|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  | #pragma clang diagnostic ignored "-Wextra" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include <android-base/properties.h> | 
|  | #include <android/configuration.h> | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/types.h> | 
|  | #include <android/hardware/power/Boost.h> | 
|  | #include <android/native_window.h> | 
|  | #include <android/os/BnSetInputWindowsListener.h> | 
|  | #include <android/os/IInputFlinger.h> | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/PermissionCache.h> | 
|  | #include <compositionengine/CompositionEngine.h> | 
|  | #include <compositionengine/CompositionRefreshArgs.h> | 
|  | #include <compositionengine/Display.h> | 
|  | #include <compositionengine/DisplayColorProfile.h> | 
|  | #include <compositionengine/DisplayCreationArgs.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <compositionengine/OutputLayer.h> | 
|  | #include <compositionengine/RenderSurface.h> | 
|  | #include <compositionengine/impl/OutputCompositionState.h> | 
|  | #include <compositionengine/impl/OutputLayerCompositionState.h> | 
|  | #include <configstore/Utils.h> | 
|  | #include <cutils/compiler.h> | 
|  | #include <cutils/properties.h> | 
|  | #include <ftl/future.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/DebugEGLImageTracker.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <gui/IProducerListener.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/LayerMetadata.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/TraceUtils.h> | 
|  | #include <hidl/ServiceManagement.h> | 
|  | #include <layerproto/LayerProtoParser.h> | 
|  | #include <log/log.h> | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <processgroup/processgroup.h> | 
|  | #include <renderengine/RenderEngine.h> | 
|  | #include <sys/types.h> | 
|  | #include <ui/ColorSpace.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/DisplayId.h> | 
|  | #include <ui/DisplayMode.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  | #include <ui/DisplayState.h> | 
|  | #include <ui/DynamicDisplayInfo.h> | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/StaticDisplayInfo.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/misc.h> | 
|  |  | 
|  | #include <algorithm> | 
|  | #include <cerrno> | 
|  | #include <cinttypes> | 
|  | #include <cmath> | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  | #include <type_traits> | 
|  | #include <unordered_map> | 
|  |  | 
|  | #include "BufferLayer.h" | 
|  | #include "BufferQueueLayer.h" | 
|  | #include "BufferStateLayer.h" | 
|  | #include "Client.h" | 
|  | #include "Colorizer.h" | 
|  | #include "ContainerLayer.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "DisplayHardware/DisplayIdentification.h" | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/Hal.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  | #include "DisplayRenderArea.h" | 
|  | #include "EffectLayer.h" | 
|  | #include "Effects/Daltonizer.h" | 
|  | #include "FpsReporter.h" | 
|  | #include "FrameTimeline/FrameTimeline.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "HdrLayerInfoReporter.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerRenderArea.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "NativeWindowSurface.h" | 
|  | #include "RefreshRateOverlay.h" | 
|  | #include "RegionSamplingThread.h" | 
|  | #include "Scheduler/DispSyncSource.h" | 
|  | #include "Scheduler/EventThread.h" | 
|  | #include "Scheduler/LayerHistory.h" | 
|  | #include "Scheduler/MessageQueue.h" | 
|  | #include "Scheduler/Scheduler.h" | 
|  | #include "Scheduler/VsyncConfiguration.h" | 
|  | #include "Scheduler/VsyncController.h" | 
|  | #include "StartPropertySetThread.h" | 
|  | #include "SurfaceFlingerProperties.h" | 
|  | #include "SurfaceInterceptor.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  | #include "TunnelModeEnabledReporter.h" | 
|  | #include "android-base/parseint.h" | 
|  | #include "android-base/stringprintf.h" | 
|  | #include "android-base/strings.h" | 
|  |  | 
|  | #define MAIN_THREAD ACQUIRE(mStateLock) RELEASE(mStateLock) | 
|  |  | 
|  | #define ON_MAIN_THREAD(expr)                                       \ | 
|  | [&] {                                                          \ | 
|  | LOG_FATAL_IF(std::this_thread::get_id() != mMainThreadId); \ | 
|  | UnnecessaryLock lock(mStateLock);                          \ | 
|  | return (expr);                                             \ | 
|  | }() | 
|  |  | 
|  | #undef NO_THREAD_SAFETY_ANALYSIS | 
|  | #define NO_THREAD_SAFETY_ANALYSIS \ | 
|  | _Pragma("GCC error \"Prefer MAIN_THREAD macros or {Conditional,Timed,Unnecessary}Lock.\"") | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using namespace std::string_literals; | 
|  |  | 
|  | using namespace android::hardware::configstore; | 
|  | using namespace android::hardware::configstore::V1_0; | 
|  | using namespace android::sysprop; | 
|  |  | 
|  | using android::hardware::power::Boost; | 
|  | using base::StringAppendF; | 
|  | using ui::ColorMode; | 
|  | using ui::Dataspace; | 
|  | using ui::DisplayPrimaries; | 
|  | using ui::RenderIntent; | 
|  |  | 
|  | namespace hal = android::hardware::graphics::composer::hal; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  |  | 
|  | bool isWideColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::ADOBE_RGB: | 
|  | case ColorMode::DCI_P3: | 
|  | case ColorMode::BT2020: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | return true; | 
|  | case ColorMode::NATIVE: | 
|  | case ColorMode::STANDARD_BT601_625: | 
|  | case ColorMode::STANDARD_BT601_625_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT601_525: | 
|  | case ColorMode::STANDARD_BT601_525_UNADJUSTED: | 
|  | case ColorMode::STANDARD_BT709: | 
|  | case ColorMode::SRGB: | 
|  | return false; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | #pragma clang diagnostic pop | 
|  |  | 
|  | template <typename Mutex> | 
|  | struct SCOPED_CAPABILITY ConditionalLockGuard { | 
|  | ConditionalLockGuard(Mutex& mutex, bool lock) ACQUIRE(mutex) : mutex(mutex), lock(lock) { | 
|  | if (lock) mutex.lock(); | 
|  | } | 
|  |  | 
|  | ~ConditionalLockGuard() RELEASE() { | 
|  | if (lock) mutex.unlock(); | 
|  | } | 
|  |  | 
|  | Mutex& mutex; | 
|  | const bool lock; | 
|  | }; | 
|  |  | 
|  | using ConditionalLock = ConditionalLockGuard<Mutex>; | 
|  |  | 
|  | struct SCOPED_CAPABILITY TimedLock { | 
|  | TimedLock(Mutex& mutex, nsecs_t timeout, const char* whence) ACQUIRE(mutex) | 
|  | : mutex(mutex), status(mutex.timedLock(timeout)) { | 
|  | ALOGE_IF(!locked(), "%s timed out locking: %s (%d)", whence, strerror(-status), status); | 
|  | } | 
|  |  | 
|  | ~TimedLock() RELEASE() { | 
|  | if (locked()) mutex.unlock(); | 
|  | } | 
|  |  | 
|  | bool locked() const { return status == NO_ERROR; } | 
|  |  | 
|  | Mutex& mutex; | 
|  | const status_t status; | 
|  | }; | 
|  |  | 
|  | struct SCOPED_CAPABILITY UnnecessaryLock { | 
|  | explicit UnnecessaryLock(Mutex& mutex) ACQUIRE(mutex) {} | 
|  | ~UnnecessaryLock() RELEASE() {} | 
|  | }; | 
|  |  | 
|  | // TODO(b/141333600): Consolidate with DisplayMode::Builder::getDefaultDensity. | 
|  | constexpr float FALLBACK_DENSITY = ACONFIGURATION_DENSITY_TV; | 
|  |  | 
|  | float getDensityFromProperty(const char* property, bool required) { | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  | const float density = property_get(property, value, nullptr) > 0 ? std::atof(value) : 0.f; | 
|  | if (!density && required) { | 
|  | ALOGE("%s must be defined as a build property", property); | 
|  | return FALLBACK_DENSITY; | 
|  | } | 
|  | return density; | 
|  | } | 
|  |  | 
|  | // Currently we only support V0_SRGB and DISPLAY_P3 as composition preference. | 
|  | bool validateCompositionDataspace(Dataspace dataspace) { | 
|  | return dataspace == Dataspace::V0_SRGB || dataspace == Dataspace::DISPLAY_P3; | 
|  | } | 
|  |  | 
|  | class FrameRateFlexibilityToken : public BBinder { | 
|  | public: | 
|  | FrameRateFlexibilityToken(std::function<void()> callback) : mCallback(callback) {} | 
|  | virtual ~FrameRateFlexibilityToken() { mCallback(); } | 
|  |  | 
|  | private: | 
|  | std::function<void()> mCallback; | 
|  | }; | 
|  |  | 
|  | enum Permission { | 
|  | ACCESS_SURFACE_FLINGER = 0x1, | 
|  | ROTATE_SURFACE_FLINGER = 0x2, | 
|  | }; | 
|  |  | 
|  | }  // namespace anonymous | 
|  |  | 
|  | struct SetInputWindowsListener : os::BnSetInputWindowsListener { | 
|  | explicit SetInputWindowsListener(std::function<void()> listenerCb) : mListenerCb(listenerCb) {} | 
|  |  | 
|  | binder::Status onSetInputWindowsFinished() override; | 
|  |  | 
|  | std::function<void()> mListenerCb; | 
|  | }; | 
|  |  | 
|  | binder::Status SetInputWindowsListener::onSetInputWindowsFinished() { | 
|  | if (mListenerCb != nullptr) { | 
|  | mListenerCb(); | 
|  | } | 
|  | return binder::Status::ok(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sRotateSurfaceFlinger("android.permission.ROTATE_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sControlDisplayBrightness("android.permission.CONTROL_DISPLAY_BRIGHTNESS"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  | const String16 sCaptureBlackoutContent("android.permission.CAPTURE_BLACKOUT_CONTENT"); | 
|  |  | 
|  | const char* KERNEL_IDLE_TIMER_PROP = "graphics.display.kernel_idle_timer.enabled"; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
|  | bool SurfaceFlinger::useHwcForRgbToYuv; | 
|  | bool SurfaceFlinger::hasSyncFramework; | 
|  | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
|  | uint32_t SurfaceFlinger::maxGraphicsWidth; | 
|  | uint32_t SurfaceFlinger::maxGraphicsHeight; | 
|  | bool SurfaceFlinger::hasWideColorDisplay; | 
|  | ui::Rotation SurfaceFlinger::internalDisplayOrientation = ui::ROTATION_0; | 
|  | bool SurfaceFlinger::useColorManagement; | 
|  | bool SurfaceFlinger::useContextPriority; | 
|  | Dataspace SurfaceFlinger::defaultCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::defaultCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | Dataspace SurfaceFlinger::wideColorGamutCompositionDataspace = Dataspace::V0_SRGB; | 
|  | ui::PixelFormat SurfaceFlinger::wideColorGamutCompositionPixelFormat = ui::PixelFormat::RGBA_8888; | 
|  | bool SurfaceFlinger::useFrameRateApi; | 
|  | bool SurfaceFlinger::enableSdrDimming; | 
|  | bool SurfaceFlinger::enableLatchUnsignaled; | 
|  |  | 
|  | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
|  | switch(displayColorSetting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | return std::string("Managed"); | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | return std::string("Unmanaged"); | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | return std::string("Enhanced"); | 
|  | default: | 
|  | return std::string("Unknown ") + | 
|  | std::to_string(static_cast<int>(displayColorSetting)); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool callingThreadHasRotateSurfaceFlingerAccess() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(sRotateSurfaceFlinger, pid, uid); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory, SkipInitializationTag) | 
|  | : mFactory(factory), | 
|  | mInterceptor(mFactory.createSurfaceInterceptor()), | 
|  | mTimeStats(std::make_shared<impl::TimeStats>()), | 
|  | mFrameTracer(mFactory.createFrameTracer()), | 
|  | mFrameTimeline(mFactory.createFrameTimeline(mTimeStats, getpid())), | 
|  | mEventQueue(mFactory.createMessageQueue()), | 
|  | mCompositionEngine(mFactory.createCompositionEngine()), | 
|  | mHwcServiceName(base::GetProperty("debug.sf.hwc_service_name"s, "default"s)), | 
|  | mTunnelModeEnabledReporter(new TunnelModeEnabledReporter()), | 
|  | mInternalDisplayDensity(getDensityFromProperty("ro.sf.lcd_density", true)), | 
|  | mEmulatedDisplayDensity(getDensityFromProperty("qemu.sf.lcd_density", false)), | 
|  | mPowerAdvisor(*this) { | 
|  | ALOGI("Using HWComposer service: %s", mHwcServiceName.c_str()); | 
|  |  | 
|  | mSetInputWindowsListener = new SetInputWindowsListener([&]() { setInputWindowsFinished(); }); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(Factory& factory) : SurfaceFlinger(factory, SkipInitialization) { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | hasSyncFramework = running_without_sync_framework(true); | 
|  |  | 
|  | dispSyncPresentTimeOffset = present_time_offset_from_vsync_ns(0); | 
|  |  | 
|  | useHwcForRgbToYuv = force_hwc_copy_for_virtual_displays(false); | 
|  |  | 
|  | maxFrameBufferAcquiredBuffers = max_frame_buffer_acquired_buffers(2); | 
|  |  | 
|  | maxGraphicsWidth = std::max(max_graphics_width(0), 0); | 
|  | maxGraphicsHeight = std::max(max_graphics_height(0), 0); | 
|  |  | 
|  | hasWideColorDisplay = has_wide_color_display(false); | 
|  |  | 
|  | // Android 12 and beyond, color management in display pipeline is turned on | 
|  | // by default. | 
|  | useColorManagement = use_color_management(true); | 
|  |  | 
|  | mDefaultCompositionDataspace = | 
|  | static_cast<ui::Dataspace>(default_composition_dataspace(Dataspace::V0_SRGB)); | 
|  | mWideColorGamutCompositionDataspace = static_cast<ui::Dataspace>(wcg_composition_dataspace( | 
|  | hasWideColorDisplay ? Dataspace::DISPLAY_P3 : Dataspace::V0_SRGB)); | 
|  | defaultCompositionDataspace = mDefaultCompositionDataspace; | 
|  | wideColorGamutCompositionDataspace = mWideColorGamutCompositionDataspace; | 
|  | defaultCompositionPixelFormat = static_cast<ui::PixelFormat>( | 
|  | default_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  | wideColorGamutCompositionPixelFormat = | 
|  | static_cast<ui::PixelFormat>(wcg_composition_pixel_format(ui::PixelFormat::RGBA_8888)); | 
|  |  | 
|  | mColorSpaceAgnosticDataspace = | 
|  | static_cast<ui::Dataspace>(color_space_agnostic_dataspace(Dataspace::UNKNOWN)); | 
|  |  | 
|  | mLayerCachingEnabled = [] { | 
|  | const bool enable = | 
|  | android::sysprop::SurfaceFlingerProperties::enable_layer_caching().value_or(false); | 
|  | return base::GetBoolProperty(std::string("debug.sf.enable_layer_caching"), enable); | 
|  | }(); | 
|  |  | 
|  | useContextPriority = use_context_priority(true); | 
|  |  | 
|  | using Values = SurfaceFlingerProperties::primary_display_orientation_values; | 
|  | switch (primary_display_orientation(Values::ORIENTATION_0)) { | 
|  | case Values::ORIENTATION_0: | 
|  | break; | 
|  | case Values::ORIENTATION_90: | 
|  | internalDisplayOrientation = ui::ROTATION_90; | 
|  | break; | 
|  | case Values::ORIENTATION_180: | 
|  | internalDisplayOrientation = ui::ROTATION_180; | 
|  | break; | 
|  | case Values::ORIENTATION_270: | 
|  | internalDisplayOrientation = ui::ROTATION_270; | 
|  | break; | 
|  | } | 
|  | ALOGV("Internal Display Orientation: %s", toCString(internalDisplayOrientation)); | 
|  |  | 
|  | mInternalDisplayPrimaries = sysprop::getDisplayNativePrimaries(); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
|  | mGpuToCpuSupported = !atoi(value); | 
|  |  | 
|  | property_get("ro.build.type", value, "user"); | 
|  | mIsUserBuild = strcmp(value, "user") == 0; | 
|  |  | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  |  | 
|  | ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
|  |  | 
|  | // DDMS debugging deprecated (b/120782499) | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | int debugDdms = atoi(value); | 
|  | ALOGI_IF(debugDdms, "DDMS debugging not supported"); | 
|  |  | 
|  | property_get("debug.sf.enable_gl_backpressure", value, "0"); | 
|  | mPropagateBackpressureClientComposition = atoi(value); | 
|  | ALOGI_IF(mPropagateBackpressureClientComposition, | 
|  | "Enabling backpressure propagation for Client Composition"); | 
|  |  | 
|  | property_get("ro.surface_flinger.supports_background_blur", value, "0"); | 
|  | bool supportsBlurs = atoi(value); | 
|  | mSupportsBlur = supportsBlurs; | 
|  | ALOGI_IF(!mSupportsBlur, "Disabling blur effects, they are not supported."); | 
|  | property_get("ro.sf.blurs_are_expensive", value, "0"); | 
|  | mBlursAreExpensive = atoi(value); | 
|  |  | 
|  | const size_t defaultListSize = ISurfaceComposer::MAX_LAYERS; | 
|  | auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
|  | mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
|  | mGraphicBufferProducerListSizeLogThreshold = | 
|  | std::max(static_cast<int>(0.95 * | 
|  | static_cast<double>(mMaxGraphicBufferProducerListSize)), | 
|  | 1); | 
|  |  | 
|  | property_get("debug.sf.luma_sampling", value, "1"); | 
|  | mLumaSampling = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.disable_client_composition_cache", value, "0"); | 
|  | mDisableClientCompositionCache = atoi(value); | 
|  |  | 
|  | // We should be reading 'persist.sys.sf.color_saturation' here | 
|  | // but since /data may be encrypted, we need to wait until after vold | 
|  | // comes online to attempt to read the property. The property is | 
|  | // instead read after the boot animation | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.treble_testing_override"s, false)) { | 
|  | // Without the override SurfaceFlinger cannot connect to HIDL | 
|  | // services that are not listed in the manifests.  Considered | 
|  | // deriving the setting from the set service name, but it | 
|  | // would be brittle if the name that's not 'default' is used | 
|  | // for production purposes later on. | 
|  | ALOGI("Enabling Treble testing override"); | 
|  | android::hardware::details::setTrebleTestingOverride(true); | 
|  | } | 
|  |  | 
|  | useFrameRateApi = use_frame_rate_api(true); | 
|  |  | 
|  | mKernelIdleTimerEnabled = mSupportKernelIdleTimer = sysprop::support_kernel_idle_timer(false); | 
|  | base::SetProperty(KERNEL_IDLE_TIMER_PROP, mKernelIdleTimerEnabled ? "true" : "false"); | 
|  |  | 
|  | mRefreshRateOverlaySpinner = property_get_bool("sf.debug.show_refresh_rate_overlay_spinner", 0); | 
|  |  | 
|  | // Debug property overrides ro. property | 
|  | enableSdrDimming = property_get_bool("debug.sf.enable_sdr_dimming", enable_sdr_dimming(false)); | 
|  |  | 
|  | enableLatchUnsignaled = base::GetBoolProperty("debug.sf.latch_unsignaled"s, false); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() = default; | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() { | 
|  | mEventQueue->init(this); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>&) { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  | mBootFinished = false; | 
|  |  | 
|  | // Sever the link to inputflinger since its gone as well. | 
|  | static_cast<void>(schedule([=] { mInputFlinger = nullptr; })); | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | while (true) { | 
|  | mEventQueue->waitMessage(); | 
|  | } | 
|  | } | 
|  |  | 
|  | template <typename F, typename T> | 
|  | inline std::future<T> SurfaceFlinger::schedule(F&& f) { | 
|  | auto [task, future] = makeTask(std::move(f)); | 
|  | mEventQueue->postMessage(std::move(task)); | 
|  | return std::move(future); | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | 
|  | const sp<Client> client = new Client(this); | 
|  | return client->initCheck() == NO_ERROR ? client : nullptr; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, bool secure) { | 
|  | // onTransact already checks for some permissions, but adding an additional check here. | 
|  | // This is to ensure that only system and graphics can request to create a secure | 
|  | // display. Secure displays can show secure content so we add an additional restriction on it. | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (secure && uid != AID_GRAPHICS && uid != AID_SYSTEM) { | 
|  | ALOGE("Only privileged processes can create a secure display"); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // Display ID is assigned when virtual display is allocated by HWC. | 
|  | DisplayDeviceState state; | 
|  | state.isSecure = secure; | 
|  | state.displayName = displayName; | 
|  | mCurrentState.displays.add(token, state); | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& displayToken) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(displayToken); | 
|  | if (index < 0) { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | if (state.physical) { | 
|  | ALOGE("%s: Invalid operation on physical display", __FUNCTION__); | 
|  | return; | 
|  | } | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableHalVirtualDisplays(bool enable) { | 
|  | auto& generator = mVirtualDisplayIdGenerators.hal; | 
|  | if (!generator && enable) { | 
|  | ALOGI("Enabling HAL virtual displays"); | 
|  | generator.emplace(getHwComposer().getMaxVirtualDisplayCount()); | 
|  | } else if (generator && !enable) { | 
|  | ALOGW_IF(generator->inUse(), "Disabling HAL virtual displays while in use"); | 
|  | generator.reset(); | 
|  | } | 
|  | } | 
|  |  | 
|  | VirtualDisplayId SurfaceFlinger::acquireVirtualDisplay(ui::Size resolution, ui::PixelFormat format, | 
|  | ui::LayerStack layerStack) { | 
|  | if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
|  | if (const auto id = generator->generateId()) { | 
|  | std::optional<PhysicalDisplayId> mirror; | 
|  |  | 
|  | if (const auto display = findDisplay([layerStack](const auto& display) { | 
|  | return !display.isVirtual() && display.getLayerStack() == layerStack; | 
|  | })) { | 
|  | mirror = display->getPhysicalId(); | 
|  | } | 
|  |  | 
|  | if (getHwComposer().allocateVirtualDisplay(*id, resolution, &format, mirror)) { | 
|  | return *id; | 
|  | } | 
|  |  | 
|  | generator->releaseId(*id); | 
|  | } else { | 
|  | ALOGW("%s: Exhausted HAL virtual displays", __func__); | 
|  | } | 
|  |  | 
|  | ALOGW("%s: Falling back to GPU virtual display", __func__); | 
|  | } | 
|  |  | 
|  | const auto id = mVirtualDisplayIdGenerators.gpu.generateId(); | 
|  | LOG_ALWAYS_FATAL_IF(!id, "Failed to generate ID for GPU virtual display"); | 
|  | return *id; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::releaseVirtualDisplay(VirtualDisplayId displayId) { | 
|  | if (const auto id = HalVirtualDisplayId::tryCast(displayId)) { | 
|  | if (auto& generator = mVirtualDisplayIdGenerators.hal) { | 
|  | generator->releaseId(*id); | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto id = GpuVirtualDisplayId::tryCast(displayId); | 
|  | LOG_ALWAYS_FATAL_IF(!id); | 
|  | mVirtualDisplayIdGenerators.gpu.releaseId(*id); | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> SurfaceFlinger::getPhysicalDisplayIds() const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto internalDisplayId = getInternalDisplayIdLocked(); | 
|  | if (!internalDisplayId) { | 
|  | return {}; | 
|  | } | 
|  |  | 
|  | std::vector<PhysicalDisplayId> displayIds; | 
|  | displayIds.reserve(mPhysicalDisplayTokens.size()); | 
|  | displayIds.push_back(*internalDisplayId); | 
|  |  | 
|  | for (const auto& [id, token] : mPhysicalDisplayTokens) { | 
|  | if (id != *internalDisplayId) { | 
|  | displayIds.push_back(id); | 
|  | } | 
|  | } | 
|  |  | 
|  | return displayIds; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getPhysicalDisplayToken(PhysicalDisplayId displayId) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getPhysicalDisplayTokenLocked(displayId); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getColorManagement(bool* outGetColorManagement) const { | 
|  | if (!outGetColorManagement) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outGetColorManagement = useColorManagement; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | HWComposer& SurfaceFlinger::getHwComposer() const { | 
|  | return mCompositionEngine->getHwComposer(); | 
|  | } | 
|  |  | 
|  | renderengine::RenderEngine& SurfaceFlinger::getRenderEngine() const { | 
|  | return mCompositionEngine->getRenderEngine(); | 
|  | } | 
|  |  | 
|  | compositionengine::CompositionEngine& SurfaceFlinger::getCompositionEngine() const { | 
|  | return *mCompositionEngine.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() { | 
|  | if (mBootFinished == true) { | 
|  | ALOGE("Extra call to bootFinished"); | 
|  | return; | 
|  | } | 
|  | mBootFinished = true; | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | if (mRenderEnginePrimeCacheFuture.valid()) { | 
|  | mRenderEnginePrimeCacheFuture.get(); | 
|  | } | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  |  | 
|  | mFrameTracer->initialize(); | 
|  | mFrameTimeline->onBootFinished(); | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | mWindowManager = defaultServiceManager()->getService(name); | 
|  | if (mWindowManager != 0) { | 
|  | mWindowManager->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  |  | 
|  | const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
|  | LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
|  | ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
|  |  | 
|  | sp<IBinder> input(defaultServiceManager()->getService(String16("inputflinger"))); | 
|  |  | 
|  | static_cast<void>(schedule([=] { | 
|  | if (input == nullptr) { | 
|  | ALOGE("Failed to link to input service"); | 
|  | } else { | 
|  | mInputFlinger = interface_cast<os::IInputFlinger>(input); | 
|  | } | 
|  |  | 
|  | readPersistentProperties(); | 
|  | mPowerAdvisor.onBootFinished(); | 
|  | mBootStage = BootStage::FINISHED; | 
|  |  | 
|  | if (property_get_bool("sf.debug.show_refresh_rate_overlay", false)) { | 
|  | enableRefreshRateOverlay(true); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getNewTexture() { | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (!mTexturePool.empty()) { | 
|  | uint32_t name = mTexturePool.back(); | 
|  | mTexturePool.pop_back(); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | // The pool was too small, so increase it for the future | 
|  | ++mTexturePoolSize; | 
|  | } | 
|  |  | 
|  | // The pool was empty, so we need to get a new texture name directly using a | 
|  | // blocking call to the main thread | 
|  | auto genTextures = [this] { | 
|  | uint32_t name = 0; | 
|  | getRenderEngine().genTextures(1, &name); | 
|  | return name; | 
|  | }; | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | return genTextures(); | 
|  | } else { | 
|  | return schedule(genTextures).get(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | // We don't change the pool size, so the fix-up logic in postComposition will decide whether | 
|  | // to actually delete this or not based on mTexturePoolSize | 
|  | mTexturePool.push_back(texture); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  |  | 
|  | // Do not call property_set on main thread which will be blocked by init | 
|  | // Use StartPropertySetThread instead. | 
|  | void SurfaceFlinger::init() { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // Get a RenderEngine for the given display / config (can't fail) | 
|  | // TODO(b/77156734): We need to stop casting and use HAL types when possible. | 
|  | // Sending maxFrameBufferAcquiredBuffers as the cache size is tightly tuned to single-display. | 
|  | mCompositionEngine->setRenderEngine(renderengine::RenderEngine::create( | 
|  | renderengine::RenderEngineCreationArgs::Builder() | 
|  | .setPixelFormat(static_cast<int32_t>(defaultCompositionPixelFormat)) | 
|  | .setImageCacheSize(maxFrameBufferAcquiredBuffers) | 
|  | .setUseColorManagerment(useColorManagement) | 
|  | .setEnableProtectedContext(enable_protected_contents(false)) | 
|  | .setPrecacheToneMapperShaderOnly(false) | 
|  | .setSupportsBackgroundBlur(mSupportsBlur) | 
|  | .setContextPriority( | 
|  | useContextPriority | 
|  | ? renderengine::RenderEngine::ContextPriority::REALTIME | 
|  | : renderengine::RenderEngine::ContextPriority::MEDIUM) | 
|  | .build())); | 
|  |  | 
|  | // Set SF main policy after initializing RenderEngine which has its own policy. | 
|  | if (!SetTaskProfiles(0, {"SFMainPolicy"})) { | 
|  | ALOGW("Failed to set main task profile"); | 
|  | } | 
|  |  | 
|  | mCompositionEngine->setTimeStats(mTimeStats); | 
|  | mCompositionEngine->setHwComposer(getFactory().createHWComposer(mHwcServiceName)); | 
|  | mCompositionEngine->getHwComposer().setCallback(this); | 
|  | ClientCache::getInstance().setRenderEngine(&getRenderEngine()); | 
|  |  | 
|  | if (base::GetBoolProperty("debug.sf.enable_hwc_vds"s, false)) { | 
|  | enableHalVirtualDisplays(true); | 
|  | } | 
|  |  | 
|  | // Process any initial hotplug and resulting display changes. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!display, "Missing internal display after registering composer callback."); | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | LOG_ALWAYS_FATAL_IF(!getHwComposer().isConnected(displayId), | 
|  | "Internal display is disconnected."); | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | mPowerAdvisor.init(); | 
|  |  | 
|  | char primeShaderCache[PROPERTY_VALUE_MAX]; | 
|  | property_get("service.sf.prime_shader_cache", primeShaderCache, "1"); | 
|  | if (atoi(primeShaderCache)) { | 
|  | if (setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Can't set SCHED_OTHER for primeCache"); | 
|  | } | 
|  |  | 
|  | mRenderEnginePrimeCacheFuture = getRenderEngine().primeCache(); | 
|  |  | 
|  | if (setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Can't set SCHED_OTHER for primeCache"); | 
|  | } | 
|  | } | 
|  |  | 
|  | getRenderEngine().onPrimaryDisplaySizeChanged(display->getSize()); | 
|  |  | 
|  | // Inform native graphics APIs whether the present timestamp is supported: | 
|  |  | 
|  | const bool presentFenceReliable = | 
|  | !getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE); | 
|  | mStartPropertySetThread = getFactory().createStartPropertySetThread(presentFenceReliable); | 
|  |  | 
|  | if (mStartPropertySetThread->Start() != NO_ERROR) { | 
|  | ALOGE("Run StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | ALOGV("Done initializing"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::readPersistentProperties() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
|  | mGlobalSaturationFactor = atof(value); | 
|  | updateColorMatrixLocked(); | 
|  | ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
|  |  | 
|  | property_get("persist.sys.sf.native_mode", value, "0"); | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
|  |  | 
|  | property_get("persist.sys.sf.color_mode", value, "0"); | 
|  | mForceColorMode = static_cast<ColorMode>(atoi(value)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // Start boot animation service by setting a property mailbox | 
|  | // if property setting thread is already running, Start() will be just a NOP | 
|  | mStartPropertySetThread->Start(); | 
|  | // Wait until property was set | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxTextureSize() const { | 
|  | return getRenderEngine().getMaxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxViewportDims() const { | 
|  | return getRenderEngine().getMaxViewportDims(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return authenticateSurfaceTextureLocked(bufferProducer); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTextureLocked( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | 
|  | return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) const { | 
|  | *outSupported = { | 
|  | FrameEvent::REQUESTED_PRESENT, | 
|  | FrameEvent::ACQUIRE, | 
|  | FrameEvent::LATCH, | 
|  | FrameEvent::FIRST_REFRESH_START, | 
|  | FrameEvent::LAST_REFRESH_START, | 
|  | FrameEvent::GPU_COMPOSITION_DONE, | 
|  | FrameEvent::DEQUEUE_READY, | 
|  | FrameEvent::RELEASE, | 
|  | }; | 
|  | ConditionalLock _l(mStateLock, | 
|  | std::this_thread::get_id() != mMainThreadId); | 
