|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | /** | 
|  | * @addtogroup NativeActivity Native Activity | 
|  | * @{ | 
|  | */ | 
|  |  | 
|  | /** | 
|  | * @file native_activity.h | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_NATIVE_ACTIVITY_H | 
|  | #define ANDROID_NATIVE_ACTIVITY_H | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <jni.h> | 
|  |  | 
|  | #include <android/asset_manager.h> | 
|  | #include <android/input.h> | 
|  | #include <android/native_window.h> | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | extern "C" { | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * {@link ANativeActivityCallbacks} | 
|  | */ | 
|  | struct ANativeActivityCallbacks; | 
|  |  | 
|  | /** | 
|  | * This structure defines the native side of an android.app.NativeActivity. | 
|  | * It is created by the framework, and handed to the application's native | 
|  | * code as it is being launched. | 
|  | */ | 
|  | typedef struct ANativeActivity { | 
|  | /** | 
|  | * Pointer to the callback function table of the native application. | 
|  | * You can set the functions here to your own callbacks.  The callbacks | 
|  | * pointer itself here should not be changed; it is allocated and managed | 
|  | * for you by the framework. | 
|  | */ | 
|  | struct ANativeActivityCallbacks* callbacks; | 
|  |  | 
|  | /** | 
|  | * The global handle on the process's Java VM. | 
|  | */ | 
|  | JavaVM* vm; | 
|  |  | 
|  | /** | 
|  | * JNI context for the main thread of the app.  Note that this field | 
|  | * can ONLY be used from the main thread of the process; that is, the | 
|  | * thread that calls into the ANativeActivityCallbacks. | 
|  | */ | 
|  | JNIEnv* env; | 
|  |  | 
|  | /** | 
|  | * The NativeActivity object handle. | 
|  | * | 
|  | * IMPORTANT NOTE: This member is mis-named. It should really be named | 
|  | * 'activity' instead of 'clazz', since it's a reference to the | 
|  | * NativeActivity instance created by the system for you. | 
|  | * | 
|  | * We unfortunately cannot change this without breaking NDK | 
|  | * source-compatibility. | 
|  | */ | 
|  | jobject clazz; | 
|  |  | 
|  | /** | 
|  | * Path to this application's internal data directory. | 
|  | */ | 
|  | const char* internalDataPath; | 
|  |  | 
|  | /** | 
|  | * Path to this application's external (removable/mountable) data directory. | 
|  | */ | 
|  | const char* externalDataPath; | 
|  |  | 
|  | /** | 
|  | * The platform's SDK version code. | 
|  | */ | 
|  | int32_t sdkVersion; | 
|  |  | 
|  | /** | 
|  | * This is the native instance of the application.  It is not used by | 
|  | * the framework, but can be set by the application to its own instance | 
|  | * state. | 
|  | */ | 
|  | void* instance; | 
|  |  | 
|  | /** | 
|  | * Pointer to the Asset Manager instance for the application.  The application | 
|  | * uses this to access binary assets bundled inside its own .apk file. | 
|  | */ | 
|  | AAssetManager* assetManager; | 
|  |  | 
|  | /** | 
|  | * Available starting with Honeycomb: path to the directory containing | 
|  | * the application's OBB files (if any).  If the app doesn't have any | 
|  | * OBB files, this directory may not exist. | 
|  | */ | 
|  | const char* obbPath; | 
|  | } ANativeActivity; | 
|  |  | 
|  | /** | 
|  | * These are the callbacks the framework makes into a native application. | 
|  | * All of these callbacks happen on the main thread of the application. | 
|  | * By default, all callbacks are NULL; set to a pointer to your own function | 
|  | * to have it called. | 
|  | */ | 
|  | typedef struct ANativeActivityCallbacks { | 
|  | /** | 
|  | * NativeActivity has started.  See Java documentation for Activity.onStart() | 
|  | * for more information. | 
|  | */ | 
|  | void (*onStart)(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * NativeActivity has resumed.  See Java documentation for Activity.onResume() | 
|  | * for more information. | 
|  | */ | 
|  | void (*onResume)(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * Framework is asking NativeActivity to save its current instance state. | 
|  | * See Java documentation for Activity.onSaveInstanceState() for more | 
|  | * information.  The returned pointer needs to be created with malloc(); | 
