|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  |  | 
|  | #include <hardware/hardware.h> | 
|  |  | 
|  | #include "clz.h" | 
|  | #include "LayerBase.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  |  | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const uint32_t LayerBase::typeInfo = 1; | 
|  | const char* const LayerBase::typeID = "LayerBase"; | 
|  |  | 
|  | const uint32_t LayerBaseClient::typeInfo = LayerBase::typeInfo | 2; | 
|  | const char* const LayerBaseClient::typeID = "LayerBaseClient"; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) | 
|  | : dpy(display), contentDirty(false), | 
|  | mFlinger(flinger), | 
|  | mTransformed(false), | 
|  | mUseLinearFiltering(false), | 
|  | mOrientation(0), | 
|  | mLeft(0), mTop(0), | 
|  | mTransactionFlags(0), | 
|  | mPremultipliedAlpha(true), mDebug(false), | 
|  | mInvalidate(0) | 
|  | { | 
|  | const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | 
|  | mFlags = hw.getFlags(); | 
|  | } | 
|  |  | 
|  | LayerBase::~LayerBase() | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerBase::setName(const String8& name) { | 
|  | mName = name; | 
|  | } | 
|  |  | 
|  | String8 LayerBase::getName() const { | 
|  | return mName; | 
|  | } | 
|  |  | 
|  | const GraphicPlane& LayerBase::graphicPlane(int dpy) const | 
|  | { | 
|  | return mFlinger->graphicPlane(dpy); | 
|  | } | 
|  |  | 
|  | GraphicPlane& LayerBase::graphicPlane(int dpy) | 
|  | { | 
|  | return mFlinger->graphicPlane(dpy); | 
|  | } | 
|  |  | 
|  | void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) | 
|  | { | 
|  | uint32_t layerFlags = 0; | 
|  | if (flags & ISurfaceComposer::eHidden) | 
|  | layerFlags = ISurfaceComposer::eLayerHidden; | 
|  |  | 
|  | if (flags & ISurfaceComposer::eNonPremultiplied) | 
|  | mPremultipliedAlpha = false; | 
|  |  | 
|  | mCurrentState.z             = 0; | 
|  | mCurrentState.w             = w; | 
|  | mCurrentState.h             = h; | 
|  | mCurrentState.requested_w   = w; | 
|  | mCurrentState.requested_h   = h; | 
|  | mCurrentState.alpha         = 0xFF; | 
|  | mCurrentState.flags         = layerFlags; | 
|  | mCurrentState.sequence      = 0; | 
|  | mCurrentState.transform.set(0, 0); | 
|  |  | 
|  | // drawing state & current state are identical | 
|  | mDrawingState = mCurrentState; | 
|  | } | 
|  |  | 
|  | void LayerBase::commitTransaction() { | 
|  | mDrawingState = mCurrentState; | 
|  | } | 
|  | void LayerBase::forceVisibilityTransaction() { | 
|  | // this can be called without SurfaceFlinger.mStateLock, but if we | 
|  | // can atomically increment the sequence number, it doesn't matter. | 
|  | android_atomic_inc(&mCurrentState.sequence); | 
|  | requestTransaction(); | 
|  | } | 
|  | bool LayerBase::requestTransaction() { | 
|  | int32_t old = setTransactionFlags(eTransactionNeeded); | 
|  | return ((old & eTransactionNeeded) == 0); | 
|  | } | 
|  | uint32_t LayerBase::getTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | } | 
|  | uint32_t LayerBase::setTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_or(flags, &mTransactionFlags); | 
|  | } | 
|  |  | 
|  | bool LayerBase::setPosition(int32_t x, int32_t y) { | 
|  | if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transform.set(x, y); | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setLayer(uint32_t z) { | 
|  | if (mCurrentState.z == z) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.z = z; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setSize(uint32_t w, uint32_t h) { | 
|  | if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) | 
|  | return false; | 
|  | mCurrentState.requested_w = w; | 
|  | mCurrentState.requested_h = h; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setAlpha(uint8_t alpha) { | 
|  | if (mCurrentState.alpha == alpha) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.alpha = alpha; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { | 
|  | // TODO: check the matrix has changed | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transform.set( | 
