|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef SF_RENDERENGINE_H_ | 
|  | #define SF_RENDERENGINE_H_ | 
|  |  | 
|  | #include <memory> | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <Transform.h> | 
|  | #include <android-base/unique_fd.h> | 
|  | #include <gui/SurfaceControl.h> | 
|  | #include <math/mat4.h> | 
|  |  | 
|  | #define EGL_NO_CONFIG ((EGLConfig)0) | 
|  |  | 
|  | struct ANativeWindowBuffer; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class String8; | 
|  | class Rect; | 
|  | class Region; | 
|  | class Mesh; | 
|  | class Texture; | 
|  |  | 
|  | namespace RE { | 
|  |  | 
|  | class Image; | 
|  | class Surface; | 
|  | class BindNativeBufferAsFramebuffer; | 
|  |  | 
|  | namespace impl { | 
|  | class RenderEngine; | 
|  | } | 
|  |  | 
|  | class RenderEngine { | 
|  | public: | 
|  | enum FeatureFlag { | 
|  | WIDE_COLOR_SUPPORT = 1 << 0 // Platform has a wide color display | 
|  | }; | 
|  |  | 
|  | virtual ~RenderEngine() = 0; | 
|  |  | 
|  | virtual std::unique_ptr<RE::Surface> createSurface() = 0; | 
|  | virtual std::unique_ptr<RE::Image> createImage() = 0; | 
|  |  | 
|  | virtual void primeCache() const = 0; | 
|  |  | 
|  | // dump the extension strings. always call the base class. | 
|  | virtual void dump(String8& result) = 0; | 
|  |  | 
|  | virtual bool supportsImageCrop() const = 0; | 
|  |  | 
|  | virtual bool isCurrent() const = 0; | 
|  | virtual bool setCurrentSurface(const RE::Surface& surface) = 0; | 
|  | virtual void resetCurrentSurface() = 0; | 
|  |  | 
|  | // helpers | 
|  | // flush submits RenderEngine command stream for execution and returns a | 
|  | // native fence fd that is signaled when the execution has completed.  It | 
|  | // returns -1 on errors. | 
|  | virtual base::unique_fd flush() = 0; | 
|  | // finish waits until RenderEngine command stream has been executed.  It | 
|  | // returns false on errors. | 
|  | virtual bool finish() = 0; | 
|  | // waitFence inserts a wait on an external fence fd to RenderEngine | 
|  | // command stream.  It returns false on errors. | 
|  | virtual bool waitFence(base::unique_fd fenceFd) = 0; | 
|  |  | 
|  | virtual void clearWithColor(float red, float green, float blue, float alpha) = 0; | 
|  | virtual void fillRegionWithColor(const Region& region, uint32_t height, float red, float green, | 
|  | float blue, float alpha) = 0; | 
|  |  | 
|  | // common to all GL versions | 
|  | virtual void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) = 0; | 
|  | virtual void disableScissor() = 0; | 
|  | virtual void genTextures(size_t count, uint32_t* names) = 0; | 
|  | virtual void deleteTextures(size_t count, uint32_t const* names) = 0; | 
|  | virtual void bindExternalTextureImage(uint32_t texName, const RE::Image& image) = 0; | 
|  | virtual void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) = 0; | 
|  | virtual void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, | 
|  | RE::BindNativeBufferAsFramebuffer* bindHelper) = 0; | 
|  | virtual void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) = 0; | 
|  |  | 
|  | // set-up | 
|  | virtual void checkErrors() const; | 
|  | virtual void setViewportAndProjection(size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, | 
|  | bool yswap, Transform::orientation_flags rotation) = 0; | 
|  | virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, bool disableTexture, | 
|  | const half4& color) = 0; | 
|  | virtual void setupLayerTexturing(const Texture& texture) = 0; | 
|  | virtual void setupLayerBlackedOut() = 0; | 
|  | virtual void setupFillWithColor(float r, float g, float b, float a) = 0; | 
|  |  | 
|  | virtual void setupColorTransform(const mat4& /* colorTransform */) = 0; | 
|  |  | 
|  | virtual void disableTexturing() = 0; | 
|  | virtual void disableBlending() = 0; | 
|  |  | 
|  | // HDR and wide color gamut support | 
|  | virtual void setSourceY410BT2020(bool enable) = 0; | 
|  | virtual void setSourceDataSpace(ui::Dataspace source) = 0; | 
|  | virtual void setOutputDataSpace(ui::Dataspace dataspace) = 0; | 
|  | virtual void setDisplayMaxLuminance(const float maxLuminance) = 0; | 
|  |  | 
|  | // drawing | 
|  | virtual void drawMesh(const Mesh& mesh) = 0; | 
|  |  | 
|  | // queries | 
|  | virtual size_t getMaxTextureSize() const = 0; | 
|  | virtual size_t getMaxViewportDims() const = 0; | 
|  | }; | 
|  |  | 
|  | class BindNativeBufferAsFramebuffer { | 
|  | public: | 
|  | BindNativeBufferAsFramebuffer(RenderEngine& engine, ANativeWindowBuffer* buffer) | 
|  | : mEngine(engine) { | 
|  | mEngine.bindNativeBufferAsFrameBuffer(buffer, this); | 
|  | } | 
|  | ~BindNativeBufferAsFramebuffer() { mEngine.unbindNativeBufferAsFrameBuffer(this); } | 
|  | status_t getStatus() const { return mStatus; } | 
|  |  | 
|  | protected: | 
|  | friend impl::RenderEngine; | 
|  |  | 
|  | RenderEngine& mEngine; | 
|  | EGLImageKHR mImage; | 
|  | uint32_t mTexName, mFbName; | 
|  | status_t mStatus; | 
|  | }; | 
|  |  | 
|  | namespace impl { | 
|  |  | 
|  | class Image; | 
|  | class Surface; | 
|  |  | 
|  | class RenderEngine : public RE::RenderEngine { | 
|  | enum GlesVersion { | 
|  | GLES_VERSION_1_0 = 0x10000, | 
|  | GLES_VERSION_1_1 = 0x10001, | 
|  | GLES_VERSION_2_0 = 0x20000, | 
|  | GLES_VERSION_3_0 = 0x30000, | 
|  | }; | 
|  | static GlesVersion parseGlesVersion(const char* str); | 
|  |  | 
|  | EGLDisplay mEGLDisplay; | 
|  | EGLConfig mEGLConfig; | 
|  | EGLContext mEGLContext; | 
|  | void setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt); | 
|  |  | 
|  | static bool overrideUseContextPriorityFromConfig(bool useContextPriority); | 
|  |  | 
|  | protected: | 
|  | RenderEngine(uint32_t featureFlags); | 
|  |  | 
|  | const uint32_t mFeatureFlags; | 
|  |  | 
|  | public: | 
|  | virtual ~RenderEngine() = 0; | 
|  |  | 
|  | static std::unique_ptr<RenderEngine> create(int hwcFormat, uint32_t featureFlags); | 
|  |  | 
|  | static EGLConfig chooseEglConfig(EGLDisplay display, int format, bool logConfig); | 
|  |  | 
|  | // RenderEngine interface implementation | 
|  |  | 
|  | std::unique_ptr<RE::Surface> createSurface() override; | 
|  | std::unique_ptr<RE::Image> createImage() override; | 
|  |  | 
|  | void primeCache() const override; | 
|  |  | 
|  | // dump the extension strings. always call the base class. | 
|  | void dump(String8& result) override; | 
|  |  | 
|  | bool supportsImageCrop() const override; | 
|  |  | 
|  | bool isCurrent() const; | 
|  | bool setCurrentSurface(const RE::Surface& surface) override; | 
|  | void resetCurrentSurface() override; | 
|  |  | 
|  | // synchronization | 
|  |  | 
|  | // flush submits RenderEngine command stream for execution and returns a | 
|  | // native fence fd that is signaled when the execution has completed.  It | 
|  | // returns -1 on errors. | 
|  | base::unique_fd flush() override; | 
|  | // finish waits until RenderEngine command stream has been executed.  It | 
|  | // returns false on errors. | 
|  | bool finish() override; | 
|  | // waitFence inserts a wait on an external fence fd to RenderEngine | 
|  | // command stream.  It returns false on errors. | 
|  | bool waitFence(base::unique_fd fenceFd) override; | 
|  |  | 
|  | // helpers | 
|  | void clearWithColor(float red, float green, float blue, float alpha) override; | 
|  | void fillRegionWithColor(const Region& region, uint32_t height, float red, float green, | 
|  | float blue, float alpha) override; | 
|  |  | 
|  | // common to all GL versions | 
|  | void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) override; | 
|  | void disableScissor() override; | 
|  | void genTextures(size_t count, uint32_t* names) override; | 
|  | void deleteTextures(size_t count, uint32_t const* names) override; | 
|  | void bindExternalTextureImage(uint32_t texName, const RE::Image& image) override; | 
|  | void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) override; | 
|  |  | 
|  | void checkErrors() const override; | 
|  |  | 
|  | void setupColorTransform(const mat4& /* colorTransform */) override {} | 
|  |  | 
|  | // internal to RenderEngine | 
|  | EGLDisplay getEGLDisplay() const; | 
|  | EGLConfig getEGLConfig() const; | 
|  |  | 
|  | // Common implementation | 
|  | bool setCurrentSurface(const RE::impl::Surface& surface); | 
|  | void bindExternalTextureImage(uint32_t texName, const RE::impl::Image& image); | 
|  |  | 
|  | void bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, | 
|  | RE::BindNativeBufferAsFramebuffer* bindHelper) override; | 
|  | void unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) override; | 
|  |  | 
|  | // Overriden by each specialization | 
|  | virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, | 
|  | uint32_t* status) = 0; | 
|  | virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace impl | 
|  | } // namespace RE | 
|  | } // namespace android | 
|  |  | 
|  | #endif /* SF_RENDERENGINE_H_ */ |