|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  | #pragma clang diagnostic ignored "-Wextra" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include <aidl/android/hardware/power/Boost.h> | 
|  | #include <android-base/parseint.h> | 
|  | #include <android-base/properties.h> | 
|  | #include <android-base/stringprintf.h> | 
|  | #include <android-base/strings.h> | 
|  | #include <android/configuration.h> | 
|  | #include <android/gui/IDisplayEventConnection.h> | 
|  | #include <android/gui/StaticDisplayInfo.h> | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/types.h> | 
|  | #include <android/native_window.h> | 
|  | #include <android/os/IInputFlinger.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/PermissionCache.h> | 
|  | #include <compositionengine/CompositionEngine.h> | 
|  | #include <compositionengine/CompositionRefreshArgs.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/DisplayColorProfile.h> | 
|  | #include <compositionengine/DisplayColorProfileCreationArgs.h> | 
|  | #include <compositionengine/DisplayCreationArgs.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/RenderSurface.h> | 
|  | #include <compositionengine/impl/DisplayColorProfile.h> | 
|  | #include <compositionengine/impl/OutputCompositionState.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <configstore/Utils.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <ftl/algorithm.h> | 
|  | #include <ftl/concat.h> | 
|  | #include <ftl/fake_guard.h> | 
|  | #include <ftl/future.h> | 
|  | #include <ftl/unit.h> | 
|  | #include <gui/AidlStatusUtil.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/DebugEGLImageTracker.h> | 
|  | #include <gui/IProducerListener.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/LayerMetadata.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/SurfaceComposerClient.h> | 
|  | #include <gui/TraceUtils.h> | 
|  | #include <hidl/ServiceManagement.h> | 
|  | #include <layerproto/LayerProtoParser.h> | 
|  | #include <log/log.h> | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <processgroup/processgroup.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <renderengine/impl/ExternalTexture.h> | 
|  | #include <scheduler/FrameTargeter.h> | 
|  | #include <sys/types.h> | 
|  | #include <ui/ColorSpace.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/DisplayId.h> | 
|  | #include <ui/DisplayMode.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  | #include <ui/DisplayState.h> | 
|  | #include <ui/DynamicDisplayInfo.h> | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/HdrRenderTypeUtils.h> | 
|  | #include <ui/LayerStack.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/StaticDisplayInfo.h> | 
|  | #include <unistd.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/misc.h> | 
|  | #include <algorithm> | 
|  | #include <cerrno> | 
|  | #include <cinttypes> | 
|  | #include <cmath> | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <memory> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <string> | 
|  | #include <type_traits> | 
|  | #include <unordered_map> | 
|  | #include <vector> | 
|  |  | 
|  | #include <gui/LayerStatePermissions.h> | 
|  | #include <ui/DisplayIdentification.h> | 
|  | #include "BackgroundExecutor.h" | 
|  | #include "Client.h" | 
|  | #include "ClientCache.h" | 
|  | #include "Colorizer.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/Hal.h" | 
|  | #include "DisplayHardware/PowerAdvisor.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  | #include "DisplayRenderArea.h" | 
|  | #include "Effects/Daltonizer.h" | 
|  | #include "FlagManager.h" | 
|  | #include "FpsReporter.h" | 
|  | #include "FrameTimeline/FrameTimeline.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "FrontEnd/LayerCreationArgs.h" | 
|  | #include "FrontEnd/LayerHandle.h" | 
|  | #include "FrontEnd/LayerLifecycleManager.h" | 
|  | #include "FrontEnd/LayerLog.h" | 
|  | #include "FrontEnd/LayerSnapshot.h" | 
|  | #include "HdrLayerInfoReporter.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerProtoHelper.h" | 
|  | #include "LayerRenderArea.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MutexUtils.h" | 
|  | #include "NativeWindowSurface.h" | 
|  | #include "RegionSamplingThread.h" | 
|  | #include "Scheduler/EventThread.h" | 
|  | #include "Scheduler/LayerHistory.h" | 
|  | #include "Scheduler/Scheduler.h" | 
|  | #include "Scheduler/VsyncConfiguration.h" | 
|  | #include "Scheduler/VsyncModulator.h" | 
|  | #include "ScreenCaptureOutput.h" | 
|  | #include "StartPropertySetThread.h" | 
|  | #include "SurfaceFlingerProperties.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  | #include "TunnelModeEnabledReporter.h" | 
|  | #include "Utils/Dumper.h" | 
|  | #include "Utils/FlagUtils.h" | 
|  | #include "WindowInfosListenerInvoker.h" | 
|  |  | 
|  | #include <aidl/android/hardware/graphics/common/DisplayDecorationSupport.h> | 
|  | #include <aidl/android/hardware/graphics/composer3/DisplayCapability.h> | 
|  | #include <aidl/android/hardware/graphics/composer3/RenderIntent.h> | 
|  |  | 
|  | #include <com_android_graphics_surfaceflinger_flags.h> | 
|  |  | 
|  | #undef NO_THREAD_SAFETY_ANALYSIS | 
|  | #define NO_THREAD_SAFETY_ANALYSIS \ | 
|  | _Pragma("GCC error \"Prefer <ftl/fake_guard.h> or MutexUtils.h helpers.\"") | 
|  |  | 
|  | // To enable layer borders in the system, change the below flag to true. | 
|  | #undef DOES_CONTAIN_BORDER | 
|  | #define DOES_CONTAIN_BORDER false | 
|  |  | 
|  | namespace android { | 
|  | using namespace com::android::graphics::surfaceflinger; | 
|  |  | 
|  | using namespace std::chrono_literals; | 
|  | using namespace std::string_literals; | 
|  | using namespace std::string_view_literals; | 
|  |  | 
|  | using namespace hardware::configstore; | 
|  | using namespace hardware::configstore::V1_0; | 
|  | using namespace sysprop; | 
|  | using ftl::Flags; | 
|  | using namespace ftl::flag_operators; | 
|  |  | 
|  | using aidl::android::hardware::graphics::common::DisplayDecorationSupport; | 
|  | using aidl::android::hardware::graphics::composer3::Capability; | 
|  | using aidl::android::hardware::graphics::composer3::DisplayCapability; | 
|  | using CompositionStrategyPredictionState = android::compositionengine::impl:: | 
|  | OutputCompositionState::CompositionStrategyPredictionState; | 
|  |  | 
|  | using base::StringAppendF; | 
|  | using display::PhysicalDisplay; | 
|  | using display::PhysicalDisplays; | 
|  | using frontend::TransactionHandler; | 
|  | using gui::DisplayInfo; | 
|  | using gui::GameMode; | 
|  | using gui::IDisplayEventConnection; | 
|  | using gui::IWindowInfosListener; | 
|  | using gui::LayerMetadata; | 
|  | using gui::WindowInfo; | 
|  | using gui::aidl_utils::binderStatusFromStatusT; | 
|  | using scheduler::VsyncModulator; | 
|  | using ui::Dataspace; | 
|  | using ui::DisplayPrimaries; | 
|  | using ui::RenderIntent; | 
|  |  | 
|  | using KernelIdleTimerController = scheduler::RefreshRateSelector::KernelIdleTimerController; | 
|  |  | 
|  | namespace hal = android::hardware::graphics::composer::hal; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | static constexpr int FOUR_K_WIDTH = 3840; | 
|  | static constexpr int FOUR_K_HEIGHT = 2160; | 
|  |  | 
|  | // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. | 
|  | constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | 
|  |  | 
|  | float getDensityFromProperty(const char* property, bool required) { | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | 
|  | if (!density && required) { | 
|  | ALOGE("%s must be defined as a build property", property); | 
|  | return FALLBACK_DENSITY; | 
|  | } | 
|  | return density; | 
|  | } | 
|  |  | 
|  | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
|  | bool validateCompositionDataspace(Dataspace dataspace) { | 
|  | return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
|  | } | 
|  |  | 
|  | std::chrono::milliseconds getIdleTimerTimeout(DisplayId displayId) { | 
|  | const auto displayIdleTimerMsKey = [displayId] { | 
|  | std::stringstream ss; | 
|  | ss << "debug.sf.set_idle_timer_ms_" << displayId.value; | 
|  | return ss.str(); | 
|  | }(); | 
|  |  | 
|  | const int32_t displayIdleTimerMs = base::GetIntProperty(displayIdleTimerMsKey, 0); | 
|  | if (displayIdleTimerMs > 0) { | 
|  | return std::chrono::milliseconds(displayIdleTimerMs); | 
|  | } | 
|  |  | 
|  | const int32_t setIdleTimerMs = base::GetIntProperty("debug.sf.set_idle_timer_ms", 0); | 
|  | const int32_t millis = setIdleTimerMs ? setIdleTimerMs : sysprop::set_idle_timer_ms(0); | 
|  | return std::chrono::milliseconds(millis); | 
|  | } | 
|  |  | 
|  | bool getKernelIdleTimerSyspropConfig(DisplayId displayId) { | 
|  | const auto displaySupportKernelIdleTimerKey = [displayId] { | 
|  | std::stringstream ss; | 
|  | ss << "debug.sf.support_kernel_idle_timer_" << displayId.value; | 
|  | return ss.str(); | 
|  | }(); | 
|  |  | 
|  | const auto displaySupportKernelIdleTimer = | 
|  | base::GetBoolProperty(displaySupportKernelIdleTimerKey, false); | 
|  | return displaySupportKernelIdleTimer || sysprop::support_kernel_idle_timer(false); | 
|  | } | 
|  |  | 
|  | bool isAbove4k30(const ui::DisplayMode& outMode) { | 
|  | using fps_approx_ops::operator>; | 
|  | Fps refreshRate = Fps::fromValue(outMode.refreshRate); | 
|  | return outMode.resolution.getWidth() >= FOUR_K_WIDTH && | 
|  | outMode.resolution.getHeight() >= FOUR_K_HEIGHT && refreshRate > 30_Hz; | 
|  | } | 
|  |  | 
|  | void excludeDolbyVisionIf4k30Present(const std::vector<ui::Hdr>& displayHdrTypes, | 
|  | ui::DisplayMode& outMode) { | 
|  | if (isAbove4k30(outMode) && | 
|  | std::any_of(displayHdrTypes.begin(), displayHdrTypes.end(), | 
|  | [](ui::Hdr type) { return type == ui::Hdr::DOLBY_VISION_4K30; })) { | 
|  | for (ui::Hdr type : displayHdrTypes) { | 
|  | if (type != ui::Hdr::DOLBY_VISION_4K30 && type != ui::Hdr::DOLBY_VISION) { | 
|  | outMode.supportedHdrTypes.push_back(type); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | for (ui::Hdr type : displayHdrTypes) { | 
|  | if (type != ui::Hdr::DOLBY_VISION_4K30) { | 
|  | outMode.supportedHdrTypes.push_back(type); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | HdrCapabilities filterOut4k30(const HdrCapabilities& displayHdrCapabilities) { | 
|  | std::vector<ui::Hdr> hdrTypes; | 
|  | for (ui::Hdr type : displayHdrCapabilities.getSupportedHdrTypes()) { | 
|  | if (type != ui::Hdr::DOLBY_VISION_4K30) { | 
|  | hdrTypes.push_back(type); | 
|  | } | 
|  | } | 
|  | return {hdrTypes, displayHdrCapabilities.getDesiredMaxLuminance(), | 
|  | displayHdrCapabilities.getDesiredMaxAverageLuminance(), | 
|  | displayHdrCapabilities.getDesiredMinLuminance()}; | 
|  | } | 
|  |  | 
|  | uint32_t getLayerIdFromSurfaceControl(sp<SurfaceControl> surfaceControl) { | 
|  | if (!surfaceControl) { | 
|  | return UNASSIGNED_LAYER_ID; | 
|  | } | 
|  | return LayerHandle::getLayerId(surfaceControl->getHandle()); | 
|  | } | 
|  |  | 
|  | }  // namespace anonymous | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  | const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); | 
|  | const String16 sInternalSystemWindow("android.permission.INTERNAL_SYSTEM_WINDOW"); | 
|  | const String16 sWakeupSurfaceFlinger("android.permission.WAKEUP_SURFACE_FLINGER"); | 
|  |  | 
|  | const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
|  | bool SurfaceFlinger::useHwcForRgbToYuv; | 
|  | bool SurfaceFlinger::hasSyncFramework; | 
|  | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
|  | int64_t SurfaceFlinger::minAcquiredBuffers = 1; | 
|  | uint32_t SurfaceFlinger::maxGraphicsWidth; | 
|  | uint32_t SurfaceFlinger::maxGraphicsHeight; | 
|  | bool SurfaceFlinger::useContextPriority; | 
|  | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | LatchUnsignaledConfig SurfaceFlinger::enableLatchUnsignaledConfig; | 
|  |  | 
|  | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
|  | switch(displayColorSetting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | return std::string("Managed"); | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | return std::string("Unmanaged"); | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | return std::string("Enhanced"); | 
|  | default: | 
|  | return std::string("Unknown ") + | 
|  | std::to_string(static_cast<int>(displayColorSetting)); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool callingThreadHasPermission(const String16& permission) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(permission, pid, uid); | 
|  | } | 
|  |  | 
|  | ui::Transform::RotationFlags SurfaceFlinger::sActiveDisplayRotationFlags = ui::Transform::ROT_0; | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | 
|  | : mFactory(factory), | 
|  | mPid(getpid()), | 
|  | mTimeStats(std::make_shared<impl::TimeStats>()), | 
|  | mFrameTracer(mFactory.createFrameTracer()), | 
|  | mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, mPid)), | 
|  | mCompositionEngine(mFactory.createCompositionEngine()), | 
|  | mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), | 
|  | mTunnelModeEnabledReporter(sp<TunnelModeEnabledReporter>::make()), | 
|  | mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), | 
|  | mInternalDisplayDensity( | 
|  | getDensityFromProperty("ro.sf.lcd_density", !mEmulatedDisplayDensity)), | 
|  | mPowerAdvisor(std::make_unique<Hwc2::impl::PowerAdvisor>(*this)), | 
|  | mWindowInfosListenerInvoker(sp<WindowInfosListenerInvoker>::make()) { | 
|  | ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | 
|  | ATRACE_CALL(); | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | hasSyncFramework = running_without_sync_framework(true); | 
|  |  | 
|  | dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
|  |  | 
|  | useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
|  |  | 
|  | maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
|  | minAcquiredBuffers = | 
|  | SurfaceFlingerProperties::min_acquired_buffers().value_or(minAcquiredBuffers); | 
|  |  | 
|  | maxGraphicsWidth = std::max(max_graphics_width(0), 0); | 
|  | maxGraphicsHeight = std::max(max_graphics_height(0), 0); | 
|  |  | 
|  | mSupportsWideColor = has_wide_color_display(false); | 
|  | mDefaultCompositionDataspace = | 
|  | static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
|  | mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | 
|  | mSupportsWideColor ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | 
|  | defaultCompositionDataspace = mDefaultCompositionDataspace; | 
|  | wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
|  | defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
|  | default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  | wideColorGamutCompositionPixelFormat = | 
|  | static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  |  | 
|  | mLayerCachingEnabled = [] { | 
|  | const bool enable = | 
|  | android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); | 
|  | return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); | 
|  | }(); | 
|  |  | 
|  | useContextPriority = use_context_priority(true); | 
|  |  | 
|  | mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.build.type", value, "user"); | 
|  | mIsUserBuild = strcmp(value, "user") == 0; | 
|  |  | 
|  | mDebugFlashDelay = base::GetUintProperty("debug.sf.showupdates"s, 0u); | 
|  |  | 
|  | mBackpressureGpuComposition = base::GetBoolProperty("debug.sf.enable_gl_backpressure"s, true); | 
|  | ALOGI_IF(mBackpressureGpuComposition, "Enabling backpressure for GPU composition"); | 
|  |  | 
|  | property_get("ro.surface_flinger.supports_background_blur", value, "0"); | 
|  | bool supportsBlurs = atoi(value); | 
|  | mSupportsBlur = supportsBlurs; | 
|  | ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | 
|  |  | 
|  | const size_t defaultListSize = MAX_LAYERS; | 
|  | auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
|  | mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
|  | mGraphicBufferProducerListSizeLogThreshold = | 
|  | std::max(static_cast<int>(0.95 * | 
|  | static_cast<double>(mMaxGraphicBufferProducerListSize)), | 
|  | 1); | 
|  |  | 
|  | property_get("debug.sf.luma_sampling", value, "1"); | 
|  | mLumaSampling = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.disable_client_composition_cache", value, "0"); | 
|  | mDisableClientCompositionCache = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.predict_hwc_composition_strategy", value, "1"); | 
|  | mPredictCompositionStrategy = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.treat_170m_as_sRGB", value, "0"); | 
|  | mTreat170mAsSrgb = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.dim_in_gamma_in_enhanced_screenshots", value, 0); | 
|  | mDimInGammaSpaceForEnhancedScreenshots = atoi(value); | 
|  |  | 
|  | mIgnoreHwcPhysicalDisplayOrientation = | 
|  | base::GetBoolProperty("debug.sf.ignore_hwc_physical_display_orientation"s, false); | 
|  |  | 
|  | // We should be reading 'persist.sys.sf.color_saturation' here | 
|  | // but since /data may be encrypted, we need to wait until after vold | 
|  | // comes online to attempt to read the property. The property is | 
|  | // instead read after the boot animation | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { | 
|  | // Without the override SurfaceFlinger cannot connect to HIDL | 
|  | // services that are not listed in the manifests.  Considered | 
|  | // deriving the setting from the set service name, but it | 
|  | // would be brittle if the name that's not 'default' is used | 
|  | // for production purposes later on. | 
|  | ALOGI("Enabling Treble testing override"); | 
|  | android::hardware::details::setTrebleTestingOverride(true); | 
|  | } | 
|  |  | 
|  | // TODO (b/270966065) Update the HWC based refresh rate overlay to support spinner | 
|  | mRefreshRateOverlaySpinner = property_get_bool("debug.sf.show_refresh_rate_overlay_spinner", 0); | 
|  | mRefreshRateOverlayRenderRate = | 
|  | property_get_bool("debug.sf.show_refresh_rate_overlay_render_rate", 0); | 
|  | mRefreshRateOverlayShowInMiddle = | 
|  | property_get_bool("debug.sf.show_refresh_rate_overlay_in_middle", 0); | 
|  |  | 
|  | if (!mIsUserBuild && base::GetBoolProperty("debug.sf.enable_transaction_tracing"s, true)) { | 
|  | mTransactionTracing.emplace(); | 
|  | mLayerTracing.setTransactionTracing(*mTransactionTracing); | 
|  | } | 
|  |  | 
|  | mIgnoreHdrCameraLayers = ignore_hdr_camera_layers(false); | 
|  |  | 
|  | mLayerLifecycleManagerEnabled = | 
|  | base::GetBoolProperty("persist.debug.sf.enable_layer_lifecycle_manager"s, true); | 
|  | mLegacyFrontEndEnabled = !mLayerLifecycleManagerEnabled || | 
|  | base::GetBoolProperty("persist.debug.sf.enable_legacy_frontend"s, false); | 
|  |  | 
|  | // Trunk-Stable flags | 
|  | mMiscFlagValue = flags::misc1(); | 
|  | mConnectedDisplayFlagValue = flags::connected_display(); | 
|  | mMisc2FlagEarlyBootValue = flags::late_boot_misc2(); | 
|  | } | 
|  |  | 
|  | LatchUnsignaledConfig SurfaceFlinger::getLatchUnsignaledConfig() { | 
|  | if (base::GetBoolProperty("debug.sf.auto_latch_unsignaled"s, true)) { | 
|  | return LatchUnsignaledConfig::AutoSingleLayer; | 
|  | } | 
|  |  | 
|  | return LatchUnsignaledConfig::Disabled; | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() = default; | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>&) { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  | mBootFinished = false; | 
|  |  | 
|  | static_cast<void>(mScheduler->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | // Sever the link to inputflinger since it's gone as well. | 
|  | mInputFlinger.clear(); | 
|  |  | 
|  | initializeDisplays(); | 
|  | })); | 
|  |  | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | mScheduler->run(); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure, | 
|  | float requestedRefreshRate) { | 
|  | // onTransact already checks for some permissions, but adding an additional check here. | 
|  | // This is to ensure that only system and graphics can request to create a secure | 
|  | // display. Secure displays can show secure content so we add an additional restriction on it. | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { | 
|  | ALOGE("Only privileged processes can create a secure display"); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(wp<IBinder>::fromExisting(this)); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = sp<DisplayToken>::make(sp<SurfaceFlinger>::fromExisting(this)); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // Display ID is assigned when virtual display is allocated by HWC. | 
|  | DisplayDeviceState state; | 
|  | state.isSecure = secure; | 
|  | state.displayName = displayName; | 
|  | state.requestedRefreshRate = Fps::fromValue(requestedRefreshRate); | 
|  | mCurrentState.displays.add(token, state); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
|  | if (index < 0) { | 
|  | ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | if (state.physical) { | 
|  | ALOGE("%s: Invalid operation on physical display", __func__); | 
|  | return; | 
|  | } | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { | 
|  | auto& generator = mVirtualDisplayIdGenerators.hal; | 
|  | if (!generator && enable) { | 
|  | ALOGI("Enabling HAL virtual displays"); | 
|  | generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); | 
|  | } else if (generator && !enable) { | 
|  | ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); | 
|  | generator.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, | 
|  | ui::PixelFormat format) { | 
|  | if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
|  | if (const auto id = generator->generateId()) { | 
|  | if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format)) { | 
|  | return *id; | 
|  | } | 
|  |  | 
|  | generator->releaseId(*id); | 
|  | } else { | 
|  | ALOGW("%s: Exhausted HAL virtual displays", __func__); | 
|  | } | 
|  |  | 
|  | ALOGW("%s: Falling back to GPU virtual display", __func__); | 
|  | } | 
|  |  | 
|  | const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); | 
|  | LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); | 
|  | return *id; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { | 
|  | if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { | 
|  | if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
|  | generator->releaseId(*id); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto id = GpuVirtualDisplayId::tryCast(displayId); | 
|  | LOG_ALWAYS_FATAL_IF(!id); | 
|  | mVirtualDisplayIdGenerators.gpu.releaseId(*id); | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdsLocked() const { | 
|  | std::vector<PhysicalDisplayId> displayIds; | 
|  | displayIds.reserve(mPhysicalDisplays.size()); | 
|  |  | 
|  | const auto defaultDisplayId = getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | displayIds.push_back(defaultDisplayId); | 
|  |  | 
|  | for (const auto& [id, display] : mPhysicalDisplays) { | 
|  | if (id != defaultDisplayId) { | 
|  | displayIds.push_back(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | return displayIds; | 
|  | } | 
|  |  | 
|  | std::optional<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIdLocked( | 
|  | const sp<display::DisplayToken>& displayToken) const { | 
|  | return ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
|  | .transform(&ftl::to_key<PhysicalDisplays>); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getPhysicalDisplayTokenLocked(displayId); | 
|  | } | 
|  |  | 
|  | HWComposer& SurfaceFlinger::getHwComposer() const { | 
|  | return mCompositionEngine->getHwComposer(); | 
|  | } | 
|  |  | 
|  | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
|  | return *mRenderEngine; | 
|  | } | 
|  |  | 
|  | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
|  | return *mCompositionEngine.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() { | 
|  | if (mBootFinished == true) { | 
|  | ALOGE("Extra call to bootFinished"); | 
|  | return; | 
|  | } | 
|  | mBootFinished = true; | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | if (mRenderEnginePrimeCacheFuture.valid()) { | 
|  | mRenderEnginePrimeCacheFuture.get(); | 
|  | } | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  |  | 
|  | mFrameTracer->initialize(); | 
|  | mFrameTimeline->onBootFinished(); | 
|  | getRenderEngine().setEnableTracing(mFlagManager.use_skia_tracing()); | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | mWindowManager = defaultServiceManager()->waitForService(name); | 
|  | if (mWindowManager != 0) { | 
|  | mWindowManager->linkToDeath(sp<IBinder::DeathRecipient>::fromExisting(this)); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  |  | 
|  | const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
|  | LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
|  | ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
|  |  | 
|  | sp<IBinder> input(defaultServiceManager()->waitForService(String16("inputflinger"))); | 
|  |  | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | if (input == nullptr) { | 
|  | ALOGE("Failed to link to input service"); | 
|  | } else { | 
|  | mInputFlinger = interface_cast<os::IInputFlinger>(input); | 
|  | } | 
|  |  | 
|  | readPersistentProperties(); | 
|  | mPowerAdvisor->onBootFinished(); | 
|  | const bool hintSessionEnabled = mFlagManager.use_adpf_cpu_hint(); | 
|  | mPowerAdvisor->enablePowerHintSession(hintSessionEnabled); | 
|  | const bool hintSessionUsed = mPowerAdvisor->usePowerHintSession(); | 
|  | ALOGD("Power hint is %s", | 
|  | hintSessionUsed ? "supported" : (hintSessionEnabled ? "unsupported" : "disabled")); | 
|  | if (hintSessionUsed) { | 
|  | std::optional<pid_t> renderEngineTid = getRenderEngine().getRenderEngineTid(); | 
|  | std::vector<int32_t> tidList; | 
|  | tidList.emplace_back(gettid()); | 
|  | if (renderEngineTid.has_value()) { | 
|  | tidList.emplace_back(*renderEngineTid); | 
|  | } | 
|  | if (!mPowerAdvisor->startPowerHintSession(tidList)) { | 
|  | ALOGW("Cannot start power hint session"); | 
|  | } | 
|  | } | 
|  |  | 
|  | mBootStage = BootStage::FINISHED; | 
|  |  | 
|  | if (base::GetBoolProperty("sf.debug.show_refresh_rate_overlay"s, false)) { | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  | enableRefreshRateOverlay(true); | 
|  | } | 
|  | })); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(flags::misc1() != mMiscFlagValue, "misc1 flag is not boot stable!"); | 
|  |  | 
|  | mMisc2FlagLateBootValue = flags::late_boot_misc2(); | 
|  | } | 
|  |  | 
|  | static std::optional<renderengine::RenderEngine::RenderEngineType> | 
|  | chooseRenderEngineTypeViaSysProp() { | 
|  | char prop[PROPERTY_VALUE_MAX]; | 
|  | property_get(PROPERTY_DEBUG_RENDERENGINE_BACKEND, prop, "skiaglthreaded"); | 
|  |  | 
|  | if (strcmp(prop, "skiagl") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::SKIA_GL; | 
|  | } else if (strcmp(prop, "skiaglthreaded") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::SKIA_GL_THREADED; | 
|  | } else if (strcmp(prop, "skiavk") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::SKIA_VK; | 
|  | } else if (strcmp(prop, "skiavkthreaded") == 0) { | 
|  | return renderengine::RenderEngine::RenderEngineType::SKIA_VK_THREADED; | 
|  | } else { | 
|  | ALOGE("Unrecognized RenderEngineType %s; ignoring!", prop); | 
|  | return {}; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Do not call property_set on main thread which will be blocked by init | 
|  | // Use StartPropertySetThread instead. | 
|  | void SurfaceFlinger::init() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | ATRACE_CALL(); | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  | addTransactionReadyFilters(); | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | // Get a RenderEngine for the given display / config (can't fail) | 
|  | // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
|  | // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
|  | auto builder = renderengine::RenderEngineCreationArgs::Builder() | 
|  | .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | 
|  | .setImageCacheSize(maxFrameBufferAcquiredBuffers) | 
|  | .setEnableProtectedContext(enable_protected_contents(false)) | 
|  | .setPrecacheToneMapperShaderOnly(false) | 
|  | .setSupportsBackgroundBlur(mSupportsBlur) | 
|  | .setContextPriority( | 
|  | useContextPriority | 
|  | ? renderengine::RenderEngine::ContextPriority::REALTIME | 
|  | : renderengine::RenderEngine::ContextPriority::MEDIUM); | 
|  | if (auto type = chooseRenderEngineTypeViaSysProp()) { | 
|  | builder.setRenderEngineType(type.value()); | 
|  | } | 
|  | mRenderEngine = renderengine::RenderEngine::create(builder.build()); | 
|  | mCompositionEngine->setRenderEngine(mRenderEngine.get()); | 
|  | mMaxRenderTargetSize = | 
|  | std::min(getRenderEngine().getMaxTextureSize(), getRenderEngine().getMaxViewportDims()); | 
|  |  | 
|  | // Set SF main policy after initializing RenderEngine which has its own policy. | 
|  | if (!SetTaskProfiles(0, {"SFMainPolicy"})) { | 
|  | ALOGW("Failed to set main task profile"); | 
|  | } | 
|  |  | 
|  | mCompositionEngine->setTimeStats(mTimeStats); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); | 
|  | mCompositionEngine->getHwComposer().setCallback(*this); | 
|  | ClientCache::getInstance().setRenderEngine(&getRenderEngine()); | 
|  |  | 
|  | enableLatchUnsignaledConfig = getLatchUnsignaledConfig(); | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { | 
|  | enableHalVirtualDisplays(true); | 
|  | } | 
|  |  | 
|  | // Process hotplug for displays connected at boot. | 
|  | LOG_ALWAYS_FATAL_IF(!configureLocked(), | 
|  | "Initial display configuration failed: HWC did not hotplug"); | 
|  |  | 
|  | // Commit primary display. | 
|  | sp<const DisplayDevice> display; | 
|  | if (const auto indexOpt = mCurrentState.getDisplayIndex(getPrimaryDisplayIdLocked())) { | 
|  | const auto& displays = mCurrentState.displays; | 
|  |  | 
|  | const auto& token = displays.keyAt(*indexOpt); | 
|  | const auto& state = displays.valueAt(*indexOpt); | 
|  |  | 
|  | processDisplayAdded(token, state); | 
|  | mDrawingState.displays.add(token, state); | 
|  |  | 
|  | display = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!display, "Failed to configure the primary display"); | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(display->getPhysicalId()), | 
|  | "Primary display is disconnected"); | 
|  |  | 
|  | // TODO(b/241285876): The Scheduler needlessly depends on creating the CompositionEngine part of | 
|  | // the DisplayDevice, hence the above commit of the primary display. Remove that special case by | 
|  | // initializing the Scheduler after configureLocked, once decoupled from DisplayDevice. | 
|  | initScheduler(display); | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), true); | 
|  |  | 
|  | mLayerTracing.setTakeLayersSnapshotProtoFunction([&](uint32_t traceFlags) { | 
|  | auto snapshot = perfetto::protos::LayersSnapshotProto{}; | 
|  | mScheduler | 
|  | ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | snapshot = takeLayersSnapshotProto(traceFlags, TimePoint::now(), | 
|  | mLastCommittedVsyncId, true); | 
|  | }) | 
|  | .wait(); | 
|  | return snapshot; | 
|  | }); | 
|  |  | 
|  | // Commit secondary display(s). | 
|  | processDisplayChangesLocked(); | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | onActiveDisplayChangedLocked(nullptr, *display); | 
|  |  | 
|  | static_cast<void>(mScheduler->schedule( | 
|  | [this]() FTL_FAKE_GUARD(kMainThreadContext) { initializeDisplays(); })); | 
|  |  | 
|  | mPowerAdvisor->init(); | 
|  |  | 
|  | char primeShaderCache[PROPERTY_VALUE_MAX]; | 
|  | property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | 
|  | if (atoi(primeShaderCache)) { | 
|  | if (setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Can't set SCHED_OTHER for primeCache"); | 
|  | } | 
|  |  | 
|  | mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); | 
|  |  | 
|  | if (setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Can't set SCHED_OTHER for primeCache"); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Inform native graphics APIs whether the present timestamp is supported: | 
|  |  | 
|  | const bool presentFenceReliable = | 
|  | !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | 
|  | mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
|  |  | 
|  | if (mStartPropertySetThread->Start() != NO_ERROR) { | 
|  | ALOGE("Run StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | initTransactionTraceWriter(); | 
|  | ALOGV("Done initializing"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initTransactionTraceWriter() { | 
|  | if (!mTransactionTracing) { | 
|  | return; | 
|  | } | 
|  | TransactionTraceWriter::getInstance().setWriterFunction( | 
|  | [&](const std::string& filename, bool overwrite) { | 
|  | auto writeFn = [&]() { | 
|  | if (!overwrite && access(filename.c_str(), F_OK) == 0) { | 
|  | ALOGD("TransactionTraceWriter: file=%s already exists", filename.c_str()); | 
|  | return; | 
|  | } | 
|  | mTransactionTracing->flush(); | 
|  | mTransactionTracing->writeToFile(filename); | 
|  | }; | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | writeFn(); | 
|  | } else { | 
|  | mScheduler->schedule(writeFn).get(); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::readPersistentProperties() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
|  | mGlobalSaturationFactor = atof(value); | 
|  | updateColorMatrixLocked(); | 
|  | ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
|  |  | 
|  | property_get("persist.sys.sf.native_mode", value, "0"); | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
|  |  | 
|  | mForceColorMode = | 
|  | static_cast<ui::ColorMode>(base::GetIntProperty("persist.sys.sf.color_mode"s, 0)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // Start boot animation service by setting a property mailbox | 
|  | // if property setting thread is already running, Start() will be just a NOP | 
|  | mStartPropertySetThread->Start(); | 
|  | // Wait until property was set | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) const { | 
|  | *outSupported = { | 
|  | FrameEvent::REQUESTED_PRESENT, | 
|  | FrameEvent::ACQUIRE, | 
|  | FrameEvent::LATCH, | 
|  | FrameEvent::FIRST_REFRESH_START, | 
|  | FrameEvent::LAST_REFRESH_START, | 
|  | FrameEvent::GPU_COMPOSITION_DONE, | 
|  | FrameEvent::DEQUEUE_READY, | 
|  | FrameEvent::RELEASE, | 
|  | }; | 
|  |  | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | if (!getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
|  | outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | 
|  | if (!displayToken || !state) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | state->layerStack = display->getLayerStack(); | 
|  | state->orientation = display->getOrientation(); | 
|  |  | 
|  | const Rect layerStackRect = display->getLayerStackSpaceRect(); | 
|  | state->layerStackSpaceRect = | 
|  | layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getStaticDisplayInfo(int64_t displayId, ui::StaticDisplayInfo* info) { | 
|  | if (!info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | 
|  | const auto displayOpt = mPhysicalDisplays.get(*id).and_then(getDisplayDeviceAndSnapshot()); | 
|  |  | 
|  | if (!displayOpt) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto& [display, snapshotRef] = *displayOpt; | 
|  | const auto& snapshot = snapshotRef.get(); | 
|  |  | 
|  | info->connectionType = snapshot.connectionType(); | 
|  | info->deviceProductInfo = snapshot.deviceProductInfo(); | 
|  |  | 
|  | if (mEmulatedDisplayDensity) { | 
|  | info->density = mEmulatedDisplayDensity; | 
|  | } else { | 
|  | info->density = info->connectionType == ui::DisplayConnectionType::Internal | 
|  | ? mInternalDisplayDensity | 
|  | : FALLBACK_DENSITY; | 
|  | } | 
|  | info->density /= ACONFIGURATION_DENSITY_MEDIUM; | 
|  |  | 
|  | info->secure = display->isSecure(); | 
|  | info->installOrientation = display->getPhysicalOrientation(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo*& info, | 
|  | const sp<DisplayDevice>& display, | 
|  | const display::DisplaySnapshot& snapshot) { | 
|  | const auto& displayModes = snapshot.displayModes(); | 
|  | info->supportedDisplayModes.clear(); | 
|  | info->supportedDisplayModes.reserve(displayModes.size()); | 
|  |  | 
|  | for (const auto& [id, mode] : displayModes) { | 
|  | ui::DisplayMode outMode; | 
|  | outMode.id = static_cast<int32_t>(id.value()); | 
|  |  | 
|  | auto [width, height] = mode->getResolution(); | 
|  | auto [xDpi, yDpi] = mode->getDpi(); | 
|  |  | 
|  | if (const auto physicalOrientation = display->getPhysicalOrientation(); | 
|  | physicalOrientation == ui::ROTATION_90 || physicalOrientation == ui::ROTATION_270) { | 
|  | std::swap(width, height); | 
|  | std::swap(xDpi, yDpi); | 
|  | } | 
|  |  | 
|  | outMode.resolution = ui::Size(width, height); | 
|  |  | 
|  | outMode.xDpi = xDpi; | 
|  | outMode.yDpi = yDpi; | 
|  |  | 
|  | const auto peakFps = mode->getPeakFps(); | 
|  | outMode.refreshRate = peakFps.getValue(); | 
|  |  | 
|  | const auto vsyncConfigSet = | 
|  | mVsyncConfiguration->getConfigsForRefreshRate(Fps::fromValue(outMode.refreshRate)); | 
|  | outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; | 
|  | outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; | 
|  | outMode.group = mode->getGroup(); | 
|  |  | 
|  | // This is how far in advance a buffer must be queued for | 
|  | // presentation at a given time.  If you want a buffer to appear | 
|  | // on the screen at time N, you must submit the buffer before | 
|  | // (N - presentationDeadline). | 
|  | // | 
|  | // Normally it's one full refresh period (to give SF a chance to | 
|  | // latch the buffer), but this can be reduced by configuring a | 
|  | // VsyncController offset.  Any additional delays introduced by the hardware | 
|  | // composer or panel must be accounted for here. | 
|  | // | 
|  | // We add an additional 1ms to allow for processing time and | 
|  | // differences between the ideal and actual refresh rate. | 
|  | outMode.presentationDeadline = peakFps.getPeriodNsecs() - outMode.sfVsyncOffset + 1000000; | 
|  | excludeDolbyVisionIf4k30Present(display->getHdrCapabilities().getSupportedHdrTypes(), | 
|  | outMode); | 
|  | info->supportedDisplayModes.push_back(outMode); | 
|  | } | 
|  |  | 
|  | info->supportedColorModes = snapshot.filterColorModes(mSupportsWideColor); | 
|  |  | 
|  | const PhysicalDisplayId displayId = snapshot.displayId(); | 
|  |  | 
|  | const auto mode = display->refreshRateSelector().getActiveMode(); | 
|  | info->activeDisplayModeId = mode.modePtr->getId().value(); | 
|  | info->renderFrameRate = mode.fps.getValue(); | 
|  | info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | info->hdrCapabilities = filterOut4k30(display->getHdrCapabilities()); | 
|  |  | 
|  | info->autoLowLatencyModeSupported = | 
|  | getHwComposer().hasDisplayCapability(displayId, | 
|  | DisplayCapability::AUTO_LOW_LATENCY_MODE); | 
|  | info->gameContentTypeSupported = | 
|  | getHwComposer().supportsContentType(displayId, hal::ContentType::GAME); | 
|  |  | 
|  | info->preferredBootDisplayMode = static_cast<ui::DisplayModeId>(-1); | 
|  |  | 
|  | if (getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG)) { | 
|  | if (const auto hwcId = getHwComposer().getPreferredBootDisplayMode(displayId)) { | 
|  | if (const auto modeId = snapshot.translateModeId(*hwcId)) { | 
|  | info->preferredBootDisplayMode = modeId->value(); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDynamicDisplayInfoFromId(int64_t physicalDisplayId, | 
|  | ui::DynamicDisplayInfo* info) { | 
|  | if (!info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto id_ = | 
|  | DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(physicalDisplayId)); | 
|  | const auto displayOpt = mPhysicalDisplays.get(*id_).and_then(getDisplayDeviceAndSnapshot()); | 
|  |  | 
|  | if (!displayOpt) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto& [display, snapshotRef] = *displayOpt; | 
|  | getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDynamicDisplayInfoFromToken(const sp<IBinder>& displayToken, | 
|  | ui::DynamicDisplayInfo* info) { | 
|  | if (!displayToken || !info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayOpt = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
|  | .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
|  | .and_then(getDisplayDeviceAndSnapshot()); | 
|  |  | 
|  | if (!displayOpt) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto& [display, snapshotRef] = *displayOpt; | 
|  | getDynamicDisplayInfoInternal(info, display, snapshotRef.get()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& displayToken, | 
|  | DisplayStatInfo* outStats) { | 
|  | if (!outStats) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | std::optional<PhysicalDisplayId> displayIdOpt; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (displayToken) { | 
|  | displayIdOpt = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayIdOpt) { | 
|  | ALOGW("%s: Invalid physical display token %p", __func__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } else { | 
|  | // TODO (b/277364366): Clients should be updated to pass in the display they | 
|  | // want, rather than us picking an arbitrary one (the active display, in this | 
|  | // case). | 
|  | displayIdOpt = mActiveDisplayId; | 
|  | } | 
|  | } | 
|  |  | 
|  | const auto schedule = mScheduler->getVsyncSchedule(displayIdOpt); | 
|  | if (!schedule) { | 
|  | ALOGE("%s: Missing VSYNC schedule for display %s!", __func__, | 
|  | to_string(*displayIdOpt).c_str()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | outStats->vsyncTime = schedule->vsyncDeadlineAfter(TimePoint::now()).ns(); | 
|  | outStats->vsyncPeriod = schedule->period().ns(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setDesiredActiveMode(display::DisplayModeRequest&& request, bool force) { | 
|  | const auto displayId = request.mode.modePtr->getPhysicalDisplayId(); | 
|  | ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayId); | 
|  | if (!display) { | 
|  | ALOGW("%s: display is no longer valid", __func__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto mode = request.mode; | 
|  | const bool emitEvent = request.emitEvent; | 
|  |  | 
|  | switch (display->setDesiredActiveMode(DisplayDevice::ActiveModeInfo(std::move(request)), | 
|  | force)) { | 
|  | case DisplayDevice::DesiredActiveModeAction::InitiateDisplayModeSwitch: | 
|  | // Set the render rate as setDesiredActiveMode updated it. | 
|  | mScheduler->setRenderRate(displayId, | 
|  | display->refreshRateSelector().getActiveMode().fps); | 
|  |  | 
|  | // Schedule a new frame to initiate the display mode switch. | 
|  | scheduleComposite(FrameHint::kNone); | 
|  |  | 
|  | // Start receiving vsync samples now, so that we can detect a period | 
|  | // switch. | 
|  | mScheduler->resyncToHardwareVsync(displayId, true /* allowToEnable */, | 
|  | mode.modePtr->getVsyncRate()); | 
|  |  | 
|  | // As we called to set period, we will call to onRefreshRateChangeCompleted once | 
|  | // VsyncController model is locked. | 
|  | mScheduler->modulateVsync(displayId, &VsyncModulator::onRefreshRateChangeInitiated); | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | updatePhaseConfiguration(mode.fps); | 
|  | } | 
|  |  | 
|  | mScheduler->setModeChangePending(true); | 
|  | break; | 
|  | case DisplayDevice::DesiredActiveModeAction::InitiateRenderRateSwitch: | 
|  | mScheduler->setRenderRate(displayId, mode.fps); | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | updatePhaseConfiguration(mode.fps); | 
|  | mRefreshRateStats->setRefreshRate(mode.fps); | 
|  | } | 
|  |  | 
|  | if (emitEvent) { | 
|  | dispatchDisplayModeChangeEvent(displayId, mode); | 
|  | } | 
|  | break; | 
|  | case DisplayDevice::DesiredActiveModeAction::None: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveModeFromBackdoor(const sp<display::DisplayToken>& displayToken, | 
|  | DisplayModeId modeId) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { | 
|  | const auto displayOpt = | 
|  | FTL_FAKE_GUARD(mStateLock, | 
|  | ftl::find_if(mPhysicalDisplays, | 
|  | PhysicalDisplay::hasToken(displayToken)) | 
|  | .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
|  | .and_then(getDisplayDeviceAndSnapshot())); | 
