|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include "AnrTracker.h" | 
|  | #include "CancelationOptions.h" | 
|  | #include "DragState.h" | 
|  | #include "Entry.h" | 
|  | #include "FocusResolver.h" | 
|  | #include "InjectionState.h" | 
|  | #include "InputDispatcherConfiguration.h" | 
|  | #include "InputDispatcherInterface.h" | 
|  | #include "InputDispatcherPolicyInterface.h" | 
|  | #include "InputState.h" | 
|  | #include "InputTarget.h" | 
|  | #include "InputThread.h" | 
|  | #include "LatencyAggregator.h" | 
|  | #include "LatencyTracker.h" | 
|  | #include "Monitor.h" | 
|  | #include "TouchState.h" | 
|  | #include "TouchedWindow.h" | 
|  |  | 
|  | #include <attestation/HmacKeyManager.h> | 
|  | #include <gui/InputApplication.h> | 
|  | #include <gui/WindowInfo.h> | 
|  | #include <input/Input.h> | 
|  | #include <input/InputTransport.h> | 
|  | #include <limits.h> | 
|  | #include <stddef.h> | 
|  | #include <unistd.h> | 
|  | #include <utils/BitSet.h> | 
|  | #include <utils/Looper.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/threads.h> | 
|  | #include <condition_variable> | 
|  | #include <deque> | 
|  | #include <optional> | 
|  | #include <unordered_map> | 
|  | #include <unordered_set> | 
|  |  | 
|  | #include <InputListener.h> | 
|  | #include <InputReporterInterface.h> | 
|  | #include <gui/WindowInfosListener.h> | 
|  |  | 
|  | namespace android::inputdispatcher { | 
|  |  | 
|  | class Connection; | 
|  |  | 
|  | /* Dispatches events to input targets.  Some functions of the input dispatcher, such as | 
|  | * identifying input targets, are controlled by a separate policy object. | 
|  | * | 
|  | * IMPORTANT INVARIANT: | 
|  | *     Because the policy can potentially block or cause re-entrance into the input dispatcher, | 
|  | *     the input dispatcher never calls into the policy while holding its internal locks. | 
|  | *     The implementation is also carefully designed to recover from scenarios such as an | 
|  | *     input channel becoming unregistered while identifying input targets or processing timeouts. | 
|  | * | 
|  | *     Methods marked 'Locked' must be called with the lock acquired. | 
|  | * | 
|  | *     Methods marked 'LockedInterruptible' must be called with the lock acquired but | 
|  | *     may during the course of their execution release the lock, call into the policy, and | 
|  | *     then reacquire the lock.  The caller is responsible for recovering gracefully. | 
|  | * | 
|  | *     A 'LockedInterruptible' method may called a 'Locked' method, but NOT vice-versa. | 
|  | */ | 
|  | class InputDispatcher : public android::InputDispatcherInterface { | 
|  | public: | 
|  | static constexpr bool kDefaultInTouchMode = true; | 
|  |  | 
|  | explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy); | 
|  | explicit InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy, | 
|  | std::chrono::nanoseconds staleEventTimeout); | 
|  | ~InputDispatcher() override; | 
|  |  | 
|  | void dump(std::string& dump) override; | 
|  | void monitor() override; | 
|  | bool waitForIdle() override; | 
|  | status_t start() override; | 
|  | status_t stop() override; | 
|  |  | 
|  | void notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) override; | 
|  | void notifyKey(const NotifyKeyArgs* args) override; | 
|  | void notifyMotion(const NotifyMotionArgs* args) override; | 
|  | void notifySwitch(const NotifySwitchArgs* args) override; | 
|  | void notifySensor(const NotifySensorArgs* args) override; | 
|  | void notifyVibratorState(const NotifyVibratorStateArgs* args) override; | 
|  | void notifyDeviceReset(const NotifyDeviceResetArgs* args) override; | 
|  | void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs* args) override; | 
|  |  | 
|  | android::os::InputEventInjectionResult injectInputEvent( | 
|  | const InputEvent* event, std::optional<int32_t> targetUid, | 
|  | android::os::InputEventInjectionSync syncMode, std::chrono::milliseconds timeout, | 
|  | uint32_t policyFlags) override; | 
|  |  | 
|  | std::unique_ptr<VerifiedInputEvent> verifyInputEvent(const InputEvent& event) override; | 
|  |  | 
|  | void setInputWindows( | 
|  | const std::unordered_map<int32_t, std::vector<sp<android::gui::WindowInfoHandle>>>& | 
|  | handlesPerDisplay) override; | 
|  | void setFocusedApplication( | 
|  | int32_t displayId, | 
|  | const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) override; | 
|  | void setFocusedDisplay(int32_t displayId) override; | 
|  | void setInputDispatchMode(bool enabled, bool frozen) override; | 
|  | void setInputFilterEnabled(bool enabled) override; | 
|  | bool setInTouchMode(bool inTouchMode, int32_t pid, int32_t uid, bool hasPermission, | 
|  | int32_t displayId) override; | 
|  | void setMaximumObscuringOpacityForTouch(float opacity) override; | 
|  |  | 
|  | bool transferTouchFocus(const sp<IBinder>& fromToken, const sp<IBinder>& toToken, | 
|  | bool isDragDrop = false) override; | 
|  | bool transferTouch(const sp<IBinder>& destChannelToken, int32_t displayId) override; | 
|  |  | 
|  | base::Result<std::unique_ptr<InputChannel>> createInputChannel( | 
|  | const std::string& name) override; | 
|  | void setFocusedWindow(const android::gui::FocusRequest&) override; | 
|  | base::Result<std::unique_ptr<InputChannel>> createInputMonitor(int32_t displayId, | 
|  | const std::string& name, | 
|  | int32_t pid) override; | 
|  | status_t removeInputChannel(const sp<IBinder>& connectionToken) override; | 
|  | status_t pilferPointers(const sp<IBinder>& token) override; | 
|  | void requestPointerCapture(const sp<IBinder>& windowToken, bool enabled) override; | 
|  | bool flushSensor(int deviceId, InputDeviceSensorType sensorType) override; | 
|  | void setDisplayEligibilityForPointerCapture(int displayId, bool isEligible) override; | 
|  |  | 
|  | std::array<uint8_t, 32> sign(const VerifiedInputEvent& event) const; | 
|  |  | 
|  | void displayRemoved(int32_t displayId) override; | 
|  |  | 
|  | // Public because it's also used by tests to simulate the WindowInfosListener callback | 
|  | void onWindowInfosChanged(const std::vector<android::gui::WindowInfo>& windowInfos, | 
|  | const std::vector<android::gui::DisplayInfo>& displayInfos); | 
|  |  | 
|  | void cancelCurrentTouch() override; | 
|  |  | 
|  | // Public to allow tests to verify that a Monitor can get ANR. | 
|  | void setMonitorDispatchingTimeoutForTest(std::chrono::nanoseconds timeout); | 
|  |  | 
|  | private: | 
|  | enum class DropReason { | 
|  | NOT_DROPPED, | 
|  | POLICY, | 
|  | APP_SWITCH, | 
|  | DISABLED, | 
|  | BLOCKED, | 
|  | STALE, | 
|  | NO_POINTER_CAPTURE, | 
|  | }; | 
|  |  | 
|  | std::unique_ptr<InputThread> mThread; | 
|  |  | 
|  | sp<InputDispatcherPolicyInterface> mPolicy; | 
|  | android::InputDispatcherConfiguration mConfig; | 
|  |  | 
|  | std::mutex mLock; | 
|  |  | 
|  | std::condition_variable mDispatcherIsAlive; | 
|  | std::condition_variable mDispatcherEnteredIdle; | 
|  |  | 
|  | sp<Looper> mLooper; | 
|  |  | 
|  | std::shared_ptr<EventEntry> mPendingEvent GUARDED_BY(mLock); | 
|  | std::deque<std::shared_ptr<EventEntry>> mInboundQueue GUARDED_BY(mLock); | 
|  | std::deque<std::shared_ptr<EventEntry>> mRecentQueue GUARDED_BY(mLock); | 
|  |  | 
|  | // A command entry captures state and behavior for an action to be performed in the | 
|  | // dispatch loop after the initial processing has taken place.  It is essentially | 
|  | // a kind of continuation used to postpone sensitive policy interactions to a point | 
|  | // in the dispatch loop where it is safe to release the lock (generally after finishing | 
|  | // the critical parts of the dispatch cycle). | 
|  | // | 
|  | // The special thing about commands is that they can voluntarily release and reacquire | 
|  | // the dispatcher lock at will.  Initially when the command starts running, the | 
|  | // dispatcher lock is held.  However, if the command needs to call into the policy to | 
|  | // do some work, it can release the lock, do the work, then reacquire the lock again | 
|  | // before returning. | 
|  | // | 
|  | // This mechanism is a bit clunky but it helps to preserve the invariant that the dispatch | 
|  | // never calls into the policy while holding its lock. | 
|  | // | 
|  | // Commands are called with the lock held, but they can release and re-acquire the lock from | 
|  | // within. | 
|  | using Command = std::function<void()>; | 
|  | std::deque<Command> mCommandQueue GUARDED_BY(mLock); | 
|  |  | 
|  | DropReason mLastDropReason GUARDED_BY(mLock); | 
|  |  | 
|  | const IdGenerator mIdGenerator; | 
|  |  | 
|  | // With each iteration, InputDispatcher nominally processes one queued event, | 
|  | // a timeout, or a response from an input consumer. | 
|  | // This method should only be called on the input dispatcher's own thread. | 
|  | void dispatchOnce(); | 
|  |  | 
