| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef SF_RENDERENGINE_H_ | 
 | #define SF_RENDERENGINE_H_ | 
 |  | 
 | #include <memory> | 
 |  | 
 | #include <stdint.h> | 
 | #include <sys/types.h> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <Transform.h> | 
 | #include <android-base/unique_fd.h> | 
 | #include <gui/SurfaceControl.h> | 
 | #include <math/mat4.h> | 
 |  | 
 | #define EGL_NO_CONFIG ((EGLConfig)0) | 
 |  | 
 | struct ANativeWindowBuffer; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | namespace android { | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | class String8; | 
 | class Rect; | 
 | class Region; | 
 | class Mesh; | 
 | class Texture; | 
 |  | 
 | namespace RE { | 
 |  | 
 | class Image; | 
 | class Surface; | 
 | class BindNativeBufferAsFramebuffer; | 
 |  | 
 | namespace impl { | 
 | class RenderEngine; | 
 | } | 
 |  | 
 | class RenderEngine { | 
 | public: | 
 |     enum FeatureFlag { | 
 |         WIDE_COLOR_SUPPORT = 1 << 0 // Platform has a wide color display | 
 |     }; | 
 |  | 
 |     virtual ~RenderEngine() = 0; | 
 |  | 
 |     virtual std::unique_ptr<RE::Surface> createSurface() = 0; | 
 |     virtual std::unique_ptr<RE::Image> createImage() = 0; | 
 |  | 
 |     virtual void primeCache() const = 0; | 
 |  | 
 |     // dump the extension strings. always call the base class. | 
 |     virtual void dump(String8& result) = 0; | 
 |  | 
 |     virtual bool supportsImageCrop() const = 0; | 
 |  | 
 |     virtual bool isCurrent() const = 0; | 
 |     virtual bool setCurrentSurface(const RE::Surface& surface) = 0; | 
 |     virtual void resetCurrentSurface() = 0; | 
 |  | 
 |     // helpers | 
 |     // flush submits RenderEngine command stream for execution and returns a | 
 |     // native fence fd that is signaled when the execution has completed.  It | 
 |     // returns -1 on errors. | 
 |     virtual base::unique_fd flush() = 0; | 
 |     // finish waits until RenderEngine command stream has been executed.  It | 
 |     // returns false on errors. | 
 |     virtual bool finish() = 0; | 
 |     // waitFence inserts a wait on an external fence fd to RenderEngine | 
 |     // command stream.  It returns false on errors. | 
 |     virtual bool waitFence(base::unique_fd fenceFd) = 0; | 
 |  | 
 |     virtual void clearWithColor(float red, float green, float blue, float alpha) = 0; | 
 |     virtual void fillRegionWithColor(const Region& region, uint32_t height, float red, float green, | 
 |                                      float blue, float alpha) = 0; | 
 |  | 
 |     // common to all GL versions | 
 |     virtual void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) = 0; | 
 |     virtual void disableScissor() = 0; | 
 |     virtual void genTextures(size_t count, uint32_t* names) = 0; | 
 |     virtual void deleteTextures(size_t count, uint32_t const* names) = 0; | 
 |     virtual void bindExternalTextureImage(uint32_t texName, const RE::Image& image) = 0; | 
 |     virtual void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) = 0; | 
 |     virtual void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, | 
 |                                                RE::BindNativeBufferAsFramebuffer* bindHelper) = 0; | 
 |     virtual void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) = 0; | 
 |  | 
 |     // set-up | 
 |     virtual void checkErrors() const; | 
 |     virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, | 
 |                                           bool yswap, Transform::orientation_flags rotation) = 0; | 
 |     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, | 
 |                                     const half4& color) = 0; | 
 |     virtual void setupLayerTexturing(const Texture& texture) = 0; | 
 |     virtual void setupLayerBlackedOut() = 0; | 
 |     virtual void setupFillWithColor(float r, float g, float b, float a) = 0; | 
 |  | 
 |     virtual void setupColorTransform(const mat4& /* colorTransform */) = 0; | 
 |  | 
 |     virtual void disableTexturing() = 0; | 
 |     virtual void disableBlending() = 0; | 
 |  | 
 |     // HDR and wide color gamut support | 
 |     virtual void setSourceY410BT2020(bool enable) = 0; | 
 |     virtual void setSourceDataSpace(ui::Dataspace source) = 0; | 
 |     virtual void setOutputDataSpace(ui::Dataspace dataspace) = 0; | 
 |     virtual void setDisplayMaxLuminance(const float maxLuminance) = 0; | 
 |  | 
 |     // drawing | 
 |     virtual void drawMesh(const Mesh& mesh) = 0; | 
 |  | 
 |     // queries | 
 |     virtual size_t getMaxTextureSize() const = 0; | 
 |     virtual size_t getMaxViewportDims() const = 0; | 
 | }; | 
 |  | 
 | class BindNativeBufferAsFramebuffer { | 
 | public: | 
 |     BindNativeBufferAsFramebuffer(RenderEngine& engine, ANativeWindowBuffer* buffer) | 
 |           : mEngine(engine) { | 
 |         mEngine.bindNativeBufferAsFrameBuffer(buffer, this); | 
 |     } | 
 |     ~BindNativeBufferAsFramebuffer() { mEngine.unbindNativeBufferAsFrameBuffer(this); } | 
 |     status_t getStatus() const { return mStatus; } | 
 |  | 
 | protected: | 
 |     friend impl::RenderEngine; | 
 |  | 
 |     RenderEngine& mEngine; | 
 |     EGLImageKHR mImage; | 
 |     uint32_t mTexName, mFbName; | 
 |     status_t mStatus; | 
 | }; | 
 |  | 
 | namespace impl { | 
 |  | 
 | class Image; | 
 | class Surface; | 
 |  | 
 | class RenderEngine : public RE::RenderEngine { | 
 |     enum GlesVersion { | 
 |         GLES_VERSION_1_0 = 0x10000, | 
 |         GLES_VERSION_1_1 = 0x10001, | 
 |         GLES_VERSION_2_0 = 0x20000, | 
 |         GLES_VERSION_3_0 = 0x30000, | 
 |     }; | 
 |     static GlesVersion parseGlesVersion(const char* str); | 
 |  | 
 |     EGLDisplay mEGLDisplay; | 
 |     EGLConfig mEGLConfig; | 
 |     EGLContext mEGLContext; | 
 |     void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); | 
 |  | 
 |     static bool overrideUseContextPriorityFromConfig(bool useContextPriority); | 
 |  | 
 | protected: | 
 |     RenderEngine(uint32_t featureFlags); | 
 |  | 
 |     const uint32_t mFeatureFlags; | 
 |  | 
 | public: | 
 |     virtual ~RenderEngine() = 0; | 
 |  | 
 |     static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags); | 
 |  | 
 |     static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); | 
 |  | 
 |     // RenderEngine interface implementation | 
 |  | 
 |     std::unique_ptr<RE::Surface> createSurface() override; | 
 |     std::unique_ptr<RE::Image> createImage() override; | 
 |  | 
 |     void primeCache() const override; | 
 |  | 
 |     // dump the extension strings. always call the base class. | 
 |     void dump(String8& result) override; | 
 |  | 
 |     bool supportsImageCrop() const override; | 
 |  | 
 |     bool isCurrent() const; | 
 |     bool setCurrentSurface(const RE::Surface& surface) override; | 
 |     void resetCurrentSurface() override; | 
 |  | 
 |     // synchronization | 
 |  | 
 |     // flush submits RenderEngine command stream for execution and returns a | 
 |     // native fence fd that is signaled when the execution has completed.  It | 
 |     // returns -1 on errors. | 
 |     base::unique_fd flush() override; | 
 |     // finish waits until RenderEngine command stream has been executed.  It | 
 |     // returns false on errors. | 
 |     bool finish() override; | 
 |     // waitFence inserts a wait on an external fence fd to RenderEngine | 
 |     // command stream.  It returns false on errors. | 
 |     bool waitFence(base::unique_fd fenceFd) override; | 
 |  | 
 |     // helpers | 
 |     void clearWithColor(float red, float green, float blue, float alpha) override; | 
 |     void fillRegionWithColor(const Region& region, uint32_t height, float red, float green, | 
 |                              float blue, float alpha) override; | 
 |  | 
 |     // common to all GL versions | 
 |     void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) override; | 
 |     void disableScissor() override; | 
 |     void genTextures(size_t count, uint32_t* names) override; | 
 |     void deleteTextures(size_t count, uint32_t const* names) override; | 
 |     void bindExternalTextureImage(uint32_t texName, const RE::Image& image) override; | 
 |     void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) override; | 
 |  | 
 |     void checkErrors() const override; | 
 |  | 
 |     void setupColorTransform(const mat4& /* colorTransform */) override {} | 
 |  | 
 |     // internal to RenderEngine | 
 |     EGLDisplay getEGLDisplay() const; | 
 |     EGLConfig getEGLConfig() const; | 
 |  | 
 |     // Common implementation | 
 |     bool setCurrentSurface(const RE::impl::Surface& surface); | 
 |     void bindExternalTextureImage(uint32_t texName, const RE::impl::Image& image); | 
 |  | 
 |     void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, | 
 |                                        RE::BindNativeBufferAsFramebuffer* bindHelper) override; | 
 |     void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) override; | 
 |  | 
 |     // Overriden by each specialization | 
 |     virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, | 
 |                                         uint32_t* status) = 0; | 
 |     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; | 
 | }; | 
 |  | 
 | } // namespace impl | 
 | } // namespace RE | 
 | } // namespace android | 
 |  | 
 | #endif /* SF_RENDERENGINE_H_ */ |