|  | if (!getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)) { | 
|  | outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayState(const sp<IBinder>& displayToken, ui::DisplayState* state) { | 
|  | if (!displayToken || !state) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | state->layerStack = display->getLayerStack(); | 
|  | state->orientation = display->getOrientation(); | 
|  |  | 
|  | const Rect layerStackRect = display->getLayerStackSpaceRect(); | 
|  | state->layerStackSpaceRect = | 
|  | layerStackRect.isValid() ? layerStackRect.getSize() : display->getSize(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getStaticDisplayInfo(const sp<IBinder>& displayToken, | 
|  | ui::StaticDisplayInfo* info) { | 
|  | if (!displayToken || !info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (const auto connectionType = display->getConnectionType()) | 
|  | info->connectionType = *connectionType; | 
|  | else { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | if (mEmulatedDisplayDensity) { | 
|  | info->density = mEmulatedDisplayDensity; | 
|  | } else { | 
|  | info->density = info->connectionType == ui::DisplayConnectionType::Internal | 
|  | ? mInternalDisplayDensity | 
|  | : FALLBACK_DENSITY; | 
|  | } | 
|  | info->density /= ACONFIGURATION_DENSITY_MEDIUM; | 
|  |  | 
|  | info->secure = display->isSecure(); | 
|  | info->deviceProductInfo = display->getDeviceProductInfo(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDynamicDisplayInfo(const sp<IBinder>& displayToken, | 
|  | ui::DynamicDisplayInfo* info) { | 
|  | if (!displayToken || !info) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | info->activeDisplayModeId = static_cast<int32_t>(display->getActiveMode()->getId().value()); | 
|  |  | 
|  | const auto& supportedModes = display->getSupportedModes(); | 
|  | info->supportedDisplayModes.clear(); | 
|  | info->supportedDisplayModes.reserve(supportedModes.size()); | 
|  | for (const auto& mode : supportedModes) { | 
|  | ui::DisplayMode outMode; | 
|  | outMode.id = static_cast<int32_t>(mode->getId().value()); | 
|  |  | 
|  | auto width = mode->getWidth(); | 
|  | auto height = mode->getHeight(); | 
|  |  | 
|  | auto xDpi = mode->getDpiX(); | 
|  | auto yDpi = mode->getDpiY(); | 
|  |  | 
|  | if (display->isPrimary() && | 
|  | (internalDisplayOrientation == ui::ROTATION_90 || | 
|  | internalDisplayOrientation == ui::ROTATION_270)) { | 
|  | std::swap(width, height); | 
|  | std::swap(xDpi, yDpi); | 
|  | } | 
|  |  | 
|  | outMode.resolution = ui::Size(width, height); | 
|  |  | 
|  | if (mEmulatedDisplayDensity) { | 
|  | outMode.xDpi = mEmulatedDisplayDensity; | 
|  | outMode.yDpi = mEmulatedDisplayDensity; | 
|  | } else { | 
|  | outMode.xDpi = xDpi; | 
|  | outMode.yDpi = yDpi; | 
|  | } | 
|  |  | 
|  | const nsecs_t period = mode->getVsyncPeriod(); | 
|  | outMode.refreshRate = Fps::fromPeriodNsecs(period).getValue(); | 
|  |  | 
|  | const auto vsyncConfigSet = | 
|  | mVsyncConfiguration->getConfigsForRefreshRate(Fps(outMode.refreshRate)); | 
|  | outMode.appVsyncOffset = vsyncConfigSet.late.appOffset; | 
|  | outMode.sfVsyncOffset = vsyncConfigSet.late.sfOffset; | 
|  | outMode.group = mode->getGroup(); | 
|  |  | 
|  | // This is how far in advance a buffer must be queued for | 
|  | // presentation at a given time.  If you want a buffer to appear | 
|  | // on the screen at time N, you must submit the buffer before | 
|  | // (N - presentationDeadline). | 
|  | // | 
|  | // Normally it's one full refresh period (to give SF a chance to | 
|  | // latch the buffer), but this can be reduced by configuring a | 
|  | // VsyncController offset.  Any additional delays introduced by the hardware | 
|  | // composer or panel must be accounted for here. | 
|  | // | 
|  | // We add an additional 1ms to allow for processing time and | 
|  | // differences between the ideal and actual refresh rate. | 
|  | outMode.presentationDeadline = period - outMode.sfVsyncOffset + 1000000; | 
|  |  | 
|  | info->supportedDisplayModes.push_back(outMode); | 
|  | } | 
|  |  | 
|  | info->activeColorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | info->supportedColorModes = getDisplayColorModes(displayId); | 
|  |  | 
|  | info->hdrCapabilities = display->getHdrCapabilities(); | 
|  | info->autoLowLatencyModeSupported = | 
|  | getHwComposer().hasDisplayCapability(displayId, | 
|  | hal::DisplayCapability::AUTO_LOW_LATENCY_MODE); | 
|  | std::vector<hal::ContentType> types; | 
|  | getHwComposer().getSupportedContentTypes(displayId, &types); | 
|  | info->gameContentTypeSupported = std::any_of(types.begin(), types.end(), [](auto type) { | 
|  | return type == hal::ContentType::GAME; | 
|  | }); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>&, DisplayStatInfo* stats) { | 
|  | if (!stats) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | *stats = mScheduler->getDisplayStatInfo(systemTime()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setDesiredActiveMode(const ActiveModeInfo& info) { | 
|  | ATRACE_CALL(); | 
|  | auto refreshRate = mRefreshRateConfigs->getRefreshRateFromModeId(info.modeId); | 
|  | ALOGV("%s(%s)", __func__, refreshRate.getName().c_str()); | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mActiveModeLock); | 
|  | if (mDesiredActiveModeChanged) { | 
|  | // If a mode change is pending, just cache the latest request in mDesiredActiveMode | 
|  | const Scheduler::ModeEvent prevConfig = mDesiredActiveMode.event; | 
|  | mDesiredActiveMode = info; | 
|  | mDesiredActiveMode.event = mDesiredActiveMode.event | prevConfig; | 
|  | } else { | 
|  | // Check if we are already at the desired mode | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display || display->getActiveMode()->getId() == refreshRate.getModeId()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Initiate a mode change. | 
|  | mDesiredActiveModeChanged = true; | 
|  | mDesiredActiveMode = info; | 
|  |  | 
|  | // This will trigger HWC refresh without resetting the idle timer. | 
|  | repaintEverythingForHWC(); | 
|  | // Start receiving vsync samples now, so that we can detect a period | 
|  | // switch. | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate.getVsyncPeriod()); | 
|  | // As we called to set period, we will call to onRefreshRateChangeCompleted once | 
|  | // VsyncController model is locked. | 
|  | modulateVsync(&VsyncModulator::onRefreshRateChangeInitiated); | 
|  |  | 
|  | updatePhaseConfiguration(refreshRate.getFps()); | 
|  | mScheduler->setModeChangePending(true); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveMode(const sp<IBinder>& displayToken, int modeId) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = schedule([=]() -> status_t { | 
|  | const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set allowed display modes for invalid display token %p", | 
|  | displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set allowed display modes for virtual display"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | const auto mode = display->getMode(DisplayModeId{modeId}); | 
|  | if (!mode) { | 
|  | ALOGW("Attempt to switch to an unsupported mode %d.", modeId); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const auto fps = mode->getFps(); | 
|  | // Keep the old switching type. | 
|  | const auto allowGroupSwitching = | 
|  | mRefreshRateConfigs->getCurrentPolicy().allowGroupSwitching; | 
|  | const scheduler::RefreshRateConfigs::Policy policy{mode->getId(), | 
|  | allowGroupSwitching, | 
|  | {fps, fps}}; | 
|  | constexpr bool kOverridePolicy = false; | 
|  |  | 
|  | return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setActiveModeInternal() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto upcomingMode = display->getMode(mUpcomingActiveMode.modeId); | 
|  | if (!upcomingMode) { | 
|  | ALOGW("Upcoming active mode is no longer supported. Mode ID = %d", | 
|  | mUpcomingActiveMode.modeId.value()); | 
|  | // TODO(b/159590486) Handle the error better. Some parts of SurfaceFlinger may | 
|  | // have been already updated with the upcoming active mode. | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (display->getActiveMode()->getSize() != upcomingMode->getSize()) { | 
|  | auto& state = mCurrentState.displays.editValueFor(display->getDisplayToken()); | 
|  | // We need to generate new sequenceId in order to recreate the display (and this | 
|  | // way the framebuffer). | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; | 
|  | state.physical->activeMode = upcomingMode; | 
|  | processDisplayChangesLocked(); | 
|  |  | 
|  | // processDisplayChangesLocked will update all necessary components so we're done here. | 
|  | return; | 
|  | } | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(mActiveModeLock); | 
|  | mRefreshRateConfigs->setCurrentModeId(mUpcomingActiveMode.modeId); | 
|  | display->setActiveMode(mUpcomingActiveMode.modeId); | 
|  |  | 
|  | const Fps refreshRate = upcomingMode->getFps(); | 
|  |  | 
|  | mRefreshRateStats->setRefreshRate(refreshRate); | 
|  |  | 
|  | updatePhaseConfiguration(refreshRate); | 
|  | ATRACE_INT("ActiveConfigFPS", refreshRate.getValue()); | 
|  |  | 
|  | if (mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay->changeRefreshRate(upcomingMode->getFps()); | 
|  | } | 
|  |  | 
|  | if (mUpcomingActiveMode.event != Scheduler::ModeEvent::None) { | 
|  | const nsecs_t vsyncPeriod = refreshRate.getPeriodNsecs(); | 
|  | const auto physicalId = display->getPhysicalId(); | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, physicalId, | 
|  | mUpcomingActiveMode.modeId, vsyncPeriod); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearDesiredActiveModeState() { | 
|  | std::lock_guard<std::mutex> lock(mActiveModeLock); | 
|  | mDesiredActiveMode.event = Scheduler::ModeEvent::None; | 
|  | mDesiredActiveModeChanged = false; | 
|  | mScheduler->setModeChangePending(false); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::desiredActiveModeChangeDone() { | 
|  | const auto modeId = getDesiredActiveMode()->modeId; | 
|  |  | 
|  | clearDesiredActiveModeState(); | 
|  |  | 
|  | const auto refreshRate = getDefaultDisplayDeviceLocked()->getMode(modeId)->getFps(); | 
|  | mScheduler->resyncToHardwareVsync(true, refreshRate.getPeriodNsecs()); | 
|  | updatePhaseConfiguration(refreshRate); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::performSetActiveMode() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("%s", __FUNCTION__); | 
|  | // Store the local variable to release the lock. | 
|  | const auto desiredActiveMode = getDesiredActiveMode(); | 
|  | if (!desiredActiveMode) { | 
|  | // No desired active mode pending to be applied | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | const auto desiredMode = display->getMode(desiredActiveMode->modeId); | 
|  | if (!desiredMode) { | 
|  | ALOGW("Desired display mode is no longer supported. Mode ID = %d", | 
|  | desiredActiveMode->modeId.value()); | 
|  | clearDesiredActiveModeState(); | 
|  | return; | 
|  | } | 
|  | const auto refreshRate = desiredMode->getFps(); | 
|  | ALOGV("%s changing active mode to %d(%s)", __FUNCTION__, desiredMode->getId().value(), | 
|  | to_string(refreshRate).c_str()); | 
|  |  | 
|  | if (!display || display->getActiveMode()->getId() == desiredActiveMode->modeId) { | 
|  | // display is not valid or we are already in the requested mode | 
|  | // on both cases there is nothing left to do | 
|  | desiredActiveModeChangeDone(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Desired active mode was set, it is different than the mode currently in use, however | 
|  | // allowed modes might have changed by the time we process the refresh. | 
|  | // Make sure the desired mode is still allowed | 
|  | if (!isDisplayModeAllowed(desiredActiveMode->modeId)) { | 
|  | desiredActiveModeChangeDone(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mUpcomingActiveMode = *desiredActiveMode; | 
|  |  | 
|  | ATRACE_INT("ActiveModeFPS_HWC", refreshRate.getValue()); | 
|  |  | 
|  | // TODO(b/142753666) use constrains | 
|  | hal::VsyncPeriodChangeConstraints constraints; | 
|  | constraints.desiredTimeNanos = systemTime(); | 
|  | constraints.seamlessRequired = false; | 
|  |  | 
|  | hal::VsyncPeriodChangeTimeline outTimeline; | 
|  | const auto status = | 
|  | display->initiateModeChange(mUpcomingActiveMode.modeId, constraints, &outTimeline); | 
|  | if (status != NO_ERROR) { | 
|  | // initiateModeChange may fail if a hotplug event is just about | 
|  | // to be sent. We just log the error in this case. | 
|  | ALOGW("initiateModeChange failed: %d", status); | 
|  | return; | 
|  | } | 
|  |  | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(outTimeline); | 
|  |  | 
|  | // Scheduler will submit an empty frame to HWC if needed. | 
|  | mSetActiveModePending = true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::disableExpensiveRendering() { | 
|  | schedule([=]() MAIN_THREAD { | 
|  | ATRACE_CALL(); | 
|  | if (mPowerAdvisor.isUsingExpensiveRendering()) { | 
|  | const auto& displays = ON_MAIN_THREAD(mDisplays); | 
|  | for (const auto& [_, display] : displays) { | 
|  | const static constexpr auto kDisable = false; | 
|  | mPowerAdvisor.setExpensiveRenderingExpected(display->getId(), kDisable); | 
|  | } | 
|  | } | 
|  | }).wait(); | 
|  | } | 
|  |  | 
|  | std::vector<ColorMode> SurfaceFlinger::getDisplayColorModes(PhysicalDisplayId displayId) { | 
|  | auto modes = getHwComposer().getColorModes(displayId); | 
|  | bool isInternalDisplay = displayId == getInternalDisplayIdLocked(); | 
|  |  | 
|  | // If it's built-in display and the configuration claims it's not wide color capable, | 
|  | // filter out all wide color modes. The typical reason why this happens is that the | 
|  | // hardware is not good enough to support GPU composition of wide color, and thus the | 
|  | // OEMs choose to disable this capability. | 
|  | if (isInternalDisplay && !hasWideColorDisplay) { | 
|  | const auto newEnd = std::remove_if(modes.begin(), modes.end(), isWideColorMode); | 
|  | modes.erase(newEnd, modes.end()); | 
|  | } | 
|  |  | 
|  | return modes; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayNativePrimaries(const sp<IBinder>& displayToken, | 
|  | ui::DisplayPrimaries &primaries) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // Currently we only support this API for a single internal display. | 
|  | if (getInternalDisplayToken() != displayToken) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | memcpy(&primaries, &mInternalDisplayPrimaries, sizeof(ui::DisplayPrimaries)); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& displayToken, ColorMode mode) { | 
|  | schedule([=]() MAIN_THREAD { | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | ALOGE("Invalid display token %p", displayToken.get()); | 
|  | return; | 
|  | } | 
|  | const auto modes = getDisplayColorModes(*displayId); | 
|  | bool exists = std::find(std::begin(modes), std::end(modes), mode) != std::end(modes); | 
|  | if (mode < ColorMode::NATIVE || !exists) { | 
|  | ALOGE("Attempt to set invalid active color mode %s (%d) for display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | return; | 
|  | } | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set active color mode %s (%d) for invalid display token %p", | 
|  | decodeColorMode(mode).c_str(), mode, displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set active color mode %s (%d) for virtual display", | 
|  | decodeColorMode(mode).c_str(), mode); | 
|  | } else { | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | compositionengine::Output::ColorProfile{mode, Dataspace::UNKNOWN, | 
|  | RenderIntent::COLORIMETRIC, | 
|  | Dataspace::UNKNOWN}); | 
|  | } | 
|  | }).wait(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setAutoLowLatencyMode(const sp<IBinder>& displayToken, bool on) { | 
|  | static_cast<void>(schedule([=]() MAIN_THREAD { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | getHwComposer().setAutoLowLatencyMode(*displayId, on); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setGameContentType(const sp<IBinder>& displayToken, bool on) { | 
|  | static_cast<void>(schedule([=]() MAIN_THREAD { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | const auto type = on ? hal::ContentType::GAME : hal::ContentType::NONE; | 
|  | getHwComposer().setContentType(*displayId, type); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.clearStats(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.getStats(outStats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::overrideHdrTypes(const sp<IBinder>& displayToken, | 
|  | const std::vector<ui::Hdr>& hdrTypes) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | display->overrideHdrTypes(hdrTypes); | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), true /* connected */); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onPullAtom(const int32_t atomId, std::string* pulledData, bool* success) { | 
|  | *success = mTimeStats->onPullAtom(atomId, pulledData); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSamplingAttributes(const sp<IBinder>& displayToken, | 
|  | ui::PixelFormat* outFormat, | 
|  | ui::Dataspace* outDataspace, | 
|  | uint8_t* outComponentMask) const { | 
|  | if (!outFormat || !outDataspace || !outComponentMask) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSamplingAttributes(*displayId, outFormat, | 
|  | outDataspace, outComponentMask); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayContentSamplingEnabled(const sp<IBinder>& displayToken, | 
|  | bool enable, uint8_t componentMask, | 
|  | uint64_t maxFrames) { | 
|  | return schedule([=]() MAIN_THREAD -> status_t { | 
|  | if (const auto displayId = getPhysicalDisplayIdLocked(displayToken)) { | 
|  | return getHwComposer().setDisplayContentSamplingEnabled(*displayId, enable, | 
|  | componentMask, | 
|  | maxFrames); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | }) | 
|  | .get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayedContentSample(const sp<IBinder>& displayToken, | 
|  | uint64_t maxFrames, uint64_t timestamp, | 
|  | DisplayedFrameStats* outStats) const { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | return getHwComposer().getDisplayedContentSample(*displayId, maxFrames, timestamp, outStats); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getProtectedContentSupport(bool* outSupported) const { | 
|  | if (!outSupported) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | *outSupported = getRenderEngine().supportsProtectedContent(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::isWideColorDisplay(const sp<IBinder>& displayToken, | 
|  | bool* outIsWideColorDisplay) const { | 
|  | if (!displayToken || !outIsWideColorDisplay) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | *outIsWideColorDisplay = | 
|  | display->isPrimary() ? hasWideColorDisplay : display->hasWideColorGamut(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | 
|  | schedule([=] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (const auto handle = mScheduler->enableVSyncInjection(enable)) { | 
|  | mEventQueue->setInjector(enable ? mScheduler->getEventConnection(handle) : nullptr); | 
|  | } | 
|  | }).wait(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::injectVSync(nsecs_t when) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(when); | 
|  | const auto expectedPresent = calculateExpectedPresentTime(stats); | 
|  | return mScheduler->injectVSync(when, /*expectedVSyncTime=*/expectedPresent, | 
|  | /*deadlineTimestamp=*/expectedPresent) | 
|  | ? NO_ERROR | 
|  | : BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) { | 
|  | outLayers->clear(); | 
|  | schedule([=] { | 
|  | const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | outLayers->push_back(layer->getLayerDebugInfo(display.get())); | 
|  | }); | 
|  | }).wait(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getCompositionPreference( | 
|  | Dataspace* outDataspace, ui::PixelFormat* outPixelFormat, | 
|  | Dataspace* outWideColorGamutDataspace, | 
|  | ui::PixelFormat* outWideColorGamutPixelFormat) const { | 
|  | *outDataspace = mDefaultCompositionDataspace; | 
|  | *outPixelFormat = defaultCompositionPixelFormat; | 
|  | *outWideColorGamutDataspace = mWideColorGamutCompositionDataspace; | 
|  | *outWideColorGamutPixelFormat = wideColorGamutCompositionPixelFormat; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addRegionSamplingListener(const Rect& samplingArea, | 
|  | const sp<IBinder>& stopLayerHandle, | 
|  | const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener || samplingArea == Rect::INVALID_RECT) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | const wp<Layer> stopLayer = fromHandle(stopLayerHandle); | 
|  | mRegionSamplingThread->addListener(samplingArea, stopLayer, listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeRegionSamplingListener(const sp<IRegionSamplingListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mRegionSamplingThread->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addFpsListener(int32_t taskId, const sp<gui::IFpsListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mFpsReporter->addListener(listener, taskId); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeFpsListener(const sp<gui::IFpsListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mFpsReporter->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mTunnelModeEnabledReporter->addListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeTunnelModeEnabledListener( | 
|  | const sp<gui::ITunnelModeEnabledListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mTunnelModeEnabledReporter->removeListener(listener); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayBrightnessSupport(const sp<IBinder>& displayToken, | 
|  | bool* outSupport) const { | 
|  | if (!displayToken || !outSupport) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto displayId = getPhysicalDisplayIdLocked(displayToken); | 
|  | if (!displayId) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | *outSupport = | 
|  | getHwComposer().hasDisplayCapability(*displayId, hal::DisplayCapability::BRIGHTNESS); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDisplayBrightness(const sp<IBinder>& displayToken, | 
|  | const gui::DisplayBrightness& brightness) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | return ftl::chain(schedule([=]() MAIN_THREAD { | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | if (enableSdrDimming) { | 
|  | display->getCompositionDisplay() | 
|  | ->setDisplayBrightness(brightness.sdrWhitePointNits, | 
|  | brightness.displayBrightnessNits); | 
|  | } | 
|  | return getHwComposer().setDisplayBrightness(display->getPhysicalId(), | 
|  | brightness.displayBrightness); | 
|  | } else { | 
|  | ALOGE("%s: Invalid display token %p", __FUNCTION__, displayToken.get()); | 
|  | return ftl::yield<status_t>(NAME_NOT_FOUND); | 
|  | } | 
|  | })) | 
|  | .then([](std::future<status_t> task) { return task; }) | 
|  | .get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addHdrLayerInfoListener(const sp<IBinder>& displayToken, | 
|  | const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | const auto displayId = display->getId(); | 
|  | sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
|  | if (!hdrInfoReporter) { | 
|  | hdrInfoReporter = sp<HdrLayerInfoReporter>::make(); | 
|  | } | 
|  | hdrInfoReporter->addListener(listener); | 
|  |  | 
|  |  | 
|  | mAddingHDRLayerInfoListener = true; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeHdrLayerInfoListener( | 
|  | const sp<IBinder>& displayToken, const sp<gui::IHdrLayerInfoListener>& listener) { | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | const auto displayId = display->getId(); | 
|  | sp<HdrLayerInfoReporter>& hdrInfoReporter = mHdrLayerInfoListeners[displayId]; | 
|  | if (hdrInfoReporter) { | 
|  | hdrInfoReporter->removeListener(listener); | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::notifyPowerBoost(int32_t boostId) { | 
|  | Boost powerBoost = static_cast<Boost>(boostId); | 
|  |  | 
|  | if (powerBoost == Boost::INTERACTION) { | 
|  | mScheduler->notifyTouchEvent(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
|  | ISurfaceComposer::VsyncSource vsyncSource, | 
|  | ISurfaceComposer::EventRegistrationFlags eventRegistration) { | 
|  | const auto& handle = | 
|  | vsyncSource == eVsyncSourceSurfaceFlinger ? mSfConnectionHandle : mAppConnectionHandle; | 
|  |  | 
|  | return mScheduler->createDisplayEventConnection(handle, eventRegistration); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalTransaction() { | 
|  | mScheduler->resetIdleTimer(); | 
|  | mPowerAdvisor.notifyDisplayUpdateImminent(); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalLayerUpdate() { | 
|  | mScheduler->resetIdleTimer(); | 
|  | mPowerAdvisor.notifyDisplayUpdateImminent(); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalRefresh() { | 
|  | mRefreshPending = true; | 
|  | mEventQueue->refresh(); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::getVsyncPeriodFromHWC() const { | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | return display->getVsyncPeriodFromHWC(); | 
|  | } | 
|  |  | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsync(hal::HWDisplayId hwcDisplayId, int64_t timestamp, | 
|  | std::optional<hal::VsyncPeriodNanos> vsyncPeriod) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | if (const auto displayId = getHwComposer().toPhysicalDisplayId(hwcDisplayId)) { | 
|  | auto token = getPhysicalDisplayTokenLocked(*displayId); | 
|  | auto display = getDisplayDeviceLocked(token); | 
|  | display->onVsync(timestamp); | 
|  | } | 
|  |  | 
|  | if (!getHwComposer().onVsync(hwcDisplayId, timestamp)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (hwcDisplayId != getHwComposer().getInternalHwcDisplayId()) { | 
|  | // For now, we don't do anything with external display vsyncs. | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool periodFlushed = false; | 
|  | mScheduler->addResyncSample(timestamp, vsyncPeriod, &periodFlushed); | 
|  | if (periodFlushed) { | 
|  | modulateVsync(&VsyncModulator::onRefreshRateChangeCompleted); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | *compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::isDisplayModeAllowed(DisplayModeId modeId) const { | 
|  | return mRefreshRateConfigs->isModeAllowed(modeId); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::changeRefreshRateLocked(const RefreshRate& refreshRate, | 
|  | Scheduler::ModeEvent event) { | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display || mBootStage != BootStage::FINISHED) { | 
|  | return; | 
|  | } | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Don't do any updating if the current fps is the same as the new one. | 
|  | if (!isDisplayModeAllowed(refreshRate.getModeId())) { | 
|  | ALOGV("Skipping mode %d as it is not part of allowed modes", | 
|  | refreshRate.getModeId().value()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | setDesiredActiveMode({refreshRate.getModeId(), event}); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalHotplug(hal::HWDisplayId hwcDisplayId, | 
|  | hal::Connection connection) { | 
|  | ALOGI("%s(%" PRIu64 ", %s)", __func__, hwcDisplayId, | 
|  | connection == hal::Connection::CONNECTED ? "connected" : "disconnected"); | 
|  |  | 
|  | // Only lock if we're not on the main thread. This function is normally | 
|  | // called on a hwbinder thread, but for the primary display it's called on | 
|  | // the main thread with the state lock already held, so don't attempt to | 
|  | // acquire it here. | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | mPendingHotplugEvents.emplace_back(HotplugEvent{hwcDisplayId, connection}); | 
|  |  | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | // Process all pending hot plug events immediately if we are on the main thread. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalVsyncPeriodTimingChanged( | 
|  | hal::HWDisplayId, const hal::VsyncPeriodChangeTimeline& timeline) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mScheduler->onNewVsyncPeriodChangeTimeline(timeline); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalSeamlessPossible(hal::HWDisplayId) { | 
|  | // TODO(b/142753666): use constraints when calling to setActiveModeWithConstraints and | 
|  | // use this callback to know when to retry in case of SEAMLESS_NOT_POSSIBLE. | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onComposerHalRefresh(hal::HWDisplayId) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | repaintEverythingForHWC(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setVsyncEnabled(bool enabled) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // On main thread to avoid race conditions with display power state. | 
|  | static_cast<void>(schedule([=]() MAIN_THREAD { | 
|  | mHWCVsyncPendingState = enabled ? hal::Vsync::ENABLE : hal::Vsync::DISABLE; | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked(); | 
|  | display && display->isPoweredOn()) { | 
|  | getHwComposer().setVsyncEnabled(display->getPhysicalId(), mHWCVsyncPendingState); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::FenceWithFenceTime SurfaceFlinger::previousFrameFence() { | 
|  | const auto now = systemTime(); | 
|  | const auto vsyncPeriod = mScheduler->getDisplayStatInfo(now).vsyncPeriod; | 
|  | const bool expectedPresentTimeIsTheNextVsync = mExpectedPresentTime - now <= vsyncPeriod; | 
|  | return expectedPresentTimeIsTheNextVsync ? mPreviousPresentFences[0] | 
|  | : mPreviousPresentFences[1]; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::previousFramePending(int graceTimeMs) { | 
|  | ATRACE_CALL(); | 
|  | const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; | 
|  |  | 
|  | if (fence == FenceTime::NO_FENCE) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const status_t status = fence->wait(graceTimeMs); | 
|  | // This is the same as Fence::Status::Unsignaled, but it saves a getStatus() call, | 
|  | // which calls wait(0) again internally | 
|  | return status == -ETIME; | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::previousFramePresentTime() { | 
|  | const std::shared_ptr<FenceTime>& fence = previousFrameFence().fenceTime; | 
|  |  | 
|  | if (fence == FenceTime::NO_FENCE) { | 
|  | return Fence::SIGNAL_TIME_INVALID; | 
|  | } | 
|  |  | 
|  | return fence->getSignalTime(); | 
|  | } | 
|  |  | 
|  | nsecs_t SurfaceFlinger::calculateExpectedPresentTime(DisplayStatInfo stats) const { | 
|  | // Inflate the expected present time if we're targetting the next vsync. | 
|  | return mVsyncModulator->getVsyncConfig().sfOffset > 0 ? stats.vsyncTime | 
|  | : stats.vsyncTime + stats.vsyncPeriod; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageReceived(int32_t what, int64_t vsyncId, nsecs_t expectedVSyncTime) { | 
|  | switch (what) { | 
|  | case MessageQueue::INVALIDATE: { | 
|  | onMessageInvalidate(vsyncId, expectedVSyncTime); | 
|  | break; | 
|  | } | 
|  | case MessageQueue::REFRESH: { | 
|  | onMessageRefresh(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageInvalidate(int64_t vsyncId, nsecs_t expectedVSyncTime) { | 
|  | const nsecs_t frameStart = systemTime(); | 
|  | // calculate the expected present time once and use the cached | 
|  | // value throughout this frame to make sure all layers are | 
|  | // seeing this same value. | 
|  | if (expectedVSyncTime >= frameStart) { | 
|  | mExpectedPresentTime = expectedVSyncTime; | 