|  | * the framework will call free() on it for you.  You also must fill in | 
|  | * outSize with the number of bytes in the allocation.  Note that the | 
|  | * saved state will be persisted, so it can not contain any active | 
|  | * entities (pointers to memory, file descriptors, etc). | 
|  | */ | 
|  | void* (*onSaveInstanceState)(ANativeActivity* activity, size_t* outSize); | 
|  |  | 
|  | /** | 
|  | * NativeActivity has paused.  See Java documentation for Activity.onPause() | 
|  | * for more information. | 
|  | */ | 
|  | void (*onPause)(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * NativeActivity has stopped.  See Java documentation for Activity.onStop() | 
|  | * for more information. | 
|  | */ | 
|  | void (*onStop)(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * NativeActivity is being destroyed.  See Java documentation for Activity.onDestroy() | 
|  | * for more information. | 
|  | */ | 
|  | void (*onDestroy)(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * Focus has changed in this NativeActivity's window.  This is often used, | 
|  | * for example, to pause a game when it loses input focus. | 
|  | */ | 
|  | void (*onWindowFocusChanged)(ANativeActivity* activity, int hasFocus); | 
|  |  | 
|  | /** | 
|  | * The drawing window for this native activity has been created.  You | 
|  | * can use the given native window object to start drawing. | 
|  | */ | 
|  | void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window); | 
|  |  | 
|  | /** | 
|  | * The drawing window for this native activity has been resized.  You should | 
|  | * retrieve the new size from the window and ensure that your rendering in | 
|  | * it now matches. | 
|  | */ | 
|  | void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window); | 
|  |  | 
|  | /** | 
|  | * The drawing window for this native activity needs to be redrawn.  To avoid | 
|  | * transient artifacts during screen changes (such resizing after rotation), | 
|  | * applications should not return from this function until they have finished | 
|  | * drawing their window in its current state. | 
|  | */ | 
|  | void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window); | 
|  |  | 
|  | /** | 
|  | * The drawing window for this native activity is going to be destroyed. | 
|  | * You MUST ensure that you do not touch the window object after returning | 
|  | * from this function: in the common case of drawing to the window from | 
|  | * another thread, that means the implementation of this callback must | 
|  | * properly synchronize with the other thread to stop its drawing before | 
|  | * returning from here. | 
|  | */ | 
|  | void (*onNativeWindowDestroyed)(ANativeActivity* activity, ANativeWindow* window); | 
|  |  | 
|  | /** | 
|  | * The input queue for this native activity's window has been created. | 
|  | * You can use the given input queue to start retrieving input events. | 
|  | */ | 
|  | void (*onInputQueueCreated)(ANativeActivity* activity, AInputQueue* queue); | 
|  |  | 
|  | /** | 
|  | * The input queue for this native activity's window is being destroyed. | 
|  | * You should no longer try to reference this object upon returning from this | 
|  | * function. | 
|  | */ | 
|  | void (*onInputQueueDestroyed)(ANativeActivity* activity, AInputQueue* queue); | 
|  |  | 
|  | /** | 
|  | * The rectangle in the window in which content should be placed has changed. | 
|  | */ | 
|  | void (*onContentRectChanged)(ANativeActivity* activity, const ARect* rect); | 
|  |  | 
|  | /** | 
|  | * The current device AConfiguration has changed.  The new configuration can | 
|  | * be retrieved from assetManager. | 
|  | */ | 
|  | void (*onConfigurationChanged)(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * The system is running low on memory.  Use this callback to release | 
|  | * resources you do not need, to help the system avoid killing more | 
|  | * important processes. | 
|  | */ | 
|  | void (*onLowMemory)(ANativeActivity* activity); | 
|  | } ANativeActivityCallbacks; | 
|  |  | 
|  | /** | 
|  | * This is the function that must be in the native code to instantiate the | 
|  | * application's native activity.  It is called with the activity instance (see | 
|  | * above); if the code is being instantiated from a previously saved instance, | 