|  | void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  |  | 
|  | // Enqueues an inbound event.  Returns true if mLooper->wake() should be called. | 
|  | bool enqueueInboundEventLocked(std::unique_ptr<EventEntry> entry) REQUIRES(mLock); | 
|  |  | 
|  | // Cleans up input state when dropping an inbound event. | 
|  | void dropInboundEventLocked(const EventEntry& entry, DropReason dropReason) REQUIRES(mLock); | 
|  |  | 
|  | // Enqueues a focus event. | 
|  | void enqueueFocusEventLocked(const sp<IBinder>& windowToken, bool hasFocus, | 
|  | const std::string& reason) REQUIRES(mLock); | 
|  | // Enqueues a drag event. | 
|  | void enqueueDragEventLocked(const sp<android::gui::WindowInfoHandle>& windowToken, | 
|  | bool isExiting, const int32_t rawX, const int32_t rawY) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Adds an event to a queue of recent events for debugging purposes. | 
|  | void addRecentEventLocked(std::shared_ptr<EventEntry> entry) REQUIRES(mLock); | 
|  |  | 
|  | // App switch latency optimization. | 
|  | bool mAppSwitchSawKeyDown GUARDED_BY(mLock); | 
|  | nsecs_t mAppSwitchDueTime GUARDED_BY(mLock); | 
|  |  | 
|  | bool isAppSwitchKeyEvent(const KeyEntry& keyEntry); | 
|  | bool isAppSwitchPendingLocked() REQUIRES(mLock); | 
|  | void resetPendingAppSwitchLocked(bool handled) REQUIRES(mLock); | 
|  |  | 
|  | // Blocked event latency optimization.  Drops old events when the user intends | 
|  | // to transfer focus to a new application. | 
|  | std::shared_ptr<EventEntry> mNextUnblockedEvent GUARDED_BY(mLock); | 
|  |  | 
|  | sp<android::gui::WindowInfoHandle> findTouchedWindowAtLocked( | 
|  | int32_t displayId, int32_t x, int32_t y, TouchState* touchState, bool isStylus = false, | 
|  | bool addOutsideTargets = false, bool ignoreDragWindow = false) const REQUIRES(mLock); | 
|  |  | 
|  | std::vector<sp<android::gui::WindowInfoHandle>> findTouchedSpyWindowsAtLocked( | 
|  | int32_t displayId, int32_t x, int32_t y, bool isStylus) const REQUIRES(mLock); | 
|  |  | 
|  | sp<android::gui::WindowInfoHandle> findTouchedForegroundWindowLocked(int32_t displayId) const | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | sp<Connection> getConnectionLocked(const sp<IBinder>& inputConnectionToken) const | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | std::string getConnectionNameLocked(const sp<IBinder>& connectionToken) const REQUIRES(mLock); | 
|  |  | 
|  | void removeConnectionLocked(const sp<Connection>& connection) REQUIRES(mLock); | 
|  |  | 
|  | status_t pilferPointersLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
|  |  | 
|  | template <typename T> | 
|  | struct StrongPointerHash { | 
|  | std::size_t operator()(const sp<T>& b) const { return std::hash<T*>{}(b.get()); } | 
|  | }; | 
|  |  | 
|  | // All registered connections mapped by input channel token. | 
|  | std::unordered_map<sp<IBinder>, sp<Connection>, StrongPointerHash<IBinder>> mConnectionsByToken | 
|  | GUARDED_BY(mLock); | 
|  |  | 
|  | // Find a monitor pid by the provided token. | 
|  | std::optional<int32_t> findMonitorPidByTokenLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
|  |  | 
|  | // Input channels that will receive a copy of all input events sent to the provided display. | 
|  | std::unordered_map<int32_t, std::vector<Monitor>> mGlobalMonitorsByDisplay GUARDED_BY(mLock); | 
|  |  | 
|  | const HmacKeyManager mHmacKeyManager; | 
|  | const std::array<uint8_t, 32> getSignature(const MotionEntry& motionEntry, | 
|  | const DispatchEntry& dispatchEntry) const; | 
|  | const std::array<uint8_t, 32> getSignature(const KeyEntry& keyEntry, | 
|  | const DispatchEntry& dispatchEntry) const; | 
|  |  | 
|  | // Event injection and synchronization. | 
|  | std::condition_variable mInjectionResultAvailable; | 
|  | void setInjectionResult(EventEntry& entry, | 
|  | android::os::InputEventInjectionResult injectionResult); | 
|  | void transformMotionEntryForInjectionLocked(MotionEntry&, | 
|  | const ui::Transform& injectedTransform) const | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | std::condition_variable mInjectionSyncFinished; | 
|  | void incrementPendingForegroundDispatches(EventEntry& entry); | 
|  | void decrementPendingForegroundDispatches(EventEntry& entry); | 
|  |  | 
|  | // Key repeat tracking. | 
|  | struct KeyRepeatState { | 
|  | std::shared_ptr<KeyEntry> lastKeyEntry; // or null if no repeat | 
|  | nsecs_t nextRepeatTime; | 
|  | } mKeyRepeatState GUARDED_BY(mLock); | 
