|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <layerproto/LayerProtoHeader.h> | 
|  |  | 
|  | #include <Layer.h> | 
|  | #include <input/InputWindow.h> | 
|  | #include <math/vec4.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/Rect.h> | 
|  | #include <ui/Region.h> | 
|  | #include <ui/Transform.h> | 
|  |  | 
|  | namespace android { | 
|  | namespace surfaceflinger { | 
|  | class LayerProtoHelper { | 
|  | public: | 
|  | static void writePositionToProto(const float x, const float y, | 
|  | std::function<PositionProto*()> getPositionProto); | 
|  | static void writeSizeToProto(const uint32_t w, const uint32_t h, | 
|  | std::function<SizeProto*()> getSizeProto); | 
|  | static void writeToProto(const Rect& rect, std::function<RectProto*()> getRectProto); | 
|  | static void writeToProto(const FloatRect& rect, | 
|  | std::function<FloatRectProto*()> getFloatRectProto); | 
|  | static void writeToProto(const Region& region, std::function<RegionProto*()> getRegionProto); | 
|  | static void writeToProto(const half4 color, std::function<ColorProto*()> getColorProto); | 
|  | static void writeToProto(const ui::Transform& transform, TransformProto* transformProto); | 
|  | static void writeToProto(const sp<GraphicBuffer>& buffer, | 
|  | std::function<ActiveBufferProto*()> getActiveBufferProto); | 
|  | static void writeToProto(const InputWindowInfo& inputInfo, | 
|  | const wp<Layer>& touchableRegionBounds, | 
|  | std::function<InputWindowInfoProto*()> getInputWindowInfoProto); | 
|  | static void writeToProto(const mat4 matrix, ColorTransformProto* colorTransformProto); | 
|  | }; | 
|  |  | 
|  | } // namespace surfaceflinger | 
|  | } // namespace android |