| /* | 
 |  * Copyright (C) 2016 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_FENCE_TIME_H | 
 | #define ANDROID_FENCE_TIME_H | 
 |  | 
 | #include <ui/Fence.h> | 
 | #include <utils/Flattenable.h> | 
 | #include <utils/Timers.h> | 
 |  | 
 | #include <atomic> | 
 | #include <mutex> | 
 | #include <queue> | 
 | #include <unordered_map> | 
 |  | 
 | namespace android { | 
 |  | 
 | class FenceToFenceTimeMap; | 
 |  | 
 | // A wrapper around fence that only implements isValid and getSignalTime. | 
 | // It automatically closes the fence in a thread-safe manner once the signal | 
 | // time is known. | 
 | class FenceTime { | 
 | friend class FenceToFenceTimeMap; | 
 | public: | 
 |     // An atomic snapshot of the FenceTime that is flattenable. | 
 |     // | 
 |     // This class is needed because the FenceTime class may not stay | 
 |     // consistent for all steps of the flattening process. | 
 |     // | 
 |     // Not thread safe. | 
 |     struct Snapshot : public Flattenable<Snapshot> { | 
 |         enum class State { | 
 |             EMPTY, | 
 |             FENCE, | 
 |             SIGNAL_TIME, | 
 |         }; | 
 |  | 
 |         Snapshot() = default;  // Creates an empty snapshot. | 
 |         explicit Snapshot(const sp<Fence>& fence); | 
 |         explicit Snapshot(nsecs_t signalTime); | 
 |  | 
 |         // Movable. | 
 |         Snapshot(Snapshot&& src) = default; | 
 |         Snapshot& operator=(Snapshot&& src) = default; | 
 |         // Not copyable. | 
 |         Snapshot(const Snapshot& src) = delete; | 
 |         Snapshot& operator=(const Snapshot&& src) = delete; | 
 |  | 
 |         // Flattenable implementation. | 
 |         size_t getFlattenedSize() const; | 
 |         size_t getFdCount() const; | 
 |         status_t flatten(void*& buffer, size_t& size, int*& fds, | 
 |                 size_t& count) const; | 
 |         status_t unflatten(void const*& buffer, size_t& size, int const*& fds, | 
 |                 size_t& count); | 
 |  | 
 |         State state{State::EMPTY}; | 
 |         sp<Fence> fence{Fence::NO_FENCE}; | 
 |         nsecs_t signalTime{Fence::SIGNAL_TIME_INVALID}; | 
 |     }; | 
 |  | 
 |     static const std::shared_ptr<FenceTime> NO_FENCE; | 
 |  | 
 |     explicit FenceTime(const sp<Fence>& fence); | 
 |     explicit FenceTime(sp<Fence>&& fence); | 
 |  | 
 |     // Passing in Fence::SIGNAL_TIME_PENDING is not allowed. | 
 |     // Doing so will convert the signalTime to Fence::SIGNAL_TIME_INVALID. | 
 |     explicit FenceTime(nsecs_t signalTime); | 
 |  | 
 |     // Do not allow default construction. Share NO_FENCE or explicitly construct | 
 |     // with Fence::SIGNAL_TIME_INVALID instead. | 
 |     FenceTime() = delete; | 
 |  | 
 |     // Do not allow copy, assign, or move. Use a shared_ptr to share the | 
 |     // signalTime result. Or use getSnapshot() if a thread-safe copy is really | 
 |     // needed. | 
 |     FenceTime(const FenceTime&) = delete; | 
 |     FenceTime(FenceTime&&) = delete; | 
 |     FenceTime& operator=(const FenceTime&) = delete; | 
 |     FenceTime& operator=(FenceTime&&) = delete; | 
 |  | 
 |     // This method should only be called when replacing the fence with | 
 |     // a signalTime. Since this is an indirect way of setting the signal time | 
 |     // of a fence, the snapshot should come from a trusted source. | 
 |     void applyTrustedSnapshot(const Snapshot& src); | 
 |  | 
 |     bool isValid() const; | 
 |  | 
 |     // Attempts to get the timestamp from the Fence if the timestamp isn't | 
 |     // already cached. Otherwise, it returns the cached value. | 
 |     nsecs_t getSignalTime(); | 
 |  | 
 |     // Gets the cached timestamp without attempting to query the Fence. | 
 |     nsecs_t getCachedSignalTime() const; | 
 |  | 
 |     // Returns a snapshot of the FenceTime in its current state. | 
 |     Snapshot getSnapshot() const; | 
 |  | 