|  | if (!displayOpt) { | 
|  | ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto& [display, snapshotRef] = *displayOpt; | 
|  | const auto& snapshot = snapshotRef.get(); | 
|  |  | 
|  | const auto fpsOpt = snapshot.displayModes().get(modeId).transform( | 
|  | [](const DisplayModePtr& mode) { return mode->getPeakFps(); }); | 
|  |  | 
|  | if (!fpsOpt) { | 
|  | ALOGE("%s: Invalid mode %d for display %s", whence, modeId.value(), | 
|  | to_string(snapshot.displayId()).c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const Fps fps = *fpsOpt; | 
|  |  | 
|  | // Keep the old switching type. | 
|  | const bool allowGroupSwitching = | 
|  | display->refreshRateSelector().getCurrentPolicy().allowGroupSwitching; | 
|  |  | 
|  | const scheduler::RefreshRateSelector::DisplayManagerPolicy policy{modeId, | 
|  | {fps, fps}, | 
|  | allowGroupSwitching}; | 
|  |  | 
|  | return setDesiredDisplayModeSpecsInternal(display, policy); | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::finalizeDisplayModeChange(DisplayDevice& display) { | 
|  | const auto displayId = display.getPhysicalId(); | 
|  | ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); | 
|  |  | 
|  | const auto upcomingModeInfo = display.getUpcomingActiveMode(); | 
|  | if (!upcomingModeInfo.modeOpt) { | 
|  | // There is no pending mode change. This can happen if the active | 
|  | // display changed and the mode change happened on a different display. | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (display.getActiveMode().modePtr->getResolution() != | 
|  | upcomingModeInfo.modeOpt->modePtr->getResolution()) { | 
|  | auto& state = mCurrentState.displays.editValueFor(display.getDisplayToken()); | 
|  | // We need to generate new sequenceId in order to recreate the display (and this | 
|  | // way the framebuffer). | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; | 
|  | state.physical->activeMode = upcomingModeInfo.modeOpt->modePtr.get(); | 
|  | processDisplayChangesLocked(); | 
|  |  | 
|  | // processDisplayChangesLocked will update all necessary components so we're done here. | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto& activeMode = *upcomingModeInfo.modeOpt; | 
|  | display.finalizeModeChange(activeMode.modePtr->getId(), activeMode.modePtr->getVsyncRate(), | 
|  | activeMode.fps); | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | mRefreshRateStats->setRefreshRate(activeMode.fps); | 
|  | updatePhaseConfiguration(activeMode.fps); | 
|  | } | 
|  |  | 
|  | if (upcomingModeInfo.event != scheduler::DisplayModeEvent::None) { | 
|  | dispatchDisplayModeChangeEvent(displayId, activeMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearDesiredActiveModeState(const sp<DisplayDevice>& display) { | 
|  | display->clearDesiredActiveModeState(); | 
|  | if (display->getPhysicalId() == mActiveDisplayId) { | 
|  | // TODO(b/255635711): Check for pending mode changes on other displays. | 
|  | mScheduler->setModeChangePending(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::desiredActiveModeChangeDone(const sp<DisplayDevice>& display) { | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | const auto& modeOpt = desiredActiveMode->modeOpt; | 
|  | const auto displayId = modeOpt->modePtr->getPhysicalDisplayId(); | 
|  | const auto vsyncRate = modeOpt->modePtr->getVsyncRate(); | 
|  | const auto renderFps = modeOpt->fps; | 
|  | clearDesiredActiveModeState(display); | 
|  | mScheduler->resyncToHardwareVsync(displayId, true /* allowToEnable */, vsyncRate); | 
|  | mScheduler->setRenderRate(displayId, renderFps); | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | updatePhaseConfiguration(renderFps); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initiateDisplayModeChanges() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | std::optional<PhysicalDisplayId> displayToUpdateImmediately; | 
|  |  | 
|  | for (const auto& [id, physical] : mPhysicalDisplays) { | 
|  | const auto display = getDisplayDeviceLocked(id); | 
|  | if (!display) continue; | 
|  |  | 
|  | // Store the local variable to release the lock. | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | if (!desiredActiveMode) { | 
|  | // No desired active mode pending to be applied. | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!shouldApplyRefreshRateSelectorPolicy(*display)) { | 
|  | clearDesiredActiveModeState(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto desiredModeId = desiredActiveMode->modeOpt->modePtr->getId(); | 
|  | const auto displayModePtrOpt = physical.snapshot().displayModes().get(desiredModeId); | 
|  |  | 
|  | if (!displayModePtrOpt) { | 
|  | ALOGW("Desired display mode is no longer supported. Mode ID = %d", | 
|  | desiredModeId.value()); | 
|  | clearDesiredActiveModeState(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | ALOGV("%s changing active mode to %d(%s) for display %s", __func__, desiredModeId.value(), | 
|  | to_string(displayModePtrOpt->get()->getVsyncRate()).c_str(), | 
|  | to_string(display->getId()).c_str()); | 
|  |  | 
|  | if (display->getActiveMode() == desiredActiveMode->modeOpt) { | 
|  | // we are already in the requested mode, there is nothing left to do | 
|  | desiredActiveModeChangeDone(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Desired active mode was set, it is different than the mode currently in use, however | 
|  | // allowed modes might have changed by the time we process the refresh. | 
|  | // Make sure the desired mode is still allowed | 
|  | const auto displayModeAllowed = | 
|  | display->refreshRateSelector().isModeAllowed(*desiredActiveMode->modeOpt); | 
|  | if (!displayModeAllowed) { | 
|  | clearDesiredActiveModeState(display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // TODO(b/142753666) use constrains | 
|  | hal::VsyncPeriodChangeConstraints constraints; | 
|  | constraints.desiredTimeNanos = systemTime(); | 
|  | constraints.seamlessRequired = false; | 
|  | hal::VsyncPeriodChangeTimeline outTimeline; | 
|  |  | 
|  | const auto status = | 
|  | display->initiateModeChange(*desiredActiveMode, constraints, &outTimeline); | 
|  |  | 
|  | if (status != NO_ERROR) { | 
|  | // initiateModeChange may fail if a hotplug event is just about | 
|  | // to be sent. We just log the error in this case. | 
|  | ALOGW("initiateModeChange failed: %d", status); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | display->refreshRateSelector().onModeChangeInitiated(); | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | 
|  |  | 
|  | if (outTimeline.refreshRequired) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } else { | 
|  | // TODO(b/255635711): Remove `displayToUpdateImmediately` to `finalizeDisplayModeChange` | 
|  | // for all displays. This was only needed when the loop iterated over `mDisplays` rather | 
|  | // than `mPhysicalDisplays`. | 
|  | displayToUpdateImmediately = display->getPhysicalId(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (displayToUpdateImmediately) { | 
|  | const auto display = getDisplayDeviceLocked(*displayToUpdateImmediately); | 
|  | finalizeDisplayModeChange(*display); | 
|  |  | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | if (desiredActiveMode && display->getActiveMode() == desiredActiveMode->modeOpt) { | 
|  | desiredActiveModeChangeDone(display); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::disableExpensiveRendering() { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | ATRACE_NAME(whence); | 
|  | if (mPowerAdvisor->isUsingExpensiveRendering()) { | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | constexpr bool kDisable = false; | 
|  | mPowerAdvisor->setExpensiveRenderingExpected(display->getId(), kDisable); | 
|  | } | 
|  | } | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
|  | ui::DisplayPrimaries& primaries) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
|  | .transform(&ftl::to_mapped_ref<PhysicalDisplays>); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (!display.transform(&PhysicalDisplay::isInternal).value()) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // TODO(b/229846990): For now, assume that all internal displays have the same primaries. | 
|  | primaries = mInternalDisplayPrimaries; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ui::ColorMode mode) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | const auto displayOpt = | 
|  | ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
|  | .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
|  | .and_then(getDisplayDeviceAndSnapshot()); | 
|  |  | 
|  | if (!displayOpt) { | 
|  | ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto& [display, snapshotRef] = *displayOpt; | 
|  | const auto& snapshot = snapshotRef.get(); | 
|  |  | 
|  | const auto modes = snapshot.filterColorModes(mSupportsWideColor); | 
|  | const bool exists = std::find(modes.begin(), modes.end(), mode) != modes.end(); | 
|  |  | 
|  | if (mode < ui::ColorMode::NATIVE || !exists) { | 
|  | ALOGE("%s: Invalid color mode %s (%d) for display %s", whence, | 
|  | decodeColorMode(mode).c_str(), mode, to_string(snapshot.displayId()).c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | {mode, Dataspace::UNKNOWN, RenderIntent::COLORIMETRIC}); | 
|  |  | 
|  | return NO_ERROR; | 
|  | }); | 
|  |  | 
|  | // TODO(b/195698395): Propagate error. | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getBootDisplayModeSupport(bool* outSupport) const { | 
|  | auto future = mScheduler->schedule( | 
|  | [this] { return getHwComposer().hasCapability(Capability::BOOT_DISPLAY_CONFIG); }); | 
|  |  | 
|  | *outSupport = future.get(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getOverlaySupport(gui::OverlayProperties* outProperties) const { | 
|  | const auto& aidlProperties = getHwComposer().getOverlaySupport(); | 
|  | // convert aidl OverlayProperties to gui::OverlayProperties | 
|  | outProperties->combinations.reserve(aidlProperties.combinations.size()); | 
|  | for (const auto& combination : aidlProperties.combinations) { | 
|  | std::vector<int32_t> pixelFormats; | 
|  | pixelFormats.reserve(combination.pixelFormats.size()); | 
|  | std::transform(combination.pixelFormats.cbegin(), combination.pixelFormats.cend(), | 
|  | std::back_inserter(pixelFormats), | 
|  | [](const auto& val) { return static_cast<int32_t>(val); }); | 
|  | std::vector<int32_t> standards; | 
|  | standards.reserve(combination.standards.size()); | 
|  | std::transform(combination.standards.cbegin(), combination.standards.cend(), | 
|  | std::back_inserter(standards), | 
|  | [](const auto& val) { return static_cast<int32_t>(val); }); | 
|  | std::vector<int32_t> transfers; | 
|  | transfers.reserve(combination.transfers.size()); | 
|  | std::transform(combination.transfers.cbegin(), combination.transfers.cend(), | 
|  | std::back_inserter(transfers), | 
|  | [](const auto& val) { return static_cast<int32_t>(val); }); | 
|  | std::vector<int32_t> ranges; | 
|  | ranges.reserve(combination.ranges.size()); | 
|  | std::transform(combination.ranges.cbegin(), combination.ranges.cend(), | 
|  | std::back_inserter(ranges), | 
|  | [](const auto& val) { return static_cast<int32_t>(val); }); | 
|  | gui::OverlayProperties::SupportedBufferCombinations outCombination; | 
|  | outCombination.pixelFormats = std::move(pixelFormats); | 
|  | outCombination.standards = std::move(standards); | 
|  | outCombination.transfers = std::move(transfers); | 
|  | outCombination.ranges = std::move(ranges); | 
|  | outProperties->combinations.emplace_back(outCombination); | 
|  | } | 
|  | outProperties->supportMixedColorSpaces = aidlProperties.supportMixedColorSpaces; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setBootDisplayMode(const sp<display::DisplayToken>& displayToken, | 
|  | DisplayModeId modeId) { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | const auto snapshotOpt = | 
|  | ftl::find_if(mPhysicalDisplays, PhysicalDisplay::hasToken(displayToken)) | 
|  | .transform(&ftl::to_mapped_ref<PhysicalDisplays>) | 
|  | .transform(&PhysicalDisplay::snapshotRef); | 
|  |  | 
|  | if (!snapshotOpt) { | 
|  | ALOGE("%s: Invalid physical display token %p", whence, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const auto& snapshot = snapshotOpt->get(); | 
|  | const auto hwcIdOpt = snapshot.displayModes().get(modeId).transform( | 
|  | [](const DisplayModePtr& mode) { return mode->getHwcId(); }); | 
|  |  | 
|  | if (!hwcIdOpt) { | 
|  | ALOGE("%s: Invalid mode %d for display %s", whence, modeId.value(), | 
|  | to_string(snapshot.displayId()).c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | return getHwComposer().setBootDisplayMode(snapshot.displayId(), *hwcIdOpt); | 
|  | }); | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearBootDisplayMode(const sp<IBinder>& displayToken) { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | return getHwComposer().clearBootDisplayMode(*displayId); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | }); | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getHdrConversionCapabilities( | 
|  | std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) const { | 
|  | bool hdrOutputConversionSupport; | 
|  | getHdrOutputConversionSupport(&hdrOutputConversionSupport); | 
|  | if (hdrOutputConversionSupport == false) { | 
|  | ALOGE("hdrOutputConversion is not supported by this device."); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | const auto aidlConversionCapability = getHwComposer().getHdrConversionCapabilities(); | 
|  | for (auto capability : aidlConversionCapability) { | 
|  | gui::HdrConversionCapability tempCapability; | 
|  | tempCapability.sourceType = static_cast<int>(capability.sourceType); | 
|  | tempCapability.outputType = static_cast<int>(capability.outputType); | 
|  | tempCapability.addsLatency = capability.addsLatency; | 
|  | hdrConversionCapabilities->push_back(tempCapability); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setHdrConversionStrategy( | 
|  | const gui::HdrConversionStrategy& hdrConversionStrategy, | 
|  | int32_t* outPreferredHdrOutputType) { | 
|  | bool hdrOutputConversionSupport; | 
|  | getHdrOutputConversionSupport(&hdrOutputConversionSupport); | 
|  | if (hdrOutputConversionSupport == false) { | 
|  | ALOGE("hdrOutputConversion is not supported by this device."); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) mutable -> status_t { | 
|  | using AidlHdrConversionStrategy = | 
|  | aidl::android::hardware::graphics::common::HdrConversionStrategy; | 
|  | using GuiHdrConversionStrategyTag = gui::HdrConversionStrategy::Tag; | 
|  | AidlHdrConversionStrategy aidlConversionStrategy; | 
|  | status_t status; | 
|  | aidl::android::hardware::graphics::common::Hdr aidlPreferredHdrOutputType; | 
|  | switch (hdrConversionStrategy.getTag()) { | 
|  | case GuiHdrConversionStrategyTag::passthrough: { | 
|  | aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::passthrough>( | 
|  | hdrConversionStrategy.get<GuiHdrConversionStrategyTag::passthrough>()); | 
|  | status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, | 
|  | &aidlPreferredHdrOutputType); | 
|  | *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); | 
|  | return status; | 
|  | } | 
|  | case GuiHdrConversionStrategyTag::autoAllowedHdrTypes: { | 
|  | auto autoHdrTypes = | 
|  | hdrConversionStrategy | 
|  | .get<GuiHdrConversionStrategyTag::autoAllowedHdrTypes>(); | 
|  | std::vector<aidl::android::hardware::graphics::common::Hdr> aidlAutoHdrTypes; | 
|  | for (auto type : autoHdrTypes) { | 
|  | aidlAutoHdrTypes.push_back( | 
|  | static_cast<aidl::android::hardware::graphics::common::Hdr>(type)); | 
|  | } | 
|  | aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::autoAllowedHdrTypes>( | 
|  | aidlAutoHdrTypes); | 
|  | status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, | 
|  | &aidlPreferredHdrOutputType); | 
|  | *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); | 
|  | return status; | 
|  | } | 
|  | case GuiHdrConversionStrategyTag::forceHdrConversion: { | 
|  | auto forceHdrConversion = | 
|  | hdrConversionStrategy | 
|  | .get<GuiHdrConversionStrategyTag::forceHdrConversion>(); | 
|  | aidlConversionStrategy.set<AidlHdrConversionStrategy::Tag::forceHdrConversion>( | 
|  | static_cast<aidl::android::hardware::graphics::common::Hdr>( | 
|  | forceHdrConversion)); | 
|  | status = getHwComposer().setHdrConversionStrategy(aidlConversionStrategy, | 
|  | &aidlPreferredHdrOutputType); | 
|  | *outPreferredHdrOutputType = static_cast<int32_t>(aidlPreferredHdrOutputType); | 
|  | return status; | 
|  | } | 
|  | } | 
|  | }); | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getHdrOutputConversionSupport(bool* outSupport) const { | 
|  | auto future = mScheduler->schedule([this] { | 
|  | return getHwComposer().hasCapability(Capability::HDR_OUTPUT_CONVERSION_CONFIG); | 
|  | }); | 
|  |  | 
|  | *outSupport = future.get(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | 
|  | const char* const whence = __func__; | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | getHwComposer().setAutoLowLatencyMode(*displayId, on); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | 
|  | const char* const whence = __func__; | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | 
|  | getHwComposer().setContentType(*displayId, type); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, | 
|  | const std::vector<ui::Hdr>& hdrTypes) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("%s: Invalid display token %p", __func__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | display->overrideHdrTypes(hdrTypes); | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::vector<uint8_t>* pulledData, | 
|  | bool* success) { | 
|  | *success = mTimeStats->onPullAtom(atomId, pulledData); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
|  | ui::PixelFormat* outFormat, | 
|  | ui::Dataspace* outDataspace, | 
|  | uint8_t* outComponentMask) const { | 
|  | if (!outFormat || !outDataspace || !outComponentMask) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | 
|  | outDataspace, outComponentMask); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
|  | bool enable, uint8_t componentMask, | 
|  | uint64_t maxFrames) { | 
|  | const char* const whence = __func__; | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) -> status_t { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | 
|  | componentMask, maxFrames); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
|  | uint64_t maxFrames, uint64_t timestamp, | 
|  | DisplayedFrameStats* outStats) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
|  | if (!outSupported) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outSupported = getRenderEngine().supportsProtectedContent(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
|  | bool* outIsWideColorDisplay) const { | 
|  | if (!displayToken || !outIsWideColorDisplay) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | *outIsWideColorDisplay = | 
|  | display->isPrimary() ? mSupportsWideColor : display->hasWideColorGamut(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) { | 
|  | outLayers->clear(); | 
|  | auto future = mScheduler->schedule([=] { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | outLayers->push_back(layer->getLayerDebugInfo(display.get())); | 
|  | }); | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getCompositionPreference( | 
|  | Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
|  | Dataspace* outWideColorGamutDataspace, | 
|  | ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
|  | *outDataspace = mDefaultCompositionDataspace; | 
|  | *outPixelFormat = defaultCompositionPixelFormat; | 
|  | *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
|  | *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
|  | const sp<IBinder>& stopLayerHandle, | 
|  | const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener || samplingArea == Rect::INVALID_RECT || samplingArea.isEmpty()) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // LayerHandle::getLayer promotes the layer object in a binder thread but we will not destroy | 
|  | // the layer here since the caller has a strong ref to the layer's handle. | 
|  | const sp<Layer> stopLayer = LayerHandle::getLayer(stopLayerHandle); | 
|  | mRegionSamplingThread->addListener(samplingArea, | 
|  | stopLayer ? stopLayer->getSequence() : UNASSIGNED_LAYER_ID, | 
|  | listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mRegionSamplingThread->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mFpsReporter->addListener(listener, taskId); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mFpsReporter->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mTunnelModeEnabledReporter->addListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mTunnelModeEnabledReporter->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | *outSupport = getHwComposer().hasDisplayCapability(*displayId, DisplayCapability::BRIGHTNESS); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const char* const whence = __func__; | 
|  | return ftl::Future(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | const bool supportsDisplayBrightnessCommand = | 
|  | getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | 
|  | // If we support applying display brightness as a command, then we also support | 
|  | // dimming SDR layers. | 
|  | if (supportsDisplayBrightnessCommand) { | 
|  | auto compositionDisplay = display->getCompositionDisplay(); | 
|  | float currentDimmingRatio = | 
|  | compositionDisplay->editState().sdrWhitePointNits / | 
|  | compositionDisplay->editState().displayBrightnessNits; | 
|  | static constexpr float kDimmingThreshold = 0.02f; | 
|  | if (brightness.sdrWhitePointNits == 0.f || | 
|  | abs(brightness.sdrWhitePointNits - brightness.displayBrightnessNits) / | 
|  | brightness.sdrWhitePointNits >= | 
|  | kDimmingThreshold) { | 
|  | // to optimize, skip brightness setter if the brightness difference ratio | 
|  | // is lower than threshold | 
|  | compositionDisplay | 
|  | ->setDisplayBrightness(brightness.sdrWhitePointNits, | 
|  | brightness.displayBrightnessNits); | 
|  | } else { | 
|  | compositionDisplay->setDisplayBrightness(brightness.sdrWhitePointNits, | 
|  | brightness.sdrWhitePointNits); | 
|  | } | 
|  |  | 
|  | FTL_FAKE_GUARD(kMainThreadContext, | 
|  | display->stageBrightness(brightness.displayBrightness)); | 
|  | float currentHdrSdrRatio = | 
|  | compositionDisplay->editState().displayBrightnessNits / | 
|  | compositionDisplay->editState().sdrWhitePointNits; | 
|  | FTL_FAKE_GUARD(kMainThreadContext, | 
|  | display->updateHdrSdrRatioOverlayRatio(currentHdrSdrRatio)); | 
|  |  | 
|  | if (brightness.sdrWhitePointNits / brightness.displayBrightnessNits != | 
|  | currentDimmingRatio) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } else { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  | return ftl::yield<status_t>(OK); | 
|  | } else { | 
|  | return getHwComposer() | 
|  | .setDisplayBrightness(display->getPhysicalId(), | 
|  | brightness.displayBrightness, | 
|  | brightness.displayBrightnessNits, | 
|  | Hwc2::Composer::DisplayBrightnessOptions{ | 
|  | .applyImmediately = true}); | 
|  | } | 
|  |  | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", whence, displayToken.get()); | 
|  | return ftl::yield<status_t>(NAME_NOT_FOUND); | 
|  | } | 
|  | })) | 
|  | .then([](ftl::Future<status_t> task) { return task; }) | 
|  | .get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | const auto displayId = display->getId(); | 
|  | sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
|  | if (!hdrInfoReporter) { | 
|  | hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); | 
|  | } | 
|  | hdrInfoReporter->addListener(listener); | 
|  |  | 
|  |  | 
|  | mAddingHDRLayerInfoListener = true; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | const auto displayId = display->getId(); | 
|  | sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
|  | if (hdrInfoReporter) { | 
|  | hdrInfoReporter->removeListener(listener); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | 
|  | using aidl::android::hardware::power::Boost; | 
|  | Boost powerBoost = static_cast<Boost>(boostId); | 
|  |  | 
|  | if (powerBoost == Boost::INTERACTION) { | 
|  | mScheduler->onTouchHint(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayDecorationSupport( | 
|  | const sp<IBinder>& displayToken, | 
|  | std::optional<DisplayDecorationSupport>* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | getHwComposer().getDisplayDecorationSupport(*displayId, outSupport); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
|  | gui::ISurfaceComposer::VsyncSource vsyncSource, EventRegistrationFlags eventRegistration, | 
|  | const sp<IBinder>& layerHandle) { | 
|  | const auto& handle = | 
|  | vsyncSource == gui::ISurfaceComposer::VsyncSource::eVsyncSourceSurfaceFlinger | 
|  | ? mSfConnectionHandle | 
|  | : mAppConnectionHandle; | 
|  |  | 
|  | return mScheduler->createDisplayEventConnection(handle, eventRegistration, layerHandle); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleCommit(FrameHint hint) { | 
|  | if (hint == FrameHint::kActive) { | 
|  | mScheduler->resetIdleTimer(); | 
|  | } | 
|  | mPowerAdvisor->notifyDisplayUpdateImminentAndCpuReset(); | 
|  | mScheduler->scheduleFrame(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleComposite(FrameHint hint) { | 
|  | mMustComposite = true; | 
|  | scheduleCommit(hint); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleRepaint() { | 
|  | mGeometryDirty = true; | 
|  | scheduleComposite(FrameHint::kActive); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleSample() { | 
|  | static_cast<void>(mScheduler->schedule([this] { sample(); })); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | return display->getVsyncPeriodFromHWC(); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, | 
|  | std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | 
|  | if (mConnectedDisplayFlagValue) { | 
|  | // use ~0 instead of -1 as AidlComposerHal.cpp passes the param as unsigned int32 | 
|  | if (mIsHotplugErrViaNegVsync && timestamp < 0 && vsyncPeriod.has_value() && | 
|  | vsyncPeriod.value() == ~0) { | 
|  | int hotplugErrorCode = static_cast<int32_t>(-timestamp); | 
|  | ALOGD("SurfaceFlinger got hotplugErrorCode=%d", hotplugErrorCode); | 
|  | mScheduler->onHotplugConnectionError(mAppConnectionHandle, hotplugErrorCode); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | ATRACE_NAME(vsyncPeriod | 
|  | ? ftl::Concat(__func__, ' ', hwcDisplayId, ' ', *vsyncPeriod, "ns").c_str() | 
|  | : ftl::Concat(__func__, ' ', hwcDisplayId).c_str()); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (const auto displayIdOpt = getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
|  | if (mScheduler->addResyncSample(*displayIdOpt, timestamp, vsyncPeriod)) { | 
|  | // period flushed | 
|  | mScheduler->modulateVsync(displayIdOpt, &VsyncModulator::onRefreshRateChangeCompleted); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, | 
|  | hal::Connection connection) { | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mHotplugMutex); | 
|  | mPendingHotplugEvents.push_back(HotplugEvent{hwcDisplayId, connection}); | 
|  | } | 
|  |  | 
|  | if (mScheduler) { | 
|  | mScheduler->scheduleConfigure(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( | 
|  | hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(timeline); | 
|  |  | 
|  | if (timeline.refreshRequired) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { | 
|  | // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and | 
|  | // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsyncIdle(hal::HWDisplayId) { | 
|  | ATRACE_CALL(); | 
|  | mScheduler->forceNextResync(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onRefreshRateChangedDebug(const RefreshRateChangedDebugData& data) { | 
|  | ATRACE_CALL(); | 
|  | if (const auto displayId = getHwComposer().toPhysicalDisplayId(data.display); displayId) { | 
|  | const Fps fps = Fps::fromPeriodNsecs(data.vsyncPeriodNanos); | 
|  | ATRACE_FORMAT("%s Fps %d", __func__, fps.getIntValue()); | 
|  | static_cast<void>(mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) { | 
|  | { | 
|  | { | 
|  | const auto display = getDisplayDeviceLocked(*displayId); | 
|  | FTL_FAKE_GUARD(kMainThreadContext, | 
|  | display->updateRefreshRateOverlayRate(fps, | 
|  | display->getActiveMode() | 
|  | .fps, | 
|  | /* setByHwc */ true)); | 
|  | } | 
|  | } | 
|  | })); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::configure() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (configureLocked()) { | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::updateLayerSnapshotsLegacy(VsyncId vsyncId, nsecs_t frameTimeNs, | 
|  | bool flushTransactions, | 
|  | bool& outTransactionsAreEmpty) { | 
|  | ATRACE_CALL(); | 
|  | frontend::Update update; | 
|  | if (flushTransactions) { | 
|  | update = flushLifecycleUpdates(); | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs, | 
|  | update, mFrontEndDisplayInfos, | 
|  | mFrontEndDisplayInfosChanged); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool needsTraversal = false; | 
|  | if (flushTransactions) { | 
|  | needsTraversal |= commitMirrorDisplays(vsyncId); | 
|  | needsTraversal |= commitCreatedLayers(vsyncId, update.layerCreatedStates); | 
|  | needsTraversal |= applyTransactions(update.transactions, vsyncId); | 
|  | } | 
|  | outTransactionsAreEmpty = !needsTraversal; | 
|  | const bool shouldCommit = (getTransactionFlags() & ~eTransactionFlushNeeded) || needsTraversal; | 
|  | if (shouldCommit) { | 
|  | commitTransactions(); | 
|  | } | 
|  |  | 
|  | bool mustComposite = latchBuffers() || shouldCommit; | 
|  | updateLayerGeometry(); | 
|  | return mustComposite; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateLayerHistory(const frontend::LayerSnapshot& snapshot) { | 
|  | using Changes = frontend::RequestedLayerState::Changes; | 
|  | if (snapshot.path.isClone() || | 
|  | !snapshot.changes.any(Changes::FrameRate | Changes::Buffer | Changes::Animation)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto layerProps = scheduler::LayerProps{ | 
|  | .visible = snapshot.isVisible, | 
|  | .bounds = snapshot.geomLayerBounds, | 
|  | .transform = snapshot.geomLayerTransform, | 
|  | .setFrameRateVote = snapshot.frameRate, | 
|  | .frameRateSelectionPriority = snapshot.frameRateSelectionPriority, | 
|  | }; | 
|  |  | 
|  | auto it = mLegacyLayers.find(snapshot.sequence); | 
|  | LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), "Couldnt find layer object for %s", | 
|  | snapshot.getDebugString().c_str()); | 
|  |  | 
|  | if (snapshot.changes.test(Changes::Animation)) { | 
|  | it->second->recordLayerHistoryAnimationTx(layerProps); | 
|  | } | 
|  |  | 
|  | if (snapshot.changes.test(Changes::FrameRate)) { | 
|  | it->second->setFrameRateForLayerTree(snapshot.frameRate, layerProps); | 
|  | } | 
|  |  | 
|  | if (snapshot.changes.test(Changes::Buffer)) { | 
|  | it->second->recordLayerHistoryBufferUpdate(layerProps); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::updateLayerSnapshots(VsyncId vsyncId, nsecs_t frameTimeNs, | 
|  | bool flushTransactions, bool& outTransactionsAreEmpty) { | 
|  | using Changes = frontend::RequestedLayerState::Changes; | 
|  | ATRACE_CALL(); | 
|  | frontend::Update update; | 
|  | if (flushTransactions) { | 
|  | ATRACE_NAME("TransactionHandler:flushTransactions"); | 
|  | // Locking: | 
|  | // 1. to prevent onHandleDestroyed from being called while the state lock is held, | 
|  | // we must keep a copy of the transactions (specifically the composer | 
|  | // states) around outside the scope of the lock. | 
|  | // 2. Transactions and created layers do not share a lock. To prevent applying | 
|  | // transactions with layers still in the createdLayer queue, collect the transactions | 
|  | // before committing the created layers. | 
|  | // 3. Transactions can only be flushed after adding layers, since the layer can be a newly | 
|  | // created one | 
|  | mTransactionHandler.collectTransactions(); | 
|  | { | 
|  | // TODO(b/238781169) lockless queue this and keep order. | 
|  | std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
|  | update.layerCreatedStates = std::move(mCreatedLayers); | 
|  | mCreatedLayers.clear(); | 
|  | update.newLayers = std::move(mNewLayers); | 
|  | mNewLayers.clear(); | 
|  | update.layerCreationArgs = std::move(mNewLayerArgs); | 
|  | mNewLayerArgs.clear(); | 
|  | update.destroyedHandles = std::move(mDestroyedHandles); | 
|  | mDestroyedHandles.clear(); | 
|  | } | 
|  |  | 
|  | mLayerLifecycleManager.addLayers(std::move(update.newLayers)); | 
|  | update.transactions = mTransactionHandler.flushTransactions(); | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->addCommittedTransactions(ftl::to_underlying(vsyncId), frameTimeNs, | 
|  | update, mFrontEndDisplayInfos, | 
|  | mFrontEndDisplayInfosChanged); | 
|  | } | 
|  | mLayerLifecycleManager.applyTransactions(update.transactions); | 
|  | mLayerLifecycleManager.onHandlesDestroyed(update.destroyedHandles); | 
|  | for (auto& legacyLayer : update.layerCreatedStates) { | 
|  | sp<Layer> layer = legacyLayer.layer.promote(); | 
|  | if (layer) { | 
|  | mLegacyLayers[layer->sequence] = layer; | 
|  | } | 
|  | } | 
|  | if (mLayerLifecycleManager.getGlobalChanges().test(Changes::Hierarchy)) { | 
|  | ATRACE_NAME("LayerHierarchyBuilder:update"); | 
|  | mLayerHierarchyBuilder.update(mLayerLifecycleManager.getLayers(), | 
|  | mLayerLifecycleManager.getDestroyedLayers()); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool mustComposite = false; | 
|  | mustComposite |= applyAndCommitDisplayTransactionStates(update.transactions); | 
|  |  | 
|  | { | 
|  | ATRACE_NAME("LayerSnapshotBuilder:update"); | 
|  | frontend::LayerSnapshotBuilder::Args | 
|  | args{.root = mLayerHierarchyBuilder.getHierarchy(), | 
|  | .layerLifecycleManager = mLayerLifecycleManager, | 
|  | .displays = mFrontEndDisplayInfos, | 
|  | .displayChanges = mFrontEndDisplayInfosChanged, | 
|  | .globalShadowSettings = mDrawingState.globalShadowSettings, | 
|  | .supportsBlur = mSupportsBlur, | 
|  | .forceFullDamage = mForceFullDamage, | 
|  | .supportedLayerGenericMetadata = | 
|  | getHwComposer().getSupportedLayerGenericMetadata(), | 
|  | .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), | 
|  | .skipRoundCornersWhenProtected = | 
|  | !getRenderEngine().supportsProtectedContent()}; | 
|  | mLayerSnapshotBuilder.update(args); | 
|  | } | 
|  |  | 
|  | if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Geometry | Changes::Input | | 
|  | Changes::Hierarchy | Changes::Visibility)) { | 
|  | mUpdateInputInfo = true; | 
|  | } | 
|  | if (mLayerLifecycleManager.getGlobalChanges().any(Changes::VisibleRegion | Changes::Hierarchy | | 
|  | Changes::Visibility | Changes::Geometry)) { | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  | if (mLayerLifecycleManager.getGlobalChanges().any(Changes::Hierarchy | Changes::FrameRate)) { | 
|  | // The frame rate of attached choreographers can only change as a result of a | 
|  | // FrameRate change (including when Hierarchy changes). | 
|  | mUpdateAttachedChoreographer = true; | 
|  | } | 
|  | outTransactionsAreEmpty = mLayerLifecycleManager.getGlobalChanges().get() == 0; | 
|  | mustComposite |= mLayerLifecycleManager.getGlobalChanges().get() != 0; | 
|  |  | 
|  | bool newDataLatched = false; | 
|  | if (!mLegacyFrontEndEnabled) { | 
|  | ATRACE_NAME("DisplayCallbackAndStatsUpdates"); | 
|  | mustComposite |= applyTransactions(update.transactions, vsyncId); | 
|  | traverseLegacyLayers([&](Layer* layer) { layer->commitTransaction(); }); | 
|  | const nsecs_t latchTime = systemTime(); | 
|  | bool unused = false; | 
|  |  | 
|  | for (auto& layer : mLayerLifecycleManager.getLayers()) { | 
|  | if (layer->changes.test(frontend::RequestedLayerState::Changes::Created) && | 
|  | layer->bgColorLayer) { | 
|  | sp<Layer> bgColorLayer = getFactory().createEffectLayer( | 
|  | LayerCreationArgs(this, nullptr, layer->name, | 
|  | ISurfaceComposerClient::eFXSurfaceEffect, LayerMetadata(), | 
|  | std::make_optional(layer->id), true)); | 
|  | mLegacyLayers[bgColorLayer->sequence] = bgColorLayer; | 
|  | } | 
|  | const bool willReleaseBufferOnLatch = layer->willReleaseBufferOnLatch(); | 
|  |  | 
|  | auto it = mLegacyLayers.find(layer->id); | 
|  | LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), "Couldnt find layer object for %s", | 
|  | layer->getDebugString().c_str()); | 
|  | if (!layer->hasReadyFrame() && !willReleaseBufferOnLatch) { | 
|  | if (!it->second->hasBuffer()) { | 
|  | // The last latch time is used to classify a missed frame as buffer stuffing | 
|  | // instead of a missed frame. This is used to identify scenarios where we | 
|  | // could not latch a buffer or apply a transaction due to backpressure. | 
|  | // We only update the latch time for buffer less layers here, the latch time | 
|  | // is updated for buffer layers when the buffer is latched. | 
|  | it->second->updateLastLatchTime(latchTime); | 
|  | } | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const bool bgColorOnly = | 
|  | !layer->externalTexture && (layer->bgColorLayerId != UNASSIGNED_LAYER_ID); | 
|  | if (willReleaseBufferOnLatch) { | 
|  | mLayersWithBuffersRemoved.emplace(it->second); | 
|  | } | 
|  | it->second->latchBufferImpl(unused, latchTime, bgColorOnly); | 
|  | newDataLatched = true; | 
|  |  | 
|  | mLayersWithQueuedFrames.emplace(it->second); | 
|  | mLayersIdsWithQueuedFrames.emplace(it->second->sequence); | 
|  | } | 
|  |  | 
|  | mLayerSnapshotBuilder.forEachVisibleSnapshot([&](const frontend::LayerSnapshot& snapshot) { | 
|  | updateLayerHistory(snapshot); | 
|  | if (mLayersIdsWithQueuedFrames.find(snapshot.path.id) == | 
|  | mLayersIdsWithQueuedFrames.end()) | 
|  | return; | 
|  | Region visibleReg; | 
|  | visibleReg.set(snapshot.transformedBoundsWithoutTransparentRegion); | 
|  | invalidateLayerStack(snapshot.outputFilter, visibleReg); | 
|  | }); | 
|  |  | 
|  | for (auto& destroyedLayer : mLayerLifecycleManager.getDestroyedLayers()) { | 
|  | mLegacyLayers.erase(destroyedLayer->id); | 
|  | } | 
|  |  | 
|  | { | 
|  | ATRACE_NAME("LLM:commitChanges"); | 
|  | mLayerLifecycleManager.commitChanges(); | 
|  | } | 
|  |  | 
|  | commitTransactions(); | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  | } | 
|  | mustComposite |= (getTransactionFlags() & ~eTransactionFlushNeeded) || newDataLatched; | 
|  | return mustComposite; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::commit(PhysicalDisplayId pacesetterId, | 
|  | const scheduler::FrameTargets& frameTargets) { | 
|  | const scheduler::FrameTarget& pacesetterFrameTarget = *frameTargets.get(pacesetterId)->get(); | 
|  |  | 
|  | const VsyncId vsyncId = pacesetterFrameTarget.vsyncId(); | 
|  | ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str()); | 
|  |  | 
|  | if (pacesetterFrameTarget.didMissFrame()) { | 
|  | mTimeStats->incrementMissedFrames(); | 
|  | } | 
|  |  | 
|  | // If a mode set is pending and the fence hasn't fired yet, wait for the next commit. | 
|  | if (std::any_of(frameTargets.begin(), frameTargets.end(), | 
|  | [this](const auto& pair) FTL_FAKE_GUARD(mStateLock) | 
|  | FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | if (!pair.second->isFramePending()) return false; | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(pair.first)) { | 
|  | return display->isModeSetPending(); | 
|  | } | 
|  |  | 
|  | return false; | 
|  | })) { | 
|  | mScheduler->scheduleFrame(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | for (const auto [id, target] : frameTargets) { | 
|  | // TODO(b/241285876): This is `nullptr` when the DisplayDevice is about to be removed in | 
|  | // this commit, since the PhysicalDisplay has already been removed. Rather than checking | 
|  | // for `nullptr` below, change Scheduler::onFrameSignal to filter out the FrameTarget of | 
|  | // the removed display. | 
|  | const auto display = getDisplayDeviceLocked(id); | 
|  |  | 
|  | if (display && display->isModeSetPending()) { | 
|  | finalizeDisplayModeChange(*display); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (pacesetterFrameTarget.isFramePending()) { | 
|  | if (mBackpressureGpuComposition || pacesetterFrameTarget.didMissHwcFrame()) { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | const Period vsyncPeriod = mScheduler->getVsyncSchedule()->period(); | 
|  |  | 
|  | // Save this once per commit + composite to ensure consistency | 
|  | // TODO (b/240619471): consider removing active display check once AOD is fixed | 
|  | const auto activeDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(mActiveDisplayId)); | 
|  | mPowerHintSessionEnabled = mPowerAdvisor->usePowerHintSession() && activeDisplay && | 
|  | activeDisplay->getPowerMode() == hal::PowerMode::ON; | 
|  | if (mPowerHintSessionEnabled) { | 
|  | mPowerAdvisor->setCommitStart(pacesetterFrameTarget.frameBeginTime()); | 
|  | mPowerAdvisor->setExpectedPresentTime(pacesetterFrameTarget.expectedPresentTime()); | 
|  |  | 
|  | // Frame delay is how long we should have minus how long we actually have. | 
|  | const Duration idealSfWorkDuration = | 
|  | mScheduler->vsyncModulator().getVsyncConfig().sfWorkDuration; | 
|  | const Duration frameDelay = | 
|  | idealSfWorkDuration - pacesetterFrameTarget.expectedFrameDuration(); | 
|  |  | 
|  | mPowerAdvisor->setFrameDelay(frameDelay); | 
|  | mPowerAdvisor->setTotalFrameTargetWorkDuration(idealSfWorkDuration); | 
|  |  | 
|  | const auto& display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()).get(); | 
|  | const Period idealVsyncPeriod = display->getActiveMode().fps.getPeriod(); | 
|  | mPowerAdvisor->updateTargetWorkDuration(idealVsyncPeriod); | 
|  | } | 
|  |  | 
|  | if (mRefreshRateOverlaySpinner || mHdrSdrRatioOverlay) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->animateOverlay(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Composite if transactions were committed, or if requested by HWC. | 
|  | bool mustComposite = mMustComposite.exchange(false); | 
|  | { | 
|  | mFrameTimeline->setSfWakeUp(ftl::to_underlying(vsyncId), | 
|  | pacesetterFrameTarget.frameBeginTime().ns(), | 
|  | Fps::fromPeriodNsecs(vsyncPeriod.ns())); | 
|  |  | 
|  | const bool flushTransactions = clearTransactionFlags(eTransactionFlushNeeded); | 
|  | bool transactionsAreEmpty; | 
|  | if (mLegacyFrontEndEnabled) { | 
|  | mustComposite |= | 
|  | updateLayerSnapshotsLegacy(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(), | 
|  | flushTransactions, transactionsAreEmpty); | 
|  | } | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | mustComposite |= | 
|  | updateLayerSnapshots(vsyncId, pacesetterFrameTarget.frameBeginTime().ns(), | 
|  | flushTransactions, transactionsAreEmpty); | 
|  | } | 
|  |  | 
|  | if (transactionFlushNeeded()) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | } | 
|  |  | 
|  | // This has to be called after latchBuffers because we want to include the layers that have | 
|  | // been latched in the commit callback | 
|  | if (transactionsAreEmpty) { | 
|  | // Invoke empty transaction callbacks early. | 
|  | mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | 
|  | } else { | 
|  | // Invoke OnCommit callbacks. | 
|  | mTransactionCallbackInvoker.sendCallbacks(true /* onCommitOnly */); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Layers need to get updated (in the previous line) before we can use them for | 
|  | // choosing the refresh rate. | 
|  | // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | 
|  | // and may eventually call to ~Layer() if it holds the last reference | 
|  | { | 
|  | bool updateAttachedChoreographer = mUpdateAttachedChoreographer; | 
|  | mUpdateAttachedChoreographer = false; | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mScheduler->chooseRefreshRateForContent(mLayerLifecycleManagerEnabled | 
|  | ? &mLayerHierarchyBuilder.getHierarchy() | 
|  | : nullptr, | 
|  | updateAttachedChoreographer); | 
|  | initiateDisplayModeChanges(); | 
|  | } | 
|  |  | 
|  | updateCursorAsync(); | 
|  | if (!mustComposite) { | 
|  | updateInputFlinger(vsyncId, pacesetterFrameTarget.frameBeginTime()); | 
|  | } | 
