|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <chrono> | 
|  | #include <mutex> | 
|  | #include <optional> | 
|  |  | 
|  | #include <android-base/thread_annotations.h> | 
|  | #include <utils/Timers.h> | 
|  |  | 
|  | namespace android::scheduler { | 
|  |  | 
|  | // State machine controlled by transaction flags. VsyncModulator switches to early phase offsets | 
|  | // when a transaction is flagged EarlyStart or Early, lasting until an EarlyEnd transaction or a | 
|  | // fixed number of frames, respectively. | 
|  | enum class TransactionSchedule { | 
|  | Late,  // Default. | 
|  | EarlyStart, | 
|  | EarlyEnd | 
|  | }; | 
|  |  | 
|  | // Modulates VSYNC phase depending on transaction schedule and refresh rate changes. | 
|  | class VsyncModulator { | 
|  | public: | 
|  | // Number of frames to keep early offsets after an early transaction or GPU composition. | 
|  | // This acts as a low-pass filter in case subsequent transactions are delayed, or if the | 
|  | // composition strategy alternates on subsequent frames. | 
|  | static constexpr int MIN_EARLY_TRANSACTION_FRAMES = 2; | 
|  | static constexpr int MIN_EARLY_GPU_FRAMES = 2; | 
|  |  | 
|  | // Duration to delay the MIN_EARLY_TRANSACTION_FRAMES countdown after an early transaction. | 
|  | // This may keep early offsets for an extra frame, but avoids a race with transaction commit. | 
|  | static const std::chrono::nanoseconds MIN_EARLY_TRANSACTION_TIME; | 
|  |  | 
|  | // Phase offsets and work durations for SF and app deadlines from VSYNC. | 
|  | struct VsyncConfig { | 
|  | nsecs_t sfOffset; | 
|  | nsecs_t appOffset; | 
|  | std::chrono::nanoseconds sfWorkDuration; | 
|  | std::chrono::nanoseconds appWorkDuration; | 
|  |  | 
|  | bool operator==(const VsyncConfig& other) const { | 
|  | return sfOffset == other.sfOffset && appOffset == other.appOffset && | 
|  | sfWorkDuration == other.sfWorkDuration && | 
|  | appWorkDuration == other.appWorkDuration; | 
|  | } | 
|  |  | 
|  | bool operator!=(const VsyncConfig& other) const { return !(*this == other); } | 
|  | }; | 
|  |  | 
|  | using VsyncConfigOpt = std::optional<VsyncConfig>; | 
|  |  | 
|  | struct VsyncConfigSet { | 
|  | VsyncConfig early;    // Used for early transactions, and during refresh rate change. | 
|  | VsyncConfig earlyGpu; // Used during GPU composition. | 
|  | VsyncConfig late;     // Default. | 
|  |  | 
|  | bool operator==(const VsyncConfigSet& other) const { | 
|  | return early == other.early && earlyGpu == other.earlyGpu && late == other.late; | 
|  | } | 
|  |  | 
|  | bool operator!=(const VsyncConfigSet& other) const { return !(*this == other); } | 
|  | }; | 
|  |  | 
|  | using Clock = std::chrono::steady_clock; | 
|  | using TimePoint = Clock::time_point; | 
|  | using Now = TimePoint (*)(); | 
|  |  | 
|  | explicit VsyncModulator(const VsyncConfigSet&, Now = Clock::now); | 
|  |  | 
|  | VsyncConfig getVsyncConfig() const EXCLUDES(mMutex); | 
|  |  | 
|  | [[nodiscard]] VsyncConfig setVsyncConfigSet(const VsyncConfigSet&) EXCLUDES(mMutex); | 
|  |  | 
|  | // Changes offsets in response to transaction flags or commit. | 
|  | [[nodiscard]] VsyncConfigOpt setTransactionSchedule(TransactionSchedule); | 
|  | [[nodiscard]] VsyncConfigOpt onTransactionCommit(); | 
|  |  | 
|  | // Called when we send a refresh rate change to hardware composer, so that | 
|  | // we can move into early offsets. | 
|  | [[nodiscard]] VsyncConfigOpt onRefreshRateChangeInitiated(); | 
|  |  | 
|  | // Called when we detect from VSYNC signals that the refresh rate changed. | 
|  | // This way we can move out of early offsets if no longer necessary. | 
|  | [[nodiscard]] VsyncConfigOpt onRefreshRateChangeCompleted(); | 
|  |  | 
|  | [[nodiscard]] VsyncConfigOpt onDisplayRefresh(bool usedGpuComposition); | 
|  |  | 
|  | private: | 
|  | const VsyncConfig& getNextVsyncConfig() const REQUIRES(mMutex); | 
|  | [[nodiscard]] VsyncConfig updateVsyncConfig() EXCLUDES(mMutex); | 
|  | [[nodiscard]] VsyncConfig updateVsyncConfigLocked() REQUIRES(mMutex); | 
|  |  | 
|  | mutable std::mutex mMutex; | 
|  | VsyncConfigSet mVsyncConfigSet GUARDED_BY(mMutex); | 
|  |  | 
|  | VsyncConfig mVsyncConfig GUARDED_BY(mMutex){mVsyncConfigSet.late}; | 
|  |  | 
|  | using Schedule = TransactionSchedule; | 
|  | std::atomic<Schedule> mTransactionSchedule = Schedule::Late; | 
|  | std::atomic<bool> mEarlyWakeup = false; | 
|  |  | 
|  | std::atomic<bool> mRefreshRateChangePending = false; | 
|  |  | 
|  | std::atomic<int> mEarlyTransactionFrames = 0; | 
|  | std::atomic<int> mEarlyGpuFrames = 0; | 
|  | std::atomic<TimePoint> mEarlyTransactionStartTime = TimePoint(); | 
|  | std::atomic<TimePoint> mLastTransactionCommitTime = TimePoint(); | 
|  |  | 
|  | const Now mNow; | 
|  | const bool mTraceDetailedInfo; | 
|  | }; | 
|  |  | 
|  | } // namespace android::scheduler |