  |  | 
|  | /* ------------------------------------------------------------------------ | 
|  | * Threading | 
|  | */ | 
|  | const char* const mThreadName = "RenderEngine"; | 
|  | // Protects the creation and destruction of mThread. | 
|  | mutable std::mutex mThreadMutex; | 
|  | std::thread mThread GUARDED_BY(mThreadMutex); | 
|  | std::atomic<bool> mRunning = true; | 
|  |  | 
|  | using Work = std::function<void(renderengine::RenderEngine&)>; | 
|  | mutable std::queue<Work> mFunctionCalls GUARDED_BY(mThreadMutex); | 
|  | mutable std::condition_variable mCondition; | 
|  |  | 
|  | // Used to allow select thread safe methods to be accessed without requiring the | 
|  | // method to be invoked on the RenderEngine thread | 
|  | bool mIsInitialized = false; | 
|  | mutable std::mutex mInitializedMutex; | 
|  | mutable std::condition_variable mInitializedCondition; | 
|  |  | 
|  | /* ------------------------------------------------------------------------ | 
|  | * Render Engine | 
|  | */ | 
|  | std::unique_ptr<renderengine::RenderEngine> mRenderEngine; | 
|  | }; | 
|  | } // namespace threaded | 
|  | } // namespace renderengine | 
|  | } // namespace android |