|  | doActiveLayersTracingIfNeeded(false, mVisibleRegionsDirty, | 
|  | pacesetterFrameTarget.frameBeginTime(), vsyncId); | 
|  |  | 
|  | mLastCommittedVsyncId = vsyncId; | 
|  |  | 
|  | persistDisplayBrightness(mustComposite); | 
|  |  | 
|  | return mustComposite && CC_LIKELY(mBootStage != BootStage::BOOTLOADER); | 
|  | } | 
|  |  | 
|  | CompositeResultsPerDisplay SurfaceFlinger::composite( | 
|  | PhysicalDisplayId pacesetterId, const scheduler::FrameTargeters& frameTargeters) { | 
|  | const scheduler::FrameTarget& pacesetterTarget = | 
|  | frameTargeters.get(pacesetterId)->get()->target(); | 
|  |  | 
|  | const VsyncId vsyncId = pacesetterTarget.vsyncId(); | 
|  | ATRACE_NAME(ftl::Concat(__func__, ' ', ftl::to_underlying(vsyncId)).c_str()); | 
|  |  | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | refreshArgs.powerCallback = this; | 
|  | const auto& displays = FTL_FAKE_GUARD(mStateLock, mDisplays); | 
|  | refreshArgs.outputs.reserve(displays.size()); | 
|  |  | 
|  | // Add outputs for physical displays. | 
|  | for (const auto& [id, targeter] : frameTargeters) { | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  |  | 
|  | if (const auto display = getCompositionDisplayLocked(id)) { | 
|  | refreshArgs.outputs.push_back(display); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<DisplayId> displayIds; | 
|  | for (const auto& [_, display] : displays) { | 
|  | displayIds.push_back(display->getId()); | 
|  | display->tracePowerMode(); | 
|  |  | 
|  | // Add outputs for virtual displays. | 
|  | if (display->isVirtual()) { | 
|  | const Fps refreshRate = display->getAdjustedRefreshRate(); | 
|  |  | 
|  | if (!refreshRate.isValid() || | 
|  | mScheduler->isVsyncInPhase(pacesetterTarget.frameBeginTime(), refreshRate)) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | } | 
|  | } | 
|  | mPowerAdvisor->setDisplays(displayIds); | 
|  |  | 
|  | const bool updateTaskMetadata = mCompositionEngine->getFeatureFlags().test( | 
|  | compositionengine::Feature::kSnapshotLayerMetadata); | 
|  | if (updateTaskMetadata && (mVisibleRegionsDirty || mLayerMetadataSnapshotNeeded)) { | 
|  | updateLayerMetadataSnapshot(); | 
|  | mLayerMetadataSnapshotNeeded = false; | 
|  | } | 
|  |  | 
|  | if (DOES_CONTAIN_BORDER) { | 
|  | refreshArgs.borderInfoList.clear(); | 
|  | mDrawingState.traverse([&refreshArgs](Layer* layer) { | 
|  | if (layer->isBorderEnabled()) { | 
|  | compositionengine::BorderRenderInfo info; | 
|  | info.width = layer->getBorderWidth(); | 
|  | info.color = layer->getBorderColor(); | 
|  | layer->traverse(LayerVector::StateSet::Drawing, [&info](Layer* ilayer) { | 
|  | info.layerIds.push_back(ilayer->getSequence()); | 
|  | }); | 
|  | refreshArgs.borderInfoList.emplace_back(std::move(info)); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | refreshArgs.bufferIdsToUncache = std::move(mBufferIdsToUncache); | 
|  |  | 
|  | refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | 
|  | for (auto layer : mLayersWithQueuedFrames) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layersWithQueuedFrames.push_back(layerFE); | 
|  | } | 
|  |  | 
|  | refreshArgs.outputColorSetting = mDisplayColorSetting; | 
|  | refreshArgs.forceOutputColorMode = mForceColorMode; | 
|  |  | 
|  | refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | 
|  | refreshArgs.updatingGeometryThisFrame = mGeometryDirty.exchange(false) || mVisibleRegionsDirty; | 
|  | refreshArgs.internalDisplayRotationFlags = getActiveDisplayRotationFlags(); | 
|  |  | 
|  | if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | 
|  | refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | 
|  | mDrawingState.colorMatrixChanged = false; | 
|  | } | 
|  |  | 
|  | refreshArgs.devOptForceClientComposition = mDebugDisableHWC; | 
|  |  | 
|  | if (mDebugFlashDelay != 0) { | 
|  | refreshArgs.devOptForceClientComposition = true; | 
|  | refreshArgs.devOptFlashDirtyRegionsDelay = std::chrono::milliseconds(mDebugFlashDelay); | 
|  | } | 
|  |  | 
|  | const Period vsyncPeriod = mScheduler->getVsyncSchedule()->period(); | 
|  |  | 
|  | if (!getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::ExpectedPresentTime) && | 
|  | pacesetterTarget.wouldPresentEarly(vsyncPeriod)) { | 
|  | const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; | 
|  |  | 
|  | // TODO(b/255601557): Calculate and pass per-display values for each FrameTarget. | 
|  | refreshArgs.earliestPresentTime = | 
|  | pacesetterTarget.previousFrameVsyncTime(vsyncPeriod) - hwcMinWorkDuration; | 
|  | } | 
|  |  | 
|  | refreshArgs.scheduledFrameTime = mScheduler->getScheduledFrameTime(); | 
|  | refreshArgs.expectedPresentTime = pacesetterTarget.expectedPresentTime().ns(); | 
|  | refreshArgs.hasTrustedPresentationListener = mNumTrustedPresentationListeners > 0; | 
|  |  | 
|  | // Store the present time just before calling to the composition engine so we could notify | 
|  | // the scheduler. | 
|  | const auto presentTime = systemTime(); | 
|  |  | 
|  | constexpr bool kCursorOnly = false; | 
|  | const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly); | 
|  |  | 
|  | if (mLayerLifecycleManagerEnabled && !mVisibleRegionsDirty) { | 
|  | for (const auto& [token, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | auto compositionDisplay = display->getCompositionDisplay(); | 
|  | if (!compositionDisplay->getState().isEnabled) continue; | 
|  | for (auto outputLayer : compositionDisplay->getOutputLayersOrderedByZ()) { | 
|  | if (outputLayer->getLayerFE().getCompositionState() == nullptr) { | 
|  | // This is unexpected but instead of crashing, capture traces to disk | 
|  | // and recover gracefully by forcing CE to rebuild layer stack. | 
|  | ALOGE("Output layer %s for display %s %" PRIu64 " has a null " | 
|  | "snapshot. Forcing mVisibleRegionsDirty", | 
|  | outputLayer->getLayerFE().getDebugName(), | 
|  | compositionDisplay->getName().c_str(), compositionDisplay->getId().value); | 
|  |  | 
|  | TransactionTraceWriter::getInstance().invoke(__func__, /* overwrite= */ false); | 
|  | mVisibleRegionsDirty = true; | 
|  | refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | 
|  | refreshArgs.updatingGeometryThisFrame = mVisibleRegionsDirty; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mCompositionEngine->present(refreshArgs); | 
|  | moveSnapshotsFromCompositionArgs(refreshArgs, layers); | 
|  |  | 
|  | for (auto [layer, layerFE] : layers) { | 
|  | CompositionResult compositionResult{layerFE->stealCompositionResult()}; | 
|  | layer->onPreComposition(compositionResult.refreshStartTime); | 
|  | for (auto& [releaseFence, layerStack] : compositionResult.releaseFences) { | 
|  | Layer* clonedFrom = layer->getClonedFrom().get(); | 
|  | auto owningLayer = clonedFrom ? clonedFrom : layer; | 
|  | owningLayer->onLayerDisplayed(std::move(releaseFence), layerStack); | 
|  | } | 
|  | if (compositionResult.lastClientCompositionFence) { | 
|  | layer->setWasClientComposed(compositionResult.lastClientCompositionFence); | 
|  | } | 
|  | } | 
|  |  | 
|  | mTimeStats->recordFrameDuration(pacesetterTarget.frameBeginTime().ns(), systemTime()); | 
|  |  | 
|  | // Send a power hint after presentation is finished. | 
|  | if (mPowerHintSessionEnabled) { | 
|  | // Now that the current frame has been presented above, PowerAdvisor needs the present time | 
|  | // of the previous frame (whose fence is signaled by now) to determine how long the HWC had | 
|  | // waited on that fence to retire before presenting. | 
|  | const auto& previousPresentFence = pacesetterTarget.presentFenceForPreviousFrame(); | 
|  |  | 
|  | mPowerAdvisor->setSfPresentTiming(TimePoint::fromNs(previousPresentFence->getSignalTime()), | 
|  | TimePoint::now()); | 
|  | mPowerAdvisor->reportActualWorkDuration(); | 
|  | } | 
|  |  | 
|  | if (mScheduler->onPostComposition(presentTime)) { | 
|  | scheduleComposite(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | postComposition(pacesetterId, frameTargeters, presentTime); | 
|  |  | 
|  | const bool hadGpuComposited = | 
|  | multiDisplayUnion(mCompositionCoverage).test(CompositionCoverage::Gpu); | 
|  | mCompositionCoverage.clear(); | 
|  |  | 
|  | TimeStats::ClientCompositionRecord clientCompositionRecord; | 
|  |  | 
|  | for (const auto& [_, display] : displays) { | 
|  | const auto& state = display->getCompositionDisplay()->getState(); | 
|  | CompositionCoverageFlags& flags = | 
|  | mCompositionCoverage.try_emplace(display->getId()).first->second; | 
|  |  | 
|  | if (state.usesDeviceComposition) { | 
|  | flags |= CompositionCoverage::Hwc; | 
|  | } | 
|  |  | 
|  | if (state.reusedClientComposition) { | 
|  | flags |= CompositionCoverage::GpuReuse; | 
|  | } else if (state.usesClientComposition) { | 
|  | flags |= CompositionCoverage::Gpu; | 
|  | } | 
|  |  | 
|  | clientCompositionRecord.predicted |= | 
|  | (state.strategyPrediction != CompositionStrategyPredictionState::DISABLED); | 
|  | clientCompositionRecord.predictionSucceeded |= | 
|  | (state.strategyPrediction == CompositionStrategyPredictionState::SUCCESS); | 
|  | } | 
|  |  | 
|  | const auto coverage = multiDisplayUnion(mCompositionCoverage); | 
|  | const bool hasGpuComposited = coverage.test(CompositionCoverage::Gpu); | 
|  |  | 
|  | clientCompositionRecord.hadClientComposition = hasGpuComposited; | 
|  | clientCompositionRecord.reused = coverage.test(CompositionCoverage::GpuReuse); | 
|  | clientCompositionRecord.changed = hadGpuComposited != hasGpuComposited; | 
|  |  | 
|  | mTimeStats->pushCompositionStrategyState(clientCompositionRecord); | 
|  |  | 
|  | using namespace ftl::flag_operators; | 
|  |  | 
|  | // TODO(b/160583065): Enable skip validation when SF caches all client composition layers. | 
|  | const bool hasGpuUseOrReuse = | 
|  | coverage.any(CompositionCoverage::Gpu | CompositionCoverage::GpuReuse); | 
|  | mScheduler->modulateVsync({}, &VsyncModulator::onDisplayRefresh, hasGpuUseOrReuse); | 
|  |  | 
|  | mLayersWithQueuedFrames.clear(); | 
|  | mLayersIdsWithQueuedFrames.clear(); | 
|  | doActiveLayersTracingIfNeeded(true, mVisibleRegionsDirty, pacesetterTarget.frameBeginTime(), | 
|  | vsyncId); | 
|  |  | 
|  | updateInputFlinger(vsyncId, pacesetterTarget.frameBeginTime()); | 
|  |  | 
|  | if (mVisibleRegionsDirty) mHdrLayerInfoChanged = true; | 
|  | mVisibleRegionsDirty = false; | 
|  |  | 
|  | if (mCompositionEngine->needsAnotherUpdate()) { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | if (mPowerHintSessionEnabled) { | 
|  | mPowerAdvisor->setCompositeEnd(TimePoint::now()); | 
|  | } | 
|  |  | 
|  | CompositeResultsPerDisplay resultsPerDisplay; | 
|  |  | 
|  | // Filter out virtual displays. | 
|  | for (const auto& [id, coverage] : mCompositionCoverage) { | 
|  | if (const auto idOpt = PhysicalDisplayId::tryCast(id)) { | 
|  | resultsPerDisplay.try_emplace(*idOpt, CompositeResult{coverage}); | 
|  | } | 
|  | } | 
|  |  | 
|  | return resultsPerDisplay; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateLayerGeometry() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | computeLayerBounds(); | 
|  | } | 
|  |  | 
|  | for (auto& layer : mLayersPendingRefresh) { | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer->getOutputFilter(), visibleReg); | 
|  | } | 
|  | mLayersPendingRefresh.clear(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::isHdrLayer(const frontend::LayerSnapshot& snapshot) const { | 
|  | // Even though the camera layer may be using an HDR transfer function or otherwise be "HDR" | 
|  | // the device may need to avoid boosting the brightness as a result of these layers to | 
|  | // reduce power consumption during camera recording | 
|  | if (mIgnoreHdrCameraLayers) { | 
|  | if (snapshot.externalTexture && | 
|  | (snapshot.externalTexture->getUsage() & GRALLOC_USAGE_HW_CAMERA_WRITE) != 0) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  | // RANGE_EXTENDED layer may identify themselves as being "HDR" | 
|  | // via a desired hdr/sdr ratio | 
|  | auto pixelFormat = snapshot.buffer | 
|  | ? std::make_optional(static_cast<ui::PixelFormat>(snapshot.buffer->getPixelFormat())) | 
|  | : std::nullopt; | 
|  |  | 
|  | if (getHdrRenderType(snapshot.dataspace, pixelFormat, snapshot.desiredHdrSdrRatio) != | 
|  | HdrRenderType::SDR) { | 
|  | return true; | 
|  | } | 
|  | // If the layer is not allowed to be dimmed, treat it as HDR. WindowManager may disable | 
|  | // dimming in order to keep animations invoking SDR screenshots of HDR layers seamless. | 
|  | // Treat such tagged layers as HDR so that DisplayManagerService does not try to change | 
|  | // the screen brightness | 
|  | if (!snapshot.dimmingEnabled) { | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | ui::Rotation SurfaceFlinger::getPhysicalDisplayOrientation(DisplayId displayId, | 
|  | bool isPrimary) const { | 
|  | const auto id = PhysicalDisplayId::tryCast(displayId); | 
|  | if (!id) { | 
|  | return ui::ROTATION_0; | 
|  | } | 
|  | if (!mIgnoreHwcPhysicalDisplayOrientation && | 
|  | getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::PhysicalDisplayOrientation)) { | 
|  | switch (getHwComposer().getPhysicalDisplayOrientation(*id)) { | 
|  | case Hwc2::AidlTransform::ROT_90: | 
|  | return ui::ROTATION_90; | 
|  | case Hwc2::AidlTransform::ROT_180: | 
|  | return ui::ROTATION_180; | 
|  | case Hwc2::AidlTransform::ROT_270: | 
|  | return ui::ROTATION_270; | 
|  | default: | 
|  | return ui::ROTATION_0; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (isPrimary) { | 
|  | using Values = SurfaceFlingerProperties::primary_display_orientation_values; | 
|  | switch (primary_display_orientation(Values::ORIENTATION_0)) { | 
|  | case Values::ORIENTATION_90: | 
|  | return ui::ROTATION_90; | 
|  | case Values::ORIENTATION_180: | 
|  | return ui::ROTATION_180; | 
|  | case Values::ORIENTATION_270: | 
|  | return ui::ROTATION_270; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  | return ui::ROTATION_0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition(PhysicalDisplayId pacesetterId, | 
|  | const scheduler::FrameTargeters& frameTargeters, | 
|  | nsecs_t presentStartTime) { | 
|  | ATRACE_CALL(); | 
|  | ALOGV(__func__); | 
|  |  | 
|  | ui::PhysicalDisplayMap<PhysicalDisplayId, std::shared_ptr<FenceTime>> presentFences; | 
|  | ui::PhysicalDisplayMap<PhysicalDisplayId, const sp<Fence>> gpuCompositionDoneFences; | 
|  |  | 
|  | for (const auto& [id, targeter] : frameTargeters) { | 
|  | auto presentFence = getHwComposer().getPresentFence(id); | 
|  |  | 
|  | if (id == pacesetterId) { | 
|  | mTransactionCallbackInvoker.addPresentFence(presentFence); | 
|  | } | 
|  |  | 
|  | if (auto fenceTime = targeter->setPresentFence(std::move(presentFence)); | 
|  | fenceTime->isValid()) { | 
|  | presentFences.try_emplace(id, std::move(fenceTime)); | 
|  | } | 
|  |  | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  | if (const auto display = getCompositionDisplayLocked(id); | 
|  | display && display->getState().usesClientComposition) { | 
|  | gpuCompositionDoneFences | 
|  | .try_emplace(id, display->getRenderSurface()->getClientTargetAcquireFence()); | 
|  | } | 
|  | } | 
|  |  | 
|  | const auto pacesetterDisplay = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(pacesetterId)); | 
|  |  | 
|  | std::shared_ptr<FenceTime> pacesetterPresentFenceTime = | 
|  | presentFences.get(pacesetterId) | 
|  | .transform([](const FenceTimePtr& ptr) { return ptr; }) | 
|  | .value_or(FenceTime::NO_FENCE); | 
|  |  | 
|  | std::shared_ptr<FenceTime> pacesetterGpuCompositionDoneFenceTime = | 
|  | gpuCompositionDoneFences.get(pacesetterId) | 
|  | .transform([](sp<Fence> fence) { | 
|  | return std::make_shared<FenceTime>(std::move(fence)); | 
|  | }) | 
|  | .value_or(FenceTime::NO_FENCE); | 
|  |  | 
|  | const TimePoint presentTime = TimePoint::now(); | 
|  |  | 
|  | // Set presentation information before calling Layer::releasePendingBuffer, such that jank | 
|  | // information from previous' frame classification is already available when sending jank info | 
|  | // to clients, so they get jank classification as early as possible. | 
|  | mFrameTimeline->setSfPresent(presentTime.ns(), pacesetterPresentFenceTime, | 
|  | pacesetterGpuCompositionDoneFenceTime); | 
|  |  | 
|  | // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | 
|  | // be sampled a little later than when we started doing work for this frame, | 
|  | // but that should be okay since CompositorTiming has snapping logic. | 
|  | const TimePoint compositeTime = | 
|  | TimePoint::fromNs(mCompositionEngine->getLastFrameRefreshTimestamp()); | 
|  | const Duration presentLatency = | 
|  | getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE) | 
|  | ? Duration::zero() | 
|  | : mPresentLatencyTracker.trackPendingFrame(compositeTime, pacesetterPresentFenceTime); | 
|  |  | 
|  | const auto schedule = mScheduler->getVsyncSchedule(); | 
|  | const TimePoint vsyncDeadline = schedule->vsyncDeadlineAfter(presentTime); | 
|  | const Period vsyncPeriod = schedule->period(); | 
|  | const nsecs_t vsyncPhase = mVsyncConfiguration->getCurrentConfigs().late.sfOffset; | 
|  |  | 
|  | const CompositorTiming compositorTiming(vsyncDeadline.ns(), vsyncPeriod.ns(), vsyncPhase, | 
|  | presentLatency.ns()); | 
|  |  | 
|  | ui::DisplayMap<ui::LayerStack, const DisplayDevice*> layerStackToDisplay; | 
|  | { | 
|  | if (!mLayersWithBuffersRemoved.empty() || mNumTrustedPresentationListeners > 0) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | layerStackToDisplay.emplace_or_replace(display->getLayerStack(), display.get()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for (auto layer : mLayersWithBuffersRemoved) { | 
|  | std::vector<ui::LayerStack> previouslyPresentedLayerStacks = | 
|  | std::move(layer->mPreviouslyPresentedLayerStacks); | 
|  | layer->mPreviouslyPresentedLayerStacks.clear(); | 
|  | for (auto layerStack : previouslyPresentedLayerStacks) { | 
|  | auto optDisplay = layerStackToDisplay.get(layerStack); | 
|  | if (optDisplay && !optDisplay->get()->isVirtual()) { | 
|  | auto fence = getHwComposer().getPresentFence(optDisplay->get()->getPhysicalId()); | 
|  | layer->onLayerDisplayed(ftl::yield<FenceResult>(fence).share(), | 
|  | ui::INVALID_LAYER_STACK); | 
|  | } | 
|  | } | 
|  | layer->releasePendingBuffer(presentTime.ns()); | 
|  | } | 
|  | mLayersWithBuffersRemoved.clear(); | 
|  |  | 
|  | for (const auto& layer: mLayersWithQueuedFrames) { | 
|  | layer->onPostComposition(pacesetterDisplay.get(), pacesetterGpuCompositionDoneFenceTime, | 
|  | pacesetterPresentFenceTime, compositorTiming); | 
|  | layer->releasePendingBuffer(presentTime.ns()); | 
|  | } | 
|  |  | 
|  | std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> | 
|  | hdrInfoListeners; | 
|  | bool haveNewListeners = false; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (mFpsReporter) { | 
|  | mFpsReporter->dispatchLayerFps(); | 
|  | } | 
|  |  | 
|  | if (mTunnelModeEnabledReporter) { | 
|  | mTunnelModeEnabledReporter->updateTunnelModeStatus(); | 
|  | } | 
|  | hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); | 
|  | for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { | 
|  | if (reporter && reporter->hasListeners()) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayId)) { | 
|  | hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); | 
|  | } | 
|  | } | 
|  | } | 
|  | haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock | 
|  | mAddingHDRLayerInfoListener = false; | 
|  | } | 
|  |  | 
|  | if (haveNewListeners || mHdrLayerInfoChanged) { | 
|  | for (auto& [compositionDisplay, listener] : hdrInfoListeners) { | 
|  | HdrLayerInfoReporter::HdrLayerInfo info; | 
|  | int32_t maxArea = 0; | 
|  | auto updateInfoFn = | 
|  | [&](const std::shared_ptr<compositionengine::Display>& compositionDisplay, | 
|  | const frontend::LayerSnapshot& snapshot, const sp<LayerFE>& layerFe) { | 
|  | if (snapshot.isVisible && | 
|  | compositionDisplay->includesLayer(snapshot.outputFilter)) { | 
|  | if (isHdrLayer(snapshot)) { | 
|  | const auto* outputLayer = | 
|  | compositionDisplay->getOutputLayerForLayer(layerFe); | 
|  | if (outputLayer) { | 
|  | const float desiredHdrSdrRatio = | 
|  | snapshot.desiredHdrSdrRatio <= 1.f | 
|  | ? std::numeric_limits<float>::infinity() | 
|  | : snapshot.desiredHdrSdrRatio; | 
|  | info.mergeDesiredRatio(desiredHdrSdrRatio); | 
|  | info.numberOfHdrLayers++; | 
|  | const auto displayFrame = outputLayer->getState().displayFrame; | 
|  | const int32_t area = | 
|  | displayFrame.width() * displayFrame.height(); | 
|  | if (area > maxArea) { | 
|  | maxArea = area; | 
|  | info.maxW = displayFrame.width(); | 
|  | info.maxH = displayFrame.height(); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | }; | 
|  |  | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | mLayerSnapshotBuilder.forEachVisibleSnapshot( | 
|  | [&, compositionDisplay = compositionDisplay]( | 
|  | std::unique_ptr<frontend::LayerSnapshot>& snapshot) { | 
|  | auto it = mLegacyLayers.find(snapshot->sequence); | 
|  | LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), | 
|  | "Couldnt find layer object for %s", | 
|  | snapshot->getDebugString().c_str()); | 
|  | auto& legacyLayer = it->second; | 
|  | sp<LayerFE> layerFe = | 
|  | legacyLayer->getCompositionEngineLayerFE(snapshot->path); | 
|  |  | 
|  | updateInfoFn(compositionDisplay, *snapshot, layerFe); | 
|  | }); | 
|  | } else { | 
|  | mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { | 
|  | const auto layerFe = layer->getCompositionEngineLayerFE(); | 
|  | const frontend::LayerSnapshot& snapshot = *layer->getLayerSnapshot(); | 
|  | updateInfoFn(compositionDisplay, snapshot, layerFe); | 
|  | }); | 
|  | } | 
|  | listener->dispatchHdrLayerInfo(info); | 
|  | } | 
|  | } | 
|  |  | 
|  | mHdrLayerInfoChanged = false; | 
|  |  | 
|  | mTransactionCallbackInvoker.sendCallbacks(false /* onCommitOnly */); | 
|  | mTransactionCallbackInvoker.clearCompletedTransactions(); | 
|  |  | 
|  | mTimeStats->incrementTotalFrames(); | 
|  | mTimeStats->setPresentFenceGlobal(pacesetterPresentFenceTime); | 
|  |  | 
|  | for (auto&& [id, presentFence] : presentFences) { | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  | const bool isInternalDisplay = | 
|  | mPhysicalDisplays.get(id).transform(&PhysicalDisplay::isInternal).value_or(false); | 
|  |  | 
|  | if (isInternalDisplay) { | 
|  | mScheduler->addPresentFence(id, std::move(presentFence)); | 
|  | } | 
|  | } | 
|  |  | 
|  | const bool hasPacesetterDisplay = | 
|  | pacesetterDisplay && getHwComposer().isConnected(pacesetterId); | 
|  |  | 
|  | if (!hasSyncFramework) { | 
|  | if (hasPacesetterDisplay && pacesetterDisplay->isPoweredOn()) { | 
|  | mScheduler->enableHardwareVsync(pacesetterId); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (hasPacesetterDisplay && !pacesetterDisplay->isPoweredOn()) { | 
|  | getRenderEngine().cleanupPostRender(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Cleanup any outstanding resources due to rendering a prior frame. | 
|  | getRenderEngine().cleanupPostRender(); | 
|  |  | 
|  | if (mNumTrustedPresentationListeners > 0) { | 
|  | // We avoid any reverse traversal upwards so this shouldn't be too expensive | 
|  | traverseLegacyLayers([&](Layer* layer) { | 
|  | if (!layer->hasTrustedPresentationListener()) { | 
|  | return; | 
|  | } | 
|  | const frontend::LayerSnapshot* snapshot = mLayerLifecycleManagerEnabled | 
|  | ? mLayerSnapshotBuilder.getSnapshot(layer->sequence) | 
|  | : layer->getLayerSnapshot(); | 
|  | std::optional<const DisplayDevice*> displayOpt = std::nullopt; | 
|  | if (snapshot) { | 
|  | displayOpt = layerStackToDisplay.get(snapshot->outputFilter.layerStack); | 
|  | } | 
|  | const DisplayDevice* display = displayOpt.value_or(nullptr); | 
|  | layer->updateTrustedPresentationState(display, snapshot, | 
|  | nanoseconds_to_milliseconds(presentStartTime), | 
|  | false); | 
|  | }); | 
|  | } | 
|  |  | 
|  | // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | 
|  | // side-effect of getTotalSize(), so we check that again here | 
|  | if (ATRACE_ENABLED()) { | 
|  | // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | 
|  | ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | 
|  | } | 
|  |  | 
|  | logFrameStats(presentTime); | 
|  | } | 
|  |  | 
|  | FloatRect SurfaceFlinger::getMaxDisplayBounds() { | 
|  | const ui::Size maxSize = [this] { | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  |  | 
|  | // The LayerTraceGenerator tool runs without displays. | 
|  | if (mDisplays.empty()) return ui::Size{5000, 5000}; | 
|  |  | 
|  | return std::accumulate(mDisplays.begin(), mDisplays.end(), ui::kEmptySize, | 
|  | [](ui::Size size, const auto& pair) -> ui::Size { | 
|  | const auto& display = pair.second; | 
|  | return {std::max(size.getWidth(), display->getWidth()), | 
|  | std::max(size.getHeight(), display->getHeight())}; | 
|  | }); | 
|  | }(); | 
|  |  | 
|  | // Ignore display bounds for now since they will be computed later. Use a large Rect bound | 
|  | // to ensure it's bigger than an actual display will be. | 
|  | const float xMax = maxSize.getWidth() * 10.f; | 
|  | const float yMax = maxSize.getHeight() * 10.f; | 
|  |  | 
|  | return {-xMax, -yMax, xMax, yMax}; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeLayerBounds() { | 
|  | const FloatRect maxBounds = getMaxDisplayBounds(); | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | layer->computeBounds(maxBounds, ui::Transform(), 0.f /* shadowRadius */); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransactions() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Keep a copy of the drawing state (that is going to be overwritten | 
|  | // by commitTransactionsLocked) outside of mStateLock so that the side | 
|  | // effects of the State assignment don't happen with mStateLock held, | 
|  | // which can cause deadlocks. | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mDebugInTransaction = systemTime(); | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call commitTransactionsLocked unconditionally. | 
|  | // We clear the flags with mStateLock held to guarantee that | 
|  | // mCurrentState won't change until the transaction is committed. | 
|  | mScheduler->modulateVsync({}, &VsyncModulator::onTransactionCommit); | 
|  | commitTransactionsLocked(clearTransactionFlags(eTransactionMask)); | 
|  |  | 
|  | mDebugInTransaction = 0; | 
|  | } | 
|  |  | 
|  | std::pair<DisplayModes, DisplayModePtr> SurfaceFlinger::loadDisplayModes( | 
|  | PhysicalDisplayId displayId) const { | 
|  | std::vector<HWComposer::HWCDisplayMode> hwcModes; | 
|  | std::optional<hal::HWDisplayId> activeModeHwcId; | 
|  |  | 
|  | int attempt = 0; | 
|  | constexpr int kMaxAttempts = 3; | 
|  | do { | 
|  | hwcModes = getHwComposer().getModes(displayId, | 
|  | scheduler::RefreshRateSelector::kMinSupportedFrameRate | 
|  | .getPeriodNsecs()); | 
|  | activeModeHwcId = getHwComposer().getActiveMode(displayId); | 
|  |  | 
|  | const auto isActiveMode = [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { | 
|  | return mode.hwcId == activeModeHwcId; | 
|  | }; | 
|  |  | 
|  | if (std::any_of(hwcModes.begin(), hwcModes.end(), isActiveMode)) { | 
|  | break; | 
|  | } | 
|  | } while (++attempt < kMaxAttempts); | 
|  |  | 
|  | if (attempt == kMaxAttempts) { | 
|  | const std::string activeMode = | 
|  | activeModeHwcId ? std::to_string(*activeModeHwcId) : "unknown"s; | 
|  | ALOGE("HWC failed to report an active mode that is supported: activeModeHwcId=%s, " | 
|  | "hwcModes={%s}", | 
|  | activeMode.c_str(), base::Join(hwcModes, ", ").c_str()); | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | const DisplayModes oldModes = mPhysicalDisplays.get(displayId) | 
|  | .transform([](const PhysicalDisplay& display) { | 
|  | return display.snapshot().displayModes(); | 
|  | }) | 
|  | .value_or(DisplayModes{}); | 
|  |  | 
|  | ui::DisplayModeId nextModeId = 1 + | 
|  | std::accumulate(oldModes.begin(), oldModes.end(), static_cast<ui::DisplayModeId>(-1), | 
|  | [](ui::DisplayModeId max, const auto& pair) { | 
|  | return std::max(max, pair.first.value()); | 
|  | }); | 
|  |  | 
|  | DisplayModes newModes; | 
|  | for (const auto& hwcMode : hwcModes) { | 
|  | const DisplayModeId id{nextModeId++}; | 
|  | newModes.try_emplace(id, | 
|  | DisplayMode::Builder(hwcMode.hwcId) | 
|  | .setId(id) | 
|  | .setPhysicalDisplayId(displayId) | 
|  | .setResolution({hwcMode.width, hwcMode.height}) | 
|  | .setVsyncPeriod(hwcMode.vsyncPeriod) | 
|  | .setVrrConfig(hwcMode.vrrConfig) | 
|  | .setDpiX(hwcMode.dpiX) | 
|  | .setDpiY(hwcMode.dpiY) | 
|  | .setGroup(hwcMode.configGroup) | 
|  | .build()); | 
|  | } | 
|  |  | 
|  | const bool sameModes = | 
|  | std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), | 
|  | [](const auto& lhs, const auto& rhs) { | 
|  | return equalsExceptDisplayModeId(*lhs.second, *rhs.second); | 
|  | }); | 
|  |  | 
|  | // Keep IDs if modes have not changed. | 
|  | const auto& modes = sameModes ? oldModes : newModes; | 
|  | const DisplayModePtr activeMode = | 
|  | std::find_if(modes.begin(), modes.end(), [activeModeHwcId](const auto& pair) { | 
|  | return pair.second->getHwcId() == activeModeHwcId; | 
|  | })->second; | 
|  |  | 
|  | return {modes, activeMode}; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::configureLocked() { | 
|  | std::vector<HotplugEvent> events; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(mHotplugMutex); | 
|  | events = std::move(mPendingHotplugEvents); | 
|  | } | 
|  |  | 
|  | for (const auto [hwcDisplayId, connection] : events) { | 
|  | if (auto info = getHwComposer().onHotplug(hwcDisplayId, connection)) { | 
|  | const auto displayId = info->id; | 
|  | const bool connected = connection == hal::Connection::CONNECTED; | 
|  |  | 
|  | if (const char* const log = | 
|  | processHotplug(displayId, hwcDisplayId, connected, std::move(*info))) { | 
|  | ALOGI("%s display %s (HAL ID %" PRIu64 ")", log, to_string(displayId).c_str(), | 
|  | hwcDisplayId); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return !events.empty(); | 
|  | } | 
|  |  | 
|  | const char* SurfaceFlinger::processHotplug(PhysicalDisplayId displayId, | 
|  | hal::HWDisplayId hwcDisplayId, bool connected, | 
|  | DisplayIdentificationInfo&& info) { | 
|  | const auto displayOpt = mPhysicalDisplays.get(displayId); | 
|  | if (!connected) { | 
|  | LOG_ALWAYS_FATAL_IF(!displayOpt); | 
|  | const auto& display = displayOpt->get(); | 
|  |  | 
|  | if (const ssize_t index = mCurrentState.displays.indexOfKey(display.token()); index >= 0) { | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | } | 
|  |  | 
|  | mPhysicalDisplays.erase(displayId); | 
|  | return "Disconnecting"; | 
|  | } | 
|  |  | 
|  | auto [displayModes, activeMode] = loadDisplayModes(displayId); | 
|  | if (!activeMode) { | 
|  | // TODO(b/241286153): Report hotplug failure to the framework. | 
|  | ALOGE("Failed to hotplug display %s", to_string(displayId).c_str()); | 
|  | getHwComposer().disconnectDisplay(displayId); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | ui::ColorModes colorModes = getHwComposer().getColorModes(displayId); | 
|  |  | 
|  | if (displayOpt) { | 
|  | const auto& display = displayOpt->get(); | 
|  | const auto& snapshot = display.snapshot(); | 
|  |  | 
|  | std::optional<DeviceProductInfo> deviceProductInfo; | 
|  | if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { | 
|  | deviceProductInfo = std::move(info.deviceProductInfo); | 
|  | } else { | 
|  | deviceProductInfo = snapshot.deviceProductInfo(); | 
|  | } | 
|  |  | 
|  | const auto it = | 
|  | mPhysicalDisplays.try_replace(displayId, display.token(), displayId, | 
|  | snapshot.connectionType(), std::move(displayModes), | 
|  | std::move(colorModes), std::move(deviceProductInfo)); | 
|  |  | 
|  | auto& state = mCurrentState.displays.editValueFor(it->second.token()); | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId. | 
|  | state.physical->activeMode = std::move(activeMode); | 
|  | return "Reconnecting"; | 
|  | } | 
|  |  | 
|  | const sp<IBinder> token = sp<BBinder>::make(); | 
|  |  | 
|  | mPhysicalDisplays.try_emplace(displayId, token, displayId, | 
|  | getHwComposer().getDisplayConnectionType(displayId), | 
|  | std::move(displayModes), std::move(colorModes), | 
|  | std::move(info.deviceProductInfo)); | 
|  |  | 
|  | DisplayDeviceState state; | 
|  | state.physical = {.id = displayId, | 
|  | .hwcDisplayId = hwcDisplayId, | 
|  | .activeMode = std::move(activeMode)}; | 
|  | state.isSecure = true; // All physical displays are currently considered secure. | 
|  | state.displayName = std::move(info.name); | 
|  |  | 
|  | mCurrentState.displays.add(token, state); | 
|  | return "Connecting"; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
|  | mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | 
|  | mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dispatchDisplayModeChangeEvent(PhysicalDisplayId displayId, | 
|  | const scheduler::FrameRateMode& mode) { | 
|  | // TODO(b/255635821): Merge code paths and move to Scheduler. | 
|  | const auto onDisplayModeChanged = displayId == mActiveDisplayId | 
|  | ? &scheduler::Scheduler::onPrimaryDisplayModeChanged | 
|  | : &scheduler::Scheduler::onNonPrimaryDisplayModeChanged; | 
|  |  | 
|  | ((*mScheduler).*onDisplayModeChanged)(mAppConnectionHandle, mode); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& displayToken, | 
|  | std::shared_ptr<compositionengine::Display> compositionDisplay, | 
|  | const DisplayDeviceState& state, | 
|  | const sp<compositionengine::DisplaySurface>& displaySurface, | 
|  | const sp<IGraphicBufferProducer>& producer) { | 
|  | DisplayDeviceCreationArgs creationArgs(sp<SurfaceFlinger>::fromExisting(this), getHwComposer(), | 
|  | displayToken, compositionDisplay); | 
|  | creationArgs.sequenceId = state.sequenceId; | 
|  | creationArgs.isSecure = state.isSecure; | 
|  | creationArgs.displaySurface = displaySurface; | 
|  | creationArgs.hasWideColorGamut = false; | 
|  | creationArgs.supportedPerFrameMetadata = 0; | 
|  |  | 
|  | if (const auto& physical = state.physical) { | 
|  | creationArgs.activeModeId = physical->activeMode->getId(); | 
|  | const auto [kernelIdleTimerController, idleTimerTimeoutMs] = | 
|  | getKernelIdleTimerProperties(compositionDisplay->getId()); | 
|  |  | 
|  | using Config = scheduler::RefreshRateSelector::Config; | 
|  | const auto enableFrameRateOverride = sysprop::enable_frame_rate_override(true) | 
|  | ? Config::FrameRateOverride::Enabled | 
|  | : Config::FrameRateOverride::Disabled; | 
|  | Config config = | 
|  | {.enableFrameRateOverride = enableFrameRateOverride, | 
|  | .frameRateMultipleThreshold = | 
|  | base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0), | 
|  | .idleTimerTimeout = idleTimerTimeoutMs, | 
|  | .kernelIdleTimerController = kernelIdleTimerController}; | 
|  |  | 
|  | creationArgs.refreshRateSelector = | 
|  | mPhysicalDisplays.get(physical->id) | 
|  | .transform(&PhysicalDisplay::snapshotRef) | 
|  | .transform([&](const display::DisplaySnapshot& snapshot) { | 
|  | return std::make_shared< | 
|  | scheduler::RefreshRateSelector>(snapshot.displayModes(), | 
|  | creationArgs.activeModeId, | 
|  | config); | 
|  | }) | 
|  | .value_or(nullptr); | 
|  |  | 
|  | creationArgs.isPrimary = physical->id == getPrimaryDisplayIdLocked(); | 
|  |  | 
|  | mPhysicalDisplays.get(physical->id) | 
|  | .transform(&PhysicalDisplay::snapshotRef) | 
|  | .transform(ftl::unit_fn([&](const display::DisplaySnapshot& snapshot) { | 
|  | for (const auto mode : snapshot.colorModes()) { | 
|  | creationArgs.hasWideColorGamut |= ui::isWideColorMode(mode); | 
|  | creationArgs.hwcColorModes | 
|  | .emplace(mode, | 
|  | getHwComposer().getRenderIntents(physical->id, mode)); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { | 
|  | getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); | 
|  | creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); | 
|  | } | 
|  |  | 
|  | auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
|  | auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
|  | creationArgs.nativeWindow = nativeWindow; | 
|  |  | 
|  | // Make sure that composition can never be stalled by a virtual display | 
|  | // consumer that isn't processing buffers fast enough. We have to do this | 
|  | // here, in case the display is composed entirely by HWC. | 
|  | if (state.isVirtual()) { | 
|  | nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
|  | } | 
|  |  | 
|  | creationArgs.physicalOrientation = | 
|  | getPhysicalDisplayOrientation(compositionDisplay->getId(), creationArgs.isPrimary); | 
|  | ALOGV("Display Orientation: %s", toCString(creationArgs.physicalOrientation)); | 
|  |  | 
|  | // virtual displays are always considered enabled | 
|  | creationArgs.initialPowerMode = | 
|  | state.isVirtual() ? std::make_optional(hal::PowerMode::ON) : std::nullopt; | 
|  |  | 
|  | creationArgs.requestedRefreshRate = state.requestedRefreshRate; | 
|  |  | 
|  | sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | 
|  |  | 
|  | nativeWindowSurface->preallocateBuffers(); | 
|  |  | 
|  | ui::ColorMode defaultColorMode = ui::ColorMode::NATIVE; | 
|  | Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
|  | if (display->hasWideColorGamut()) { | 
|  | defaultColorMode = ui::ColorMode::SRGB; | 
|  | defaultDataSpace = Dataspace::V0_SRGB; | 
|  | } | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | 
|  | RenderIntent::COLORIMETRIC}); | 
|  |  | 
|  | if (const auto& physical = state.physical) { | 
|  | const auto& mode = *physical->activeMode; | 
|  | display->setActiveMode(mode.getId(), mode.getVsyncRate(), mode.getVsyncRate()); | 
|  | } | 
|  |  | 
|  | display->setLayerFilter(makeLayerFilterForDisplay(display->getId(), state.layerStack)); | 
|  | display->setProjection(state.orientation, state.layerStackSpaceRect, | 
|  | state.orientedDisplaySpaceRect); | 
|  | display->setDisplayName(state.displayName); | 
|  | display->setFlags(state.flags); | 
|  |  | 
|  | return display; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& state) { | 
|  | ui::Size resolution(0, 0); | 
|  | ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | 
|  | if (state.physical) { | 
|  | resolution = state.physical->activeMode->getResolution(); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | 
|  | } else if (state.surface != nullptr) { | 
|  | int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
|  | status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
|  | int format; | 
|  | status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(format); | 
|  | } else { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | return; | 
|  | } | 
|  |  | 
|  | compositionengine::DisplayCreationArgsBuilder builder; | 
|  | if (const auto& physical = state.physical) { | 
|  | builder.setId(physical->id); | 
|  | } else { | 
|  | builder.setId(acquireVirtualDisplay(resolution, pixelFormat)); | 
|  | } | 
|  |  | 
|  | builder.setPixels(resolution); | 
|  | builder.setIsSecure(state.isSecure); | 
|  | builder.setPowerAdvisor(mPowerAdvisor.get()); | 
|  | builder.setName(state.displayName); | 
|  | auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | 
|  | compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); | 
|  |  | 
|  | sp<compositionengine::DisplaySurface> displaySurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferProducer> bqProducer; | 
|  | sp<IGraphicBufferConsumer> bqConsumer; | 
|  | getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | 
|  |  | 
|  | if (state.isVirtual()) { | 
|  | const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); | 
|  | LOG_FATAL_IF(!displayId); | 
|  | auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, | 
|  | bqProducer, bqConsumer, state.displayName); | 
|  | displaySurface = surface; | 
|  | producer = std::move(surface); | 
|  | } else { | 
|  | ALOGE_IF(state.surface != nullptr, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  | const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); | 
|  | LOG_FATAL_IF(!displayId); | 
|  | displaySurface = | 
|  | sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, | 
|  | state.physical->activeMode->getResolution(), | 
|  | ui::Size(maxGraphicsWidth, maxGraphicsHeight)); | 
|  | producer = bqProducer; | 
|  | } | 
|  |  | 
|  | LOG_FATAL_IF(!displaySurface); | 
|  | auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), state, | 
|  | displaySurface, producer); | 
|  |  | 
|  | if (mScheduler && !display->isVirtual()) { | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | { | 
|  | // TODO(b/241285876): Annotate `processDisplayAdded` instead. | 
|  | ftl::FakeGuard guard(kMainThreadContext); | 
|  |  | 
|  | // For hotplug reconnect, renew the registration since display modes have been reloaded. | 
|  | mScheduler->registerDisplay(displayId, display->holdRefreshRateSelector()); | 
|  | } | 
|  |  | 
|  | dispatchDisplayHotplugEvent(displayId, true); | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | display->adjustRefreshRate(mScheduler->getPacesetterRefreshRate()); | 
|  | } | 
|  |  | 
|  | mDisplays.try_emplace(displayToken, std::move(display)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | 
|  | auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (display) { | 
|  | display->disconnect(); | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | releaseVirtualDisplay(display->getVirtualId()); | 
|  | } else { | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), false); | 
|  | mScheduler->unregisterDisplay(display->getPhysicalId()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  |  | 
|  | if (display && display->isVirtual()) { | 
|  | static_cast<void>(mScheduler->schedule([display = std::move(display)] { | 
|  | // Destroy the display without holding the mStateLock. | 
|  | // This is a temporary solution until we can manage transaction queues without | 
|  | // holding the mStateLock. | 
|  | // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the | 
|  | // client. When the IGBP is disconnected, its buffer cache in SF will be cleared | 
|  | // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client | 
|  | // ends up running on the main thread causing a deadlock since setTransactionstate | 
|  | // will try to acquire the mStateLock. Instead we extend the lifetime of | 
|  | // DisplayDevice and destroy it in the main thread without holding the mStateLock. | 
|  | // The display will be disconnected and removed from the mDisplays list so it will | 
|  | // not be accessible. | 
|  | })); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& currentState, | 
|  | const DisplayDeviceState& drawingState) { | 
|  | const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | 
|  | const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | 
|  |  | 
|  | // Recreate the DisplayDevice if the surface or sequence ID changed. | 
|  | if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | display->disconnect(); | 
|  | if (display->isVirtual()) { | 
|  | releaseVirtualDisplay(display->getVirtualId()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  |  | 
|  | if (const auto& physical = currentState.physical) { | 
|  | getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | 
|  | } | 
|  |  | 
|  | processDisplayAdded(displayToken, currentState); | 
|  |  | 
|  | if (currentState.physical) { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  |  | 
|  | // TODO(b/175678251) Call a listener instead. | 
|  | if (currentState.physical->hwcDisplayId == getHwComposer().getPrimaryHwcDisplayId()) { | 
|  | resetPhaseConfiguration(display->getActiveMode().fps); | 
|  | } | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | if (currentState.layerStack != drawingState.layerStack) { | 
|  | display->setLayerFilter( | 
|  | makeLayerFilterForDisplay(display->getId(), currentState.layerStack)); | 
|  | } | 
|  | if (currentState.flags != drawingState.flags) { | 
|  | display->setFlags(currentState.flags); | 
|  | } | 
|  | if ((currentState.orientation != drawingState.orientation) || | 
|  | (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || | 
|  | (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { | 
|  | display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, | 