|  |  | 
|  | void resetKeyRepeatLocked() REQUIRES(mLock); | 
|  | std::shared_ptr<KeyEntry> synthesizeKeyRepeatLocked(nsecs_t currentTime) REQUIRES(mLock); | 
|  |  | 
|  | // Key replacement tracking | 
|  | struct KeyReplacement { | 
|  | int32_t keyCode; | 
|  | int32_t deviceId; | 
|  | bool operator==(const KeyReplacement& rhs) const { | 
|  | return keyCode == rhs.keyCode && deviceId == rhs.deviceId; | 
|  | } | 
|  | }; | 
|  | struct KeyReplacementHash { | 
|  | size_t operator()(const KeyReplacement& key) const { | 
|  | return std::hash<int32_t>()(key.keyCode) ^ (std::hash<int32_t>()(key.deviceId) << 1); | 
|  | } | 
|  | }; | 
|  | // Maps the key code replaced, device id tuple to the key code it was replaced with | 
|  | std::unordered_map<KeyReplacement, int32_t, KeyReplacementHash> mReplacedKeys GUARDED_BY(mLock); | 
|  | // Process certain Meta + Key combinations | 
|  | void accelerateMetaShortcuts(const int32_t deviceId, const int32_t action, int32_t& keyCode, | 
|  | int32_t& metaState); | 
|  |  | 
|  | // Deferred command processing. | 
|  | bool haveCommandsLocked() const REQUIRES(mLock); | 
|  | bool runCommandsLockedInterruptable() REQUIRES(mLock); | 
|  | void postCommandLocked(Command&& command) REQUIRES(mLock); | 
|  |  | 
|  | // The dispatching timeout to use for Monitors. | 
|  | std::chrono::nanoseconds mMonitorDispatchingTimeout GUARDED_BY(mLock); | 
|  |  | 
|  | nsecs_t processAnrsLocked() REQUIRES(mLock); | 
|  | std::chrono::nanoseconds getDispatchingTimeoutLocked(const sp<Connection>& connection) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Input filter processing. | 
|  | bool shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) REQUIRES(mLock); | 
|  | bool shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) REQUIRES(mLock); | 
|  |  | 
|  | // Inbound event processing. | 
|  | void drainInboundQueueLocked() REQUIRES(mLock); | 
|  | void releasePendingEventLocked() REQUIRES(mLock); | 
|  | void releaseInboundEventLocked(std::shared_ptr<EventEntry> entry) REQUIRES(mLock); | 
|  |  | 
|  | // Dispatch state. | 
|  | bool mDispatchEnabled GUARDED_BY(mLock); | 
|  | bool mDispatchFrozen GUARDED_BY(mLock); | 
|  | bool mInputFilterEnabled GUARDED_BY(mLock); | 
|  | float mMaximumObscuringOpacityForTouch GUARDED_BY(mLock); | 
|  |  | 
|  | // This map is not really needed, but it helps a lot with debugging (dumpsys input). | 
|  | // In the java layer, touch mode states are spread across multiple DisplayContent objects, | 
|  | // making harder to snapshot and retrieve them. | 
|  | std::map<int32_t /*displayId*/, bool /*inTouchMode*/> mTouchModePerDisplay GUARDED_BY(mLock); | 
|  |  | 
|  | class DispatcherWindowListener : public gui::WindowInfosListener { | 
|  | public: | 
|  | explicit DispatcherWindowListener(InputDispatcher& dispatcher) : mDispatcher(dispatcher){}; | 
|  | void onWindowInfosChanged( | 
|  | const std::vector<android::gui::WindowInfo>& windowInfos, | 
|  | const std::vector<android::gui::DisplayInfo>& displayInfos) override; | 
|  |  | 
|  | private: | 
|  | InputDispatcher& mDispatcher; | 
|  | }; | 
|  | sp<gui::WindowInfosListener> mWindowInfoListener; | 
|  |  | 
|  | std::unordered_map<int32_t /*displayId*/, std::vector<sp<android::gui::WindowInfoHandle>>> | 
|  | mWindowHandlesByDisplay GUARDED_BY(mLock); | 
|  | std::unordered_map<int32_t /*displayId*/, android::gui::DisplayInfo> mDisplayInfos | 
|  | GUARDED_BY(mLock); | 
|  | void setInputWindowsLocked( | 
|  | const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles, | 
|  | int32_t displayId) REQUIRES(mLock); | 
|  | // Get a reference to window handles by display, return an empty vector if not found. | 
|  | const std::vector<sp<android::gui::WindowInfoHandle>>& getWindowHandlesLocked( | 
|  | int32_t displayId) const REQUIRES(mLock); | 
|  | sp<android::gui::WindowInfoHandle> getWindowHandleLocked( | 
|  | const sp<IBinder>& windowHandleToken) const REQUIRES(mLock); | 
|  |  | 
|  | // Same function as above, but faster. Since displayId is provided, this avoids the need | 
|  | // to loop through all displays. | 
|  | sp<android::gui::WindowInfoHandle> getWindowHandleLocked(const sp<IBinder>& windowHandleToken, | 
|  | int displayId) const REQUIRES(mLock); | 
|  | sp<android::gui::WindowInfoHandle> getWindowHandleLocked( | 
|  | const sp<android::gui::WindowInfoHandle>& windowHandle) const REQUIRES(mLock); | 
|  | std::shared_ptr<InputChannel> getInputChannelLocked(const sp<IBinder>& windowToken) const | 
|  | REQUIRES(mLock); | 
|  | sp<android::gui::WindowInfoHandle> getFocusedWindowHandleLocked(int displayId) const | 
|  | REQUIRES(mLock); | 
|  | bool canWindowReceiveMotionLocked(const sp<android::gui::WindowInfoHandle>& window, | 
|  | const MotionEntry& motionEntry) const REQUIRES(mLock); | 
|  |  | 
|  | // Returns all the input targets (with their respective input channels) from the window handles | 
|  | // passed as argument. | 
|  | std::vector<InputTarget> getInputTargetsFromWindowHandlesLocked( | 
|  | const std::vector<sp<android::gui::WindowInfoHandle>>& windowHandles) const | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | /* | 
|  | * Validate and update InputWindowHandles for a given display. | 
|  | */ | 
|  | void updateWindowHandlesForDisplayLocked( | 
|  | const std::vector<sp<android::gui::WindowInfoHandle>>& inputWindowHandles, | 
|  | int32_t displayId) REQUIRES(mLock); | 
|  |  | 
|  | std::unordered_map<int32_t, TouchState> mTouchStatesByDisplay GUARDED_BY(mLock); | 
|  | std::unique_ptr<DragState> mDragState GUARDED_BY(mLock); | 
|  |  | 
|  | void setFocusedApplicationLocked( | 
|  | int32_t displayId, | 
|  | const std::shared_ptr<InputApplicationHandle>& inputApplicationHandle) REQUIRES(mLock); | 
|  | // Focused applications. | 
|  | std::unordered_map<int32_t, std::shared_ptr<InputApplicationHandle>> | 
|  | mFocusedApplicationHandlesByDisplay GUARDED_BY(mLock); | 
|  |  | 
|  | // Top focused display. | 
|  | int32_t mFocusedDisplayId GUARDED_BY(mLock); | 
|  |  | 
|  | // Keeps track of the focused window per display and determines focus changes. | 
|  | FocusResolver mFocusResolver GUARDED_BY(mLock); | 
|  |  | 
|  | // The enabled state of this request is true iff the focused window on the focused display has | 
|  | // requested Pointer Capture. This request also contains the sequence number associated with the | 
|  | // current request. The state of this variable should always be in sync with the state of | 
|  | // Pointer Capture in the policy, and is only updated through setPointerCaptureLocked(request). | 
|  | PointerCaptureRequest mCurrentPointerCaptureRequest GUARDED_BY(mLock); | 
|  |  | 
|  | // The window token that has Pointer Capture. | 
|  | // This should be in sync with PointerCaptureChangedEvents dispatched to the input channel. | 
|  | sp<IBinder> mWindowTokenWithPointerCapture GUARDED_BY(mLock); | 
|  |  | 
|  | // Displays that are ineligible for pointer capture. | 
|  | // TODO(b/214621487): Remove or move to a display flag. | 
|  | std::vector<int32_t> mIneligibleDisplaysForPointerCapture GUARDED_BY(mLock); | 
|  |  | 
|  | // Disable Pointer Capture as a result of loss of window focus. | 
|  | void disablePointerCaptureForcedLocked() REQUIRES(mLock); | 
|  |  | 
|  | // Set the Pointer Capture state in the Policy. | 
|  | void setPointerCaptureLocked(bool enable) REQUIRES(mLock); | 
|  |  | 
|  | // Dispatcher state at time of last ANR. | 
|  | std::string mLastAnrState GUARDED_BY(mLock); | 
|  |  | 
|  | // The connection tokens of the channels that the user last interacted (used for debugging and | 
|  | // when switching touch mode state). | 
|  | std::unordered_set<sp<IBinder>, StrongPointerHash<IBinder>> mInteractionConnectionTokens | 
|  | GUARDED_BY(mLock); | 
|  | void updateInteractionTokensLocked(const EventEntry& entry, | 
|  | const std::vector<InputTarget>& targets) REQUIRES(mLock); | 
|  |  | 
|  | // Dispatch inbound events. | 
|  | bool dispatchConfigurationChangedLocked(nsecs_t currentTime, | 
|  | const ConfigurationChangedEntry& entry) REQUIRES(mLock); | 
|  | bool dispatchDeviceResetLocked(nsecs_t currentTime, const DeviceResetEntry& entry) | 
|  | REQUIRES(mLock); | 
|  | bool dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  | bool dispatchMotionLocked(nsecs_t currentTime, std::shared_ptr<MotionEntry> entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  | void dispatchFocusLocked(nsecs_t currentTime, std::shared_ptr<FocusEntry> entry) | 
|  | REQUIRES(mLock); | 
|  | void dispatchPointerCaptureChangedLocked( | 
|  | nsecs_t currentTime, const std::shared_ptr<PointerCaptureChangedEntry>& entry, | 
|  | DropReason& dropReason) REQUIRES(mLock); | 
|  | void dispatchTouchModeChangeLocked(nsecs_t currentTime, | 
|  | const std::shared_ptr<TouchModeEntry>& entry) | 
|  | REQUIRES(mLock); | 
|  | void dispatchEventLocked(nsecs_t currentTime, std::shared_ptr<EventEntry> entry, | 
|  | const std::vector<InputTarget>& inputTargets) REQUIRES(mLock); | 
|  | void dispatchSensorLocked(nsecs_t currentTime, const std::shared_ptr<SensorEntry>& entry, | 
|  | DropReason* dropReason, nsecs_t* nextWakeupTime) REQUIRES(mLock); | 
|  | void dispatchDragLocked(nsecs_t currentTime, std::shared_ptr<DragEntry> entry) REQUIRES(mLock); | 
|  | void logOutboundKeyDetails(const char* prefix, const KeyEntry& entry); | 
|  | void logOutboundMotionDetails(const char* prefix, const MotionEntry& entry); | 
|  |  | 
|  | /** | 
|  | * This field is set if there is no focused window, and we have an event that requires | 
|  | * a focused window to be dispatched (for example, a KeyEvent). | 
|  | * When this happens, we will wait until *mNoFocusedWindowTimeoutTime before | 
|  | * dropping the event and raising an ANR for that application. | 
|  | * This is useful if an application is slow to add a focused window. | 
|  | */ | 
|  | std::optional<nsecs_t> mNoFocusedWindowTimeoutTime GUARDED_BY(mLock); | 
|  |  | 
|  | // Amount of time to allow for an event to be dispatched (measured since its eventTime) | 
|  | // before considering it stale and dropping it. | 
|  | const std::chrono::nanoseconds mStaleEventTimeout; | 
|  | bool isStaleEvent(nsecs_t currentTime, const EventEntry& entry); | 
|  |  | 
|  | bool shouldPruneInboundQueueLocked(const MotionEntry& motionEntry) REQUIRES(mLock); | 
|  |  | 
|  | /** | 
|  | * Time to stop waiting for the events to be processed while trying to dispatch a key. | 
|  | * When this time expires, we just send the pending key event to the currently focused window, | 
|  | * without waiting on other events to be processed first. | 
|  | */ | 
|  | std::optional<nsecs_t> mKeyIsWaitingForEventsTimeout GUARDED_BY(mLock); | 
|  | bool shouldWaitToSendKeyLocked(nsecs_t currentTime, const char* focusedWindowName) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | /** | 
|  | * The focused application at the time when no focused window was present. | 
|  | * Used to raise an ANR when we have no focused window. | 
|  | */ | 
|  | std::shared_ptr<InputApplicationHandle> mAwaitedFocusedApplication GUARDED_BY(mLock); | 
|  | /** | 
|  | * The displayId that the focused application is associated with. | 
|  | */ | 
|  | int32_t mAwaitedApplicationDisplayId GUARDED_BY(mLock); | 
|  | void processNoFocusedWindowAnrLocked() REQUIRES(mLock); | 
|  |  | 
|  | /** | 
|  | * Tell policy about a window or a monitor that just became unresponsive. Starts ANR. | 
|  | */ | 
|  | void processConnectionUnresponsiveLocked(const Connection& connection, std::string reason) | 
|  | REQUIRES(mLock); | 
|  | /** | 
|  | * Tell policy about a window or a monitor that just became responsive. | 
|  | */ | 
|  | void processConnectionResponsiveLocked(const Connection& connection) REQUIRES(mLock); | 
|  |  | 
|  | void sendWindowUnresponsiveCommandLocked(const sp<IBinder>& connectionToken, | 
|  | std::optional<int32_t> pid, std::string reason) | 
|  | REQUIRES(mLock); | 
|  | void sendWindowResponsiveCommandLocked(const sp<IBinder>& connectionToken, | 
|  | std::optional<int32_t> pid) REQUIRES(mLock); | 
|  |  | 
|  | // Optimization: AnrTracker is used to quickly find which connection is due for a timeout next. | 
|  | // AnrTracker must be kept in-sync with all responsive connection.waitQueues. | 
|  | // If a connection is not responsive, then the entries should not be added to the AnrTracker. | 
|  | // Once a connection becomes unresponsive, its entries are removed from AnrTracker to | 
|  | // prevent unneeded wakeups. | 
|  | AnrTracker mAnrTracker GUARDED_BY(mLock); | 
|  |  | 
|  | // Contains the last window which received a hover event. | 
|  | sp<android::gui::WindowInfoHandle> mLastHoverWindowHandle GUARDED_BY(mLock); | 
|  |  | 
|  | void cancelEventsForAnrLocked(const sp<Connection>& connection) REQUIRES(mLock); | 
|  | // If a focused application changes, we should stop counting down the "no focused window" time, | 
|  | // because we will have no way of knowing when the previous application actually added a window. | 
|  | // This also means that we will miss cases like pulling down notification shade when the | 
|  | // focused application does not have a focused window (no ANR will be raised if notification | 
|  | // shade is pulled down while we are counting down the timeout). | 
|  | void resetNoFocusedWindowTimeoutLocked() REQUIRES(mLock); | 
|  |  | 
|  | bool shouldSplitTouch(const TouchState& touchState, const MotionEntry& entry) const; | 
|  | int32_t getTargetDisplayId(const EventEntry& entry); | 
|  | sp<android::gui::WindowInfoHandle> findFocusedWindowTargetLocked( | 
|  | nsecs_t currentTime, const EventEntry& entry, nsecs_t* nextWakeupTime, | 
|  | android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock); | 
|  | std::vector<TouchedWindow> findTouchedWindowTargetsLocked( | 
|  | nsecs_t currentTime, const MotionEntry& entry, bool* outConflictingPointerActions, | 
|  | android::os::InputEventInjectionResult& outInjectionResult) REQUIRES(mLock); | 
|  | std::vector<Monitor> selectResponsiveMonitorsLocked( | 
|  | const std::vector<Monitor>& gestureMonitors) const REQUIRES(mLock); | 
|  |  | 
|  | void addWindowTargetLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, | 
|  | int32_t targetFlags, BitSet32 pointerIds, | 
|  | std::optional<nsecs_t> firstDownTimeInTarget, | 
|  | std::vector<InputTarget>& inputTargets) const REQUIRES(mLock); | 
|  | void addGlobalMonitoringTargetsLocked(std::vector<InputTarget>& inputTargets, int32_t displayId) | 
|  | REQUIRES(mLock); | 
|  | void pokeUserActivityLocked(const EventEntry& eventEntry) REQUIRES(mLock); | 
|  | // Enqueue a drag event if needed, and update the touch state. | 
|  | // Uses findTouchedWindowTargetsLocked to make the decision | 
|  | void addDragEventLocked(const MotionEntry& entry) REQUIRES(mLock); | 
|  | void finishDragAndDrop(int32_t displayId, float x, float y) REQUIRES(mLock); | 
|  |  | 
|  | struct TouchOcclusionInfo { | 
|  | bool hasBlockingOcclusion; | 
|  | float obscuringOpacity; | 
|  | std::string obscuringPackage; | 
|  | int32_t obscuringUid; | 
|  | std::vector<std::string> debugInfo; | 
|  | }; | 
|  |  | 
|  | TouchOcclusionInfo computeTouchOcclusionInfoLocked( | 
|  | const sp<android::gui::WindowInfoHandle>& windowHandle, int32_t x, int32_t y) const | 
|  | REQUIRES(mLock); | 
|  | bool isTouchTrustedLocked(const TouchOcclusionInfo& occlusionInfo) const REQUIRES(mLock); | 
|  | bool isWindowObscuredAtPointLocked(const sp<android::gui::WindowInfoHandle>& windowHandle, | 
|  | int32_t x, int32_t y) const REQUIRES(mLock); | 
|  | bool isWindowObscuredLocked(const sp<android::gui::WindowInfoHandle>& windowHandle) const | 
|  | REQUIRES(mLock); | 
|  | std::string dumpWindowForTouchOcclusion(const android::gui::WindowInfo* info, | 
|  | bool isTouchWindow) const; | 
|  | std::string getApplicationWindowLabel(const InputApplicationHandle* applicationHandle, | 
|  | const sp<android::gui::WindowInfoHandle>& windowHandle); | 
|  |  | 
|  | bool shouldDropInput(const EventEntry& entry, | 
|  | const sp<android::gui::WindowInfoHandle>& windowHandle) const | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Manage the dispatch cycle for a single connection. | 
|  | // These methods are deliberately not Interruptible because doing all of the work | 
|  | // with the mutex held makes it easier to ensure that connection invariants are maintained. | 
|  | // If needed, the methods post commands to run later once the critical bits are done. | 
|  | void prepareDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | std::shared_ptr<EventEntry>, const InputTarget& inputTarget) | 
|  | REQUIRES(mLock); | 
|  | void enqueueDispatchEntriesLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | std::shared_ptr<EventEntry>, const InputTarget& inputTarget) | 
|  | REQUIRES(mLock); | 
|  | void enqueueDispatchEntryLocked(const sp<Connection>& connection, std::shared_ptr<EventEntry>, | 
|  | const InputTarget& inputTarget, int32_t dispatchMode) | 
|  | REQUIRES(mLock); | 
|  | status_t publishMotionEvent(Connection& connection, DispatchEntry& dispatchEntry) const; | 
|  | void startDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection) | 
|  | REQUIRES(mLock); | 
|  | void finishDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | uint32_t seq, bool handled, nsecs_t consumeTime) REQUIRES(mLock); | 
|  | void abortBrokenDispatchCycleLocked(nsecs_t currentTime, const sp<Connection>& connection, | 
|  | bool notify) REQUIRES(mLock); | 
|  | void drainDispatchQueue(std::deque<DispatchEntry*>& queue); | 
|  | void releaseDispatchEntry(DispatchEntry* dispatchEntry); | 
|  | int handleReceiveCallback(int events, sp<IBinder> connectionToken); | 
|  | // The action sent should only be of type AMOTION_EVENT_* | 
|  | void dispatchPointerDownOutsideFocus(uint32_t source, int32_t action, | 
|  | const sp<IBinder>& newToken) REQUIRES(mLock); | 
|  |  | 
|  | void synthesizeCancelationEventsForAllConnectionsLocked(const CancelationOptions& options) | 
|  | REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForMonitorsLocked(const CancelationOptions& options) | 
|  | REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForInputChannelLocked( | 
|  | const std::shared_ptr<InputChannel>& channel, const CancelationOptions& options) | 
|  | REQUIRES(mLock); | 
|  | void synthesizeCancelationEventsForConnectionLocked(const sp<Connection>& connection, | 
|  | const CancelationOptions& options) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | void synthesizePointerDownEventsForConnectionLocked(const nsecs_t downTime, | 
|  | const sp<Connection>& connection) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Splitting motion events across windows. When splitting motion event for a target, | 
|  | // splitDownTime refers to the time of first 'down' event on that particular target | 
|  | std::unique_ptr<MotionEntry> splitMotionEvent(const MotionEntry& originalMotionEntry, | 
|  | BitSet32 pointerIds, nsecs_t splitDownTime); | 
|  |  | 
|  | // Reset and drop everything the dispatcher is doing. | 
|  | void resetAndDropEverythingLocked(const char* reason) REQUIRES(mLock); | 
|  |  | 
|  | // Dump state. | 
|  | void dumpDispatchStateLocked(std::string& dump) REQUIRES(mLock); | 
|  | void dumpMonitors(std::string& dump, const std::vector<Monitor>& monitors); | 
|  | void logDispatchStateLocked() REQUIRES(mLock); | 
|  | std::string dumpPointerCaptureStateLocked() REQUIRES(mLock); | 
|  |  | 
|  | // Registration. | 
|  | void removeMonitorChannelLocked(const sp<IBinder>& connectionToken) REQUIRES(mLock); | 
|  | status_t removeInputChannelLocked(const sp<IBinder>& connectionToken, bool notify) | 
|  | REQUIRES(mLock); | 
|  |  | 
|  | // Interesting events that we might like to log or tell the framework about. | 
|  | void doDispatchCycleFinishedCommand(nsecs_t finishTime, const sp<Connection>& connection, | 
|  | uint32_t seq, bool handled, nsecs_t consumeTime) | 
|  | REQUIRES(mLock); | 
|  | void doInterceptKeyBeforeDispatchingCommand(const sp<IBinder>& focusedWindowToken, | 
|  | KeyEntry& entry) REQUIRES(mLock); | 
|  | void onFocusChangedLocked(const FocusResolver::FocusChanges& changes) REQUIRES(mLock); | 
|  | void sendFocusChangedCommandLocked(const sp<IBinder>& oldToken, const sp<IBinder>& newToken) | 
|  | REQUIRES(mLock); | 
|  | void sendDropWindowCommandLocked(const sp<IBinder>& token, float x, float y) REQUIRES(mLock); | 
|  | void onAnrLocked(const sp<Connection>& connection) REQUIRES(mLock); | 
|  | void onAnrLocked(std::shared_ptr<InputApplicationHandle> application) REQUIRES(mLock); | 
|  | void updateLastAnrStateLocked(const sp<android::gui::WindowInfoHandle>& window, | 
|  | const std::string& reason) REQUIRES(mLock); | 
|  | void updateLastAnrStateLocked(const InputApplicationHandle& application, | 
|  | const std::string& reason) REQUIRES(mLock); | 
|  | void updateLastAnrStateLocked(const std::string& windowLabel, const std::string& reason) | 
|  | REQUIRES(mLock); | 
|  | bool afterKeyEventLockedInterruptable(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, KeyEntry& keyEntry, | 
|  | bool handled) REQUIRES(mLock); | 
|  | bool afterMotionEventLockedInterruptable(const sp<Connection>& connection, | 
|  | DispatchEntry* dispatchEntry, MotionEntry& motionEntry, | 
|  | bool handled) REQUIRES(mLock); | 
|  |  | 
|  | // Find touched state and touched window by token. | 
|  | std::tuple<TouchState*, TouchedWindow*, int32_t /*displayId*/> | 
|  | findTouchStateWindowAndDisplayLocked(const sp<IBinder>& token) REQUIRES(mLock); | 
|  |  | 
|  | // Statistics gathering. | 
|  | LatencyAggregator mLatencyAggregator GUARDED_BY(mLock); | 
|  | LatencyTracker mLatencyTracker GUARDED_BY(mLock); | 
|  | void traceInboundQueueLengthLocked() REQUIRES(mLock); | 
|  | void traceOutboundQueueLength(const Connection& connection); | 
|  | void traceWaitQueueLength(const Connection& connection); | 
|  |  | 
|  | // Check window ownership | 
|  | bool focusedWindowIsOwnedByLocked(int32_t pid, int32_t uid) REQUIRES(mLock); | 
|  | bool recentWindowsAreOwnedByLocked(int32_t pid, int32_t uid) REQUIRES(mLock); | 
|  |  | 
|  | sp<InputReporterInterface> mReporter; | 
|  | }; | 
|  |  | 
|  | } // namespace android::inputdispatcher |