| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define LOG_TAG "MultiTextureConsumer_test" | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "GLTest.h" | 
 |  | 
 | #include <gui/GLConsumer.h> | 
 | #include <gui/Surface.h> | 
 |  | 
 | #include <android/native_window.h> | 
 |  | 
 | #include <GLES/glext.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class MultiTextureConsumerTest : public GLTest { | 
 | protected: | 
 |     enum { TEX_ID = 123 }; | 
 |  | 
 |     virtual void SetUp() { | 
 |         GLTest::SetUp(); | 
 |         sp<IGraphicBufferProducer> producer; | 
 |         sp<IGraphicBufferConsumer> consumer; | 
 |         BufferQueue::createBufferQueue(&producer, &consumer); | 
 |         mGlConsumer = new GLConsumer(consumer, TEX_ID, | 
 |                 GLConsumer::TEXTURE_EXTERNAL, true, false); | 
 |         mSurface = new Surface(producer); | 
 |         mANW = mSurface.get(); | 
 |  | 
 |     } | 
 |     virtual void TearDown() { | 
 |         GLTest::TearDown(); | 
 |     } | 
 |     virtual EGLint const* getContextAttribs() { | 
 |         return nullptr; | 
 |     } | 
 |     virtual EGLint const* getConfigAttribs() { | 
 |         static EGLint sDefaultConfigAttribs[] = { | 
 |             EGL_SURFACE_TYPE, EGL_PBUFFER_BIT, | 
 |             EGL_RED_SIZE, 8, | 
 |             EGL_GREEN_SIZE, 8, | 
 |             EGL_BLUE_SIZE, 8, | 
 |             EGL_ALPHA_SIZE, 8, | 
 |             EGL_NONE }; | 
 |  | 
 |         return sDefaultConfigAttribs; | 
 |     } | 
 |     sp<GLConsumer> mGlConsumer; | 
 |     sp<Surface> mSurface; | 
 |     ANativeWindow* mANW; | 
 | }; | 
 |  | 
 | TEST_F(MultiTextureConsumerTest, EGLImageTargetWorks) { | 
 |     ANativeWindow_Buffer buffer; | 
 |  | 
 |     ASSERT_EQ(native_window_set_usage(mANW, GRALLOC_USAGE_SW_WRITE_OFTEN), NO_ERROR); | 
 |     ASSERT_EQ(native_window_set_buffers_format(mANW, HAL_PIXEL_FORMAT_RGBA_8888), NO_ERROR); | 
 |  | 
 |     glShadeModel(GL_FLAT); | 
 |     glDisable(GL_DITHER); | 
 |     glDisable(GL_CULL_FACE); | 
 |     glViewport(0, 0, getSurfaceWidth(), getSurfaceHeight()); | 
 |     glOrthof(0, getSurfaceWidth(), 0, getSurfaceHeight(), 0, 1); | 
 |     glEnableClientState(GL_VERTEX_ARRAY); | 
 |     glColor4f(1, 1, 1, 1); | 
 |  | 
 |     glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); | 
 |     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
 |     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
 |     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameterx(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |  | 
 |     uint32_t texel = 0x80808080; | 
 |     glBindTexture(GL_TEXTURE_2D, TEX_ID+1); | 
 |     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texel); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
 |     glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
 |  | 
 |     glActiveTexture(GL_TEXTURE1); | 
 |     glBindTexture(GL_TEXTURE_2D, TEX_ID+1); | 
 |     glEnable(GL_TEXTURE_2D); | 
 |     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
 |  | 
 |     glActiveTexture(GL_TEXTURE0); | 
 |     glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID); | 
 |     glEnable(GL_TEXTURE_EXTERNAL_OES); | 
 |     glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | 
 |  | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 |     for (int i=0 ; i<8 ; i++) { | 
 |         mSurface->lock(&buffer, nullptr); | 
 |         memset(buffer.bits, (i&7) * 0x20, buffer.stride * buffer.height * 4); | 
 |         mSurface->unlockAndPost(); | 
 |  | 
 |         mGlConsumer->updateTexImage(); | 
 |  | 
 |         GLfloat vertices[][2] = { {i*16.0f, 0}, {(i+1)*16.0f, 0}, {(i+1)*16.0f, 16.0f}, {i*16.0f, 16.0f} }; | 
 |         glVertexPointer(2, GL_FLOAT, 0, vertices); | 
 |         glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
 |  | 
 |         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
 |     } | 
 |  | 
 |     for (int i=0 ; i<8 ; i++) { | 
 |         EXPECT_TRUE(checkPixel(i*16 + 8,  8, i*16, i*16, i*16, i*16, 0)); | 
 |     } | 
 | } | 
 |  | 
 | } // namespace android |