|  | currentState.orientedDisplaySpaceRect); | 
|  | if (display->getId() == mActiveDisplayId) { | 
|  | mActiveDisplayTransformHint = display->getTransformHint(); | 
|  | sActiveDisplayRotationFlags = | 
|  | ui::Transform::toRotationFlags(display->getOrientation()); | 
|  | } | 
|  | } | 
|  | if (currentState.width != drawingState.width || | 
|  | currentState.height != drawingState.height) { | 
|  | display->setDisplaySize(currentState.width, currentState.height); | 
|  |  | 
|  | if (display->getId() == mActiveDisplayId) { | 
|  | onActiveDisplaySizeChanged(*display); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::resetPhaseConfiguration(Fps refreshRate) { | 
|  | // Cancel the pending refresh rate change, if any, before updating the phase configuration. | 
|  | mScheduler->vsyncModulator().cancelRefreshRateChange(); | 
|  |  | 
|  | mVsyncConfiguration->reset(); | 
|  | updatePhaseConfiguration(refreshRate); | 
|  | mRefreshRateStats->setRefreshRate(refreshRate); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChangesLocked() { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  | mUpdateInputInfo = true; | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i = 0; i < draw.size(); i++) { | 
|  | const wp<IBinder>& displayToken = draw.keyAt(i); | 
|  | const ssize_t j = curr.indexOfKey(displayToken); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | processDisplayRemoved(displayToken); | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& currentState = curr[j]; | 
|  | const DisplayDeviceState& drawingState = draw[i]; | 
|  | processDisplayChanged(displayToken, currentState, drawingState); | 
|  | } | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i = 0; i < curr.size(); i++) { | 
|  | const wp<IBinder>& displayToken = curr.keyAt(i); | 
|  | if (draw.indexOfKey(displayToken) < 0) { | 
|  | processDisplayAdded(displayToken, curr[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.displays = mCurrentState.displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransactionsLocked(uint32_t transactionFlags) { | 
|  | // Commit display transactions. | 
|  | const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; | 
|  | mFrontEndDisplayInfosChanged = displayTransactionNeeded; | 
|  | if (displayTransactionNeeded && !mLayerLifecycleManagerEnabled) { | 
|  | processDisplayChangesLocked(); | 
|  | mFrontEndDisplayInfos.clear(); | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); | 
|  | } | 
|  | } | 
|  | mForceTransactionDisplayChange = displayTransactionNeeded; | 
|  |  | 
|  | if (mSomeChildrenChanged) { | 
|  | mVisibleRegionsDirty = true; | 
|  | mSomeChildrenChanged = false; | 
|  | mUpdateInputInfo = true; | 
|  | } | 
|  |  | 
|  | // Update transform hint. | 
|  | if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | 
|  | // Layers and/or displays have changed, so update the transform hint for each layer. | 
|  | // | 
|  | // NOTE: we do this here, rather than when presenting the display so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> hintDisplay; | 
|  | ui::LayerStack layerStack; | 
|  |  | 
|  | mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | if (const auto filter = layer->getOutputFilter(); layerStack != filter.layerStack) { | 
|  | layerStack = filter.layerStack; | 
|  | hintDisplay = nullptr; | 
|  |  | 
|  | // Find the display that includes the layer. | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (!display->getCompositionDisplay()->includesLayer(filter)) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | // Pick the primary display if another display mirrors the layer. | 
|  | if (hintDisplay) { | 
|  | hintDisplay = nullptr; | 
|  | break; | 
|  | } | 
|  |  | 
|  | hintDisplay = display; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hintDisplay) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | // U Update: Don't provide stale hints to the clients. For | 
|  | // special cases where we want the app to draw its | 
|  | // first frame before the display is available, we rely | 
|  | // on WMS and DMS to provide the right information | 
|  | // so the client can calculate the hint. | 
|  | ALOGV("Skipping reporting transform hint update for %s", layer->getDebugName()); | 
|  | layer->skipReportingTransformHint(); | 
|  | } else { | 
|  | layer->updateTransformHint(hintDisplay->getTransformHint()); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | if (mLayersAdded) { | 
|  | mLayersAdded = false; | 
|  | // Layers have been added. | 
|  | mVisibleRegionsDirty = true; | 
|  | mUpdateInputInfo = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | mUpdateInputInfo = true; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (mLayersPendingRemoval.indexOf(sp<Layer>::fromExisting(layer)) >= 0) { | 
|  | // this layer is not visible anymore | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer->getOutputFilter(), visibleReg); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | if (transactionFlags & eInputInfoUpdateNeeded) { | 
|  | mUpdateInputInfo = true; | 
|  | } | 
|  |  | 
|  | doCommitTransactions(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputFlinger(VsyncId vsyncId, TimePoint frameTime) { | 
|  | if (!mInputFlinger || (!mUpdateInputInfo && mInputWindowCommands.empty())) { | 
|  | return; | 
|  | } | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | std::vector<WindowInfo> windowInfos; | 
|  | std::vector<DisplayInfo> displayInfos; | 
|  | bool updateWindowInfo = false; | 
|  | if (mUpdateInputInfo) { | 
|  | mUpdateInputInfo = false; | 
|  | updateWindowInfo = true; | 
|  | buildWindowInfos(windowInfos, displayInfos); | 
|  | } | 
|  |  | 
|  | std::unordered_set<int32_t> visibleWindowIds; | 
|  | for (WindowInfo& windowInfo : windowInfos) { | 
|  | if (!windowInfo.inputConfig.test(WindowInfo::InputConfig::NOT_VISIBLE)) { | 
|  | visibleWindowIds.insert(windowInfo.id); | 
|  | } | 
|  | } | 
|  | bool visibleWindowsChanged = false; | 
|  | if (visibleWindowIds != mVisibleWindowIds) { | 
|  | visibleWindowsChanged = true; | 
|  | mVisibleWindowIds = std::move(visibleWindowIds); | 
|  | } | 
|  |  | 
|  | BackgroundExecutor::getInstance().sendCallbacks({[updateWindowInfo, | 
|  | windowInfos = std::move(windowInfos), | 
|  | displayInfos = std::move(displayInfos), | 
|  | inputWindowCommands = | 
|  | std::move(mInputWindowCommands), | 
|  | inputFlinger = mInputFlinger, this, | 
|  | visibleWindowsChanged, vsyncId, frameTime]() { | 
|  | ATRACE_NAME("BackgroundExecutor::updateInputFlinger"); | 
|  | if (updateWindowInfo) { | 
|  | mWindowInfosListenerInvoker | 
|  | ->windowInfosChanged(gui::WindowInfosUpdate{std::move(windowInfos), | 
|  | std::move(displayInfos), | 
|  | ftl::to_underlying(vsyncId), | 
|  | frameTime.ns()}, | 
|  | std::move( | 
|  | inputWindowCommands.windowInfosReportedListeners), | 
|  | /* forceImmediateCall= */ visibleWindowsChanged || | 
|  | !inputWindowCommands.focusRequests.empty()); | 
|  | } else { | 
|  | // If there are listeners but no changes to input windows, call the listeners | 
|  | // immediately. | 
|  | for (const auto& listener : inputWindowCommands.windowInfosReportedListeners) { | 
|  | if (IInterface::asBinder(listener)->isBinderAlive()) { | 
|  | listener->onWindowInfosReported(); | 
|  | } | 
|  | } | 
|  | } | 
|  | for (const auto& focusRequest : inputWindowCommands.focusRequests) { | 
|  | inputFlinger->setFocusedWindow(focusRequest); | 
|  | } | 
|  | }}); | 
|  |  | 
|  | mInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::persistDisplayBrightness(bool needsComposite) { | 
|  | const bool supportsDisplayBrightnessCommand = getHwComposer().getComposer()->isSupported( | 
|  | Hwc2::Composer::OptionalFeature::DisplayBrightnessCommand); | 
|  | if (!supportsDisplayBrightnessCommand) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | if (const auto brightness = display->getStagedBrightness(); brightness) { | 
|  | if (!needsComposite) { | 
|  | const status_t error = | 
|  | getHwComposer() | 
|  | .setDisplayBrightness(display->getPhysicalId(), *brightness, | 
|  | display->getCompositionDisplay() | 
|  | ->getState() | 
|  | .displayBrightnessNits, | 
|  | Hwc2::Composer::DisplayBrightnessOptions{ | 
|  | .applyImmediately = true}) | 
|  | .get(); | 
|  |  | 
|  | ALOGE_IF(error != NO_ERROR, | 
|  | "Error setting display brightness for display %s: %d (%s)", | 
|  | to_string(display->getId()).c_str(), error, strerror(error)); | 
|  | } | 
|  | display->persistBrightness(needsComposite); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::buildWindowInfos(std::vector<WindowInfo>& outWindowInfos, | 
|  | std::vector<DisplayInfo>& outDisplayInfos) { | 
|  | static size_t sNumWindowInfos = 0; | 
|  | outWindowInfos.reserve(sNumWindowInfos); | 
|  | sNumWindowInfos = 0; | 
|  |  | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | mLayerSnapshotBuilder.forEachInputSnapshot( | 
|  | [&outWindowInfos](const frontend::LayerSnapshot& snapshot) { | 
|  | outWindowInfos.push_back(snapshot.inputInfo); | 
|  | }); | 
|  | } else { | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | if (!layer->needsInputInfo()) return; | 
|  | const auto opt = | 
|  | mFrontEndDisplayInfos.get(layer->getLayerStack()) | 
|  | .transform([](const frontend::DisplayInfo& info) { | 
|  | return Layer::InputDisplayArgs{&info.transform, info.isSecure}; | 
|  | }); | 
|  |  | 
|  | outWindowInfos.push_back(layer->fillInputInfo(opt.value_or(Layer::InputDisplayArgs{}))); | 
|  | }); | 
|  | } | 
|  |  | 
|  | sNumWindowInfos = outWindowInfos.size(); | 
|  |  | 
|  | outDisplayInfos.reserve(mFrontEndDisplayInfos.size()); | 
|  | for (const auto& [_, info] : mFrontEndDisplayInfos) { | 
|  | outDisplayInfos.push_back(info.info); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCursorAsync() { | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | if (HalDisplayId::tryCast(display->getId())) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | } | 
|  |  | 
|  | constexpr bool kCursorOnly = true; | 
|  | const auto layers = moveSnapshotsToCompositionArgs(refreshArgs, kCursorOnly); | 
|  | mCompositionEngine->updateCursorAsync(refreshArgs); | 
|  | moveSnapshotsFromCompositionArgs(refreshArgs, layers); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::requestHardwareVsync(PhysicalDisplayId displayId, bool enable) { | 
|  | getHwComposer().setVsyncEnabled(displayId, enable ? hal::Vsync::ENABLE : hal::Vsync::DISABLE); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::requestDisplayModes(std::vector<display::DisplayModeRequest> modeRequests) { | 
|  | if (mBootStage != BootStage::FINISHED) { | 
|  | ALOGV("Currently in the boot stage, skipping display mode changes"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // If this is called from the main thread mStateLock must be locked before | 
|  | // Currently the only way to call this function from the main thread is from | 
|  | // Scheduler::chooseRefreshRateForContent | 
|  |  | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | for (auto& request : modeRequests) { | 
|  | const auto& modePtr = request.mode.modePtr; | 
|  |  | 
|  | const auto displayId = modePtr->getPhysicalDisplayId(); | 
|  | const auto display = getDisplayDeviceLocked(displayId); | 
|  |  | 
|  | if (!display) continue; | 
|  |  | 
|  | if (ftl::FakeGuard guard(kMainThreadContext); | 
|  | !shouldApplyRefreshRateSelectorPolicy(*display)) { | 
|  | ALOGV("%s(%s): Skipped applying policy", __func__, to_string(displayId).c_str()); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (display->refreshRateSelector().isModeAllowed(request.mode)) { | 
|  | setDesiredActiveMode(std::move(request)); | 
|  | } else { | 
|  | ALOGV("%s: Mode %d is disallowed for display %s", __func__, modePtr->getId().value(), | 
|  | to_string(displayId).c_str()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::notifyCpuLoadUp() { | 
|  | mPowerAdvisor->notifyCpuLoadUp(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onChoreographerAttached() { | 
|  | ATRACE_CALL(); | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | mUpdateAttachedChoreographer = true; | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initScheduler(const sp<const DisplayDevice>& display) { | 
|  | using namespace scheduler; | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(mScheduler); | 
|  |  | 
|  | const auto activeMode = display->refreshRateSelector().getActiveMode(); | 
|  | const Fps activeRefreshRate = activeMode.fps; | 
|  | mRefreshRateStats = | 
|  | std::make_unique<RefreshRateStats>(*mTimeStats, activeRefreshRate, hal::PowerMode::OFF); | 
|  |  | 
|  | mVsyncConfiguration = getFactory().createVsyncConfiguration(activeRefreshRate); | 
|  |  | 
|  | FeatureFlags features; | 
|  |  | 
|  | if (sysprop::use_content_detection_for_refresh_rate(false)) { | 
|  | features |= Feature::kContentDetection; | 
|  | if (base::GetBoolProperty("debug.sf.enable_small_dirty_detection"s, false)) { | 
|  | features |= Feature::kSmallDirtyContentDetection; | 
|  | } | 
|  | } | 
|  | if (base::GetBoolProperty("debug.sf.show_predicted_vsync"s, false)) { | 
|  | features |= Feature::kTracePredictedVsync; | 
|  | } | 
|  | if (!base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false) && | 
|  | !getHwComposer().hasCapability(Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
|  | features |= Feature::kPresentFences; | 
|  | } | 
|  | if (display->refreshRateSelector().kernelIdleTimerController()) { | 
|  | features |= Feature::kKernelIdleTimer; | 
|  | } | 
|  | if (mBackpressureGpuComposition) { | 
|  | features |= Feature::kBackpressureGpuComposition; | 
|  | } | 
|  |  | 
|  | auto modulatorPtr = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs()); | 
|  |  | 
|  | mScheduler = std::make_unique<Scheduler>(static_cast<ICompositor&>(*this), | 
|  | static_cast<ISchedulerCallback&>(*this), features, | 
|  | std::move(modulatorPtr)); | 
|  | mScheduler->registerDisplay(display->getPhysicalId(), display->holdRefreshRateSelector()); | 
|  | mScheduler->startTimers(); | 
|  |  | 
|  | const auto configs = mVsyncConfiguration->getCurrentConfigs(); | 
|  |  | 
|  | mAppConnectionHandle = | 
|  | mScheduler->createEventThread(Scheduler::Cycle::Render, | 
|  | mFrameTimeline->getTokenManager(), | 
|  | /* workDuration */ configs.late.appWorkDuration, | 
|  | /* readyDuration */ configs.late.sfWorkDuration); | 
|  | mSfConnectionHandle = | 
|  | mScheduler->createEventThread(Scheduler::Cycle::LastComposite, | 
|  | mFrameTimeline->getTokenManager(), | 
|  | /* workDuration */ activeRefreshRate.getPeriod(), | 
|  | /* readyDuration */ configs.late.sfWorkDuration); | 
|  |  | 
|  | mScheduler->initVsync(mScheduler->getVsyncSchedule()->getDispatch(), | 
|  | *mFrameTimeline->getTokenManager(), configs.late.sfWorkDuration); | 
|  |  | 
|  | mRegionSamplingThread = | 
|  | sp<RegionSamplingThread>::make(*this, | 
|  | RegionSamplingThread::EnvironmentTimingTunables()); | 
|  | mFpsReporter = sp<FpsReporter>::make(*mFrameTimeline, *this); | 
|  |  | 
|  | mIsHotplugErrViaNegVsync = | 
|  | base::GetBoolProperty("debug.sf.hwc_hotplug_error_via_neg_vsync"s, false); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updatePhaseConfiguration(Fps refreshRate) { | 
|  | mVsyncConfiguration->setRefreshRateFps(refreshRate); | 
|  | mScheduler->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs(), | 
|  | refreshRate.getPeriod()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doCommitTransactions() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (const auto& l : mLayersPendingRemoval) { | 
|  | // Ensure any buffers set to display on any children are released. | 
|  | if (l->isRemovedFromCurrentState()) { | 
|  | l->latchAndReleaseBuffer(); | 
|  | } | 
|  |  | 
|  | // If a layer has a parent, we allow it to out-live it's handle | 
|  | // with the idea that the parent holds a reference and will eventually | 
|  | // be cleaned up. However no one cleans up the top-level so we do so | 
|  | // here. | 
|  | if (l->isAtRoot()) { | 
|  | l->setIsAtRoot(false); | 
|  | mCurrentState.layersSortedByZ.remove(l); | 
|  | } | 
|  |  | 
|  | // If the layer has been removed and has no parent, then it will not be reachable | 
|  | // when traversing layers on screen. Add the layer to the offscreenLayers set to | 
|  | // ensure we can copy its current to drawing state. | 
|  | if (!l->getParent()) { | 
|  | mOffscreenLayers.emplace(l.get()); | 
|  | } | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | // clear the "changed" flags in current state | 
|  | mCurrentState.colorMatrixChanged = false; | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | for (const auto& rootLayer : mDrawingState.layersSortedByZ) { | 
|  | rootLayer->commitChildList(); | 
|  | } | 
|  | } | 
|  |  | 
|  | commitOffscreenLayers(); | 
|  | if (mLayerMirrorRoots.size() > 0) { | 
|  | std::deque<Layer*> pendingUpdates; | 
|  | pendingUpdates.insert(pendingUpdates.end(), mLayerMirrorRoots.begin(), | 
|  | mLayerMirrorRoots.end()); | 
|  | std::vector<Layer*> needsUpdating; | 
|  | for (Layer* cloneRoot : mLayerMirrorRoots) { | 
|  | pendingUpdates.pop_front(); | 
|  | if (cloneRoot->isRemovedFromCurrentState()) { | 
|  | continue; | 
|  | } | 
|  | if (cloneRoot->updateMirrorInfo(pendingUpdates)) { | 
|  | } else { | 
|  | needsUpdating.push_back(cloneRoot); | 
|  | } | 
|  | } | 
|  | for (Layer* cloneRoot : needsUpdating) { | 
|  | cloneRoot->updateMirrorInfo({}); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitOffscreenLayers() { | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | 
|  | if (layer->clearTransactionFlags(eTransactionNeeded)) { | 
|  | layer->doTransaction(0); | 
|  | layer->commitChildList(); | 
|  | } | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(const ui::LayerFilter& layerFilter, const Region& dirty) { | 
|  | for (const auto& [token, displayDevice] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | if (display->includesLayer(layerFilter)) { | 
|  | display->editState().dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::latchBuffers() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const nsecs_t latchTime = systemTime(); | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | bool frameQueued = false; | 
|  | bool newDataLatched = false; | 
|  |  | 
|  | // Store the set of layers that need updates. This set must not change as | 
|  | // buffers are being latched, as this could result in a deadlock. | 
|  | // Example: Two producers share the same command stream and: | 
|  | // 1.) Layer 0 is latched | 
|  | // 2.) Layer 0 gets a new frame | 
|  | // 2.) Layer 1 gets a new frame | 
|  | // 3.) Layer 1 is latched. | 
|  | // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
|  | // second frame. But layer 0's second frame could be waiting on display. | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | if (layer->clearTransactionFlags(eTransactionNeeded) || mForceTransactionDisplayChange) { | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) { | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (layer->hasReadyFrame() || layer->willReleaseBufferOnLatch()) { | 
|  | frameQueued = true; | 
|  | mLayersWithQueuedFrames.emplace(sp<Layer>::fromExisting(layer)); | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | if (!layer->hasBuffer()) { | 
|  | // The last latch time is used to classify a missed frame as buffer stuffing | 
|  | // instead of a missed frame. This is used to identify scenarios where we | 
|  | // could not latch a buffer or apply a transaction due to backpressure. | 
|  | // We only update the latch time for buffer less layers here, the latch time | 
|  | // is updated for buffer layers when the buffer is latched. | 
|  | layer->updateLastLatchTime(latchTime); | 
|  | } | 
|  | } | 
|  | }); | 
|  | mForceTransactionDisplayChange = false; | 
|  |  | 
|  | // The client can continue submitting buffers for offscreen layers, but they will not | 
|  | // be shown on screen. Therefore, we need to latch and release buffers of offscreen | 
|  | // layers to ensure dequeueBuffer doesn't block indefinitely. | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* l) { l->latchAndReleaseBuffer(); }); | 
|  | } | 
|  |  | 
|  | if (!mLayersWithQueuedFrames.empty()) { | 
|  | // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
|  | // writes to Layer current state. See also b/119481871 | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | for (const auto& layer : mLayersWithQueuedFrames) { | 
|  | if (layer->willReleaseBufferOnLatch()) { | 
|  | mLayersWithBuffersRemoved.emplace(layer); | 
|  | } | 
|  | if (layer->latchBuffer(visibleRegions, latchTime)) { | 
|  | mLayersPendingRefresh.push_back(layer); | 
|  | newDataLatched = true; | 
|  | } | 
|  | layer->useSurfaceDamage(); | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  |  | 
|  | // If we will need to wake up at some time in the future to deal with a | 
|  | // queued frame that shouldn't be displayed during this vsync period, wake | 
|  | // up during the next vsync period to check again. | 
|  | if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
|  | scheduleCommit(FrameHint::kNone); | 
|  | } | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  |  | 
|  | if (mLayerMirrorRoots.size() > 0) { | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | 
|  | } | 
|  |  | 
|  | // Only continue with the refresh if there is actually new work to do | 
|  | return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addClientLayer(LayerCreationArgs& args, const sp<IBinder>& handle, | 
|  | const sp<Layer>& layer, const wp<Layer>& parent, | 
|  | uint32_t* outTransformHint) { | 
|  | if (mNumLayers >= MAX_LAYERS) { | 
|  | ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | 
|  | MAX_LAYERS); | 
|  | static_cast<void>(mScheduler->schedule([=] { | 
|  | ALOGE("Dumping layer keeping > 20 children alive:"); | 
|  | bool leakingParentLayerFound = false; | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | if (leakingParentLayerFound) { | 
|  | return; | 
|  | } | 
|  | if (layer->getChildrenCount() > 20) { | 
|  | leakingParentLayerFound = true; | 
|  | sp<Layer> parent = sp<Layer>::fromExisting(layer); | 
|  | while (parent) { | 
|  | ALOGE("Parent Layer: %s%s", parent->getName().c_str(), | 
|  | (parent->isHandleAlive() ? "handleAlive" : "")); | 
|  | parent = parent->getParent(); | 
|  | } | 
|  | // Sample up to 100 layers | 
|  | ALOGE("Dumping random sampling of child layers total(%zu): ", | 
|  | layer->getChildrenCount()); | 
|  | int sampleSize = (layer->getChildrenCount() / 100) + 1; | 
|  | layer->traverseChildren([&](Layer* layer) { | 
|  | if (rand() % sampleSize == 0) { | 
|  | ALOGE("Child Layer: %s", layer->getName().c_str()); | 
|  | } | 
|  | }); | 
|  | } | 
|  | }); | 
|  |  | 
|  | int numLayers = 0; | 
|  | mDrawingState.traverse([&](Layer* layer) { numLayers++; }); | 
|  |  | 
|  | ALOGE("Dumping random sampling of on-screen layers total(%u):", numLayers); | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | // Aim to dump about 200 layers to avoid totally trashing | 
|  | // logcat. On the other hand, if there really are 4096 layers | 
|  | // something has gone totally wrong its probably the most | 
|  | // useful information in logcat. | 
|  | if (rand() % 20 == 13) { | 
|  | ALOGE("Layer: %s%s", layer->getName().c_str(), | 
|  | (layer->isHandleAlive() ? "handleAlive" : "")); | 
|  | std::this_thread::sleep_for(std::chrono::milliseconds(5)); | 
|  | } | 
|  | }); | 
|  | ALOGE("Dumping random sampling of off-screen layers total(%zu): ", | 
|  | mOffscreenLayers.size()); | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | if (rand() % 20 == 13) { | 
|  | ALOGE("Offscreen-layer: %s%s", offscreenLayer->getName().c_str(), | 
|  | (offscreenLayer->isHandleAlive() ? "handleAlive" : "")); | 
|  | std::this_thread::sleep_for(std::chrono::milliseconds(5)); | 
|  | } | 
|  | } | 
|  | })); | 
|  | return NO_MEMORY; | 
|  | } | 
|  |  | 
|  | layer->updateTransformHint(mActiveDisplayTransformHint); | 
|  | if (outTransformHint) { | 
|  | *outTransformHint = mActiveDisplayTransformHint; | 
|  | } | 
|  | args.parentId = LayerHandle::getLayerId(args.parentHandle.promote()); | 
|  | args.layerIdToMirror = LayerHandle::getLayerId(args.mirrorLayerHandle.promote()); | 
|  | { | 
|  | std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
|  | mCreatedLayers.emplace_back(layer, parent, args.addToRoot); | 
|  | mNewLayers.emplace_back(std::make_unique<frontend::RequestedLayerState>(args)); | 
|  | args.mirrorLayerHandle.clear(); | 
|  | args.parentHandle.clear(); | 
|  | mNewLayerArgs.emplace_back(std::move(args)); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags() const { | 
|  | return mTransactionFlags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::clearTransactionFlags(uint32_t mask) { | 
|  | uint32_t transactionFlags = mTransactionFlags.fetch_and(~mask); | 
|  | ATRACE_INT("mTransactionFlags", transactionFlags); | 
|  | return transactionFlags & mask; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionFlags(uint32_t mask, TransactionSchedule schedule, | 
|  | const sp<IBinder>& applyToken, FrameHint frameHint) { | 
|  | mScheduler->modulateVsync({}, &VsyncModulator::setTransactionSchedule, schedule, applyToken); | 
|  | uint32_t transactionFlags = mTransactionFlags.fetch_or(mask); | 
|  | ATRACE_INT("mTransactionFlags", transactionFlags); | 
|  |  | 
|  | if (const bool scheduled = transactionFlags & mask; !scheduled) { | 
|  | scheduleCommit(frameHint); | 
|  | } else if (frameHint == FrameHint::kActive) { | 
|  | // Even if the next frame is already scheduled, we should reset the idle timer | 
|  | // as a new activity just happened. | 
|  | mScheduler->resetIdleTimer(); | 
|  | } | 
|  | } | 
|  |  | 
|  | TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyTimelineCheck( | 
|  | const TransactionHandler::TransactionFlushState& flushState) { | 
|  | const auto& transaction = *flushState.transaction; | 
|  |  | 
|  | const TimePoint desiredPresentTime = TimePoint::fromNs(transaction.desiredPresentTime); | 
|  | const TimePoint expectedPresentTime = mScheduler->expectedPresentTimeForPacesetter(); | 
|  |  | 
|  | using TransactionReadiness = TransactionHandler::TransactionReadiness; | 
|  |  | 
|  | // Do not present if the desiredPresentTime has not passed unless it is more than | 
|  | // one second in the future. We ignore timestamps more than 1 second in the future | 
|  | // for stability reasons. | 
|  | if (!transaction.isAutoTimestamp && desiredPresentTime >= expectedPresentTime && | 
|  | desiredPresentTime < expectedPresentTime + 1s) { | 
|  | ATRACE_FORMAT("not current desiredPresentTime: %" PRId64 " expectedPresentTime: %" PRId64, | 
|  | desiredPresentTime, expectedPresentTime); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | if (!mScheduler->isVsyncValid(expectedPresentTime, transaction.originUid)) { | 
|  | ATRACE_FORMAT("!isVsyncValid expectedPresentTime: %" PRId64 " uid: %d", expectedPresentTime, | 
|  | transaction.originUid); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | // If the client didn't specify desiredPresentTime, use the vsyncId to determine the | 
|  | // expected present time of this transaction. | 
|  | if (transaction.isAutoTimestamp && | 
|  | frameIsEarly(expectedPresentTime, VsyncId{transaction.frameTimelineInfo.vsyncId})) { | 
|  | ATRACE_FORMAT("frameIsEarly vsyncId: %" PRId64 " expectedPresentTime: %" PRId64, | 
|  | transaction.frameTimelineInfo.vsyncId, expectedPresentTime); | 
|  | return TransactionReadiness::NotReady; | 
|  | } | 
|  |  | 
|  | return TransactionReadiness::Ready; | 
|  | } | 
|  |  | 
|  | TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheckLegacy( | 
|  | const TransactionHandler::TransactionFlushState& flushState) { | 
|  | using TransactionReadiness = TransactionHandler::TransactionReadiness; | 
|  | auto ready = TransactionReadiness::Ready; | 
|  | flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const ResolvedComposerState& | 
|  | resolvedState) -> bool { | 
|  | sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); | 
|  |  | 
|  | const auto& transaction = *flushState.transaction; | 
|  | const auto& s = resolvedState.state; | 
|  | // check for barrier frames | 
|  | if (s.bufferData->hasBarrier) { | 
|  | // The current producerId is already a newer producer than the buffer that has a | 
|  | // barrier. This means the incoming buffer is older and we can release it here. We | 
|  | // don't wait on the barrier since we know that's stale information. | 
|  | if (layer->getDrawingState().barrierProducerId > s.bufferData->producerId) { | 
|  | layer->callReleaseBufferCallback(s.bufferData->releaseBufferListener, | 
|  | resolvedState.externalTexture->getBuffer(), | 
|  | s.bufferData->frameNumber, | 
|  | s.bufferData->acquireFence); | 
|  | // Delete the entire state at this point and not just release the buffer because | 
|  | // everything associated with the Layer in this Transaction is now out of date. | 
|  | ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d", | 
|  | layer->getDebugName(), layer->getDrawingState().barrierProducerId, | 
|  | s.bufferData->producerId); | 
|  | return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL; | 
|  | } | 
|  |  | 
|  | if (layer->getDrawingState().barrierFrameNumber < s.bufferData->barrierFrameNumber) { | 
|  | const bool willApplyBarrierFrame = | 
|  | flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && | 
|  | ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= | 
|  | s.bufferData->barrierFrameNumber)); | 
|  | if (!willApplyBarrierFrame) { | 
|  | ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 " > %" PRId64, | 
|  | layer->getDebugName(), | 
|  | layer->getDrawingState().barrierFrameNumber, | 
|  | s.bufferData->barrierFrameNumber); | 
|  | ready = TransactionReadiness::NotReadyBarrier; | 
|  | return TraverseBuffersReturnValues::STOP_TRAVERSAL; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If backpressure is enabled and we already have a buffer to commit, keep | 
|  | // the transaction in the queue. | 
|  | const bool hasPendingBuffer = | 
|  | flushState.bufferLayersReadyToPresent.contains(s.surface.get()); | 
|  | if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) { | 
|  | ATRACE_FORMAT("hasPendingBuffer %s", layer->getDebugName()); | 
|  | ready = TransactionReadiness::NotReady; | 
|  | return TraverseBuffersReturnValues::STOP_TRAVERSAL; | 
|  | } | 
|  |  | 
|  | const bool acquireFenceAvailable = s.bufferData && | 
|  | s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && | 
|  | s.bufferData->acquireFence; | 
|  | const bool fenceSignaled = !acquireFenceAvailable || | 
|  | s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled; | 
|  | if (!fenceSignaled) { | 
|  | // check fence status | 
|  | const bool allowLatchUnsignaled = shouldLatchUnsignaled(s, transaction.states.size(), | 
|  | flushState.firstTransaction) && | 
|  | layer->isSimpleBufferUpdate(s); | 
|  |  | 
|  | if (allowLatchUnsignaled) { | 
|  | ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s", | 
|  | layer->getDebugName()); | 
|  | ready = TransactionReadiness::NotReadyUnsignaled; | 
|  | } else { | 
|  | ready = TransactionReadiness::NotReady; | 
|  | auto& listener = s.bufferData->releaseBufferListener; | 
|  | if (listener && | 
|  | (flushState.queueProcessTime - transaction.postTime) > | 
|  | std::chrono::nanoseconds(4s).count()) { | 
|  | mTransactionHandler | 
|  | .onTransactionQueueStalled(transaction.id, | 
|  | {.pid = layer->getOwnerPid(), | 
|  | .layerId = static_cast<uint32_t>( | 
|  | layer->getSequence()), | 
|  | .layerName = layer->getDebugName(), | 
|  | .bufferId = s.bufferData->getId(), | 
|  | .frameNumber = s.bufferData->frameNumber}); | 
|  | } | 
|  | ATRACE_FORMAT("fence unsignaled %s", layer->getDebugName()); | 
|  | return TraverseBuffersReturnValues::STOP_TRAVERSAL; | 
|  | } | 
|  | } | 
|  | return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL; | 
|  | }); | 
|  | return ready; | 
|  | } | 
|  |  | 
|  | TransactionHandler::TransactionReadiness SurfaceFlinger::transactionReadyBufferCheck( | 
|  | const TransactionHandler::TransactionFlushState& flushState) { | 
|  | using TransactionReadiness = TransactionHandler::TransactionReadiness; | 
|  | auto ready = TransactionReadiness::Ready; | 
|  | flushState.transaction->traverseStatesWithBuffersWhileTrue([&](const ResolvedComposerState& | 
|  | resolvedState) -> bool { | 
|  | const frontend::RequestedLayerState* layer = | 
|  | mLayerLifecycleManager.getLayerFromId(resolvedState.layerId); | 
|  | const auto& transaction = *flushState.transaction; | 
|  | const auto& s = resolvedState.state; | 
|  | // check for barrier frames | 
|  | if (s.bufferData->hasBarrier) { | 
|  | // The current producerId is already a newer producer than the buffer that has a | 
|  | // barrier. This means the incoming buffer is older and we can release it here. We | 
|  | // don't wait on the barrier since we know that's stale information. | 
|  | if (layer->barrierProducerId > s.bufferData->producerId) { | 
|  | if (s.bufferData->releaseBufferListener) { | 
|  | uint32_t currentMaxAcquiredBufferCount = | 
|  | getMaxAcquiredBufferCountForCurrentRefreshRate(layer->ownerUid.val()); | 
|  | ATRACE_FORMAT_INSTANT("callReleaseBufferCallback %s - %" PRIu64, | 
|  | layer->name.c_str(), s.bufferData->frameNumber); | 
|  | s.bufferData->releaseBufferListener | 
|  | ->onReleaseBuffer({resolvedState.externalTexture->getBuffer()->getId(), | 
|  | s.bufferData->frameNumber}, | 
|  | s.bufferData->acquireFence | 
|  | ? s.bufferData->acquireFence | 
|  | : Fence::NO_FENCE, | 
|  | currentMaxAcquiredBufferCount); | 
|  | } | 
|  |  | 
|  | // Delete the entire state at this point and not just release the buffer because | 
|  | // everything associated with the Layer in this Transaction is now out of date. | 
|  | ATRACE_FORMAT("DeleteStaleBuffer %s barrierProducerId:%d > %d", layer->name.c_str(), | 
|  | layer->barrierProducerId, s.bufferData->producerId); | 
|  | return TraverseBuffersReturnValues::DELETE_AND_CONTINUE_TRAVERSAL; | 
|  | } | 
|  |  | 
|  | if (layer->barrierFrameNumber < s.bufferData->barrierFrameNumber) { | 
|  | const bool willApplyBarrierFrame = | 
|  | flushState.bufferLayersReadyToPresent.contains(s.surface.get()) && | 
|  | ((flushState.bufferLayersReadyToPresent.get(s.surface.get()) >= | 
|  | s.bufferData->barrierFrameNumber)); | 
|  | if (!willApplyBarrierFrame) { | 
|  | ATRACE_FORMAT("NotReadyBarrier %s barrierFrameNumber:%" PRId64 " > %" PRId64, | 
|  | layer->name.c_str(), layer->barrierFrameNumber, | 
|  | s.bufferData->barrierFrameNumber); | 
|  | ready = TransactionReadiness::NotReadyBarrier; | 
|  | return TraverseBuffersReturnValues::STOP_TRAVERSAL; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // If backpressure is enabled and we already have a buffer to commit, keep | 
|  | // the transaction in the queue. | 
|  | const bool hasPendingBuffer = | 
|  | flushState.bufferLayersReadyToPresent.contains(s.surface.get()); | 
|  | if (layer->backpressureEnabled() && hasPendingBuffer && transaction.isAutoTimestamp) { | 
|  | ATRACE_FORMAT("hasPendingBuffer %s", layer->name.c_str()); | 
|  | ready = TransactionReadiness::NotReady; | 
|  | return TraverseBuffersReturnValues::STOP_TRAVERSAL; | 
|  | } | 
|  |  | 
|  | const bool acquireFenceAvailable = s.bufferData && | 
|  | s.bufferData->flags.test(BufferData::BufferDataChange::fenceChanged) && | 
|  | s.bufferData->acquireFence; | 
|  | const bool fenceSignaled = !acquireFenceAvailable || | 
|  | s.bufferData->acquireFence->getStatus() != Fence::Status::Unsignaled; | 
|  | if (!fenceSignaled) { | 
|  | // check fence status | 
|  | const bool allowLatchUnsignaled = shouldLatchUnsignaled(s, transaction.states.size(), | 
|  | flushState.firstTransaction) && | 
|  | layer->isSimpleBufferUpdate(s); | 
|  | if (allowLatchUnsignaled) { | 
|  | ATRACE_FORMAT("fence unsignaled try allowLatchUnsignaled %s", layer->name.c_str()); | 
|  | ready = TransactionReadiness::NotReadyUnsignaled; | 
|  | } else { | 
|  | ready = TransactionReadiness::NotReady; | 
|  | auto& listener = s.bufferData->releaseBufferListener; | 
|  | if (listener && | 
|  | (flushState.queueProcessTime - transaction.postTime) > | 
|  | std::chrono::nanoseconds(4s).count()) { | 
|  | mTransactionHandler | 
|  | .onTransactionQueueStalled(transaction.id, | 
|  | {.pid = layer->ownerPid.val(), | 
|  | .layerId = layer->id, | 
|  | .layerName = layer->name, | 
|  | .bufferId = s.bufferData->getId(), | 
|  | .frameNumber = s.bufferData->frameNumber}); | 
|  | } | 
|  | ATRACE_FORMAT("fence unsignaled %s", layer->name.c_str()); | 
|  | return TraverseBuffersReturnValues::STOP_TRAVERSAL; | 
|  | } | 
|  | } | 
|  | return TraverseBuffersReturnValues::CONTINUE_TRAVERSAL; | 
|  | }); | 
|  | return ready; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::addTransactionReadyFilters() { | 
|  | mTransactionHandler.addTransactionReadyFilter( | 
|  | std::bind(&SurfaceFlinger::transactionReadyTimelineCheck, this, std::placeholders::_1)); | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | mTransactionHandler.addTransactionReadyFilter( | 
|  | std::bind(&SurfaceFlinger::transactionReadyBufferCheck, this, | 
|  | std::placeholders::_1)); | 
|  | } else { | 
|  | mTransactionHandler.addTransactionReadyFilter( | 
|  | std::bind(&SurfaceFlinger::transactionReadyBufferCheckLegacy, this, | 
|  | std::placeholders::_1)); | 
|  | } | 
|  | } | 
|  |  | 
|  | // For tests only | 
|  | bool SurfaceFlinger::flushTransactionQueues(VsyncId vsyncId) { | 
|  | mTransactionHandler.collectTransactions(); | 
|  | std::vector<TransactionState> transactions = mTransactionHandler.flushTransactions(); | 
|  | return applyTransactions(transactions, vsyncId); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::applyTransactions(std::vector<TransactionState>& transactions, | 
|  | VsyncId vsyncId) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return applyTransactionsLocked(transactions, vsyncId); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::applyTransactionsLocked(std::vector<TransactionState>& transactions, | 
|  | VsyncId vsyncId) { | 
|  | bool needsTraversal = false; | 
|  | // Now apply all transactions. | 
|  | for (auto& transaction : transactions) { | 
|  | needsTraversal |= | 
|  | applyTransactionState(transaction.frameTimelineInfo, transaction.states, | 
|  | transaction.displays, transaction.flags, | 
|  | transaction.inputWindowCommands, | 
|  | transaction.desiredPresentTime, transaction.isAutoTimestamp, | 
|  | std::move(transaction.uncacheBufferIds), transaction.postTime, | 
|  | transaction.hasListenerCallbacks, | 
|  | transaction.listenerCallbacks, transaction.originPid, | 
|  | transaction.originUid, transaction.id); | 
|  | } | 
|  | return needsTraversal; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::transactionFlushNeeded() { | 
|  | return mTransactionHandler.hasPendingTransactions(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::frameIsEarly(TimePoint expectedPresentTime, VsyncId vsyncId) const { | 
|  | const auto prediction = | 
|  | mFrameTimeline->getTokenManager()->getPredictionsForToken(ftl::to_underlying(vsyncId)); | 
|  | if (!prediction) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const auto predictedPresentTime = TimePoint::fromNs(prediction->presentTime); | 
|  |  | 
|  | if (std::chrono::abs(predictedPresentTime - expectedPresentTime) >= | 
|  | scheduler::VsyncConfig::kEarlyLatchMaxThreshold) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const Duration earlyLatchVsyncThreshold = mScheduler->getVsyncSchedule()->period() / 2; | 
|  |  | 
|  | return predictedPresentTime >= expectedPresentTime && | 
|  | predictedPresentTime - expectedPresentTime >= earlyLatchVsyncThreshold; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::shouldLatchUnsignaled(const layer_state_t& state, size_t numStates, | 
|  | bool firstTransaction) const { | 
|  | if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::Disabled) { | 
|  | ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::Disabled)", __func__); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // We only want to latch unsignaled when a single layer is updated in this | 
|  | // transaction (i.e. not a blast sync transaction). | 
|  | if (numStates != 1) { | 
|  | ATRACE_FORMAT_INSTANT("%s: false (numStates=%zu)", __func__, numStates); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (enableLatchUnsignaledConfig == LatchUnsignaledConfig::AutoSingleLayer) { | 
|  | if (!firstTransaction) { | 
|  | ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; not first " | 
|  | "transaction)", | 
|  | __func__); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // We don't want to latch unsignaled if are in early / client composition | 
|  | // as it leads to jank due to RenderEngine waiting for unsignaled buffer | 
|  | // or window animations being slow. | 
|  | if (mScheduler->vsyncModulator().isVsyncConfigEarly()) { | 
|  | ATRACE_FORMAT_INSTANT("%s: false (LatchUnsignaledConfig::AutoSingleLayer; " | 
|  | "isVsyncConfigEarly)", | 
|  | __func__); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setTransactionState( | 
|  | const FrameTimelineInfo& frameTimelineInfo, Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, | 
|  | InputWindowCommands inputWindowCommands, int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const std::vector<client_cache_t>& uncacheBuffers, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId, | 
|  | const std::vector<uint64_t>& mergedTransactionIds) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int originPid = ipc->getCallingPid(); | 
|  | const int originUid = ipc->getCallingUid(); | 
|  | uint32_t permissions = LayerStatePermissions::getTransactionPermissions(originPid, originUid); | 
|  | for (auto composerState : states) { | 
|  | composerState.state.sanitize(permissions); | 
|  | } | 
|  |  | 
|  | for (DisplayState display : displays) { | 
|  | display.sanitize(permissions); | 
|  | } | 
|  |  | 
|  | if (!inputWindowCommands.empty() && | 
|  | (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) == 0) { | 
|  | ALOGE("Only privileged callers are allowed to send input commands."); | 
|  | inputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | if (flags & (eEarlyWakeupStart | eEarlyWakeupEnd)) { | 
|  | const bool hasPermission = | 
|  | (permissions & layer_state_t::Permission::ACCESS_SURFACE_FLINGER) || | 
|  | callingThreadHasPermission(sWakeupSurfaceFlinger); | 
|  | if (!hasPermission) { | 
|  | ALOGE("Caller needs permission android.permission.WAKEUP_SURFACE_FLINGER to use " | 
|  | "eEarlyWakeup[Start|End] flags"); | 
|  | flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); | 
|  | } | 
|  | } | 
|  |  | 
|  | const int64_t postTime = systemTime(); | 
|  |  | 
|  | std::vector<uint64_t> uncacheBufferIds; | 
|  | uncacheBufferIds.reserve(uncacheBuffers.size()); | 
|  | for (const auto& uncacheBuffer : uncacheBuffers) { | 
|  | sp<GraphicBuffer> buffer = ClientCache::getInstance().erase(uncacheBuffer); | 
|  | if (buffer != nullptr) { | 
|  | uncacheBufferIds.push_back(buffer->getId()); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<ResolvedComposerState> resolvedStates; | 
|  | resolvedStates.reserve(states.size()); | 
|  | for (auto& state : states) { | 
|  | resolvedStates.emplace_back(std::move(state)); | 
|  | auto& resolvedState = resolvedStates.back(); | 
|  | if (resolvedState.state.hasBufferChanges() && resolvedState.state.hasValidBuffer() && | 
|  | resolvedState.state.surface) { | 
|  | sp<Layer> layer = LayerHandle::getLayer(resolvedState.state.surface); | 
|  | std::string layerName = (layer) ? | 
|  | layer->getDebugName() : std::to_string(resolvedState.state.layerId); | 
|  | resolvedState.externalTexture = | 
|  | getExternalTextureFromBufferData(*resolvedState.state.bufferData, | 
|  | layerName.c_str(), transactionId); | 
|  | if (resolvedState.externalTexture) { | 
|  | resolvedState.state.bufferData->buffer = resolvedState.externalTexture->getBuffer(); | 
|  | } | 
|  | mBufferCountTracker.increment(resolvedState.state.surface->localBinder()); | 
|  | } | 
|  | resolvedState.layerId = LayerHandle::getLayerId(resolvedState.state.surface); | 