 |     void signalForTest(nsecs_t signalTime); | 
 |  | 
 | private: | 
 |     // For tests only. If forceValidForTest is true, then getSignalTime will | 
 |     // never return SIGNAL_TIME_INVALID and isValid will always return true. | 
 |     FenceTime(const sp<Fence>& fence, bool forceValidForTest); | 
 |  | 
 |     enum class State { | 
 |         VALID, | 
 |         INVALID, | 
 |         FORCED_VALID_FOR_TEST, | 
 |     }; | 
 |  | 
 |     const State mState{State::INVALID}; | 
 |  | 
 |     // mMutex guards mFence and mSignalTime. | 
 |     // mSignalTime is also atomic since it is sometimes read outside the lock | 
 |     // for quick checks. | 
 |     mutable std::mutex mMutex; | 
 |     sp<Fence> mFence{Fence::NO_FENCE}; | 
 |     std::atomic<nsecs_t> mSignalTime{Fence::SIGNAL_TIME_INVALID}; | 
 | }; | 
 |  | 
 | // A queue of FenceTimes that are expected to signal in FIFO order. | 
 | // Only maintains a queue of weak pointers so it doesn't keep references | 
 | // to Fences on its own. | 
 | // | 
 | // Can be used to get the signal time of a fence and close its file descriptor | 
 | // without making a syscall for every fence later in the timeline. | 
 | // Additionally, since the FenceTime caches the timestamp internally, | 
 | // other timelines that reference the same FenceTime can avoid the syscall. | 
 | // | 
 | // FenceTimeline only keeps track of a limited number of entries to avoid | 
 | // growing unbounded. Users of FenceTime must make sure they can work even | 
 | // if FenceTimeline did nothing. i.e. they should eventually call | 
 | // Fence::getSignalTime(), not only Fence::getCachedSignalTime(). | 
 | // | 
 | // push() and updateSignalTimes() are safe to call simultaneously from | 
 | // different threads. | 
 | class FenceTimeline { | 
 | public: | 
 |     static constexpr size_t MAX_ENTRIES = 64; | 
 |  | 
 |     void push(const std::shared_ptr<FenceTime>& fence); | 
 |     void updateSignalTimes(); | 
 |  | 
 | private: | 
 |     mutable std::mutex mMutex; | 
 |     std::queue<std::weak_ptr<FenceTime>> mQueue; | 
 | }; | 
 |  | 
 | // Used by test code to create or get FenceTimes for a given Fence. | 
 | // | 
 | // By design, Fences cannot be signaled from user space. However, this class | 
 | // allows test code to set the apparent signalTime of a Fence and | 
 | // have it be visible to all FenceTimes. Release code should not use | 
 | // FenceToFenceTimeMap. | 
 | // | 
 | // FenceToFenceTimeMap keeps a weak reference to the FenceTime and automatically | 
 | // garbage collects entries every time a new FenceTime is created to avoid | 
 | // leaks. This prevents us from having to make the Fence destructor | 
 | // automatically notify that the underlying fence has been destroyed, which | 
 | // would affect release code paths. Garbage collecting so often is inefficient, | 
 | // but acceptable for testing. | 
 | // | 
 | // Since FenceTimes maintain a strong reference to underlying Fences, there | 
 | // should not be any aliasing issues where a new Fence happens to have the same | 
 | // address as a previous Fence; the previous entry will be garbage collected | 
 | // before the new one is added. | 
 | class FenceToFenceTimeMap { | 
 | public: | 
 |     // Create a new FenceTime with that wraps the provided Fence. | 
 |     std::shared_ptr<FenceTime> createFenceTimeForTest(const sp<Fence>& fence); | 
 |  | 
 |     // Signals all FenceTimes created through this class that are wrappers | 
 |     // around |fence|. | 
 |     void signalAllForTest(const sp<Fence>& fence, nsecs_t signalTime); | 
 |  | 
 | private: | 
 |     // Cleans up the entries that no longer have a strong reference. | 
 |     void garbageCollectLocked(); | 
 |  | 
 |     mutable std::mutex mMutex; | 
 |     std::unordered_map<Fence*, std::vector<std::weak_ptr<FenceTime>>> mMap; | 
 | }; | 
 |  | 
 |  | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_FENCE_TIME_H |