| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <cstdint> | 
 | #include <memory> | 
 |  | 
 | #include <gui/ISurfaceComposer.h> | 
 | #include <ui/DisplayStatInfo.h> | 
 |  | 
 | #include "DispSync.h" | 
 | #include "EventControlThread.h" | 
 | #include "EventThread.h" | 
 | #include "IdleTimer.h" | 
 | #include "InjectVSyncSource.h" | 
 | #include "LayerHistory.h" | 
 | #include "SchedulerUtils.h" | 
 |  | 
 | namespace android { | 
 |  | 
 | class EventControlThread; | 
 |  | 
 | class Scheduler { | 
 | public: | 
 |     using ExpiredIdleTimerCallback = std::function<void()>; | 
 |     using ResetIdleTimerCallback = std::function<void()>; | 
 |  | 
 |     // Enum to indicate whether to start the transaction early, or at vsync time. | 
 |     enum class TransactionStart { EARLY, NORMAL }; | 
 |  | 
 |     /* The scheduler handle is a BBinder object passed to the client from which we can extract | 
 |      * an ID for subsequent operations. | 
 |      */ | 
 |     class ConnectionHandle : public BBinder { | 
 |     public: | 
 |         ConnectionHandle(int64_t id) : id(id) {} | 
 |  | 
 |         ~ConnectionHandle() = default; | 
 |  | 
 |         const int64_t id; | 
 |     }; | 
 |  | 
 |     class Connection { | 
 |     public: | 
 |         Connection(sp<ConnectionHandle> handle, sp<EventThreadConnection> eventConnection, | 
 |                    std::unique_ptr<EventThread> eventThread) | 
 |               : handle(handle), eventConnection(eventConnection), thread(std::move(eventThread)) {} | 
 |  | 
 |         ~Connection() = default; | 
 |  | 
 |         sp<ConnectionHandle> handle; | 
 |         sp<EventThreadConnection> eventConnection; | 
 |         const std::unique_ptr<EventThread> thread; | 
 |     }; | 
 |  | 
 |     explicit Scheduler(impl::EventControlThread::SetVSyncEnabledFunction function); | 
 |  | 
 |     virtual ~Scheduler(); | 
 |  | 
 |     /** Creates an EventThread connection. */ | 
 |     sp<ConnectionHandle> createConnection( | 
 |             const std::string& connectionName, int64_t phaseOffsetNs, ResyncCallback resyncCallback, | 
 |             impl::EventThread::InterceptVSyncsCallback interceptCallback); | 
 |  | 
 |     sp<IDisplayEventConnection> createDisplayEventConnection(const sp<ConnectionHandle>& handle, | 
 |                                                              ResyncCallback resyncCallback); | 
 |  | 
 |     // Getter methods. | 
 |     EventThread* getEventThread(const sp<ConnectionHandle>& handle); | 
 |  | 
 |     sp<EventThreadConnection> getEventConnection(const sp<ConnectionHandle>& handle); | 
 |  | 
 |     // Should be called when receiving a hotplug event. | 
 |     void hotplugReceived(const sp<ConnectionHandle>& handle, EventThread::DisplayType displayType, | 
 |                          bool connected); | 
 |  | 
 |     // Should be called after the screen is turned on. | 
 |     void onScreenAcquired(const sp<ConnectionHandle>& handle); | 
 |  | 
 |     // Should be called before the screen is turned off. | 
 |     void onScreenReleased(const sp<ConnectionHandle>& handle); | 
 |  | 
 |     // Should be called when dumpsys command is received. | 
 |     void dump(const sp<ConnectionHandle>& handle, std::string& result) const; | 
 |  | 
 |     // Offers ability to modify phase offset in the event thread. | 
 |     void setPhaseOffset(const sp<ConnectionHandle>& handle, nsecs_t phaseOffset); | 
 |  | 
 |     void getDisplayStatInfo(DisplayStatInfo* stats); | 
 |  | 
 |     void enableHardwareVsync(); | 
 |     void disableHardwareVsync(bool makeUnavailable); | 
 |     void setVsyncPeriod(const nsecs_t period); | 
 |     void addResyncSample(const nsecs_t timestamp); | 
 |     void addPresentFence(const std::shared_ptr<FenceTime>& fenceTime); | 
 |     void setIgnorePresentFences(bool ignore); | 
 |     void makeHWSyncAvailable(bool makeAvailable); | 
 |     // Adds the present time for given layer to the history of present times. | 
 |     void addFramePresentTimeForLayer(const nsecs_t framePresentTime, bool isAutoTimestamp, | 