|  | if (resolvedState.state.what & layer_state_t::eReparent) { | 
|  | resolvedState.parentId = | 
|  | getLayerIdFromSurfaceControl(resolvedState.state.parentSurfaceControlForChild); | 
|  | } | 
|  | if (resolvedState.state.what & layer_state_t::eRelativeLayerChanged) { | 
|  | resolvedState.relativeParentId = | 
|  | getLayerIdFromSurfaceControl(resolvedState.state.relativeLayerSurfaceControl); | 
|  | } | 
|  | if (resolvedState.state.what & layer_state_t::eInputInfoChanged) { | 
|  | wp<IBinder>& touchableRegionCropHandle = | 
|  | resolvedState.state.windowInfoHandle->editInfo()->touchableRegionCropHandle; | 
|  | resolvedState.touchCropId = | 
|  | LayerHandle::getLayerId(touchableRegionCropHandle.promote()); | 
|  | } | 
|  | } | 
|  |  | 
|  | TransactionState state{frameTimelineInfo, | 
|  | resolvedStates, | 
|  | displays, | 
|  | flags, | 
|  | applyToken, | 
|  | std::move(inputWindowCommands), | 
|  | desiredPresentTime, | 
|  | isAutoTimestamp, | 
|  | std::move(uncacheBufferIds), | 
|  | postTime, | 
|  | hasListenerCallbacks, | 
|  | listenerCallbacks, | 
|  | originPid, | 
|  | originUid, | 
|  | transactionId, | 
|  | mergedTransactionIds}; | 
|  |  | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->addQueuedTransaction(state); | 
|  | } | 
|  |  | 
|  | const auto schedule = [](uint32_t flags) { | 
|  | if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; | 
|  | if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; | 
|  | return TransactionSchedule::Late; | 
|  | }(state.flags); | 
|  |  | 
|  | const auto frameHint = state.isFrameActive() ? FrameHint::kActive : FrameHint::kNone; | 
|  | mTransactionHandler.queueTransaction(std::move(state)); | 
|  | setTransactionFlags(eTransactionFlushNeeded, schedule, applyToken, frameHint); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
|  | std::vector<ResolvedComposerState>& states, | 
|  | Vector<DisplayState>& displays, uint32_t flags, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | const int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const std::vector<uint64_t>& uncacheBufferIds, | 
|  | const int64_t postTime, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, | 
|  | int originPid, int originUid, uint64_t transactionId) { | 
|  | uint32_t transactionFlags = 0; | 
|  | if (!mLayerLifecycleManagerEnabled) { | 
|  | for (DisplayState& display : displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  | } | 
|  |  | 
|  | // start and end registration for listeners w/ no surface so they can get their callback.  Note | 
|  | // that listeners with SurfaceControls will start registration during setClientStateLocked | 
|  | // below. | 
|  | for (const auto& listener : listenerCallbacks) { | 
|  | mTransactionCallbackInvoker.addEmptyTransaction(listener); | 
|  | } | 
|  |  | 
|  | uint32_t clientStateFlags = 0; | 
|  | for (auto& resolvedState : states) { | 
|  | if (mLegacyFrontEndEnabled) { | 
|  | clientStateFlags |= | 
|  | setClientStateLocked(frameTimelineInfo, resolvedState, desiredPresentTime, | 
|  | isAutoTimestamp, postTime, transactionId); | 
|  |  | 
|  | } else /*mLayerLifecycleManagerEnabled*/ { | 
|  | clientStateFlags |= updateLayerCallbacksAndStats(frameTimelineInfo, resolvedState, | 
|  | desiredPresentTime, isAutoTimestamp, | 
|  | postTime, transactionId); | 
|  | } | 
|  | if ((flags & eAnimation) && resolvedState.state.surface) { | 
|  | if (const auto layer = LayerHandle::getLayer(resolvedState.state.surface)) { | 
|  | const auto layerProps = scheduler::LayerProps{ | 
|  | .visible = layer->isVisible(), | 
|  | .bounds = layer->getBounds(), | 
|  | .transform = layer->getTransform(), | 
|  | .setFrameRateVote = layer->getFrameRateForLayerTree(), | 
|  | .frameRateSelectionPriority = layer->getFrameRateSelectionPriority(), | 
|  | }; | 
|  | layer->recordLayerHistoryAnimationTx(layerProps); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | transactionFlags |= clientStateFlags; | 
|  | transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
|  |  | 
|  | for (uint64_t uncacheBufferId : uncacheBufferIds) { | 
|  | mBufferIdsToUncache.push_back(uncacheBufferId); | 
|  | } | 
|  |  | 
|  | // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
|  | // anyway. This can be used as a flush mechanism for previous async transactions. | 
|  | // Empty animation transaction can be used to simulate back-pressure, so also force a | 
|  | // transaction for empty animation transactions. | 
|  | if (transactionFlags == 0 && (flags & eAnimation)) { | 
|  | transactionFlags = eTransactionNeeded; | 
|  | } | 
|  |  | 
|  | bool needsTraversal = false; | 
|  | if (transactionFlags) { | 
|  | // We are on the main thread, we are about to perform a traversal. Clear the traversal bit | 
|  | // so we don't have to wake up again next frame to perform an unnecessary traversal. | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | transactionFlags = transactionFlags & (~eTraversalNeeded); | 
|  | needsTraversal = true; | 
|  | } | 
|  | if (transactionFlags) { | 
|  | setTransactionFlags(transactionFlags); | 
|  | } | 
|  | } | 
|  |  | 
|  | return needsTraversal; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::applyAndCommitDisplayTransactionStates( | 
|  | std::vector<TransactionState>& transactions) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | bool needsTraversal = false; | 
|  | uint32_t transactionFlags = 0; | 
|  | for (auto& transaction : transactions) { | 
|  | for (DisplayState& display : transaction.displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | // We are on the main thread, we are about to perform a traversal. Clear the traversal bit | 
|  | // so we don't have to wake up again next frame to perform an unnecessary traversal. | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | transactionFlags = transactionFlags & (~eTraversalNeeded); | 
|  | needsTraversal = true; | 
|  | } | 
|  | if (transactionFlags) { | 
|  | setTransactionFlags(transactionFlags); | 
|  | } | 
|  | } | 
|  |  | 
|  | mFrontEndDisplayInfosChanged = mTransactionFlags & eDisplayTransactionNeeded; | 
|  | if (mFrontEndDisplayInfosChanged && !mLegacyFrontEndEnabled) { | 
|  | processDisplayChangesLocked(); | 
|  | mFrontEndDisplayInfos.clear(); | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | mFrontEndDisplayInfos.try_emplace(display->getLayerStack(), display->getFrontEndInfo()); | 
|  | } | 
|  | needsTraversal = true; | 
|  | } | 
|  |  | 
|  | return needsTraversal; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (index < 0) return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
|  |  | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
|  | state.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (state.layerStack != s.layerStack) { | 
|  | state.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eFlagsChanged) { | 
|  | if (state.flags != s.flags) { | 
|  | state.flags = s.flags; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (state.orientation != s.orientation) { | 
|  | state.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { | 
|  | state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.layerStackSpaceRect != s.layerStackSpaceRect) { | 
|  | state.layerStackSpaceRect = s.layerStackSpaceRect; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplaySizeChanged) { | 
|  | if (state.width != s.width) { | 
|  | state.width = s.width; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.height != s.height) { | 
|  | state.height = s.height; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
|  | (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | 
|  | : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked(const FrameTimelineInfo& frameTimelineInfo, | 
|  | ResolvedComposerState& composerState, | 
|  | int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | int64_t postTime, uint64_t transactionId) { | 
|  | layer_state_t& s = composerState.state; | 
|  |  | 
|  | std::vector<ListenerCallbacks> filteredListeners; | 
|  | for (auto& listener : s.listeners) { | 
|  | // Starts a registration but separates the callback ids according to callback type. This | 
|  | // allows the callback invoker to send on latch callbacks earlier. | 
|  | // note that startRegistration will not re-register if the listener has | 
|  | // already be registered for a prior surface control | 
|  |  | 
|  | ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | 
|  | if (!onCommitCallbacks.callbackIds.empty()) { | 
|  | filteredListeners.push_back(onCommitCallbacks); | 
|  | } | 
|  |  | 
|  | ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | 
|  | if (!onCompleteCallbacks.callbackIds.empty()) { | 
|  | filteredListeners.push_back(onCompleteCallbacks); | 
|  | } | 
|  | } | 
|  |  | 
|  | const uint64_t what = s.what; | 
|  | uint32_t flags = 0; | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | layer = LayerHandle::getLayer(s.surface); | 
|  | } else { | 
|  | // The client may provide us a null handle. Treat it as if the layer was removed. | 
|  | ALOGW("Attempt to set client state with a null layer handle"); | 
|  | } | 
|  | if (layer == nullptr) { | 
|  | for (auto& [listener, callbackIds] : s.listeners) { | 
|  | mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener, | 
|  | callbackIds, | 
|  | s.surface), | 
|  | std::vector<JankData>()); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  | MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock); | 
|  |  | 
|  | ui::LayerStack oldLayerStack = layer->getLayerStack(LayerVector::StateSet::Current); | 
|  |  | 
|  | // Only set by BLAST adapter layers | 
|  | if (what & layer_state_t::eProducerDisconnect) { | 
|  | layer->onDisconnect(); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildLayer(layer, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eRelativeLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | const auto& relativeHandle = s.relativeLayerSurfaceControl ? | 
|  | s.relativeLayerSurfaceControl->getHandle() : nullptr; | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setRelativeLayer(relativeHandle, s.z) && | 
|  | idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(s.color.a)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorChanged) { | 
|  | if (layer->setColor(s.color.rgb)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorTransformChanged) { | 
|  | if (layer->setColorTransform(s.colorTransform)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundColorChanged) { | 
|  | if (layer->setBackgroundColor(s.bgColor.rgb, s.bgColor.a, s.bgColorDataspace)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | if (layer->setMatrix(s.matrix)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFlagsChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCornerRadiusChanged) { | 
|  | if (layer->setCornerRadius(s.cornerRadius)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { | 
|  | if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBlurRegionsChanged) { | 
|  | if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eRenderBorderChanged) { | 
|  | if (layer->enableBorder(s.borderEnabled, s.borderWidth, s.borderColor)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | // We only allow setting layer stacks for top level layers, | 
|  | // everything else inherits layer stack from its parent. | 
|  | if (layer->hasParent()) { | 
|  | ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
|  | layer->getDebugName()); | 
|  | } else if (idx < 0) { | 
|  | ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
|  | "that also does not appear in the top level layer list. Something" | 
|  | " has gone wrong.", | 
|  | layer->getDebugName()); | 
|  | } else if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBufferTransformChanged) { | 
|  | if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDataspaceChanged) { | 
|  | if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
|  | if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eApiChanged) { | 
|  | if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eInputInfoChanged) { | 
|  | layer->setInputInfo(*s.windowInfoHandle->getInfo()); | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | std::optional<nsecs_t> dequeueBufferTimestamp; | 
|  | if (what & layer_state_t::eMetadataChanged) { | 
|  | dequeueBufferTimestamp = s.metadata.getInt64(gui::METADATA_DEQUEUE_TIME); | 
|  |  | 
|  | if (const int32_t gameMode = s.metadata.getInt32(gui::METADATA_GAME_MODE, -1); | 
|  | gameMode != -1) { | 
|  | // The transaction will be received on the Task layer and needs to be applied to all | 
|  | // child layers. Child layers that are added at a later point will obtain the game mode | 
|  | // info through addChild(). | 
|  | layer->setGameModeForTree(static_cast<GameMode>(gameMode)); | 
|  | } | 
|  |  | 
|  | if (layer->setMetadata(s.metadata)) { | 
|  | flags |= eTraversalNeeded; | 
|  | mLayerMetadataSnapshotNeeded = true; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
|  | if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eShadowRadiusChanged) { | 
|  | if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDefaultFrameRateCompatibilityChanged) { | 
|  | const auto compatibility = | 
|  | Layer::FrameRate::convertCompatibility(s.defaultFrameRateCompatibility); | 
|  |  | 
|  | if (layer->setDefaultFrameRateCompatibility(compatibility)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateSelectionPriority) { | 
|  | if (layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateChanged) { | 
|  | const auto compatibility = | 
|  | Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); | 
|  | const auto strategy = | 
|  | Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); | 
|  |  | 
|  | if (layer->setFrameRate(Layer::FrameRate::FrameRateVote(Fps::fromValue(s.frameRate), | 
|  | compatibility, strategy))) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateCategoryChanged) { | 
|  | const FrameRateCategory category = Layer::FrameRate::convertCategory(s.frameRateCategory); | 
|  | if (layer->setFrameRateCategory(category)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateSelectionStrategyChanged) { | 
|  | const scheduler::LayerInfo::FrameRateSelectionStrategy strategy = | 
|  | scheduler::LayerInfo::convertFrameRateSelectionStrategy( | 
|  | s.frameRateSelectionStrategy); | 
|  | if (layer->setFrameRateSelectionStrategy(strategy)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFixedTransformHintChanged) { | 
|  | if (layer->setFixedTransformHint(s.fixedTransformHint)) { | 
|  | flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAutoRefreshChanged) { | 
|  | layer->setAutoRefresh(s.autoRefresh); | 
|  | } | 
|  | if (what & layer_state_t::eDimmingEnabledChanged) { | 
|  | if (layer->setDimmingEnabled(s.dimmingEnabled)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eExtendedRangeBrightnessChanged) { | 
|  | if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eCachingHintChanged) { | 
|  | if (layer->setCachingHint(s.cachingHint)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eHdrMetadataChanged) { | 
|  | if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTrustedOverlayChanged) { | 
|  | if (layer->setTrustedOverlay(s.isTrustedOverlay)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eStretchChanged) { | 
|  | if (layer->setStretchEffect(s.stretchEffect)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBufferCropChanged) { | 
|  | if (layer->setBufferCrop(s.bufferCrop)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDestinationFrameChanged) { | 
|  | if (layer->setDestinationFrame(s.destinationFrame)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDropInputModeChanged) { | 
|  | if (layer->setDropInputMode(s.dropInputMode)) { | 
|  | flags |= eTraversalNeeded; | 
|  | mUpdateInputInfo = true; | 
|  | } | 
|  | } | 
|  | // This has to happen after we reparent children because when we reparent to null we remove | 
|  | // child layers from current state and remove its relative z. If the children are reparented in | 
|  | // the same transaction, then we have to make sure we reparent the children first so we do not | 
|  | // lose its relative z order. | 
|  | if (what & layer_state_t::eReparent) { | 
|  | bool hadParent = layer->hasParent(); | 
|  | auto parentHandle = (s.parentSurfaceControlForChild) | 
|  | ? s.parentSurfaceControlForChild->getHandle() | 
|  | : nullptr; | 
|  | if (layer->reparent(parentHandle)) { | 
|  | if (!hadParent) { | 
|  | layer->setIsAtRoot(false); | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | flags |= eTransactionNeeded | eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | std::vector<sp<CallbackHandle>> callbackHandles; | 
|  | if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | 
|  | for (auto& [listener, callbackIds] : filteredListeners) { | 
|  | callbackHandles.emplace_back( | 
|  | sp<CallbackHandle>::make(listener, callbackIds, s.surface)); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::eBufferChanged) { | 
|  | if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, | 
|  | desiredPresentTime, isAutoTimestamp, dequeueBufferTimestamp, | 
|  | frameTimelineInfo)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | 
|  | layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | 
|  | } | 
|  |  | 
|  | if ((what & layer_state_t::eBufferChanged) == 0) { | 
|  | layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::eTrustedPresentationInfoChanged) { | 
|  | if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds, | 
|  | s.trustedPresentationListener)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::eFlushJankData) { | 
|  | // Do nothing. Processing the transaction completed listeners currently cause the flush. | 
|  | } | 
|  |  | 
|  | if (layer->setTransactionCompletedListeners(callbackHandles, | 
|  | layer->willPresentCurrentTransaction() || | 
|  | layer->willReleaseBufferOnLatch())) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  |  | 
|  | // Do not put anything that updates layer state or modifies flags after | 
|  | // setTransactionCompletedListener | 
|  |  | 
|  | // if the layer has been parented on to a new display, update its transform hint. | 
|  | if (((flags & eTransformHintUpdateNeeded) == 0) && | 
|  | oldLayerStack != layer->getLayerStack(LayerVector::StateSet::Current)) { | 
|  | flags |= eTransformHintUpdateNeeded; | 
|  | } | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::updateLayerCallbacksAndStats(const FrameTimelineInfo& frameTimelineInfo, | 
|  | ResolvedComposerState& composerState, | 
|  | int64_t desiredPresentTime, | 
|  | bool isAutoTimestamp, int64_t postTime, | 
|  | uint64_t transactionId) { | 
|  | layer_state_t& s = composerState.state; | 
|  |  | 
|  | std::vector<ListenerCallbacks> filteredListeners; | 
|  | for (auto& listener : s.listeners) { | 
|  | // Starts a registration but separates the callback ids according to callback type. This | 
|  | // allows the callback invoker to send on latch callbacks earlier. | 
|  | // note that startRegistration will not re-register if the listener has | 
|  | // already be registered for a prior surface control | 
|  |  | 
|  | ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | 
|  | if (!onCommitCallbacks.callbackIds.empty()) { | 
|  | filteredListeners.push_back(onCommitCallbacks); | 
|  | } | 
|  |  | 
|  | ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | 
|  | if (!onCompleteCallbacks.callbackIds.empty()) { | 
|  | filteredListeners.push_back(onCompleteCallbacks); | 
|  | } | 
|  | } | 
|  |  | 
|  | const uint64_t what = s.what; | 
|  | uint32_t flags = 0; | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | layer = LayerHandle::getLayer(s.surface); | 
|  | } else { | 
|  | // The client may provide us a null handle. Treat it as if the layer was removed. | 
|  | ALOGW("Attempt to set client state with a null layer handle"); | 
|  | } | 
|  | if (layer == nullptr) { | 
|  | for (auto& [listener, callbackIds] : s.listeners) { | 
|  | mTransactionCallbackInvoker.addCallbackHandle(sp<CallbackHandle>::make(listener, | 
|  | callbackIds, | 
|  | s.surface), | 
|  | std::vector<JankData>()); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  | if (what & layer_state_t::eProducerDisconnect) { | 
|  | layer->onDisconnect(); | 
|  | } | 
|  | std::optional<nsecs_t> dequeueBufferTimestamp; | 
|  | if (what & layer_state_t::eMetadataChanged) { | 
|  | dequeueBufferTimestamp = s.metadata.getInt64(gui::METADATA_DEQUEUE_TIME); | 
|  | } | 
|  |  | 
|  | std::vector<sp<CallbackHandle>> callbackHandles; | 
|  | if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | 
|  | for (auto& [listener, callbackIds] : filteredListeners) { | 
|  | callbackHandles.emplace_back( | 
|  | sp<CallbackHandle>::make(listener, callbackIds, s.surface)); | 
|  | } | 
|  | } | 
|  | // TODO(b/238781169) remove after screenshot refactor, currently screenshots | 
|  | // requires to read drawing state from binder thread. So we need to fix that | 
|  | // before removing this. | 
|  | if (what & layer_state_t::eBufferTransformChanged) { | 
|  | if (layer->setTransform(s.bufferTransform)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (layer->setSidebandStream(s.sidebandStream, frameTimelineInfo, postTime)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDataspaceChanged) { | 
|  | if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eExtendedRangeBrightnessChanged) { | 
|  | if (layer->setExtendedRangeBrightness(s.currentHdrSdrRatio, s.desiredHdrSdrRatio)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBufferChanged) { | 
|  | std::optional<ui::Transform::RotationFlags> transformHint = std::nullopt; | 
|  | frontend::LayerSnapshot* snapshot = mLayerSnapshotBuilder.getSnapshot(layer->sequence); | 
|  | if (snapshot) { | 
|  | transformHint = snapshot->transformHint; | 
|  | } | 
|  | layer->setTransformHint(transformHint); | 
|  | if (layer->setBuffer(composerState.externalTexture, *s.bufferData, postTime, | 
|  | desiredPresentTime, isAutoTimestamp, dequeueBufferTimestamp, | 
|  | frameTimelineInfo)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | mLayersWithQueuedFrames.emplace(layer); | 
|  | } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | 
|  | layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | 
|  | } | 
|  |  | 
|  | if ((what & layer_state_t::eBufferChanged) == 0) { | 
|  | layer->setDesiredPresentTime(desiredPresentTime, isAutoTimestamp); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::eTrustedPresentationInfoChanged) { | 
|  | if (layer->setTrustedPresentationInfo(s.trustedPresentationThresholds, | 
|  | s.trustedPresentationListener)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | const auto& requestedLayerState = mLayerLifecycleManager.getLayerFromId(layer->getSequence()); | 
|  | bool willPresentCurrentTransaction = requestedLayerState && | 
|  | (requestedLayerState->hasReadyFrame() || | 
|  | requestedLayerState->willReleaseBufferOnLatch()); | 
|  | if (layer->setTransactionCompletedListeners(callbackHandles, willPresentCurrentTransaction)) | 
|  | flags |= eTraversalNeeded; | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
|  | bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); | 
|  | return hasChanges ? eTraversalNeeded : 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::mirrorLayer(const LayerCreationArgs& args, | 
|  | const sp<IBinder>& mirrorFromHandle, | 
|  | gui::CreateSurfaceResult& outResult) { | 
|  | if (!mirrorFromHandle) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | sp<Layer> mirrorLayer; | 
|  | sp<Layer> mirrorFrom; | 
|  | LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args); | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mirrorFrom = LayerHandle::getLayer(mirrorFromHandle); | 
|  | if (!mirrorFrom) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; | 
|  | mirrorArgs.mirrorLayerHandle = mirrorFromHandle; | 
|  | mirrorArgs.addToRoot = false; | 
|  | status_t result = createEffectLayer(mirrorArgs, &outResult.handle, &mirrorLayer); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | mirrorLayer->setClonedChild(mirrorFrom->createClone(mirrorLayer->getSequence())); | 
|  | } | 
|  |  | 
|  | outResult.layerId = mirrorLayer->sequence; | 
|  | outResult.layerName = String16(mirrorLayer->getDebugName()); | 
|  | return addClientLayer(mirrorArgs, outResult.handle, mirrorLayer /* layer */, | 
|  | nullptr /* parent */, nullptr /* outTransformHint */); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::mirrorDisplay(DisplayId displayId, const LayerCreationArgs& args, | 
|  | gui::CreateSurfaceResult& outResult) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid != AID_ROOT && uid != AID_GRAPHICS && uid != AID_SYSTEM && uid != AID_SHELL) { | 
|  | ALOGE("Permission denied when trying to mirror display"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | ui::LayerStack layerStack; | 
|  | sp<Layer> rootMirrorLayer; | 
|  | status_t result = 0; | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayId); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | layerStack = display->getLayerStack(); | 
|  | LayerCreationArgs mirrorArgs = LayerCreationArgs::fromOtherArgs(args); | 
|  | mirrorArgs.flags |= ISurfaceComposerClient::eNoColorFill; | 
|  | mirrorArgs.addToRoot = true; | 
|  | mirrorArgs.layerStackToMirror = layerStack; | 
|  | result = createEffectLayer(mirrorArgs, &outResult.handle, &rootMirrorLayer); | 
|  | outResult.layerId = rootMirrorLayer->sequence; | 
|  | outResult.layerName = String16(rootMirrorLayer->getDebugName()); | 
|  | result |= addClientLayer(mirrorArgs, outResult.handle, rootMirrorLayer /* layer */, | 
|  | nullptr /* parent */, nullptr /* outTransformHint */); | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | if (mLegacyFrontEndEnabled) { | 
|  | std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); | 
|  | mMirrorDisplays.emplace_back(layerStack, outResult.handle, args.client); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer(LayerCreationArgs& args, gui::CreateSurfaceResult& outResult) { | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | switch (args.flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
|  | case ISurfaceComposerClient::eFXSurfaceContainer: | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferState: | 
|  | args.flags |= ISurfaceComposerClient::eNoColorFill; | 
|  | FMT_FALLTHROUGH; | 
|  | case ISurfaceComposerClient::eFXSurfaceEffect: { | 
|  | result = createBufferStateLayer(args, &outResult.handle, &layer); | 
|  | std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); | 
|  | if (pendingBufferCounter) { | 
|  | std::string counterName = layer->getPendingBufferCounterName(); | 
|  | mBufferCountTracker.add(outResult.handle->localBinder(), counterName, | 
|  | pendingBufferCounter); | 
|  | } | 
|  | } break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | args.addToRoot = args.addToRoot && callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  | // We can safely promote the parent layer in binder thread because we have a strong reference | 
|  | // to the layer's handle inside this scope. | 
|  | sp<Layer> parent = LayerHandle::getLayer(args.parentHandle.promote()); | 
|  | if (args.parentHandle != nullptr && parent == nullptr) { | 
|  | ALOGE("Invalid parent handle %p", args.parentHandle.promote().get()); | 
|  | args.addToRoot = false; | 
|  | } | 
|  |  | 
|  | uint32_t outTransformHint; | 
|  | result = addClientLayer(args, outResult.handle, layer, parent, &outTransformHint); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | outResult.transformHint = static_cast<int32_t>(outTransformHint); | 
|  | outResult.layerId = layer->sequence; | 
|  | outResult.layerName = String16(layer->getDebugName()); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferStateLayer(LayerCreationArgs& args, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createBufferStateLayer(args); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createEffectLayer(const LayerCreationArgs& args, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createEffectLayer(args); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
|  | mLayersPendingRemoval.add(layer); | 
|  | mLayersRemoved = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHandleDestroyed(BBinder* handle, sp<Layer>& layer, uint32_t layerId) { | 
|  | { | 
|  | std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
|  | mDestroyedHandles.emplace_back(layerId, layer->getDebugName()); | 
|  | } | 
|  |  | 
|  | mTransactionHandler.onLayerDestroyed(layerId); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | markLayerPendingRemovalLocked(layer); | 
|  | layer->onHandleDestroyed(); | 
|  | mBufferCountTracker.remove(handle); | 
|  | layer.clear(); | 
|  |  | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | if (!display) return; | 
|  |  | 
|  | const sp<IBinder> token = display->getDisplayToken().promote(); | 
|  | LOG_ALWAYS_FATAL_IF(token == nullptr); | 
|  |  | 
|  | TransactionState state; | 
|  | state.inputWindowCommands = mInputWindowCommands; | 
|  | const nsecs_t now = systemTime(); | 
|  | state.desiredPresentTime = now; | 
|  | state.postTime = now; | 
|  | state.originPid = mPid; | 
|  | state.originUid = static_cast<int>(getuid()); | 
|  | const uint64_t transactionId = (static_cast<uint64_t>(mPid) << 32) | mUniqueTransactionId++; | 
|  | state.id = transactionId; | 
|  |  | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = token; | 
|  | d.layerStack = ui::DEFAULT_LAYER_STACK; | 
|  | d.orientation = ui::ROTATION_0; | 
|  | d.orientedDisplaySpaceRect.makeInvalid(); | 
|  | d.layerStackSpaceRect.makeInvalid(); | 
|  | d.width = 0; | 
|  | d.height = 0; | 
|  | state.displays.add(d); | 
|  |  | 
|  | std::vector<TransactionState> transactions; | 
|  | transactions.emplace_back(state); | 
|  |  | 
|  | if (mLegacyFrontEndEnabled) { | 
|  | applyTransactions(transactions, VsyncId{0}); | 
|  | } else { | 
|  | applyAndCommitDisplayTransactionStates(transactions); | 
|  | } | 
|  |  | 
|  | { | 
|  | ftl::FakeGuard guard(mStateLock); | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | 
|  | if (display->isVirtual()) { | 
|  | ALOGE("%s: Invalid operation on virtual display", __func__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
|  |  | 
|  | const auto currentModeOpt = display->getPowerMode(); | 
|  | if (currentModeOpt == mode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const bool isInternalDisplay = mPhysicalDisplays.get(displayId) | 
|  | .transform(&PhysicalDisplay::isInternal) | 
|  | .value_or(false); | 
|  |  | 
|  | const auto activeDisplay = getDisplayDeviceLocked(mActiveDisplayId); | 
|  |  | 
|  | ALOGW_IF(display != activeDisplay && isInternalDisplay && activeDisplay && | 
|  | activeDisplay->isPoweredOn(), | 
|  | "Trying to change power mode on inactive display without powering off active display"); | 
|  |  | 
|  | display->setPowerMode(mode); | 
|  |  | 
|  | const auto refreshRate = display->refreshRateSelector().getActiveMode().modePtr->getVsyncRate(); | 
|  | if (!currentModeOpt || *currentModeOpt == hal::PowerMode::OFF) { | 
|  | // Turn on the display | 
|  |  | 
|  | // Activate the display (which involves a modeset to the active mode) when the inner or | 
|  | // outer display of a foldable is powered on. This condition relies on the above | 
|  | // DisplayDevice::setPowerMode. If `display` and `activeDisplay` are the same display, | 
|  | // then the `activeDisplay->isPoweredOn()` below is true, such that the display is not | 
|  | // activated every time it is powered on. | 
|  | // | 
|  | // TODO(b/255635821): Remove the concept of active display. | 
|  | if (isInternalDisplay && (!activeDisplay || !activeDisplay->isPoweredOn())) { | 
|  | onActiveDisplayChangedLocked(activeDisplay.get(), *display); | 
|  | } | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | // TODO(b/281692563): Merge the syscalls. For now, keep uclamp in a separate syscall and | 
|  | // set it before SCHED_FIFO due to b/190237315. | 
|  | if (setSchedAttr(true) != NO_ERROR) { | 
|  | ALOGW("Failed to set uclamp.min after powering on active display: %s", | 
|  | strerror(errno)); | 
|  | } | 
|  | if (setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Failed to set SCHED_FIFO after powering on active display: %s", | 
|  | strerror(errno)); | 
|  | } | 
|  | } | 
|  |  | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | if (displayId == mActiveDisplayId && mode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | const bool enable = | 
|  | mScheduler->getVsyncSchedule(displayId)->getPendingHardwareVsyncState(); | 
|  | requestHardwareVsync(displayId, enable); | 
|  |  | 
|  | mScheduler->enableSyntheticVsync(false); | 
|  |  | 
|  | constexpr bool kAllowToEnable = true; | 
|  | mScheduler->resyncToHardwareVsync(displayId, kAllowToEnable, refreshRate); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | scheduleComposite(FrameHint::kActive); | 
|  | } else if (mode == hal::PowerMode::OFF) { | 
|  | // Turn off the display | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | if (const auto display = getActivatableDisplay()) { | 
|  | onActiveDisplayChangedLocked(activeDisplay.get(), *display); | 
|  | } else { | 
|  | if (setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Failed to set SCHED_OTHER after powering off active display: %s", | 
|  | strerror(errno)); | 
|  | } | 
|  | if (setSchedAttr(false) != NO_ERROR) { | 
|  | ALOGW("Failed set uclamp.min after powering off active display: %s", | 
|  | strerror(errno)); | 
|  | } | 
|  |  | 
|  | if (*currentModeOpt != hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->disableHardwareVsync(displayId, true); | 
|  | mScheduler->enableSyntheticVsync(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Disable VSYNC before turning off the display. | 
|  | requestHardwareVsync(displayId, false); | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | 
|  | // Update display while dozing | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | if (displayId == mActiveDisplayId && *currentModeOpt == hal::PowerMode::DOZE_SUSPEND) { | 
|  | ALOGI("Force repainting for DOZE_SUSPEND -> DOZE or ON."); | 
|  | mVisibleRegionsDirty = true; | 
|  | scheduleRepaint(); | 
|  | mScheduler->enableSyntheticVsync(false); | 
|  | mScheduler->resyncToHardwareVsync(displayId, true /* allowToEnable */, refreshRate); | 
|  | } | 
|  | } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | // Leave display going to doze | 
|  | if (displayId == mActiveDisplayId) { | 
|  | mScheduler->disableHardwareVsync(displayId, true); | 
|  | mScheduler->enableSyntheticVsync(); | 
|  | } | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | } else { | 
|  | ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | } | 
|  |  | 
|  | if (displayId == mActiveDisplayId) { | 
|  | mTimeStats->setPowerMode(mode); | 
|  | mRefreshRateStats->setPowerMode(mode); | 
|  | } | 
|  |  | 
|  | mScheduler->setDisplayPowerMode(displayId, mode); | 
|  |  | 
|  | ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD( | 
|  | kMainThreadContext) { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set power mode %d for virtual display", mode); | 
|  | } else { | 
|  | setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | 
|  | } | 
|  | }); | 
|  |  | 
|  | future.wait(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | 
|  | std::string result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | pid, uid); | 
|  | } else { | 
|  | Dumper hwclayersDump = [this](const DumpArgs&, bool, std::string& result) | 
|  | FTL_FAKE_GUARD(mStateLock) -> void const { | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | mScheduler | 
|  | ->schedule([this, &result]() FTL_FAKE_GUARD(kMainThreadContext) | 
|  | FTL_FAKE_GUARD(mStateLock) { | 
|  | dumpHwcLayersMinidump(result); | 
|  | }) | 
|  | .get(); | 
|  | } else { | 
|  | dumpHwcLayersMinidumpLockedLegacy(result); | 
|  | } | 
|  | }; | 
|  |  | 
|  | static const std::unordered_map<std::string, Dumper> dumpers = { | 
|  | {"--comp-displays"s, dumper(&SurfaceFlinger::dumpCompositionDisplays)}, | 
|  | {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
|  | {"--displays"s, dumper(&SurfaceFlinger::dumpDisplays)}, | 
|  | {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | 
|  | {"--events"s, dumper(&SurfaceFlinger::dumpEvents)}, | 
|  | {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, | 
|  | {"--hdrinfo"s, dumper(&SurfaceFlinger::dumpHdrInfo)}, | 
|  | {"--hwclayers"s, std::move(hwclayersDump)}, | 
|  | {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
|  | {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
|  | {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
|  | {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, | 
|  | {"--scheduler"s, dumper(&SurfaceFlinger::dumpScheduler)}, | 
|  | {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
|  | {"--vsync"s, dumper(&SurfaceFlinger::dumpVsync)}, | 
|  | {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
|  | {"--frontend"s, dumper(&SurfaceFlinger::dumpFrontEnd)}, | 
|  | }; | 
|  |  | 
|  | const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
|  |  | 
|  | // Traversal of drawing state must happen on the main thread. | 
|  | // Otherwise, SortedVector may have shared ownership during concurrent | 
|  | // traversals, which can result in use-after-frees. | 
|  | std::string compositionLayers; | 
|  | mScheduler | 
|  | ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | if (!mLayerLifecycleManagerEnabled) { | 
|  | StringAppendF(&compositionLayers, "Composition layers\n"); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | auto* compositionState = layer->getCompositionState(); | 
|  | if (!compositionState || !compositionState->isVisible) return; | 
|  | android::base::StringAppendF(&compositionLayers, "* Layer %p (%s)\n", | 
|  | layer, | 
|  | layer->getDebugName() | 
|  | ? layer->getDebugName() | 
|  | : "<unknown>"); | 
|  | compositionState->dump(compositionLayers); | 
|  | }); | 
|  | } else { | 
|  | std::ostringstream out; | 
|  | out << "\nComposition list\n"; | 
|  | ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | 
|  | mLayerSnapshotBuilder.forEachVisibleSnapshot( | 
|  | [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { | 
|  | if (snapshot->hasSomethingToDraw()) { | 
|  | if (lastPrintedLayerStackHeader != | 
|  | snapshot->outputFilter.layerStack) { | 
|  | lastPrintedLayerStackHeader = | 
|  | snapshot->outputFilter.layerStack; | 
|  | out << "LayerStack=" << lastPrintedLayerStackHeader.id | 
|  | << "\n"; | 
|  | } | 
|  | out << "  " << *snapshot << "\n"; | 
|  | } | 
|  | }); | 
|  |  | 
|  | out << "\nInput list\n"; | 
|  | lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | 
|  | mLayerSnapshotBuilder.forEachInputSnapshot( | 
|  | [&](const frontend::LayerSnapshot& snapshot) { | 
|  | if (lastPrintedLayerStackHeader != | 
|  | snapshot.outputFilter.layerStack) { | 
|  | lastPrintedLayerStackHeader = | 
|  | snapshot.outputFilter.layerStack; | 
|  | out << "LayerStack=" << lastPrintedLayerStackHeader.id | 
|  | << "\n"; | 
|  | } | 
|  | out << "  " << snapshot << "\n"; | 
|  | }); | 
|  |  | 
|  | out << "\nLayer Hierarchy\n" | 
|  | << mLayerHierarchyBuilder.getHierarchy() << "\n\n"; | 
|  | compositionLayers = out.str(); | 
|  | dumpHwcLayersMinidump(compositionLayers); | 
|  | } | 
|  | }) | 
|  | .get(); | 
|  |  | 
|  | bool dumpLayers = true; | 
|  | { | 
|  | TimedLock lock(mStateLock, s2ns(1), __func__); | 
|  | if (!lock.locked()) { | 
|  | StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | 
|  | strerror(-lock.status), lock.status); | 
|  | } | 
|  |  | 
|  | if (const auto it = dumpers.find(flag); it != dumpers.end()) { | 
|  | (it->second)(args, asProto, result); | 
|  | dumpLayers = false; | 
|  | } else if (!asProto) { | 
|  | dumpAllLocked(args, compositionLayers, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dumpLayers) { | 
|  | perfetto::protos::LayersTraceFileProto traceFileProto = | 
|  | mLayerTracing.createTraceFileProto(); | 
|  | perfetto::protos::LayersSnapshotProto* layersTrace = traceFileProto.add_entry(); | 
|  | perfetto::protos::LayersProto layersProto = dumpProtoFromMainThread(); | 
|  | layersTrace->mutable_layers()->Swap(&layersProto); | 
|  | auto displayProtos = dumpDisplayProto(); | 
|  | layersTrace->mutable_displays()->Swap(&displayProtos); | 
|  |  | 
|  | if (asProto) { | 
|  | result.append(traceFileProto.SerializeAsString()); | 
|  | } else { | 
|  | // Dump info that we need to access from the main thread | 
|  | const auto layerTree = LayerProtoParser::generateLayerTree(layersTrace->layers()); | 
|  | result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
|  | result.append("\n"); | 
|  | dumpOffscreenLayers(result); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | write(fd, result.c_str(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | 
|  | return doDump(fd, DumpArgs(), asProto); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
|  | StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); | 
|  | if (args.size() < 2) return; | 
|  |  | 
|  | const auto name = String8(args[1]); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->getName() == name.c_str()) { | 
|  | layer->dumpFrameStats(result); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
|  | const bool clearAll = args.size() < 2; | 
|  | const auto name = clearAll ? String8() : String8(args[1]); | 
|  |  | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (clearAll || layer->getName() == name.c_str()) { | 
|  | layer->clearFrameStats(); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
|  | mTimeStats->parseArgs(asProto, args, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { | 
|  | mFrameTimeline->parseArgs(args, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::logFrameStats(TimePoint now) { | 
|  | static TimePoint sTimestamp = now; | 
|  | if (now - sTimestamp < 30min) return; | 
|  | sTimestamp = now; | 
|  |  | 
|  | ATRACE_CALL(); | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->logFrameStats(); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
|  | result.append(" [sf"); | 
|  |  | 
|  | StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
|  | StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
|  | StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", | 
|  | getHwComposer().getMaxVirtualDisplayDimension()); | 
|  | StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
|  | StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
|  | maxFrameBufferAcquiredBuffers); | 
|  | result.append("]"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpScheduler(std::string& result) const { | 
|  | utils::Dumper dumper{result}; | 
|  |  | 
|  | mScheduler->dump(dumper); | 
|  |  | 
|  | // TODO(b/241285876): Move to DisplayModeController. | 
|  | dumper.dump("debugDisplayModeSetByBackdoor"sv, mDebugDisplayModeSetByBackdoor); | 
|  | dumper.eol(); | 
|  |  | 
|  | mRefreshRateStats->dump(result); | 
|  | dumper.eol(); | 
|  |  | 
|  | mVsyncConfiguration->dump(result); | 
|  | StringAppendF(&result, | 
|  | "         present offset: %9" PRId64 " ns\t        VSYNC period: %9" PRId64 | 
|  | " ns\n\n", | 
|  | dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpEvents(std::string& result) const { | 
|  | mScheduler->dump(mAppConnectionHandle, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpVsync(std::string& result) const { | 
|  | mScheduler->dumpVsync(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto compositionDisplay = display->getCompositionDisplay(); | 
|  | compositionDisplay->dumpPlannerInfo(args, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpCompositionDisplays(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | display->getCompositionDisplay()->dump(result); | 
|  | result += '\n'; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplays(std::string& result) const { | 
|  | utils::Dumper dumper{result}; | 
|  |  | 
|  | for (const auto& [id, display] : mPhysicalDisplays) { | 
|  | utils::Dumper::Section section(dumper, ftl::Concat("Display ", id.value).str()); | 
|  |  | 
|  | display.snapshot().dump(dumper); | 
|  |  | 
|  | if (const auto device = getDisplayDeviceLocked(id)) { | 
|  | device->dump(dumper); | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->isVirtual()) { | 
|  | const auto displayId = display->getId(); | 
|  | utils::Dumper::Section section(dumper, | 
|  | ftl::Concat("Virtual Display ", displayId.value).str()); | 
|  | display->dump(dumper); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  | const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
|  | if (!hwcDisplayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, | 
|  | "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
|  | *hwcDisplayId); | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  | if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
|  | result.append("no identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!isEdid(data)) { | 
|  | result.append("unknown identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto edid = parseEdid(data); | 
|  | if (!edid) { | 
|  | result.append("invalid EDID\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
|  | result.append(edid->displayName.data(), edid->displayName.length()); | 
|  | result.append("\"\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | 
|  | std::string& result) const { | 
|  | hal::HWDisplayId hwcDisplayId; | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  |  | 
|  | if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | 
|  | getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | 
|  | result.append(reinterpret_cast<const char*>(data.data()), data.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
|  | StringAppendF(&result, "Device supports wide color: %d\n", mSupportsWideColor); | 
|  | StringAppendF(&result, "DisplayColorSetting: %s\n", | 
|  | decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
|  |  | 
|  | // TODO: print out if wide-color mode is active or not | 
|  |  | 
|  | for (const auto& [id, display] : mPhysicalDisplays) { | 
|  | StringAppendF(&result, "Display %s color modes:\n", to_string(id).c_str()); | 
|  | for (const auto mode : display.snapshot().colorModes()) { | 
|  | StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
|  | } | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(id)) { | 
|  | ui::ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
|  | decodeColorMode(currentMode).c_str(), currentMode); | 
|  | } | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHdrInfo(std::string& result) const { | 
|  | for (const auto& [displayId, listener] : mHdrLayerInfoListeners) { | 
|  | StringAppendF(&result, "HDR events for display %" PRIu64 "\n", displayId.value); | 
|  | listener->dump(result); | 
|  | result.append("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrontEnd(std::string& result) { | 
|  | mScheduler | 
|  | ->schedule([&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | std::ostringstream out; | 
|  | out << "\nComposition list\n"; | 
|  | ui::LayerStack lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | 
|  | for (const auto& snapshot : mLayerSnapshotBuilder.getSnapshots()) { | 
|  | if (lastPrintedLayerStackHeader != snapshot->outputFilter.layerStack) { | 
|  | lastPrintedLayerStackHeader = snapshot->outputFilter.layerStack; | 
|  | out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; | 
|  | } | 
|  | out << "  " << *snapshot << "\n"; | 
|  | } | 
|  |  | 
|  | out << "\nInput list\n"; | 
|  | lastPrintedLayerStackHeader = ui::INVALID_LAYER_STACK; | 
|  | mLayerSnapshotBuilder.forEachInputSnapshot( | 
|  | [&](const frontend::LayerSnapshot& snapshot) { | 
|  | if (lastPrintedLayerStackHeader != snapshot.outputFilter.layerStack) { | 
|  | lastPrintedLayerStackHeader = snapshot.outputFilter.layerStack; | 
|  | out << "LayerStack=" << lastPrintedLayerStackHeader.id << "\n"; | 
|  | } | 
|  | out << "  " << snapshot << "\n"; | 
|  | }); | 
|  |  | 
|  | out << "\nLayer Hierarchy\n" | 
|  | << mLayerHierarchyBuilder.getHierarchy().dump() << "\n\n"; | 
|  | result.append(out.str()); | 
|  | }) | 
|  | .get(); | 
|  | } | 
|  |  | 
|  | perfetto::protos::LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | 
|  | std::unordered_set<uint64_t> stackIdsToSkip; | 
|  |  | 
|  | // Determine if virtual layers display should be skipped | 
|  | if ((traceFlags & LayerTracing::TRACE_VIRTUAL_DISPLAYS) == 0) { | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | if (display->isVirtual()) { | 
|  | stackIdsToSkip.insert(display->getLayerStack().id); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mLegacyFrontEndEnabled) { | 
|  | perfetto::protos::LayersProto layersProto; | 
|  | for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | 
|  | if (stackIdsToSkip.find(layer->getLayerStack().id) != stackIdsToSkip.end()) { | 
|  | continue; | 
|  | } | 
|  | layer->writeToProto(layersProto, traceFlags); | 
|  | } | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | return LayerProtoFromSnapshotGenerator(mLayerSnapshotBuilder, mFrontEndDisplayInfos, | 
|  | mLegacyLayers, traceFlags) | 
|  | .generate(mLayerHierarchyBuilder.getHierarchy()); | 
|  | } | 
|  |  | 
|  | google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> | 
|  | SurfaceFlinger::dumpDisplayProto() const { | 
|  | google::protobuf::RepeatedPtrField<perfetto::protos::DisplayProto> displays; | 
|  | for (const auto& [_, display] : FTL_FAKE_GUARD(mStateLock, mDisplays)) { | 
|  | perfetto::protos::DisplayProto* displayProto = displays.Add(); | 
|  | displayProto->set_id(display->getId().value); | 
|  | displayProto->set_name(display->getDisplayName()); | 
|  | displayProto->set_layer_stack(display->getLayerStack().id); | 
|  |  | 
|  | if (!display->isVirtual()) { | 
|  | const auto dpi = display->refreshRateSelector().getActiveMode().modePtr->getDpi(); | 
|  | displayProto->set_dpi_x(dpi.x); | 
|  | displayProto->set_dpi_y(dpi.y); | 
|  | } | 
|  |  | 
|  | LayerProtoHelper::writeSizeToProto(display->getWidth(), display->getHeight(), | 
|  | [&]() { return displayProto->mutable_size(); }); | 
|  | LayerProtoHelper::writeToProto(display->getLayerStackSpaceRect(), [&]() { | 
|  | return displayProto->mutable_layer_stack_space_rect(); | 
|  | }); | 
|  | LayerProtoHelper::writeTransformToProto(display->getTransform(), | 
|  | displayProto->mutable_transform()); | 
|  | displayProto->set_is_virtual(display->isVirtual()); | 
|  | } | 
|  | return displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHwc(std::string& result) const { | 
|  | getHwComposer().dump(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayersProto(perfetto::protos::LayersProto& layersProto, | 
|  | uint32_t traceFlags) const { | 
|  | // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | 
|  | // it. | 
|  | perfetto::protos::LayerProto* rootProto = layersProto.add_layers(); | 
|  | const int32_t offscreenRootLayerId = INT32_MAX - 2; | 
|  | rootProto->set_id(offscreenRootLayerId); | 
|  | rootProto->set_name("Offscreen Root"); | 
|  | rootProto->set_parent(-1); | 
|  |  | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | // Add layer as child of the fake root | 
|  | rootProto->add_children(offscreenLayer->sequence); | 
|  |  | 
|  | // Add layer | 
|  | auto* layerProto = offscreenLayer->writeToProto(layersProto, traceFlags); | 
|  | layerProto->set_parent(offscreenRootLayerId); | 
|  | } | 
|  | } | 
|  |  | 
|  | perfetto::protos::LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | 
|  | return mScheduler->schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | 
|  | auto future = mScheduler->schedule([this] { | 
|  | std::string result; | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* layer) { layer->dumpOffscreenDebugInfo(result); }); | 
|  | } | 
|  | return result; | 
|  | }); | 
|  |  | 
|  | result.append("Offscreen Layers:\n"); | 
|  | result.append(future.get()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHwcLayersMinidumpLockedLegacy(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = HalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | 
|  | displayId == mActiveDisplayId ? "active" : "inactive"); | 
|  | Layer::miniDumpHeader(result); | 
|  |  | 
|  | const DisplayDevice& ref = *display; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { layer->miniDumpLegacy(result, ref); }); | 
|  | result.append("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHwcLayersMinidump(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = HalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s (%s) HWC layers:\n", to_string(*displayId).c_str(), | 
|  | displayId == mActiveDisplayId ? "active" : "inactive"); | 
|  | Layer::miniDumpHeader(result); | 
|  |  | 
|  | const DisplayDevice& ref = *display; | 
|  | mLayerSnapshotBuilder.forEachVisibleSnapshot([&](const frontend::LayerSnapshot& snapshot) { | 
|  | if (!snapshot.hasSomethingToDraw() || | 
|  | ref.getLayerStack() != snapshot.outputFilter.layerStack) { | 
|  | return; | 
|  | } | 
|  | auto it = mLegacyLayers.find(snapshot.sequence); | 
|  | LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), "Couldnt find layer object for %s", | 
|  | snapshot.getDebugString().c_str()); | 
|  | it->second->miniDump(result, snapshot, ref); | 
|  | }); | 
|  | result.append("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, const std::string& compositionLayers, | 
|  | std::string& result) const { | 
|  | const bool colorize = !args.empty() && args[0] == String16("--color"); | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("\nDisplay identification data:\n"); | 
|  | dumpDisplayIdentificationData(result); | 
|  |  | 
|  | result.append("\nWide-Color information:\n"); | 
|  | dumpWideColorInfo(result); | 
|  |  | 
|  | dumpHdrInfo(result); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n\n"); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Scheduler:\n"); | 
|  | colorizer.reset(result); | 
|  | dumpScheduler(result); | 
|  | dumpEvents(result); | 
|  | dumpVsync(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "SurfaceFlinger New Frontend Enabled:%s\n", | 
|  | mLayerLifecycleManagerEnabled ? "true" : "false"); | 
|  | StringAppendF(&result, "Active Layers - layers with client handles (count = %zu)\n", | 
|  | mNumLayers.load()); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | result.append(compositionLayers); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | dumpDisplays(result); | 
|  | dumpCompositionDisplays(result); | 
|  | result.push_back('\n'); | 
|  |  | 
|  | mCompositionEngine->dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | StringAppendF(&result, "MiscFlagValue: %s\n", mMiscFlagValue ? "true" : "false"); | 
|  | StringAppendF(&result, "ConnectedDisplayFlagValue: %s\n", | 
|  | mConnectedDisplayFlagValue ? "true" : "false"); | 
|  | StringAppendF(&result, "Misc2FlagValue: %s (%s after boot)\n", | 
|  | mMisc2FlagLateBootValue ? "true" : "false", | 
|  | mMisc2FlagEarlyBootValue == mMisc2FlagLateBootValue ? "stable" : "modified"); | 
|  | StringAppendF(&result, "VrrConfigFlagValue: %s\n", | 
|  | flagutils::vrrConfigEnabled() ? "true" : "false"); | 
|  |  | 
|  | getRenderEngine().dump(result); | 
|  |  | 
|  | result.append("ClientCache state:\n"); | 
|  | ClientCache::getInstance().dump(result); | 
|  | DebugEGLImageTracker::getInstance()->dump(result); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
|  | "undefinedRegion"); | 
|  | StringAppendF(&result, "  orientation=%s, isPoweredOn=%d\n", | 
|  | toCString(display->getOrientation()), display->isPoweredOn()); | 
|  | } | 
|  | StringAppendF(&result, "  transaction-flags         : %08x\n", mTransactionFlags.load()); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | std::string fps, xDpi, yDpi; | 
|  | if (const auto activeModePtr = | 
|  | display->refreshRateSelector().getActiveMode().modePtr.get()) { | 
|  | fps = to_string(activeModePtr->getVsyncRate()); | 
|  |  | 
|  | const auto dpi = activeModePtr->getDpi(); | 
|  | xDpi = base::StringPrintf("%.2f", dpi.x); | 
|  | yDpi = base::StringPrintf("%.2f", dpi.y); | 
|  | } else { | 
|  | fps = "unknown"; | 
|  | xDpi = "unknown"; | 
|  | yDpi = "unknown"; | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  refresh-rate              : %s\n" | 
|  | "  x-dpi                     : %s\n" | 
|  | "  y-dpi                     : %s\n", | 
|  | fps.c_str(), xDpi.c_str(), yDpi.c_str()); | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
|  |  | 
|  | result.append("\nTransaction tracing: "); | 
|  | if (mTransactionTracing) { | 
|  | result.append("enabled\n"); | 
|  | mTransactionTracing->dump(result); | 
|  | } else { | 
|  | result.append("disabled\n"); | 
|  | } | 
|  | result.push_back('\n'); | 
|  |  | 
|  | if (mLegacyFrontEndEnabled) { | 
|  | dumpHwcLayersMinidumpLockedLegacy(result); | 
|  | } | 
|  |  | 
|  | { | 
|  | DumpArgs plannerArgs; | 
|  | plannerArgs.add(); // first argument is ignored | 
|  | plannerArgs.add(String16("--layers")); | 
|  | dumpPlannerInfo(plannerArgs, result); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | const bool hwcDisabled = mDebugDisableHWC || mDebugFlashDelay; | 
|  | StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
|  | dumpHwc(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump flag/property manager state | 
|  | */ | 
|  | mFlagManager.dump(result); | 
|  |  | 
|  | result.append(mTimeStats->miniDump()); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("Window Infos:\n"); | 
|  | auto windowInfosDebug = mWindowInfosListenerInvoker->getDebugInfo(); | 
|  | StringAppendF(&result, "  max send vsync id: %" PRId64 "\n", | 
|  | ftl::to_underlying(windowInfosDebug.maxSendDelayVsyncId)); | 
|  | StringAppendF(&result, "  max send delay (ns): %" PRId64 " ns\n", | 
|  | windowInfosDebug.maxSendDelayDuration); | 
|  | StringAppendF(&result, "  unsent messages: %zu\n", windowInfosDebug.pendingMessageCount); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { | 
|  | if (saturation == 1) { | 
|  | return mat4(); | 
|  | } | 
|  |  | 
|  | float3 luminance{0.213f, 0.715f, 0.072f}; | 
|  | luminance *= 1.0f - saturation; | 
|  | mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, | 
|  | vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, | 
|  | vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, | 
|  | vec4{0.0f, 0.0f, 0.0f, 1.0f}); | 
|  | return saturationMatrix; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateColorMatrixLocked() { | 
|  | mat4 colorMatrix = | 
|  | mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); | 
|  |  | 
|  | if (mCurrentState.colorMatrix != colorMatrix) { | 
|  | mCurrentState.colorMatrix = colorMatrix; | 
|  | mCurrentState.colorMatrixChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  | switch (static_cast<ISurfaceComposerTag>(code)) { | 
|  | // These methods should at minimum make sure that the client requested | 
|  | // access to SF. | 
|  | case GET_HDR_CAPABILITIES: | 
|  | case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | 
|  | case GET_GAME_CONTENT_TYPE_SUPPORT: | 
|  | case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | 
|  | // OVERRIDE_HDR_TYPES is used by CTS tests, which acquire the necessary | 
|  | // permission dynamically. Don't use the permission cache for this check. | 
|  | bool usePermissionCache = code != OVERRIDE_HDR_TYPES; | 
|  | if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
|  | ipc->getCallingPid(), ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | // The following calls are currently used by clients that do not | 
|  | // request necessary permissions. However, they do not expose any secret | 
|  | // information, so it is OK to pass them. | 
|  | case GET_ACTIVE_COLOR_MODE: | 
|  | case GET_ACTIVE_DISPLAY_MODE: | 
|  | case GET_DISPLAY_COLOR_MODES: | 
|  | case GET_DISPLAY_MODES: | 
|  | // Calling setTransactionState is safe, because you need to have been | 
|  | // granted a reference to Client* and Handle* to do anything with it. | 
|  | case SET_TRANSACTION_STATE: { | 
|  | // This is not sensitive information, so should not require permission control. | 
|  | return OK; | 
|  | } | 
|  | case BOOT_FINISHED: | 
|  | // Used by apps to hook Choreographer to SurfaceFlinger. | 
|  | case CREATE_DISPLAY_EVENT_CONNECTION: | 
|  | case CREATE_CONNECTION: | 
|  | case CREATE_DISPLAY: | 
|  | case DESTROY_DISPLAY: | 
|  | case GET_PRIMARY_PHYSICAL_DISPLAY_ID: | 
|  | case GET_PHYSICAL_DISPLAY_IDS: | 
|  | case GET_PHYSICAL_DISPLAY_TOKEN: | 
|  | case AUTHENTICATE_SURFACE: | 
|  | case SET_POWER_MODE: | 
|  | case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
|  | case GET_DISPLAY_STATE: | 
|  | case GET_DISPLAY_STATS: | 
|  | case GET_STATIC_DISPLAY_INFO: | 
|  | case GET_DYNAMIC_DISPLAY_INFO: | 
|  | case GET_DISPLAY_NATIVE_PRIMARIES: | 
|  | case SET_ACTIVE_COLOR_MODE: | 
|  | case SET_BOOT_DISPLAY_MODE: | 
|  | case CLEAR_BOOT_DISPLAY_MODE: | 
|  | case GET_BOOT_DISPLAY_MODE_SUPPORT: | 
|  | case SET_AUTO_LOW_LATENCY_MODE: | 
|  | case SET_GAME_CONTENT_TYPE: | 
|  | case CAPTURE_LAYERS: | 
|  | case CAPTURE_DISPLAY: | 
|  | case CAPTURE_DISPLAY_BY_ID: | 
|  | case CLEAR_ANIMATION_FRAME_STATS: | 
|  | case GET_ANIMATION_FRAME_STATS: | 
|  | case OVERRIDE_HDR_TYPES: | 
|  | case ON_PULL_ATOM: | 
|  | case ENABLE_VSYNC_INJECTIONS: | 
|  | case INJECT_VSYNC: | 
|  | case GET_LAYER_DEBUG_INFO: | 
|  | case GET_COLOR_MANAGEMENT: | 
|  | case GET_COMPOSITION_PREFERENCE: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
|  | case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLE: | 
|  | case GET_PROTECTED_CONTENT_SUPPORT: | 
|  | case IS_WIDE_COLOR_DISPLAY: | 
|  | case ADD_REGION_SAMPLING_LISTENER: | 
|  | case REMOVE_REGION_SAMPLING_LISTENER: | 
|  | case ADD_FPS_LISTENER: | 
|  | case REMOVE_FPS_LISTENER: | 
|  | case ADD_TUNNEL_MODE_ENABLED_LISTENER: | 
|  | case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: | 
|  | case ADD_WINDOW_INFOS_LISTENER: | 
|  | case REMOVE_WINDOW_INFOS_LISTENER: | 
|  | case SET_DESIRED_DISPLAY_MODE_SPECS: | 
|  | case GET_DESIRED_DISPLAY_MODE_SPECS: | 
|  | case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
|  | case SET_DISPLAY_BRIGHTNESS: | 
|  | case ADD_HDR_LAYER_INFO_LISTENER: | 
|  | case REMOVE_HDR_LAYER_INFO_LISTENER: | 
|  | case NOTIFY_POWER_BOOST: | 
|  | case SET_GLOBAL_SHADOW_SETTINGS: | 
|  | case GET_DISPLAY_DECORATION_SUPPORT: | 
|  | case SET_FRAME_RATE: | 
|  | case SET_OVERRIDE_FRAME_RATE: | 
|  | case SET_FRAME_TIMELINE_INFO: | 
|  | case ADD_TRANSACTION_TRACE_LISTENER: | 
|  | case GET_GPU_CONTEXT_PRIORITY: | 
|  | case GET_MAX_ACQUIRED_BUFFER_COUNT: | 
|  | LOG_FATAL("Deprecated opcode: %d, migrated to AIDL", code); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | // These codes are used for the IBinder protocol to either interrogate the recipient | 
|  | // side of the transaction for its canonical interface descriptor or to dump its state. | 
|  | // We let them pass by default. | 
|  | if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
|  | code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
|  | code == IBinder::SYSPROPS_TRANSACTION) { | 
|  | return OK; | 
|  | } | 
|  | // Numbers from 1000 to 1045 are currently used for backdoors. The code | 
|  | // in onTransact verifies that the user is root, and has access to use SF. | 
|  | if (code >= 1000 && code <= 1045) { | 
|  | ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
|  | return OK; | 
|  | } | 
|  | ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
|  | return PERMISSION_DENIED; | 
|  | #pragma clang diagnostic pop | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
|  | uint32_t flags) { | 
|  | if (const status_t error = CheckTransactCodeCredentials(code); error != OK) { | 
|  | return error; | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (CC_UNLIKELY(uid != AID_SYSTEM | 
|  | && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | const int pid = ipc->getCallingPid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // Unused. | 
|  | case 1001: | 
|  | return NAME_NOT_FOUND; | 
|  | case 1002: // Toggle flashing on surface damage. | 
|  | sfdo_setDebugFlash(data.readInt32()); | 
|  | return NO_ERROR; | 
|  | case 1004: // Force composite ahead of next VSYNC. | 
|  | case 1006: | 
|  | sfdo_scheduleComposite(); | 
|  | return NO_ERROR; | 
|  | case 1005: { // Force commit ahead of next VSYNC. | 
|  | sfdo_scheduleCommit(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1007: // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | case 1008: // Toggle forced GPU composition. | 
|  | mDebugDisableHWC = data.readInt32() != 0; | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | case 1009: // Toggle use of transform hint. | 
|  | mDebugDisableTransformHint = data.readInt32() != 0; | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | case 1010: // Interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugFlashDelay); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | case 1014: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: | 
|  | mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
|  | break; | 
|  | case 2: | 
|  | mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
|  | break; | 
|  | case 3: | 
|  | mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
|  | break; | 
|  | default: | 
|  | mDaltonizer.setType(ColorBlindnessType::None); | 
|  | break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1015: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // apply a color matrix | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | // color matrix is sent as a column-major mat4 matrix | 
|  | for (size_t i = 0 ; i < 4; i++) { | 
|  | for (size_t j = 0; j < 4; j++) { | 
|  | mClientColorMatrix[i][j] = data.readFloat(); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | mClientColorMatrix = mat4(); | 
|  | } | 
|  |  | 
|  | // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
|  | // the division by w in the fragment shader | 
|  | float4 lastRow(transpose(mClientColorMatrix)[3]); | 
|  | if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
|  | ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1016: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1017: { | 
|  | n = data.readInt32(); | 
|  | mForceFullDamage = n != 0; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1018: { // Modify Choreographer's duration | 
|  | n = data.readInt32(); | 
|  | mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1019: { // Modify SurfaceFlinger's duration | 
|  | n = data.readInt32(); | 
|  | mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1020: { // Unused | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1021: { // Disable HWC virtual displays | 
|  | const bool enable = data.readInt32() != 0; | 
|  | static_cast<void>( | 
|  | mScheduler->schedule([this, enable] { enableHalVirtualDisplays(enable); })); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1022: { // Set saturation boost | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1023: { // Set color mode. | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  |  | 
|  | if (int32_t colorMode; data.readInt32(&colorMode) == NO_ERROR) { | 
|  | mForceColorMode = static_cast<ui::ColorMode>(colorMode); | 
|  | } | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Deprecate, use 1030 to check whether the device is color managed. | 
|  | case 1024: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Deprecated, use perfetto to start/stop the layer tracing | 
|  | case 1025: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Deprecated, execute "adb shell perfetto --query" to see the ongoing tracing sessions | 
|  | case 1026: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Is a DisplayColorSetting supported? | 
|  | case 1027: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | switch (setting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | reply->writeBool(true); | 
|  | break; | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | reply->writeBool( | 
|  | display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
|  | break; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1028: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Deprecated, use perfetto to set the active layer tracing buffer size | 
|  | case 1029: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Is device color managed? | 
|  | case 1030: { | 
|  | // ColorDisplayManager stil calls this | 
|  | reply->writeBool(true); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Override default composition data space | 
|  | // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
|  | // && adb shell stop zygote && adb shell start zygote | 
|  | // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
|  | // adb shell stop zygote && adb shell start zygote | 
|  | case 1031: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDefaultCompositionDataspace = dataspace; | 
|  | } | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mWideColorGamutCompositionDataspace = dataspace; | 
|  | } | 
|  | } else { | 
|  | // restore composition data space. | 
|  | mDefaultCompositionDataspace = defaultCompositionDataspace; | 
|  | mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Deprecated, use perfetto to set layer trace flags | 
|  | case 1033: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1034: { | 
|  | n = data.readInt32(); | 
|  | if (n == 0 || n == 1) { | 
|  | sfdo_enableRefreshRateOverlay(static_cast<bool>(n)); | 
|  | } else { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | reply->writeBool(isRefreshRateOverlayEnabled()); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1035: { | 
|  | const int modeId = data.readInt32(); | 
|  |  | 
|  | const auto display = [&]() -> sp<IBinder> { | 
|  | uint64_t value; | 
|  | if (data.readUint64(&value) != NO_ERROR) { | 
|  | return getDefaultDisplayDevice()->getDisplayToken().promote(); | 
|  | } | 
|  |  | 
|  | if (const auto id = DisplayId::fromValue<PhysicalDisplayId>(value)) { | 
|  | return getPhysicalDisplayToken(*id); | 
|  | } | 
|  |  | 
|  | ALOGE("Invalid physical display ID"); | 
|  | return nullptr; | 
|  | }(); | 
|  |  | 
|  | mDebugDisplayModeSetByBackdoor = false; | 
|  | const status_t result = setActiveModeFromBackdoor(display, DisplayModeId{modeId}); | 
|  | mDebugDisplayModeSetByBackdoor = result == NO_ERROR; | 
|  | return result; | 
|  | } | 
|  | // Turn on/off frame rate flexibility mode. When turned on it overrides the display | 
|  | // manager frame rate policy a new policy which allows switching between all refresh | 
|  | // rates. | 
|  | case 1036: { | 
|  | if (data.readInt32() > 0) { // turn on | 
|  | return mScheduler | 
|  | ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | const auto display = | 
|  | FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  |  | 
|  | // This is a little racy, but not in a way that hurts anything. As | 
|  | // we grab the defaultMode from the display manager policy, we could | 
|  | // be setting a new display manager policy, leaving us using a stale | 
|  | // defaultMode. The defaultMode doesn't matter for the override | 
|  | // policy though, since we set allowGroupSwitching to true, so it's | 
|  | // not a problem. | 
|  | scheduler::RefreshRateSelector::OverridePolicy overridePolicy; | 
|  | overridePolicy.defaultMode = display->refreshRateSelector() | 
|  | .getDisplayManagerPolicy() | 
|  | .defaultMode; | 
|  | overridePolicy.allowGroupSwitching = true; | 
|  | return setDesiredDisplayModeSpecsInternal(display, overridePolicy); | 
|  | }) | 
|  | .get(); | 
|  | } else { // turn off | 
|  | return mScheduler | 
|  | ->schedule([this]() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | const auto display = | 
|  | FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | return setDesiredDisplayModeSpecsInternal( | 
|  | display, | 
|  | scheduler::RefreshRateSelector::NoOverridePolicy{}); | 
|  | }) | 
|  | .get(); | 
|  | } | 
|  | } | 
|  | // Inject a hotplug connected event for the primary display. This will deallocate and | 
|  | // reallocate the display state including framebuffers. | 
|  | case 1037: { | 
|  | const hal::HWDisplayId hwcId = | 
|  | (Mutex::Autolock(mStateLock), getHwComposer().getPrimaryHwcDisplayId()); | 
|  |  | 
|  | onComposerHalHotplug(hwcId, hal::Connection::CONNECTED); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Modify the max number of display frames stored within FrameTimeline | 
|  | case 1038: { | 
|  | n = data.readInt32(); | 
|  | if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { | 
|  | ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (n == 0) { | 
|  | // restore to default | 
|  | mFrameTimeline->reset(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | mFrameTimeline->setMaxDisplayFrames(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1039: { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | auto inUid = static_cast<uid_t>(data.readInt32()); | 
|  | const auto refreshRate = data.readFloat(); | 
|  | mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Toggle caching feature | 
|  | // First argument is an int32 - nonzero enables caching and zero disables caching | 
|  | // Second argument is an optional uint64 - if present, then limits enabling/disabling | 
|  | // caching to a particular physical display | 
|  | case 1040: { | 
|  | auto future = mScheduler->schedule([&] { | 
|  | n = data.readInt32(); | 
|  | std::optional<PhysicalDisplayId> inputId = std::nullopt; | 
|  | if (uint64_t inputDisplayId; data.readUint64(&inputDisplayId) == NO_ERROR) { | 
|  | inputId = DisplayId::fromValue<PhysicalDisplayId>(inputDisplayId); | 
|  | if (!inputId || getPhysicalDisplayToken(*inputId)) { | 
|  | ALOGE("No display with id: %" PRIu64, inputDisplayId); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mLayerCachingEnabled = n != 0; | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | if (!inputId || *inputId == display->getPhysicalId()) { | 
|  | display->enableLayerCaching(mLayerCachingEnabled); | 
|  | } | 
|  | } | 
|  | } | 
|  | return OK; | 
|  | }); | 
|  |  | 
|  | if (const status_t error = future.get(); error != OK) { | 
|  | return error; | 
|  | } | 
|  | scheduleRepaint(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1041: { // Transaction tracing | 
|  | if (mTransactionTracing) { | 
|  | int arg = data.readInt32(); | 
|  | if (arg == -1) { | 
|  | mTransactionTracing.reset(); | 
|  | } else if (arg > 0) { | 
|  | // Transaction tracing is always running but allow the user to temporarily | 
|  | // increase the buffer when actively debugging. | 
|  | mTransactionTracing->setBufferSize( | 
|  | TransactionTracing::LEGACY_ACTIVE_TRACING_BUFFER_SIZE); | 
|  | } else { | 
|  | TransactionTraceWriter::getInstance().invoke("", /* overwrite= */ true); | 
|  | mTransactionTracing->setBufferSize( | 
|  | TransactionTracing::CONTINUOUS_TRACING_BUFFER_SIZE); | 
|  | } | 
|  | } | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1042: { // Write transaction trace to file | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->writeToFile(); | 
|  | } | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // hdr sdr ratio overlay | 
|  | case 1043: { | 
|  | auto future = mScheduler->schedule( | 
|  | [&]() FTL_FAKE_GUARD(mStateLock) FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | n = data.readInt32(); | 
|  | mHdrSdrRatioOverlay = n != 0; | 
|  | switch (n) { | 
|  | case 0: | 
|  | case 1: | 
|  | enableHdrSdrRatioOverlay(mHdrSdrRatioOverlay); | 
|  | break; | 
|  | default: | 
|  | reply->writeBool(isHdrSdrRatioOverlayEnabled()); | 
|  | } | 
|  | }); | 
|  | future.wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | case 1044: { // Enable/Disable mirroring from one display to another | 
|  | /* | 
|  | * Mirror one display onto another. | 
|  | * Ensure the source and destination displays are on. | 
|  | * Commands: | 
|  | * 0: Mirror one display to another | 
|  | * 1: Disable mirroring to a previously mirrored display | 
|  | * 2: Disable mirroring on previously mirrored displays | 
|  | * | 
|  | * Ex: | 
|  | * Get the display ids: | 
|  | * adb shell dumpsys SurfaceFlinger --display-id | 
|  | * Mirror first display to the second: | 
|  | * adb shell service call SurfaceFlinger 1044 i64 0 i64 4619827677550801152 i64 | 
|  | * 4619827677550801153 | 
|  | * Stop mirroring: | 
|  | * adb shell service call SurfaceFlinger 1044 i64 1 | 
|  | */ | 
|  |  | 
|  | int64_t arg0 = data.readInt64(); | 
|  |  | 
|  | switch (arg0) { | 
|  | case 0: { | 
|  | // Mirror arg1 to arg2 | 
|  | int64_t arg1 = data.readInt64(); | 
|  | int64_t arg2 = data.readInt64(); | 
|  | // Enable mirroring for one display | 
|  | const auto display1id = DisplayId::fromValue(arg1); | 
|  | auto mirrorRoot = SurfaceComposerClient::getDefault()->mirrorDisplay( | 
|  | display1id.value()); | 
|  | auto id2 = DisplayId::fromValue<PhysicalDisplayId>(arg2); | 
|  | const auto token2 = getPhysicalDisplayToken(*id2); | 
|  | ui::LayerStack layerStack; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | sp<DisplayDevice> display = getDisplayDeviceLocked(token2); | 
|  | layerStack = display->getLayerStack(); | 
|  | } | 
|  | SurfaceComposerClient::Transaction t; | 
|  | t.setDisplayLayerStack(token2, layerStack); | 
|  | t.setLayer(mirrorRoot, INT_MAX); // Top-most layer | 
|  | t.setLayerStack(mirrorRoot, layerStack); | 
|  | t.apply(); | 
|  |  | 
|  | mMirrorMapForDebug.emplace_or_replace(arg2, mirrorRoot); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case 1: { | 
|  | // Disable mirroring for arg1 | 
|  | int64_t arg1 = data.readInt64(); | 
|  | mMirrorMapForDebug.erase(arg1); | 
|  | break; | 
|  | } | 
|  |  | 
|  | case 2: { | 
|  | // Disable mirroring for all displays | 
|  | mMirrorMapForDebug.clear(); | 
|  | break; | 
|  | } | 
|  |  | 
|  | default: | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Inject jank | 
|  | // First argument is a float that describes the fraction of frame duration to jank by. | 
|  | // Second argument is a delay in ms for triggering the jank. This is useful for working | 
|  | // with tools that steal the adb connection. This argument is optional. | 
|  | case 1045: { | 
|  | if (flagutils::vrrConfigEnabled()) { | 
|  | float jankAmount = data.readFloat(); | 
|  | int32_t jankDelayMs = 0; | 
|  | if (data.readInt32(&jankDelayMs) != NO_ERROR) { | 
|  | jankDelayMs = 0; | 
|  | } | 
|  |  | 
|  | const auto jankDelayDuration = Duration(std::chrono::milliseconds(jankDelayMs)); | 
|  |  | 
|  | const bool jankAmountValid = jankAmount > 0.0 && jankAmount < 100.0; | 
|  |  | 
|  | if (!jankAmountValid) { | 
|  | ALOGD("Ignoring invalid jank amount: %f", jankAmount); | 
|  | reply->writeInt32(BAD_VALUE); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | (void)mScheduler->scheduleDelayed( | 
|  | [&, jankAmount]() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | mScheduler->injectPacesetterDelay(jankAmount); | 
|  | scheduleComposite(FrameHint::kActive); | 
|  | }, | 
|  | jankDelayDuration.ns()); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | return err; | 
|  | } | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::kernelTimerChanged(bool expired) { | 
|  | static bool updateOverlay = | 
|  | property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | 
|  | if (!updateOverlay) return; | 
|  |  | 
|  | // Update the overlay on the main thread to avoid race conditions with | 
|  | // RefreshRateSelector::getActiveMode | 
|  | static_cast<void>(mScheduler->schedule([=] { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked()); | 
|  | if (!display) { | 
|  | ALOGW("%s: default display is null", __func__); | 
|  | return; | 
|  | } | 
|  | if (!display->isRefreshRateOverlayEnabled()) return; | 
|  |  | 
|  | const auto desiredActiveMode = display->getDesiredActiveMode(); | 
|  | const std::optional<DisplayModeId> desiredModeId = desiredActiveMode | 
|  | ? std::make_optional(desiredActiveMode->modeOpt->modePtr->getId()) | 
|  |  | 
|  | : std::nullopt; | 
|  |  | 
|  | const bool timerExpired = mKernelIdleTimerEnabled && expired; | 
|  |  | 
|  | if (display->onKernelTimerChanged(desiredModeId, timerExpired)) { | 
|  | mScheduler->scheduleFrame(); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | std::pair<std::optional<KernelIdleTimerController>, std::chrono::milliseconds> | 
|  | SurfaceFlinger::getKernelIdleTimerProperties(DisplayId displayId) { | 
|  | const bool isKernelIdleTimerHwcSupported = getHwComposer().getComposer()->isSupported( | 
|  | android::Hwc2::Composer::OptionalFeature::KernelIdleTimer); | 
|  | const auto timeout = getIdleTimerTimeout(displayId); | 
|  | if (isKernelIdleTimerHwcSupported) { | 
|  | if (const auto id = PhysicalDisplayId::tryCast(displayId); | 
|  | getHwComposer().hasDisplayIdleTimerCapability(*id)) { | 
|  | // In order to decide if we can use the HWC api for idle timer | 
|  | // we query DisplayCapability::DISPLAY_IDLE_TIMER directly on the composer | 
|  | // without relying on hasDisplayCapability. | 
|  | // hasDisplayCapability relies on DisplayCapabilities | 
|  | // which are updated after we set the PowerMode::ON. | 
|  | // DISPLAY_IDLE_TIMER is a display driver property | 
|  | // and is available before the PowerMode::ON | 
|  | return {KernelIdleTimerController::HwcApi, timeout}; | 
|  | } | 
|  | return {std::nullopt, timeout}; | 
|  | } | 
|  | if (getKernelIdleTimerSyspropConfig(displayId)) { | 
|  | return {KernelIdleTimerController::Sysprop, timeout}; | 
|  | } | 
|  |  | 
|  | return {std::nullopt, timeout}; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateKernelIdleTimer(std::chrono::milliseconds timeout, | 
|  | KernelIdleTimerController controller, | 
|  | PhysicalDisplayId displayId) { | 
|  | switch (controller) { | 
|  | case KernelIdleTimerController::HwcApi: { | 
|  | getHwComposer().setIdleTimerEnabled(displayId, timeout); | 
|  | break; | 
|  | } | 
|  | case KernelIdleTimerController::Sysprop: { | 
|  | base::SetProperty(KERNEL_IDLE_TIMER_PROP, timeout > 0ms ? "true" : "false"); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::toggleKernelIdleTimer() { | 
|  | using KernelIdleTimerAction = scheduler::RefreshRateSelector::KernelIdleTimerAction; | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) { | 
|  | ALOGW("%s: default display is null", __func__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If the support for kernel idle timer is disabled for the active display, | 
|  | // don't do anything. | 
|  | const std::optional<KernelIdleTimerController> kernelIdleTimerController = | 
|  | display->refreshRateSelector().kernelIdleTimerController(); | 
|  | if (!kernelIdleTimerController.has_value()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const KernelIdleTimerAction action = display->refreshRateSelector().getIdleTimerAction(); | 
|  |  | 
|  | switch (action) { | 
|  | case KernelIdleTimerAction::TurnOff: | 
|  | if (mKernelIdleTimerEnabled) { | 
|  | ATRACE_INT("KernelIdleTimer", 0); | 
|  | std::chrono::milliseconds constexpr kTimerDisabledTimeout = 0ms; | 
|  | updateKernelIdleTimer(kTimerDisabledTimeout, kernelIdleTimerController.value(), | 
|  | display->getPhysicalId()); | 
|  | mKernelIdleTimerEnabled = false; | 
|  | } | 
|  | break; | 
|  | case KernelIdleTimerAction::TurnOn: | 
|  | if (!mKernelIdleTimerEnabled) { | 
|  | ATRACE_INT("KernelIdleTimer", 1); | 
|  | const std::chrono::milliseconds timeout = | 
|  | display->refreshRateSelector().getIdleTimerTimeout(); | 
|  | updateKernelIdleTimer(timeout, kernelIdleTimerController.value(), | 
|  | display->getPhysicalId()); | 
|  | mKernelIdleTimerEnabled = true; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
|  | class WindowDisconnector { | 
|  | public: | 
|  | WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
|  | ~WindowDisconnector() { | 
|  | native_window_api_disconnect(mWindow, mApi); | 
|  | } | 
|  |  | 
|  | private: | 
|  | ANativeWindow* mWindow; | 
|  | const int mApi; | 
|  | }; | 
|  |  | 
|  | static bool hasCaptureBlackoutContentPermission() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); | 
|  | } | 
|  |  | 
|  | static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // If the caller doesn't have the correct permissions but is only attempting to screenshot | 
|  | // itself, we allow it to continue. | 
|  | if (captureArgs.uid == uid) { | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedFifo(bool enabled) { | 
|  | static constexpr int kFifoPriority = 2; | 
|  | static constexpr int kOtherPriority = 0; | 
|  |  | 
|  | struct sched_param param = {0}; | 
|  | int sched_policy; | 
|  | if (enabled) { | 
|  | sched_policy = SCHED_FIFO; | 
|  | param.sched_priority = kFifoPriority; | 
|  | } else { | 
|  | sched_policy = SCHED_OTHER; | 
|  | param.sched_priority = kOtherPriority; | 
|  | } | 
|  |  | 
|  | if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | 
|  | return -errno; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedAttr(bool enabled) { | 
|  | static const unsigned int kUclampMin = | 
|  | base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); | 
|  |  | 
|  | if (!kUclampMin) { | 
|  | // uclamp.min set to 0 (default), skip setting | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // Currently, there is no wrapper in bionic: b/183240349. | 
|  | struct sched_attr { | 
|  | uint32_t size; | 
|  | uint32_t sched_policy; | 
|  | uint64_t sched_flags; | 
|  | int32_t sched_nice; | 
|  | uint32_t sched_priority; | 
|  | uint64_t sched_runtime; | 
|  | uint64_t sched_deadline; | 
|  | uint64_t sched_period; | 
|  | uint32_t sched_util_min; | 
|  | uint32_t sched_util_max; | 
|  | }; | 
|  |  | 
|  | sched_attr attr = {}; | 
|  | attr.size = sizeof(attr); | 
|  |  | 
|  | attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); | 
|  | attr.sched_util_min = enabled ? kUclampMin : 0; | 
|  | attr.sched_util_max = 1024; | 
|  |  | 
|  | if (syscall(__NR_sched_setattr, 0, &attr, 0)) { | 
|  | return -errno; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | ui::Dataspace pickBestDataspace(ui::Dataspace requestedDataspace, const DisplayDevice* display, | 
|  | bool capturingHdrLayers, bool hintForSeamlessTransition) { | 
|  | if (requestedDataspace != ui::Dataspace::UNKNOWN || display == nullptr) { | 
|  | return requestedDataspace; | 
|  | } | 
|  |  | 
|  | const auto& state = display->getCompositionDisplay()->getState(); | 
|  |  | 
|  | const auto dataspaceForColorMode = ui::pickDataspaceFor(state.colorMode); | 
|  |  | 
|  | // TODO: Enable once HDR screenshots are ready. | 
|  | if constexpr (/* DISABLES CODE */ (false)) { | 
|  | // For now since we only support 8-bit screenshots, just use HLG and | 
|  | // assume that 1.0 >= display max luminance. This isn't quite as future | 
|  | // proof as PQ is, but is good enough. | 
|  | // Consider using PQ once we support 16-bit screenshots and we're able | 
|  | // to consistently supply metadata to image encoders. | 
|  | return ui::Dataspace::BT2020_HLG; | 
|  | } | 
|  |  | 
|  | return dataspaceForColorMode; | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | static void invokeScreenCaptureError(const status_t status, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ScreenCaptureResults captureResults; | 
|  | captureResults.fenceResult = base::unexpected(status); | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t validate = validateScreenshotPermissions(args); | 
|  | if (validate != OK) { | 
|  | invokeScreenCaptureError(validate, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!args.displayToken) { | 
|  | invokeScreenCaptureError(BAD_VALUE, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | wp<const DisplayDevice> displayWeak; | 
|  | ui::LayerStack layerStack; | 
|  | ui::Size reqSize(args.width, args.height); | 
|  | std::unordered_set<uint32_t> excludeLayerIds; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); | 
|  | if (!display) { | 
|  | invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | 
|  | return; | 
|  | } | 
|  | displayWeak = display; | 
|  | layerStack = display->getLayerStack(); | 
|  |  | 
|  | // set the requested width/height to the logical display layer stack rect size by default | 
|  | if (args.width == 0 || args.height == 0) { | 
|  | reqSize = display->getLayerStackSpaceRect().getSize(); | 
|  | } | 
|  |  | 
|  | for (const auto& handle : args.excludeHandles) { | 
|  | uint32_t excludeLayer = LayerHandle::getLayerId(handle); | 
|  | if (excludeLayer != UNASSIGNED_LAYER_ID) { | 