|  | } else { | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(frameStart); | 
|  | mExpectedPresentTime = calculateExpectedPresentTime(stats); | 
|  | } | 
|  |  | 
|  | const nsecs_t lastScheduledPresentTime = mScheduledPresentTime; | 
|  | mScheduledPresentTime = expectedVSyncTime; | 
|  |  | 
|  | const auto vsyncIn = [&] { | 
|  | if (!ATRACE_ENABLED()) return 0.f; | 
|  | return (mExpectedPresentTime - systemTime()) / 1e6f; | 
|  | }(); | 
|  | ATRACE_FORMAT("onMessageInvalidate %" PRId64 " vsyncIn %.2fms%s", vsyncId, vsyncIn, | 
|  | mExpectedPresentTime == expectedVSyncTime ? "" : " (adjusted)"); | 
|  |  | 
|  | // When Backpressure propagation is enabled we want to give a small grace period | 
|  | // for the present fence to fire instead of just giving up on this frame to handle cases | 
|  | // where present fence is just about to get signaled. | 
|  | const int graceTimeForPresentFenceMs = | 
|  | (mPropagateBackpressureClientComposition || !mHadClientComposition) ? 1 : 0; | 
|  |  | 
|  | // Pending frames may trigger backpressure propagation. | 
|  | const TracedOrdinal<bool> framePending = {"PrevFramePending", | 
|  | previousFramePending(graceTimeForPresentFenceMs)}; | 
|  |  | 
|  | // Frame missed counts for metrics tracking. | 
|  | // A frame is missed if the prior frame is still pending. If no longer pending, | 
|  | // then we still count the frame as missed if the predicted present time | 
|  | // was further in the past than when the fence actually fired. | 
|  |  | 
|  | // Add some slop to correct for drift. This should generally be | 
|  | // smaller than a typical frame duration, but should not be so small | 
|  | // that it reports reasonable drift as a missed frame. | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(systemTime()); | 
|  | const nsecs_t frameMissedSlop = stats.vsyncPeriod / 2; | 
|  | const nsecs_t previousPresentTime = previousFramePresentTime(); | 
|  | const TracedOrdinal<bool> frameMissed = {"PrevFrameMissed", | 
|  | framePending || | 
|  | (previousPresentTime >= 0 && | 
|  | (lastScheduledPresentTime < | 
|  | previousPresentTime - frameMissedSlop))}; | 
|  | const TracedOrdinal<bool> hwcFrameMissed = {"PrevHwcFrameMissed", | 
|  | mHadDeviceComposition && frameMissed}; | 
|  | const TracedOrdinal<bool> gpuFrameMissed = {"PrevGpuFrameMissed", | 
|  | mHadClientComposition && frameMissed}; | 
|  |  | 
|  | if (frameMissed) { | 
|  | mFrameMissedCount++; | 
|  | mTimeStats->incrementMissedFrames(); | 
|  | } | 
|  |  | 
|  | if (hwcFrameMissed) { | 
|  | mHwcFrameMissedCount++; | 
|  | } | 
|  |  | 
|  | if (gpuFrameMissed) { | 
|  | mGpuFrameMissedCount++; | 
|  | } | 
|  |  | 
|  | // If we are in the middle of a mode change and the fence hasn't | 
|  | // fired yet just wait for the next invalidate | 
|  | if (mSetActiveModePending) { | 
|  | if (framePending) { | 
|  | mEventQueue->invalidate(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // We received the present fence from the HWC, so we assume it successfully updated | 
|  | // the mode, hence we update SF. | 
|  | mSetActiveModePending = false; | 
|  | ON_MAIN_THREAD(setActiveModeInternal()); | 
|  | } | 
|  |  | 
|  | if (framePending) { | 
|  | if ((hwcFrameMissed && !gpuFrameMissed) || mPropagateBackpressureClientComposition) { | 
|  | signalLayerUpdate(); | 
|  | return; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mTracingEnabledChanged) { | 
|  | mTracingEnabled = mTracing.isEnabled(); | 
|  | mTracingEnabledChanged = false; | 
|  | } | 
|  |  | 
|  | if (mRefreshRateOverlaySpinner) { | 
|  | if (Mutex::Autolock lock(mStateLock); mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay->onInvalidate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool refreshNeeded; | 
|  | { | 
|  | mTracePostComposition = mTracing.flagIsSet(SurfaceTracing::TRACE_COMPOSITION) || | 
|  | mTracing.flagIsSet(SurfaceTracing::TRACE_SYNC) || | 
|  | mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS); | 
|  | const bool tracePreComposition = mTracingEnabled && !mTracePostComposition; | 
|  | ConditionalLockGuard<std::mutex> lock(mTracingLock, tracePreComposition); | 
|  |  | 
|  | mFrameTimeline->setSfWakeUp(vsyncId, frameStart, Fps::fromPeriodNsecs(stats.vsyncPeriod)); | 
|  |  | 
|  | refreshNeeded = handleMessageTransaction(); | 
|  | refreshNeeded |= handleMessageInvalidate(); | 
|  | if (tracePreComposition) { | 
|  | if (mVisibleRegionsDirty) { | 
|  | mTracing.notifyLocked("visibleRegionsDirty"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Layers need to get updated (in the previous line) before we can use them for | 
|  | // choosing the refresh rate. | 
|  | // Hold mStateLock as chooseRefreshRateForContent promotes wp<Layer> to sp<Layer> | 
|  | // and may eventually call to ~Layer() if it holds the last reference | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mScheduler->chooseRefreshRateForContent(); | 
|  | } | 
|  |  | 
|  | ON_MAIN_THREAD(performSetActiveMode()); | 
|  |  | 
|  | updateCursorAsync(); | 
|  | updateInputFlinger(); | 
|  |  | 
|  | refreshNeeded |= mRepaintEverything; | 
|  | if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | 
|  | // Signal a refresh if a transaction modified the window state, | 
|  | // a new buffer was latched, or if HWC has requested a full | 
|  | // repaint | 
|  | if (mFrameStartTime <= 0) { | 
|  | // We should only use the time of the first invalidate | 
|  | // message that signals a refresh as the beginning of the | 
|  | // frame. Otherwise the real frame time will be | 
|  | // underestimated. | 
|  | mFrameStartTime = frameStart; | 
|  | } | 
|  |  | 
|  | // Run the refresh immediately after invalidate as there is no point going thru the message | 
|  | // queue again, and to ensure that we actually refresh the screen instead of handling | 
|  | // other messages that were queued us already in the MessageQueue. | 
|  | mRefreshPending = true; | 
|  | onMessageRefresh(); | 
|  | } | 
|  | notifyRegionSamplingThread(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageTransaction() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (getTransactionFlags(eTransactionFlushNeeded)) { | 
|  | flushTransactionQueues(); | 
|  | } | 
|  | uint32_t transactionFlags = peekTransactionFlags(); | 
|  | bool runHandleTransaction = | 
|  | ((transactionFlags & (~eTransactionFlushNeeded)) != 0) || mForceTraversal; | 
|  |  | 
|  | if (runHandleTransaction) { | 
|  | handleTransaction(eTransactionMask); | 
|  | } | 
|  |  | 
|  | if (transactionFlushNeeded()) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | } | 
|  |  | 
|  | return runHandleTransaction; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageRefresh() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | mRefreshPending = false; | 
|  |  | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | const auto& displays = ON_MAIN_THREAD(mDisplays); | 
|  | refreshArgs.outputs.reserve(displays.size()); | 
|  | for (const auto& [_, display] : displays) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | mDrawingState.traverseInZOrder([&refreshArgs](Layer* layer) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layers.push_back(layerFE); | 
|  | }); | 
|  | refreshArgs.layersWithQueuedFrames.reserve(mLayersWithQueuedFrames.size()); | 
|  | for (auto layer : mLayersWithQueuedFrames) { | 
|  | if (auto layerFE = layer->getCompositionEngineLayerFE()) | 
|  | refreshArgs.layersWithQueuedFrames.push_back(layerFE); | 
|  | } | 
|  |  | 
|  | refreshArgs.repaintEverything = mRepaintEverything.exchange(false); | 
|  | refreshArgs.outputColorSetting = useColorManagement | 
|  | ? mDisplayColorSetting | 
|  | : compositionengine::OutputColorSetting::kUnmanaged; | 
|  | refreshArgs.colorSpaceAgnosticDataspace = mColorSpaceAgnosticDataspace; | 
|  | refreshArgs.forceOutputColorMode = mForceColorMode; | 
|  |  | 
|  | refreshArgs.updatingOutputGeometryThisFrame = mVisibleRegionsDirty; | 
|  | refreshArgs.updatingGeometryThisFrame = mGeometryInvalid || mVisibleRegionsDirty; | 
|  | refreshArgs.blursAreExpensive = mBlursAreExpensive; | 
|  | refreshArgs.internalDisplayRotationFlags = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  |  | 
|  | if (CC_UNLIKELY(mDrawingState.colorMatrixChanged)) { | 
|  | refreshArgs.colorTransformMatrix = mDrawingState.colorMatrix; | 
|  | mDrawingState.colorMatrixChanged = false; | 
|  | } | 
|  |  | 
|  | refreshArgs.devOptForceClientComposition = mDebugDisableHWC || mDebugRegion; | 
|  |  | 
|  | if (mDebugRegion != 0) { | 
|  | refreshArgs.devOptFlashDirtyRegionsDelay = | 
|  | std::chrono::milliseconds(mDebugRegion > 1 ? mDebugRegion : 0); | 
|  | } | 
|  |  | 
|  | const auto prevVsyncTime = mScheduler->getPreviousVsyncFrom(mExpectedPresentTime); | 
|  | const auto hwcMinWorkDuration = mVsyncConfiguration->getCurrentConfigs().hwcMinWorkDuration; | 
|  | refreshArgs.earliestPresentTime = prevVsyncTime - hwcMinWorkDuration; | 
|  | refreshArgs.previousPresentFence = mPreviousPresentFences[0].fenceTime; | 
|  | refreshArgs.nextInvalidateTime = mEventQueue->nextExpectedInvalidate(); | 
|  |  | 
|  | mGeometryInvalid = false; | 
|  |  | 
|  | // Store the present time just before calling to the composition engine so we could notify | 
|  | // the scheduler. | 
|  | const auto presentTime = systemTime(); | 
|  |  | 
|  | mCompositionEngine->present(refreshArgs); | 
|  | mTimeStats->recordFrameDuration(mFrameStartTime, systemTime()); | 
|  | // Reset the frame start time now that we've recorded this frame. | 
|  | mFrameStartTime = 0; | 
|  |  | 
|  | mScheduler->onDisplayRefreshed(presentTime); | 
|  |  | 
|  | postFrame(); | 
|  | postComposition(); | 
|  |  | 
|  | const bool prevFrameHadClientComposition = mHadClientComposition; | 
|  |  | 
|  | mHadClientComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | 
|  | const auto& state = pair.second->getCompositionDisplay()->getState(); | 
|  | return state.usesClientComposition && !state.reusedClientComposition; | 
|  | }); | 
|  | mHadDeviceComposition = std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | 
|  | const auto& state = pair.second->getCompositionDisplay()->getState(); | 
|  | return state.usesDeviceComposition; | 
|  | }); | 
|  | mReusedClientComposition = | 
|  | std::any_of(displays.cbegin(), displays.cend(), [](const auto& pair) { | 
|  | const auto& state = pair.second->getCompositionDisplay()->getState(); | 
|  | return state.reusedClientComposition; | 
|  | }); | 
|  | // Only report a strategy change if we move in and out of client composition | 
|  | if (prevFrameHadClientComposition != mHadClientComposition) { | 
|  | mTimeStats->incrementCompositionStrategyChanges(); | 
|  | } | 
|  |  | 
|  | // TODO: b/160583065 Enable skip validation when SF caches all client composition layers | 
|  | const bool usedGpuComposition = mHadClientComposition || mReusedClientComposition; | 
|  | modulateVsync(&VsyncModulator::onDisplayRefresh, usedGpuComposition); | 
|  |  | 
|  | mLayersWithQueuedFrames.clear(); | 
|  | if (mTracingEnabled && mTracePostComposition) { | 
|  | // This may block if SurfaceTracing is running in sync mode. | 
|  | if (mVisibleRegionsDirty) { | 
|  | mTracing.notify("visibleRegionsDirty"); | 
|  | } else if (mTracing.flagIsSet(SurfaceTracing::TRACE_BUFFERS)) { | 
|  | mTracing.notify("bufferLatched"); | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsWereDirtyThisFrame = mVisibleRegionsDirty; // Cache value for use in post-comp | 
|  | mVisibleRegionsDirty = false; | 
|  |  | 
|  | if (mCompositionEngine->needsAnotherUpdate()) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageInvalidate() { | 
|  | ATRACE_CALL(); | 
|  | bool refreshNeeded = handlePageFlip(); | 
|  |  | 
|  | // Send on commit callbacks | 
|  | mTransactionCallbackInvoker.sendCallbacks(); | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | computeLayerBounds(); | 
|  | } | 
|  |  | 
|  | for (auto& layer : mLayersPendingRefresh) { | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | mLayersPendingRefresh.clear(); | 
|  | return refreshNeeded; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCompositorTiming(const DisplayStatInfo& stats, nsecs_t compositeTime, | 
|  | std::shared_ptr<FenceTime>& presentFenceTime) { | 
|  | // Update queue of past composite+present times and determine the | 
|  | // most recently known composite to present latency. | 
|  | getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | 
|  | nsecs_t compositeToPresentLatency = -1; | 
|  | while (!getBE().mCompositePresentTimes.empty()) { | 
|  | SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | 
|  | // Cached values should have been updated before calling this method, | 
|  | // which helps avoid duplicate syscalls. | 
|  | nsecs_t displayTime = cpt.display->getCachedSignalTime(); | 
|  | if (displayTime == Fence::SIGNAL_TIME_PENDING) { | 
|  | break; | 
|  | } | 
|  | compositeToPresentLatency = displayTime - cpt.composite; | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | // Don't let mCompositePresentTimes grow unbounded, just in case. | 
|  | while (getBE().mCompositePresentTimes.size() > 16) { | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | setCompositorTimingSnapped(stats, compositeToPresentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setCompositorTimingSnapped(const DisplayStatInfo& stats, | 
|  | nsecs_t compositeToPresentLatency) { | 
|  | // Integer division and modulo round toward 0 not -inf, so we need to | 
|  | // treat negative and positive offsets differently. | 
|  | nsecs_t idealLatency = (mVsyncConfiguration->getCurrentConfigs().late.sfOffset > 0) | 
|  | ? (stats.vsyncPeriod - | 
|  | (mVsyncConfiguration->getCurrentConfigs().late.sfOffset % stats.vsyncPeriod)) | 
|  | : ((-mVsyncConfiguration->getCurrentConfigs().late.sfOffset) % stats.vsyncPeriod); | 
|  |  | 
|  | // Just in case mVsyncConfiguration->getCurrentConfigs().late.sf == -vsyncInterval. | 
|  | if (idealLatency <= 0) { | 
|  | idealLatency = stats.vsyncPeriod; | 
|  | } | 
|  |  | 
|  | // Snap the latency to a value that removes scheduling jitter from the | 
|  | // composition and present times, which often have >1ms of jitter. | 
|  | // Reducing jitter is important if an app attempts to extrapolate | 
|  | // something (such as user input) to an accurate diasplay time. | 
|  | // Snapping also allows an app to precisely calculate | 
|  | // mVsyncConfiguration->getCurrentConfigs().late.sf with (presentLatency % interval). | 
|  | nsecs_t bias = stats.vsyncPeriod / 2; | 
|  | int64_t extraVsyncs = (compositeToPresentLatency - idealLatency + bias) / stats.vsyncPeriod; | 
|  | nsecs_t snappedCompositeToPresentLatency = | 
|  | (extraVsyncs > 0) ? idealLatency + (extraVsyncs * stats.vsyncPeriod) : idealLatency; | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | getBE().mCompositorTiming.deadline = stats.vsyncTime - idealLatency; | 
|  | getBE().mCompositorTiming.interval = stats.vsyncPeriod; | 
|  | getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postComposition"); | 
|  |  | 
|  | const auto* display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()).get(); | 
|  |  | 
|  | getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
|  | if (display && display->getCompositionDisplay()->getState().usesClientComposition) { | 
|  | glCompositionDoneFenceTime = | 
|  | std::make_shared<FenceTime>(display->getCompositionDisplay() | 
|  | ->getRenderSurface() | 
|  | ->getClientTargetAcquireFence()); | 
|  | getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | 
|  | } else { | 
|  | glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
|  | } | 
|  |  | 
|  | getBE().mDisplayTimeline.updateSignalTimes(); | 
|  | mPreviousPresentFences[1] = mPreviousPresentFences[0]; | 
|  | mPreviousPresentFences[0].fence = | 
|  | display ? getHwComposer().getPresentFence(display->getPhysicalId()) : Fence::NO_FENCE; | 
|  | mPreviousPresentFences[0].fenceTime = | 
|  | std::make_shared<FenceTime>(mPreviousPresentFences[0].fence); | 
|  |  | 
|  | getBE().mDisplayTimeline.push(mPreviousPresentFences[0].fenceTime); | 
|  |  | 
|  | nsecs_t now = systemTime(); | 
|  |  | 
|  | // Set presentation information before calling Layer::releasePendingBuffer, such that jank | 
|  | // information from previous' frame classification is already available when sending jank info | 
|  | // to clients, so they get jank classification as early as possible. | 
|  | mFrameTimeline->setSfPresent(/* sfPresentTime */ now, mPreviousPresentFences[0].fenceTime, | 
|  | glCompositionDoneFenceTime); | 
|  |  | 
|  | const DisplayStatInfo stats = mScheduler->getDisplayStatInfo(now); | 
|  |  | 
|  | // We use the CompositionEngine::getLastFrameRefreshTimestamp() which might | 
|  | // be sampled a little later than when we started doing work for this frame, | 
|  | // but that should be okay since updateCompositorTiming has snapping logic. | 
|  | updateCompositorTiming(stats, mCompositionEngine->getLastFrameRefreshTimestamp(), | 
|  | mPreviousPresentFences[0].fenceTime); | 
|  | CompositorTiming compositorTiming; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | for (const auto& layer: mLayersWithQueuedFrames) { | 
|  | const bool frameLatched = | 
|  | layer->onPostComposition(display, glCompositionDoneFenceTime, | 
|  | mPreviousPresentFences[0].fenceTime, compositorTiming); | 
|  | layer->releasePendingBuffer(/*dequeueReadyTime*/ now); | 
|  | if (frameLatched) { | 
|  | recordBufferingStats(layer->getName(), layer->getOccupancyHistory(false)); | 
|  | } | 
|  | } | 
|  |  | 
|  | std::vector<std::pair<std::shared_ptr<compositionengine::Display>, sp<HdrLayerInfoReporter>>> | 
|  | hdrInfoListeners; | 
|  | bool haveNewListeners = false; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (mFpsReporter) { | 
|  | mFpsReporter->dispatchLayerFps(); | 
|  | } | 
|  |  | 
|  | if (mTunnelModeEnabledReporter) { | 
|  | mTunnelModeEnabledReporter->updateTunnelModeStatus(); | 
|  | } | 
|  | hdrInfoListeners.reserve(mHdrLayerInfoListeners.size()); | 
|  | for (const auto& [displayId, reporter] : mHdrLayerInfoListeners) { | 
|  | if (reporter && reporter->hasListeners()) { | 
|  | if (const auto display = getDisplayDeviceLocked(displayId)) { | 
|  | hdrInfoListeners.emplace_back(display->getCompositionDisplay(), reporter); | 
|  | } | 
|  | } | 
|  | } | 
|  | haveNewListeners = mAddingHDRLayerInfoListener; // grab this with state lock | 
|  | mAddingHDRLayerInfoListener = false; | 
|  | } | 
|  |  | 
|  | if (haveNewListeners || mSomeDataspaceChanged || mVisibleRegionsWereDirtyThisFrame) { | 
|  | for (auto& [compositionDisplay, listener] : hdrInfoListeners) { | 
|  | HdrLayerInfoReporter::HdrLayerInfo info; | 
|  | int32_t maxArea = 0; | 
|  | mDrawingState.traverse([&, compositionDisplay = compositionDisplay](Layer* layer) { | 
|  | const auto layerFe = layer->getCompositionEngineLayerFE(); | 
|  | if (layer->isVisible() && compositionDisplay->belongsInOutput(layerFe)) { | 
|  | const Dataspace transfer = | 
|  | static_cast<Dataspace>(layer->getDataSpace() & Dataspace::TRANSFER_MASK); | 
|  | const bool isHdr = (transfer == Dataspace::TRANSFER_ST2084 || | 
|  | transfer == Dataspace::TRANSFER_HLG); | 
|  |  | 
|  | if (isHdr) { | 
|  | const auto* outputLayer = | 
|  | compositionDisplay->getOutputLayerForLayer(layerFe); | 
|  | if (outputLayer) { | 
|  | info.numberOfHdrLayers++; | 
|  | const auto displayFrame = outputLayer->getState().displayFrame; | 
|  | const int32_t area = displayFrame.width() * displayFrame.height(); | 
|  | if (area > maxArea) { | 
|  | maxArea = area; | 
|  | info.maxW = displayFrame.width(); | 
|  | info.maxH = displayFrame.height(); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | }); | 
|  | listener->dispatchHdrLayerInfo(info); | 
|  | } | 
|  | } | 
|  |  | 
|  | mSomeDataspaceChanged = false; | 
|  | mVisibleRegionsWereDirtyThisFrame = false; | 
|  |  | 
|  | mTransactionCallbackInvoker.addPresentFence(mPreviousPresentFences[0].fence); | 
|  | mTransactionCallbackInvoker.sendCallbacks(); | 
|  |  | 
|  | if (display && display->isPrimary() && display->getPowerMode() == hal::PowerMode::ON && | 
|  | mPreviousPresentFences[0].fenceTime->isValid()) { | 
|  | mScheduler->addPresentFence(mPreviousPresentFences[0].fenceTime); | 
|  | } | 
|  |  | 
|  | const bool isDisplayConnected = | 
|  | display && getHwComposer().isConnected(display->getPhysicalId()); | 
|  |  | 
|  | if (!hasSyncFramework) { | 
|  | if (isDisplayConnected && display->isPoweredOn()) { | 
|  | mScheduler->enableHardwareVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | if (mPreviousPresentFences[0].fenceTime->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence(mPreviousPresentFences[0].fenceTime); | 
|  | } else if (isDisplayConnected) { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | const nsecs_t presentTime = display->getRefreshTimestamp(); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  |  | 
|  | mTimeStats->incrementTotalFrames(); | 
|  | if (mHadClientComposition) { | 
|  | mTimeStats->incrementClientCompositionFrames(); | 
|  | } | 
|  |  | 
|  | if (mReusedClientComposition) { | 
|  | mTimeStats->incrementClientCompositionReusedFrames(); | 
|  | } | 
|  |  | 
|  | mTimeStats->setPresentFenceGlobal(mPreviousPresentFences[0].fenceTime); | 
|  |  | 
|  | const size_t sfConnections = mScheduler->getEventThreadConnectionCount(mSfConnectionHandle); | 
|  | const size_t appConnections = mScheduler->getEventThreadConnectionCount(mAppConnectionHandle); | 
|  | mTimeStats->recordDisplayEventConnectionCount(sfConnections + appConnections); | 
|  |  | 
|  | if (isDisplayConnected && !display->isPoweredOn()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(); | 
|  | if (mHasPoweredOff) { | 
|  | mHasPoweredOff = false; | 
|  | } else { | 
|  | nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | 
|  | size_t numPeriods = static_cast<size_t>(elapsedTime / stats.vsyncPeriod); | 
|  | if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | 
|  | getBE().mFrameBuckets[numPeriods] += elapsedTime; | 
|  | } else { | 
|  | getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | 
|  | } | 
|  | getBE().mTotalTime += elapsedTime; | 
|  | } | 
|  | getBE().mLastSwapTime = currentTime; | 
|  |  | 
|  | // Cleanup any outstanding resources due to rendering a prior frame. | 
|  | getRenderEngine().cleanupPostRender(); | 
|  |  | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (mTexturePool.size() < mTexturePoolSize) { | 
|  | const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
|  | const size_t offset = mTexturePool.size(); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } else if (mTexturePool.size() > mTexturePoolSize) { | 
|  | const size_t deleteCount = mTexturePool.size() - mTexturePoolSize; | 
|  | const size_t offset = mTexturePoolSize; | 
|  | getRenderEngine().deleteTextures(deleteCount, mTexturePool.data() + offset); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Even though ATRACE_INT64 already checks if tracing is enabled, it doesn't prevent the | 
|  | // side-effect of getTotalSize(), so we check that again here | 
|  | if (ATRACE_ENABLED()) { | 
|  | // getTotalSize returns the total number of buffers that were allocated by SurfaceFlinger | 
|  | ATRACE_INT64("Total Buffer Size", GraphicBufferAllocator::get().getTotalSize()); | 
|  | } | 
|  | } | 
|  |  | 
|  | FloatRect SurfaceFlinger::getLayerClipBoundsForDisplay(const DisplayDevice& displayDevice) const { | 
|  | return displayDevice.getLayerStackSpaceRect().toFloatRect(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeLayerBounds() { | 
|  | for (const auto& pair : ON_MAIN_THREAD(mDisplays)) { | 
|  | const auto& displayDevice = pair.second; | 
|  | const auto display = displayDevice->getCompositionDisplay(); | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | // only consider the layers on the given layer stack | 
|  | if (!display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | layer->computeBounds(getLayerClipBoundsForDisplay(*displayDevice), ui::Transform(), | 
|  | 0.f /* shadowRadius */); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFrame() { | 
|  | const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | 
|  | if (display && getHwComposer().isConnected(display->getPhysicalId())) { | 
|  | uint32_t flipCount = display->getPageFlipCount(); | 
|  | if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
|  | logFrameStats(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // here we keep a copy of the drawing state (that is the state that's | 
|  | // going to be overwritten by handleTransactionLocked()) outside of | 
|  | // mStateLock so that the side-effects of the State assignment | 
|  | // don't happen with mStateLock held (which can cause deadlocks). | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mDebugInTransaction = systemTime(); | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | modulateVsync(&VsyncModulator::onTransactionCommit); | 
|  | transactionFlags = getTransactionFlags(eTransactionMask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mDebugInTransaction = 0; | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::loadDisplayModes(PhysicalDisplayId displayId, DisplayModes& outModes, | 
|  | DisplayModePtr& outActiveMode) const { | 
|  | std::vector<HWComposer::HWCDisplayMode> hwcModes; | 
|  | std::optional<hal::HWDisplayId> activeModeHwcId; | 
|  | bool activeModeIsSupported; | 
|  | int attempt = 0; | 
|  | constexpr int kMaxAttempts = 3; | 
|  | do { | 
|  | hwcModes = getHwComposer().getModes(displayId); | 
|  | activeModeHwcId = getHwComposer().getActiveMode(displayId); | 
|  | LOG_ALWAYS_FATAL_IF(!activeModeHwcId, "HWC returned no active mode"); | 
|  |  | 
|  | activeModeIsSupported = | 
|  | std::any_of(hwcModes.begin(), hwcModes.end(), | 
|  | [activeModeHwcId](const HWComposer::HWCDisplayMode& mode) { | 
|  | return mode.hwcId == *activeModeHwcId; | 
|  | }); | 
|  | } while (!activeModeIsSupported && ++attempt < kMaxAttempts); | 
|  | LOG_ALWAYS_FATAL_IF(!activeModeIsSupported, | 
|  | "After %d attempts HWC still returns an active mode which is not" | 
|  | " supported. Active mode ID = %" PRIu64 " . Supported modes = %s", | 
|  | kMaxAttempts, *activeModeHwcId, base::Join(hwcModes, ", ").c_str()); | 
|  |  | 
|  | DisplayModes oldModes; | 
|  |  | 
|  | if (const auto token = getPhysicalDisplayTokenLocked(displayId)) { | 
|  | oldModes = getDisplayDeviceLocked(token)->getSupportedModes(); | 
|  | } | 
|  |  | 
|  | int largestUsedModeId = -1; // Use int instead of DisplayModeId for signedness | 
|  | for (const auto& mode : oldModes) { | 
|  | const auto id = static_cast<int>(mode->getId().value()); | 
|  | if (id > largestUsedModeId) { | 
|  | largestUsedModeId = id; | 
|  | } | 
|  | } | 
|  |  | 
|  | DisplayModes newModes; | 
|  | int32_t nextModeId = largestUsedModeId + 1; | 
|  | for (const auto& hwcMode : hwcModes) { | 
|  | newModes.push_back(DisplayMode::Builder(hwcMode.hwcId) | 
|  | .setId(DisplayModeId{nextModeId++}) | 
|  | .setWidth(hwcMode.width) | 
|  | .setHeight(hwcMode.height) | 
|  | .setVsyncPeriod(hwcMode.vsyncPeriod) | 
|  | .setDpiX(hwcMode.dpiX) | 
|  | .setDpiY(hwcMode.dpiY) | 
|  | .setGroup(hwcMode.configGroup) | 
|  | .build()); | 
|  | } | 
|  |  | 
|  | const bool modesAreSame = | 
|  | std::equal(newModes.begin(), newModes.end(), oldModes.begin(), oldModes.end(), | 
|  | [](DisplayModePtr left, DisplayModePtr right) { | 
|  | return left->equalsExceptDisplayModeId(right); | 
|  | }); | 
|  |  | 
|  | if (modesAreSame) { | 
|  | // The supported modes have not changed, keep the old IDs. | 
|  | outModes = oldModes; | 
|  | } else { | 
|  | outModes = newModes; | 
|  | } | 
|  |  | 
|  | outActiveMode = *std::find_if(outModes.begin(), outModes.end(), | 
|  | [activeModeHwcId](const DisplayModePtr& mode) { | 
|  | return mode->getHwcId() == *activeModeHwcId; | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayHotplugEventsLocked() { | 
|  | for (const auto& event : mPendingHotplugEvents) { | 
|  | std::optional<DisplayIdentificationInfo> info = | 
|  | getHwComposer().onHotplug(event.hwcDisplayId, event.connection); | 
|  |  | 
|  | if (!info) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto displayId = info->id; | 
|  | const auto it = mPhysicalDisplayTokens.find(displayId); | 
|  |  | 
|  | if (event.connection == hal::Connection::CONNECTED) { | 
|  | DisplayModes supportedModes; | 
|  | DisplayModePtr activeMode; | 
|  | loadDisplayModes(displayId, supportedModes, activeMode); | 
|  |  | 
|  | if (it == mPhysicalDisplayTokens.end()) { | 
|  | ALOGV("Creating display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | DisplayDeviceState state; | 
|  | state.physical = {.id = displayId, | 
|  | .type = getHwComposer().getDisplayConnectionType(displayId), | 
|  | .hwcDisplayId = event.hwcDisplayId, | 
|  | .deviceProductInfo = std::move(info->deviceProductInfo), | 
|  | .supportedModes = std::move(supportedModes), | 
|  | .activeMode = activeMode}; | 
|  | state.isSecure = true; // All physical displays are currently considered secure. | 
|  | state.displayName = std::move(info->name); | 
|  |  | 
|  | sp<IBinder> token = new BBinder(); | 
|  | mCurrentState.displays.add(token, state); | 
|  | mPhysicalDisplayTokens.emplace(displayId, std::move(token)); | 
|  |  | 
|  | if (event.hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) { | 
|  | initScheduler(state); | 
|  | } | 
|  |  | 
|  | mInterceptor->saveDisplayCreation(state); | 
|  | } else { | 
|  | ALOGV("Recreating display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | const auto token = it->second; | 
|  | auto& state = mCurrentState.displays.editValueFor(token); | 
|  | state.sequenceId = DisplayDeviceState{}.sequenceId; // Generate new sequenceId | 
|  | state.physical->supportedModes = std::move(supportedModes); | 
|  | state.physical->activeMode = activeMode; | 
|  | if (getHwComposer().updatesDeviceProductInfoOnHotplugReconnect()) { | 
|  | state.physical->deviceProductInfo = std::move(info->deviceProductInfo); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | ALOGV("Removing display %s", to_string(displayId).c_str()); | 
|  |  | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(it->second); | 
|  | if (index >= 0) { | 
|  | const DisplayDeviceState& state = mCurrentState.displays.valueAt(index); | 
|  | mInterceptor->saveDisplayDeletion(state.sequenceId); | 
|  | mCurrentState.displays.removeItemsAt(index); | 
|  | } | 
|  | mPhysicalDisplayTokens.erase(it); | 
|  | } | 
|  |  | 
|  | processDisplayChangesLocked(); | 
|  | } | 
|  |  | 
|  | mPendingHotplugEvents.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dispatchDisplayHotplugEvent(PhysicalDisplayId displayId, bool connected) { | 
|  | ALOGI("Dispatching display hotplug event displayId=%s, connected=%d", | 
|  | to_string(displayId).c_str(), connected); | 
|  | mScheduler->onHotplugReceived(mAppConnectionHandle, displayId, connected); | 
|  | mScheduler->onHotplugReceived(mSfConnectionHandle, displayId, connected); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& displayToken, | 
|  | std::shared_ptr<compositionengine::Display> compositionDisplay, | 
|  | const DisplayDeviceState& state, | 
|  | const sp<compositionengine::DisplaySurface>& displaySurface, | 
|  | const sp<IGraphicBufferProducer>& producer) { | 
|  | DisplayDeviceCreationArgs creationArgs(this, getHwComposer(), displayToken, compositionDisplay); | 
|  | creationArgs.sequenceId = state.sequenceId; | 
|  | creationArgs.isSecure = state.isSecure; | 
|  | creationArgs.displaySurface = displaySurface; | 
|  | creationArgs.hasWideColorGamut = false; | 
|  | creationArgs.supportedPerFrameMetadata = 0; | 
|  |  | 
|  | if (const auto& physical = state.physical) { | 
|  | creationArgs.connectionType = physical->type; | 
|  | creationArgs.supportedModes = physical->supportedModes; | 
|  | } | 
|  |  | 
|  | if (const auto id = PhysicalDisplayId::tryCast(compositionDisplay->getId())) { | 
|  | creationArgs.isPrimary = id == getInternalDisplayIdLocked(); | 
|  |  | 
|  | if (useColorManagement) { | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*id); | 
|  | for (ColorMode colorMode : modes) { | 
|  | if (isWideColorMode(colorMode)) { | 
|  | creationArgs.hasWideColorGamut = true; | 
|  | } | 
|  |  | 
|  | std::vector<RenderIntent> renderIntents = | 
|  | getHwComposer().getRenderIntents(*id, colorMode); | 
|  | creationArgs.hwcColorModes.emplace(colorMode, renderIntents); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (const auto id = HalDisplayId::tryCast(compositionDisplay->getId())) { | 
|  | getHwComposer().getHdrCapabilities(*id, &creationArgs.hdrCapabilities); | 
|  | creationArgs.supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(*id); | 
|  | } | 
|  |  | 
|  | auto nativeWindowSurface = getFactory().createNativeWindowSurface(producer); | 
|  | auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
|  | creationArgs.nativeWindow = nativeWindow; | 
|  |  | 
|  | // Make sure that composition can never be stalled by a virtual display | 
|  | // consumer that isn't processing buffers fast enough. We have to do this | 
|  | // here, in case the display is composed entirely by HWC. | 
|  | if (state.isVirtual()) { | 
|  | nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
|  | } | 
|  |  | 
|  | creationArgs.physicalOrientation = | 
|  | creationArgs.isPrimary ? internalDisplayOrientation : ui::ROTATION_0; | 
|  |  | 
|  | // virtual displays are always considered enabled | 
|  | creationArgs.initialPowerMode = state.isVirtual() ? hal::PowerMode::ON : hal::PowerMode::OFF; | 
|  |  | 
|  | sp<DisplayDevice> display = getFactory().createDisplayDevice(creationArgs); | 
|  |  | 
|  | nativeWindowSurface->preallocateBuffers(); | 
|  |  | 
|  | ColorMode defaultColorMode = ColorMode::NATIVE; | 
|  | Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
|  | if (display->hasWideColorGamut()) { | 
|  | defaultColorMode = ColorMode::SRGB; | 
|  | defaultDataSpace = Dataspace::V0_SRGB; | 
|  | } | 
|  | display->getCompositionDisplay()->setColorProfile( | 
|  | compositionengine::Output::ColorProfile{defaultColorMode, defaultDataSpace, | 
|  | RenderIntent::COLORIMETRIC, | 
|  | Dataspace::UNKNOWN}); | 
|  | if (!state.isVirtual()) { | 
|  | display->setActiveMode(state.physical->activeMode->getId()); | 
|  | display->setDeviceProductInfo(state.physical->deviceProductInfo); | 
|  | } | 
|  |  | 
|  | display->setLayerStack(state.layerStack); | 
|  | display->setProjection(state.orientation, state.layerStackSpaceRect, | 
|  | state.orientedDisplaySpaceRect); | 
|  | display->setDisplayName(state.displayName); | 
|  |  | 
|  | return display; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayAdded(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& state) { | 
|  | ui::Size resolution(0, 0); | 
|  | ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_UNKNOWN); | 
|  | if (state.physical) { | 
|  | resolution = state.physical->activeMode->getSize(); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(PIXEL_FORMAT_RGBA_8888); | 
|  | } else if (state.surface != nullptr) { | 
|  | int status = state.surface->query(NATIVE_WINDOW_WIDTH, &resolution.width); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
|  | status = state.surface->query(NATIVE_WINDOW_HEIGHT, &resolution.height); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
|  | int format; | 
|  | status = state.surface->query(NATIVE_WINDOW_FORMAT, &format); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
|  | pixelFormat = static_cast<ui::PixelFormat>(format); | 
|  | } else { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | return; | 
|  | } | 
|  |  | 
|  | compositionengine::DisplayCreationArgsBuilder builder; | 
|  | if (const auto& physical = state.physical) { | 
|  | builder.setId(physical->id); | 
|  | builder.setConnectionType(physical->type); | 
|  | } else { | 
|  | builder.setId(acquireVirtualDisplay(resolution, pixelFormat, state.layerStack)); | 
|  | } | 
|  |  | 
|  | builder.setPixels(resolution); | 
|  | builder.setIsSecure(state.isSecure); | 
|  | builder.setLayerStackId(state.layerStack); | 
|  | builder.setPowerAdvisor(&mPowerAdvisor); | 
|  | builder.setName(state.displayName); | 
|  | auto compositionDisplay = getCompositionEngine().createDisplay(builder.build()); | 
|  | compositionDisplay->setLayerCachingEnabled(mLayerCachingEnabled); | 
|  |  | 
|  | sp<compositionengine::DisplaySurface> displaySurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferProducer> bqProducer; | 
|  | sp<IGraphicBufferConsumer> bqConsumer; | 
|  | getFactory().createBufferQueue(&bqProducer, &bqConsumer, /*consumerIsSurfaceFlinger =*/false); | 
|  |  | 
|  | if (state.isVirtual()) { | 
|  | const auto displayId = VirtualDisplayId::tryCast(compositionDisplay->getId()); | 
|  | LOG_FATAL_IF(!displayId); | 
|  | auto surface = sp<VirtualDisplaySurface>::make(getHwComposer(), *displayId, state.surface, | 
|  | bqProducer, bqConsumer, state.displayName); | 
|  | displaySurface = surface; | 
|  | producer = std::move(surface); | 
|  | } else { | 
|  | ALOGE_IF(state.surface != nullptr, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  | const auto displayId = PhysicalDisplayId::tryCast(compositionDisplay->getId()); | 
|  | LOG_FATAL_IF(!displayId); | 
|  | displaySurface = | 
|  | sp<FramebufferSurface>::make(getHwComposer(), *displayId, bqConsumer, | 
|  | state.physical->activeMode->getSize(), | 
|  | ui::Size(maxGraphicsWidth, maxGraphicsHeight)); | 
|  | producer = bqProducer; | 
|  | } | 
|  |  | 
|  | LOG_FATAL_IF(!displaySurface); | 
|  | const auto display = setupNewDisplayDeviceInternal(displayToken, std::move(compositionDisplay), | 
|  | state, displaySurface, producer); | 
|  | mDisplays.emplace(displayToken, display); | 
|  | if (!state.isVirtual()) { | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), true); | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->onPrimaryDisplayAreaChanged(display->getWidth() * display->getHeight()); | 
|  | getRenderEngine().onPrimaryDisplaySizeChanged(display->getSize()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayRemoved(const wp<IBinder>& displayToken) { | 
|  | auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (display) { | 
|  | display->disconnect(); | 
|  |  | 
|  | if (display->isVirtual()) { | 
|  | releaseVirtualDisplay(display->getVirtualId()); | 
|  | } else { | 
|  | dispatchDisplayHotplugEvent(display->getPhysicalId(), false); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  |  | 
|  | if (display && display->isVirtual()) { | 
|  | static_cast<void>(schedule([display = std::move(display)] { | 
|  | // Destroy the display without holding the mStateLock. | 
|  | // This is a temporary solution until we can manage transaction queues without | 
|  | // holding the mStateLock. | 
|  | // With blast, the IGBP that is passed to the VirtualDisplaySurface is owned by the | 
|  | // client. When the IGBP is disconnected, its buffer cache in SF will be cleared | 
|  | // via SurfaceComposerClient::doUncacheBufferTransaction. This call from the client | 
|  | // ends up running on the main thread causing a deadlock since setTransactionstate | 
|  | // will try to acquire the mStateLock. Instead we extend the lifetime of | 
|  | // DisplayDevice and destroy it in the main thread without holding the mStateLock. | 
|  | // The display will be disconnected and removed from the mDisplays list so it will | 
|  | // not be accessible. | 
|  | })); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChanged(const wp<IBinder>& displayToken, | 
|  | const DisplayDeviceState& currentState, | 
|  | const DisplayDeviceState& drawingState) { | 
|  | const sp<IBinder> currentBinder = IInterface::asBinder(currentState.surface); | 
|  | const sp<IBinder> drawingBinder = IInterface::asBinder(drawingState.surface); | 
|  |  | 
|  | // Recreate the DisplayDevice if the surface or sequence ID changed. | 
|  | if (currentBinder != drawingBinder || currentState.sequenceId != drawingState.sequenceId) { | 
|  | getRenderEngine().cleanFramebufferCache(); | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | display->disconnect(); | 
|  | if (display->isVirtual()) { | 
|  | releaseVirtualDisplay(display->getVirtualId()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDisplays.erase(displayToken); | 
|  |  | 
|  | if (const auto& physical = currentState.physical) { | 
|  | getHwComposer().allocatePhysicalDisplay(physical->hwcDisplayId, physical->id); | 
|  | } | 
|  |  | 
|  | processDisplayAdded(displayToken, currentState); | 
|  |  | 
|  | if (currentState.physical) { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  |  | 
|  | // TODO(b/175678251) Call a listener instead. | 
|  | if (currentState.physical->hwcDisplayId == getHwComposer().getInternalHwcDisplayId()) { | 
|  | mRefreshRateConfigs->updateDisplayModes(currentState.physical->supportedModes, | 
|  | currentState.physical->activeMode->getId()); | 
|  | mVsyncConfiguration->reset(); | 
|  | const Fps refreshRate = currentState.physical->activeMode->getFps(); | 
|  | updatePhaseConfiguration(refreshRate); | 
|  | mRefreshRateStats->setRefreshRate(refreshRate); | 
|  |  | 
|  | if (mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay->reset(); | 
|  | } | 
|  | } | 
|  | } | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (const auto display = getDisplayDeviceLocked(displayToken)) { | 
|  | if (currentState.layerStack != drawingState.layerStack) { | 
|  | display->setLayerStack(currentState.layerStack); | 
|  | } | 
|  | if ((currentState.orientation != drawingState.orientation) || | 
|  | (currentState.layerStackSpaceRect != drawingState.layerStackSpaceRect) || | 
|  | (currentState.orientedDisplaySpaceRect != drawingState.orientedDisplaySpaceRect)) { | 
|  | display->setProjection(currentState.orientation, currentState.layerStackSpaceRect, | 
|  | currentState.orientedDisplaySpaceRect); | 
|  | if (display->isPrimary()) { | 
|  | mDefaultDisplayTransformHint = display->getTransformHint(); | 
|  | } | 
|  | } | 
|  | if (currentState.width != drawingState.width || | 
|  | currentState.height != drawingState.height) { | 
|  | display->setDisplaySize(currentState.width, currentState.height); | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->onPrimaryDisplayAreaChanged(currentState.width * currentState.height); | 
|  | } | 
|  |  | 
|  | if (mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay->setViewport(display->getSize()); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChangesLocked() { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i = 0; i < draw.size(); i++) { | 
|  | const wp<IBinder>& displayToken = draw.keyAt(i); | 
|  | const ssize_t j = curr.indexOfKey(displayToken); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | processDisplayRemoved(displayToken); | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& currentState = curr[j]; | 
|  | const DisplayDeviceState& drawingState = draw[i]; | 
|  | processDisplayChanged(displayToken, currentState, drawingState); | 
|  | } | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i = 0; i < curr.size(); i++) { | 
|  | const wp<IBinder>& displayToken = curr.keyAt(i); | 
|  | if (draw.indexOfKey(displayToken) < 0) { | 
|  | processDisplayAdded(displayToken, curr[i]); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.displays = mCurrentState.displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) { | 
|  | // Commit display transactions | 
|  | const bool displayTransactionNeeded = transactionFlags & eDisplayTransactionNeeded; | 
|  | if (displayTransactionNeeded) { | 
|  | processDisplayChangesLocked(); | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  | mForceTraversal = false; | 
|  | mForceTransactionDisplayChange = displayTransactionNeeded; | 
|  |  | 
|  | if (mSomeChildrenChanged) { | 
|  | mVisibleRegionsDirty = true; | 
|  | mSomeChildrenChanged = false; | 
|  | } | 
|  |  | 
|  | // Update transform hint | 
|  | if (transactionFlags & (eTransformHintUpdateNeeded | eDisplayTransactionNeeded)) { | 
|  | // The transform hint might have changed for some layers | 
|  | // (either because a display has changed, or because a layer | 
|  | // as changed). | 
|  | // | 
|  | // Walk through all the layers in currentLayers, | 
|  | // and update their transform hint. | 
|  | // | 
|  | // If a layer is visible only on a single display, then that | 
|  | // display is used to calculate the hint, otherwise we use the | 
|  | // default display. | 
|  | // | 
|  | // NOTE: we do this here, rather than when presenting the display so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> hintDisplay; | 
|  | uint32_t currentlayerStack = 0; | 
|  | bool first = true; | 
|  | mCurrentState.traverse([&](Layer* layer) REQUIRES(mStateLock) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | uint32_t layerStack = layer->getLayerStack(); | 
|  | if (first || currentlayerStack != layerStack) { | 
|  | currentlayerStack = layerStack; | 
|  | // figure out if this layerstack is mirrored | 
|  | // (more than one display) if so, pick the default display, | 
|  | // if not, pick the only display it's on. | 
|  | hintDisplay = nullptr; | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | if (display->getCompositionDisplay() | 
|  | ->belongsInOutput(layer->getLayerStack(), | 
|  | layer->getPrimaryDisplayOnly())) { | 
|  | if (hintDisplay) { | 
|  | hintDisplay = nullptr; | 
|  | break; | 
|  | } else { | 
|  | hintDisplay = display; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hintDisplay) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  |  | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | hintDisplay = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | // could be null if there is no display available at all to get | 
|  | // the transform hint from. | 
|  | if (hintDisplay) { | 
|  | layer->updateTransformHint(hintDisplay->getTransformHint()); | 
|  | } | 
|  |  | 
|  | first = false; | 
|  | }); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | if (mLayersAdded) { | 
|  | mLayersAdded = false; | 
|  | // Layers have been added. | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (mLayersPendingRemoval.indexOf(layer) >= 0) { | 
|  | // this layer is not visible anymore | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->getScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | commitTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputFlinger() { | 
|  | ATRACE_CALL(); | 
|  | if (!mInputFlinger) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mVisibleRegionsDirty || mInputInfoChanged) { | 
|  | mInputInfoChanged = false; | 
|  | updateInputWindowInfo(); | 
|  | } else if (mInputWindowCommands.syncInputWindows) { | 
|  | // If the caller requested to sync input windows, but there are no | 
|  | // changes to input windows, notify immediately. | 
|  | setInputWindowsFinished(); | 
|  | } | 
|  |  | 
|  | for (const auto& focusRequest : mInputWindowCommands.focusRequests) { | 
|  | mInputFlinger->setFocusedWindow(focusRequest); | 
|  | } | 
|  | mInputWindowCommands.clear(); | 
|  | } | 
|  |  | 
|  | bool enablePerWindowInputRotation() { | 
|  | static bool value = | 
|  | android::base::GetBoolProperty("persist.debug.per_window_input_rotation", false); | 
|  | return value; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateInputWindowInfo() { | 
|  | std::vector<InputWindowInfo> inputInfos; | 
|  |  | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | if (!layer->needsInputInfo()) return; | 
|  | sp<DisplayDevice> display; | 
|  | if (enablePerWindowInputRotation()) { | 
|  | for (const auto& pair : ON_MAIN_THREAD(mDisplays)) { | 
|  | const auto& displayDevice = pair.second; | 
|  | if (!displayDevice->getCompositionDisplay() | 
|  | ->belongsInOutput(layer->getLayerStack(), | 
|  | layer->getPrimaryDisplayOnly())) { | 
|  | continue; | 
|  | } | 
|  | display = displayDevice; | 
|  | } | 
|  | } | 
|  | // When calculating the screen bounds we ignore the transparent region since it may | 
|  | // result in an unwanted offset. | 
|  | inputInfos.push_back(layer->fillInputInfo(display)); | 
|  | }); | 
|  |  | 
|  | mInputFlinger->setInputWindows(inputInfos, | 
|  | mInputWindowCommands.syncInputWindows ? mSetInputWindowsListener | 
|  | : nullptr); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCursorAsync() { | 
|  | compositionengine::CompositionRefreshArgs refreshArgs; | 
|  | for (const auto& [_, display] : ON_MAIN_THREAD(mDisplays)) { | 
|  | if (HalDisplayId::tryCast(display->getId())) { | 
|  | refreshArgs.outputs.push_back(display->getCompositionDisplay()); | 
|  | } | 
|  | } | 
|  |  | 
|  | mCompositionEngine->updateCursorAsync(refreshArgs); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::changeRefreshRate(const RefreshRate& refreshRate, Scheduler::ModeEvent event) { | 
|  | // If this is called from the main thread mStateLock must be locked before | 
|  | // Currently the only way to call this function from the main thread is from | 
|  | // Scheduler::chooseRefreshRateForContent | 
|  |  | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | changeRefreshRateLocked(refreshRate, event); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::triggerOnFrameRateOverridesChanged() { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initScheduler(const DisplayDeviceState& displayState) { | 
|  | if (mScheduler) { | 
|  | // In practice it's not allowed to hotplug in/out the primary display once it's been | 
|  | // connected during startup, but some tests do it, so just warn and return. | 
|  | ALOGW("Can't re-init scheduler"); | 
|  | return; | 
|  | } | 
|  | const auto displayId = displayState.physical->id; | 
|  | scheduler::RefreshRateConfigs::Config config = | 
|  | {.enableFrameRateOverride = android::sysprop::enable_frame_rate_override(false), | 
|  | .frameRateMultipleThreshold = | 
|  | base::GetIntProperty("debug.sf.frame_rate_multiple_threshold", 0)}; | 
|  | mRefreshRateConfigs = | 
|  | std::make_unique<scheduler::RefreshRateConfigs>(displayState.physical->supportedModes, | 
|  | displayState.physical->activeMode | 
|  | ->getId(), | 
|  | config); | 
|  | const auto currRefreshRate = displayState.physical->activeMode->getFps(); | 
|  | mRefreshRateStats = std::make_unique<scheduler::RefreshRateStats>(*mTimeStats, currRefreshRate, | 
|  | hal::PowerMode::OFF); | 
|  |  | 
|  | mVsyncConfiguration = getFactory().createVsyncConfiguration(currRefreshRate); | 
|  | mVsyncModulator = sp<VsyncModulator>::make(mVsyncConfiguration->getCurrentConfigs()); | 
|  |  | 
|  | // start the EventThread | 
|  | mScheduler = getFactory().createScheduler(*mRefreshRateConfigs, *this); | 
|  | const auto configs = mVsyncConfiguration->getCurrentConfigs(); | 
|  | const nsecs_t vsyncPeriod = currRefreshRate.getPeriodNsecs(); | 
|  | mAppConnectionHandle = | 
|  | mScheduler->createConnection("app", mFrameTimeline->getTokenManager(), | 
|  | /*workDuration=*/configs.late.appWorkDuration, | 
|  | /*readyDuration=*/configs.late.sfWorkDuration, | 
|  | impl::EventThread::InterceptVSyncsCallback()); | 
|  | mSfConnectionHandle = | 
|  | mScheduler->createConnection("appSf", mFrameTimeline->getTokenManager(), | 
|  | /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | 
|  | /*readyDuration=*/configs.late.sfWorkDuration, | 
|  | [this](nsecs_t timestamp) { | 
|  | mInterceptor->saveVSyncEvent(timestamp); | 
|  | }); | 
|  |  | 
|  | mEventQueue->initVsync(mScheduler->getVsyncDispatch(), *mFrameTimeline->getTokenManager(), | 
|  | configs.late.sfWorkDuration); | 
|  |  | 
|  | mRegionSamplingThread = | 
|  | new RegionSamplingThread(*this, RegionSamplingThread::EnvironmentTimingTunables()); | 
|  | mFpsReporter = new FpsReporter(*mFrameTimeline, *this); | 
|  | // Dispatch a mode change request for the primary display on scheduler | 
|  | // initialization, so that the EventThreads always contain a reference to a | 
|  | // prior configuration. | 
|  | // | 
|  | // This is a bit hacky, but this avoids a back-pointer into the main SF | 
|  | // classes from EventThread, and there should be no run-time binder cost | 
|  | // anyway since there are no connected apps at this point. | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, displayId, | 
|  | displayState.physical->activeMode->getId(), | 
|  | vsyncPeriod); | 
|  | static auto ignorePresentFences = | 
|  | base::GetBoolProperty("debug.sf.vsync_reactor_ignore_present_fences"s, false); | 
|  | mScheduler->setIgnorePresentFences( | 
|  | ignorePresentFences || | 
|  | getHwComposer().hasCapability(hal::Capability::PRESENT_FENCE_IS_NOT_RELIABLE)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updatePhaseConfiguration(const Fps& refreshRate) { | 
|  | mVsyncConfiguration->setRefreshRateFps(refreshRate); | 
|  | setVsyncConfig(mVsyncModulator->setVsyncConfigSet(mVsyncConfiguration->getCurrentConfigs()), | 
|  | refreshRate.getPeriodNsecs()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setVsyncConfig(const VsyncModulator::VsyncConfig& config, | 
|  | nsecs_t vsyncPeriod) { | 
|  | mScheduler->setDuration(mAppConnectionHandle, | 
|  | /*workDuration=*/config.appWorkDuration, | 
|  | /*readyDuration=*/config.sfWorkDuration); | 
|  | mScheduler->setDuration(mSfConnectionHandle, | 
|  | /*workDuration=*/std::chrono::nanoseconds(vsyncPeriod), | 
|  | /*readyDuration=*/config.sfWorkDuration); | 
|  | mEventQueue->setDuration(config.sfWorkDuration); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() { | 
|  | ATRACE_CALL(); | 
|  | commitTransactionLocked(); | 
|  | signalSynchronousTransactions(CountDownLatch::eSyncTransaction); | 
|  | mAnimTransactionPending = false; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransactionLocked() { | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (const auto& l : mLayersPendingRemoval) { | 
|  | recordBufferingStats(l->getName(), l->getOccupancyHistory(true)); | 
|  |  | 
|  | // Ensure any buffers set to display on any children are released. | 
|  | if (l->isRemovedFromCurrentState()) { | 
|  | l->latchAndReleaseBuffer(); | 
|  | } | 
|  |  | 
|  | // If the layer has been removed and has no parent, then it will not be reachable | 
|  | // when traversing layers on screen. Add the layer to the offscreenLayers set to | 
|  | // ensure we can copy its current to drawing state. | 
|  | if (!l->getParent()) { | 
|  | mOffscreenLayers.emplace(l.get()); | 
|  | } | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | // clear the "changed" flags in current state | 
|  | mCurrentState.colorMatrixChanged = false; | 
|  |  | 
|  | if (mVisibleRegionsDirty) { | 
|  | for (const auto& rootLayer : mDrawingState.layersSortedByZ) { | 
|  | rootLayer->commitChildList(); | 
|  | } | 
|  | } | 
|  |  | 
|  | commitOffscreenLayers(); | 
|  | if (mNumClones > 0) { | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateMirrorInfo(); }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitOffscreenLayers() { | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, [](Layer* layer) { | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) return; | 
|  |  | 
|  | layer->doTransaction(0); | 
|  | layer->commitChildList(); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
|  | for (const auto& [token, displayDevice] : ON_MAIN_THREAD(mDisplays)) { | 
|  | auto display = displayDevice->getCompositionDisplay(); | 
|  | if (display->belongsInOutput(layer->getLayerStack(), layer->getPrimaryDisplayOnly())) { | 
|  | display->editState().dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handlePageFlip() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("handlePageFlip"); | 
|  |  | 
|  | nsecs_t latchTime = systemTime(); | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | bool frameQueued = false; | 
|  | bool newDataLatched = false; | 
|  |  | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  |  | 
|  | // Store the set of layers that need updates. This set must not change as | 
|  | // buffers are being latched, as this could result in a deadlock. | 
|  | // Example: Two producers share the same command stream and: | 
|  | // 1.) Layer 0 is latched | 
|  | // 2.) Layer 0 gets a new frame | 
|  | // 2.) Layer 1 gets a new frame | 
|  | // 3.) Layer 1 is latched. | 
|  | // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
|  | // second frame. But layer 0's second frame could be waiting on display. | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (trFlags || mForceTransactionDisplayChange) { | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | if (layer->hasReadyFrame()) { | 
|  | frameQueued = true; | 
|  | if (layer->shouldPresentNow(expectedPresentTime)) { | 
|  | mLayersWithQueuedFrames.emplace(layer); | 
|  | } else { | 
|  | ATRACE_NAME("!layer->shouldPresentNow()"); | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | }); | 
|  | mForceTransactionDisplayChange = false; | 
|  |  | 
|  | // The client can continue submitting buffers for offscreen layers, but they will not | 
|  | // be shown on screen. Therefore, we need to latch and release buffers of offscreen | 
|  | // layers to ensure dequeueBuffer doesn't block indefinitely. | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* l) { l->latchAndReleaseBuffer(); }); | 
|  | } | 
|  |  | 
|  | if (!mLayersWithQueuedFrames.empty()) { | 
|  | // mStateLock is needed for latchBuffer as LayerRejecter::reject() | 
|  | // writes to Layer current state. See also b/119481871 | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | for (const auto& layer : mLayersWithQueuedFrames) { | 
|  | if (layer->latchBuffer(visibleRegions, latchTime, expectedPresentTime)) { | 
|  | mLayersPendingRefresh.push_back(layer); | 
|  | } | 
|  | layer->useSurfaceDamage(); | 
|  | if (layer->isBufferLatched()) { | 
|  | newDataLatched = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  |  | 
|  | // If we will need to wake up at some time in the future to deal with a | 
|  | // queued frame that shouldn't be displayed during this vsync period, wake | 
|  | // up during the next vsync period to check again. | 
|  | if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  |  | 
|  | if (mNumClones > 0) { | 
|  | mDrawingState.traverse([&](Layer* layer) { layer->updateCloneBufferInfo(); }); | 
|  | } | 
|  |  | 
|  | // Only continue with the refresh if there is actually new work to do | 
|  | return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() { | 
|  | mGeometryInvalid = true; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, const sp<IBinder>& handle, | 
|  | const sp<IGraphicBufferProducer>& gbc, const sp<Layer>& lbc, | 
|  | const sp<IBinder>& parentHandle, | 
|  | const sp<Layer>& parentLayer, bool addToRoot, | 
|  | uint32_t* outTransformHint) { | 
|  | if (mNumLayers >= ISurfaceComposer::MAX_LAYERS) { | 
|  | ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers.load(), | 
|  | ISurfaceComposer::MAX_LAYERS); | 
|  | return NO_MEMORY; | 
|  | } | 
|  |  | 
|  | wp<IBinder> initialProducer; | 
|  | if (gbc != nullptr) { | 
|  | initialProducer = IInterface::asBinder(gbc); | 
|  | } | 
|  | setLayerCreatedState(handle, lbc, parentHandle, parentLayer, initialProducer, addToRoot); | 
|  |  | 
|  | // Create a transaction includes the initial parent and producer. | 
|  | Vector<ComposerState> states; | 
|  | Vector<DisplayState> displays; | 
|  |  | 
|  | ComposerState composerState; | 
|  | composerState.state.what = layer_state_t::eLayerCreated; | 
|  | composerState.state.surface = handle; | 
|  | states.add(composerState); | 
|  |  | 
|  | lbc->updateTransformHint(mDefaultDisplayTransformHint); | 
|  | if (outTransformHint) { | 
|  | *outTransformHint = mDefaultDisplayTransformHint; | 
|  | } | 
|  | // attach this layer to the client | 
|  | client->attachLayer(handle, lbc); | 
|  |  | 
|  | return setTransactionState(FrameTimelineInfo{}, states, displays, 0 /* flags */, nullptr, | 
|  | InputWindowCommands{}, -1 /* desiredPresentTime */, | 
|  | true /* isAutoTimestamp */, {}, false /* hasListenerCallbacks */, {}, | 
|  | 0 /* Undefined transactionId */); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::removeGraphicBufferProducerAsync(const wp<IBinder>& binder) { | 
|  | static_cast<void>(schedule([=] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mGraphicBufferProducerList.erase(binder); | 
|  | })); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags() { | 
|  | return mTransactionFlags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
|  | return mTransactionFlags.fetch_and(~flags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
|  | return setTransactionFlags(flags, TransactionSchedule::Late); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, TransactionSchedule schedule, | 
|  | const sp<IBinder>& token) { | 
|  | uint32_t old = mTransactionFlags.fetch_or(flags); | 
|  | modulateVsync(&VsyncModulator::setTransactionSchedule, schedule, token); | 
|  | if ((old & flags) == 0) signalTransaction(); | 
|  | return old; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTraversalNeeded() { | 
|  | mForceTraversal = true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::flushTransactionQueues() { | 
|  | // to prevent onHandleDestroyed from being called while the lock is held, | 
|  | // we must keep a copy of the transactions (specifically the composer | 
|  | // states) around outside the scope of the lock | 
|  | std::vector<const TransactionState> transactions; | 
|  | // Layer handles that have transactions with buffers that are ready to be applied. | 
|  | std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>> bufferLayersReadyToPresent; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | { | 
|  | Mutex::Autolock _l(mQueueLock); | 
|  | // Collect transactions from pending transaction queue. | 
|  | auto it = mPendingTransactionQueues.begin(); | 
|  | while (it != mPendingTransactionQueues.end()) { | 
|  | auto& [applyToken, transactionQueue] = *it; | 
|  |  | 
|  | while (!transactionQueue.empty()) { | 
|  | auto& transaction = transactionQueue.front(); | 
|  | if (!transactionIsReadyToBeApplied(transaction.frameTimelineInfo, | 
|  | transaction.isAutoTimestamp, | 
|  | transaction.desiredPresentTime, | 
|  | transaction.originUid, transaction.states, | 
|  | bufferLayersReadyToPresent)) { | 
|  | setTransactionFlags(eTransactionFlushNeeded); | 
|  | break; | 
|  | } | 
|  | transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { | 
|  | bufferLayersReadyToPresent.insert(state.surface); | 
|  | }); | 
|  | transactions.emplace_back(std::move(transaction)); | 
|  | transactionQueue.pop(); | 
|  | } | 
|  |  | 
|  | if (transactionQueue.empty()) { | 
|  | it = mPendingTransactionQueues.erase(it); | 
|  | mTransactionQueueCV.broadcast(); | 
|  | } else { | 
|  | it = std::next(it, 1); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Collect transactions from current transaction queue or queue to pending transactions. | 
|  | // Case 1: push to pending when transactionIsReadyToBeApplied is false. | 
|  | // Case 2: push to pending when there exist a pending queue. | 
|  | // Case 3: others are ready to apply. | 
|  | while (!mTransactionQueue.empty()) { | 
|  | auto& transaction = mTransactionQueue.front(); | 
|  | bool pendingTransactions = mPendingTransactionQueues.find(transaction.applyToken) != | 
|  | mPendingTransactionQueues.end(); | 
|  | if (pendingTransactions || | 
|  | !transactionIsReadyToBeApplied(transaction.frameTimelineInfo, | 
|  | transaction.isAutoTimestamp, | 
|  | transaction.desiredPresentTime, | 
|  | transaction.originUid, transaction.states, | 
|  | bufferLayersReadyToPresent)) { | 
|  | mPendingTransactionQueues[transaction.applyToken].push(std::move(transaction)); | 
|  | } else { | 
|  | transaction.traverseStatesWithBuffers([&](const layer_state_t& state) { | 
|  | bufferLayersReadyToPresent.insert(state.surface); | 
|  | }); | 
|  | transactions.emplace_back(std::move(transaction)); | 
|  | } | 
|  | mTransactionQueue.pop(); | 
|  | ATRACE_INT("TransactionQueue", mTransactionQueue.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now apply all transactions. | 
|  | for (const auto& transaction : transactions) { | 
|  | applyTransactionState(transaction.frameTimelineInfo, transaction.states, | 
|  | transaction.displays, transaction.flags, | 
|  | transaction.inputWindowCommands, transaction.desiredPresentTime, | 
|  | transaction.isAutoTimestamp, transaction.buffer, | 
|  | transaction.postTime, transaction.permissions, | 
|  | transaction.hasListenerCallbacks, transaction.listenerCallbacks, | 
|  | transaction.originPid, transaction.originUid, transaction.id); | 
|  | if (transaction.transactionCommittedSignal) { | 
|  | mTransactionCommittedSignals.emplace_back( | 
|  | std::move(transaction.transactionCommittedSignal)); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::transactionFlushNeeded() { | 
|  | Mutex::Autolock _l(mQueueLock); | 
|  | return !mPendingTransactionQueues.empty() || !mTransactionQueue.empty(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::frameIsEarly(nsecs_t expectedPresentTime, int64_t vsyncId) const { | 
|  | // The amount of time SF can delay a frame if it is considered early based | 
|  | // on the VsyncModulator::VsyncConfig::appWorkDuration | 
|  | constexpr static std::chrono::nanoseconds kEarlyLatchMaxThreshold = 100ms; | 
|  |  | 
|  | const auto currentVsyncPeriod = mScheduler->getDisplayStatInfo(systemTime()).vsyncPeriod; | 
|  | const auto earlyLatchVsyncThreshold = currentVsyncPeriod / 2; | 
|  |  | 
|  | const auto prediction = mFrameTimeline->getTokenManager()->getPredictionsForToken(vsyncId); | 
|  | if (!prediction.has_value()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (std::abs(prediction->presentTime - expectedPresentTime) >= | 
|  | kEarlyLatchMaxThreshold.count()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | return prediction->presentTime >= expectedPresentTime && | 
|  | prediction->presentTime - expectedPresentTime >= earlyLatchVsyncThreshold; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::transactionIsReadyToBeApplied( | 
|  | const FrameTimelineInfo& info, bool isAutoTimestamp, int64_t desiredPresentTime, | 
|  | uid_t originUid, const Vector<ComposerState>& states, | 
|  | const std::unordered_set<sp<IBinder>, ISurfaceComposer::SpHash<IBinder>>& | 
|  | bufferLayersReadyToPresent) const { | 
|  | ATRACE_CALL(); | 
|  | const nsecs_t expectedPresentTime = mExpectedPresentTime.load(); | 
|  | // Do not present if the desiredPresentTime has not passed unless it is more than one second | 
|  | // in the future. We ignore timestamps more than 1 second in the future for stability reasons. | 
|  | if (!isAutoTimestamp && desiredPresentTime >= expectedPresentTime && | 
|  | desiredPresentTime < expectedPresentTime + s2ns(1)) { | 
|  | ATRACE_NAME("not current"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!mScheduler->isVsyncValid(expectedPresentTime, originUid)) { | 
|  | ATRACE_NAME("!isVsyncValid"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // If the client didn't specify desiredPresentTime, use the vsyncId to determine the expected | 
|  | // present time of this transaction. | 
|  | if (isAutoTimestamp && frameIsEarly(expectedPresentTime, info.vsyncId)) { | 
|  | ATRACE_NAME("frameIsEarly"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (const ComposerState& state : states) { | 
|  | const layer_state_t& s = state.state; | 
|  | const bool acquireFenceChanged = (s.what & layer_state_t::eAcquireFenceChanged); | 
|  | if (acquireFenceChanged && s.acquireFence && !enableLatchUnsignaled && | 
|  | s.acquireFence->getStatus() == Fence::Status::Unsignaled) { | 
|  | ATRACE_NAME("fence unsignaled"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | layer = fromHandleLocked(s.surface).promote(); | 
|  | } else if (s.hasBufferChanges()) { | 
|  | ALOGW("Transaction with buffer, but no Layer?"); | 
|  | continue; | 
|  | } | 
|  | if (!layer) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | ATRACE_NAME(layer->getName().c_str()); | 
|  |  | 
|  | if (s.hasBufferChanges()) { | 
|  | // If backpressure is enabled and we already have a buffer to commit, keep the | 
|  | // transaction in the queue. | 
|  | const bool hasPendingBuffer = | 
|  | bufferLayersReadyToPresent.find(s.surface) != bufferLayersReadyToPresent.end(); | 
|  | if (layer->backpressureEnabled() && hasPendingBuffer && isAutoTimestamp) { | 
|  | ATRACE_NAME("hasPendingBuffer"); | 
|  | return false; | 
|  | } | 
|  | } | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::queueTransaction(TransactionState& state) { | 
|  | Mutex::Autolock _l(mQueueLock); | 
|  |  | 
|  | // If its TransactionQueue already has a pending TransactionState or if it is pending | 
|  | auto itr = mPendingTransactionQueues.find(state.applyToken); | 
|  | // if this is an animation frame, wait until prior animation frame has | 
|  | // been applied by SF | 
|  | if (state.flags & eAnimation) { | 
|  | while (itr != mPendingTransactionQueues.end()) { | 
|  | status_t err = mTransactionQueueCV.waitRelative(mQueueLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | ALOGW_IF(err == TIMED_OUT, | 
|  | "setTransactionState timed out " | 
|  | "waiting for animation frame to apply"); | 
|  | break; | 
|  | } | 
|  | itr = mPendingTransactionQueues.find(state.applyToken); | 
|  | } | 
|  | } | 
|  |  | 
|  | // Generate a CountDownLatch pending state if this is a synchronous transaction. | 
|  | if ((state.flags & eSynchronous) || state.inputWindowCommands.syncInputWindows) { | 
|  | state.transactionCommittedSignal = std::make_shared<CountDownLatch>( | 
|  | (state.inputWindowCommands.syncInputWindows | 
|  | ? (CountDownLatch::eSyncInputWindows | CountDownLatch::eSyncTransaction) | 
|  | : CountDownLatch::eSyncTransaction)); | 
|  | } | 
|  |  | 
|  | mTransactionQueue.emplace(state); | 
|  | ATRACE_INT("TransactionQueue", mTransactionQueue.size()); | 
|  |  | 
|  | const auto schedule = [](uint32_t flags) { | 
|  | if (flags & eEarlyWakeupEnd) return TransactionSchedule::EarlyEnd; | 
|  | if (flags & eEarlyWakeupStart) return TransactionSchedule::EarlyStart; | 
|  | return TransactionSchedule::Late; | 
|  | }(state.flags); | 
|  |  | 
|  | setTransactionFlags(eTransactionFlushNeeded, schedule, state.applyToken); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::waitForSynchronousTransaction( | 
|  | const CountDownLatch& transactionCommittedSignal) { | 
|  | // applyTransactionState is called on the main SF thread.  While a given process may wish | 
|  | // to wait on synchronous transactions, the main SF thread should apply the transaction and | 
|  | // set the value to notify this after committed. | 
|  | if (!transactionCommittedSignal.wait_until(std::chrono::seconds(5))) { | 
|  | ALOGE("setTransactionState timed out!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalSynchronousTransactions(const uint32_t flag) { | 
|  | for (auto it = mTransactionCommittedSignals.begin(); | 
|  | it != mTransactionCommittedSignals.end();) { | 
|  | if ((*it)->countDown(flag)) { | 
|  | it = mTransactionCommittedSignals.erase(it); | 
|  | } else { | 
|  | it++; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setTransactionState( | 
|  | const FrameTimelineInfo& frameTimelineInfo, const Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, const sp<IBinder>& applyToken, | 
|  | const InputWindowCommands& inputWindowCommands, int64_t desiredPresentTime, | 
|  | bool isAutoTimestamp, const client_cache_t& uncacheBuffer, bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, uint64_t transactionId) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | uint32_t permissions = | 
|  | callingThreadHasUnscopedSurfaceFlingerAccess() ? Permission::ACCESS_SURFACE_FLINGER : 0; | 
|  | // Avoid checking for rotation permissions if the caller already has ACCESS_SURFACE_FLINGER | 
|  | // permissions. | 
|  | if ((permissions & Permission::ACCESS_SURFACE_FLINGER) || | 
|  | callingThreadHasRotateSurfaceFlingerAccess()) { | 
|  | permissions |= Permission::ROTATE_SURFACE_FLINGER; | 
|  | } | 
|  |  | 
|  | if (!(permissions & Permission::ACCESS_SURFACE_FLINGER) && | 
|  | (flags & (eEarlyWakeupStart | eEarlyWakeupEnd))) { | 
|  | ALOGE("Only WindowManager is allowed to use eEarlyWakeup[Start|End] flags"); | 
|  | flags &= ~(eEarlyWakeupStart | eEarlyWakeupEnd); | 
|  | } | 
|  |  | 
|  | const int64_t postTime = systemTime(); | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int originPid = ipc->getCallingPid(); | 
|  | const int originUid = ipc->getCallingUid(); | 
|  | TransactionState state{frameTimelineInfo,  states, | 
|  | displays,           flags, | 
|  | applyToken,         inputWindowCommands, | 
|  | desiredPresentTime, isAutoTimestamp, | 
|  | uncacheBuffer,      postTime, | 
|  | permissions,        hasListenerCallbacks, | 
|  | listenerCallbacks,  originPid, | 
|  | originUid,          transactionId}; | 
|  |  | 
|  | // Check for incoming buffer updates and increment the pending buffer count. | 
|  | state.traverseStatesWithBuffers([&](const layer_state_t& state) { | 
|  | mBufferCountTracker.increment(state.surface->localBinder()); | 
|  | }); | 
|  | queueTransaction(state); | 
|  |  | 
|  | // Check the pending state to make sure the transaction is synchronous. | 
|  | if (state.transactionCommittedSignal) { | 
|  | waitForSynchronousTransaction(*state.transactionCommittedSignal); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::applyTransactionState(const FrameTimelineInfo& frameTimelineInfo, | 
|  | const Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, uint32_t flags, | 
|  | const InputWindowCommands& inputWindowCommands, | 
|  | const int64_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const client_cache_t& uncacheBuffer, | 
|  | const int64_t postTime, uint32_t permissions, | 
|  | bool hasListenerCallbacks, | 
|  | const std::vector<ListenerCallbacks>& listenerCallbacks, | 
|  | int originPid, int originUid, uint64_t transactionId) { | 
|  | uint32_t transactionFlags = 0; | 
|  | for (const DisplayState& display : displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  |  | 
|  | // start and end registration for listeners w/ no surface so they can get their callback.  Note | 
|  | // that listeners with SurfaceControls will start registration during setClientStateLocked | 
|  | // below. | 
|  | for (const auto& listener : listenerCallbacks) { | 
|  | mTransactionCallbackInvoker.startRegistration(listener); | 
|  | mTransactionCallbackInvoker.endRegistration(listener); | 
|  | } | 
|  |  | 
|  | std::unordered_set<ListenerCallbacks, ListenerCallbacksHash> listenerCallbacksWithSurfaces; | 
|  | uint32_t clientStateFlags = 0; | 
|  | for (const ComposerState& state : states) { | 
|  | clientStateFlags |= | 
|  | setClientStateLocked(frameTimelineInfo, state, desiredPresentTime, isAutoTimestamp, | 
|  | postTime, permissions, listenerCallbacksWithSurfaces); | 
|  | if ((flags & eAnimation) && state.state.surface) { | 
|  | if (const auto layer = fromHandleLocked(state.state.surface).promote(); layer) { | 
|  | mScheduler->recordLayerHistory(layer.get(), | 
|  | isAutoTimestamp ? 0 : desiredPresentTime, | 
|  | LayerHistory::LayerUpdateType::AnimationTX); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const auto& listenerCallback : listenerCallbacksWithSurfaces) { | 
|  | mTransactionCallbackInvoker.endRegistration(listenerCallback); | 
|  | } | 
|  |  | 
|  | // If the state doesn't require a traversal and there are callbacks, send them now | 
|  | if (!(clientStateFlags & eTraversalNeeded) && hasListenerCallbacks) { | 
|  | mTransactionCallbackInvoker.sendCallbacks(); | 
|  | } | 
|  | transactionFlags |= clientStateFlags; | 
|  |  | 
|  | if (permissions & Permission::ACCESS_SURFACE_FLINGER) { | 
|  | transactionFlags |= addInputWindowCommands(inputWindowCommands); | 
|  | } else if (!inputWindowCommands.empty()) { | 
|  | ALOGE("Only privileged callers are allowed to send input commands."); | 
|  | } | 
|  |  | 
|  | if (uncacheBuffer.isValid()) { | 
|  | ClientCache::getInstance().erase(uncacheBuffer); | 
|  | } | 
|  |  | 
|  | // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
|  | // anyway. This can be used as a flush mechanism for previous async transactions. | 
|  | // Empty animation transaction can be used to simulate back-pressure, so also force a | 
|  | // transaction for empty animation transactions. | 
|  | if (transactionFlags == 0 && | 
|  | ((flags & eSynchronous) || (flags & eAnimation))) { | 
|  | transactionFlags = eTransactionNeeded; | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags, | 
|  | originPid, originUid, transactionId); | 
|  | } | 
|  |  | 
|  | // We are on the main thread, we are about to preform a traversal. Clear the traversal bit | 
|  | // so we don't have to wake up again next frame to preform an unnecessary traversal. | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | transactionFlags = transactionFlags & (~eTraversalNeeded); | 
|  | mForceTraversal = true; | 
|  | } | 
|  | if (transactionFlags) { | 
|  | setTransactionFlags(transactionFlags); | 
|  | } | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) { | 
|  | const ssize_t index = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (index < 0) return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& state = mCurrentState.displays.editValueAt(index); | 
|  |  | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (IInterface::asBinder(state.surface) != IInterface::asBinder(s.surface)) { | 
|  | state.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (state.layerStack != s.layerStack) { | 
|  | state.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (state.orientation != s.orientation) { | 
|  | state.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.orientedDisplaySpaceRect != s.orientedDisplaySpaceRect) { | 
|  | state.orientedDisplaySpaceRect = s.orientedDisplaySpaceRect; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.layerStackSpaceRect != s.layerStackSpaceRect) { | 
|  | state.layerStackSpaceRect = s.layerStackSpaceRect; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplaySizeChanged) { | 
|  | if (state.width != s.width) { | 
|  | state.width = s.width; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (state.height != s.height) { | 
|  | state.height = s.height; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  |  | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::callingThreadHasUnscopedSurfaceFlingerAccess(bool usePermissionCache) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
|  | (usePermissionCache ? !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid) | 
|  | : !checkPermission(sAccessSurfaceFlinger, pid, uid))) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked( | 
|  | const FrameTimelineInfo& frameTimelineInfo, const ComposerState& composerState, | 
|  | int64_t desiredPresentTime, bool isAutoTimestamp, int64_t postTime, uint32_t permissions, | 
|  | std::unordered_set<ListenerCallbacks, ListenerCallbacksHash>& outListenerCallbacks) { | 
|  | const layer_state_t& s = composerState.state; | 
|  | const bool privileged = permissions & Permission::ACCESS_SURFACE_FLINGER; | 
|  |  | 
|  | std::vector<ListenerCallbacks> filteredListeners; | 
|  | for (auto& listener : s.listeners) { | 
|  | // Starts a registration but separates the callback ids according to callback type. This | 
|  | // allows the callback invoker to send on latch callbacks earlier. | 
|  | // note that startRegistration will not re-register if the listener has | 
|  | // already be registered for a prior surface control | 
|  |  | 
|  | ListenerCallbacks onCommitCallbacks = listener.filter(CallbackId::Type::ON_COMMIT); | 
|  | if (!onCommitCallbacks.callbackIds.empty()) { | 
|  | mTransactionCallbackInvoker.startRegistration(onCommitCallbacks); | 
|  | filteredListeners.push_back(onCommitCallbacks); | 
|  | outListenerCallbacks.insert(onCommitCallbacks); | 
|  | } | 
|  |  | 
|  | ListenerCallbacks onCompleteCallbacks = listener.filter(CallbackId::Type::ON_COMPLETE); | 
|  | if (!onCompleteCallbacks.callbackIds.empty()) { | 
|  | mTransactionCallbackInvoker.startRegistration(onCompleteCallbacks); | 
|  | filteredListeners.push_back(onCompleteCallbacks); | 
|  | outListenerCallbacks.insert(onCompleteCallbacks); | 
|  | } | 
|  | } | 
|  |  | 
|  | const uint64_t what = s.what; | 
|  | uint32_t flags = 0; | 
|  | sp<Layer> layer = nullptr; | 
|  | if (s.surface) { | 
|  | if (what & layer_state_t::eLayerCreated) { | 
|  | layer = handleLayerCreatedLocked(s.surface); | 
|  | if (layer) { | 
|  | // put the created layer into mLayersByLocalBinderToken. | 
|  | mLayersByLocalBinderToken.emplace(s.surface->localBinder(), layer); | 
|  | flags |= eTransactionNeeded | eTraversalNeeded; | 
|  | mLayersAdded = true; | 
|  | } | 
|  | } else { | 
|  | layer = fromHandleLocked(s.surface).promote(); | 
|  | } | 
|  | } else { | 
|  | // The client may provide us a null handle. Treat it as if the layer was removed. | 
|  | ALOGW("Attempt to set client state with a null layer handle"); | 
|  | } | 
|  | if (layer == nullptr) { | 
|  | for (auto& [listener, callbackIds] : s.listeners) { | 
|  | mTransactionCallbackInvoker.registerUnpresentedCallbackHandle( | 
|  | new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | // Only set by BLAST adapter layers | 
|  | if (what & layer_state_t::eProducerDisconnect) { | 
|  | layer->onDisconnect(); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildLayer(layer, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eRelativeLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | const auto& relativeHandle = s.relativeLayerSurfaceControl ? | 
|  | s.relativeLayerSurfaceControl->getHandle() : nullptr; | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setRelativeLayer(relativeHandle, s.z) && | 
|  | idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildRelativeLayer(layer, relativeHandle, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(s.alpha)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorChanged) { | 
|  | if (layer->setColor(s.color)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorTransformChanged) { | 
|  | if (layer->setColorTransform(s.colorTransform)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundColorChanged) { | 
|  | if (layer->setBackgroundColor(s.color, s.bgColorAlpha, s.bgColorDataspace)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | // TODO: b/109894387 | 
|  | // | 
|  | // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | 
|  | // rotation. To see the problem observe that if we have a square parent, and a child | 
|  | // of the same size, then we rotate the child 45 degrees around it's center, the child | 
|  | // must now be cropped to a non rectangular 8 sided region. | 
|  | // | 
|  | // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | 
|  | // private API, and arbitrary rotation is used in limited use cases, for instance: | 
|  | // - WindowManager only uses rotation in one case, which is on a top level layer in which | 
|  | //   cropping is not an issue. | 
|  | // - Launcher, as a privileged app, uses this to transition an application to PiP | 
|  | //   (picture-in-picture) mode. | 
|  | // | 
|  | // However given that abuse of rotation matrices could lead to surfaces extending outside | 
|  | // of cropped areas, we need to prevent non-root clients without permission | 
|  | // ACCESS_SURFACE_FLINGER nor ROTATE_SURFACE_FLINGER | 
|  | // (a.k.a. everyone except WindowManager / tests / Launcher) from setting non rectangle | 
|  | // preserving transformations. | 
|  | const bool allowNonRectPreservingTransforms = | 
|  | permissions & Permission::ROTATE_SURFACE_FLINGER; | 
|  | if (layer->setMatrix(s.matrix, allowNonRectPreservingTransforms)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFlagsChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCornerRadiusChanged) { | 
|  | if (layer->setCornerRadius(s.cornerRadius)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBackgroundBlurRadiusChanged && mSupportsBlur) { | 
|  | if (layer->setBackgroundBlurRadius(s.backgroundBlurRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eBlurRegionsChanged) { | 
|  | if (layer->setBlurRegions(s.blurRegions)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | // We only allow setting layer stacks for top level layers, | 
|  | // everything else inherits layer stack from its parent. | 
|  | if (layer->hasParent()) { | 
|  | ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
|  | layer->getDebugName()); | 
|  | } else if (idx < 0) { | 
|  | ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
|  | "that also does not appear in the top level layer list. Something" | 
|  | " has gone wrong.", | 
|  | layer->getDebugName()); | 
|  | } else if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded | eTraversalNeeded | eTransformHintUpdateNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eTransformChanged) { | 
|  | if (layer->setTransform(s.transform)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransformToDisplayInverseChanged) { | 
|  | if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eAcquireFenceChanged) { | 
|  | if (layer->setAcquireFence(s.acquireFence)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eDataspaceChanged) { | 
|  | if (layer->setDataspace(s.dataspace)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eHdrMetadataChanged) { | 
|  | if (layer->setHdrMetadata(s.hdrMetadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSurfaceDamageRegionChanged) { | 
|  | if (layer->setSurfaceDamageRegion(s.surfaceDamageRegion)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eApiChanged) { | 
|  | if (layer->setApi(s.api)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eSidebandStreamChanged) { | 
|  | if (layer->setSidebandStream(s.sidebandStream)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eInputInfoChanged) { | 
|  | if (privileged) { | 
|  | layer->setInputInfo(*s.inputHandle->getInfo()); | 
|  | flags |= eTraversalNeeded; | 
|  | } else { | 
|  | ALOGE("Attempt to update InputWindowInfo without permission ACCESS_SURFACE_FLINGER"); | 
|  | } | 
|  | } | 
|  | std::optional<nsecs_t> dequeueBufferTimestamp; | 
|  | if (what & layer_state_t::eMetadataChanged) { | 
|  | dequeueBufferTimestamp = s.metadata.getInt64(METADATA_DEQUEUE_TIME); | 
|  | auto gameMode = s.metadata.getInt32(METADATA_GAME_MODE, -1); | 
|  | if (gameMode != -1) { | 
|  | // The transaction will be received on the Task layer and needs to be applied to all | 
|  | // child layers. Child layers that are added at a later point will obtain the game mode | 
|  | // info through addChild(). | 
|  | layer->setGameModeForTree(gameMode); | 
|  | } | 
|  | if (layer->setMetadata(s.metadata)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorSpaceAgnosticChanged) { | 
|  | if (layer->setColorSpaceAgnostic(s.colorSpaceAgnostic)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eShadowRadiusChanged) { | 
|  | if (layer->setShadowRadius(s.shadowRadius)) flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateSelectionPriority) { | 
|  | if (privileged && layer->setFrameRateSelectionPriority(s.frameRateSelectionPriority)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFrameRateChanged) { | 
|  | if (ValidateFrameRate(s.frameRate, s.frameRateCompatibility, s.changeFrameRateStrategy, | 
|  | "SurfaceFlinger::setClientStateLocked", privileged)) { | 
|  | const auto compatibility = | 
|  | Layer::FrameRate::convertCompatibility(s.frameRateCompatibility); | 
|  | const auto strategy = | 
|  | Layer::FrameRate::convertChangeFrameRateStrategy(s.changeFrameRateStrategy); | 
|  |  | 
|  | if (layer->setFrameRate(Layer::FrameRate(Fps(s.frameRate), compatibility, strategy))) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eFixedTransformHintChanged) { | 
|  | if (layer->setFixedTransformHint(s.fixedTransformHint)) { | 
|  | flags |= eTraversalNeeded | eTransformHintUpdateNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAutoRefreshChanged) { | 
|  | layer->setAutoRefresh(s.autoRefresh); | 
|  | } | 
|  | if (what & layer_state_t::eTrustedOverlayChanged) { | 
|  | if (privileged) { | 
|  | if (layer->setTrustedOverlay(s.isTrustedOverlay)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | ALOGE("Attempt to set trusted overlay without permission ACCESS_SURFACE_FLINGER"); | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eStretchChanged) { | 
|  | if (layer->setStretchEffect(s.stretchEffect)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eBufferCropChanged) { | 
|  | if (layer->setBufferCrop(s.bufferCrop)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDestinationFrameChanged) { | 
|  | if (layer->setDestinationFrame(s.destinationFrame)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | // This has to happen after we reparent children because when we reparent to null we remove | 
|  | // child layers from current state and remove its relative z. If the children are reparented in | 
|  | // the same transaction, then we have to make sure we reparent the children first so we do not | 
|  | // lose its relative z order. | 
|  | if (what & layer_state_t::eReparent) { | 
|  | bool hadParent = layer->hasParent(); | 
|  | auto parentHandle = (s.parentSurfaceControlForChild) | 
|  | ? s.parentSurfaceControlForChild->getHandle() | 
|  | : nullptr; | 
|  | if (layer->reparent(parentHandle)) { | 
|  | if (!hadParent) { | 
|  | layer->setIsAtRoot(false); | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | flags |= eTransactionNeeded | eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | std::vector<sp<CallbackHandle>> callbackHandles; | 
|  | if ((what & layer_state_t::eHasListenerCallbacksChanged) && (!filteredListeners.empty())) { | 
|  | for (auto& [listener, callbackIds] : filteredListeners) { | 
|  | callbackHandles.emplace_back(new CallbackHandle(listener, callbackIds, s.surface)); | 
|  | } | 
|  | } | 
|  | bool bufferChanged = what & layer_state_t::eBufferChanged; | 
|  | bool cacheIdChanged = what & layer_state_t::eCachedBufferChanged; | 
|  | std::shared_ptr<renderengine::ExternalTexture> buffer; | 
|  | if (bufferChanged && cacheIdChanged && s.buffer != nullptr) { | 
|  | ClientCache::getInstance().add(s.cachedBuffer, s.buffer); | 
|  | buffer = ClientCache::getInstance().get(s.cachedBuffer); | 
|  | } else if (cacheIdChanged) { | 
|  | buffer = ClientCache::getInstance().get(s.cachedBuffer); | 
|  | } else if (bufferChanged && s.buffer != nullptr) { | 
|  | buffer = std::make_shared< | 
|  | renderengine::ExternalTexture>(s.buffer, getRenderEngine(), | 
|  | renderengine::ExternalTexture::Usage::READABLE); | 
|  | } | 
|  | if (buffer) { | 
|  | const bool frameNumberChanged = what & layer_state_t::eFrameNumberChanged; | 
|  | const uint64_t frameNumber = frameNumberChanged | 
|  | ? s.frameNumber | 
|  | : layer->getHeadFrameNumber(-1 /* expectedPresentTime */) + 1; | 
|  |  | 
|  | if (layer->setBuffer(buffer, s.acquireFence, postTime, desiredPresentTime, isAutoTimestamp, | 
|  | s.cachedBuffer, frameNumber, dequeueBufferTimestamp, frameTimelineInfo, | 
|  | s.releaseBufferListener)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } else if (frameTimelineInfo.vsyncId != FrameTimelineInfo::INVALID_VSYNC_ID) { | 
|  | layer->setFrameTimelineVsyncForBufferlessTransaction(frameTimelineInfo, postTime); | 
|  | } | 
|  |  | 
|  | if (layer->setTransactionCompletedListeners(callbackHandles)) flags |= eTraversalNeeded; | 
|  | // Do not put anything that updates layer state or modifies flags after | 
|  | // setTransactionCompletedListener | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::addInputWindowCommands(const InputWindowCommands& inputWindowCommands) { | 
|  | bool hasChanges = mInputWindowCommands.merge(inputWindowCommands); | 
|  | return hasChanges ? eTraversalNeeded : 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::mirrorLayer(const sp<Client>& client, const sp<IBinder>& mirrorFromHandle, | 
|  | sp<IBinder>* outHandle, int32_t* outLayerId) { | 
|  | if (!mirrorFromHandle) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | sp<Layer> mirrorLayer; | 
|  | sp<Layer> mirrorFrom; | 
|  | std::string uniqueName = getUniqueLayerName("MirrorRoot"); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mirrorFrom = fromHandleLocked(mirrorFromHandle).promote(); | 
|  | if (!mirrorFrom) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | status_t result = createContainerLayer(client, std::move(uniqueName), -1, -1, 0, | 
|  | LayerMetadata(), outHandle, &mirrorLayer); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | mirrorLayer->setClonedChild(mirrorFrom->createClone()); | 
|  | } | 
|  |  | 
|  | *outLayerId = mirrorLayer->sequence; | 
|  | return addClientLayer(client, *outHandle, nullptr, mirrorLayer, nullptr, nullptr, false, | 
|  | nullptr /* outTransformHint */); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer(const String8& name, const sp<Client>& client, uint32_t w, | 
|  | uint32_t h, PixelFormat format, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, | 
|  | const sp<IBinder>& parentHandle, int32_t* outLayerId, | 
|  | const sp<Layer>& parentLayer, uint32_t* outTransformHint) { | 
|  | if (int32_t(w|h) < 0) { | 
|  | ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | ALOG_ASSERT(parentLayer == nullptr || parentHandle == nullptr, | 
|  | "Expected only one of parentLayer or parentHandle to be non-null. " | 
|  | "Programmer error?"); | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | std::string uniqueName = getUniqueLayerName(name.string()); | 
|  |  | 
|  | switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferQueue: | 
|  | case ISurfaceComposerClient::eFXSurfaceBufferState: { | 
|  | result = createBufferStateLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), handle, &layer); | 
|  | std::atomic<int32_t>* pendingBufferCounter = layer->getPendingBufferCounter(); | 
|  | if (pendingBufferCounter) { | 
|  | std::string counterName = layer->getPendingBufferCounterName(); | 
|  | mBufferCountTracker.add((*handle)->localBinder(), counterName, | 
|  | pendingBufferCounter); | 
|  | } | 
|  | } break; | 
|  | case ISurfaceComposerClient::eFXSurfaceEffect: | 
|  | // check if buffer size is set for color layer. | 
|  | if (w > 0 || h > 0) { | 
|  | ALOGE("createLayer() failed, w or h cannot be set for color layer (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | result = createEffectLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), handle, &layer); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceContainer: | 
|  | // check if buffer size is set for container layer. | 
|  | if (w > 0 || h > 0) { | 
|  | ALOGE("createLayer() failed, w or h cannot be set for container layer (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | result = createContainerLayer(client, std::move(uniqueName), w, h, flags, | 
|  | std::move(metadata), handle, &layer); | 
|  | break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | bool addToRoot = callingThreadHasUnscopedSurfaceFlingerAccess(); | 
|  | result = addClientLayer(client, *handle, *gbp, layer, parentHandle, parentLayer, addToRoot, | 
|  | outTransformHint); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | mInterceptor->saveSurfaceCreation(layer); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | *outLayerId = layer->sequence; | 
|  | return result; | 
|  | } | 
|  |  | 
|  | std::string SurfaceFlinger::getUniqueLayerName(const char* name) { | 
|  | unsigned dupeCounter = 0; | 
|  |  | 
|  | // Tack on our counter whether there is a hit or not, so everyone gets a tag | 
|  | std::string uniqueName = base::StringPrintf("%s#%u", name, dupeCounter); | 
|  |  | 
|  | // Grab the state lock since we're accessing mCurrentState | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | // Loop over layers until we're sure there is no matching name | 
|  | bool matchFound = true; | 
|  | while (matchFound) { | 
|  | matchFound = false; | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (layer->getName() == uniqueName) { | 
|  | matchFound = true; | 
|  | uniqueName = base::StringPrintf("%s#%u", name, ++dupeCounter); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | ALOGV_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name, uniqueName.c_str()); | 
|  | return uniqueName; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferQueueLayer(const sp<Client>& client, std::string name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | LayerMetadata metadata, PixelFormat& format, | 
|  | sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, | 
|  | sp<Layer>* outLayer) { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | break; | 
|  | } | 
|  |  | 
|  | sp<BufferQueueLayer> layer; | 
|  | LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata)); | 
|  | args.textureName = getNewTexture(); | 
|  | { | 
|  | // Grab the SF state lock during this since it's the only safe way to access | 
|  | // RenderEngine when creating a BufferLayerConsumer | 
|  | // TODO: Check if this lock is still needed here | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | layer = getFactory().createBufferQueueLayer(args); | 
|  | } | 
|  |  | 
|  | status_t err = layer->setDefaultBufferProperties(w, h, format); | 
|  | if (err == NO_ERROR) { | 
|  | *handle = layer->getHandle(); | 
|  | *gbp = layer->getProducer(); | 
|  | *outLayer = layer; | 
|  | } | 
|  |  | 
|  | ALOGE_IF(err, "createBufferQueueLayer() failed (%s)", strerror(-err)); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferStateLayer(const sp<Client>& client, std::string name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | LayerCreationArgs args(this, client, std::move(name), w, h, flags, std::move(metadata)); | 
|  | args.textureName = getNewTexture(); | 
|  | sp<BufferStateLayer> layer = getFactory().createBufferStateLayer(args); | 
|  | *handle = layer->getHandle(); | 
|  | *outLayer = layer; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createEffectLayer(const sp<Client>& client, std::string name, uint32_t w, | 
|  | uint32_t h, uint32_t flags, LayerMetadata metadata, | 
|  | sp<IBinder>* handle, sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createEffectLayer( | 
|  | {this, client, std::move(name), w, h, flags, std::move(metadata)}); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createContainerLayer(const sp<Client>& client, std::string name, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | LayerMetadata metadata, sp<IBinder>* handle, | 
|  | sp<Layer>* outLayer) { | 
|  | *outLayer = getFactory().createContainerLayer( | 
|  | {this, client, std::move(name), w, h, flags, std::move(metadata)}); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::markLayerPendingRemovalLocked(const sp<Layer>& layer) { | 
|  | mLayersPendingRemoval.add(layer); | 
|  | mLayersRemoved = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHandleDestroyed(sp<Layer>& layer) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | // If a layer has a parent, we allow it to out-live it's handle | 
|  | // with the idea that the parent holds a reference and will eventually | 
|  | // be cleaned up. However no one cleans up the top-level so we do so | 
|  | // here. | 
|  | if (layer->isAtRoot()) { | 
|  | layer->setIsAtRoot(false); | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | markLayerPendingRemovalLocked(layer); | 
|  |  | 
|  | auto it = mLayersByLocalBinderToken.begin(); | 
|  | while (it != mLayersByLocalBinderToken.end()) { | 
|  | if (it->second == layer) { | 
|  | mBufferCountTracker.remove(it->first->localBinder()); | 
|  | it = mLayersByLocalBinderToken.erase(it); | 
|  | } else { | 
|  | it++; | 
|  | } | 
|  | } | 
|  |  | 
|  | layer.clear(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | const auto display = getDefaultDisplayDeviceLocked(); | 
|  | if (!display) return; | 
|  |  | 
|  | const sp<IBinder> token = display->getDisplayToken().promote(); | 
|  | LOG_ALWAYS_FATAL_IF(token == nullptr); | 
|  |  | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = token; | 
|  | d.layerStack = 0; | 
|  | d.orientation = ui::ROTATION_0; | 
|  | d.orientedDisplaySpaceRect.makeInvalid(); | 
|  | d.layerStackSpaceRect.makeInvalid(); | 
|  | d.width = 0; | 
|  | d.height = 0; | 
|  | displays.add(d); | 
|  |  | 
|  | nsecs_t now = systemTime(); | 
|  | // It should be on the main thread, apply it directly. | 
|  | applyTransactionState(FrameTimelineInfo{}, state, displays, 0, mInputWindowCommands, | 
|  | /* desiredPresentTime */ now, true, {}, /* postTime */ now, true, false, | 
|  | {}, getpid(), getuid(), 0 /* Undefined transactionId */); | 
|  |  | 
|  | setPowerModeInternal(display, hal::PowerMode::ON); | 
|  | const nsecs_t vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(vsyncPeriod); | 
|  | mDefaultDisplayTransformHint = display->getTransformHint(); | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | DisplayStatInfo stats{0 /* vsyncTime */, vsyncPeriod}; | 
|  | setCompositorTimingSnapped(stats, 0); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | // Async since we may be called from the main thread. | 
|  | static_cast<void>(schedule([this]() MAIN_THREAD { onInitializeDisplays(); })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& display, hal::PowerMode mode) { | 
|  | if (display->isVirtual()) { | 
|  | ALOGE("%s: Invalid operation on virtual display", __FUNCTION__); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto displayId = display->getPhysicalId(); | 
|  | ALOGD("Setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
|  |  | 
|  | const hal::PowerMode currentMode = display->getPowerMode(); | 
|  | if (mode == currentMode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | display->setPowerMode(mode); | 
|  |  | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->savePowerModeUpdate(display->getSequenceId(), static_cast<int32_t>(mode)); | 
|  | } | 
|  | const auto vsyncPeriod = mRefreshRateConfigs->getCurrentRefreshRate().getVsyncPeriod(); | 
|  | if (currentMode == hal::PowerMode::OFF) { | 
|  | // Keep uclamp in a separate syscall and set it before changing to RT due to b/190237315. | 
|  | // We can merge the syscall later. | 
|  | if (SurfaceFlinger::setSchedAttr(true) != NO_ERROR) { | 
|  | ALOGW("Couldn't set uclamp.min on display on: %s\n", strerror(errno)); | 
|  | } | 
|  | if (SurfaceFlinger::setSchedFifo(true) != NO_ERROR) { | 
|  | ALOGW("Couldn't set SCHED_FIFO on display on: %s\n", strerror(errno)); | 
|  | } | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | if (display->isPrimary() && mode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | getHwComposer().setVsyncEnabled(displayId, mHWCVsyncPendingState); | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, vsyncPeriod); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | mHasPoweredOff = true; | 
|  | repaintEverything(); | 
|  | } else if (mode == hal::PowerMode::OFF) { | 
|  | // Turn off the display | 
|  | if (SurfaceFlinger::setSchedFifo(false) != NO_ERROR) { | 
|  | ALOGW("Couldn't set SCHED_OTHER on display off: %s\n", strerror(errno)); | 
|  | } | 
|  | if (SurfaceFlinger::setSchedAttr(false) != NO_ERROR) { | 
|  | ALOGW("Couldn't set uclamp.min on display off: %s\n", strerror(errno)); | 
|  | } | 
|  | if (display->isPrimary() && currentMode != hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  |  | 
|  | // Make sure HWVsync is disabled before turning off the display | 
|  | getHwComposer().setVsyncEnabled(displayId, hal::Vsync::DISABLE); | 
|  |  | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } else if (mode == hal::PowerMode::DOZE || mode == hal::PowerMode::ON) { | 
|  | // Update display while dozing | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | if (display->isPrimary() && currentMode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | mScheduler->onScreenAcquired(mAppConnectionHandle); | 
|  | mScheduler->resyncToHardwareVsync(true, vsyncPeriod); | 
|  | } | 
|  | } else if (mode == hal::PowerMode::DOZE_SUSPEND) { | 
|  | // Leave display going to doze | 
|  | if (display->isPrimary()) { | 
|  | mScheduler->disableHardwareVsync(true); | 
|  | mScheduler->onScreenReleased(mAppConnectionHandle); | 
|  | } | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | } else { | 
|  | ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
|  | getHwComposer().setPowerMode(displayId, mode); | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | mTimeStats->setPowerMode(mode); | 
|  | mRefreshRateStats->setPowerMode(mode); | 
|  | mScheduler->setDisplayPowerState(mode == hal::PowerMode::ON); | 
|  | } | 
|  |  | 
|  | ALOGD("Finished setting power mode %d on display %s", mode, to_string(displayId).c_str()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerMode(const sp<IBinder>& displayToken, int mode) { | 
|  | schedule([=]() MAIN_THREAD { | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set power mode %d for invalid display token %p", mode, | 
|  | displayToken.get()); | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set power mode %d for virtual display", mode); | 
|  | } else { | 
|  | setPowerModeInternal(display, static_cast<hal::PowerMode>(mode)); | 
|  | } | 
|  | }).wait(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::doDump(int fd, const DumpArgs& args, bool asProto) { | 
|  | std::string result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | StringAppendF(&result, "Permission Denial: can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | pid, uid); | 
|  | } else { | 
|  | static const std::unordered_map<std::string, Dumper> dumpers = { | 
|  | {"--display-id"s, dumper(&SurfaceFlinger::dumpDisplayIdentificationData)}, | 
|  | {"--dispsync"s, dumper([this](std::string& s) { mScheduler->dumpVsync(s); })}, | 
|  | {"--edid"s, argsDumper(&SurfaceFlinger::dumpRawDisplayIdentificationData)}, | 
|  | {"--frame-events"s, dumper(&SurfaceFlinger::dumpFrameEventsLocked)}, | 
|  | {"--latency"s, argsDumper(&SurfaceFlinger::dumpStatsLocked)}, | 
|  | {"--latency-clear"s, argsDumper(&SurfaceFlinger::clearStatsLocked)}, | 
|  | {"--list"s, dumper(&SurfaceFlinger::listLayersLocked)}, | 
|  | {"--planner"s, argsDumper(&SurfaceFlinger::dumpPlannerInfo)}, | 
|  | {"--static-screen"s, dumper(&SurfaceFlinger::dumpStaticScreenStats)}, | 
|  | {"--timestats"s, protoDumper(&SurfaceFlinger::dumpTimeStats)}, | 
|  | {"--vsync"s, dumper(&SurfaceFlinger::dumpVSync)}, | 
|  | {"--wide-color"s, dumper(&SurfaceFlinger::dumpWideColorInfo)}, | 
|  | {"--frametimeline"s, argsDumper(&SurfaceFlinger::dumpFrameTimeline)}, | 
|  | }; | 
|  |  | 
|  | const auto flag = args.empty() ? ""s : std::string(String8(args[0])); | 
|  |  | 
|  | bool dumpLayers = true; | 
|  | { | 
|  | TimedLock lock(mStateLock, s2ns(1), __FUNCTION__); | 
|  | if (!lock.locked()) { | 
|  | StringAppendF(&result, "Dumping without lock after timeout: %s (%d)\n", | 
|  | strerror(-lock.status), lock.status); | 
|  | } | 
|  |  | 
|  | if (const auto it = dumpers.find(flag); it != dumpers.end()) { | 
|  | (it->second)(args, asProto, result); | 
|  | dumpLayers = false; | 
|  | } else if (!asProto) { | 
|  | dumpAllLocked(args, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dumpLayers) { | 
|  | const LayersProto layersProto = dumpProtoFromMainThread(); | 
|  | if (asProto) { | 
|  | result.append(layersProto.SerializeAsString()); | 
|  | } else { | 
|  | // Dump info that we need to access from the main thread | 
|  | const auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | 
|  | result.append(LayerProtoParser::layerTreeToString(layerTree)); | 
|  | result.append("\n"); | 
|  | dumpOffscreenLayers(result); | 
|  | } | 
|  | } | 
|  | } | 
|  | write(fd, result.c_str(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::dumpCritical(int fd, const DumpArgs&, bool asProto) { | 
|  | if (asProto && mTracing.isEnabled()) { | 
|  | mTracing.writeToFile(); | 
|  | } | 
|  |  | 
|  | return doDump(fd, DumpArgs(), asProto); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(std::string& result) const { | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&](Layer* layer) { StringAppendF(&result, "%s\n", layer->getDebugName()); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const DumpArgs& args, std::string& result) const { | 
|  | StringAppendF(&result, "%" PRId64 "\n", getVsyncPeriodFromHWC()); | 
|  |  | 
|  | if (args.size() > 1) { | 
|  | const auto name = String8(args[1]); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->getName() == name.string()) { | 
|  | layer->dumpFrameStats(result); | 
|  | } | 
|  | }); | 
|  | } else { | 
|  | mAnimFrameTracker.dumpStats(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const DumpArgs& args, std::string&) { | 
|  | const bool clearAll = args.size() < 2; | 
|  | const auto name = clearAll ? String8() : String8(args[1]); | 
|  |  | 
|  | mCurrentState.traverse([&](Layer* layer) { | 
|  | if (clearAll || layer->getName() == name.string()) { | 
|  | layer->clearFrameStats(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpTimeStats(const DumpArgs& args, bool asProto, std::string& result) const { | 
|  | mTimeStats->parseArgs(asProto, args, result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameTimeline(const DumpArgs& args, std::string& result) const { | 
|  | mFrameTimeline->parseArgs(args, result); | 
|  | } | 
|  |  | 
|  | // This should only be called from the main thread.  Otherwise it would need | 
|  | // the lock and should use mCurrentState rather than mDrawingState. | 
|  | void SurfaceFlinger::logFrameStats() { | 
|  | mDrawingState.traverse([&](Layer* layer) { | 
|  | layer->logFrameStats(); | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.logAndResetStats("<win-anim>"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::appendSfConfigString(std::string& result) const { | 
|  | result.append(" [sf"); | 
|  |  | 
|  | StringAppendF(&result, " PRESENT_TIME_OFFSET=%" PRId64, dispSyncPresentTimeOffset); | 
|  | StringAppendF(&result, " FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
|  | StringAppendF(&result, " MAX_VIRT_DISPLAY_DIM=%zu", | 
|  | getHwComposer().getMaxVirtualDisplayDimension()); | 
|  | StringAppendF(&result, " RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
|  | StringAppendF(&result, " NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
|  | maxFrameBufferAcquiredBuffers); | 
|  | result.append("]"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpVSync(std::string& result) const { | 
|  | mScheduler->dump(result); | 
|  |  | 
|  | mRefreshRateStats->dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | mVsyncConfiguration->dump(result); | 
|  | StringAppendF(&result, | 
|  | "      present offset: %9" PRId64 " ns\t     VSYNC period: %9" PRId64 " ns\n\n", | 
|  | dispSyncPresentTimeOffset, getVsyncPeriodFromHWC()); | 
|  |  | 
|  | mRefreshRateConfigs->dump(result); | 
|  |  | 
|  | StringAppendF(&result, "(mode override by backdoor: %s)\n\n", | 
|  | mDebugDisplayModeSetByBackdoor ? "yes" : "no"); | 
|  |  | 
|  | mScheduler->dump(mAppConnectionHandle, result); | 
|  | mScheduler->dumpVsync(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpPlannerInfo(const DumpArgs& args, std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto compositionDisplay = display->getCompositionDisplay(); | 
|  | compositionDisplay->dumpPlannerInfo(args, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStaticScreenStats(std::string& result) const { | 
|  | result.append("Static screen stats:\n"); | 
|  | for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | 
|  | float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  < %zd frames: %.3f s (%.1f%%)\n", b + 1, bucketTimeSec, percent); | 
|  | } | 
|  | float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | 
|  | StringAppendF(&result, "  %zd+ frames: %.3f s (%.1f%%)\n", SurfaceFlingerBE::NUM_BUCKETS - 1, | 
|  | bucketTimeSec, percent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::recordBufferingStats(const std::string& layerName, | 
|  | std::vector<OccupancyTracker::Segment>&& history) { | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | auto& stats = getBE().mBufferingStats[layerName]; | 
|  | for (const auto& segment : history) { | 
|  | if (!segment.usedThirdBuffer) { | 
|  | stats.twoBufferTime += segment.totalTime; | 
|  | } | 
|  | if (segment.occupancyAverage < 1.0f) { | 
|  | stats.doubleBufferedTime += segment.totalTime; | 
|  | } else if (segment.occupancyAverage < 2.0f) { | 
|  | stats.tripleBufferedTime += segment.totalTime; | 
|  | } | 
|  | ++stats.numSegments; | 
|  | stats.totalTime += segment.totalTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameEventsLocked(std::string& result) { | 
|  | result.append("Layer frame timestamps:\n"); | 
|  | // Traverse all layers to dump frame-events for each layer | 
|  | mCurrentState.traverseInZOrder( | 
|  | [&] (Layer* layer) { layer->dumpFrameEvents(result); }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpBufferingStats(std::string& result) const { | 
|  | result.append("Buffering stats:\n"); | 
|  | result.append("  [Layer name] <Active time> <Two buffer> " | 
|  | "<Double buffered> <Triple buffered>\n"); | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | typedef std::tuple<std::string, float, float, float> BufferTuple; | 
|  | std::map<float, BufferTuple, std::greater<float>> sorted; | 
|  | for (const auto& statsPair : getBE().mBufferingStats) { | 
|  | const char* name = statsPair.first.c_str(); | 
|  | const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | 
|  | if (stats.numSegments == 0) { | 
|  | continue; | 
|  | } | 
|  | float activeTime = ns2ms(stats.totalTime) / 1000.0f; | 
|  | float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | 
|  | stats.totalTime; | 
|  | float doubleBufferRatio = static_cast<float>( | 
|  | stats.doubleBufferedTime) / stats.totalTime; | 
|  | float tripleBufferRatio = static_cast<float>( | 
|  | stats.tripleBufferedTime) / stats.totalTime; | 
|  | sorted.insert({activeTime, {name, twoBufferRatio, | 
|  | doubleBufferRatio, tripleBufferRatio}}); | 
|  | } | 
|  | for (const auto& sortedPair : sorted) { | 
|  | float activeTime = sortedPair.first; | 
|  | const BufferTuple& values = sortedPair.second; | 
|  | StringAppendF(&result, "  [%s] %.2f %.3f %.3f %.3f\n", std::get<0>(values).c_str(), | 
|  | activeTime, std::get<1>(values), std::get<2>(values), std::get<3>(values)); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpDisplayIdentificationData(std::string& result) const { | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  | const auto hwcDisplayId = getHwComposer().fromPhysicalDisplayId(*displayId); | 
|  | if (!hwcDisplayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, | 
|  | "Display %s (HWC display %" PRIu64 "): ", to_string(*displayId).c_str(), | 
|  | *hwcDisplayId); | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  | if (!getHwComposer().getDisplayIdentificationData(*hwcDisplayId, &port, &data)) { | 
|  | result.append("no identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (!isEdid(data)) { | 
|  | result.append("unknown identification data\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const auto edid = parseEdid(data); | 
|  | if (!edid) { | 
|  | result.append("invalid EDID\n"); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "port=%u pnpId=%s displayName=\"", port, edid->pnpId.data()); | 
|  | result.append(edid->displayName.data(), edid->displayName.length()); | 
|  | result.append("\"\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpRawDisplayIdentificationData(const DumpArgs& args, | 
|  | std::string& result) const { | 
|  | hal::HWDisplayId hwcDisplayId; | 
|  | uint8_t port; | 
|  | DisplayIdentificationData data; | 
|  |  | 
|  | if (args.size() > 1 && base::ParseUint(String8(args[1]), &hwcDisplayId) && | 
|  | getHwComposer().getDisplayIdentificationData(hwcDisplayId, &port, &data)) { | 
|  | result.append(reinterpret_cast<const char*>(data.data()), data.size()); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpWideColorInfo(std::string& result) const { | 
|  | StringAppendF(&result, "Device has wide color built-in display: %d\n", hasWideColorDisplay); | 
|  | StringAppendF(&result, "Device uses color management: %d\n", useColorManagement); | 
|  | StringAppendF(&result, "DisplayColorSetting: %s\n", | 
|  | decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
|  |  | 
|  | // TODO: print out if wide-color mode is active or not | 
|  |  | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = PhysicalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s color modes:\n", to_string(*displayId).c_str()); | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(*displayId); | 
|  | for (auto&& mode : modes) { | 
|  | StringAppendF(&result, "    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
|  | } | 
|  |  | 
|  | ColorMode currentMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | StringAppendF(&result, "    Current color mode: %s (%d)\n", | 
|  | decodeColorMode(currentMode).c_str(), currentMode); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpDrawingStateProto(uint32_t traceFlags) const { | 
|  | // If context is SurfaceTracing thread, mTracingLock blocks display transactions on main thread. | 
|  | const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | 
|  |  | 
|  | LayersProto layersProto; | 
|  | for (const sp<Layer>& layer : mDrawingState.layersSortedByZ) { | 
|  | layer->writeToProto(layersProto, traceFlags, display.get()); | 
|  | } | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpHwc(std::string& result) const { | 
|  | getHwComposer().dump(result); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayersProto(LayersProto& layersProto, uint32_t traceFlags) const { | 
|  | // Add a fake invisible root layer to the proto output and parent all the offscreen layers to | 
|  | // it. | 
|  | LayerProto* rootProto = layersProto.add_layers(); | 
|  | const int32_t offscreenRootLayerId = INT32_MAX - 2; | 
|  | rootProto->set_id(offscreenRootLayerId); | 
|  | rootProto->set_name("Offscreen Root"); | 
|  | rootProto->set_parent(-1); | 
|  |  | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | // Add layer as child of the fake root | 
|  | rootProto->add_children(offscreenLayer->sequence); | 
|  |  | 
|  | // Add layer | 
|  | LayerProto* layerProto = | 
|  | offscreenLayer->writeToProto(layersProto, traceFlags, nullptr /*device*/); | 
|  | layerProto->set_parent(offscreenRootLayerId); | 
|  | } | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpProtoFromMainThread(uint32_t traceFlags) { | 
|  | return schedule([=] { return dumpDrawingStateProto(traceFlags); }).get(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpOffscreenLayers(std::string& result) { | 
|  | result.append("Offscreen Layers:\n"); | 
|  | result.append(schedule([this] { | 
|  | std::string result; | 
|  | for (Layer* offscreenLayer : mOffscreenLayers) { | 
|  | offscreenLayer->traverse(LayerVector::StateSet::Drawing, | 
|  | [&](Layer* layer) { | 
|  | layer->dumpCallingUidPid(result); | 
|  | }); | 
|  | } | 
|  | return result; | 
|  | }).get()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const DumpArgs& args, std::string& result) const { | 
|  | const bool colorize = !args.empty() && args[0] == String16("--color"); | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("\nDisplay identification data:\n"); | 
|  | dumpDisplayIdentificationData(result); | 
|  |  | 
|  | result.append("\nWide-Color information:\n"); | 
|  | dumpWideColorInfo(result); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n\n"); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Scheduler:\n"); | 
|  | colorizer.reset(result); | 
|  | dumpVSync(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | dumpStaticScreenStats(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | StringAppendF(&result, "Total missed frame count: %u\n", mFrameMissedCount.load()); | 
|  | StringAppendF(&result, "HWC missed frame count: %u\n", mHwcFrameMissedCount.load()); | 
|  | StringAppendF(&result, "GPU missed frame count: %u\n\n", mGpuFrameMissedCount.load()); | 
|  |  | 
|  | dumpBufferingStats(result); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Visible layers (count = %zu)\n", mNumLayers.load()); | 
|  | StringAppendF(&result, "GraphicBufferProducers: %zu, max %zu\n", | 
|  | mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | { | 
|  | StringAppendF(&result, "Composition layers\n"); | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | auto* compositionState = layer->getCompositionState(); | 
|  | if (!compositionState || !compositionState->isVisible) return; | 
|  |  | 
|  | android::base::StringAppendF(&result, "* Layer %p (%s)\n", layer, | 
|  | layer->getDebugName() ? layer->getDebugName() | 
|  | : "<unknown>"); | 
|  | compositionState->dump(result); | 
|  | }); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump Display state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | StringAppendF(&result, "Displays (%zu entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | display->dump(result); | 
|  | } | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump CompositionEngine state | 
|  | */ | 
|  |  | 
|  | mCompositionEngine->dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | getRenderEngine().dump(result); | 
|  |  | 
|  | result.append("ClientCache state:\n"); | 
|  | ClientCache::getInstance().dump(result); | 
|  | DebugEGLImageTracker::getInstance()->dump(result); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | display->getCompositionDisplay()->getState().undefinedRegion.dump(result, | 
|  | "undefinedRegion"); | 
|  | StringAppendF(&result, "  orientation=%s, isPoweredOn=%d\n", | 
|  | toCString(display->getOrientation()), display->isPoweredOn()); | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  gpu_to_cpu_unsupported    : %d\n", | 
|  | mTransactionFlags.load(), !mGpuToCpuSupported); | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | std::string fps, xDpi, yDpi; | 
|  | if (const auto activeMode = display->getActiveMode()) { | 
|  | fps = to_string(activeMode->getFps()); | 
|  | xDpi = base::StringPrintf("%.2f", activeMode->getDpiX()); | 
|  | yDpi = base::StringPrintf("%.2f", activeMode->getDpiY()); | 
|  | } else { | 
|  | fps = "unknown"; | 
|  | xDpi = "unknown"; | 
|  | yDpi = "unknown"; | 
|  | } | 
|  | StringAppendF(&result, | 
|  | "  refresh-rate              : %s\n" | 
|  | "  x-dpi                     : %s\n" | 
|  | "  y-dpi                     : %s\n", | 
|  | fps.c_str(), xDpi.c_str(), yDpi.c_str()); | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "  transaction time: %f us\n", inTransactionDuration / 1000.0); | 
|  |  | 
|  | /* | 
|  | * Tracing state | 
|  | */ | 
|  | mTracing.dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * HWC layer minidump | 
|  | */ | 
|  | for (const auto& [token, display] : mDisplays) { | 
|  | const auto displayId = HalDisplayId::tryCast(display->getId()); | 
|  | if (!displayId) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | StringAppendF(&result, "Display %s HWC layers:\n", to_string(*displayId).c_str()); | 
|  | Layer::miniDumpHeader(result); | 
|  |  | 
|  | const DisplayDevice& ref = *display; | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { layer->miniDump(result, ref); }); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | { | 
|  | DumpArgs plannerArgs; | 
|  | plannerArgs.add(); // first argument is ignored | 
|  | plannerArgs.add(String16("--layers")); | 
|  | dumpPlannerInfo(plannerArgs, result); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | 
|  | StringAppendF(&result, "  h/w composer %s\n", hwcDisabled ? "disabled" : "enabled"); | 
|  | getHwComposer().dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  |  | 
|  | result.append(mTimeStats->miniDump()); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | mat4 SurfaceFlinger::calculateColorMatrix(float saturation) { | 
|  | if (saturation == 1) { | 
|  | return mat4(); | 
|  | } | 
|  |  | 
|  | float3 luminance{0.213f, 0.715f, 0.072f}; | 
|  | luminance *= 1.0f - saturation; | 
|  | mat4 saturationMatrix = mat4(vec4{luminance.r + saturation, luminance.r, luminance.r, 0.0f}, | 
|  | vec4{luminance.g, luminance.g + saturation, luminance.g, 0.0f}, | 
|  | vec4{luminance.b, luminance.b, luminance.b + saturation, 0.0f}, | 
|  | vec4{0.0f, 0.0f, 0.0f, 1.0f}); | 
|  | return saturationMatrix; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateColorMatrixLocked() { | 
|  | mat4 colorMatrix = | 
|  | mClientColorMatrix * calculateColorMatrix(mGlobalSaturationFactor) * mDaltonizer(); | 
|  |  | 
|  | if (mCurrentState.colorMatrix != colorMatrix) { | 
|  | mCurrentState.colorMatrix = colorMatrix; | 
|  | mCurrentState.colorMatrixChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic error "-Wswitch-enum" | 
|  | switch (static_cast<ISurfaceComposerTag>(code)) { | 
|  | case ENABLE_VSYNC_INJECTIONS: | 
|  | case INJECT_VSYNC: | 
|  | if (!hasMockHwc()) return PERMISSION_DENIED; | 
|  | [[fallthrough]]; | 
|  | // These methods should at minimum make sure that the client requested | 
|  | // access to SF. | 
|  | case BOOT_FINISHED: | 
|  | case CLEAR_ANIMATION_FRAME_STATS: | 
|  | case CREATE_DISPLAY: | 
|  | case DESTROY_DISPLAY: | 
|  | case GET_ANIMATION_FRAME_STATS: | 
|  | case OVERRIDE_HDR_TYPES: | 
|  | case GET_HDR_CAPABILITIES: | 
|  | case SET_DESIRED_DISPLAY_MODE_SPECS: | 
|  | case GET_DESIRED_DISPLAY_MODE_SPECS: | 
|  | case SET_ACTIVE_COLOR_MODE: | 
|  | case GET_AUTO_LOW_LATENCY_MODE_SUPPORT: | 
|  | case SET_AUTO_LOW_LATENCY_MODE: | 
|  | case GET_GAME_CONTENT_TYPE_SUPPORT: | 
|  | case SET_GAME_CONTENT_TYPE: | 
|  | case SET_POWER_MODE: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLING_ATTRIBUTES: | 
|  | case SET_DISPLAY_CONTENT_SAMPLING_ENABLED: | 
|  | case GET_DISPLAYED_CONTENT_SAMPLE: | 
|  | case ADD_TUNNEL_MODE_ENABLED_LISTENER: | 
|  | case REMOVE_TUNNEL_MODE_ENABLED_LISTENER: | 
|  | case NOTIFY_POWER_BOOST: | 
|  | case SET_GLOBAL_SHADOW_SETTINGS: | 
|  | case ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN: { | 
|  | // ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN and OVERRIDE_HDR_TYPES are used by CTS tests, | 
|  | // which acquire the necessary permission dynamically. Don't use the permission cache | 
|  | // for this check. | 
|  | bool usePermissionCache = | 
|  | code != ACQUIRE_FRAME_RATE_FLEXIBILITY_TOKEN && code != OVERRIDE_HDR_TYPES; | 
|  | if (!callingThreadHasUnscopedSurfaceFlingerAccess(usePermissionCache)) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
|  | ipc->getCallingPid(), ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case GET_LAYER_DEBUG_INFO: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | // Used by apps to hook Choreographer to SurfaceFlinger. | 
|  | case CREATE_DISPLAY_EVENT_CONNECTION: | 
|  | // The following calls are currently used by clients that do not | 
|  | // request necessary permissions. However, they do not expose any secret | 
|  | // information, so it is OK to pass them. | 
|  | case AUTHENTICATE_SURFACE: | 
|  | case GET_ACTIVE_COLOR_MODE: | 
|  | case GET_ACTIVE_DISPLAY_MODE: | 
|  | case GET_PHYSICAL_DISPLAY_IDS: | 
|  | case GET_PHYSICAL_DISPLAY_TOKEN: | 
|  | case GET_DISPLAY_COLOR_MODES: | 
|  | case GET_DISPLAY_NATIVE_PRIMARIES: | 
|  | case GET_STATIC_DISPLAY_INFO: | 
|  | case GET_DYNAMIC_DISPLAY_INFO: | 
|  | case GET_DISPLAY_MODES: | 
|  | case GET_DISPLAY_STATE: | 
|  | case GET_DISPLAY_STATS: | 
|  | case GET_SUPPORTED_FRAME_TIMESTAMPS: | 
|  | // Calling setTransactionState is safe, because you need to have been | 
|  | // granted a reference to Client* and Handle* to do anything with it. | 
|  | case SET_TRANSACTION_STATE: | 
|  | case CREATE_CONNECTION: | 
|  | case GET_COLOR_MANAGEMENT: | 
|  | case GET_COMPOSITION_PREFERENCE: | 
|  | case GET_PROTECTED_CONTENT_SUPPORT: | 
|  | case IS_WIDE_COLOR_DISPLAY: | 
|  | // setFrameRate() is deliberately available for apps to call without any | 
|  | // special permissions. | 
|  | case SET_FRAME_RATE: | 
|  | case GET_DISPLAY_BRIGHTNESS_SUPPORT: | 
|  | // captureLayers and captureDisplay will handle the permission check in the function | 
|  | case CAPTURE_LAYERS: | 
|  | case CAPTURE_DISPLAY: | 
|  | case SET_FRAME_TIMELINE_INFO: | 
|  | case GET_GPU_CONTEXT_PRIORITY: | 
|  | case GET_MAX_ACQUIRED_BUFFER_COUNT: { | 
|  | // This is not sensitive information, so should not require permission control. | 
|  | return OK; | 
|  | } | 
|  | case SET_DISPLAY_BRIGHTNESS: | 
|  | case ADD_HDR_LAYER_INFO_LISTENER: | 
|  | case REMOVE_HDR_LAYER_INFO_LISTENER: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sControlDisplayBrightness, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't control brightness pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case ADD_FPS_LISTENER: | 
|  | case REMOVE_FPS_LISTENER: | 
|  | case ADD_REGION_SAMPLING_LISTENER: | 
|  | case REMOVE_REGION_SAMPLING_LISTENER: { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | return OK; | 
|  | } | 
|  | case ADD_TRANSACTION_TRACE_LISTENER: | 
|  | case CAPTURE_DISPLAY_BY_ID: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_ROOT || uid == AID_GRAPHICS || uid == AID_SYSTEM || uid == AID_SHELL) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | case ON_PULL_ATOM: { | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | if (uid == AID_SYSTEM) { | 
|  | return OK; | 
|  | } | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | } | 
|  |  | 
|  | // These codes are used for the IBinder protocol to either interrogate the recipient | 
|  | // side of the transaction for its canonical interface descriptor or to dump its state. | 
|  | // We let them pass by default. | 
|  | if (code == IBinder::INTERFACE_TRANSACTION || code == IBinder::DUMP_TRANSACTION || | 
|  | code == IBinder::PING_TRANSACTION || code == IBinder::SHELL_COMMAND_TRANSACTION || | 
|  | code == IBinder::SYSPROPS_TRANSACTION) { | 
|  | return OK; | 
|  | } | 
|  | // Numbers from 1000 to 1040 are currently used for backdoors. The code | 
|  | // in onTransact verifies that the user is root, and has access to use SF. | 
|  | if (code >= 1000 && code <= 1040) { | 
|  | ALOGV("Accessing SurfaceFlinger through backdoor code: %u", code); | 
|  | return OK; | 
|  | } | 
|  | ALOGE("Permission Denial: SurfaceFlinger did not recognize request code: %u", code); | 
|  | return PERMISSION_DENIED; | 
|  | #pragma clang diagnostic pop | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact(uint32_t code, const Parcel& data, Parcel* reply, | 
|  | uint32_t flags) { | 
|  | status_t credentialCheck = CheckTransactCodeCredentials(code); | 
|  | if (credentialCheck != OK) { | 
|  | return credentialCheck; | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (CC_UNLIKELY(uid != AID_SYSTEM | 
|  | && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | const int pid = ipc->getCallingPid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1004:{ // repaint everything | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | setTransactionFlags( | 
|  | eTransactionNeeded| | 
|  | eDisplayTransactionNeeded| | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // send empty update | 
|  | signalRefresh(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n != 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1009:  // toggle use of transform hint | 
|  | n = data.readInt32(); | 
|  | mDebugDisableTransformHint = n != 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | reply->writeInt32(display->getPageFlipCount()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1014: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: | 
|  | mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
|  | break; | 
|  | case 2: | 
|  | mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
|  | break; | 
|  | case 3: | 
|  | mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
|  | break; | 
|  | default: | 
|  | mDaltonizer.setType(ColorBlindnessType::None); | 
|  | break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1015: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // apply a color matrix | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | // color matrix is sent as a column-major mat4 matrix | 
|  | for (size_t i = 0 ; i < 4; i++) { | 
|  | for (size_t j = 0; j < 4; j++) { | 
|  | mClientColorMatrix[i][j] = data.readFloat(); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | mClientColorMatrix = mat4(); | 
|  | } | 
|  |  | 
|  | // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
|  | // the division by w in the fragment shader | 
|  | float4 lastRow(transpose(mClientColorMatrix)[3]); | 
|  | if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
|  | ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1016: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1017: { | 
|  | n = data.readInt32(); | 
|  | mForceFullDamage = n != 0; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1018: { // Modify Choreographer's duration | 
|  | n = data.readInt32(); | 
|  | mScheduler->setDuration(mAppConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1019: { // Modify SurfaceFlinger's duration | 
|  | n = data.readInt32(); | 
|  | mScheduler->setDuration(mSfConnectionHandle, std::chrono::nanoseconds(n), 0ns); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1020: { // Layer updates interceptor | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGV("Interceptor enabled"); | 
|  | mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | 
|  | } | 
|  | else{ | 
|  | ALOGV("Interceptor disabled"); | 
|  | mInterceptor->disable(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1021: { // Disable HWC virtual displays | 
|  | const bool enable = data.readInt32() != 0; | 
|  | static_cast<void>(schedule([this, enable] { enableHalVirtualDisplays(enable); })); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1022: { // Set saturation boost | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1023: { // Set native mode | 
|  | int32_t colorMode; | 
|  |  | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | if (data.readInt32(&colorMode) == NO_ERROR) { | 
|  | mForceColorMode = static_cast<ColorMode>(colorMode); | 
|  | } | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Deprecate, use 1030 to check whether the device is color managed. | 
|  | case 1024: { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | case 1025: { // Set layer tracing | 
|  | n = data.readInt32(); | 
|  | bool tracingEnabledChanged; | 
|  | if (n) { | 
|  | ALOGD("LayerTracing enabled"); | 
|  | tracingEnabledChanged = mTracing.enable(); | 
|  | if (tracingEnabledChanged) { | 
|  | schedule([&]() MAIN_THREAD { mTracing.notify("start"); }).wait(); | 
|  | } | 
|  | } else { | 
|  | ALOGD("LayerTracing disabled"); | 
|  | tracingEnabledChanged = mTracing.disable(); | 
|  | } | 
|  | mTracingEnabledChanged = tracingEnabledChanged; | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1026: { // Get layer tracing status | 
|  | reply->writeBool(mTracing.isEnabled()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is a DisplayColorSetting supported? | 
|  | case 1027: { | 
|  | const auto display = getDefaultDisplayDevice(); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | switch (setting) { | 
|  | case DisplayColorSetting::kManaged: | 
|  | reply->writeBool(useColorManagement); | 
|  | break; | 
|  | case DisplayColorSetting::kUnmanaged: | 
|  | reply->writeBool(true); | 
|  | break; | 
|  | case DisplayColorSetting::kEnhanced: | 
|  | reply->writeBool(display->hasRenderIntent(RenderIntent::ENHANCE)); | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | reply->writeBool( | 
|  | display->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
|  | break; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1028: { // Unused. | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | // Set buffer size for SF tracing (value in KB) | 
|  | case 1029: { | 
|  | n = data.readInt32(); | 
|  | if (n <= 0 || n > MAX_TRACING_MEMORY) { | 
|  | ALOGW("Invalid buffer size: %d KB", n); | 
|  | reply->writeInt32(BAD_VALUE); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | ALOGD("Updating trace buffer to %d KB", n); | 
|  | mTracing.setBufferSize(n * 1024); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is device color managed? | 
|  | case 1030: { | 
|  | reply->writeBool(useColorManagement); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Override default composition data space | 
|  | // adb shell service call SurfaceFlinger 1031 i32 1 DATASPACE_NUMBER DATASPACE_NUMBER \ | 
|  | // && adb shell stop zygote && adb shell start zygote | 
|  | // to restore: adb shell service call SurfaceFlinger 1031 i32 0 && \ | 
|  | // adb shell stop zygote && adb shell start zygote | 
|  | case 1031: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mDefaultCompositionDataspace = dataspace; | 
|  | } | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | Dataspace dataspace = static_cast<Dataspace>(n); | 
|  | if (!validateCompositionDataspace(dataspace)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | mWideColorGamutCompositionDataspace = dataspace; | 
|  | } | 
|  | } else { | 
|  | // restore composition data space. | 
|  | mDefaultCompositionDataspace = defaultCompositionDataspace; | 
|  | mWideColorGamutCompositionDataspace = wideColorGamutCompositionDataspace; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Set trace flags | 
|  | case 1033: { | 
|  | n = data.readUint32(); | 
|  | ALOGD("Updating trace flags to 0x%x", n); | 
|  | mTracing.setTraceFlags(n); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1034: { | 
|  | switch (n = data.readInt32()) { | 
|  | case 0: | 
|  | case 1: | 
|  | enableRefreshRateOverlay(static_cast<bool>(n)); | 
|  | break; | 
|  | default: { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | reply->writeBool(mRefreshRateOverlay != nullptr); | 
|  | } | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1035: { | 
|  | const int modeId = data.readInt32(); | 
|  | mDebugDisplayModeSetByBackdoor = false; | 
|  |  | 
|  | const auto displayId = [&]() -> std::optional<PhysicalDisplayId> { | 
|  | uint64_t inputDisplayId = 0; | 
|  | if (data.readUint64(&inputDisplayId) == NO_ERROR) { | 
|  | const auto token = getPhysicalDisplayToken( | 
|  | static_cast<PhysicalDisplayId>(inputDisplayId)); | 
|  | if (!token) { | 
|  | ALOGE("No display with id: %" PRIu64, inputDisplayId); | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | return std::make_optional<PhysicalDisplayId>(inputDisplayId); | 
|  | } | 
|  |  | 
|  | return getInternalDisplayId(); | 
|  | }(); | 
|  |  | 
|  | if (!displayId) { | 
|  | ALOGE("No display found"); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t result = setActiveMode(getPhysicalDisplayToken(*displayId), modeId); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | mDebugDisplayModeSetByBackdoor = true; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1036: { | 
|  | if (data.readInt32() > 0) { | 
|  | status_t result = | 
|  | acquireFrameRateFlexibilityToken(&mDebugFrameRateFlexibilityToken); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | } else { | 
|  | mDebugFrameRateFlexibilityToken = nullptr; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Inject a hotplug connected event for the primary display. This will deallocate and | 
|  | // reallocate the display state including framebuffers. | 
|  | case 1037: { | 
|  | std::optional<hal::HWDisplayId> hwcId; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | hwcId = getHwComposer().getInternalHwcDisplayId(); | 
|  | } | 
|  | onComposerHalHotplug(*hwcId, hal::Connection::CONNECTED); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Modify the max number of display frames stored within FrameTimeline | 
|  | case 1038: { | 
|  | n = data.readInt32(); | 
|  | if (n < 0 || n > MAX_ALLOWED_DISPLAY_FRAMES) { | 
|  | ALOGW("Invalid max size. Maximum allowed is %d", MAX_ALLOWED_DISPLAY_FRAMES); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (n == 0) { | 
|  | // restore to default | 
|  | mFrameTimeline->reset(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | mFrameTimeline->setMaxDisplayFrames(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1039: { | 
|  | PhysicalDisplayId displayId = [&]() { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | return getDefaultDisplayDeviceLocked()->getPhysicalId(); | 
|  | }(); | 
|  |  | 
|  | auto inUid = static_cast<uid_t>(data.readInt32()); | 
|  | const auto refreshRate = data.readFloat(); | 
|  | mScheduler->setPreferredRefreshRateForUid(FrameRateOverride{inUid, refreshRate}); | 
|  | mScheduler->onFrameRateOverridesChanged(mAppConnectionHandle, displayId); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Toggle caching feature | 
|  | // First argument is an int32 - nonzero enables caching and zero disables caching | 
|  | // Second argument is an optional uint64 - if present, then limits enabling/disabling | 
|  | // caching to a particular physical display | 
|  | case 1040: { | 
|  | status_t error = | 
|  | schedule([&] { | 
|  | n = data.readInt32(); | 
|  | std::optional<PhysicalDisplayId> inputId = std::nullopt; | 
|  | if (uint64_t inputDisplayId; | 
|  | data.readUint64(&inputDisplayId) == NO_ERROR) { | 
|  | const auto token = getPhysicalDisplayToken( | 
|  | static_cast<PhysicalDisplayId>(inputDisplayId)); | 
|  | if (!token) { | 
|  | ALOGE("No display with id: %" PRIu64, inputDisplayId); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | inputId = std::make_optional<PhysicalDisplayId>(inputDisplayId); | 
|  | } | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | mLayerCachingEnabled = n != 0; | 
|  | for (const auto& [_, display] : mDisplays) { | 
|  | if (!inputId || *inputId == display->getPhysicalId()) { | 
|  | display->enableLayerCaching(mLayerCachingEnabled); | 
|  | } | 
|  | } | 
|  | } | 
|  | return OK; | 
|  | }).get(); | 
|  |  | 
|  | if (error != OK) { | 
|  | return error; | 
|  | } | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverything() { | 
|  | mRepaintEverything = true; | 
|  | signalTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverythingForHWC() { | 
|  | mRepaintEverything = true; | 
|  | mPowerAdvisor.notifyDisplayUpdateImminent(); | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::kernelTimerChanged(bool expired) { | 
|  | static bool updateOverlay = | 
|  | property_get_bool("debug.sf.kernel_idle_timer_update_overlay", true); | 
|  | if (!updateOverlay) return; | 
|  | if (Mutex::Autolock lock(mStateLock); !mRefreshRateOverlay) return; | 
|  |  | 
|  | // Update the overlay on the main thread to avoid race conditions with | 
|  | // mRefreshRateConfigs->getCurrentRefreshRate() | 
|  | static_cast<void>(schedule([=] { | 
|  | const auto desiredActiveMode = getDesiredActiveMode(); | 
|  | const std::optional<DisplayModeId> desiredModeId = | 
|  | desiredActiveMode ? std::make_optional(desiredActiveMode->modeId) : std::nullopt; | 
|  |  | 
|  | const bool timerExpired = mKernelIdleTimerEnabled && expired; | 
|  | const auto newRefreshRate = | 
|  | mRefreshRateConfigs->onKernelTimerChanged(desiredModeId, timerExpired); | 
|  | if (newRefreshRate) { | 
|  | if (Mutex::Autolock lock(mStateLock); mRefreshRateOverlay) { | 
|  | mRefreshRateOverlay->changeRefreshRate(*newRefreshRate); | 
|  | } | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::toggleKernelIdleTimer() { | 
|  | using KernelIdleTimerAction = scheduler::RefreshRateConfigs::KernelIdleTimerAction; | 
|  |  | 
|  | // If the support for kernel idle timer is disabled in SF code, don't do anything. | 
|  | if (!mSupportKernelIdleTimer) { | 
|  | return; | 
|  | } | 
|  | const KernelIdleTimerAction action = mRefreshRateConfigs->getIdleTimerAction(); | 
|  |  | 
|  | switch (action) { | 
|  | case KernelIdleTimerAction::TurnOff: | 
|  | if (mKernelIdleTimerEnabled) { | 
|  | ATRACE_INT("KernelIdleTimer", 0); | 
|  | base::SetProperty(KERNEL_IDLE_TIMER_PROP, "false"); | 
|  | mKernelIdleTimerEnabled = false; | 
|  | } | 
|  | break; | 
|  | case KernelIdleTimerAction::TurnOn: | 
|  | if (!mKernelIdleTimerEnabled) { | 
|  | ATRACE_INT("KernelIdleTimer", 1); | 
|  | base::SetProperty(KERNEL_IDLE_TIMER_PROP, "true"); | 
|  | mKernelIdleTimerEnabled = true; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
|  | class WindowDisconnector { | 
|  | public: | 
|  | WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
|  | ~WindowDisconnector() { | 
|  | native_window_api_disconnect(mWindow, mApi); | 
|  | } | 
|  |  | 
|  | private: | 
|  | ANativeWindow* mWindow; | 
|  | const int mApi; | 
|  | }; | 
|  |  | 
|  | static Dataspace pickDataspaceFromColorMode(const ColorMode colorMode) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::BT2100_PQ: | 
|  | case ColorMode::BT2100_HLG: | 
|  | case ColorMode::DISPLAY_BT2020: | 
|  | return Dataspace::DISPLAY_P3; | 
|  | default: | 
|  | return Dataspace::V0_SRGB; | 
|  | } | 
|  | } | 
|  |  | 
|  | static bool hasCaptureBlackoutContentPermission() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | return uid == AID_GRAPHICS || uid == AID_SYSTEM || | 
|  | PermissionCache::checkPermission(sCaptureBlackoutContent, pid, uid); | 
|  | } | 
|  |  | 
|  | static status_t validateScreenshotPermissions(const CaptureArgs& captureArgs) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (uid == AID_GRAPHICS || PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // If the caller doesn't have the correct permissions but is only attempting to screenshot | 
|  | // itself, we allow it to continue. | 
|  | if (captureArgs.uid == uid) { | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | ALOGE("Permission Denial: can't take screenshot pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedFifo(bool enabled) { | 
|  | static constexpr int kFifoPriority = 2; | 
|  | static constexpr int kOtherPriority = 0; | 
|  |  | 
|  | struct sched_param param = {0}; | 
|  | int sched_policy; | 
|  | if (enabled) { | 
|  | sched_policy = SCHED_FIFO; | 
|  | param.sched_priority = kFifoPriority; | 
|  | } else { | 
|  | sched_policy = SCHED_OTHER; | 
|  | param.sched_priority = kOtherPriority; | 
|  | } | 
|  |  | 
|  | if (sched_setscheduler(0, sched_policy, ¶m) != 0) { | 
|  | return -errno; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setSchedAttr(bool enabled) { | 
|  | static const unsigned int kUclampMin = | 
|  | base::GetUintProperty<unsigned int>("ro.surface_flinger.uclamp.min", 0U); | 
|  |  | 
|  | if (!kUclampMin) { | 
|  | // uclamp.min set to 0 (default), skip setting | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // Currently, there is no wrapper in bionic: b/183240349. | 
|  | struct sched_attr { | 
|  | uint32_t size; | 
|  | uint32_t sched_policy; | 
|  | uint64_t sched_flags; | 
|  | int32_t sched_nice; | 
|  | uint32_t sched_priority; | 
|  | uint64_t sched_runtime; | 
|  | uint64_t sched_deadline; | 
|  | uint64_t sched_period; | 
|  | uint32_t sched_util_min; | 
|  | uint32_t sched_util_max; | 
|  | }; | 
|  |  | 
|  | sched_attr attr = {}; | 
|  | attr.size = sizeof(attr); | 
|  |  | 
|  | attr.sched_flags = (SCHED_FLAG_KEEP_ALL | SCHED_FLAG_UTIL_CLAMP); | 
|  | attr.sched_util_min = enabled ? kUclampMin : 0; | 
|  | attr.sched_util_max = 1024; | 
|  |  | 
|  | if (syscall(__NR_sched_setattr, 0, &attr, 0)) { | 
|  | return -errno; | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureDisplay(const DisplayCaptureArgs& args, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t validate = validateScreenshotPermissions(args); | 
|  | if (validate != OK) { | 
|  | return validate; | 
|  | } | 
|  |  | 
|  | if (!args.displayToken) return BAD_VALUE; | 
|  |  | 
|  | wp<const DisplayDevice> displayWeak; | 
|  | ui::LayerStack layerStack; | 
|  | ui::Size reqSize(args.width, args.height); | 
|  | ui::Dataspace dataspace; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | sp<DisplayDevice> display = getDisplayDeviceLocked(args.displayToken); | 
|  | if (!display) return NAME_NOT_FOUND; | 
|  | displayWeak = display; | 
|  | layerStack = display->getLayerStack(); | 
|  |  | 
|  | // set the requested width/height to the logical display layer stack rect size by default | 
|  | if (args.width == 0 || args.height == 0) { | 
|  | reqSize = display->getLayerStackSpaceRect().getSize(); | 
|  | } | 
|  |  | 
|  | // The dataspace is depended on the color mode of display, that could use non-native mode | 
|  | // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | 
|  | // and failed if display is not in native mode. This provide a way to force using native | 
|  | // colors when capture. | 
|  | dataspace = args.dataspace; | 
|  | if (dataspace == ui::Dataspace::UNKNOWN) { | 
|  | const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | dataspace = pickDataspaceFromColorMode(colorMode); | 
|  | } | 
|  | } | 
|  |  | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
|  | return DisplayRenderArea::create(displayWeak, args.sourceCrop, reqSize, dataspace, | 
|  | args.useIdentityTransform, args.captureSecureLayers); | 
|  | }); | 
|  |  | 
|  | auto traverseLayers = [this, args, layerStack](const LayerVector::Visitor& visitor) { | 
|  | traverseLayersInLayerStack(layerStack, args.uid, visitor); | 
|  | }; | 
|  |  | 
|  | return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, | 
|  | args.pixelFormat, args.allowProtected, args.grayscale, | 
|  | captureListener); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureDisplay(uint64_t displayIdOrLayerStack, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ui::LayerStack layerStack; | 
|  | wp<const DisplayDevice> displayWeak; | 
|  | ui::Size size; | 
|  | ui::Dataspace dataspace; | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | auto display = getDisplayDeviceLocked(PhysicalDisplayId{displayIdOrLayerStack}); | 
|  |  | 
|  | // Fall back to first display whose layer stack matches. | 
|  | if (!display) { | 
|  | const auto layerStack = static_cast<ui::LayerStack>(displayIdOrLayerStack); | 
|  | display = findDisplay(WithLayerStack(layerStack)); | 
|  | } | 
|  |  | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | layerStack = display->getLayerStack(); | 
|  | displayWeak = display; | 
|  |  | 
|  | size = display->getLayerStackSpaceRect().getSize(); | 
|  |  | 
|  | dataspace = | 
|  | pickDataspaceFromColorMode(display->getCompositionDisplay()->getState().colorMode); | 
|  | } | 
|  |  | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=] { | 
|  | return DisplayRenderArea::create(displayWeak, Rect(), size, dataspace, | 
|  | false /* useIdentityTransform */, | 
|  | false /* captureSecureLayers */); | 
|  | }); | 
|  |  | 
|  | auto traverseLayers = [this, layerStack](const LayerVector::Visitor& visitor) { | 
|  | traverseLayersInLayerStack(layerStack, CaptureArgs::UNSET_UID, visitor); | 
|  | }; | 
|  |  | 
|  | return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, size, | 
|  | ui::PixelFormat::RGBA_8888, false /* allowProtected */, | 
|  | false /* grayscale */, captureListener); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureLayers(const LayerCaptureArgs& args, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t validate = validateScreenshotPermissions(args); | 
|  | if (validate != OK) { | 
|  | return validate; | 
|  | } | 
|  |  | 
|  | ui::Size reqSize; | 
|  | sp<Layer> parent; | 
|  | Rect crop(args.sourceCrop); | 
|  | std::unordered_set<sp<Layer>, ISurfaceComposer::SpHash<Layer>> excludeLayers; | 
|  | Rect layerStackSpaceRect; | 
|  | ui::Dataspace dataspace; | 
|  | bool captureSecureLayers; | 
|  |  | 
|  | // Call this before holding mStateLock to avoid any deadlocking. | 
|  | bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | parent = fromHandleLocked(args.layerHandle).promote(); | 
|  | if (parent == nullptr || parent->isRemovedFromCurrentState()) { | 
|  | ALOGE("captureLayers called with an invalid or removed parent"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (!canCaptureBlackoutContent && | 
|  | parent->getDrawingState().flags & layer_state_t::eLayerSecure) { | 
|  | ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | Rect parentSourceBounds = parent->getCroppedBufferSize(parent->getDrawingState()); | 
|  | if (args.sourceCrop.width() <= 0) { | 
|  | crop.left = 0; | 
|  | crop.right = parentSourceBounds.getWidth(); | 
|  | } | 
|  |  | 
|  | if (args.sourceCrop.height() <= 0) { | 
|  | crop.top = 0; | 
|  | crop.bottom = parentSourceBounds.getHeight(); | 
|  | } | 
|  |  | 
|  | if (crop.isEmpty() || args.frameScaleX <= 0.0f || args.frameScaleY <= 0.0f) { | 
|  | // Error out if the layer has no source bounds (i.e. they are boundless) and a source | 
|  | // crop was not specified, or an invalid frame scale was provided. | 
|  | return BAD_VALUE; | 
|  | } | 
|  | reqSize = ui::Size(crop.width() * args.frameScaleX, crop.height() * args.frameScaleY); | 
|  |  | 
|  | for (const auto& handle : args.excludeHandles) { | 
|  | sp<Layer> excludeLayer = fromHandleLocked(handle).promote(); | 
|  | if (excludeLayer != nullptr) { | 
|  | excludeLayers.emplace(excludeLayer); | 
|  | } else { | 
|  | ALOGW("Invalid layer handle passed as excludeLayer to captureLayers"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | } | 
|  |  | 
|  | const auto display = findDisplay(WithLayerStack(parent->getLayerStack())); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | layerStackSpaceRect = display->getLayerStackSpaceRect(); | 
|  |  | 
|  | // The dataspace is depended on the color mode of display, that could use non-native mode | 
|  | // (ex. displayP3) to enhance the content, but some cases are checking native RGB in bytes, | 
|  | // and failed if display is not in native mode. This provide a way to force using native | 
|  | // colors when capture. | 
|  | dataspace = args.dataspace; | 
|  | if (dataspace == ui::Dataspace::UNKNOWN) { | 
|  | const ui::ColorMode colorMode = display->getCompositionDisplay()->getState().colorMode; | 
|  | dataspace = pickDataspaceFromColorMode(colorMode); | 
|  | } | 
|  |  | 
|  | captureSecureLayers = args.captureSecureLayers && display->isSecure(); | 
|  | } // mStateLock | 
|  |  | 
|  | // really small crop or frameScale | 
|  | if (reqSize.width <= 0) { | 
|  | reqSize.width = 1; | 
|  | } | 
|  | if (reqSize.height <= 0) { | 
|  | reqSize.height = 1; | 
|  | } | 
|  |  | 
|  | bool childrenOnly = args.childrenOnly; | 
|  | RenderAreaFuture renderAreaFuture = ftl::defer([=]() -> std::unique_ptr<RenderArea> { | 
|  | return std::make_unique<LayerRenderArea>(*this, parent, crop, reqSize, dataspace, | 
|  | childrenOnly, layerStackSpaceRect, | 
|  | captureSecureLayers); | 
|  | }); | 
|  |  | 
|  | auto traverseLayers = [parent, args, excludeLayers](const LayerVector::Visitor& visitor) { | 
|  | parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } else if (args.childrenOnly && layer == parent.get()) { | 
|  | return; | 
|  | } else if (args.uid != CaptureArgs::UNSET_UID && args.uid != layer->getOwnerUid()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | sp<Layer> p = layer; | 
|  | while (p != nullptr) { | 
|  | if (excludeLayers.count(p) != 0) { | 
|  | return; | 
|  | } | 
|  | p = p->getParent(); | 
|  | } | 
|  |  | 
|  | visitor(layer); | 
|  | }); | 
|  | }; | 
|  |  | 
|  | return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, reqSize, | 
|  | args.pixelFormat, args.allowProtected, args.grayscale, | 
|  | captureListener); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon(RenderAreaFuture renderAreaFuture, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | ui::Size bufferSize, ui::PixelFormat reqPixelFormat, | 
|  | bool allowProtected, bool grayscale, | 
|  | const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // Loop over all visible layers to see whether there's any protected layer. A protected layer is | 
|  | // typically a layer with DRM contents, or have the GRALLOC_USAGE_PROTECTED set on the buffer. | 
|  | // A protected layer has no implication on whether it's secure, which is explicitly set by | 
|  | // application to avoid being screenshot or drawn via unsecure display. | 
|  | const bool supportsProtected = getRenderEngine().supportsProtectedContent(); | 
|  | bool hasProtectedLayer = false; | 
|  | if (allowProtected && supportsProtected) { | 
|  | hasProtectedLayer = schedule([=]() { | 
|  | bool protectedLayerFound = false; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | protectedLayerFound = protectedLayerFound || | 
|  | (layer->isVisible() && layer->isProtected()); | 
|  | }); | 
|  | return protectedLayerFound; | 
|  | }).get(); | 
|  | } | 
|  |  | 
|  | const uint32_t usage = GRALLOC_USAGE_HW_COMPOSER | GRALLOC_USAGE_HW_RENDER | | 
|  | GRALLOC_USAGE_HW_TEXTURE | | 
|  | (hasProtectedLayer && allowProtected && supportsProtected | 
|  | ? GRALLOC_USAGE_PROTECTED | 
|  | : GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN); | 
|  | sp<GraphicBuffer> buffer = | 
|  | getFactory().createGraphicBuffer(bufferSize.getWidth(), bufferSize.getHeight(), | 
|  | static_cast<android_pixel_format>(reqPixelFormat), | 
|  | 1 /* layerCount */, usage, "screenshot"); | 
|  |  | 
|  | const status_t bufferStatus = buffer->initCheck(); | 
|  | LOG_ALWAYS_FATAL_IF(bufferStatus != OK, "captureScreenCommon: Buffer failed to allocate: %d", | 
|  | bufferStatus); | 
|  | const auto texture = std::make_shared< | 
|  | renderengine::ExternalTexture>(buffer, getRenderEngine(), | 
|  | renderengine::ExternalTexture::Usage::WRITEABLE); | 
|  | return captureScreenCommon(std::move(renderAreaFuture), traverseLayers, texture, | 
|  | false /* regionSampling */, grayscale, captureListener); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon( | 
|  | RenderAreaFuture renderAreaFuture, TraverseLayersFunction traverseLayers, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& buffer, bool regionSampling, | 
|  | bool grayscale, const sp<IScreenCaptureListener>& captureListener) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (captureListener == nullptr) { | 
|  | ALOGE("capture screen must provide a capture listener callback"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | bool canCaptureBlackoutContent = hasCaptureBlackoutContentPermission(); | 
|  |  | 
|  | static_cast<void>(schedule([=, renderAreaFuture = std::move(renderAreaFuture)]() mutable { | 
|  | if (mRefreshPending) { | 
|  | ALOGW("Skipping screenshot for now"); | 
|  | captureScreenCommon(std::move(renderAreaFuture), traverseLayers, buffer, regionSampling, | 
|  | grayscale, captureListener); | 
|  | return; | 
|  | } | 
|  | ScreenCaptureResults captureResults; | 
|  | std::unique_ptr<RenderArea> renderArea = renderAreaFuture.get(); | 
|  | if (!renderArea) { | 
|  | ALOGW("Skipping screen capture because of invalid render area."); | 
|  | captureResults.result = NO_MEMORY; | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | return; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  | renderArea->render([&] { | 
|  | result = renderScreenImplLocked(*renderArea, traverseLayers, buffer, | 
|  | canCaptureBlackoutContent, regionSampling, grayscale, | 
|  | captureResults); | 
|  | }); | 
|  |  | 
|  | captureResults.result = result; | 
|  | captureListener->onScreenCaptureCompleted(captureResults); | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::renderScreenImplLocked( | 
|  | const RenderArea& renderArea, TraverseLayersFunction traverseLayers, | 
|  | const std::shared_ptr<renderengine::ExternalTexture>& buffer, | 
|  | bool canCaptureBlackoutContent, bool regionSampling, bool grayscale, | 
|  | ScreenCaptureResults& captureResults) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | traverseLayers([&](Layer* layer) { | 
|  | captureResults.capturedSecureLayers = | 
|  | captureResults.capturedSecureLayers || (layer->isVisible() && layer->isSecure()); | 
|  | }); | 
|  |  | 
|  | const bool useProtected = buffer->getBuffer()->getUsage() & GRALLOC_USAGE_PROTECTED; | 
|  |  | 
|  | // We allow the system server to take screenshots of secure layers for | 
|  | // use in situations like the Screen-rotation animation and place | 
|  | // the impetus on WindowManager to not persist them. | 
|  | if (captureResults.capturedSecureLayers && !canCaptureBlackoutContent) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | captureResults.buffer = buffer->getBuffer(); | 
|  | captureResults.capturedDataspace = renderArea.getReqDataSpace(); | 
|  |  | 
|  | const auto reqWidth = renderArea.getReqWidth(); | 
|  | const auto reqHeight = renderArea.getReqHeight(); | 
|  | const auto sourceCrop = renderArea.getSourceCrop(); | 
|  | const auto transform = renderArea.getTransform(); | 
|  | const auto rotation = renderArea.getRotationFlags(); | 
|  | const auto& layerStackSpaceRect = renderArea.getLayerStackSpaceRect(); | 
|  |  | 
|  | renderengine::DisplaySettings clientCompositionDisplay; | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> clientCompositionLayers; | 
|  |  | 
|  | // assume that bounds are never offset, and that they are the same as the | 
|  | // buffer bounds. | 
|  | clientCompositionDisplay.physicalDisplay = Rect(reqWidth, reqHeight); | 
|  | clientCompositionDisplay.clip = sourceCrop; | 
|  | clientCompositionDisplay.orientation = rotation; | 
|  |  | 
|  | clientCompositionDisplay.outputDataspace = renderArea.getReqDataSpace(); | 
|  | clientCompositionDisplay.maxLuminance = DisplayDevice::sDefaultMaxLumiance; | 
|  |  | 
|  | const float colorSaturation = grayscale ? 0 : 1; | 
|  | clientCompositionDisplay.colorTransform = calculateColorMatrix(colorSaturation); | 
|  |  | 
|  | const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | 
|  |  | 
|  | compositionengine::LayerFE::LayerSettings fillLayer; | 
|  | fillLayer.source.buffer.buffer = nullptr; | 
|  | fillLayer.source.solidColor = half3(0.0, 0.0, 0.0); | 
|  | fillLayer.geometry.boundaries = | 
|  | FloatRect(sourceCrop.left, sourceCrop.top, sourceCrop.right, sourceCrop.bottom); | 
|  | fillLayer.alpha = half(alpha); | 
|  | clientCompositionLayers.push_back(fillLayer); | 
|  |  | 
|  | const auto display = renderArea.getDisplayDevice(); | 
|  | std::vector<Layer*> renderedLayers; | 
|  | Region clearRegion = Region::INVALID_REGION; | 
|  | bool disableBlurs = false; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | disableBlurs |= layer->getDrawingState().sidebandStream != nullptr; | 
|  |  | 
|  | Region clip(renderArea.getBounds()); | 
|  | compositionengine::LayerFE::ClientCompositionTargetSettings targetSettings{ | 
|  | clip, | 
|  | layer->needsFilteringForScreenshots(display.get(), transform) || | 
|  | renderArea.needsFiltering(), | 
|  | renderArea.isSecure(), | 
|  | useProtected, | 
|  | clearRegion, | 
|  | layerStackSpaceRect, | 
|  | clientCompositionDisplay.outputDataspace, | 
|  | true,  /* realContentIsVisible */ | 
|  | false, /* clearContent */ | 
|  | disableBlurs ? compositionengine::LayerFE::ClientCompositionTargetSettings:: | 
|  | BlurSetting::Disabled | 
|  | : compositionengine::LayerFE::ClientCompositionTargetSettings:: | 
|  | BlurSetting::Enabled, | 
|  | }; | 
|  | std::vector<compositionengine::LayerFE::LayerSettings> results = | 
|  | layer->prepareClientCompositionList(targetSettings); | 
|  | if (results.size() > 0) { | 
|  | for (auto& settings : results) { | 
|  | settings.geometry.positionTransform = | 
|  | transform.asMatrix4() * settings.geometry.positionTransform; | 
|  | // There's no need to process blurs when we're executing region sampling, | 
|  | // we're just trying to understand what we're drawing, and doing so without | 
|  | // blurs is already a pretty good approximation. | 
|  | if (regionSampling) { | 
|  | settings.backgroundBlurRadius = 0; | 
|  | } | 
|  | } | 
|  |  | 
|  | clientCompositionLayers.insert(clientCompositionLayers.end(), | 
|  | std::make_move_iterator(results.begin()), | 
|  | std::make_move_iterator(results.end())); | 
|  | renderedLayers.push_back(layer); | 
|  | } | 
|  |  | 
|  | }); | 
|  |  | 
|  | std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers( | 
|  | clientCompositionLayers.size()); | 
|  | std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(), | 
|  | clientCompositionLayerPointers.begin(), | 
|  | std::pointer_traits<renderengine::LayerSettings*>::pointer_to); | 
|  |  | 
|  | clientCompositionDisplay.clearRegion = clearRegion; | 
|  | // Use an empty fence for the buffer fence, since we just created the buffer so | 
|  | // there is no need for synchronization with the GPU. | 
|  | base::unique_fd bufferFence; | 
|  | base::unique_fd drawFence; | 
|  | getRenderEngine().useProtectedContext(useProtected); | 
|  |  | 
|  | const constexpr bool kUseFramebufferCache = false; | 
|  | getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, buffer, | 
|  | kUseFramebufferCache, std::move(bufferFence), &drawFence); | 
|  |  | 
|  | if (drawFence >= 0) { | 
|  | sp<Fence> releaseFence = new Fence(dup(drawFence)); | 
|  | for (auto* layer : renderedLayers) { | 
|  | layer->onLayerDisplayed(releaseFence); | 
|  | } | 
|  | } | 
|  |  | 
|  | captureResults.fence = new Fence(drawFence.release()); | 
|  | // Always switch back to unprotected context. | 
|  | getRenderEngine().useProtectedContext(false); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setInputWindowsFinished() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | signalSynchronousTransactions(CountDownLatch::eSyncInputWindows); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::State::traverse(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverse(visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLayersInLayerStack(ui::LayerStack layerStack, const int32_t uid, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // We loop through the first level of layers without traversing, | 
|  | // as we need to determine which layers belong to the requested display. | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (!layer->belongsToDisplay(layerStack)) { | 
|  | continue; | 
|  | } | 
|  | // relative layers are traversed in Layer::traverseInZOrder | 
|  | layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (layer->getPrimaryDisplayOnly()) { | 
|  | return; | 
|  | } | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } | 
|  | if (uid != CaptureArgs::UNSET_UID && layer->getOwnerUid() != uid) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayModeSpecsInternal( | 
|  | const sp<DisplayDevice>& display, | 
|  | const std::optional<scheduler::RefreshRateConfigs::Policy>& policy, bool overridePolicy) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!display->isPrimary() && overridePolicy, | 
|  | "Can only set override policy on the primary display"); | 
|  | LOG_ALWAYS_FATAL_IF(!policy && !overridePolicy, "Can only clear the override policy"); | 
|  |  | 
|  | if (mDebugDisplayModeSetByBackdoor) { | 
|  | // ignore this request as mode is overridden by backdoor | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | if (!display->isPrimary()) { | 
|  | // TODO(b/144711714): For non-primary displays we should be able to set an active mode | 
|  | // as well. For now, just call directly to initiateModeChange but ideally | 
|  | // it should go thru setDesiredActiveMode, similar to primary display. | 
|  | ALOGV("%s for non-primary display", __func__); | 
|  | const auto displayId = display->getPhysicalId(); | 
|  |  | 
|  | hal::VsyncPeriodChangeConstraints constraints; | 
|  | constraints.desiredTimeNanos = systemTime(); | 
|  | constraints.seamlessRequired = false; | 
|  |  | 
|  | hal::VsyncPeriodChangeTimeline timeline = {0, 0, 0}; | 
|  | if (display->initiateModeChange(policy->defaultMode, constraints, &timeline) != NO_ERROR) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (timeline.refreshRequired) { | 
|  | repaintEverythingForHWC(); | 
|  | } | 
|  |  | 
|  | display->setActiveMode(policy->defaultMode); | 
|  | const nsecs_t vsyncPeriod = display->getMode(policy->defaultMode)->getVsyncPeriod(); | 
|  | mScheduler->onNonPrimaryDisplayModeChanged(mAppConnectionHandle, displayId, | 
|  | policy->defaultMode, vsyncPeriod); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t setPolicyResult = overridePolicy | 
|  | ? mRefreshRateConfigs->setOverridePolicy(policy) | 
|  | : mRefreshRateConfigs->setDisplayManagerPolicy(*policy); | 
|  | if (setPolicyResult < 0) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (setPolicyResult == scheduler::RefreshRateConfigs::CURRENT_POLICY_UNCHANGED) { | 
|  | return NO_ERROR; | 
|  | } | 
|  | scheduler::RefreshRateConfigs::Policy currentPolicy = mRefreshRateConfigs->getCurrentPolicy(); | 
|  |  | 
|  | ALOGV("Setting desired display mode specs: %s", currentPolicy.toString().c_str()); | 
|  |  | 
|  | // TODO(b/140204874): Leave the event in until we do proper testing with all apps that might | 
|  | // be depending in this callback. | 
|  | const auto activeMode = display->getActiveMode(); | 
|  | const nsecs_t vsyncPeriod = activeMode->getVsyncPeriod(); | 
|  | const auto physicalId = display->getPhysicalId(); | 
|  | mScheduler->onPrimaryDisplayModeChanged(mAppConnectionHandle, physicalId, activeMode->getId(), | 
|  | vsyncPeriod); | 
|  | toggleKernelIdleTimer(); | 
|  |  | 
|  | auto modeId = mScheduler->getPreferredModeId(); | 
|  | auto preferredRefreshRate = modeId | 
|  | ? mRefreshRateConfigs->getRefreshRateFromModeId(*modeId) | 
|  | // NOTE: Choose the default mode ID, if Scheduler doesn't have one in mind. | 
|  | : mRefreshRateConfigs->getRefreshRateFromModeId(currentPolicy.defaultMode); | 
|  | ALOGV("trying to switch to Scheduler preferred mode %d (%s)", | 
|  | preferredRefreshRate.getModeId().value(), preferredRefreshRate.getName().c_str()); | 
|  |  | 
|  | if (isDisplayModeAllowed(preferredRefreshRate.getModeId())) { | 
|  | ALOGV("switching to Scheduler preferred display mode %d", | 
|  | preferredRefreshRate.getModeId().value()); | 
|  | setDesiredActiveMode({preferredRefreshRate.getModeId(), Scheduler::ModeEvent::Changed}); | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("Desired display mode not allowed: %d", | 
|  | preferredRefreshRate.getModeId().value()); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setDesiredDisplayModeSpecs( | 
|  | const sp<IBinder>& displayToken, ui::DisplayModeId defaultMode, bool allowGroupSwitching, | 
|  | float primaryRefreshRateMin, float primaryRefreshRateMax, float appRequestRefreshRateMin, | 
|  | float appRequestRefreshRateMax) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = schedule([=]() -> status_t { | 
|  | const auto display = ON_MAIN_THREAD(getDisplayDeviceLocked(displayToken)); | 
|  | if (!display) { | 
|  | ALOGE("Attempt to set desired display modes for invalid display token %p", | 
|  | displayToken.get()); | 
|  | return NAME_NOT_FOUND; | 
|  | } else if (display->isVirtual()) { | 
|  | ALOGW("Attempt to set desired display modes for virtual display"); | 
|  | return INVALID_OPERATION; | 
|  | } else { | 
|  | using Policy = scheduler::RefreshRateConfigs::Policy; | 
|  | const Policy policy{DisplayModeId(defaultMode), | 
|  | allowGroupSwitching, | 
|  | {Fps(primaryRefreshRateMin), Fps(primaryRefreshRateMax)}, | 
|  | {Fps(appRequestRefreshRateMin), Fps(appRequestRefreshRateMax)}}; | 
|  | constexpr bool kOverridePolicy = false; | 
|  |  | 
|  | return setDesiredDisplayModeSpecsInternal(display, policy, kOverridePolicy); | 
|  | } | 
|  | }); | 
|  |  | 
|  | return future.get(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDesiredDisplayModeSpecs(const sp<IBinder>& displayToken, | 
|  | ui::DisplayModeId* outDefaultMode, | 
|  | bool* outAllowGroupSwitching, | 
|  | float* outPrimaryRefreshRateMin, | 
|  | float* outPrimaryRefreshRateMax, | 
|  | float* outAppRequestRefreshRateMin, | 
|  | float* outAppRequestRefreshRateMax) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!displayToken || !outDefaultMode || !outPrimaryRefreshRateMin || | 
|  | !outPrimaryRefreshRateMax || !outAppRequestRefreshRateMin || !outAppRequestRefreshRateMax) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | const auto display = getDisplayDeviceLocked(displayToken); | 
|  | if (!display) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | if (display->isPrimary()) { | 
|  | scheduler::RefreshRateConfigs::Policy policy = | 
|  | mRefreshRateConfigs->getDisplayManagerPolicy(); | 
|  | *outDefaultMode = policy.defaultMode.value(); | 
|  | *outAllowGroupSwitching = policy.allowGroupSwitching; | 
|  | *outPrimaryRefreshRateMin = policy.primaryRange.min.getValue(); | 
|  | *outPrimaryRefreshRateMax = policy.primaryRange.max.getValue(); | 
|  | *outAppRequestRefreshRateMin = policy.appRequestRange.min.getValue(); | 
|  | *outAppRequestRefreshRateMax = policy.appRequestRange.max.getValue(); | 
|  | return NO_ERROR; | 
|  | } else if (display->isVirtual()) { | 
|  | return INVALID_OPERATION; | 
|  | } else { | 
|  | const auto activeMode = display->getActiveMode(); | 
|  | *outDefaultMode = activeMode->getId().value(); | 
|  | *outAllowGroupSwitching = false; | 
|  | auto vsyncPeriod = activeMode->getVsyncPeriod(); | 
|  | *outPrimaryRefreshRateMin = Fps::fromPeriodNsecs(vsyncPeriod).getValue(); | 
|  | *outPrimaryRefreshRateMax = Fps::fromPeriodNsecs(vsyncPeriod).getValue(); | 
|  | *outAppRequestRefreshRateMin = Fps::fromPeriodNsecs(vsyncPeriod).getValue(); | 
|  | *outAppRequestRefreshRateMax = Fps::fromPeriodNsecs(vsyncPeriod).getValue(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  |  | 
|  | wp<Layer> SurfaceFlinger::fromHandle(const sp<IBinder>& handle) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return fromHandleLocked(handle); | 
|  | } | 
|  |  | 
|  | wp<Layer> SurfaceFlinger::fromHandleLocked(const sp<IBinder>& handle) const { | 
|  | BBinder* b = nullptr; | 
|  | if (handle) { | 
|  | b = handle->localBinder(); | 
|  | } | 
|  | if (b == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  | auto it = mLayersByLocalBinderToken.find(b); | 
|  | if (it != mLayersByLocalBinderToken.end()) { | 
|  | return it->second; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerFirstRef(Layer* layer) { | 
|  | mNumLayers++; | 
|  | if (!layer->isRemovedFromCurrentState()) { | 
|  | mScheduler->registerLayer(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onLayerDestroyed(Layer* layer) { | 
|  | mNumLayers--; | 
|  | removeHierarchyFromOffscreenLayers(layer); | 
|  | if (!layer->isRemovedFromCurrentState()) { | 
|  | mScheduler->deregisterLayer(layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | // WARNING: ONLY CALL THIS FROM LAYER DTOR | 
|  | // Here we add children in the current state to offscreen layers and remove the | 
|  | // layer itself from the offscreen layer list.  Since | 
|  | // this is the dtor, it is safe to access the current state.  This keeps us | 
|  | // from dangling children layers such that they are not reachable from the | 
|  | // Drawing state nor the offscreen layer list | 
|  | // See b/141111965 | 
|  | void SurfaceFlinger::removeHierarchyFromOffscreenLayers(Layer* layer) { | 
|  | for (auto& child : layer->getCurrentChildren()) { | 
|  | mOffscreenLayers.emplace(child.get()); | 
|  | } | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::removeFromOffscreenLayers(Layer* layer) { | 
|  | mOffscreenLayers.erase(layer); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, | 
|  | float lightPosY, float lightPosZ, | 
|  | float lightRadius) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.globalShadowSettings.ambientColor = vec4(ambientColor); | 
|  | mCurrentState.globalShadowSettings.spotColor = vec4(spotColor); | 
|  | mCurrentState.globalShadowSettings.lightPos.y = lightPosY; | 
|  | mCurrentState.globalShadowSettings.lightPos.z = lightPosZ; | 
|  | mCurrentState.globalShadowSettings.lightRadius = lightRadius; | 
|  |  | 
|  | // these values are overridden when calculating the shadow settings for a layer. | 
|  | mCurrentState.globalShadowSettings.lightPos.x = 0.f; | 
|  | mCurrentState.globalShadowSettings.length = 0.f; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const std::unordered_map<std::string, uint32_t>& SurfaceFlinger::getGenericLayerMetadataKeyMap() | 
|  | const { | 
|  | // TODO(b/149500060): Remove this fixed/static mapping. Please prefer taking | 
|  | // on the work to remove the table in that bug rather than adding more to | 
|  | // it. | 
|  | static const std::unordered_map<std::string, uint32_t> genericLayerMetadataKeyMap{ | 
|  | {"org.chromium.arc.V1_0.TaskId", METADATA_TASK_ID}, | 
|  | {"org.chromium.arc.V1_0.CursorInfo", METADATA_MOUSE_CURSOR}, | 
|  | }; | 
|  | return genericLayerMetadataKeyMap; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setFrameRate(const sp<IGraphicBufferProducer>& surface, float frameRate, | 
|  | int8_t compatibility, int8_t changeFrameRateStrategy) { | 
|  | if (!ValidateFrameRate(frameRate, compatibility, changeFrameRateStrategy, | 
|  | "SurfaceFlinger::setFrameRate")) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | static_cast<void>(schedule([=] { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (authenticateSurfaceTextureLocked(surface)) { | 
|  | sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | 
|  | if (layer == nullptr) { | 
|  | ALOGE("Attempt to set frame rate on a layer that no longer exists"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | const auto strategy = | 
|  | Layer::FrameRate::convertChangeFrameRateStrategy(changeFrameRateStrategy); | 
|  | if (layer->setFrameRate( | 
|  | Layer::FrameRate(Fps{frameRate}, | 
|  | Layer::FrameRate::convertCompatibility(compatibility), | 
|  | strategy))) { | 
|  | setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | } else { | 
|  | ALOGE("Attempt to set frame rate on an unrecognized IGraphicBufferProducer"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | return NO_ERROR; | 
|  | })); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::acquireFrameRateFlexibilityToken(sp<IBinder>* outToken) { | 
|  | if (!outToken) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto future = schedule([this] { | 
|  | status_t result = NO_ERROR; | 
|  | sp<IBinder> token; | 
|  |  | 
|  | if (mFrameRateFlexibilityTokenCount == 0) { | 
|  | const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | 
|  |  | 
|  | // This is a little racy, but not in a way that hurts anything. As we grab the | 
|  | // defaultMode from the display manager policy, we could be setting a new display | 
|  | // manager policy, leaving us using a stale defaultMode. The defaultMode doesn't | 
|  | // matter for the override policy though, since we set allowGroupSwitching to | 
|  | // true, so it's not a problem. | 
|  | scheduler::RefreshRateConfigs::Policy overridePolicy; | 
|  | overridePolicy.defaultMode = mRefreshRateConfigs->getDisplayManagerPolicy().defaultMode; | 
|  | overridePolicy.allowGroupSwitching = true; | 
|  | constexpr bool kOverridePolicy = true; | 
|  | result = setDesiredDisplayModeSpecsInternal(display, overridePolicy, kOverridePolicy); | 
|  | } | 
|  |  | 
|  | if (result == NO_ERROR) { | 
|  | mFrameRateFlexibilityTokenCount++; | 
|  | // Handing out a reference to the SurfaceFlinger object, as we're doing in the line | 
|  | // below, is something to consider carefully. The lifetime of the | 
|  | // FrameRateFlexibilityToken isn't tied to SurfaceFlinger object lifetime, so if this | 
|  | // SurfaceFlinger object were to be destroyed while the token still exists, the token | 
|  | // destructor would be accessing a stale SurfaceFlinger reference, and crash. This is ok | 
|  | // in this case, for two reasons: | 
|  | //   1. Once SurfaceFlinger::run() is called by main_surfaceflinger.cpp, the only way | 
|  | //   the program exits is via a crash. So we won't have a situation where the | 
|  | //   SurfaceFlinger object is dead but the process is still up. | 
|  | //   2. The frame rate flexibility token is acquired/released only by CTS tests, so even | 
|  | //   if condition 1 were changed, the problem would only show up when running CTS tests, | 
|  | //   not on end user devices, so we could spot it and fix it without serious impact. | 
|  | token = new FrameRateFlexibilityToken( | 
|  | [this]() { onFrameRateFlexibilityTokenReleased(); }); | 
|  | ALOGD("Frame rate flexibility token acquired. count=%d", | 
|  | mFrameRateFlexibilityTokenCount); | 
|  | } | 
|  |  | 
|  | return std::make_pair(result, token); | 
|  | }); | 
|  |  | 
|  | status_t result; | 
|  | std::tie(result, *outToken) = future.get(); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFrameRateFlexibilityTokenReleased() { | 
|  | static_cast<void>(schedule([this] { | 
|  | LOG_ALWAYS_FATAL_IF(mFrameRateFlexibilityTokenCount == 0, | 
|  | "Failed tracking frame rate flexibility tokens"); | 
|  | mFrameRateFlexibilityTokenCount--; | 
|  | ALOGD("Frame rate flexibility token released. count=%d", mFrameRateFlexibilityTokenCount); | 
|  | if (mFrameRateFlexibilityTokenCount == 0) { | 
|  | const auto display = ON_MAIN_THREAD(getDefaultDisplayDeviceLocked()); | 
|  | constexpr bool kOverridePolicy = true; | 
|  | status_t result = setDesiredDisplayModeSpecsInternal(display, {}, kOverridePolicy); | 
|  | LOG_ALWAYS_FATAL_IF(result < 0, "Failed releasing frame rate flexibility token"); | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setFrameTimelineInfo(const sp<IGraphicBufferProducer>& surface, | 
|  | const FrameTimelineInfo& frameTimelineInfo) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (!authenticateSurfaceTextureLocked(surface)) { | 
|  | ALOGE("Attempt to set frame timeline info on an unrecognized IGraphicBufferProducer"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<Layer> layer = (static_cast<MonitoredProducer*>(surface.get()))->getLayer(); | 
|  | if (layer == nullptr) { | 
|  | ALOGE("Attempt to set frame timeline info on a layer that no longer exists"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | layer->setFrameTimelineInfoForBuffer(frameTimelineInfo); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableRefreshRateOverlay(bool enable) { | 
|  | static_cast<void>(schedule([=] { | 
|  | std::unique_ptr<RefreshRateOverlay> overlay; | 
|  | if (enable) { | 
|  | overlay = std::make_unique<RefreshRateOverlay>(*this, mRefreshRateOverlaySpinner); | 
|  | } | 
|  |  | 
|  | { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | // Destroy the layer of the current overlay, if any, outside the lock. | 
|  | mRefreshRateOverlay.swap(overlay); | 
|  | if (!mRefreshRateOverlay) return; | 
|  |  | 
|  | if (const auto display = getDefaultDisplayDeviceLocked()) { | 
|  | mRefreshRateOverlay->setViewport(display->getSize()); | 
|  | mRefreshRateOverlay->changeRefreshRate(display->getActiveMode()->getFps()); | 
|  | } | 
|  | } | 
|  | })); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addTransactionTraceListener( | 
|  | const sp<gui::ITransactionTraceListener>& listener) { | 
|  | if (!listener) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | mInterceptor->addTransactionTraceListener(listener); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getGPUContextPriority() { | 
|  | return getRenderEngine().getContextPriority(); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::calculateMaxAcquiredBufferCount(Fps refreshRate, | 
|  | std::chrono::nanoseconds presentLatency) { | 
|  | auto pipelineDepth = presentLatency.count() / refreshRate.getPeriodNsecs(); | 
|  | if (presentLatency.count() % refreshRate.getPeriodNsecs()) { | 
|  | pipelineDepth++; | 
|  | } | 
|  | return std::max(1ll, pipelineDepth - 1); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getMaxAcquiredBufferCount(int* buffers) const { | 
|  | const auto maxSupportedRefreshRate = mRefreshRateConfigs->getSupportedRefreshRateRange().max; | 
|  | *buffers = getMaxAcquiredBufferCountForRefreshRate(maxSupportedRefreshRate); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getMaxAcquiredBufferCountForCurrentRefreshRate(uid_t uid) const { | 
|  | const auto refreshRate = [&] { | 
|  | const auto frameRateOverride = mScheduler->getFrameRateOverride(uid); | 
|  | if (frameRateOverride.has_value()) { | 
|  | return frameRateOverride.value(); | 
|  | } | 
|  | return mRefreshRateConfigs->getCurrentRefreshRate().getFps(); | 
|  | }(); | 
|  | return getMaxAcquiredBufferCountForRefreshRate(refreshRate); | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getMaxAcquiredBufferCountForRefreshRate(Fps refreshRate) const { | 
|  | const auto vsyncConfig = mVsyncConfiguration->getConfigsForRefreshRate(refreshRate).late; | 
|  | const auto presentLatency = vsyncConfig.appWorkDuration + vsyncConfig.sfWorkDuration; | 
|  | return calculateMaxAcquiredBufferCount(refreshRate, presentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::TransactionState::traverseStatesWithBuffers( | 
|  | std::function<void(const layer_state_t&)> visitor) { | 
|  | for (const auto& state : states) { | 
|  | if (state.state.hasBufferChanges() && state.state.hasValidBuffer() && state.state.surface) { | 
|  | visitor(state.state); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setLayerCreatedState(const sp<IBinder>& handle, const wp<Layer>& layer, | 
|  | const wp<IBinder>& parent, const wp<Layer> parentLayer, | 
|  | const wp<IBinder>& producer, bool addToRoot) { | 
|  | Mutex::Autolock lock(mCreatedLayersLock); | 
|  | mCreatedLayers[handle->localBinder()] = | 
|  | std::make_unique<LayerCreatedState>(layer, parent, parentLayer, producer, addToRoot); | 
|  | } | 
|  |  | 
|  | auto SurfaceFlinger::getLayerCreatedState(const sp<IBinder>& handle) { | 
|  | Mutex::Autolock lock(mCreatedLayersLock); | 
|  | BBinder* b = nullptr; | 
|  | if (handle) { | 
|  | b = handle->localBinder(); | 
|  | } | 
|  |  | 
|  | if (b == nullptr) { | 
|  | return std::unique_ptr<LayerCreatedState>(nullptr); | 
|  | } | 
|  |  | 
|  | auto it = mCreatedLayers.find(b); | 
|  | if (it == mCreatedLayers.end()) { | 
|  | ALOGE("Can't find layer from handle %p", handle.get()); | 
|  | return std::unique_ptr<LayerCreatedState>(nullptr); | 
|  | } | 
|  |  | 
|  | auto state = std::move(it->second); | 
|  | mCreatedLayers.erase(it); | 
|  | return state; | 
|  | } | 
|  |  | 
|  | sp<Layer> SurfaceFlinger::handleLayerCreatedLocked(const sp<IBinder>& handle) { | 
|  | const auto& state = getLayerCreatedState(handle); | 
|  | if (!state) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<Layer> layer = state->layer.promote(); | 
|  | if (!layer) { | 
|  | ALOGE("Invalid layer %p", state->layer.unsafe_get()); | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<Layer> parent; | 
|  | bool allowAddRoot = state->addToRoot; | 
|  | if (state->initialParent != nullptr) { | 
|  | parent = fromHandleLocked(state->initialParent.promote()).promote(); | 
|  | if (parent == nullptr) { | 
|  | ALOGE("Invalid parent %p", state->initialParent.unsafe_get()); | 
|  | allowAddRoot = false; | 
|  | } | 
|  | } else if (state->initialParentLayer != nullptr) { | 
|  | parent = state->initialParentLayer.promote(); | 
|  | allowAddRoot = false; | 
|  | } | 
|  |  | 
|  | if (parent == nullptr && allowAddRoot) { | 
|  | layer->setIsAtRoot(true); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | } else if (parent == nullptr) { | 
|  | layer->onRemovedFromCurrentState(); | 
|  | } else if (parent->isRemovedFromCurrentState()) { | 
|  | parent->addChild(layer); | 
|  | layer->onRemovedFromCurrentState(); | 
|  | } else { | 
|  | parent->addChild(layer); | 
|  | } | 
|  |  | 
|  | layer->updateTransformHint(mDefaultDisplayTransformHint); | 
|  |  | 
|  | if (state->initialProducer != nullptr) { | 
|  | mGraphicBufferProducerList.insert(state->initialProducer); | 
|  | LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > mMaxGraphicBufferProducerListSize, | 
|  | "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | 
|  | mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize, | 
|  | mNumLayers.load()); | 
|  | if (mGraphicBufferProducerList.size() > mGraphicBufferProducerListSizeLogThreshold) { | 
|  | ALOGW("Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | 
|  | mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize, | 
|  | mNumLayers.load()); | 
|  | } | 
|  | } | 
|  |  | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::scheduleRegionSamplingThread() { | 
|  | static_cast<void>(schedule([&] { notifyRegionSamplingThread(); })); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::notifyRegionSamplingThread() { | 
|  | if (!mLumaSampling || !mRegionSamplingThread) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | mRegionSamplingThread->onCompositionComplete(mEventQueue->nextExpectedInvalidate()); | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |