|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  |  | 
|  | #include <ui/Rect.h> | 
|  |  | 
|  | #include <utils/String8.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <gui/ISurfaceComposer.h> | 
|  |  | 
|  | #include "GLES11RenderEngine.h" | 
|  | #include "Mesh.h" | 
|  | #include "Texture.h" | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | GLES11RenderEngine::GLES11RenderEngine() { | 
|  |  | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); | 
|  | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
|  | glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
|  | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | glShadeModel(GL_FLAT); | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_CULL_FACE); | 
|  |  | 
|  | const uint16_t protTexData[] = { 0 }; | 
|  | glGenTextures(1, &mProtectedTexName); | 
|  | glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, | 
|  | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); | 
|  | } | 
|  |  | 
|  | GLES11RenderEngine::~GLES11RenderEngine() { | 
|  | } | 
|  |  | 
|  |  | 
|  | size_t GLES11RenderEngine::getMaxTextureSize() const { | 
|  | return mMaxTextureSize; | 
|  | } | 
|  |  | 
|  | size_t GLES11RenderEngine::getMaxViewportDims() const { | 
|  | return | 
|  | mMaxViewportDims[0] < mMaxViewportDims[1] ? | 
|  | mMaxViewportDims[0] : mMaxViewportDims[1]; | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::setViewportAndProjection( | 
|  | size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap, | 
|  | Transform::orientation_flags rotation) { | 
|  | glViewport(0, 0, vpw, vph); | 
|  | glMatrixMode(GL_PROJECTION); | 
|  | glLoadIdentity(); | 
|  |  | 
|  | size_t l = sourceCrop.left; | 
|  | size_t r = sourceCrop.right; | 
|  |  | 
|  | // In GL, (0, 0) is the bottom-left corner, so flip y coordinates | 
|  | size_t t = hwh - sourceCrop.top; | 
|  | size_t b = hwh - sourceCrop.bottom; | 
|  |  | 
|  | if (yswap) { | 
|  | glOrthof(l, r, t, b, 0, 1); | 
|  | } else { | 
|  | glOrthof(l, r, b, t, 0, 1); | 
|  | } | 
|  |  | 
|  | switch (rotation) { | 
|  | case Transform::ROT_0: | 
|  | break; | 
|  | case Transform::ROT_90: | 
|  | glRotatef(90, 0, 0, 1); | 
|  | break; | 
|  | case Transform::ROT_180: | 
|  | glRotatef(180, 0, 0, 1); | 
|  | break; | 
|  | case Transform::ROT_270: | 
|  | glRotatef(270, 0, 0, 1); | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | void GLES11RenderEngine::setupLayerBlending(bool premultipliedAlpha, | 
|  | bool opaque, float alpha) { | 
|  | #else | 
|  | void GLES11RenderEngine::setupLayerBlending( | 
|  | bool premultipliedAlpha, bool opaque, int alpha) { | 
|  | #endif | 
|  | GLenum combineRGB; | 
|  | GLenum combineAlpha; | 
|  | GLenum src0Alpha; | 
|  | GLfloat envColor[4]; | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | if (CC_UNLIKELY(alpha < 1.0f)) { | 
|  | #else | 
|  | if (CC_UNLIKELY(alpha < 0xFF)) { | 
|  | #endif | 
|  | // Cv = premultiplied ? Cs*alpha : Cs | 
|  | // Av = !opaque       ? As*alpha : As | 
|  | combineRGB   = premultipliedAlpha ? GL_MODULATE : GL_REPLACE; | 
|  | combineAlpha = !opaque            ? GL_MODULATE : GL_REPLACE; | 
|  | src0Alpha    = GL_CONSTANT; | 
|  | #ifdef USE_HWC2 | 
|  | envColor[0]  = alpha; | 
|  | #else | 
|  | envColor[0]  = alpha * (1.0f / 255.0f); | 
|  | #endif | 
|  | } else { | 
|  | // Cv = Cs | 
|  | // Av = opaque ? 1.0 : As | 
|  | combineRGB   = GL_REPLACE; | 
|  | combineAlpha = GL_REPLACE; | 
|  | src0Alpha    = opaque ? GL_CONSTANT : GL_TEXTURE; | 
|  | envColor[0]  = 1.0f; | 
|  | } | 
|  |  | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_RGB, combineRGB); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_RGB, GL_TEXTURE); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); | 
|  | if (combineRGB == GL_MODULATE) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_RGB, GL_CONSTANT); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_RGB, GL_SRC_COLOR); | 
|  | } | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_COMBINE_ALPHA, combineAlpha); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_SRC0_ALPHA, src0Alpha); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); | 
|  | if (combineAlpha == GL_MODULATE) { | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_SRC1_ALPHA, GL_TEXTURE); | 
|  | glTexEnvi(GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); | 
|  | } | 
|  | if (combineRGB == GL_MODULATE || src0Alpha == GL_CONSTANT) { | 
|  | envColor[1] = envColor[0]; | 
|  | envColor[2] = envColor[0]; | 
|  | envColor[3] = envColor[0]; | 
|  | glTexEnvfv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, envColor); | 
|  | } | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | if (alpha < 1.0f || !opaque) { | 
|  | #else | 
|  | if (alpha < 0xFF || !opaque) { | 
|  | #endif | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, | 
|  | GL_ONE_MINUS_SRC_ALPHA); | 
|  | } else { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | void GLES11RenderEngine::setupDimLayerBlending(float alpha) { | 
|  | #else | 
|  | void GLES11RenderEngine::setupDimLayerBlending(int alpha) { | 
|  | #endif | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | #ifdef USE_HWC2 | 
|  | if (alpha == 1.0f) { | 
|  | #else | 
|  | if (alpha == 0xFF) { | 
|  | #endif | 
|  | glDisable(GL_BLEND); | 
|  | } else { | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } | 
|  | #ifdef USE_HWC2 | 
|  | glColor4f(0, 0, 0, alpha); | 
|  | #else | 
|  | glColor4f(0, 0, 0, alpha/255.0f); | 
|  | #endif | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::setupLayerTexturing(const Texture& texture) { | 
|  | GLuint target = texture.getTextureTarget(); | 
|  | glBindTexture(target, texture.getTextureName()); | 
|  | GLenum filter = GL_NEAREST; | 
|  | if (texture.getFiltering()) { | 
|  | filter = GL_LINEAR; | 
|  | } | 
|  | glTexParameterx(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(target, GL_TEXTURE_MAG_FILTER, filter); | 
|  | glTexParameterx(target, GL_TEXTURE_MIN_FILTER, filter); | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadMatrixf(texture.getMatrix().asArray()); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glEnable(GL_TEXTURE_EXTERNAL_OES); | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::setupLayerBlackedOut() { | 
|  | glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::disableTexturing() { | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::disableBlending() { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, | 
|  | uint32_t* texName, uint32_t* fbName, uint32_t* status) { | 
|  | GLuint tname, name; | 
|  | // turn our EGLImage into a texture | 
|  | glGenTextures(1, &tname); | 
|  | glBindTexture(GL_TEXTURE_2D, tname); | 
|  | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); | 
|  |  | 
|  | // create a Framebuffer Object to render into | 
|  | glGenFramebuffersOES(1, &name); | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
|  | glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, | 
|  | GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); | 
|  |  | 
|  | *status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); | 
|  | *texName = tname; | 
|  | *fbName = name; | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
|  | glDeleteFramebuffersOES(1, &fbName); | 
|  | glDeleteTextures(1, &texName); | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::setupFillWithColor(float r, float g, float b, float a) { | 
|  | glColor4f(r, g, b, a); | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::drawMesh(const Mesh& mesh) { | 
|  | if (mesh.getTexCoordsSize()) { | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glTexCoordPointer(mesh.getTexCoordsSize(), | 
|  | GL_FLOAT, | 
|  | mesh.getByteStride(), | 
|  | mesh.getTexCoords()); | 
|  | } | 
|  |  | 
|  | glVertexPointer(mesh.getVertexSize(), | 
|  | GL_FLOAT, | 
|  | mesh.getByteStride(), | 
|  | mesh.getPositions()); | 
|  |  | 
|  | glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | 
|  |  | 
|  | if (mesh.getTexCoordsSize()) { | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GLES11RenderEngine::dump(String8& result) { | 
|  | RenderEngine::dump(result); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif |