blob: 5c5d0cd74d464b2674190f41b25dc999ab360fac [file] [log] [blame]
/*
* Copyright 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <common/trace.h>
#include <compositionengine/CompositionRefreshArgs.h>
#include <compositionengine/LayerFE.h>
#include <compositionengine/LayerFECompositionState.h>
#include <compositionengine/OutputLayer.h>
#include <compositionengine/impl/CompositionEngine.h>
#include <compositionengine/impl/Display.h>
#include <ui/DisplayMap.h>
#include <renderengine/RenderEngine.h>
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wconversion"
#include "DisplayHardware/HWComposer.h"
// TODO(b/129481165): remove the #pragma below and fix conversion issues
#pragma clang diagnostic pop // ignored "-Wconversion"
namespace android::compositionengine {
CompositionEngine::~CompositionEngine() = default;
namespace impl {
std::unique_ptr<compositionengine::CompositionEngine> createCompositionEngine() {
return std::make_unique<CompositionEngine>();
}
CompositionEngine::CompositionEngine() = default;
CompositionEngine::~CompositionEngine() = default;
std::shared_ptr<compositionengine::Display> CompositionEngine::createDisplay(
const DisplayCreationArgs& args) {
return compositionengine::impl::createDisplay(*this, args);
}
std::unique_ptr<compositionengine::LayerFECompositionState>
CompositionEngine::createLayerFECompositionState() {
return std::make_unique<compositionengine::LayerFECompositionState>();
}
HWComposer& CompositionEngine::getHwComposer() const {
return *mHwComposer.get();
}
void CompositionEngine::setHwComposer(std::unique_ptr<HWComposer> hwComposer) {
mHwComposer = std::move(hwComposer);
}
renderengine::RenderEngine& CompositionEngine::getRenderEngine() const {
return *mRenderEngine;
}
void CompositionEngine::setRenderEngine(renderengine::RenderEngine* renderEngine) {
mRenderEngine = renderEngine;
}
TimeStats* CompositionEngine::getTimeStats() const {
return mTimeStats.get();
}
void CompositionEngine::setTimeStats(const std::shared_ptr<TimeStats>& timeStats) {
mTimeStats = timeStats;
}
bool CompositionEngine::needsAnotherUpdate() const {
return mNeedsAnotherUpdate;
}
nsecs_t CompositionEngine::getLastFrameRefreshTimestamp() const {
return mRefreshStartTime;
}
namespace {
void offloadOutputs(Outputs& outputs) {
if (!FlagManager::getInstance().multithreaded_present() || outputs.size() < 2) {
return;
}
ui::PhysicalDisplayVector<compositionengine::Output*> outputsToOffload;
for (const auto& output : outputs) {
if (!ftl::Optional(output->getDisplayId()).and_then(HalDisplayId::tryCast)) {
// Not HWC-enabled, so it is always client-composited. No need to offload.
continue;
}
if (!output->getState().isEnabled) {
continue;
}
// Only run present in multiple threads if all HWC-enabled displays
// being refreshed support it.
if (!output->supportsOffloadPresent()) {
return;
}
outputsToOffload.push_back(output.get());
}
if (outputsToOffload.size() < 2) {
return;
}
// Leave the last eligible display on the main thread, which will
// allow it to run concurrently without an extra thread hop.
outputsToOffload.pop_back();
for (compositionengine::Output* output : outputsToOffload) {
output->offloadPresentNextFrame();
}
}
} // namespace
void CompositionEngine::present(CompositionRefreshArgs& args) {
SFTRACE_CALL();
ALOGV(__FUNCTION__);
preComposition(args);
{
// latchedLayers is used to track the set of front-end layer state that
// has been latched across all outputs for the prepare step, and is not
// needed for anything else.
LayerFESet latchedLayers;
for (const auto& output : args.outputs) {
output->prepare(args, latchedLayers);
}
}
// Offloading the HWC call for `present` allows us to simultaneously call it
// on multiple displays. This is desirable because these calls block and can
// be slow.
offloadOutputs(args.outputs);
ui::DisplayVector<ftl::Future<std::monostate>> presentFutures;
for (const auto& output : args.outputs) {
presentFutures.push_back(output->present(args));
}
{
SFTRACE_NAME("Waiting on HWC");
for (auto& future : presentFutures) {
// TODO(b/185536303): Call ftl::Future::wait() once it exists, since
// we do not need the return value of get().
future.get();
}
}
postComposition(args);
}
void CompositionEngine::updateCursorAsync(CompositionRefreshArgs& args) {
for (const auto& output : args.outputs) {
for (auto* layer : output->getOutputLayersOrderedByZ()) {
if (layer->isHardwareCursor()) {
layer->writeCursorPositionToHWC();
}
}
}
}
void CompositionEngine::preComposition(CompositionRefreshArgs& args) {
SFTRACE_CALL();
ALOGV(__FUNCTION__);
bool needsAnotherUpdate = false;
mRefreshStartTime = args.refreshStartTime;
for (auto& layer : args.layers) {
if (layer->onPreComposition(args.updatingOutputGeometryThisFrame)) {
needsAnotherUpdate = true;
}
}
mNeedsAnotherUpdate = needsAnotherUpdate;
}
// If a buffer is latched but the layer is not presented, such as when
// obscured by another layer, the previous buffer needs to be released. We find
// these buffers and fire a NO_FENCE to release it. This ensures that all
// promises for buffer releases are fulfilled at the end of composition.
void CompositionEngine::postComposition(CompositionRefreshArgs& args) {
if (FlagManager::getInstance().ce_fence_promise()) {
SFTRACE_CALL();
ALOGV(__FUNCTION__);
for (auto& layerFE : args.layers) {
if (layerFE->getReleaseFencePromiseStatus() ==
LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
layerFE->setReleaseFence(Fence::NO_FENCE);
}
}
// List of layersWithQueuedFrames does not necessarily overlap with
// list of layers, so those layersWithQueuedFrames also need any
// unfulfilled promises to be resolved for completeness.
for (auto& layerFE : args.layersWithQueuedFrames) {
if (layerFE->getReleaseFencePromiseStatus() ==
LayerFE::ReleaseFencePromiseStatus::INITIALIZED) {
layerFE->setReleaseFence(Fence::NO_FENCE);
}
}
}
}
FeatureFlags CompositionEngine::getFeatureFlags() const {
return {};
}
void CompositionEngine::dump(std::string&) const {
// The base class has no state to dump, but derived classes might.
}
void CompositionEngine::setNeedsAnotherUpdateForTest(bool value) {
mNeedsAnotherUpdate = value;
}
} // namespace impl
} // namespace android::compositionengine