|  | /* | 
|  | * Copyright 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H | 
|  | #define ANDROID_GUI_BUFFERQUEUECONSUMER_H | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  |  | 
|  | #include <gui/BufferQueueDefs.h> | 
|  | #include <gui/IGraphicBufferConsumer.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class BufferQueueCore; | 
|  |  | 
|  | class BufferQueueConsumer : public BnGraphicBufferConsumer { | 
|  |  | 
|  | public: | 
|  | BufferQueueConsumer(const sp<BufferQueueCore>& core); | 
|  | virtual ~BufferQueueConsumer(); | 
|  |  | 
|  | // acquireBuffer attempts to acquire ownership of the next pending buffer in | 
|  | // the BufferQueue. If no buffer is pending then it returns | 
|  | // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the | 
|  | // information about the buffer is returned in BufferItem.  If the buffer | 
|  | // returned had previously been acquired then the BufferItem::mGraphicBuffer | 
|  | // field of buffer is set to NULL and it is assumed that the consumer still | 
|  | // holds a reference to the buffer. | 
|  | // | 
|  | // If expectedPresent is nonzero, it indicates the time when the buffer | 
|  | // will be displayed on screen. If the buffer's timestamp is farther in the | 
|  | // future, the buffer won't be acquired, and PRESENT_LATER will be | 
|  | // returned.  The presentation time is in nanoseconds, and the time base | 
|  | // is CLOCK_MONOTONIC. | 
|  | virtual status_t acquireBuffer(BufferItem* outBuffer, | 
|  | nsecs_t expectedPresent, uint64_t maxFrameNumber = 0) override; | 
|  |  | 
|  | // See IGraphicBufferConsumer::detachBuffer | 
|  | virtual status_t detachBuffer(int slot); | 
|  |  | 
|  | // See IGraphicBufferConsumer::attachBuffer | 
|  | virtual status_t attachBuffer(int* slot, const sp<GraphicBuffer>& buffer); | 
|  |  | 
|  | // releaseBuffer releases a buffer slot from the consumer back to the | 
|  | // BufferQueue.  This may be done while the buffer's contents are still | 
|  | // being accessed.  The fence will signal when the buffer is no longer | 
|  | // in use. frameNumber is used to indentify the exact buffer returned. | 
|  | // | 
|  | // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free | 
|  | // any references to the just-released buffer that it might have, as if it | 
|  | // had received a onBuffersReleased() call with a mask set for the released | 
|  | // buffer. | 
|  | // | 
|  | // Note that the dependencies on EGL will be removed once we switch to using | 
|  | // the Android HW Sync HAL. | 
|  | virtual status_t releaseBuffer(int slot, uint64_t frameNumber, | 
|  | const sp<Fence>& releaseFence, EGLDisplay display, | 
|  | EGLSyncKHR fence); | 
|  |  | 
|  | // connect connects a consumer to the BufferQueue.  Only one | 
|  | // consumer may be connected, and when that consumer disconnects the | 
|  | // BufferQueue is placed into the "abandoned" state, causing most | 
|  | // interactions with the BufferQueue by the producer to fail. | 
|  | // controlledByApp indicates whether the consumer is controlled by | 
|  | // the application. | 
|  | // | 
|  | // consumerListener may not be NULL. | 
|  | virtual status_t connect(const sp<IConsumerListener>& consumerListener, | 
|  | bool controlledByApp); | 
|  |  | 
|  | // disconnect disconnects a consumer from the BufferQueue. All | 
|  | // buffers will be freed and the BufferQueue is placed in the "abandoned" | 
|  | // state, causing most interactions with the BufferQueue by the producer to | 
|  | // fail. | 
|  | virtual status_t disconnect(); | 
|  |  | 
|  | // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask | 
|  | // indicating which buffer slots have been released by the BufferQueue | 
|  | // but have not yet been released by the consumer. | 
|  | // | 
|  | // This should be called from the onBuffersReleased() callback. | 