|  | matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setTransparentRegionHint(const Region& transparent) { | 
|  | // TODO: check the region has changed | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transparentRegion = transparent; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  | bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { | 
|  | const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | 
|  | if (mCurrentState.flags == newFlags) | 
|  | return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.flags = newFlags; | 
|  | requestTransaction(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Rect LayerBase::visibleBounds() const | 
|  | { | 
|  | return mTransformedBounds; | 
|  | } | 
|  |  | 
|  | void LayerBase::setVisibleRegion(const Region& visibleRegion) { | 
|  | // always called from main thread | 
|  | visibleRegionScreen = visibleRegion; | 
|  | } | 
|  |  | 
|  | void LayerBase::setCoveredRegion(const Region& coveredRegion) { | 
|  | // always called from main thread | 
|  | coveredRegionScreen = coveredRegion; | 
|  | } | 
|  |  | 
|  | uint32_t LayerBase::doTransaction(uint32_t flags) | 
|  | { | 
|  | const Layer::State& front(drawingState()); | 
|  | const Layer::State& temp(currentState()); | 
|  |  | 
|  | if ((front.requested_w != temp.requested_w) || | 
|  | (front.requested_h != temp.requested_h))  { | 
|  | // resize the layer, set the physical size to the requested size | 
|  | Layer::State& editTemp(currentState()); | 
|  | editTemp.w = temp.requested_w; | 
|  | editTemp.h = temp.requested_h; | 
|  | } | 
|  |  | 
|  | if ((front.w != temp.w) || (front.h != temp.h)) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | flags |= Layer::eVisibleRegion; | 
|  | } | 
|  |  | 
|  | if (temp.sequence != front.sequence) { | 
|  | // invalidate and recompute the visible regions if needed | 
|  | flags |= eVisibleRegion; | 
|  | this->contentDirty = true; | 
|  |  | 
|  | const bool linearFiltering = mUseLinearFiltering; | 
|  | mUseLinearFiltering = false; | 
|  | if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { | 
|  | // we may use linear filtering, if the matrix scales us | 
|  | const uint8_t type = temp.transform.getType(); | 
|  | if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) { | 
|  | mUseLinearFiltering = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Commit the transaction | 
|  | commitTransaction(); | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void LayerBase::validateVisibility(const Transform& planeTransform) | 
|  | { | 
|  | const Layer::State& s(drawingState()); | 
|  | const Transform tr(planeTransform * s.transform); | 
|  | const bool transformed = tr.transformed(); | 
|  |  | 
|  | uint32_t w = s.w; | 
|  | uint32_t h = s.h; | 
|  | tr.transform(mVertices[0], 0, 0); | 
|  | tr.transform(mVertices[1], 0, h); | 
|  | tr.transform(mVertices[2], w, h); | 
|  | tr.transform(mVertices[3], w, 0); | 
|  | if (UNLIKELY(transformed)) { | 
|  | // NOTE: here we could also punt if we have too many rectangles | 
|  | // in the transparent region | 
|  | if (tr.preserveRects()) { | 
|  | // transform the transparent region | 
|  | transparentRegionScreen = tr.transform(s.transparentRegion); | 
|  | } else { | 
|  | // transformation too complex, can't do the transparent region | 
|  | // optimization. | 
|  | transparentRegionScreen.clear(); | 
|  | } | 
|  | } else { | 
|  | transparentRegionScreen = s.transparentRegion; | 
|  | } | 
|  |  | 
|  | // cache a few things... | 
|  | mOrientation = tr.getOrientation(); | 
|  | mTransformedBounds = tr.makeBounds(w, h); | 
|  | mTransformed = transformed; | 
|  | mLeft = tr.tx(); | 
|  | mTop  = tr.ty(); | 
|  | } | 
|  |  | 
|  | void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerBase::unlockPageFlip( | 
|  | const Transform& planeTransform, Region& outDirtyRegion) | 
|  | { | 
|  | if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { | 
|  | outDirtyRegion.orSelf(visibleRegionScreen); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::finishPageFlip() | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerBase::invalidate() | 