|  | excludeLayerIds.emplace(excludeLayer); | 
|  | } else { | 
|  | ALOGW("Invalid layer handle passed as excludeLayer to captureDisplay"); | 
|  | invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
|  | return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, args.dataspace, | 
|  | args.useIdentityTransform, args.hintForSeamlessTransition, | 
|  | args.captureSecureLayers); | 
|  | }); | 
|  |  | 
|  | GetLayerSnapshotsFunction getLayerSnapshots; | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | getLayerSnapshots = | 
|  | getLayerSnapshotsForScreenshots(layerStack, args.uid, std::move(excludeLayerIds)); | 
|  | } else { | 
|  | auto traverseLayers = [this, args, excludeLayerIds, | 
|  | layerStack](const LayerVector::Visitor& visitor) { | 
|  | traverseLayersInLayerStack(layerStack, args.uid, std::move(excludeLayerIds), visitor); | 
|  | }; | 
|  | getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers); | 
|  | } | 
|  |  | 
|  | captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, reqSize, args.pixelFormat, | 
|  | args.allowProtected, args.grayscale, captureListener); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::captureDisplay(DisplayId displayId, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ui::LayerStack layerStack; | 
|  | wp<const DisplayDevice> displayWeak; | 
|  | ui::Size size; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayId); | 
|  | if (!display) { | 
|  | invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | displayWeak = display; | 
|  | layerStack = display->getLayerStack(); | 
|  | size = display->getLayerStackSpaceRect().getSize(); | 
|  | } | 
|  |  | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
|  | return DisplayRenderArea::create(displayWeak, Rect(), size, ui::Dataspace::UNKNOWN, | 
|  | false /* useIdentityTransform */, | 
|  | false /* hintForSeamlessTransition */, | 
|  | false /* captureSecureLayers */); | 
|  | }); | 
|  |  | 
|  | GetLayerSnapshotsFunction getLayerSnapshots; | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | getLayerSnapshots = getLayerSnapshotsForScreenshots(layerStack, CaptureArgs::UNSET_UID, | 
|  | /*snapshotFilterFn=*/nullptr); | 
|  | } else { | 
|  | auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | 
|  | traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, {}, visitor); | 
|  | }; | 
|  | getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers); | 
|  | } | 
|  |  | 
|  | if (captureListener == nullptr) { | 
|  | ALOGE("capture screen must provide a capture listener callback"); | 
|  | invokeScreenCaptureError(BAD_VALUE, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | constexpr bool kAllowProtected = false; | 
|  | constexpr bool kGrayscale = false; | 
|  |  | 
|  | captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, size, | 
|  | ui::PixelFormat::RGBA_8888, kAllowProtected, kGrayscale, captureListener); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t validate = validateScreenshotPermissions(args); | 
|  | if (validate != OK) { | 
|  | invokeScreenCaptureError(validate, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ui::Size reqSize; | 
|  | sp<Layer> parent; | 
|  | Rect crop(args.sourceCrop); | 
|  | std::unordered_set<uint32_t> excludeLayerIds; | 
|  | ui::Dataspace dataspace = args.dataspace; | 
|  |  | 
|  | // Call this before holding mStateLock to avoid any deadlocking. | 
|  | bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | parent = LayerHandle::getLayer(args.layerHandle); | 
|  | if (parent == nullptr) { | 
|  | ALOGE("captureLayers called with an invalid or removed parent"); | 
|  | invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!canCaptureBlackoutContent && | 
|  | parent->getDrawingState().flags & layer_state_t::eLayerSecure) { | 
|  | ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
|  | invokeScreenCaptureError(PERMISSION_DENIED, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); | 
|  | if (args.sourceCrop.width() <= 0) { | 
|  | crop.left = 0; | 
|  | crop.right = parentSourceBounds.getWidth(); | 
|  | } | 
|  |  | 
|  | if (args.sourceCrop.height() <= 0) { | 
|  | crop.top = 0; | 
|  | crop.bottom = parentSourceBounds.getHeight(); | 
|  | } | 
|  |  | 
|  | if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { | 
|  | // Error out if the layer has no source bounds (i.e. they are boundless) and a source | 
|  | // crop was not specified, or an invalid frame scale was provided. | 
|  | invokeScreenCaptureError(BAD_VALUE, captureListener); | 
|  | return; | 
|  | } | 
|  | reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); | 
|  |  | 
|  | for (const auto& handle : args.excludeHandles) { | 
|  | uint32_t excludeLayer = LayerHandle::getLayerId(handle); | 
|  | if (excludeLayer != UNASSIGNED_LAYER_ID) { | 
|  | excludeLayerIds.emplace(excludeLayer); | 
|  | } else { | 
|  | ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | 
|  | invokeScreenCaptureError(NAME_NOT_FOUND, captureListener); | 
|  | return; | 
|  | } | 
|  | } | 
|  | } // mStateLock | 
|  |  | 
|  | // really small crop or frameScale | 
|  | if (reqSize.width <= 0 || reqSize.height <= 0) { | 
|  | ALOGW("Failed to captureLayes: crop or scale too small"); | 
|  | invokeScreenCaptureError(BAD_VALUE, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool childrenOnly = args.childrenOnly; | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> { | 
|  | ui::Transform layerTransform; | 
|  | Rect layerBufferSize; | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | frontend::LayerSnapshot* snapshot = | 
|  | mLayerSnapshotBuilder.getSnapshot(parent->getSequence()); | 
|  | if (!snapshot) { | 
|  | ALOGW("Couldn't find layer snapshot for %d", parent->getSequence()); | 
|  | } else { | 
|  | layerTransform = snapshot->localTransform; | 
|  | layerBufferSize = snapshot->bufferSize; | 
|  | } | 
|  | } else { | 
|  | layerTransform = parent->getTransform(); | 
|  | layerBufferSize = parent->getBufferSize(parent->getDrawingState()); | 
|  | } | 
|  |  | 
|  | return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, | 
|  | childrenOnly, args.captureSecureLayers, | 
|  | layerTransform, layerBufferSize, | 
|  | args.hintForSeamlessTransition); | 
|  | }); | 
|  | GetLayerSnapshotsFunction getLayerSnapshots; | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | std::optional<FloatRect> parentCrop = std::nullopt; | 
|  | if (args.childrenOnly) { | 
|  | parentCrop = crop.isEmpty() ? FloatRect(0, 0, reqSize.width, reqSize.height) | 
|  | : crop.toFloatRect(); | 
|  | } | 
|  |  | 
|  | getLayerSnapshots = getLayerSnapshotsForScreenshots(parent->sequence, args.uid, | 
|  | std::move(excludeLayerIds), | 
|  | args.childrenOnly, parentCrop); | 
|  | } else { | 
|  | auto traverseLayers = [parent, args, excludeLayerIds](const LayerVector::Visitor& visitor) { | 
|  | parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } else if (args.childrenOnly && layer == parent.get()) { | 
|  | return; | 
|  | } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto p = sp<Layer>::fromExisting(layer); | 
|  | while (p != nullptr) { | 
|  | if (excludeLayerIds.count(p->sequence) != 0) { | 
|  | return; | 
|  | } | 
|  | p = p->getParent(); | 
|  | } | 
|  |  | 
|  | visitor(layer); | 
|  | }); | 
|  | }; | 
|  | getLayerSnapshots = RenderArea::fromTraverseLayersLambda(traverseLayers); | 
|  | } | 
|  |  | 
|  | if (captureListener == nullptr) { | 
|  | ALOGE("capture screen must provide a capture listener callback"); | 
|  | invokeScreenCaptureError(BAD_VALUE, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, reqSize, args.pixelFormat, | 
|  | args.allowProtected, args.grayscale, captureListener); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture, | 
|  | GetLayerSnapshotsFunction getLayerSnapshots, | 
|  | ui::Size bufferSize, ui::PixelFormat reqPixelFormat, | 
|  | bool allowProtected, bool grayscale, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (exceedsMaxRenderTargetSize(bufferSize.getWidth(), bufferSize.getHeight())) { | 
|  | ALOGE("Attempted to capture screen with size (%" PRId32 ", %" PRId32 | 
|  | ") that exceeds render target size limit.", | 
|  | bufferSize.getWidth(), bufferSize.getHeight()); | 
|  | invokeScreenCaptureError(BAD_VALUE, captureListener); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Loop over all visible layers to see whether there's any protected layer. A protected layer is | 
|  | // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. | 
|  | // A protected layer has no implication on whether it's secure, which is explicitly set by | 
|  | // application to avoid being screenshot or drawn via unsecure display. | 
|  | const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | 
|  | bool hasProtectedLayer = false; | 
|  | if (allowProtected && supportsProtected) { | 
|  | hasProtectedLayer = mScheduler | 
|  | ->schedule([=]() { | 
|  | bool protectedLayerFound = false; | 
|  | auto layers = getLayerSnapshots(); | 
|  | for (auto& [_, layerFe] : layers) { | 
|  | protectedLayerFound |= | 
|  | (layerFe->mSnapshot->isVisible && | 
|  | layerFe->mSnapshot->hasProtectedContent); | 
|  | } | 
|  | return protectedLayerFound; | 
|  | }) | 
|  | .get(); | 
|  | } | 
|  |  | 
|  | const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | 
|  | GRALLOC_USAGE_HW_TEXTURE | | 
|  | (hasProtectedLayer && allowProtected && supportsProtected | 
|  | ? GRALLOC_USAGE_PROTECTED | 
|  | : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | 
|  | sp<GraphicBuffer> buffer = | 
|  | getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | 
|  | static_cast<android_pixel_format>(reqPixelFormat), | 
|  | 1 /* layerCount */, usage, "screenshot"); | 
|  |  | 
|  | const status_t bufferStatus = buffer->initCheck(); | 
|  | if (bufferStatus != OK) { | 
|  | // Animations may end up being really janky, but don't crash here. | 
|  | // Otherwise an irreponsible process may cause an SF crash by allocating | 
|  | // too much. | 
|  | ALOGE("%s: Buffer failed to allocate: %d", __func__, bufferStatus); | 
|  | invokeScreenCaptureError(bufferStatus, captureListener); | 
|  | return; | 
|  | } | 
|  | const std::shared_ptr<renderengine::ExternalTexture> texture = std::make_shared< | 
|  | renderengine::impl::ExternalTexture>(buffer, getRenderEngine(), | 
|  | renderengine::impl::ExternalTexture::Usage:: | 
|  | WRITEABLE); | 
|  | auto fence = captureScreenCommon(std::move(renderAreaFuture), getLayerSnapshots, texture, | 
|  | false /* regionSampling */, grayscale, captureListener); | 
|  | fence.get(); | 
|  | } | 
|  |  | 
|  | ftl::SharedFuture<FenceResult> SurfaceFlinger::captureScreenCommon( | 
|  | RenderAreaFuture renderAreaFuture, GetLayerSnapshotsFunction getLayerSnapshots, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | 
|  | bool grayscale, const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
|  |  | 
|  | auto future = mScheduler->schedule( | 
|  | [=, renderAreaFuture = std::move(renderAreaFuture)]() FTL_FAKE_GUARD( | 
|  | kMainThreadContext) mutable -> ftl::SharedFuture<FenceResult> { | 
|  | ScreenCaptureResults captureResults; | 
|  | std::shared_ptr<RenderArea> renderArea = renderAreaFuture.get(); | 
|  | if (!renderArea) { | 
|  | ALOGW("Skipping screen capture because of invalid render area."); | 
|  | if (captureListener) { | 
|  | captureResults.fenceResult = base::unexpected(NO_MEMORY); | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | } | 
|  | return ftl::yield<FenceResult>(base::unexpected(NO_ERROR)).share(); | 
|  | } | 
|  |  | 
|  | ftl::SharedFuture<FenceResult> renderFuture; | 
|  | renderArea->render([&]() FTL_FAKE_GUARD(kMainThreadContext) { | 
|  | renderFuture = renderScreenImpl(renderArea, getLayerSnapshots, buffer, | 
|  | canCaptureBlackoutContent, regionSampling, | 
|  | grayscale, captureResults); | 
|  | }); | 
|  |  | 
|  | if (captureListener) { | 
|  | // Defer blocking on renderFuture back to the Binder thread. | 
|  | return ftl::Future(std::move(renderFuture)) | 
|  | .then([captureListener, captureResults = std::move(captureResults)]( | 
|  | FenceResult fenceResult) mutable -> FenceResult { | 
|  | captureResults.fenceResult = std::move(fenceResult); | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | return base::unexpected(NO_ERROR); | 
|  | }) | 
|  | .share(); | 
|  | } | 
|  | return renderFuture; | 
|  | }); | 
|  |  | 
|  | // Flatten nested futures. | 
|  | auto chain = ftl::Future(std::move(future)).then([](ftl::SharedFuture<FenceResult> future) { | 
|  | return future; | 
|  | }); | 
|  |  | 
|  | return chain.share(); | 
|  | } | 
|  |  | 
|  | ftl::SharedFuture<FenceResult> SurfaceFlinger::renderScreenImpl( | 
|  | std::shared_ptr<const RenderArea> renderArea, GetLayerSnapshotsFunction getLayerSnapshots, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
|  | bool canCaptureBlackoutContent, bool regionSampling, bool grayscale, | 
|  | ScreenCaptureResults& captureResults) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | auto layers = getLayerSnapshots(); | 
|  |  | 
|  | for (auto& [_, layerFE] : layers) { | 
|  | frontend::LayerSnapshot* snapshot = layerFE->mSnapshot.get(); | 
|  | captureResults.capturedSecureLayers |= (snapshot->isVisible && snapshot->isSecure); | 
|  | captureResults.capturedHdrLayers |= isHdrLayer(*snapshot); | 
|  | layerFE->mSnapshot->geomLayerTransform = | 
|  | renderArea->getTransform() * layerFE->mSnapshot->geomLayerTransform; | 
|  | layerFE->mSnapshot->geomInverseLayerTransform = | 
|  | layerFE->mSnapshot->geomLayerTransform.inverse(); | 
|  | } | 
|  |  | 
|  | // We allow the system server to take screenshots of secure layers for | 
|  | // use in situations like the Screen-rotation animation and place | 
|  | // the impetus on WindowManager to not persist them. | 
|  | if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return ftl::yield<FenceResult>(base::unexpected(PERMISSION_DENIED)).share(); | 
|  | } | 
|  |  | 
|  | auto capturedBuffer = buffer; | 
|  |  | 
|  | auto requestedDataspace = renderArea->getReqDataSpace(); | 
|  | auto parent = renderArea->getParentLayer(); | 
|  | auto renderIntent = RenderIntent::TONE_MAP_COLORIMETRIC; | 
|  | auto sdrWhitePointNits = DisplayDevice::sDefaultMaxLumiance; | 
|  | auto displayBrightnessNits = DisplayDevice::sDefaultMaxLumiance; | 
|  |  | 
|  | captureResults.capturedDataspace = requestedDataspace; | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const DisplayDevice* display = nullptr; | 
|  | if (parent) { | 
|  | display = findDisplay([layerStack = parent->getLayerStack()](const auto& display) { | 
|  | return display.getLayerStack() == layerStack; | 
|  | }).get(); | 
|  | } | 
|  |  | 
|  | if (display == nullptr) { | 
|  | display = renderArea->getDisplayDevice().get(); | 
|  | } | 
|  |  | 
|  | if (display == nullptr) { | 
|  | display = getDefaultDisplayDeviceLocked().get(); | 
|  | } | 
|  |  | 
|  | if (display != nullptr) { | 
|  | const auto& state = display->getCompositionDisplay()->getState(); | 
|  | captureResults.capturedDataspace = | 
|  | pickBestDataspace(requestedDataspace, display, captureResults.capturedHdrLayers, | 
|  | renderArea->getHintForSeamlessTransition()); | 
|  | sdrWhitePointNits = state.sdrWhitePointNits; | 
|  |  | 
|  | // TODO(b/298219334): Clean this up once we verify this doesn't break anything | 
|  | static constexpr bool kScreenshotsDontDim = true; | 
|  |  | 
|  | if (kScreenshotsDontDim && !captureResults.capturedHdrLayers) { | 
|  | displayBrightnessNits = sdrWhitePointNits; | 
|  | } else { | 
|  | displayBrightnessNits = state.displayBrightnessNits; | 
|  | // Only clamp the display brightness if this is not a seamless transition. Otherwise | 
|  | // for seamless transitions it's important to match the current display state as the | 
|  | // buffer will be shown under these same conditions, and we want to avoid any | 
|  | // flickers | 
|  | if (sdrWhitePointNits > 1.0f && !renderArea->getHintForSeamlessTransition()) { | 
|  | // Restrict the amount of HDR "headroom" in the screenshot to avoid over-dimming | 
|  | // the SDR portion. 2.0 chosen by experimentation | 
|  | constexpr float kMaxScreenshotHeadroom = 2.0f; | 
|  | displayBrightnessNits = std::min(sdrWhitePointNits * kMaxScreenshotHeadroom, | 
|  | displayBrightnessNits); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Screenshots leaving the device should be colorimetric | 
|  | if (requestedDataspace == ui::Dataspace::UNKNOWN && | 
|  | renderArea->getHintForSeamlessTransition()) { | 
|  | renderIntent = state.renderIntent; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | captureResults.buffer = capturedBuffer->getBuffer(); | 
|  |  | 
|  | ui::LayerStack layerStack{ui::DEFAULT_LAYER_STACK}; | 
|  | if (!layers.empty()) { | 
|  | const sp<LayerFE>& layerFE = layers.back().second; | 
|  | layerStack = layerFE->getCompositionState()->outputFilter.layerStack; | 
|  | } | 
|  |  | 
|  | auto copyLayerFEs = [&layers]() { | 
|  | std::vector<sp<compositionengine::LayerFE>> layerFEs; | 
|  | layerFEs.reserve(layers.size()); | 
|  | for (const auto& [_, layerFE] : layers) { | 
|  | layerFEs.push_back(layerFE); | 
|  | } | 
|  | return layerFEs; | 
|  | }; | 
|  |  | 
|  | auto present = [this, buffer = capturedBuffer, dataspace = captureResults.capturedDataspace, | 
|  | sdrWhitePointNits, displayBrightnessNits, grayscale, layerFEs = copyLayerFEs(), | 
|  | layerStack, regionSampling, renderArea = std::move(renderArea), | 
|  | renderIntent]() -> FenceResult { | 
|  | std::unique_ptr<compositionengine::CompositionEngine> compositionEngine = | 
|  | mFactory.createCompositionEngine(); | 
|  | compositionEngine->setRenderEngine(mRenderEngine.get()); | 
|  |  | 
|  | compositionengine::Output::ColorProfile colorProfile{.dataspace = dataspace, | 
|  | .renderIntent = renderIntent}; | 
|  |  | 
|  | float targetBrightness = 1.0f; | 
|  | if (dataspace == ui::Dataspace::BT2020_HLG) { | 
|  | const float maxBrightnessNits = displayBrightnessNits / sdrWhitePointNits * 203; | 
|  | // With a low dimming ratio, don't fit the entire curve. Otherwise mixed content | 
|  | // will appear way too bright. | 
|  | if (maxBrightnessNits < 1000.f) { | 
|  | targetBrightness = 1000.f / maxBrightnessNits; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Screenshots leaving the device must not dim in gamma space. | 
|  | const bool dimInGammaSpaceForEnhancedScreenshots = mDimInGammaSpaceForEnhancedScreenshots && | 
|  | renderArea->getHintForSeamlessTransition(); | 
|  |  | 
|  | std::shared_ptr<ScreenCaptureOutput> output = createScreenCaptureOutput( | 
|  | ScreenCaptureOutputArgs{.compositionEngine = *compositionEngine, | 
|  | .colorProfile = colorProfile, | 
|  | .renderArea = *renderArea, | 
|  | .layerStack = layerStack, | 
|  | .buffer = std::move(buffer), | 
|  | .sdrWhitePointNits = sdrWhitePointNits, | 
|  | .displayBrightnessNits = displayBrightnessNits, | 
|  | .targetBrightness = targetBrightness, | 
|  | .regionSampling = regionSampling, | 
|  | .treat170mAsSrgb = mTreat170mAsSrgb, | 
|  | .dimInGammaSpaceForEnhancedScreenshots = | 
|  | dimInGammaSpaceForEnhancedScreenshots}); | 
|  |  | 
|  | const float colorSaturation = grayscale ? 0 : 1; | 
|  | compositionengine::CompositionRefreshArgs refreshArgs{ | 
|  | .outputs = {output}, | 
|  | .layers = std::move(layerFEs), | 
|  | .updatingOutputGeometryThisFrame = true, | 
|  | .updatingGeometryThisFrame = true, | 
|  | .colorTransformMatrix = calculateColorMatrix(colorSaturation), | 
|  | }; | 
|  | compositionEngine->present(refreshArgs); | 
|  |  | 
|  | return output->getRenderSurface()->getClientTargetAcquireFence(); | 
|  | }; | 
|  |  | 
|  | // If RenderEngine is threaded, we can safely call CompositionEngine::present off the main | 
|  | // thread as the RenderEngine::drawLayers call will run on RenderEngine's thread. Otherwise, | 
|  | // we need RenderEngine to run on the main thread so we call CompositionEngine::present | 
|  | // immediately. | 
|  | // | 
|  | // TODO(b/196334700) Once we use RenderEngineThreaded everywhere we can always defer the call | 
|  | // to CompositionEngine::present. | 
|  | const bool renderEngineIsThreaded = [&]() { | 
|  | using Type = renderengine::RenderEngine::RenderEngineType; | 
|  | const auto type = mRenderEngine->getRenderEngineType(); | 
|  | return type == Type::SKIA_GL_THREADED; | 
|  | }(); | 
|  | auto presentFuture = renderEngineIsThreaded ? ftl::defer(std::move(present)).share() | 
|  | : ftl::yield(present()).share(); | 
|  |  | 
|  | for (auto& [layer, layerFE] : layers) { | 
|  | layer->onLayerDisplayed(ftl::Future(presentFuture) | 
|  | .then([layerFE = std::move(layerFE)](FenceResult) { | 
|  | return layerFE->stealCompositionResult() | 
|  | .releaseFences.back() | 
|  | .first.get(); | 
|  | }) | 
|  | .share(), | 
|  | ui::INVALID_LAYER_STACK); | 
|  | } | 
|  |  | 
|  | return presentFuture; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLegacyLayers(const LayerVector::Visitor& visitor) const { | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | for (auto& layer : mLegacyLayers) { | 
|  | visitor(layer.second.get()); | 
|  | } | 
|  | } else { | 
|  | mDrawingState.traverse(visitor); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverse(visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, | 
|  | std::unordered_set<uint32_t> excludeLayerIds, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // We loop through the first level of layers without traversing, | 
|  | // as we need to determine which layers belong to the requested display. | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (layer->getLayerStack() != layerStack) { | 
|  | continue; | 
|  | } | 
|  | // relative layers are traversed in Layer::traverseInZOrder | 
|  | layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (layer->isInternalDisplayOverlay()) { | 
|  | return; | 
|  | } | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } | 
|  | if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!excludeLayerIds.empty()) { | 
|  | auto p = sp<Layer>::fromExisting(layer); | 
|  | while (p != nullptr) { | 
|  | if (excludeLayerIds.count(p->sequence) != 0) { | 
|  | return; | 
|  | } | 
|  | p = p->getParent(); | 
|  | } | 
|  | } | 
|  |  | 
|  | visitor(layer); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | ftl::Optional<scheduler::FrameRateMode> SurfaceFlinger::getPreferredDisplayMode( | 
|  | PhysicalDisplayId displayId, DisplayModeId defaultModeId) const { | 
|  | if (const auto schedulerMode = mScheduler->getPreferredDisplayMode(); | 
|  | schedulerMode.modePtr->getPhysicalDisplayId() == displayId) { | 
|  | return schedulerMode; | 
|  | } | 
|  |  | 
|  | return mPhysicalDisplays.get(displayId) | 
|  | .transform(&PhysicalDisplay::snapshotRef) | 
|  | .and_then([&](const display::DisplaySnapshot& snapshot) { | 
|  | return snapshot.displayModes().get(defaultModeId); | 
|  | }) | 
|  | .transform([](const DisplayModePtr& modePtr) { | 
|  | return scheduler::FrameRateMode{modePtr->getPeakFps(), ftl::as_non_null(modePtr)}; | 
|  | }); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( | 
|  | const sp<DisplayDevice>& display, | 
|  | const scheduler::RefreshRateSelector::PolicyVariant& policy) { | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | ATRACE_NAME(ftl::Concat(__func__, ' ', displayId.value).c_str()); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (mDebugDisplayModeSetByBackdoor) { | 
|  | // ignore this request as mode is overridden by backdoor | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | auto& selector = display->refreshRateSelector(); | 
|  | using SetPolicyResult = scheduler::RefreshRateSelector::SetPolicyResult; | 
|  |  | 
|  | switch (selector.setPolicy(policy)) { | 
|  | case SetPolicyResult::Invalid: | 
|  | return BAD_VALUE; | 
|  | case SetPolicyResult::Unchanged: | 
|  | return NO_ERROR; | 
|  | case SetPolicyResult::Changed: | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (!shouldApplyRefreshRateSelectorPolicy(*display)) { | 
|  | ALOGV("%s(%s): Skipped applying policy", __func__, to_string(displayId).c_str()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | return applyRefreshRateSelectorPolicy(displayId, selector); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::shouldApplyRefreshRateSelectorPolicy(const DisplayDevice& display) const { | 
|  | if (display.isPoweredOn() || mPhysicalDisplays.size() == 1) return true; | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(display.isVirtual()); | 
|  | const auto displayId = display.getPhysicalId(); | 
|  |  | 
|  | // The display is powered off, and this is a multi-display device. If the display is the | 
|  | // inactive internal display of a dual-display foldable, then the policy will be applied | 
|  | // when it becomes active upon powering on. | 
|  | // | 
|  | // TODO(b/255635711): Remove this function (i.e. returning `false` as a special case) once | 
|  | // concurrent mode setting across multiple (potentially powered off) displays is supported. | 
|  | // | 
|  | return displayId == mActiveDisplayId || | 
|  | !mPhysicalDisplays.get(displayId) | 
|  | .transform(&PhysicalDisplay::isInternal) | 
|  | .value_or(false); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::applyRefreshRateSelectorPolicy( | 
|  | PhysicalDisplayId displayId, const scheduler::RefreshRateSelector& selector, bool force) { | 
|  | const scheduler::RefreshRateSelector::Policy currentPolicy = selector.getCurrentPolicy(); | 
|  | ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); | 
|  |  | 
|  | // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | 
|  | // be depending in this callback. | 
|  | if (const auto activeMode = selector.getActiveMode(); displayId == mActiveDisplayId) { | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | 
|  | toggleKernelIdleTimer(); | 
|  | } else { | 
|  | mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, activeMode); | 
|  | } | 
|  |  | 
|  | auto preferredModeOpt = getPreferredDisplayMode(displayId, currentPolicy.defaultMode); | 
|  | if (!preferredModeOpt) { | 
|  | ALOGE("%s: Preferred mode is unknown", __func__); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | auto preferredMode = std::move(*preferredModeOpt); | 
|  | const auto preferredModeId = preferredMode.modePtr->getId(); | 
|  |  | 
|  | ALOGV("Switching to Scheduler preferred mode %d (%s)", preferredModeId.value(), | 
|  | to_string(preferredMode.fps).c_str()); | 
|  |  | 
|  | if (!selector.isModeAllowed(preferredMode)) { | 
|  | ALOGE("%s: Preferred mode %d is disallowed", __func__, preferredModeId.value()); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | setDesiredActiveMode({preferredMode, .emitEvent = true}, force); | 
|  |  | 
|  | // Update the frameRateOverride list as the display render rate might have changed | 
|  | if (mScheduler->updateFrameRateOverrides(/*consideredSignals*/ {}, preferredMode.fps)) { | 
|  | triggerOnFrameRateOverridesChanged(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | namespace { | 
|  | FpsRange translate(const gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange& aidlRange) { | 
|  | return FpsRange{Fps::fromValue(aidlRange.min), Fps::fromValue(aidlRange.max)}; | 
|  | } | 
|  |  | 
|  | FpsRanges translate(const gui::DisplayModeSpecs::RefreshRateRanges& aidlRanges) { | 
|  | return FpsRanges{translate(aidlRanges.physical), translate(aidlRanges.render)}; | 
|  | } | 
|  |  | 
|  | gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange translate(const FpsRange& range) { | 
|  | gui::DisplayModeSpecs::RefreshRateRanges::RefreshRateRange aidlRange; | 
|  | aidlRange.min = range.min.getValue(); | 
|  | aidlRange.max = range.max.getValue(); | 
|  | return aidlRange; | 
|  | } | 
|  |  | 
|  | gui::DisplayModeSpecs::RefreshRateRanges translate(const FpsRanges& ranges) { | 
|  | gui::DisplayModeSpecs::RefreshRateRanges aidlRanges; | 
|  | aidlRanges.physical = translate(ranges.physical); | 
|  | aidlRanges.render = translate(ranges.render); | 
|  | return aidlRanges; | 
|  | } | 
|  |  | 
|  | } // namespace | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayModeSpecs& specs) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = mScheduler->schedule([=]() FTL_FAKE_GUARD(kMainThreadContext) -> status_t { | 
|  | const auto display = FTL_FAKE_GUARD(mStateLock, getDisplayDeviceLocked(displayToken)); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set desired display modes for invalid display token %p", | 
|  | displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set desired display modes for virtual display"); | 
|  | return INVALID_OPERATION; | 
|  | } else { | 
|  | using Policy = scheduler::RefreshRateSelector::DisplayManagerPolicy; | 
|  | const Policy policy{DisplayModeId(specs.defaultMode), translate(specs.primaryRanges), | 
|  | translate(specs.appRequestRanges), specs.allowGroupSwitching}; | 
|  |  | 
|  | return setDesiredDisplayModeSpecsInternal(display, policy); | 
|  | } | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | gui::DisplayModeSpecs* outSpecs) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken || !outSpecs) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | scheduler::RefreshRateSelector::Policy policy = | 
|  | display->refreshRateSelector().getDisplayManagerPolicy(); | 
|  | outSpecs->defaultMode = policy.defaultMode.value(); | 
|  | outSpecs->allowGroupSwitching = policy.allowGroupSwitching; | 
|  | outSpecs->primaryRanges = translate(policy.primaryRanges); | 
|  | outSpecs->appRequestRanges = translate(policy.appRequestRanges); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | 
|  | mNumLayers++; | 
|  | if (!layer->isRemovedFromCurrentState()) { | 
|  | mScheduler->registerLayer(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | 
|  | mNumLayers--; | 
|  | removeHierarchyFromOffscreenLayers(layer); | 
|  | if (!layer->isRemovedFromCurrentState()) { | 
|  | mScheduler->deregisterLayer(layer); | 
|  | } | 
|  | if (mTransactionTracing) { | 
|  | mTransactionTracing->onLayerRemoved(layer->getSequence()); | 
|  | } | 
|  | mScheduler->onLayerDestroyed(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerUpdate() { | 
|  | scheduleCommit(FrameHint::kActive); | 
|  | } | 
|  |  | 
|  | // WARNING: ONLY CALL THIS FROM LAYER DTOR | 
|  | // Here we add children in the current state to offscreen layers and remove the | 
|  | // layer itself from the offscreen layer list.  Since | 
|  | // this is the dtor, it is safe to access the current state.  This keeps us | 
|  | // from dangling children layers such that they are not reachable from the | 
|  | // Drawing state nor the offscreen layer list | 
|  | // See b/141111965 | 
|  | void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { | 
|  | for (auto& child : layer->getCurrentChildren()) { | 
|  | mOffscreenLayers.emplace(child.get()); | 
|  | } | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
|  | float lightPosY, float lightPosZ, | 
|  | float lightRadius) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | 
|  | mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | 
|  | mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | 
|  | mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | 
|  | mCurrentState.globalShadowSettings.lightRadius = lightRadius; | 
|  |  | 
|  | // these values are overridden when calculating the shadow settings for a layer. | 
|  | mCurrentState.globalShadowSettings.lightPos.x = 0.f; | 
|  | mCurrentState.globalShadowSettings.length = 0.f; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | 
|  | const { | 
|  | // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | 
|  | // on the work to remove the table in that bug rather than adding more to | 
|  | // it. | 
|  | static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | 
|  | {"org.chromium.arc.V1_0.TaskId", gui::METADATA_TASK_ID}, | 
|  | {"org.chromium.arc.V1_0.CursorInfo", gui::METADATA_MOUSE_CURSOR}, | 
|  | }; | 
|  | return genericLayerMetadataKeyMap; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setOverrideFrameRate(uid_t uid, float frameRate) { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | mScheduler->setGameModeRefreshRateForUid(FrameRateOverride{static_cast<uid_t>(uid), frameRate}); | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::updateSmallAreaDetection( | 
|  | std::vector<std::pair<uid_t, float>>& uidThresholdMappings) { | 
|  | mScheduler->updateSmallAreaDetection(uidThresholdMappings); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSmallAreaDetectionThreshold(uid_t uid, float threshold) { | 
|  | mScheduler->setSmallAreaDetectionThreshold(uid, threshold); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | 
|  | bool setByHwc = getHwComposer().hasCapability(Capability::REFRESH_RATE_CHANGED_CALLBACK_DEBUG); | 
|  | for (const auto& [id, display] : mPhysicalDisplays) { | 
|  | if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal) { | 
|  | if (const auto device = getDisplayDeviceLocked(id)) { | 
|  | const auto enableOverlay = [&](const bool setByHwc) FTL_FAKE_GUARD( | 
|  | kMainThreadContext) { | 
|  | device->enableRefreshRateOverlay(enable, setByHwc, mRefreshRateOverlaySpinner, | 
|  | mRefreshRateOverlayRenderRate, | 
|  | mRefreshRateOverlayShowInMiddle); | 
|  | }; | 
|  | enableOverlay(setByHwc); | 
|  | if (setByHwc) { | 
|  | const auto status = | 
|  | getHwComposer().setRefreshRateChangedCallbackDebugEnabled(id, enable); | 
|  | if (status != NO_ERROR) { | 
|  | ALOGE("Error updating the refresh rate changed callback debug enabled"); | 
|  | enableOverlay(/*setByHwc*/ false); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableHdrSdrRatioOverlay(bool enable) { | 
|  | for (const auto& [id, display] : mPhysicalDisplays) { | 
|  | if (display.snapshot().connectionType() == ui::DisplayConnectionType::Internal) { | 
|  | if (const auto device = getDisplayDeviceLocked(id)) { | 
|  | device->enableHdrSdrRatioOverlay(enable); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getGpuContextPriority() { | 
|  | return getRenderEngine().getContextPriority(); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, | 
|  | std::chrono::nanoseconds presentLatency) { | 
|  | auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); | 
|  | if (presentLatency.count() % refreshRate.getPeriodNsecs()) { | 
|  | pipelineDepth++; | 
|  | } | 
|  | return std::max(minAcquiredBuffers, static_cast<int64_t>(pipelineDepth - 1)); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { | 
|  | Fps maxRefreshRate = 60_Hz; | 
|  |  | 
|  | if (!getHwComposer().isHeadless()) { | 
|  | if (const auto display = getDefaultDisplayDevice()) { | 
|  | maxRefreshRate = display->refreshRateSelector().getSupportedRefreshRateRange().max; | 
|  | } | 
|  | } | 
|  |  | 
|  | *buffers = getMaxAcquiredBufferCountForRefreshRate(maxRefreshRate); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { | 
|  | Fps refreshRate = 60_Hz; | 
|  |  | 
|  | if (const auto frameRateOverride = mScheduler->getFrameRateOverride(uid)) { | 
|  | refreshRate = *frameRateOverride; | 
|  | } else if (!getHwComposer().isHeadless()) { | 
|  | if (const auto display = FTL_FAKE_GUARD(mStateLock, getDefaultDisplayDeviceLocked())) { | 
|  | refreshRate = display->refreshRateSelector().getActiveMode().fps; | 
|  | } | 
|  | } | 
|  |  | 
|  | return getMaxAcquiredBufferCountForRefreshRate(refreshRate); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { | 
|  | const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late; | 
|  | const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; | 
|  | return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleLayerCreatedLocked(const LayerCreatedState& state, VsyncId vsyncId) { | 
|  | sp<Layer> layer = state.layer.promote(); | 
|  | if (!layer) { | 
|  | ALOGD("Layer was destroyed soon after creation %p", state.layer.unsafe_get()); | 
|  | return; | 
|  | } | 
|  | MUTEX_ALIAS(mStateLock, layer->mFlinger->mStateLock); | 
|  |  | 
|  | sp<Layer> parent; | 
|  | bool addToRoot = state.addToRoot; | 
|  | if (state.initialParent != nullptr) { | 
|  | parent = state.initialParent.promote(); | 
|  | if (parent == nullptr) { | 
|  | ALOGD("Parent was destroyed soon after creation %p", state.initialParent.unsafe_get()); | 
|  | addToRoot = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (parent == nullptr && addToRoot) { | 
|  | layer->setIsAtRoot(true); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | } else if (parent == nullptr) { | 
|  | layer->onRemovedFromCurrentState(); | 
|  | } else if (parent->isRemovedFromCurrentState()) { | 
|  | parent->addChild(layer); | 
|  | layer->onRemovedFromCurrentState(); | 
|  | } else { | 
|  | parent->addChild(layer); | 
|  | } | 
|  |  | 
|  | ui::LayerStack layerStack = layer->getLayerStack(LayerVector::StateSet::Current); | 
|  | sp<const DisplayDevice> hintDisplay; | 
|  | // Find the display that includes the layer. | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->getLayerStack() == layerStack) { | 
|  | hintDisplay = display; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (hintDisplay) { | 
|  | layer->updateTransformHint(hintDisplay->getTransformHint()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::sample() { | 
|  | if (!mLumaSampling || !mRegionSamplingThread) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mRegionSamplingThread->onCompositionComplete(mScheduler->getScheduledFrameTime()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onActiveDisplaySizeChanged(const DisplayDevice& activeDisplay) { | 
|  | mScheduler->onActiveDisplayAreaChanged(activeDisplay.getWidth() * activeDisplay.getHeight()); | 
|  | getRenderEngine().onActiveDisplaySizeChanged(activeDisplay.getSize()); | 
|  |  | 
|  | // Notify layers to update small dirty flag. | 
|  | if (mScheduler->supportSmallDirtyDetection()) { | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (layer->getLayerStack() == activeDisplay.getLayerStack()) { | 
|  | layer->setIsSmallDirty(); | 
|  | } | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::getActivatableDisplay() const { | 
|  | if (mPhysicalDisplays.size() == 1) return nullptr; | 
|  |  | 
|  | // TODO(b/255635821): Choose the pacesetter display, considering both internal and external | 
|  | // displays. For now, pick the other internal display, assuming a dual-display foldable. | 
|  | return findDisplay([this](const DisplayDevice& display) REQUIRES(mStateLock) { | 
|  | const auto idOpt = PhysicalDisplayId::tryCast(display.getId()); | 
|  | return idOpt && *idOpt != mActiveDisplayId && display.isPoweredOn() && | 
|  | mPhysicalDisplays.get(*idOpt) | 
|  | .transform(&PhysicalDisplay::isInternal) | 
|  | .value_or(false); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onActiveDisplayChangedLocked(const DisplayDevice* inactiveDisplayPtr, | 
|  | const DisplayDevice& activeDisplay) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // For the first display activated during boot, there is no need to force setDesiredActiveMode, | 
|  | // because DM is about to send its policy via setDesiredDisplayModeSpecs. | 
|  | bool forceApplyPolicy = false; | 
|  |  | 
|  | if (inactiveDisplayPtr) { | 
|  | inactiveDisplayPtr->getCompositionDisplay()->setLayerCachingTexturePoolEnabled(false); | 
|  | forceApplyPolicy = true; | 
|  | } | 
|  |  | 
|  | mActiveDisplayId = activeDisplay.getPhysicalId(); | 
|  | activeDisplay.getCompositionDisplay()->setLayerCachingTexturePoolEnabled(true); | 
|  |  | 
|  | resetPhaseConfiguration(activeDisplay.getActiveMode().fps); | 
|  |  | 
|  | // TODO(b/255635711): Check for pending mode changes on other displays. | 
|  | mScheduler->setModeChangePending(false); | 
|  |  | 
|  | mScheduler->setPacesetterDisplay(mActiveDisplayId); | 
|  |  | 
|  | onActiveDisplaySizeChanged(activeDisplay); | 
|  | mActiveDisplayTransformHint = activeDisplay.getTransformHint(); | 
|  | sActiveDisplayRotationFlags = ui::Transform::toRotationFlags(activeDisplay.getOrientation()); | 
|  |  | 
|  | // The policy of the new active/pacesetter display may have changed while it was inactive. In | 
|  | // that case, its preferred mode has not been propagated to HWC (via setDesiredActiveMode). In | 
|  | // either case, the Scheduler's cachedModeChangedParams must be initialized to the newly active | 
|  | // mode, and the kernel idle timer of the newly active display must be toggled. | 
|  | applyRefreshRateSelectorPolicy(mActiveDisplayId, activeDisplay.refreshRateSelector(), | 
|  | forceApplyPolicy); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addWindowInfosListener(const sp<IWindowInfosListener>& windowInfosListener, | 
|  | gui::WindowInfosListenerInfo* outInfo) { | 
|  | mWindowInfosListenerInvoker->addWindowInfosListener(windowInfosListener, outInfo); | 
|  | setTransactionFlags(eInputInfoUpdateNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeWindowInfosListener( | 
|  | const sp<IWindowInfosListener>& windowInfosListener) const { | 
|  | mWindowInfosListenerInvoker->removeWindowInfosListener(windowInfosListener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getStalledTransactionInfo( | 
|  | int pid, std::optional<TransactionHandler::StalledTransactionInfo>& result) { | 
|  | result = mTransactionHandler.getStalledTransactionInfo(pid); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | std::shared_ptr<renderengine::ExternalTexture> SurfaceFlinger::getExternalTextureFromBufferData( | 
|  | BufferData& bufferData, const char* layerName, uint64_t transactionId) { | 
|  | if (bufferData.buffer && | 
|  | exceedsMaxRenderTargetSize(bufferData.buffer->getWidth(), bufferData.buffer->getHeight())) { | 
|  | std::string errorMessage = | 
|  | base::StringPrintf("Attempted to create an ExternalTexture with size (%u, %u) for " | 
|  | "layer %s that exceeds render target size limit of %u.", | 
|  | bufferData.buffer->getWidth(), bufferData.buffer->getHeight(), | 
|  | layerName, static_cast<uint32_t>(mMaxRenderTargetSize)); | 
|  | ALOGD("%s", errorMessage.c_str()); | 
|  | if (bufferData.releaseBufferListener) { | 
|  | bufferData.releaseBufferListener->onTransactionQueueStalled( | 
|  | String8(errorMessage.c_str())); | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool cachedBufferChanged = | 
|  | bufferData.flags.test(BufferData::BufferDataChange::cachedBufferChanged); | 
|  | if (cachedBufferChanged && bufferData.buffer) { | 
|  | auto result = ClientCache::getInstance().add(bufferData.cachedBuffer, bufferData.buffer); | 
|  | if (result.ok()) { | 
|  | return result.value(); | 
|  | } | 
|  |  | 
|  | if (result.error() == ClientCache::AddError::CacheFull) { | 
|  | ALOGE("Attempted to create an ExternalTexture for layer %s but CacheFull", layerName); | 
|  |  | 
|  | if (bufferData.releaseBufferListener) { | 
|  | bufferData.releaseBufferListener->onTransactionQueueStalled( | 
|  | String8("Buffer processing hung due to full buffer cache")); | 
|  | } | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | if (cachedBufferChanged) { | 
|  | return ClientCache::getInstance().get(bufferData.cachedBuffer); | 
|  | } | 
|  |  | 
|  | if (bufferData.buffer) { | 
|  | return std::make_shared< | 
|  | renderengine::impl::ExternalTexture>(bufferData.buffer, getRenderEngine(), | 
|  | renderengine::impl::ExternalTexture::Usage:: | 
|  | READABLE); | 
|  | } | 
|  |  | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::commitMirrorDisplays(VsyncId vsyncId) { | 
|  | std::vector<MirrorDisplayState> mirrorDisplays; | 
|  | { | 
|  | std::scoped_lock<std::mutex> lock(mMirrorDisplayLock); | 
|  | mirrorDisplays = std::move(mMirrorDisplays); | 
|  | mMirrorDisplays.clear(); | 
|  | if (mirrorDisplays.size() == 0) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | sp<IBinder> unused; | 
|  | for (const auto& mirrorDisplay : mirrorDisplays) { | 
|  | // Set mirror layer's default layer stack to -1 so it doesn't end up rendered on a display | 
|  | // accidentally. | 
|  | sp<Layer> rootMirrorLayer = LayerHandle::getLayer(mirrorDisplay.rootHandle); | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(rootMirrorLayer); | 
|  | bool ret = rootMirrorLayer->setLayerStack(ui::LayerStack::fromValue(-1)); | 
|  | if (idx >= 0 && ret) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(rootMirrorLayer); | 
|  | } | 
|  |  | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (layer->getLayerStack() != mirrorDisplay.layerStack || | 