|  | * the savedState will be non-NULL and point to the saved data.  You must make | 
|  | * any copy of this data you need -- it will be released after you return from | 
|  | * this function. | 
|  | */ | 
|  | typedef void ANativeActivity_createFunc(ANativeActivity* activity, | 
|  | void* savedState, size_t savedStateSize); | 
|  |  | 
|  | /** | 
|  | * The name of the function that NativeInstance looks for when launching its | 
|  | * native code.  This is the default function that is used, you can specify | 
|  | * "android.app.func_name" string meta-data in your manifest to use a different | 
|  | * function. | 
|  | */ | 
|  | extern ANativeActivity_createFunc ANativeActivity_onCreate; | 
|  |  | 
|  | /** | 
|  | * Finish the given activity.  Its finish() method will be called, causing it | 
|  | * to be stopped and destroyed.  Note that this method can be called from | 
|  | * *any* thread; it will send a message to the main thread of the process | 
|  | * where the Java finish call will take place. | 
|  | */ | 
|  | void ANativeActivity_finish(ANativeActivity* activity); | 
|  |  | 
|  | /** | 
|  | * Change the window format of the given activity.  Calls getWindow().setFormat() | 
|  | * of the given activity.  Note that this method can be called from | 
|  | * *any* thread; it will send a message to the main thread of the process | 
|  | * where the Java finish call will take place. | 
|  | */ | 
|  | void ANativeActivity_setWindowFormat(ANativeActivity* activity, int32_t format); | 
|  |  | 
|  | /** | 
|  | * Change the window flags of the given activity.  Calls getWindow().setFlags() | 
|  | * of the given activity.  Note that this method can be called from | 
|  | * *any* thread; it will send a message to the main thread of the process | 
|  | * where the Java finish call will take place.  See window.h for flag constants. | 
|  | */ | 
|  | void ANativeActivity_setWindowFlags(ANativeActivity* activity, | 
|  | uint32_t addFlags, uint32_t removeFlags); | 
|  |  | 
|  | /** | 
|  | * Flags for ANativeActivity_showSoftInput; see the Java InputMethodManager | 
|  | * API for documentation. | 
|  | */ | 
|  | enum { | 
|  | /** | 
|  | * Implicit request to show the input window, not as the result | 
|  | * of a direct request by the user. | 
|  | */ | 
|  | ANATIVEACTIVITY_SHOW_SOFT_INPUT_IMPLICIT = 0x0001, | 
|  |  | 
|  | /** | 
|  | * The user has forced the input method open (such as by | 
|  | * long-pressing menu) so it should not be closed until they | 
|  | * explicitly do so. | 
|  | */ | 
|  | ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED = 0x0002, | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Show the IME while in the given activity.  Calls InputMethodManager.showSoftInput() | 
|  | * for the given activity.  Note that this method can be called from | 
|  | * *any* thread; it will send a message to the main thread of the process | 
|  | * where the Java finish call will take place. | 
|  | */ | 
|  | void ANativeActivity_showSoftInput(ANativeActivity* activity, uint32_t flags); | 
|  |  | 
|  | /** | 
|  | * Flags for ANativeActivity_hideSoftInput; see the Java InputMethodManager | 
|  | * API for documentation. | 
|  | */ | 
|  | enum { | 
|  | /** | 
|  | * The soft input window should only be hidden if it was not | 
|  | * explicitly shown by the user. | 
|  | */ | 
|  | ANATIVEACTIVITY_HIDE_SOFT_INPUT_IMPLICIT_ONLY = 0x0001, | 
|  | /** | 
|  | * The soft input window should normally be hidden, unless it was | 
|  | * originally shown with {@link ANATIVEACTIVITY_SHOW_SOFT_INPUT_FORCED}. | 
|  | */ | 
|  | ANATIVEACTIVITY_HIDE_SOFT_INPUT_NOT_ALWAYS = 0x0002, | 
|  | }; | 
|  |  | 
|  | /** | 
|  | * Hide the IME while in the given activity.  Calls InputMethodManager.hideSoftInput() | 
|  | * for the given activity.  Note that this method can be called from | 
|  | * *any* thread; it will send a message to the main thread of the process | 
|  | * where the Java finish call will take place. | 
|  | */ | 
|  | void ANativeActivity_hideSoftInput(ANativeActivity* activity, uint32_t flags); | 
|  |  | 
|  | #ifdef __cplusplus | 
|  | }; | 
|  | #endif | 
|  |  | 
|  | #endif // ANDROID_NATIVE_ACTIVITY_H | 
|  |  | 
|  | /** @} */ |