 |                                      const std::string layerName); | 
 |     // Increments counter in the layer history to indicate that SF has started a new frame. | 
 |     void incrementFrameCounter(); | 
 |     // Callback that gets invoked once the idle timer expires. | 
 |     void setExpiredIdleTimerCallback(const ExpiredIdleTimerCallback& expiredTimerCallback); | 
 |     // Callback that gets invoked once the idle timer is reset. | 
 |     void setResetIdleTimerCallback(const ResetIdleTimerCallback& resetTimerCallback); | 
 |     // Returns relevant information about Scheduler for dumpsys purposes. | 
 |     std::string doDump(); | 
 |  | 
 | protected: | 
 |     virtual std::unique_ptr<EventThread> makeEventThread( | 
 |             const std::string& connectionName, DispSync* dispSync, int64_t phaseOffsetNs, | 
 |             impl::EventThread::InterceptVSyncsCallback interceptCallback); | 
 |  | 
 | private: | 
 |     nsecs_t calculateAverage() const; | 
 |     void updateFrameSkipping(const int64_t skipCount); | 
 |     // Collects the statistical mean (average) and median between timestamp | 
 |     // intervals for each frame for each layer. | 
 |     void determineLayerTimestampStats(const std::string layerName, const nsecs_t framePresentTime); | 
 |     // Collects the average difference between timestamps for each frame regardless | 
 |     // of which layer the timestamp came from. | 
 |     void determineTimestampAverage(bool isAutoTimestamp, const nsecs_t framePresentTime); | 
 |     // Function that resets the idle timer. | 
 |     void resetIdleTimer(); | 
 |     // Function that is called when the timer expires. | 
 |     void expiredTimerCallback(); | 
 |  | 
 |     // TODO(b/113612090): Instead of letting BufferQueueLayer to access mDispSync directly, it | 
 |     // should make request to Scheduler to compute next refresh. | 
 |     friend class BufferQueueLayer; | 
 |  | 
 |     // If fences from sync Framework are supported. | 
 |     const bool mHasSyncFramework; | 
 |  | 
 |     // The offset in nanoseconds to use, when DispSync timestamps present fence | 
 |     // signaling time. | 
 |     nsecs_t mDispSyncPresentTimeOffset; | 
 |  | 
 |     // Each connection has it's own ID. This variable keeps track of the count. | 
 |     static std::atomic<int64_t> sNextId; | 
 |  | 
 |     // Connections are stored in a map <connection ID, connection> for easy retrieval. | 
 |     std::unordered_map<int64_t, std::unique_ptr<Connection>> mConnections; | 
 |  | 
 |     std::mutex mHWVsyncLock; | 
 |     bool mPrimaryHWVsyncEnabled GUARDED_BY(mHWVsyncLock); | 
 |     bool mHWVsyncAvailable GUARDED_BY(mHWVsyncLock); | 
 |  | 
 |     std::unique_ptr<DispSync> mPrimaryDispSync; | 
 |     std::unique_ptr<EventControlThread> mEventControlThread; | 
 |  | 
 |     // TODO(b/113612090): The following set of variables needs to be revised. For now, this is | 
 |     // a proof of concept. We turn on frame skipping if the difference between the timestamps | 
 |     // is between 32 and 34ms. We expect this currently for 30fps videos, so we render them at 30Hz. | 
 |     nsecs_t mPreviousFrameTimestamp = 0; | 
 |     // Keeping track of whether we are skipping the refresh count. If we want to | 
 |     // simulate 30Hz rendering, we skip every other frame, and this variable is set | 
 |     // to 1. | 
 |     int64_t mSkipCount = 0; | 
 |     std::array<int64_t, scheduler::ARRAY_SIZE> mTimeDifferences{}; | 
 |     size_t mCounter = 0; | 
 |  | 
 |     LayerHistory mLayerHistory; | 
 |  | 
 |     // Timer that records time between requests for next vsync. If the time is higher than a given | 
 |     // interval, a callback is fired. Set this variable to >0 to use this feature. | 
 |     int64_t mSetIdleTimerMs = 0; | 
 |     std::unique_ptr<scheduler::IdleTimer> mIdleTimer; | 
 |  | 
 |     std::mutex mCallbackLock; | 
 |     ExpiredIdleTimerCallback mExpiredTimerCallback GUARDED_BY(mCallbackLock); | 
 |     ResetIdleTimerCallback mResetTimerCallback GUARDED_BY(mCallbackLock); | 
 | }; | 
 |  | 
 | } // namespace android |