| /* | 
 |  * Copyright 2019 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <condition_variable> | 
 | #include <mutex> | 
 | #include <queue> | 
 | #include <thread> | 
 |  | 
 | #include <ui/GraphicBuffer.h> | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 | namespace gl { | 
 |  | 
 | class GLESRenderEngine; | 
 |  | 
 | class ImageManager { | 
 | public: | 
 |     struct Barrier { | 
 |         std::mutex mutex; | 
 |         std::condition_variable_any condition; | 
 |         bool isOpen GUARDED_BY(mutex) = false; | 
 |         status_t result GUARDED_BY(mutex) = NO_ERROR; | 
 |     }; | 
 |     ImageManager(GLESRenderEngine* engine); | 
 |     ~ImageManager(); | 
 |     void cacheAsync(const sp<GraphicBuffer>& buffer, const std::shared_ptr<Barrier>& barrier) | 
 |             EXCLUDES(mMutex); | 
 |     status_t cache(const sp<GraphicBuffer>& buffer); | 
 |     void releaseAsync(uint64_t bufferId, const std::shared_ptr<Barrier>& barrier) EXCLUDES(mMutex); | 
 |  | 
 | private: | 
 |     struct QueueEntry { | 
 |         enum class Operation { Delete, Insert }; | 
 |  | 
 |         Operation op = Operation::Delete; | 
 |         sp<GraphicBuffer> buffer = nullptr; | 
 |         uint64_t bufferId = 0; | 
 |         std::shared_ptr<Barrier> barrier = nullptr; | 
 |     }; | 
 |  | 
 |     void queueOperation(const QueueEntry&& entry); | 
 |     void threadMain(); | 
 |     GLESRenderEngine* const mEngine; | 
 |     std::thread mThread = std::thread([this]() { threadMain(); }); | 
 |     std::condition_variable_any mCondition; | 
 |     std::mutex mMutex; | 
 |     std::queue<QueueEntry> mQueue GUARDED_BY(mMutex); | 
 |  | 
 |     bool mRunning GUARDED_BY(mMutex) = true; | 
 | }; | 
 |  | 
 | } // namespace gl | 
 | } // namespace renderengine | 
 | } // namespace android |