|  | virtual status_t getReleasedBuffers(uint64_t* outSlotMask); | 
|  |  | 
|  | // setDefaultBufferSize is used to set the size of buffers returned by | 
|  | // dequeueBuffer when a width and height of zero is requested.  Default | 
|  | // is 1x1. | 
|  | virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); | 
|  |  | 
|  | // see IGraphicBufferConsumer::setMaxBufferCount | 
|  | virtual status_t setMaxBufferCount(int bufferCount); | 
|  |  | 
|  | // setMaxAcquiredBufferCount sets the maximum number of buffers that can | 
|  | // be acquired by the consumer at one time (default 1).  This call will | 
|  | // fail if a producer is connected to the BufferQueue. | 
|  | virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); | 
|  |  | 
|  | // setConsumerName sets the name used in logging | 
|  | virtual void setConsumerName(const String8& name); | 
|  |  | 
|  | // setDefaultBufferFormat allows the BufferQueue to create | 
|  | // GraphicBuffers of a defaultFormat if no format is specified | 
|  | // in dequeueBuffer. The initial default is HAL_PIXEL_FORMAT_RGBA_8888. | 
|  | virtual status_t setDefaultBufferFormat(PixelFormat defaultFormat); | 
|  |  | 
|  | // setDefaultBufferDataSpace allows the BufferQueue to create | 
|  | // GraphicBuffers of a defaultDataSpace if no data space is specified | 
|  | // in queueBuffer. | 
|  | // The initial default is HAL_DATASPACE_UNKNOWN | 
|  | virtual status_t setDefaultBufferDataSpace( | 
|  | android_dataspace defaultDataSpace); | 
|  |  | 
|  | // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. | 
|  | // These are merged with the bits passed to dequeueBuffer.  The values are | 
|  | // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. | 
|  | virtual status_t setConsumerUsageBits(uint32_t usage); | 
|  |  | 
|  | // setTransformHint bakes in rotation to buffers so overlays can be used. | 
|  | // The values are enumerated in window.h, e.g. | 
|  | // NATIVE_WINDOW_TRANSFORM_ROT_90.  The default is 0 (no transform). | 
|  | virtual status_t setTransformHint(uint32_t hint); | 
|  |  | 
|  | // Retrieve the sideband buffer stream, if any. | 
|  | virtual sp<NativeHandle> getSidebandStream() const; | 
|  |  | 
|  | // See IGraphicBufferConsumer::getOccupancyHistory | 
|  | virtual status_t getOccupancyHistory(bool forceFlush, | 
|  | std::vector<OccupancyTracker::Segment>* outHistory) override; | 
|  |  | 
|  | // See IGraphicBufferConsumer::discardFreeBuffers | 
|  | virtual status_t discardFreeBuffers() override; | 
|  |  | 
|  | // dump our state in a String | 
|  | virtual void dump(String8& result, const char* prefix) const; | 
|  |  | 
|  | // Functions required for backwards compatibility. | 
|  | // These will be modified/renamed in IGraphicBufferConsumer and will be | 
|  | // removed from this class at that time. See b/13306289. | 
|  |  | 
|  | virtual status_t releaseBuffer(int buf, uint64_t frameNumber, | 
|  | EGLDisplay display, EGLSyncKHR fence, | 
|  | const sp<Fence>& releaseFence) { | 
|  | return releaseBuffer(buf, frameNumber, releaseFence, display, fence); | 
|  | } | 
|  |  | 
|  | virtual status_t consumerConnect(const sp<IConsumerListener>& consumer, | 
|  | bool controlledByApp) { | 
|  | return connect(consumer, controlledByApp); | 
|  | } | 
|  |  | 
|  | virtual status_t consumerDisconnect() { return disconnect(); } | 
|  |  | 
|  | // End functions required for backwards compatibility | 
|  |  | 
|  | private: | 
|  | sp<BufferQueueCore> mCore; | 
|  |  | 
|  | // This references mCore->mSlots. Lock mCore->mMutex while accessing. | 
|  | BufferQueueDefs::SlotsType& mSlots; | 
|  |  | 
|  | // This is a cached copy of the name stored in the BufferQueueCore. | 
|  | // It's updated during setConsumerName. | 
|  | String8 mConsumerName; | 
|  |  | 
|  | }; // class BufferQueueConsumer | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif |