|  | /* | 
|  | * Copyright (C) 2019 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H | 
|  | #define _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H | 
|  |  | 
|  | #include <InputListener.h> | 
|  | #include <android-base/result.h> | 
|  | #include <android/gui/FocusRequest.h> | 
|  | #include <android/os/BlockUntrustedTouchesMode.h> | 
|  | #include <android/os/ISetInputWindowsListener.h> | 
|  | #include <android/os/InputEventInjectionResult.h> | 
|  | #include <android/os/InputEventInjectionSync.h> | 
|  | #include <gui/InputApplication.h> | 
|  | #include <gui/WindowInfo.h> | 
|  | #include <input/InputDevice.h> | 
|  | #include <input/InputTransport.h> | 
|  | #include <unordered_map> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* Notifies the system about input events generated by the input reader. | 
|  | * The dispatcher is expected to be mostly asynchronous. */ | 
|  | class InputDispatcherInterface : public virtual RefBase, public InputListenerInterface { | 
|  | protected: | 
|  | InputDispatcherInterface() {} | 
|  | virtual ~InputDispatcherInterface() {} | 
|  |  | 
|  | public: | 
|  | /* Dumps the state of the input dispatcher. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). */ | 
|  | virtual void dump(std::string& dump) = 0; | 
|  |  | 
|  | /* Called by the heatbeat to ensures that the dispatcher has not deadlocked. */ | 
|  | virtual void monitor() = 0; | 
|  |  | 
|  | /** | 
|  | * Wait until dispatcher is idle. That means, there are no further events to be processed, | 
|  | * and all of the policy callbacks have been completed. | 
|  | * Return true if the dispatcher is idle. | 
|  | * Return false if the timeout waiting for the dispatcher to become idle has expired. | 
|  | */ | 
|  | virtual bool waitForIdle() = 0; | 
|  |  | 
|  | /* Make the dispatcher start processing events. | 
|  | * | 
|  | * The dispatcher will start consuming events from the InputListenerInterface | 
|  | * in the order that they were received. | 
|  | */ | 
|  | virtual status_t start() = 0; | 
|  |  | 
|  | /* Makes the dispatcher stop processing events. */ | 
|  | virtual status_t stop() = 0; | 
|  |  | 
|  | /* Injects an input event and optionally waits for sync. | 
|  | * The synchronization mode determines whether the method blocks while waiting for | 
|  | * input injection to proceed. | 
|  | * Returns one of the INPUT_EVENT_INJECTION_XXX constants. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual android::os::InputEventInjectionResult injectInputEvent( | 
|  | const InputEvent* event, int32_t injectorPid, int32_t injectorUid, | 
|  | android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, | 
|  | uint32_t policyFlags) = 0; | 
|  |  | 
|  | /* | 
|  | * Check whether InputEvent actually happened by checking the signature of the event. | 
|  | * | 
|  | * Return nullptr if the event cannot be verified. | 
|  | */ | 
|  | virtual std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) = 0; | 
|  |  | 
|  | /* Sets the list of input windows per display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setInputWindows( | 
|  | const std::unordered_map<int32_t, std::vector<sp<gui::WindowInfoHandle>>>& | 
|  | handlesPerDisplay) = 0; | 
|  |  | 
|  | /* Sets the focused application on the given display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setFocusedApplication( | 
|  | int32_t displayId, | 
|  | const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) = 0; | 
|  |  | 
|  | /* Sets the focused display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setFocusedDisplay(int32_t displayId) = 0; | 
|  |  | 
|  | /* Sets the input dispatching mode. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual void setInputDispatchMode(bool enabled, bool frozen) = 0; | 
|  |  | 
|  | /* Sets whether input event filtering is enabled. | 
|  | * When enabled, incoming input events are sent to the policy's filterInputEvent | 
|  | * method instead of being dispatched.  The filter is expected to use | 
|  | * injectInputEvent to inject the events it would like to have dispatched. | 
|  | * It should include POLICY_FLAG_FILTERED in the policy flags during injection. | 
|  | */ | 
|  | virtual void setInputFilterEnabled(bool enabled) = 0; | 
|  |  | 
|  | /** | 
|  | * Set the touch mode state. | 
|  | * Touch mode is a global state that apps may enter / exit based on specific | 
|  | * user interactions with input devices. | 
|  | * If true, the device is in touch mode. | 
|  | */ | 
|  | virtual void setInTouchMode(bool inTouchMode) = 0; | 
|  |  | 
|  | /** | 
|  | * Sets the maximum allowed obscuring opacity by UID to propagate touches. | 
|  | * For certain window types (eg. SAWs), the decision of honoring | 
|  | * FLAG_NOT_TOUCHABLE or not depends on the combined obscuring opacity of | 
|  | * the windows above the touch-consuming window. | 
|  | */ | 
|  | virtual void setMaximumObscuringOpacityForTouch(float opacity) = 0; | 
|  |  | 
|  | /** | 
|  | * Sets the mode of the block untrusted touches feature. | 
|  | * | 
|  | * TODO(b/169067926): Clean-up feature modes. | 
|  | */ | 
|  | virtual void setBlockUntrustedTouchesMode(android::os::BlockUntrustedTouchesMode mode) = 0; | 
|  |  | 
|  | /* Transfers touch focus from one window to another window. | 
|  | * | 
|  | * Returns true on success.  False if the window did not actually have touch focus. | 
|  | */ | 
|  | virtual bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, | 
|  | bool isDragDrop) = 0; | 
|  |  | 
|  | /** | 
|  | * Transfer touch focus to the provided channel, no matter where the current touch is. | 
|  | * | 
|  | * Return true on success, false if there was no on-going touch. | 
|  | */ | 
|  | virtual bool transferTouch(const sp<IBinder>& destChannelToken) = 0; | 
|  |  | 
|  | /** | 
|  | * Sets focus on the specified window. | 
|  | */ | 
|  | virtual void setFocusedWindow(const gui::FocusRequest&) = 0; | 
|  |  | 
|  | /** | 
|  | * Creates an input channel that may be used as targets for input events. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual base::Result<std::unique_ptr<InputChannel>> createInputChannel( | 
|  | const std::string& name) = 0; | 
|  |  | 
|  | /** | 
|  | * Creates an input channel to be used to monitor input events. | 
|  | * | 
|  | * Each monitor must target a specific display and will only receive input events sent to that | 
|  | * display. If the monitor is a gesture monitor, it will only receive pointer events on the | 
|  | * targeted display. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, | 
|  | bool gestureMonitor, | 
|  | const std::string& name, | 
|  | int32_t pid) = 0; | 
|  |  | 
|  | /* Removes input channels that will no longer receive input events. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t removeInputChannel(const sp<IBinder>& connectionToken) = 0; | 
|  |  | 
|  | /* Allows an input monitor steal the current pointer stream away from normal input windows. | 
|  | * | 
|  | * This method may be called on any thread (usually by the input manager). | 
|  | */ | 
|  | virtual status_t pilferPointers(const sp<IBinder>& token) = 0; | 
|  |  | 
|  | /** | 
|  | * Enables Pointer Capture on the specified window if the window has focus. | 
|  | * | 
|  | * InputDispatcher is the source of truth of Pointer Capture. | 
|  | */ | 
|  | virtual void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) = 0; | 
|  | /* Flush input device motion sensor. | 
|  | * | 
|  | * Returns true on success. | 
|  | */ | 
|  | virtual bool flushSensor(int deviceId, InputDeviceSensorType sensorType) = 0; | 
|  |  | 
|  | /** | 
|  | * Called when a display has been removed from the system. | 
|  | */ | 
|  | virtual void displayRemoved(int32_t displayId) = 0; | 
|  | }; | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif // _UI_INPUT_INPUTDISPATCHER_INPUTDISPATCHERINTERFACE_H |