|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <log/log.h> | 
|  | #include <ui/Rect.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #include "RenderEngine.h" | 
|  | #include "GLES20RenderEngine.h" | 
|  | #include "GLExtensions.h" | 
|  | #include "Mesh.h" | 
|  |  | 
|  | #include <vector> | 
|  | #include <SurfaceFlinger.h> | 
|  |  | 
|  | EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | static bool findExtension(const char* exts, const char* name) { | 
|  | if (!exts) | 
|  | return false; | 
|  | size_t len = strlen(name); | 
|  |  | 
|  | const char* pos = exts; | 
|  | while ((pos = strstr(pos, name)) != NULL) { | 
|  | if (pos[len] == '\0' || pos[len] == ' ') | 
|  | return true; | 
|  | pos += len; | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | RenderEngine* RenderEngine::create(EGLDisplay display, int hwcFormat) { | 
|  | // EGL_ANDROIDX_no_config_context is an experimental extension with no | 
|  | // written specification. It will be replaced by something more formal. | 
|  | // SurfaceFlinger is using it to allow a single EGLContext to render to | 
|  | // both a 16-bit primary display framebuffer and a 32-bit virtual display | 
|  | // framebuffer. | 
|  | // | 
|  | // The code assumes that ES2 or later is available if this extension is | 
|  | // supported. | 
|  | EGLConfig config = EGL_NO_CONFIG; | 
|  | if (!findExtension( | 
|  | eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS), | 
|  | "EGL_ANDROIDX_no_config_context")) { | 
|  | config = chooseEglConfig(display, hwcFormat); | 
|  | } | 
|  |  | 
|  | EGLint renderableType = 0; | 
|  | if (config == EGL_NO_CONFIG) { | 
|  | renderableType = EGL_OPENGL_ES2_BIT; | 
|  | } else if (!eglGetConfigAttrib(display, config, | 
|  | EGL_RENDERABLE_TYPE, &renderableType)) { | 
|  | LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | 
|  | } | 
|  | EGLint contextClientVersion = 0; | 
|  | if (renderableType & EGL_OPENGL_ES2_BIT) { | 
|  | contextClientVersion = 2; | 
|  | } else if (renderableType & EGL_OPENGL_ES_BIT) { | 
|  | contextClientVersion = 1; | 
|  | } else { | 
|  | LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | 
|  | } | 
|  |  | 
|  | std::vector<EGLint> contextAttributes; | 
|  | contextAttributes.reserve(6); | 
|  | contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | 
|  | contextAttributes.push_back(contextClientVersion); | 
|  | #ifdef EGL_IMG_context_priority | 
|  | if (SurfaceFlinger::useContextPriority) { | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | 
|  | contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | 
|  | } | 
|  | #endif | 
|  | contextAttributes.push_back(EGL_NONE); | 
|  | contextAttributes.push_back(EGL_NONE); | 
|  |  | 
|  | EGLContext ctxt = eglCreateContext(display, config, NULL, | 
|  | contextAttributes.data()); | 
|  |  | 
|  | // if can't create a GL context, we can only abort. | 
|  | LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); | 
|  |  | 
|  |  | 
|  | // now figure out what version of GL did we actually get | 
|  | // NOTE: a dummy surface is not needed if KHR_create_context is supported | 
|  |  | 
|  | EGLConfig dummyConfig = config; | 
|  | if (dummyConfig == EGL_NO_CONFIG) { | 
|  | dummyConfig = chooseEglConfig(display, hwcFormat); | 
|  | } | 
|  | EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE }; | 
|  | EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); | 
|  | LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer"); | 
|  | EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); | 
|  | LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); | 
|  |  | 
|  | GLExtensions& extensions(GLExtensions::getInstance()); | 
|  | extensions.initWithGLStrings( | 
|  | glGetString(GL_VENDOR), | 
|  | glGetString(GL_RENDERER), | 
|  | glGetString(GL_VERSION), | 
|  | glGetString(GL_EXTENSIONS)); | 
|  |  | 
|  | GlesVersion version = parseGlesVersion( extensions.getVersion() ); | 
|  |  | 
|  | // initialize the renderer while GL is current | 
|  |  | 
|  | RenderEngine* engine = NULL; | 
|  | switch (version) { | 
|  | case GLES_VERSION_1_0: | 
|  | case GLES_VERSION_1_1: | 
|  | LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); | 
|  | break; | 
|  | case GLES_VERSION_2_0: | 
|  | case GLES_VERSION_3_0: | 
|  | engine = new GLES20RenderEngine(); | 
|  | break; | 
|  | } | 
|  | engine->setEGLHandles(config, ctxt); | 
|  |  | 
|  | ALOGI("OpenGL ES informations:"); | 
|  | ALOGI("vendor    : %s", extensions.getVendor()); | 
|  | ALOGI("renderer  : %s", extensions.getRenderer()); | 
|  | ALOGI("version   : %s", extensions.getVersion()); | 
|  | ALOGI("extensions: %s", extensions.getExtension()); | 
|  | ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | 
|  | ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | 
|  |  | 
|  | eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglDestroySurface(display, dummy); | 
|  |  | 
|  | return engine; | 
|  | } | 
|  |  | 
|  | RenderEngine::RenderEngine() : mEGLConfig(NULL), mEGLContext(EGL_NO_CONTEXT) { | 
|  | } | 
|  |  | 
|  | RenderEngine::~RenderEngine() { | 
|  | } | 
|  |  | 
|  | void RenderEngine::setEGLHandles(EGLConfig config, EGLContext ctxt) { | 
|  | mEGLConfig = config; | 
|  | mEGLContext = ctxt; | 
|  | } | 
|  |  | 
|  | EGLContext RenderEngine::getEGLConfig() const { | 
|  | return mEGLConfig; | 
|  | } | 
|  |  | 
|  | EGLContext RenderEngine::getEGLContext() const { | 
|  | return mEGLContext; | 
|  | } | 
|  |  | 
|  | void RenderEngine::checkErrors() const { | 
|  | do { | 
|  | // there could be more than one error flag | 
|  | GLenum error = glGetError(); | 
|  | if (error == GL_NO_ERROR) | 
|  | break; | 
|  | ALOGE("GL error 0x%04x", int(error)); | 
|  | } while (true); | 
|  | } | 
|  |  | 
|  | RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { | 
|  | int major, minor; | 
|  | if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { | 
|  | if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { | 
|  | ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); | 
|  | return GLES_VERSION_1_0; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (major == 1 && minor == 0) return GLES_VERSION_1_0; | 
|  | if (major == 1 && minor >= 1) return GLES_VERSION_1_1; | 
|  | if (major == 2 && minor >= 0) return GLES_VERSION_2_0; | 
|  | if (major == 3 && minor >= 0) return GLES_VERSION_3_0; | 
|  |  | 
|  | ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); | 
|  | return GLES_VERSION_1_0; | 
|  | } | 
|  |  | 
|  | void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, | 
|  | float red, float green, float blue, float alpha) { | 
|  | size_t c; | 
|  | Rect const* r = region.getArray(&c); | 
|  | Mesh mesh(Mesh::TRIANGLES, c*6, 2); | 
|  | Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); | 
|  | for (size_t i=0 ; i<c ; i++, r++) { | 
|  | position[i*6 + 0].x = r->left; | 
|  | position[i*6 + 0].y = height - r->top; | 
|  | position[i*6 + 1].x = r->left; | 
|  | position[i*6 + 1].y = height - r->bottom; | 
|  | position[i*6 + 2].x = r->right; | 
|  | position[i*6 + 2].y = height - r->bottom; | 
|  | position[i*6 + 3].x = r->left; | 
|  | position[i*6 + 3].y = height - r->top; | 
|  | position[i*6 + 4].x = r->right; | 
|  | position[i*6 + 4].y = height - r->bottom; | 
|  | position[i*6 + 5].x = r->right; | 
|  | position[i*6 + 5].y = height - r->top; | 
|  | } | 
|  | setupFillWithColor(red, green, blue, alpha); | 
|  | drawMesh(mesh); | 
|  | } | 
|  |  | 
|  | void RenderEngine::flush() { | 
|  | glFlush(); | 
|  | } | 
|  |  | 
|  | void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { | 
|  | glClearColor(red, green, blue, alpha); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | } | 
|  |  | 
|  | void RenderEngine::setScissor( | 
|  | uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { | 
|  | glScissor(left, bottom, right, top); | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | } | 
|  |  | 
|  | void RenderEngine::disableScissor() { | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | } | 
|  |  | 
|  | void RenderEngine::genTextures(size_t count, uint32_t* names) { | 
|  | glGenTextures(count, names); | 
|  | } | 
|  |  | 
|  | void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { | 
|  | glDeleteTextures(count, names); | 
|  | } | 
|  |  | 
|  | void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) { | 
|  | glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
|  | } | 
|  |  | 
|  | void RenderEngine::dump(String8& result) { | 
|  | const GLExtensions& extensions(GLExtensions::getInstance()); | 
|  | result.appendFormat("GLES: %s, %s, %s\n", | 
|  | extensions.getVendor(), | 
|  | extensions.getRenderer(), | 
|  | extensions.getVersion()); | 
|  | result.appendFormat("%s\n", extensions.getExtension()); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer( | 
|  | RenderEngine& engine, EGLImageKHR image) : mEngine(engine) | 
|  | { | 
|  | mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus); | 
|  |  | 
|  | ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES, | 
|  | "glCheckFramebufferStatusOES error %d", mStatus); | 
|  | } | 
|  |  | 
|  | RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() { | 
|  | // back to main framebuffer | 
|  | mEngine.unbindFramebuffer(mTexName, mFbName); | 
|  | } | 
|  |  | 
|  | status_t RenderEngine::BindImageAsFramebuffer::getStatus() const { | 
|  | return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, | 
|  | EGLint attribute, EGLint wanted, EGLConfig* outConfig) { | 
|  | EGLint numConfigs = -1, n = 0; | 
|  | eglGetConfigs(dpy, NULL, 0, &numConfigs); | 
|  | EGLConfig* const configs = new EGLConfig[numConfigs]; | 
|  | eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | 
|  |  | 
|  | if (n) { | 
|  | if (attribute != EGL_NONE) { | 
|  | for (int i=0 ; i<n ; i++) { | 
|  | EGLint value = 0; | 
|  | eglGetConfigAttrib(dpy, configs[i], attribute, &value); | 
|  | if (wanted == value) { | 
|  | *outConfig = configs[i]; | 
|  | delete [] configs; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | // just pick the first one | 
|  | *outConfig = configs[0]; | 
|  | delete [] configs; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | delete [] configs; | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | class EGLAttributeVector { | 
|  | struct Attribute; | 
|  | class Adder; | 
|  | friend class Adder; | 
|  | KeyedVector<Attribute, EGLint> mList; | 
|  | struct Attribute { | 
|  | Attribute() : v(0) {}; | 
|  | explicit Attribute(EGLint v) : v(v) { } | 
|  | EGLint v; | 
|  | bool operator < (const Attribute& other) const { | 
|  | // this places EGL_NONE at the end | 
|  | EGLint lhs(v); | 
|  | EGLint rhs(other.v); | 
|  | if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | 
|  | if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | 
|  | return lhs < rhs; | 
|  | } | 
|  | }; | 
|  | class Adder { | 
|  | friend class EGLAttributeVector; | 
|  | EGLAttributeVector& v; | 
|  | EGLint attribute; | 
|  | Adder(EGLAttributeVector& v, EGLint attribute) | 
|  | : v(v), attribute(attribute) { | 
|  | } | 
|  | public: | 
|  | void operator = (EGLint value) { | 
|  | if (attribute != EGL_NONE) { | 
|  | v.mList.add(Attribute(attribute), value); | 
|  | } | 
|  | } | 
|  | operator EGLint () const { return v.mList[attribute]; } | 
|  | }; | 
|  | public: | 
|  | EGLAttributeVector() { | 
|  | mList.add(Attribute(EGL_NONE), EGL_NONE); | 
|  | } | 
|  | void remove(EGLint attribute) { | 
|  | if (attribute != EGL_NONE) { | 
|  | mList.removeItem(Attribute(attribute)); | 
|  | } | 
|  | } | 
|  | Adder operator [] (EGLint attribute) { | 
|  | return Adder(*this, attribute); | 
|  | } | 
|  | EGLint operator [] (EGLint attribute) const { | 
|  | return mList[attribute]; | 
|  | } | 
|  | // cast-operator to (EGLint const*) | 
|  | operator EGLint const* () const { return &mList.keyAt(0).v; } | 
|  | }; | 
|  |  | 
|  |  | 
|  | static status_t selectEGLConfig(EGLDisplay display, EGLint format, | 
|  | EGLint renderableType, EGLConfig* config) { | 
|  | // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
|  | // it is to be used with WIFI displays | 
|  | status_t err; | 
|  | EGLint wantedAttribute; | 
|  | EGLint wantedAttributeValue; | 
|  |  | 
|  | EGLAttributeVector attribs; | 
|  | if (renderableType) { | 
|  | attribs[EGL_RENDERABLE_TYPE]            = renderableType; | 
|  | attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE; | 
|  | attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT|EGL_PBUFFER_BIT; | 
|  | attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | 
|  | attribs[EGL_RED_SIZE]                   = 8; | 
|  | attribs[EGL_GREEN_SIZE]                 = 8; | 
|  | attribs[EGL_BLUE_SIZE]                  = 8; | 
|  | attribs[EGL_ALPHA_SIZE]                 = 8; | 
|  | wantedAttribute                         = EGL_NONE; | 
|  | wantedAttributeValue                    = EGL_NONE; | 
|  | } else { | 
|  | // if no renderable type specified, fallback to a simplified query | 
|  | wantedAttribute                         = EGL_NATIVE_VISUAL_ID; | 
|  | wantedAttributeValue                    = format; | 
|  | } | 
|  |  | 
|  | err = selectConfigForAttribute(display, attribs, | 
|  | wantedAttribute, wantedAttributeValue, config); | 
|  | if (err == NO_ERROR) { | 
|  | EGLint caveat; | 
|  | if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | 
|  | ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
|  | } | 
|  |  | 
|  | return err; | 
|  | } | 
|  |  | 
|  | EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format) { | 
|  | status_t err; | 
|  | EGLConfig config; | 
|  |  | 
|  | // First try to get an ES2 config | 
|  | err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // If ES2 fails, try ES1 | 
|  | err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // still didn't work, probably because we're on the emulator... | 
|  | // try a simplified query | 
|  | ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
|  | err = selectEGLConfig(display, format, 0, &config); | 
|  | if (err != NO_ERROR) { | 
|  | // this EGL is too lame for android | 
|  | LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // print some debugging info | 
|  | EGLint r,g,b,a; | 
|  | eglGetConfigAttrib(display, config, EGL_RED_SIZE,   &r); | 
|  | eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | 
|  | eglGetConfigAttrib(display, config, EGL_BLUE_SIZE,  &b); | 
|  | eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | 
|  | ALOGI("EGL information:"); | 
|  | ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR)); | 
|  | ALOGI("version   : %s", eglQueryString(display, EGL_VERSION)); | 
|  | ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | 
|  | ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); | 
|  | ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | 
|  |  | 
|  | return config; | 
|  | } | 
|  |  | 
|  |  | 
|  | void RenderEngine::primeCache() const { | 
|  | // Getting the ProgramCache instance causes it to prime its shader cache, | 
|  | // which is performed in its constructor | 
|  | ProgramCache::getInstance(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  | // --------------------------------------------------------------------------- |