|  | layer->isInternalDisplayOverlay()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | LayerCreationArgs mirrorArgs(this, mirrorDisplay.client, "MirrorLayerParent", | 
|  | ISurfaceComposerClient::eNoColorFill, | 
|  | gui::LayerMetadata()); | 
|  | sp<Layer> childMirror; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | createEffectLayer(mirrorArgs, &unused, &childMirror); | 
|  | MUTEX_ALIAS(mStateLock, childMirror->mFlinger->mStateLock); | 
|  | childMirror->setClonedChild(layer->createClone(childMirror->getSequence())); | 
|  | childMirror->reparent(mirrorDisplay.rootHandle); | 
|  | } | 
|  | // lock on mStateLock needs to be released before binder handle gets destroyed | 
|  | unused.clear(); | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::commitCreatedLayers(VsyncId vsyncId, | 
|  | std::vector<LayerCreatedState>& createdLayers) { | 
|  | if (createdLayers.size() == 0) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | for (const auto& createdLayer : createdLayers) { | 
|  | handleLayerCreatedLocked(createdLayer, vsyncId); | 
|  | } | 
|  | mLayersAdded = true; | 
|  | return mLayersAdded; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateLayerMetadataSnapshot() { | 
|  | LayerMetadata parentMetadata; | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | layer->updateMetadataSnapshot(parentMetadata); | 
|  | } | 
|  |  | 
|  | std::unordered_set<Layer*> visited; | 
|  | mDrawingState.traverse([&visited](Layer* layer) { | 
|  | if (visited.find(layer) != visited.end()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // If the layer isRelativeOf, then either it's relative metadata will be set | 
|  | // recursively when updateRelativeMetadataSnapshot is called on its relative parent or | 
|  | // it's relative parent has been deleted. Clear the layer's relativeLayerMetadata to ensure | 
|  | // that layers with deleted relative parents don't hold stale relativeLayerMetadata. | 
|  | if (layer->getDrawingState().isRelativeOf) { | 
|  | layer->editLayerSnapshot()->relativeLayerMetadata = {}; | 
|  | return; | 
|  | } | 
|  |  | 
|  | layer->updateRelativeMetadataSnapshot({}, visited); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::moveSnapshotsFromCompositionArgs( | 
|  | compositionengine::CompositionRefreshArgs& refreshArgs, | 
|  | const std::vector<std::pair<Layer*, LayerFE*>>& layers) { | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | std::vector<std::unique_ptr<frontend::LayerSnapshot>>& snapshots = | 
|  | mLayerSnapshotBuilder.getSnapshots(); | 
|  | for (auto [_, layerFE] : layers) { | 
|  | auto i = layerFE->mSnapshot->globalZ; | 
|  | snapshots[i] = std::move(layerFE->mSnapshot); | 
|  | } | 
|  | } | 
|  | if (mLegacyFrontEndEnabled && !mLayerLifecycleManagerEnabled) { | 
|  | for (auto [layer, layerFE] : layers) { | 
|  | layer->updateLayerSnapshot(std::move(layerFE->mSnapshot)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<std::pair<Layer*, LayerFE*>> SurfaceFlinger::moveSnapshotsToCompositionArgs( | 
|  | compositionengine::CompositionRefreshArgs& refreshArgs, bool cursorOnly) { | 
|  | std::vector<std::pair<Layer*, LayerFE*>> layers; | 
|  | if (mLayerLifecycleManagerEnabled) { | 
|  | nsecs_t currentTime = systemTime(); | 
|  | mLayerSnapshotBuilder.forEachVisibleSnapshot( | 
|  | [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { | 
|  | if (cursorOnly && | 
|  | snapshot->compositionType != | 
|  | aidl::android::hardware::graphics::composer3::Composition::CURSOR) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (!snapshot->hasSomethingToDraw()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto it = mLegacyLayers.find(snapshot->sequence); | 
|  | LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), | 
|  | "Couldnt find layer object for %s", | 
|  | snapshot->getDebugString().c_str()); | 
|  | auto& legacyLayer = it->second; | 
|  | sp<LayerFE> layerFE = legacyLayer->getCompositionEngineLayerFE(snapshot->path); | 
|  | snapshot->fps = getLayerFramerate(currentTime, snapshot->sequence); | 
|  | layerFE->mSnapshot = std::move(snapshot); | 
|  | refreshArgs.layers.push_back(layerFE); | 
|  | layers.emplace_back(legacyLayer.get(), layerFE.get()); | 
|  | }); | 
|  | } | 
|  | if (mLegacyFrontEndEnabled && !mLayerLifecycleManagerEnabled) { | 
|  | auto moveSnapshots = [&layers, &refreshArgs, cursorOnly](Layer* layer) { | 
|  | if (const auto& layerFE = layer->getCompositionEngineLayerFE()) { | 
|  | if (cursorOnly && | 
|  | layer->getLayerSnapshot()->compositionType != | 
|  | aidl::android::hardware::graphics::composer3::Composition::CURSOR) | 
|  | return; | 
|  | layer->updateSnapshot(refreshArgs.updatingGeometryThisFrame); | 
|  | layerFE->mSnapshot = layer->stealLayerSnapshot(); | 
|  | refreshArgs.layers.push_back(layerFE); | 
|  | layers.emplace_back(layer, layerFE.get()); | 
|  | } | 
|  | }; | 
|  |  | 
|  | if (cursorOnly || !mVisibleRegionsDirty) { | 
|  | // for hot path avoid traversals by walking though the previous composition list | 
|  | for (sp<Layer> layer : mPreviouslyComposedLayers) { | 
|  | moveSnapshots(layer.get()); | 
|  | } | 
|  | } else { | 
|  | mPreviouslyComposedLayers.clear(); | 
|  | mDrawingState.traverseInZOrder( | 
|  | [&moveSnapshots](Layer* layer) { moveSnapshots(layer); }); | 
|  | mPreviouslyComposedLayers.reserve(layers.size()); | 
|  | for (auto [layer, _] : layers) { | 
|  | mPreviouslyComposedLayers.push_back(sp<Layer>::fromExisting(layer)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return layers; | 
|  | } | 
|  |  | 
|  | std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> | 
|  | SurfaceFlinger::getLayerSnapshotsForScreenshots( | 
|  | std::optional<ui::LayerStack> layerStack, uint32_t uid, | 
|  | std::function<bool(const frontend::LayerSnapshot&, bool& outStopTraversal)> | 
|  | snapshotFilterFn) { | 
|  | return [&, layerStack, uid]() { | 
|  | std::vector<std::pair<Layer*, sp<LayerFE>>> layers; | 
|  | bool stopTraversal = false; | 
|  | mLayerSnapshotBuilder.forEachVisibleSnapshot( | 
|  | [&](std::unique_ptr<frontend::LayerSnapshot>& snapshot) { | 
|  | if (stopTraversal) { | 
|  | return; | 
|  | } | 
|  | if (layerStack && snapshot->outputFilter.layerStack != *layerStack) { | 
|  | return; | 
|  | } | 
|  | if (uid != CaptureArgs::UNSET_UID && snapshot->uid != gui::Uid(uid)) { | 
|  | return; | 
|  | } | 
|  | if (!snapshot->hasSomethingToDraw()) { | 
|  | return; | 
|  | } | 
|  | if (snapshotFilterFn && !snapshotFilterFn(*snapshot, stopTraversal)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | auto it = mLegacyLayers.find(snapshot->sequence); | 
|  | LOG_ALWAYS_FATAL_IF(it == mLegacyLayers.end(), | 
|  | "Couldnt find layer object for %s", | 
|  | snapshot->getDebugString().c_str()); | 
|  | Layer* legacyLayer = (it == mLegacyLayers.end()) ? nullptr : it->second.get(); | 
|  | sp<LayerFE> layerFE = getFactory().createLayerFE(snapshot->name); | 
|  | layerFE->mSnapshot = std::make_unique<frontend::LayerSnapshot>(*snapshot); | 
|  | layers.emplace_back(legacyLayer, std::move(layerFE)); | 
|  | }); | 
|  |  | 
|  | return layers; | 
|  | }; | 
|  | } | 
|  |  | 
|  | std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> | 
|  | SurfaceFlinger::getLayerSnapshotsForScreenshots(std::optional<ui::LayerStack> layerStack, | 
|  | uint32_t uid, | 
|  | std::unordered_set<uint32_t> excludeLayerIds) { | 
|  | return [&, layerStack, uid, excludeLayerIds = std::move(excludeLayerIds)]() { | 
|  | if (excludeLayerIds.empty()) { | 
|  | auto getLayerSnapshotsFn = | 
|  | getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr); | 
|  | std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); | 
|  | return layers; | 
|  | } | 
|  |  | 
|  | frontend::LayerSnapshotBuilder::Args | 
|  | args{.root = mLayerHierarchyBuilder.getHierarchy(), | 
|  | .layerLifecycleManager = mLayerLifecycleManager, | 
|  | .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY, | 
|  | .displays = mFrontEndDisplayInfos, | 
|  | .displayChanges = true, | 
|  | .globalShadowSettings = mDrawingState.globalShadowSettings, | 
|  | .supportsBlur = mSupportsBlur, | 
|  | .forceFullDamage = mForceFullDamage, | 
|  | .excludeLayerIds = std::move(excludeLayerIds), | 
|  | .supportedLayerGenericMetadata = | 
|  | getHwComposer().getSupportedLayerGenericMetadata(), | 
|  | .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), | 
|  | .skipRoundCornersWhenProtected = | 
|  | !getRenderEngine().supportsProtectedContent()}; | 
|  | mLayerSnapshotBuilder.update(args); | 
|  |  | 
|  | auto getLayerSnapshotsFn = | 
|  | getLayerSnapshotsForScreenshots(layerStack, uid, /*snapshotFilterFn=*/nullptr); | 
|  | std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); | 
|  |  | 
|  | args.excludeLayerIds.clear(); | 
|  | mLayerSnapshotBuilder.update(args); | 
|  |  | 
|  | return layers; | 
|  | }; | 
|  | } | 
|  |  | 
|  | std::function<std::vector<std::pair<Layer*, sp<LayerFE>>>()> | 
|  | SurfaceFlinger::getLayerSnapshotsForScreenshots(uint32_t rootLayerId, uint32_t uid, | 
|  | std::unordered_set<uint32_t> excludeLayerIds, | 
|  | bool childrenOnly, | 
|  | const std::optional<FloatRect>& parentCrop) { | 
|  | return [&, rootLayerId, uid, excludeLayerIds = std::move(excludeLayerIds), childrenOnly, | 
|  | parentCrop]() { | 
|  | auto root = mLayerHierarchyBuilder.getPartialHierarchy(rootLayerId, childrenOnly); | 
|  | frontend::LayerSnapshotBuilder::Args | 
|  | args{.root = root, | 
|  | .layerLifecycleManager = mLayerLifecycleManager, | 
|  | .forceUpdate = frontend::LayerSnapshotBuilder::ForceUpdateFlags::HIERARCHY, | 
|  | .displays = mFrontEndDisplayInfos, | 
|  | .displayChanges = true, | 
|  | .globalShadowSettings = mDrawingState.globalShadowSettings, | 
|  | .supportsBlur = mSupportsBlur, | 
|  | .forceFullDamage = mForceFullDamage, | 
|  | .parentCrop = parentCrop, | 
|  | .excludeLayerIds = std::move(excludeLayerIds), | 
|  | .supportedLayerGenericMetadata = | 
|  | getHwComposer().getSupportedLayerGenericMetadata(), | 
|  | .genericLayerMetadataKeyMap = getGenericLayerMetadataKeyMap(), | 
|  | .skipRoundCornersWhenProtected = | 
|  | !getRenderEngine().supportsProtectedContent()}; | 
|  | mLayerSnapshotBuilder.update(args); | 
|  |  | 
|  | auto getLayerSnapshotsFn = | 
|  | getLayerSnapshotsForScreenshots({}, uid, /*snapshotFilterFn=*/nullptr); | 
|  | std::vector<std::pair<Layer*, sp<LayerFE>>> layers = getLayerSnapshotsFn(); | 
|  | args.root = mLayerHierarchyBuilder.getHierarchy(); | 
|  | args.parentCrop.reset(); | 
|  | args.excludeLayerIds.clear(); | 
|  | mLayerSnapshotBuilder.update(args); | 
|  | return layers; | 
|  | }; | 
|  | } | 
|  |  | 
|  | frontend::Update SurfaceFlinger::flushLifecycleUpdates() { | 
|  | frontend::Update update; | 
|  | ATRACE_NAME("TransactionHandler:flushTransactions"); | 
|  | // Locking: | 
|  | // 1. to prevent onHandleDestroyed from being called while the state lock is held, | 
|  | // we must keep a copy of the transactions (specifically the composer | 
|  | // states) around outside the scope of the lock. | 
|  | // 2. Transactions and created layers do not share a lock. To prevent applying | 
|  | // transactions with layers still in the createdLayer queue, flush the transactions | 
|  | // before committing the created layers. | 
|  | mTransactionHandler.collectTransactions(); | 
|  | update.transactions = mTransactionHandler.flushTransactions(); | 
|  | { | 
|  | // TODO(b/238781169) lockless queue this and keep order. | 
|  | std::scoped_lock<std::mutex> lock(mCreatedLayersLock); | 
|  | update.layerCreatedStates = std::move(mCreatedLayers); | 
|  | mCreatedLayers.clear(); | 
|  | update.newLayers = std::move(mNewLayers); | 
|  | mNewLayers.clear(); | 
|  | update.layerCreationArgs = std::move(mNewLayerArgs); | 
|  | mNewLayerArgs.clear(); | 
|  | update.destroyedHandles = std::move(mDestroyedHandles); | 
|  | mDestroyedHandles.clear(); | 
|  | } | 
|  | return update; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doActiveLayersTracingIfNeeded(bool isCompositionComputed, | 
|  | bool visibleRegionDirty, TimePoint time, | 
|  | VsyncId vsyncId) { | 
|  | if (!mLayerTracing.isActiveTracingStarted()) { | 
|  | return; | 
|  | } | 
|  | if (isCompositionComputed != | 
|  | mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_COMPOSITION)) { | 
|  | return; | 
|  | } | 
|  | if (!visibleRegionDirty && | 
|  | !mLayerTracing.isActiveTracingFlagSet(LayerTracing::Flag::TRACE_BUFFERS)) { | 
|  | return; | 
|  | } | 
|  | auto snapshot = takeLayersSnapshotProto(mLayerTracing.getActiveTracingFlags(), time, vsyncId, | 
|  | visibleRegionDirty); | 
|  | mLayerTracing.addProtoSnapshotToOstream(std::move(snapshot), LayerTracing::Mode::MODE_ACTIVE); | 
|  | } | 
|  |  | 
|  | perfetto::protos::LayersSnapshotProto SurfaceFlinger::takeLayersSnapshotProto( | 
|  | uint32_t traceFlags, TimePoint time, VsyncId vsyncId, bool visibleRegionDirty) { | 
|  | ATRACE_CALL(); | 
|  | perfetto::protos::LayersSnapshotProto snapshot; | 
|  | snapshot.set_elapsed_realtime_nanos(time.ns()); | 
|  | snapshot.set_vsync_id(ftl::to_underlying(vsyncId)); | 
|  | snapshot.set_where(visibleRegionDirty ? "visibleRegionsDirty" : "bufferLatched"); | 
|  | snapshot.set_excludes_composition_state((traceFlags & LayerTracing::Flag::TRACE_COMPOSITION) == | 
|  | 0); | 
|  |  | 
|  | auto layers = dumpDrawingStateProto(traceFlags); | 
|  | if (traceFlags & LayerTracing::Flag::TRACE_EXTRA) { | 
|  | dumpOffscreenLayersProto(layers); | 
|  | } | 
|  | *snapshot.mutable_layers() = std::move(layers); | 
|  |  | 
|  | if (traceFlags & LayerTracing::Flag::TRACE_HWC) { | 
|  | std::string hwcDump; | 
|  | dumpHwc(hwcDump); | 
|  | snapshot.set_hwc_blob(std::move(hwcDump)); | 
|  | } | 
|  |  | 
|  | *snapshot.mutable_displays() = dumpDisplayProto(); | 
|  |  | 
|  | return snapshot; | 
|  | } | 
|  |  | 
|  | // sfdo functions | 
|  |  | 
|  | void SurfaceFlinger::sfdo_enableRefreshRateOverlay(bool active) { | 
|  | auto future = mScheduler->schedule( | 
|  | [&]() FTL_FAKE_GUARD(mStateLock) | 
|  | FTL_FAKE_GUARD(kMainThreadContext) { enableRefreshRateOverlay(active); }); | 
|  | future.wait(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::sfdo_setDebugFlash(int delay) { | 
|  | if (delay > 0) { | 
|  | mDebugFlashDelay = delay; | 
|  | } else { | 
|  | mDebugFlashDelay = mDebugFlashDelay ? 0 : 1; | 
|  | } | 
|  | scheduleRepaint(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::sfdo_scheduleComposite() { | 
|  | scheduleComposite(SurfaceFlinger::FrameHint::kActive); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::sfdo_scheduleCommit() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | setTransactionFlags(eTransactionNeeded | eDisplayTransactionNeeded | eTraversalNeeded); | 
|  | } | 
|  |  | 
|  | // gui::ISurfaceComposer | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::bootFinished() { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | mFlinger->bootFinished(); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::createDisplayEventConnection( | 
|  | VsyncSource vsyncSource, EventRegistration eventRegistration, | 
|  | const sp<IBinder>& layerHandle, sp<IDisplayEventConnection>* outConnection) { | 
|  | sp<IDisplayEventConnection> conn = | 
|  | mFlinger->createDisplayEventConnection(vsyncSource, eventRegistration, layerHandle); | 
|  | if (conn == nullptr) { | 
|  | *outConnection = nullptr; | 
|  | return binderStatusFromStatusT(BAD_VALUE); | 
|  | } else { | 
|  | *outConnection = conn; | 
|  | return binder::Status::ok(); | 
|  | } | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::createConnection(sp<gui::ISurfaceComposerClient>* outClient) { | 
|  | const sp<Client> client = sp<Client>::make(mFlinger); | 
|  | if (client->initCheck() == NO_ERROR) { | 
|  | *outClient = client; | 
|  | return binder::Status::ok(); | 
|  | } else { | 
|  | *outClient = nullptr; | 
|  | return binderStatusFromStatusT(BAD_VALUE); | 
|  | } | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::createDisplay(const std::string& displayName, bool secure, | 
|  | float requestedRefreshRate, | 
|  | sp<IBinder>* outDisplay) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | String8 displayName8 = String8::format("%s", displayName.c_str()); | 
|  | *outDisplay = mFlinger->createDisplay(displayName8, secure, requestedRefreshRate); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::destroyDisplay(const sp<IBinder>& display) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | mFlinger->destroyDisplay(display); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getPhysicalDisplayIds(std::vector<int64_t>* outDisplayIds) { | 
|  | std::vector<PhysicalDisplayId> physicalDisplayIds = mFlinger->getPhysicalDisplayIds(); | 
|  | std::vector<int64_t> displayIds; | 
|  | displayIds.reserve(physicalDisplayIds.size()); | 
|  | for (auto item : physicalDisplayIds) { | 
|  | displayIds.push_back(static_cast<int64_t>(item.value)); | 
|  | } | 
|  | *outDisplayIds = displayIds; | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getPhysicalDisplayToken(int64_t displayId, | 
|  | sp<IBinder>* outDisplay) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | const auto id = DisplayId::fromValue<PhysicalDisplayId>(static_cast<uint64_t>(displayId)); | 
|  | *outDisplay = mFlinger->getPhysicalDisplayToken(*id); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setPowerMode(const sp<IBinder>& display, int mode) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | mFlinger->setPowerMode(display, mode); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) { | 
|  | status_t status; | 
|  | if (!outSupported) { | 
|  | status = UNEXPECTED_NULL; | 
|  | } else { | 
|  | outSupported->clear(); | 
|  | status = mFlinger->getSupportedFrameTimestamps(outSupported); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayStats(const sp<IBinder>& display, | 
|  | gui::DisplayStatInfo* outStatInfo) { | 
|  | DisplayStatInfo statInfo; | 
|  | status_t status = mFlinger->getDisplayStats(display, &statInfo); | 
|  | if (status == NO_ERROR) { | 
|  | outStatInfo->vsyncTime = static_cast<long>(statInfo.vsyncTime); | 
|  | outStatInfo->vsyncPeriod = static_cast<long>(statInfo.vsyncPeriod); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayState(const sp<IBinder>& display, | 
|  | gui::DisplayState* outState) { | 
|  | ui::DisplayState state; | 
|  | status_t status = mFlinger->getDisplayState(display, &state); | 
|  | if (status == NO_ERROR) { | 
|  | outState->layerStack = state.layerStack.id; | 
|  | outState->orientation = static_cast<gui::Rotation>(state.orientation); | 
|  | outState->layerStackSpaceRect.width = state.layerStackSpaceRect.width; | 
|  | outState->layerStackSpaceRect.height = state.layerStackSpaceRect.height; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getStaticDisplayInfo(int64_t displayId, | 
|  | gui::StaticDisplayInfo* outInfo) { | 
|  | using Tag = gui::DeviceProductInfo::ManufactureOrModelDate::Tag; | 
|  | ui::StaticDisplayInfo info; | 
|  |  | 
|  | status_t status = mFlinger->getStaticDisplayInfo(displayId, &info); | 
|  | if (status == NO_ERROR) { | 
|  | // convert ui::StaticDisplayInfo to gui::StaticDisplayInfo | 
|  | outInfo->connectionType = static_cast<gui::DisplayConnectionType>(info.connectionType); | 
|  | outInfo->density = info.density; | 
|  | outInfo->secure = info.secure; | 
|  | outInfo->installOrientation = static_cast<gui::Rotation>(info.installOrientation); | 
|  |  | 
|  | if (const std::optional<DeviceProductInfo> dpi = info.deviceProductInfo) { | 
|  | gui::DeviceProductInfo dinfo; | 
|  | dinfo.name = std::move(dpi->name); | 
|  | dinfo.manufacturerPnpId = std::vector<uint8_t>(dpi->manufacturerPnpId.begin(), | 
|  | dpi->manufacturerPnpId.end()); | 
|  | dinfo.productId = dpi->productId; | 
|  | dinfo.relativeAddress = | 
|  | std::vector<uint8_t>(dpi->relativeAddress.begin(), dpi->relativeAddress.end()); | 
|  | if (const auto* model = | 
|  | std::get_if<DeviceProductInfo::ModelYear>(&dpi->manufactureOrModelDate)) { | 
|  | gui::DeviceProductInfo::ModelYear modelYear; | 
|  | modelYear.year = model->year; | 
|  | dinfo.manufactureOrModelDate.set<Tag::modelYear>(modelYear); | 
|  | } else if (const auto* manufacture = std::get_if<DeviceProductInfo::ManufactureYear>( | 
|  | &dpi->manufactureOrModelDate)) { | 
|  | gui::DeviceProductInfo::ManufactureYear date; | 
|  | date.modelYear.year = manufacture->year; | 
|  | dinfo.manufactureOrModelDate.set<Tag::manufactureYear>(date); | 
|  | } else if (const auto* manufacture = | 
|  | std::get_if<DeviceProductInfo::ManufactureWeekAndYear>( | 
|  | &dpi->manufactureOrModelDate)) { | 
|  | gui::DeviceProductInfo::ManufactureWeekAndYear date; | 
|  | date.manufactureYear.modelYear.year = manufacture->year; | 
|  | date.week = manufacture->week; | 
|  | dinfo.manufactureOrModelDate.set<Tag::manufactureWeekAndYear>(date); | 
|  | } | 
|  |  | 
|  | outInfo->deviceProductInfo = dinfo; | 
|  | } | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | void SurfaceComposerAIDL::getDynamicDisplayInfoInternal(ui::DynamicDisplayInfo& info, | 
|  | gui::DynamicDisplayInfo*& outInfo) { | 
|  | // convert ui::DynamicDisplayInfo to gui::DynamicDisplayInfo | 
|  | outInfo->supportedDisplayModes.clear(); | 
|  | outInfo->supportedDisplayModes.reserve(info.supportedDisplayModes.size()); | 
|  | for (const auto& mode : info.supportedDisplayModes) { | 
|  | gui::DisplayMode outMode; | 
|  | outMode.id = mode.id; | 
|  | outMode.resolution.width = mode.resolution.width; | 
|  | outMode.resolution.height = mode.resolution.height; | 
|  | outMode.xDpi = mode.xDpi; | 
|  | outMode.yDpi = mode.yDpi; | 
|  | outMode.refreshRate = mode.refreshRate; | 
|  | outMode.appVsyncOffset = mode.appVsyncOffset; | 
|  | outMode.sfVsyncOffset = mode.sfVsyncOffset; | 
|  | outMode.presentationDeadline = mode.presentationDeadline; | 
|  | outMode.group = mode.group; | 
|  | std::transform(mode.supportedHdrTypes.begin(), mode.supportedHdrTypes.end(), | 
|  | std::back_inserter(outMode.supportedHdrTypes), | 
|  | [](const ui::Hdr& value) { return static_cast<int32_t>(value); }); | 
|  | outInfo->supportedDisplayModes.push_back(outMode); | 
|  | } | 
|  |  | 
|  | outInfo->activeDisplayModeId = info.activeDisplayModeId; | 
|  | outInfo->renderFrameRate = info.renderFrameRate; | 
|  |  | 
|  | outInfo->supportedColorModes.clear(); | 
|  | outInfo->supportedColorModes.reserve(info.supportedColorModes.size()); | 
|  | for (const auto& cmode : info.supportedColorModes) { | 
|  | outInfo->supportedColorModes.push_back(static_cast<int32_t>(cmode)); | 
|  | } | 
|  |  | 
|  | outInfo->activeColorMode = static_cast<int32_t>(info.activeColorMode); | 
|  |  | 
|  | gui::HdrCapabilities& hdrCapabilities = outInfo->hdrCapabilities; | 
|  | hdrCapabilities.supportedHdrTypes.clear(); | 
|  | hdrCapabilities.supportedHdrTypes.reserve(info.hdrCapabilities.getSupportedHdrTypes().size()); | 
|  | for (const auto& hdr : info.hdrCapabilities.getSupportedHdrTypes()) { | 
|  | hdrCapabilities.supportedHdrTypes.push_back(static_cast<int32_t>(hdr)); | 
|  | } | 
|  | hdrCapabilities.maxLuminance = info.hdrCapabilities.getDesiredMaxLuminance(); | 
|  | hdrCapabilities.maxAverageLuminance = info.hdrCapabilities.getDesiredMaxAverageLuminance(); | 
|  | hdrCapabilities.minLuminance = info.hdrCapabilities.getDesiredMinLuminance(); | 
|  |  | 
|  | outInfo->autoLowLatencyModeSupported = info.autoLowLatencyModeSupported; | 
|  | outInfo->gameContentTypeSupported = info.gameContentTypeSupported; | 
|  | outInfo->preferredBootDisplayMode = info.preferredBootDisplayMode; | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromToken( | 
|  | const sp<IBinder>& display, gui::DynamicDisplayInfo* outInfo) { | 
|  | ui::DynamicDisplayInfo info; | 
|  | status_t status = mFlinger->getDynamicDisplayInfoFromToken(display, &info); | 
|  | if (status == NO_ERROR) { | 
|  | getDynamicDisplayInfoInternal(info, outInfo); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDynamicDisplayInfoFromId(int64_t displayId, | 
|  | gui::DynamicDisplayInfo* outInfo) { | 
|  | ui::DynamicDisplayInfo info; | 
|  | status_t status = mFlinger->getDynamicDisplayInfoFromId(displayId, &info); | 
|  | if (status == NO_ERROR) { | 
|  | getDynamicDisplayInfoInternal(info, outInfo); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayNativePrimaries(const sp<IBinder>& display, | 
|  | gui::DisplayPrimaries* outPrimaries) { | 
|  | ui::DisplayPrimaries primaries; | 
|  | status_t status = mFlinger->getDisplayNativePrimaries(display, primaries); | 
|  | if (status == NO_ERROR) { | 
|  | outPrimaries->red.X = primaries.red.X; | 
|  | outPrimaries->red.Y = primaries.red.Y; | 
|  | outPrimaries->red.Z = primaries.red.Z; | 
|  |  | 
|  | outPrimaries->green.X = primaries.green.X; | 
|  | outPrimaries->green.Y = primaries.green.Y; | 
|  | outPrimaries->green.Z = primaries.green.Z; | 
|  |  | 
|  | outPrimaries->blue.X = primaries.blue.X; | 
|  | outPrimaries->blue.Y = primaries.blue.Y; | 
|  | outPrimaries->blue.Z = primaries.blue.Z; | 
|  |  | 
|  | outPrimaries->white.X = primaries.white.X; | 
|  | outPrimaries->white.Y = primaries.white.Y; | 
|  | outPrimaries->white.Z = primaries.white.Z; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setActiveColorMode(const sp<IBinder>& display, int colorMode) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->setActiveColorMode(display, static_cast<ui::ColorMode>(colorMode)); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setBootDisplayMode(const sp<IBinder>& display, | 
|  | int displayModeId) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->setBootDisplayMode(display, DisplayModeId{displayModeId}); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::clearBootDisplayMode(const sp<IBinder>& display) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->clearBootDisplayMode(display); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getOverlaySupport(gui::OverlayProperties* outProperties) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->getOverlaySupport(outProperties); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getBootDisplayModeSupport(bool* outMode) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->getBootDisplayModeSupport(outMode); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getHdrConversionCapabilities( | 
|  | std::vector<gui::HdrConversionCapability>* hdrConversionCapabilities) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->getHdrConversionCapabilities(hdrConversionCapabilities); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setHdrConversionStrategy( | 
|  | const gui::HdrConversionStrategy& hdrConversionStrategy, | 
|  | int32_t* outPreferredHdrOutputType) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->setHdrConversionStrategy(hdrConversionStrategy, | 
|  | outPreferredHdrOutputType); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getHdrOutputConversionSupport(bool* outMode) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->getHdrOutputConversionSupport(outMode); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setAutoLowLatencyMode(const sp<IBinder>& display, bool on) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | mFlinger->setAutoLowLatencyMode(display, on); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setGameContentType(const sp<IBinder>& display, bool on) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | mFlinger->setGameContentType(display, on); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::captureDisplay( | 
|  | const DisplayCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | 
|  | mFlinger->captureDisplay(args, captureListener); | 
|  | return binderStatusFromStatusT(NO_ERROR); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::captureDisplayById( | 
|  | int64_t displayId, const sp<IScreenCaptureListener>& captureListener) { | 
|  | // status_t status; | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | 
|  | std::optional<DisplayId> id = DisplayId::fromValue(static_cast<uint64_t>(displayId)); | 
|  | mFlinger->captureDisplay(*id, captureListener); | 
|  | } else { | 
|  | invokeScreenCaptureError(PERMISSION_DENIED, captureListener); | 
|  | } | 
|  | return binderStatusFromStatusT(NO_ERROR); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::captureLayers( | 
|  | const LayerCaptureArgs& args, const sp<IScreenCaptureListener>& captureListener) { | 
|  | mFlinger->captureLayers(args, captureListener); | 
|  | return binderStatusFromStatusT(NO_ERROR); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::overrideHdrTypes(const sp<IBinder>& display, | 
|  | const std::vector<int32_t>& hdrTypes) { | 
|  | // overrideHdrTypes is used by CTS tests, which acquire the necessary | 
|  | // permission dynamically. Don't use the permission cache for this check. | 
|  | status_t status = checkAccessPermission(false); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | std::vector<ui::Hdr> hdrTypesVector; | 
|  | for (int32_t i : hdrTypes) { | 
|  | hdrTypesVector.push_back(static_cast<ui::Hdr>(i)); | 
|  | } | 
|  | status = mFlinger->overrideHdrTypes(display, hdrTypesVector); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::onPullAtom(int32_t atomId, gui::PullAtomData* outPullData) { | 
|  | status_t status; | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (uid != AID_SYSTEM) { | 
|  | status = PERMISSION_DENIED; | 
|  | } else { | 
|  | status = mFlinger->onPullAtom(atomId, &outPullData->data, &outPullData->success); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getLayerDebugInfo(std::vector<gui::LayerDebugInfo>* outLayers) { | 
|  | if (!outLayers) { | 
|  | return binderStatusFromStatusT(UNEXPECTED_NULL); | 
|  | } | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
|  | return binderStatusFromStatusT(PERMISSION_DENIED); | 
|  | } | 
|  | status_t status = mFlinger->getLayerDebugInfo(outLayers); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getCompositionPreference(gui::CompositionPreference* outPref) { | 
|  | ui::Dataspace dataspace; | 
|  | ui::PixelFormat pixelFormat; | 
|  | ui::Dataspace wideColorGamutDataspace; | 
|  | ui::PixelFormat wideColorGamutPixelFormat; | 
|  | status_t status = | 
|  | mFlinger->getCompositionPreference(&dataspace, &pixelFormat, &wideColorGamutDataspace, | 
|  | &wideColorGamutPixelFormat); | 
|  | if (status == NO_ERROR) { | 
|  | outPref->defaultDataspace = static_cast<int32_t>(dataspace); | 
|  | outPref->defaultPixelFormat = static_cast<int32_t>(pixelFormat); | 
|  | outPref->wideColorGamutDataspace = static_cast<int32_t>(wideColorGamutDataspace); | 
|  | outPref->wideColorGamutPixelFormat = static_cast<int32_t>(wideColorGamutPixelFormat); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayedContentSamplingAttributes( | 
|  | const sp<IBinder>& display, gui::ContentSamplingAttributes* outAttrs) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | ui::PixelFormat format; | 
|  | ui::Dataspace dataspace; | 
|  | uint8_t componentMask; | 
|  | status = mFlinger->getDisplayedContentSamplingAttributes(display, &format, &dataspace, | 
|  | &componentMask); | 
|  | if (status == NO_ERROR) { | 
|  | outAttrs->format = static_cast<int32_t>(format); | 
|  | outAttrs->dataspace = static_cast<int32_t>(dataspace); | 
|  | outAttrs->componentMask = static_cast<int8_t>(componentMask); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setDisplayContentSamplingEnabled(const sp<IBinder>& display, | 
|  | bool enable, | 
|  | int8_t componentMask, | 
|  | int64_t maxFrames) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->setDisplayContentSamplingEnabled(display, enable, | 
|  | static_cast<uint8_t>(componentMask), | 
|  | static_cast<uint64_t>(maxFrames)); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayedContentSample(const sp<IBinder>& display, | 
|  | int64_t maxFrames, int64_t timestamp, | 
|  | gui::DisplayedFrameStats* outStats) { | 
|  | if (!outStats) { | 
|  | return binderStatusFromStatusT(BAD_VALUE); | 
|  | } | 
|  |  | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | DisplayedFrameStats stats; | 
|  | status = mFlinger->getDisplayedContentSample(display, static_cast<uint64_t>(maxFrames), | 
|  | static_cast<uint64_t>(timestamp), &stats); | 
|  | if (status == NO_ERROR) { | 
|  | // convert from ui::DisplayedFrameStats to gui::DisplayedFrameStats | 
|  | outStats->numFrames = static_cast<int64_t>(stats.numFrames); | 
|  | outStats->component_0_sample.reserve(stats.component_0_sample.size()); | 
|  | for (const auto& s : stats.component_0_sample) { | 
|  | outStats->component_0_sample.push_back(static_cast<int64_t>(s)); | 
|  | } | 
|  | outStats->component_1_sample.reserve(stats.component_1_sample.size()); | 
|  | for (const auto& s : stats.component_1_sample) { | 
|  | outStats->component_1_sample.push_back(static_cast<int64_t>(s)); | 
|  | } | 
|  | outStats->component_2_sample.reserve(stats.component_2_sample.size()); | 
|  | for (const auto& s : stats.component_2_sample) { | 
|  | outStats->component_2_sample.push_back(static_cast<int64_t>(s)); | 
|  | } | 
|  | outStats->component_3_sample.reserve(stats.component_3_sample.size()); | 
|  | for (const auto& s : stats.component_3_sample) { | 
|  | outStats->component_3_sample.push_back(static_cast<int64_t>(s)); | 
|  | } | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getProtectedContentSupport(bool* outSupported) { | 
|  | status_t status = mFlinger->getProtectedContentSupport(outSupported); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::isWideColorDisplay(const sp<IBinder>& token, | 
|  | bool* outIsWideColorDisplay) { | 
|  | status_t status = mFlinger->isWideColorDisplay(token, outIsWideColorDisplay); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::addRegionSamplingListener( | 
|  | const gui::ARect& samplingArea, const sp<IBinder>& stopLayerHandle, | 
|  | const sp<gui::IRegionSamplingListener>& listener) { | 
|  | status_t status = checkReadFrameBufferPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  | android::Rect rect; | 
|  | rect.left = samplingArea.left; | 
|  | rect.top = samplingArea.top; | 
|  | rect.right = samplingArea.right; | 
|  | rect.bottom = samplingArea.bottom; | 
|  | status = mFlinger->addRegionSamplingListener(rect, stopLayerHandle, listener); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::removeRegionSamplingListener( | 
|  | const sp<gui::IRegionSamplingListener>& listener) { | 
|  | status_t status = checkReadFrameBufferPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->removeRegionSamplingListener(listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::addFpsListener(int32_t taskId, | 
|  | const sp<gui::IFpsListener>& listener) { | 
|  | status_t status = checkReadFrameBufferPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->addFpsListener(taskId, listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::removeFpsListener(const sp<gui::IFpsListener>& listener) { | 
|  | status_t status = checkReadFrameBufferPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->removeFpsListener(listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::addTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->addTunnelModeEnabledListener(listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::removeTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->removeTunnelModeEnabledListener(listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayModeSpecs& specs) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->setDesiredDisplayModeSpecs(displayToken, specs); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | gui::DisplayModeSpecs* outSpecs) { | 
|  | if (!outSpecs) { | 
|  | return binderStatusFromStatusT(BAD_VALUE); | 
|  | } | 
|  |  | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | status = mFlinger->getDesiredDisplayModeSpecs(displayToken, outSpecs); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) { | 
|  | status_t status = mFlinger->getDisplayBrightnessSupport(displayToken, outSupport); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness) { | 
|  | status_t status = checkControlDisplayBrightnessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->setDisplayBrightness(displayToken, brightness); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::addHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | status_t status = checkControlDisplayBrightnessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->addHdrLayerInfoListener(displayToken, listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::removeHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | status_t status = checkControlDisplayBrightnessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->removeHdrLayerInfoListener(displayToken, listener); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::notifyPowerBoost(int boostId) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status == OK) { | 
|  | status = mFlinger->notifyPowerBoost(boostId); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setGlobalShadowSettings(const gui::Color& ambientColor, | 
|  | const gui::Color& spotColor, | 
|  | float lightPosY, float lightPosZ, | 
|  | float lightRadius) { | 
|  | status_t status = checkAccessPermission(); | 
|  | if (status != OK) { | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | half4 ambientColorHalf = {ambientColor.r, ambientColor.g, ambientColor.b, ambientColor.a}; | 
|  | half4 spotColorHalf = {spotColor.r, spotColor.g, spotColor.b, spotColor.a}; | 
|  | status = mFlinger->setGlobalShadowSettings(ambientColorHalf, spotColorHalf, lightPosY, | 
|  | lightPosZ, lightRadius); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getDisplayDecorationSupport( | 
|  | const sp<IBinder>& displayToken, std::optional<gui::DisplayDecorationSupport>* outSupport) { | 
|  | std::optional<aidl::android::hardware::graphics::common::DisplayDecorationSupport> support; | 
|  | status_t status = mFlinger->getDisplayDecorationSupport(displayToken, &support); | 
|  | if (status != NO_ERROR) { | 
|  | ALOGE("getDisplayDecorationSupport failed with error %d", status); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | if (!support || !support.has_value()) { | 
|  | outSupport->reset(); | 
|  | } else { | 
|  | outSupport->emplace(); | 
|  | outSupport->value().format = static_cast<int32_t>(support->format); | 
|  | outSupport->value().alphaInterpretation = | 
|  | static_cast<int32_t>(support->alphaInterpretation); | 
|  | } | 
|  |  | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setOverrideFrameRate(int32_t uid, float frameRate) { | 
|  | status_t status; | 
|  | const int c_uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | 
|  | status = mFlinger->setOverrideFrameRate(uid, frameRate); | 
|  | } else { | 
|  | ALOGE("setOverrideFrameRate() permission denied for uid: %d", c_uid); | 
|  | status = PERMISSION_DENIED; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::enableRefreshRateOverlay(bool active) { | 
|  | mFlinger->sfdo_enableRefreshRateOverlay(active); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setDebugFlash(int delay) { | 
|  | mFlinger->sfdo_setDebugFlash(delay); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::scheduleComposite() { | 
|  | mFlinger->sfdo_scheduleComposite(); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::scheduleCommit() { | 
|  | mFlinger->sfdo_scheduleCommit(); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::updateSmallAreaDetection(const std::vector<int32_t>& uids, | 
|  | const std::vector<float>& thresholds) { | 
|  | status_t status; | 
|  | const int c_uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | 
|  | if (uids.size() != thresholds.size()) return binderStatusFromStatusT(BAD_VALUE); | 
|  |  | 
|  | std::vector<std::pair<uid_t, float>> mappings; | 
|  | const size_t size = uids.size(); | 
|  | mappings.reserve(size); | 
|  | for (int i = 0; i < size; i++) { | 
|  | auto row = std::make_pair(static_cast<uid_t>(uids[i]), thresholds[i]); | 
|  | mappings.push_back(row); | 
|  | } | 
|  | status = mFlinger->updateSmallAreaDetection(mappings); | 
|  | } else { | 
|  | ALOGE("updateSmallAreaDetection() permission denied for uid: %d", c_uid); | 
|  | status = PERMISSION_DENIED; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::setSmallAreaDetectionThreshold(int32_t uid, float threshold) { | 
|  | status_t status; | 
|  | const int c_uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (c_uid == AID_ROOT || c_uid == AID_SYSTEM) { | 
|  | status = mFlinger->setSmallAreaDetectionThreshold(uid, threshold); | 
|  | } else { | 
|  | ALOGE("setSmallAreaDetectionThreshold() permission denied for uid: %d", c_uid); | 
|  | status = PERMISSION_DENIED; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getGpuContextPriority(int32_t* outPriority) { | 
|  | *outPriority = mFlinger->getGpuContextPriority(); | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getMaxAcquiredBufferCount(int32_t* buffers) { | 
|  | status_t status = mFlinger->getMaxAcquiredBufferCount(buffers); | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::addWindowInfosListener( | 
|  | const sp<gui::IWindowInfosListener>& windowInfosListener, | 
|  | gui::WindowInfosListenerInfo* outInfo) { | 
|  | status_t status; | 
|  | const int pid = IPCThreadState::self()->getCallingPid(); | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | // TODO(b/270566761) update permissions check so that only system_server and shell can add | 
|  | // WindowInfosListeners | 
|  | if (uid == AID_SYSTEM || uid == AID_GRAPHICS || | 
|  | checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | status = mFlinger->addWindowInfosListener(windowInfosListener, outInfo); | 
|  | } else { | 
|  | status = PERMISSION_DENIED; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::removeWindowInfosListener( | 
|  | const sp<gui::IWindowInfosListener>& windowInfosListener) { | 
|  | status_t status; | 
|  | const int pid = IPCThreadState::self()->getCallingPid(); | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (uid == AID_SYSTEM || uid == AID_GRAPHICS || | 
|  | checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | status = mFlinger->removeWindowInfosListener(windowInfosListener); | 
|  | } else { | 
|  | status = PERMISSION_DENIED; | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | binder::Status SurfaceComposerAIDL::getStalledTransactionInfo( | 
|  | int pid, std::optional<gui::StalledTransactionInfo>* outInfo) { | 
|  | const int callingPid = IPCThreadState::self()->getCallingPid(); | 
|  | const int callingUid = IPCThreadState::self()->getCallingUid(); | 
|  | if (!checkPermission(sAccessSurfaceFlinger, callingPid, callingUid)) { | 
|  | return binderStatusFromStatusT(PERMISSION_DENIED); | 
|  | } | 
|  |  | 
|  | std::optional<TransactionHandler::StalledTransactionInfo> stalledTransactionInfo; | 
|  | status_t status = mFlinger->getStalledTransactionInfo(pid, stalledTransactionInfo); | 
|  | if (stalledTransactionInfo) { | 
|  | gui::StalledTransactionInfo result; | 
|  | result.layerName = String16{stalledTransactionInfo->layerName.c_str()}, | 
|  | result.bufferId = stalledTransactionInfo->bufferId, | 
|  | result.frameNumber = stalledTransactionInfo->frameNumber, | 
|  | outInfo->emplace(std::move(result)); | 
|  | } else { | 
|  | outInfo->reset(); | 
|  | } | 
|  | return binderStatusFromStatusT(status); | 
|  | } | 
|  |  | 
|  | status_t SurfaceComposerAIDL::checkAccessPermission(bool usePermissionCache) { | 
|  | if (!mFlinger->callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", ipc->getCallingPid(), | 
|  | ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceComposerAIDL::checkControlDisplayBrightnessPermission() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && (uid != AID_SYSTEM) && | 
|  | !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceComposerAIDL::checkReadFrameBufferPermission() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::forceFutureUpdate(int delayInMs) { | 
|  | static_cast<void>(mScheduler->scheduleDelayed([&]() { scheduleRepaint(); }, ms2ns(delayInMs))); | 
|  | } | 
|  |  | 
|  | const DisplayDevice* SurfaceFlinger::getDisplayFromLayerStack(ui::LayerStack layerStack) { | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | if (display->getLayerStack() == layerStack) { | 
|  | return display.get(); | 
|  | } | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |