|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <renderengine/RenderEngine.h> | 
|  |  | 
|  | #include <cutils/properties.h> | 
|  | #include <log/log.h> | 
|  | #include "gl/GLESRenderEngine.h" | 
|  | #include "threaded/RenderEngineThreaded.h" | 
|  |  | 
|  | #include "skia/SkiaGLRenderEngine.h" | 
|  |  | 
|  | namespace android { | 
|  | namespace renderengine { | 
|  |  | 
|  | std::unique_ptr<RenderEngine> RenderEngine::create(const RenderEngineCreationArgs& args) { | 
|  | switch (args.renderEngineType) { | 
|  | case RenderEngineType::THREADED: | 
|  | ALOGD("Threaded RenderEngine with GLES Backend"); | 
|  | return renderengine::threaded::RenderEngineThreaded::create( | 
|  | [args]() { return android::renderengine::gl::GLESRenderEngine::create(args); }, | 
|  | args.renderEngineType); | 
|  | case RenderEngineType::SKIA_GL: | 
|  | ALOGD("RenderEngine with SkiaGL Backend"); | 
|  | return renderengine::skia::SkiaGLRenderEngine::create(args); | 
|  | case RenderEngineType::SKIA_GL_THREADED: { | 
|  | ALOGD("Threaded RenderEngine with SkiaGL Backend"); | 
|  | return renderengine::threaded::RenderEngineThreaded::create( | 
|  | [args]() { | 
|  | return android::renderengine::skia::SkiaGLRenderEngine::create(args); | 
|  | }, | 
|  | args.renderEngineType); | 
|  | } | 
|  | case RenderEngineType::GLES: | 
|  | default: | 
|  | ALOGD("RenderEngine with GLES Backend"); | 
|  | return renderengine::gl::GLESRenderEngine::create(args); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderEngine::~RenderEngine() = default; | 
|  |  | 
|  | void RenderEngine::validateInputBufferUsage(const sp<GraphicBuffer>& buffer) { | 
|  | LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_TEXTURE), | 
|  | "input buffer not gpu readable"); | 
|  | } | 
|  |  | 
|  | void RenderEngine::validateOutputBufferUsage(const sp<GraphicBuffer>& buffer) { | 
|  | LOG_ALWAYS_FATAL_IF(!(buffer->getUsage() & GraphicBuffer::USAGE_HW_RENDER), | 
|  | "output buffer not gpu writeable"); | 
|  | } | 
|  |  | 
|  | std::future<RenderEngineResult> RenderEngine::drawLayers( | 
|  | const DisplaySettings& display, const std::vector<LayerSettings>& layers, | 
|  | const std::shared_ptr<ExternalTexture>& buffer, const bool useFramebufferCache, | 
|  | base::unique_fd&& bufferFence) { | 
|  | const auto resultPromise = std::make_shared<std::promise<RenderEngineResult>>(); | 
|  | std::future<RenderEngineResult> resultFuture = resultPromise->get_future(); | 
|  | drawLayersInternal(std::move(resultPromise), display, layers, buffer, useFramebufferCache, | 
|  | std::move(bufferFence)); | 
|  | return resultFuture; | 
|  | } | 
|  |  | 
|  | } // namespace renderengine | 
|  | } // namespace android |