|  | { | 
|  | if ((android_atomic_or(1, &mInvalidate)&1) == 0) { | 
|  | mFlinger->signalEvent(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::drawRegion(const Region& reg) const | 
|  | { | 
|  | Region::const_iterator it = reg.begin(); | 
|  | Region::const_iterator const end = reg.end(); | 
|  | if (it != end) { | 
|  | Rect r; | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const int32_t fbWidth  = hw.getWidth(); | 
|  | const int32_t fbHeight = hw.getHeight(); | 
|  | const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, | 
|  | { fbWidth, fbHeight }, { 0, fbHeight }  }; | 
|  | glVertexPointer(2, GL_SHORT, 0, vertices); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::draw(const Region& inClip) const | 
|  | { | 
|  | // invalidate the region we'll update | 
|  | Region clip(inClip);  // copy-on-write, so no-op most of the time | 
|  |  | 
|  | // Remove the transparent area from the clipping region | 
|  | const State& s = drawingState(); | 
|  | if (LIKELY(!s.transparentRegion.isEmpty())) { | 
|  | clip.subtract(transparentRegionScreen); | 
|  | if (clip.isEmpty()) { | 
|  | // usually this won't happen because this should be taken care of | 
|  | // by SurfaceFlinger::computeVisibleRegions() | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | // reset GL state | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  |  | 
|  | onDraw(clip); | 
|  |  | 
|  | /* | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glDisable(GL_DITHER); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
|  | glColor4x(0, 0x8000, 0, 0x10000); | 
|  | drawRegion(transparentRegionScreen); | 
|  | glDisable(GL_BLEND); | 
|  | */ | 
|  | } | 
|  |  | 
|  | GLuint LayerBase::createTexture() const | 
|  | { | 
|  | GLuint textureName = -1; | 
|  | glGenTextures(1, &textureName); | 
|  | glBindTexture(GL_TEXTURE_2D, textureName); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | return textureName; | 
|  | } | 
|  |  | 
|  | void LayerBase::clearWithOpenGL(const Region& clip, GLclampx red, | 
|  | GLclampx green, GLclampx blue, | 
|  | GLclampx alpha) const | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  | glColor4x(red,green,blue,alpha); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glDisable(GL_BLEND); | 
|  | glDisable(GL_DITHER); | 
|  |  | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | glVertexPointer(2, GL_FIXED, 0, mVertices); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBase::clearWithOpenGL(const Region& clip) const | 
|  | { | 
|  | clearWithOpenGL(clip,0,0,0,0); | 
|  | } | 
|  |  | 
|  | void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  | const State& s(drawingState()); | 
|  |  | 
|  | // bind our texture | 
|  | validateTexture(texture.name); | 
|  | uint32_t width  = texture.width; | 
|  | uint32_t height = texture.height; | 
|  |  | 
|  | glEnable(GL_TEXTURE_2D); | 
|  |  | 
|  | if (UNLIKELY(s.alpha < 0xFF)) { | 
|  | // We have an alpha-modulation. We need to modulate all | 
|  | // texture components by alpha because we're always using | 
|  | // premultiplied alpha. | 
|  |  | 
|  | // If the texture doesn't have an alpha channel we can | 
|  | // use REPLACE and switch to non premultiplied alpha | 
|  | // blending (SRCA/ONE_MINUS_SRCA). | 
|  |  | 
|  | GLenum env, src; | 
|  | if (needsBlending()) { | 
|  | env = GL_MODULATE; | 
|  | src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
|  | } else { | 
|  | env = GL_REPLACE; | 
|  | src = GL_SRC_ALPHA; | 
|  | } | 
|  | const GGLfixed alpha = (s.alpha << 16)/255; | 
|  | glColor4x(alpha, alpha, alpha, alpha); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); | 
|  | } else { | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | glColor4x(0x10000, 0x10000, 0x10000, 0x10000); | 
|  | if (needsBlending()) { | 
|  | GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } else { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  | } | 
|  |  | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  |  | 
|  | //StopWatch watch("GL transformed"); | 
|  | const GLfixed texCoords[4][2] = { | 
|  | { 0,        0 }, | 
|  | { 0,        0x10000 }, | 
|  | { 0x10000,  0x10000 }, | 
|  | { 0x10000,  0 } | 
|  | }; | 
|  |  | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  |  | 
|  | // the texture's source is rotated | 
|  | switch (texture.transform) { | 
|  | case HAL_TRANSFORM_ROT_90: | 
|  | glTranslatef(0, 1, 0); | 
|  | glRotatef(-90, 0, 0, 1); | 
|  | break; | 
|  | case HAL_TRANSFORM_ROT_180: | 
|  | glTranslatef(1, 1, 0); | 
|  | glRotatef(-180, 0, 0, 1); | 
|  | break; | 
|  | case HAL_TRANSFORM_ROT_270: | 
|  | glTranslatef(1, 0, 0); | 
|  | glRotatef(-270, 0, 0, 1); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (texture.NPOTAdjust) { | 
|  | glScalef(texture.wScale, texture.hScale, 1.0f); | 
|  | } | 
|  |  | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glVertexPointer(2, GL_FIXED, 0, mVertices); | 
|  | glTexCoordPointer(2, GL_FIXED, 0, texCoords); | 
|  |  | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | } | 
|  |  | 
|  | void LayerBase::validateTexture(GLint textureName) const | 
|  | { | 
|  | glBindTexture(GL_TEXTURE_2D, textureName); | 
|  | // TODO: reload the texture if needed | 
|  | // this is currently done in loadTexture() below | 
|  | if (mUseLinearFiltering) { | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
|  | } else { | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | } | 
|  |  | 
|  | if (needsDithering()) { | 
|  | glEnable(GL_DITHER); | 
|  | } else { | 
|  | glDisable(GL_DITHER); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool LayerBase::isSupportedYuvFormat(int format) const | 
|  | { | 
|  | switch (format) { | 
|  | case HAL_PIXEL_FORMAT_YCbCr_422_SP: | 
|  | case HAL_PIXEL_FORMAT_YCbCr_420_SP: | 
|  | case HAL_PIXEL_FORMAT_YCbCr_422_P: | 
|  | case HAL_PIXEL_FORMAT_YCbCr_420_P: | 
|  | case HAL_PIXEL_FORMAT_YCbCr_422_I: | 
|  | case HAL_PIXEL_FORMAT_YCbCr_420_I: | 
|  | case HAL_PIXEL_FORMAT_YCrCb_420_SP: | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void LayerBase::loadTexture(Texture* texture, | 
|  | const Region& dirty, const GGLSurface& t) const | 
|  | { | 
|  | if (texture->name == -1U) { | 
|  | // uh? | 
|  | return; | 
|  | } | 
|  |  | 
|  | glBindTexture(GL_TEXTURE_2D, texture->name); | 
|  |  | 
|  | /* | 
|  | * In OpenGL ES we can't specify a stride with glTexImage2D (however, | 
|  | * GL_UNPACK_ALIGNMENT is a limited form of stride). | 
|  | * So if the stride here isn't representable with GL_UNPACK_ALIGNMENT, we | 
|  | * need to do something reasonable (here creating a bigger texture). | 
|  | * | 
|  | * extra pixels = (((stride - width) * pixelsize) / GL_UNPACK_ALIGNMENT); | 
|  | * | 
|  | * This situation doesn't happen often, but some h/w have a limitation | 
|  | * for their framebuffer (eg: must be multiple of 8 pixels), and | 
|  | * we need to take that into account when using these buffers as | 
|  | * textures. | 
|  | * | 
|  | * This should never be a problem with POT textures | 
|  | */ | 
|  |  | 
|  | int unpack = __builtin_ctz(t.stride * bytesPerPixel(t.format)); | 
|  | unpack = 1 << ((unpack > 3) ? 3 : unpack); | 
|  | glPixelStorei(GL_UNPACK_ALIGNMENT, unpack); | 
|  |  | 
|  | /* | 
|  | * round to POT if needed | 
|  | */ | 
|  | if (!(mFlags & DisplayHardware::NPOT_EXTENSION)) { | 
|  | texture->NPOTAdjust = true; | 
|  | } | 
|  |  | 
|  | if (texture->NPOTAdjust) { | 
|  | // find the smallest power-of-two that will accommodate our surface | 
|  | texture->potWidth  = 1 << (31 - clz(t.width)); | 
|  | texture->potHeight = 1 << (31 - clz(t.height)); | 
|  | if (texture->potWidth  < t.width)  texture->potWidth  <<= 1; | 
|  | if (texture->potHeight < t.height) texture->potHeight <<= 1; | 
|  | texture->wScale = float(t.width)  / texture->potWidth; | 
|  | texture->hScale = float(t.height) / texture->potHeight; | 
|  | } else { | 
|  | texture->potWidth  = t.width; | 
|  | texture->potHeight = t.height; | 
|  | } | 
|  |  | 
|  | Rect bounds(dirty.bounds()); | 
|  | GLvoid* data = 0; | 
|  | if (texture->width != t.width || texture->height != t.height) { | 
|  | texture->width  = t.width; | 
|  | texture->height = t.height; | 
|  |  | 
|  | // texture size changed, we need to create a new one | 
|  | bounds.set(Rect(t.width, t.height)); | 
|  | if (t.width  == texture->potWidth && | 
|  | t.height == texture->potHeight) { | 
|  | // we can do it one pass | 
|  | data = t.data; | 
|  | } | 
|  |  | 
|  | if (t.format == HAL_PIXEL_FORMAT_RGB_565) { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | GL_RGB, texture->potWidth, texture->potHeight, 0, | 
|  | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, data); | 
|  | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | GL_RGBA, texture->potWidth, texture->potHeight, 0, | 
|  | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, data); | 
|  | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || | 
|  | t.format == HAL_PIXEL_FORMAT_RGBX_8888) { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | GL_RGBA, texture->potWidth, texture->potHeight, 0, | 
|  | GL_RGBA, GL_UNSIGNED_BYTE, data); | 
|  | } else if (isSupportedYuvFormat(t.format)) { | 
|  | // just show the Y plane of YUV buffers | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, | 
|  | GL_LUMINANCE, texture->potWidth, texture->potHeight, 0, | 
|  | GL_LUMINANCE, GL_UNSIGNED_BYTE, data); | 
|  | } else { | 
|  | // oops, we don't handle this format! | 
|  | LOGE("layer %p, texture=%d, using format %d, which is not " | 
|  | "supported by the GL", this, texture->name, t.format); | 
|  | } | 
|  | } | 
|  | if (!data) { | 
|  | if (t.format == HAL_PIXEL_FORMAT_RGB_565) { | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 0, bounds.top, t.width, bounds.height(), | 
|  | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, | 
|  | t.data + bounds.top*t.stride*2); | 
|  | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_4444) { | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 0, bounds.top, t.width, bounds.height(), | 
|  | GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, | 
|  | t.data + bounds.top*t.stride*2); | 
|  | } else if (t.format == HAL_PIXEL_FORMAT_RGBA_8888 || | 
|  | t.format == HAL_PIXEL_FORMAT_RGBX_8888) { | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 0, bounds.top, t.width, bounds.height(), | 
|  | GL_RGBA, GL_UNSIGNED_BYTE, | 
|  | t.data + bounds.top*t.stride*4); | 
|  | } else if (isSupportedYuvFormat(t.format)) { | 
|  | // just show the Y plane of YUV buffers | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, | 
|  | 0, bounds.top, t.width, bounds.height(), | 
|  | GL_LUMINANCE, GL_UNSIGNED_BYTE, | 
|  | t.data + bounds.top*t.stride); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t LayerBase::initializeEglImage( | 
|  | const sp<GraphicBuffer>& buffer, Texture* texture) | 
|  | { | 
|  | status_t err = NO_ERROR; | 
|  |  | 
|  | // we need to recreate the texture | 
|  | EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | 
|  |  | 
|  | // free the previous image | 
|  | if (texture->image != EGL_NO_IMAGE_KHR) { | 
|  | eglDestroyImageKHR(dpy, texture->image); | 
|  | texture->image = EGL_NO_IMAGE_KHR; | 
|  | } | 
|  |  | 
|  | // construct an EGL_NATIVE_BUFFER_ANDROID | 
|  | android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); | 
|  |  | 
|  | // create the new EGLImageKHR | 
|  | const EGLint attrs[] = { | 
|  | EGL_IMAGE_PRESERVED_KHR,    EGL_TRUE, | 
|  | EGL_NONE,                   EGL_NONE | 
|  | }; | 
|  | texture->image = eglCreateImageKHR( | 
|  | dpy, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, | 
|  | (EGLClientBuffer)clientBuf, attrs); | 
|  |  | 
|  | if (texture->image != EGL_NO_IMAGE_KHR) { | 
|  | glBindTexture(GL_TEXTURE_2D, texture->name); | 
|  | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, | 
|  | (GLeglImageOES)texture->image); | 
|  | GLint error = glGetError(); | 
|  | if (UNLIKELY(error != GL_NO_ERROR)) { | 
|  | LOGE("layer=%p, glEGLImageTargetTexture2DOES(%p) " | 
|  | "failed err=0x%04x", | 
|  | this, texture->image, error); | 
|  | err = INVALID_OPERATION; | 
|  | } else { | 
|  | // Everything went okay! | 
|  | texture->NPOTAdjust = false; | 
|  | texture->dirty  = false; | 
|  | texture->width  = clientBuf->width; | 
|  | texture->height = clientBuf->height; | 
|  | } | 
|  | } else { | 
|  | LOGE("layer=%p, eglCreateImageKHR() failed. err=0x%4x", | 
|  | this, eglGetError()); | 
|  | err = INVALID_OPERATION; | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | int32_t LayerBaseClient::sIdentity = 0; | 
|  |  | 
|  | LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, | 
|  | const sp<Client>& client, int32_t i) | 
|  | : LayerBase(flinger, display), lcblk(NULL), client(client), mIndex(i), | 
|  | mIdentity(uint32_t(android_atomic_inc(&sIdentity))) | 
|  | { | 
|  | lcblk = new SharedBufferServer( | 
|  | client->ctrlblk, i, NUM_BUFFERS, | 
|  | mIdentity); | 
|  | } | 
|  |  | 
|  | void LayerBaseClient::onFirstRef() | 
|  | { | 
|  | sp<Client> client(this->client.promote()); | 
|  | if (client != 0) { | 
|  | client->bindLayer(this, mIndex); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayerBaseClient::~LayerBaseClient() | 
|  | { | 
|  | sp<Client> client(this->client.promote()); | 
|  | if (client != 0) { | 
|  | client->free(mIndex); | 
|  | } | 
|  | delete lcblk; | 
|  | } | 
|  |  | 
|  | int32_t LayerBaseClient::serverIndex() const | 
|  | { | 
|  | sp<Client> client(this->client.promote()); | 
|  | if (client != 0) { | 
|  | return (client->cid<<16)|mIndex; | 
|  | } | 
|  | return 0xFFFF0000 | mIndex; | 
|  | } | 
|  |  | 
|  | sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() | 
|  | { | 
|  | sp<Surface> s; | 
|  | Mutex::Autolock _l(mLock); | 
|  | s = mClientSurface.promote(); | 
|  | if (s == 0) { | 
|  | s = createSurface(); | 
|  | mClientSurface = s; | 
|  | } | 
|  | return s; | 
|  | } | 
|  |  | 
|  | sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const | 
|  | { | 
|  | return new Surface(mFlinger, clientIndex(), mIdentity, | 
|  | const_cast<LayerBaseClient *>(this)); | 
|  | } | 
|  |  | 
|  | // called with SurfaceFlinger::mStateLock as soon as the layer is entered | 
|  | // in the purgatory list | 
|  | void LayerBaseClient::onRemoved() | 
|  | { | 
|  | // wake up the condition | 
|  | lcblk->setStatus(NO_INIT); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | LayerBaseClient::Surface::Surface( | 
|  | const sp<SurfaceFlinger>& flinger, | 
|  | SurfaceID id, int identity, | 
|  | const sp<LayerBaseClient>& owner) | 
|  | : mFlinger(flinger), mToken(id), mIdentity(identity), mOwner(owner) | 
|  | { | 
|  | } | 
|  |  | 
|  | LayerBaseClient::Surface::~Surface() | 
|  | { | 
|  | /* | 
|  | * This is a good place to clean-up all client resources | 
|  | */ | 
|  |  | 
|  | // destroy client resources | 
|  | sp<LayerBaseClient> layer = getOwner(); | 
|  | if (layer != 0) { | 
|  | mFlinger->destroySurface(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { | 
|  | sp<LayerBaseClient> owner(mOwner.promote()); | 
|  | return owner; | 
|  | } | 
|  |  | 
|  | status_t LayerBaseClient::Surface::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | switch (code) { | 
|  | case REGISTER_BUFFERS: | 
|  | case UNREGISTER_BUFFERS: | 
|  | case CREATE_OVERLAY: | 
|  | { | 
|  | if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | LOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  | } | 
|  | return BnSurface::onTransact(code, data, reply, flags); | 
|  | } | 
|  |  | 
|  | sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int index, int usage) | 
|  | { | 
|  | return NULL; | 
|  | } | 
|  |  | 
|  | status_t LayerBaseClient::Surface::registerBuffers( | 
|  | const ISurface::BufferHeap& buffers) | 
|  | { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | void LayerBaseClient::Surface::postBuffer(ssize_t offset) | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerBaseClient::Surface::unregisterBuffers() | 
|  | { | 
|  | } | 
|  |  | 
|  | sp<OverlayRef> LayerBaseClient::Surface::createOverlay( | 
|  | uint32_t w, uint32_t h, int32_t format, int32_t orientation) | 
|  | { | 
|  | return NULL; | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |