|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // #define LOG_NDEBUG 0 | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  | #include <algorithm> | 
|  | #include <errno.h> | 
|  | #include <math.h> | 
|  | #include <mutex> | 
|  | #include <dlfcn.h> | 
|  | #include <inttypes.h> | 
|  | #include <stdatomic.h> | 
|  | #include <optional> | 
|  |  | 
|  | #include <cutils/properties.h> | 
|  | #include <log/log.h> | 
|  |  | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/PermissionCache.h> | 
|  |  | 
|  | #include <dvr/vr_flinger.h> | 
|  |  | 
|  | #include <ui/ColorSpace.h> | 
|  | #include <ui/DebugUtils.h> | 
|  | #include <ui/DisplayInfo.h> | 
|  | #include <ui/DisplayStatInfo.h> | 
|  |  | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/GuiConfig.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <gui/LayerDebugInfo.h> | 
|  | #include <gui/Surface.h> | 
|  |  | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/UiConfig.h> | 
|  |  | 
|  | #include <utils/misc.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/Timers.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <private/android_filesystem_config.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  |  | 
|  | #include "BufferLayer.h" | 
|  | #include "Client.h" | 
|  | #include "ColorLayer.h" | 
|  | #include "Colorizer.h" | 
|  | #include "ContainerLayer.h" | 
|  | #include "DdmConnection.h" | 
|  | #include "DispSync.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "EventControlThread.h" | 
|  | #include "EventThread.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "clz.h" | 
|  |  | 
|  | #include "DisplayHardware/ComposerHal.h" | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/VirtualDisplaySurface.h" | 
|  |  | 
|  | #include "Effects/Daltonizer.h" | 
|  |  | 
|  | #include "RenderEngine/RenderEngine.h" | 
|  | #include <cutils/compiler.h> | 
|  |  | 
|  | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/ISurfaceFlingerConfigs.h> | 
|  | #include <android/hardware/configstore/1.1/types.h> | 
|  | #include <configstore/Utils.h> | 
|  |  | 
|  | #include <layerproto/LayerProtoParser.h> | 
|  |  | 
|  | #define DISPLAY_COUNT       1 | 
|  |  | 
|  | /* | 
|  | * DEBUG_SCREENSHOTS: set to true to check that screenshots are not all | 
|  | * black pixels. | 
|  | */ | 
|  | #define DEBUG_SCREENSHOTS   false | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using namespace android::hardware::configstore; | 
|  | using namespace android::hardware::configstore::V1_0; | 
|  | using ui::ColorMode; | 
|  | using ui::Dataspace; | 
|  | using ui::Hdr; | 
|  | using ui::RenderIntent; | 
|  |  | 
|  | namespace { | 
|  | class ConditionalLock { | 
|  | public: | 
|  | ConditionalLock(Mutex& mutex, bool lock) : mMutex(mutex), mLocked(lock) { | 
|  | if (lock) { | 
|  | mMutex.lock(); | 
|  | } | 
|  | } | 
|  | ~ConditionalLock() { if (mLocked) mMutex.unlock(); } | 
|  | private: | 
|  | Mutex& mMutex; | 
|  | bool mLocked; | 
|  | }; | 
|  | }  // namespace anonymous | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | int64_t SurfaceFlinger::vsyncPhaseOffsetNs; | 
|  | int64_t SurfaceFlinger::sfVsyncPhaseOffsetNs; | 
|  | int64_t SurfaceFlinger::dispSyncPresentTimeOffset; | 
|  | bool SurfaceFlinger::useHwcForRgbToYuv; | 
|  | uint64_t SurfaceFlinger::maxVirtualDisplaySize; | 
|  | bool SurfaceFlinger::hasSyncFramework; | 
|  | bool SurfaceFlinger::useVrFlinger; | 
|  | int64_t SurfaceFlinger::maxFrameBufferAcquiredBuffers; | 
|  | // TODO(courtneygo): Rename hasWideColorDisplay to clarify its actual meaning. | 
|  | bool SurfaceFlinger::hasWideColorDisplay; | 
|  |  | 
|  |  | 
|  | std::string getHwcServiceName() { | 
|  | char value[PROPERTY_VALUE_MAX] = {}; | 
|  | property_get("debug.sf.hwc_service_name", value, "default"); | 
|  | ALOGI("Using HWComposer service: '%s'", value); | 
|  | return std::string(value); | 
|  | } | 
|  |  | 
|  | bool useTrebleTestingOverride() { | 
|  | char value[PROPERTY_VALUE_MAX] = {}; | 
|  | property_get("debug.sf.treble_testing_override", value, "false"); | 
|  | ALOGI("Treble testing override: '%s'", value); | 
|  | return std::string(value) == "true"; | 
|  | } | 
|  |  | 
|  | std::string decodeDisplayColorSetting(DisplayColorSetting displayColorSetting) { | 
|  | switch(displayColorSetting) { | 
|  | case DisplayColorSetting::MANAGED: | 
|  | return std::string("Managed"); | 
|  | case DisplayColorSetting::UNMANAGED: | 
|  | return std::string("Unmanaged"); | 
|  | case DisplayColorSetting::ENHANCED: | 
|  | return std::string("Enhanced"); | 
|  | default: | 
|  | return std::string("Unknown ") + | 
|  | std::to_string(static_cast<int>(displayColorSetting)); | 
|  | } | 
|  | } | 
|  |  | 
|  | NativeWindowSurface::~NativeWindowSurface() = default; | 
|  |  | 
|  | namespace impl { | 
|  |  | 
|  | class NativeWindowSurface final : public android::NativeWindowSurface { | 
|  | public: | 
|  | static std::unique_ptr<android::NativeWindowSurface> create( | 
|  | const sp<IGraphicBufferProducer>& producer) { | 
|  | return std::make_unique<NativeWindowSurface>(producer); | 
|  | } | 
|  |  | 
|  | explicit NativeWindowSurface(const sp<IGraphicBufferProducer>& producer) | 
|  | : surface(new Surface(producer, false)) {} | 
|  |  | 
|  | ~NativeWindowSurface() override = default; | 
|  |  | 
|  | private: | 
|  | sp<ANativeWindow> getNativeWindow() const override { return surface; } | 
|  |  | 
|  | void preallocateBuffers() override { surface->allocateBuffers(); } | 
|  |  | 
|  | sp<Surface> surface; | 
|  | }; | 
|  |  | 
|  | } // namespace impl | 
|  |  | 
|  | SurfaceFlingerBE::SurfaceFlingerBE() | 
|  | : mHwcServiceName(getHwcServiceName()), | 
|  | mRenderEngine(nullptr), | 
|  | mFrameBuckets(), | 
|  | mTotalTime(0), | 
|  | mLastSwapTime(0), | 
|  | mComposerSequenceId(0) { | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger(SurfaceFlinger::SkipInitializationTag) | 
|  | : BnSurfaceComposer(), | 
|  | mTransactionFlags(0), | 
|  | mTransactionPending(false), | 
|  | mAnimTransactionPending(false), | 
|  | mLayersRemoved(false), | 
|  | mLayersAdded(false), | 
|  | mRepaintEverything(0), | 
|  | mBootTime(systemTime()), | 
|  | mBuiltinDisplays(), | 
|  | mVisibleRegionsDirty(false), | 
|  | mGeometryInvalid(false), | 
|  | mAnimCompositionPending(false), | 
|  | mBootStage(BootStage::BOOTLOADER), | 
|  | mDebugRegion(0), | 
|  | mDebugDDMS(0), | 
|  | mDebugDisableHWC(0), | 
|  | mDebugDisableTransformHint(0), | 
|  | mDebugInSwapBuffers(0), | 
|  | mLastSwapBufferTime(0), | 
|  | mDebugInTransaction(0), | 
|  | mLastTransactionTime(0), | 
|  | mForceFullDamage(false), | 
|  | mPrimaryDispSync("PrimaryDispSync"), | 
|  | mPrimaryHWVsyncEnabled(false), | 
|  | mHWVsyncAvailable(false), | 
|  | mHasPoweredOff(false), | 
|  | mNumLayers(0), | 
|  | mVrFlingerRequestsDisplay(false), | 
|  | mMainThreadId(std::this_thread::get_id()), | 
|  | mCreateBufferQueue(&BufferQueue::createBufferQueue), | 
|  | mCreateNativeWindowSurface(&impl::NativeWindowSurface::create) {} | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger() : SurfaceFlinger(SkipInitialization) { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | vsyncPhaseOffsetNs = getInt64< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::vsyncEventPhaseOffsetNs>(1000000); | 
|  |  | 
|  | sfVsyncPhaseOffsetNs = getInt64< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::vsyncSfEventPhaseOffsetNs>(1000000); | 
|  |  | 
|  | hasSyncFramework = getBool< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::hasSyncFramework>(true); | 
|  |  | 
|  | dispSyncPresentTimeOffset = getInt64< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::presentTimeOffsetFromVSyncNs>(0); | 
|  |  | 
|  | useHwcForRgbToYuv = getBool< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::useHwcForRGBtoYUV>(false); | 
|  |  | 
|  | maxVirtualDisplaySize = getUInt64<ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::maxVirtualDisplaySize>(0); | 
|  |  | 
|  | // Vr flinger is only enabled on Daydream ready devices. | 
|  | useVrFlinger = getBool< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::useVrFlinger>(false); | 
|  |  | 
|  | maxFrameBufferAcquiredBuffers = getInt64< ISurfaceFlingerConfigs, | 
|  | &ISurfaceFlingerConfigs::maxFrameBufferAcquiredBuffers>(2); | 
|  |  | 
|  | hasWideColorDisplay = | 
|  | getBool<ISurfaceFlingerConfigs, &ISurfaceFlingerConfigs::hasWideColorDisplay>(false); | 
|  |  | 
|  | V1_1::DisplayOrientation primaryDisplayOrientation = | 
|  | getDisplayOrientation< V1_1::ISurfaceFlingerConfigs, &V1_1::ISurfaceFlingerConfigs::primaryDisplayOrientation>( | 
|  | V1_1::DisplayOrientation::ORIENTATION_0); | 
|  |  | 
|  | switch (primaryDisplayOrientation) { | 
|  | case V1_1::DisplayOrientation::ORIENTATION_90: | 
|  | mPrimaryDisplayOrientation = DisplayState::eOrientation90; | 
|  | break; | 
|  | case V1_1::DisplayOrientation::ORIENTATION_180: | 
|  | mPrimaryDisplayOrientation = DisplayState::eOrientation180; | 
|  | break; | 
|  | case V1_1::DisplayOrientation::ORIENTATION_270: | 
|  | mPrimaryDisplayOrientation = DisplayState::eOrientation270; | 
|  | break; | 
|  | default: | 
|  | mPrimaryDisplayOrientation = DisplayState::eOrientationDefault; | 
|  | break; | 
|  | } | 
|  | ALOGV("Primary Display Orientation is set to %2d.", mPrimaryDisplayOrientation); | 
|  |  | 
|  | mPrimaryDispSync.init(SurfaceFlinger::hasSyncFramework, SurfaceFlinger::dispSyncPresentTimeOffset); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("ro.bq.gpu_to_cpu_unsupported", value, "0"); | 
|  | mGpuToCpuSupported = !atoi(value); | 
|  |  | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | mDebugDDMS = atoi(value); | 
|  | if (mDebugDDMS) { | 
|  | if (!startDdmConnection()) { | 
|  | // start failed, and DDMS debugging not enabled | 
|  | mDebugDDMS = 0; | 
|  | } | 
|  | } | 
|  | ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
|  | ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); | 
|  |  | 
|  | property_get("debug.sf.disable_backpressure", value, "0"); | 
|  | mPropagateBackpressure = !atoi(value); | 
|  | ALOGI_IF(!mPropagateBackpressure, "Disabling backpressure propagation"); | 
|  |  | 
|  | property_get("debug.sf.enable_hwc_vds", value, "0"); | 
|  | mUseHwcVirtualDisplays = atoi(value); | 
|  | ALOGI_IF(!mUseHwcVirtualDisplays, "Enabling HWC virtual displays"); | 
|  |  | 
|  | property_get("ro.sf.disable_triple_buffer", value, "1"); | 
|  | mLayerTripleBufferingDisabled = atoi(value); | 
|  | ALOGI_IF(mLayerTripleBufferingDisabled, "Disabling Triple Buffering"); | 
|  |  | 
|  | const size_t defaultListSize = MAX_LAYERS; | 
|  | auto listSize = property_get_int32("debug.sf.max_igbp_list_size", int32_t(defaultListSize)); | 
|  | mMaxGraphicBufferProducerListSize = (listSize > 0) ? size_t(listSize) : defaultListSize; | 
|  |  | 
|  | property_get("debug.sf.early_phase_offset_ns", value, "-1"); | 
|  | const int earlySfOffsetNs = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.early_gl_phase_offset_ns", value, "-1"); | 
|  | const int earlyGlSfOffsetNs = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.early_app_phase_offset_ns", value, "-1"); | 
|  | const int earlyAppOffsetNs = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.early_gl_app_phase_offset_ns", value, "-1"); | 
|  | const int earlyGlAppOffsetNs = atoi(value); | 
|  |  | 
|  | const VSyncModulator::Offsets earlyOffsets = | 
|  | {earlySfOffsetNs != -1 ? earlySfOffsetNs : sfVsyncPhaseOffsetNs, | 
|  | earlyAppOffsetNs != -1 ? earlyAppOffsetNs : vsyncPhaseOffsetNs}; | 
|  | const VSyncModulator::Offsets earlyGlOffsets = | 
|  | {earlyGlSfOffsetNs != -1 ? earlyGlSfOffsetNs : sfVsyncPhaseOffsetNs, | 
|  | earlyGlAppOffsetNs != -1 ? earlyGlAppOffsetNs : vsyncPhaseOffsetNs}; | 
|  | mVsyncModulator.setPhaseOffsets(earlyOffsets, earlyGlOffsets, | 
|  | {sfVsyncPhaseOffsetNs, vsyncPhaseOffsetNs}); | 
|  |  | 
|  | // We should be reading 'persist.sys.sf.color_saturation' here | 
|  | // but since /data may be encrypted, we need to wait until after vold | 
|  | // comes online to attempt to read the property. The property is | 
|  | // instead read after the boot animation | 
|  |  | 
|  | if (useTrebleTestingOverride()) { | 
|  | // Without the override SurfaceFlinger cannot connect to HIDL | 
|  | // services that are not listed in the manifests.  Considered | 
|  | // deriving the setting from the set service name, but it | 
|  | // would be brittle if the name that's not 'default' is used | 
|  | // for production purposes later on. | 
|  | setenv("TREBLE_TESTING_OVERRIDE", "true", true); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() | 
|  | { | 
|  | mEventQueue->init(this); | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() | 
|  | { | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>& /* who */) | 
|  | { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | static sp<ISurfaceComposerClient> initClient(const sp<Client>& client) { | 
|  | status_t err = client->initCheck(); | 
|  | if (err == NO_ERROR) { | 
|  | return client; | 
|  | } | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() { | 
|  | return initClient(new Client(this)); | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createScopedConnection( | 
|  | const sp<IGraphicBufferProducer>& gbp) { | 
|  | if (authenticateSurfaceTexture(gbp) == false) { | 
|  | return nullptr; | 
|  | } | 
|  | const auto& layer = (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | 
|  | if (layer == nullptr) { | 
|  | return nullptr; | 
|  | } | 
|  |  | 
|  | return initClient(new Client(this, layer)); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
|  | bool secure) | 
|  | { | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | explicit DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL, secure); | 
|  | info.displayName = displayName; | 
|  | mCurrentState.displays.add(token, info); | 
|  | mInterceptor->saveDisplayCreation(info); | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::destroyDisplay(const sp<IBinder>& display) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | ssize_t idx = mCurrentState.displays.indexOfKey(display); | 
|  | if (idx < 0) { | 
|  | ALOGW("destroyDisplay: invalid display token"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); | 
|  | if (!info.isVirtualDisplay()) { | 
|  | ALOGE("destroyDisplay called for non-virtual display"); | 
|  | return; | 
|  | } | 
|  | mInterceptor->saveDisplayDeletion(info.displayId); | 
|  | mCurrentState.displays.removeItemsAt(idx); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { | 
|  | if (uint32_t(id) >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); | 
|  | return nullptr; | 
|  | } | 
|  | return mBuiltinDisplays[id]; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() | 
|  | { | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | sp<IBinder> window(defaultServiceManager()->getService(name)); | 
|  | if (window != 0) { | 
|  | window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  |  | 
|  | if (mVrFlinger) { | 
|  | mVrFlinger->OnBootFinished(); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  |  | 
|  | const int LOGTAG_SF_STOP_BOOTANIM = 60110; | 
|  | LOG_EVENT_LONG(LOGTAG_SF_STOP_BOOTANIM, | 
|  | ns2ms(systemTime(SYSTEM_TIME_MONOTONIC))); | 
|  |  | 
|  | sp<LambdaMessage> readProperties = new LambdaMessage([&]() { | 
|  | readPersistentProperties(); | 
|  | mBootStage = BootStage::FINISHED; | 
|  | }); | 
|  | postMessageAsync(readProperties); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getNewTexture() { | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | if (!mTexturePool.empty()) { | 
|  | uint32_t name = mTexturePool.back(); | 
|  | mTexturePool.pop_back(); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | // The pool was too small, so increase it for the future | 
|  | ++mTexturePoolSize; | 
|  | } | 
|  |  | 
|  | // The pool was empty, so we need to get a new texture name directly using a | 
|  | // blocking call to the main thread | 
|  | uint32_t name = 0; | 
|  | postMessageSync(new LambdaMessage([&]() { getRenderEngine().genTextures(1, &name); })); | 
|  | return name; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(uint32_t texture) { | 
|  | class MessageDestroyGLTexture : public MessageBase { | 
|  | RE::RenderEngine& engine; | 
|  | uint32_t texture; | 
|  | public: | 
|  | MessageDestroyGLTexture(RE::RenderEngine& engine, uint32_t texture) | 
|  | : engine(engine), texture(texture) {} | 
|  | virtual bool handler() { | 
|  | engine.deleteTextures(1, &texture); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | postMessageAsync(new MessageDestroyGLTexture(getRenderEngine(), texture)); | 
|  | } | 
|  |  | 
|  | class DispSyncSource final : public VSyncSource, private DispSync::Callback { | 
|  | public: | 
|  | DispSyncSource(DispSync* dispSync, nsecs_t phaseOffset, bool traceVsync, | 
|  | const char* name) : | 
|  | mName(name), | 
|  | mValue(0), | 
|  | mTraceVsync(traceVsync), | 
|  | mVsyncOnLabel(String8::format("VsyncOn-%s", name)), | 
|  | mVsyncEventLabel(String8::format("VSYNC-%s", name)), | 
|  | mDispSync(dispSync), | 
|  | mCallbackMutex(), | 
|  | mVsyncMutex(), | 
|  | mPhaseOffset(phaseOffset), | 
|  | mEnabled(false) {} | 
|  |  | 
|  | ~DispSyncSource() override = default; | 
|  |  | 
|  | void setVSyncEnabled(bool enable) override { | 
|  | Mutex::Autolock lock(mVsyncMutex); | 
|  | if (enable) { | 
|  | status_t err = mDispSync->addEventListener(mName, mPhaseOffset, | 
|  | static_cast<DispSync::Callback*>(this)); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("error registering vsync callback: %s (%d)", | 
|  | strerror(-err), err); | 
|  | } | 
|  | //ATRACE_INT(mVsyncOnLabel.string(), 1); | 
|  | } else { | 
|  | status_t err = mDispSync->removeEventListener( | 
|  | static_cast<DispSync::Callback*>(this)); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("error unregistering vsync callback: %s (%d)", | 
|  | strerror(-err), err); | 
|  | } | 
|  | //ATRACE_INT(mVsyncOnLabel.string(), 0); | 
|  | } | 
|  | mEnabled = enable; | 
|  | } | 
|  |  | 
|  | void setCallback(VSyncSource::Callback* callback) override{ | 
|  | Mutex::Autolock lock(mCallbackMutex); | 
|  | mCallback = callback; | 
|  | } | 
|  |  | 
|  | void setPhaseOffset(nsecs_t phaseOffset) override { | 
|  | Mutex::Autolock lock(mVsyncMutex); | 
|  |  | 
|  | // Normalize phaseOffset to [0, period) | 
|  | auto period = mDispSync->getPeriod(); | 
|  | phaseOffset %= period; | 
|  | if (phaseOffset < 0) { | 
|  | // If we're here, then phaseOffset is in (-period, 0). After this | 
|  | // operation, it will be in (0, period) | 
|  | phaseOffset += period; | 
|  | } | 
|  | mPhaseOffset = phaseOffset; | 
|  |  | 
|  | // If we're not enabled, we don't need to mess with the listeners | 
|  | if (!mEnabled) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | status_t err = mDispSync->changePhaseOffset(static_cast<DispSync::Callback*>(this), | 
|  | mPhaseOffset); | 
|  | if (err != NO_ERROR) { | 
|  | ALOGE("error changing vsync offset: %s (%d)", | 
|  | strerror(-err), err); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | virtual void onDispSyncEvent(nsecs_t when) { | 
|  | VSyncSource::Callback* callback; | 
|  | { | 
|  | Mutex::Autolock lock(mCallbackMutex); | 
|  | callback = mCallback; | 
|  |  | 
|  | if (mTraceVsync) { | 
|  | mValue = (mValue + 1) % 2; | 
|  | ATRACE_INT(mVsyncEventLabel.string(), mValue); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (callback != nullptr) { | 
|  | callback->onVSyncEvent(when); | 
|  | } | 
|  | } | 
|  |  | 
|  | const char* const mName; | 
|  |  | 
|  | int mValue; | 
|  |  | 
|  | const bool mTraceVsync; | 
|  | const String8 mVsyncOnLabel; | 
|  | const String8 mVsyncEventLabel; | 
|  |  | 
|  | DispSync* mDispSync; | 
|  |  | 
|  | Mutex mCallbackMutex; // Protects the following | 
|  | VSyncSource::Callback* mCallback = nullptr; | 
|  |  | 
|  | Mutex mVsyncMutex; // Protects the following | 
|  | nsecs_t mPhaseOffset; | 
|  | bool mEnabled; | 
|  | }; | 
|  |  | 
|  | class InjectVSyncSource final : public VSyncSource { | 
|  | public: | 
|  | InjectVSyncSource() = default; | 
|  | ~InjectVSyncSource() override = default; | 
|  |  | 
|  | void setCallback(VSyncSource::Callback* callback) override { | 
|  | std::lock_guard<std::mutex> lock(mCallbackMutex); | 
|  | mCallback = callback; | 
|  | } | 
|  |  | 
|  | void onInjectSyncEvent(nsecs_t when) { | 
|  | std::lock_guard<std::mutex> lock(mCallbackMutex); | 
|  | if (mCallback) { | 
|  | mCallback->onVSyncEvent(when); | 
|  | } | 
|  | } | 
|  |  | 
|  | void setVSyncEnabled(bool) override {} | 
|  | void setPhaseOffset(nsecs_t) override {} | 
|  |  | 
|  | private: | 
|  | std::mutex mCallbackMutex; // Protects the following | 
|  | VSyncSource::Callback* mCallback = nullptr; | 
|  | }; | 
|  |  | 
|  | // Do not call property_set on main thread which will be blocked by init | 
|  | // Use StartPropertySetThread instead. | 
|  | void SurfaceFlinger::init() { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  |  | 
|  | ALOGI("Phase offest NS: %" PRId64 "", vsyncPhaseOffsetNs); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // start the EventThread | 
|  | mEventThreadSource = | 
|  | std::make_unique<DispSyncSource>(&mPrimaryDispSync, SurfaceFlinger::vsyncPhaseOffsetNs, | 
|  | true, "app"); | 
|  | mEventThread = std::make_unique<impl::EventThread>(mEventThreadSource.get(), | 
|  | [this]() { resyncWithRateLimit(); }, | 
|  | impl::EventThread::InterceptVSyncsCallback(), | 
|  | "appEventThread"); | 
|  | mSfEventThreadSource = | 
|  | std::make_unique<DispSyncSource>(&mPrimaryDispSync, | 
|  | SurfaceFlinger::sfVsyncPhaseOffsetNs, true, "sf"); | 
|  |  | 
|  | mSFEventThread = | 
|  | std::make_unique<impl::EventThread>(mSfEventThreadSource.get(), | 
|  | [this]() { resyncWithRateLimit(); }, | 
|  | [this](nsecs_t timestamp) { | 
|  | mInterceptor->saveVSyncEvent(timestamp); | 
|  | }, | 
|  | "sfEventThread"); | 
|  | mEventQueue->setEventThread(mSFEventThread.get()); | 
|  | mVsyncModulator.setEventThreads(mSFEventThread.get(), mEventThread.get()); | 
|  |  | 
|  | // Get a RenderEngine for the given display / config (can't fail) | 
|  | getBE().mRenderEngine = | 
|  | RE::impl::RenderEngine::create(HAL_PIXEL_FORMAT_RGBA_8888, | 
|  | hasWideColorDisplay | 
|  | ? RE::RenderEngine::WIDE_COLOR_SUPPORT | 
|  | : 0); | 
|  | LOG_ALWAYS_FATAL_IF(getBE().mRenderEngine == nullptr, "couldn't create RenderEngine"); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(mVrFlingerRequestsDisplay, | 
|  | "Starting with vr flinger active is not currently supported."); | 
|  | getBE().mHwc.reset( | 
|  | new HWComposer(std::make_unique<Hwc2::impl::Composer>(getBE().mHwcServiceName))); | 
|  | getBE().mHwc->registerCallback(this, getBE().mComposerSequenceId); | 
|  | // Process any initial hotplug and resulting display changes. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | LOG_ALWAYS_FATAL_IF(!getBE().mHwc->isConnected(HWC_DISPLAY_PRIMARY), | 
|  | "Registered composer callback but didn't create the default primary display"); | 
|  |  | 
|  | // make the default display GLContext current so that we can create textures | 
|  | // when creating Layers (which may happens before we render something) | 
|  | getDefaultDisplayDeviceLocked()->makeCurrent(); | 
|  |  | 
|  | if (useVrFlinger) { | 
|  | auto vrFlingerRequestDisplayCallback = [this] (bool requestDisplay) { | 
|  | // This callback is called from the vr flinger dispatch thread. We | 
|  | // need to call signalTransaction(), which requires holding | 
|  | // mStateLock when we're not on the main thread. Acquiring | 
|  | // mStateLock from the vr flinger dispatch thread might trigger a | 
|  | // deadlock in surface flinger (see b/66916578), so post a message | 
|  | // to be handled on the main thread instead. | 
|  | sp<LambdaMessage> message = new LambdaMessage([=]() { | 
|  | ALOGI("VR request display mode: requestDisplay=%d", requestDisplay); | 
|  | mVrFlingerRequestsDisplay = requestDisplay; | 
|  | signalTransaction(); | 
|  | }); | 
|  | postMessageAsync(message); | 
|  | }; | 
|  | mVrFlinger = dvr::VrFlinger::Create(getBE().mHwc->getComposer(), | 
|  | getBE().mHwc->getHwcDisplayId(HWC_DISPLAY_PRIMARY).value_or(0), | 
|  | vrFlingerRequestDisplayCallback); | 
|  | if (!mVrFlinger) { | 
|  | ALOGE("Failed to start vrflinger"); | 
|  | } | 
|  | } | 
|  |  | 
|  | mEventControlThread = std::make_unique<impl::EventControlThread>( | 
|  | [this](bool enabled) { setVsyncEnabled(HWC_DISPLAY_PRIMARY, enabled); }); | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | getBE().mRenderEngine->primeCache(); | 
|  |  | 
|  | // Inform native graphics APIs whether the present timestamp is supported: | 
|  | if (getHwComposer().hasCapability( | 
|  | HWC2::Capability::PresentFenceIsNotReliable)) { | 
|  | mStartPropertySetThread = new StartPropertySetThread(false); | 
|  | } else { | 
|  | mStartPropertySetThread = new StartPropertySetThread(true); | 
|  | } | 
|  |  | 
|  | if (mStartPropertySetThread->Start() != NO_ERROR) { | 
|  | ALOGE("Run StartPropertySetThread failed!"); | 
|  | } | 
|  |  | 
|  | // This is a hack. Per definition of getDataspaceSaturationMatrix, the returned matrix | 
|  | // is used to saturate legacy sRGB content. However, to make sure the same color under | 
|  | // Display P3 will be saturated to the same color, we intentionally break the API spec | 
|  | // and apply this saturation matrix on Display P3 content. Unless the risk of applying | 
|  | // such saturation matrix on Display P3 is understood fully, the API should always return | 
|  | // identify matrix. | 
|  | mEnhancedSaturationMatrix = getBE().mHwc->getDataspaceSaturationMatrix(HWC_DISPLAY_PRIMARY, | 
|  | Dataspace::SRGB_LINEAR); | 
|  |  | 
|  | // we will apply this on Display P3. | 
|  | if (mEnhancedSaturationMatrix != mat4()) { | 
|  | ColorSpace srgb(ColorSpace::sRGB()); | 
|  | ColorSpace displayP3(ColorSpace::DisplayP3()); | 
|  | mat4 srgbToP3 = mat4(ColorSpaceConnector(srgb, displayP3).getTransform()); | 
|  | mat4 p3ToSrgb = mat4(ColorSpaceConnector(displayP3, srgb).getTransform()); | 
|  | mEnhancedSaturationMatrix = srgbToP3 * mEnhancedSaturationMatrix * p3ToSrgb; | 
|  | } | 
|  |  | 
|  | ALOGV("Done initializing"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::readPersistentProperties() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("persist.sys.sf.color_saturation", value, "1.0"); | 
|  | mGlobalSaturationFactor = atof(value); | 
|  | updateColorMatrixLocked(); | 
|  | ALOGV("Saturation is set to %.2f", mGlobalSaturationFactor); | 
|  |  | 
|  | property_get("persist.sys.sf.native_mode", value, "0"); | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(atoi(value)); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // Start boot animation service by setting a property mailbox | 
|  | // if property setting thread is already running, Start() will be just a NOP | 
|  | mStartPropertySetThread->Start(); | 
|  | // Wait until property was set | 
|  | if (mStartPropertySetThread->join() != NO_ERROR) { | 
|  | ALOGE("Join StartPropertySetThread failed!"); | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxTextureSize() const { | 
|  | return getBE().mRenderEngine->getMaxTextureSize(); | 
|  | } | 
|  |  | 
|  | size_t SurfaceFlinger::getMaxViewportDims() const { | 
|  | return getBE().mRenderEngine->getMaxViewportDims(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return authenticateSurfaceTextureLocked(bufferProducer); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTextureLocked( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | sp<IBinder> surfaceTextureBinder(IInterface::asBinder(bufferProducer)); | 
|  | return mGraphicBufferProducerList.count(surfaceTextureBinder.get()) > 0; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getSupportedFrameTimestamps( | 
|  | std::vector<FrameEvent>* outSupported) const { | 
|  | *outSupported = { | 
|  | FrameEvent::REQUESTED_PRESENT, | 
|  | FrameEvent::ACQUIRE, | 
|  | FrameEvent::LATCH, | 
|  | FrameEvent::FIRST_REFRESH_START, | 
|  | FrameEvent::LAST_REFRESH_START, | 
|  | FrameEvent::GPU_COMPOSITION_DONE, | 
|  | FrameEvent::DEQUEUE_READY, | 
|  | FrameEvent::RELEASE, | 
|  | }; | 
|  | ConditionalLock _l(mStateLock, | 
|  | std::this_thread::get_id() != mMainThreadId); | 
|  | if (!getHwComposer().hasCapability( | 
|  | HWC2::Capability::PresentFenceIsNotReliable)) { | 
|  | outSupported->push_back(FrameEvent::DISPLAY_PRESENT); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayConfigs(const sp<IBinder>& display, | 
|  | Vector<DisplayInfo>* configs) { | 
|  | if (configs == nullptr || display.get() == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (!display.get()) | 
|  | return NAME_NOT_FOUND; | 
|  |  | 
|  | int32_t type = NAME_NOT_FOUND; | 
|  | for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | 
|  | if (display == mBuiltinDisplays[i]) { | 
|  | type = i; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (type < 0) { | 
|  | return type; | 
|  | } | 
|  |  | 
|  | // TODO: Not sure if display density should handled by SF any longer | 
|  | class Density { | 
|  | static int getDensityFromProperty(char const* propName) { | 
|  | char property[PROPERTY_VALUE_MAX]; | 
|  | int density = 0; | 
|  | if (property_get(propName, property, nullptr) > 0) { | 
|  | density = atoi(property); | 
|  | } | 
|  | return density; | 
|  | } | 
|  | public: | 
|  | static int getEmuDensity() { | 
|  | return getDensityFromProperty("qemu.sf.lcd_density"); } | 
|  | static int getBuildDensity()  { | 
|  | return getDensityFromProperty("ro.sf.lcd_density"); } | 
|  | }; | 
|  |  | 
|  | configs->clear(); | 
|  |  | 
|  | ConditionalLock _l(mStateLock, | 
|  | std::this_thread::get_id() != mMainThreadId); | 
|  | for (const auto& hwConfig : getHwComposer().getConfigs(type)) { | 
|  | DisplayInfo info = DisplayInfo(); | 
|  |  | 
|  | float xdpi = hwConfig->getDpiX(); | 
|  | float ydpi = hwConfig->getDpiY(); | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // The density of the device is provided by a build property | 
|  | float density = Density::getBuildDensity() / 160.0f; | 
|  | if (density == 0) { | 
|  | // the build doesn't provide a density -- this is wrong! | 
|  | // use xdpi instead | 
|  | ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
|  | density = xdpi / 160.0f; | 
|  | } | 
|  | if (Density::getEmuDensity()) { | 
|  | // if "qemu.sf.lcd_density" is specified, it overrides everything | 
|  | xdpi = ydpi = density = Density::getEmuDensity(); | 
|  | density /= 160.0f; | 
|  | } | 
|  | info.density = density; | 
|  |  | 
|  | // TODO: this needs to go away (currently needed only by webkit) | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked()); | 
|  | info.orientation = hw ? hw->getOrientation() : 0; | 
|  | } else { | 
|  | // TODO: where should this value come from? | 
|  | static const int TV_DENSITY = 213; | 
|  | info.density = TV_DENSITY / 160.0f; | 
|  | info.orientation = 0; | 
|  | } | 
|  |  | 
|  | info.w = hwConfig->getWidth(); | 
|  | info.h = hwConfig->getHeight(); | 
|  | info.xdpi = xdpi; | 
|  | info.ydpi = ydpi; | 
|  | info.fps = 1e9 / hwConfig->getVsyncPeriod(); | 
|  | info.appVsyncOffset = vsyncPhaseOffsetNs; | 
|  |  | 
|  | // This is how far in advance a buffer must be queued for | 
|  | // presentation at a given time.  If you want a buffer to appear | 
|  | // on the screen at time N, you must submit the buffer before | 
|  | // (N - presentationDeadline). | 
|  | // | 
|  | // Normally it's one full refresh period (to give SF a chance to | 
|  | // latch the buffer), but this can be reduced by configuring a | 
|  | // DispSync offset.  Any additional delays introduced by the hardware | 
|  | // composer or panel must be accounted for here. | 
|  | // | 
|  | // We add an additional 1ms to allow for processing time and | 
|  | // differences between the ideal and actual refresh rate. | 
|  | info.presentationDeadline = hwConfig->getVsyncPeriod() - | 
|  | sfVsyncPhaseOffsetNs + 1000000; | 
|  |  | 
|  | // All non-virtual displays are currently considered secure. | 
|  | info.secure = true; | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY && | 
|  | mPrimaryDisplayOrientation & DisplayState::eOrientationSwapMask) { | 
|  | std::swap(info.w, info.h); | 
|  | } | 
|  |  | 
|  | configs->push_back(info); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayStats(const sp<IBinder>& /* display */, | 
|  | DisplayStatInfo* stats) { | 
|  | if (stats == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // FIXME for now we always return stats for the primary display | 
|  | memset(stats, 0, sizeof(*stats)); | 
|  | stats->vsyncTime   = mPrimaryDispSync.computeNextRefresh(0); | 
|  | stats->vsyncPeriod = mPrimaryDispSync.getPeriod(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayViewport(const sp<IBinder>& display, Rect* outViewport) { | 
|  | if (outViewport == nullptr || display.get() == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<const DisplayDevice> device(getDisplayDevice(display)); | 
|  | if (device == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | *outViewport = device->getViewport(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::getActiveConfig(const sp<IBinder>& display) { | 
|  | if (display == nullptr) { | 
|  | ALOGE("%s : display is nullptr", __func__); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sp<const DisplayDevice> device(getDisplayDevice(display)); | 
|  | if (device != nullptr) { | 
|  | return device->getActiveConfig(); | 
|  | } | 
|  |  | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setActiveConfigInternal(const sp<DisplayDevice>& hw, int mode) { | 
|  | ALOGD("Set active config mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | 
|  | this); | 
|  | int32_t type = hw->getDisplayType(); | 
|  | int currentMode = hw->getActiveConfig(); | 
|  |  | 
|  | if (mode == currentMode) { | 
|  | ALOGD("Screen type=%d is already mode=%d", hw->getDisplayType(), mode); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | ALOGW("Trying to set config for virtual display"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->setActiveConfig(mode); | 
|  | getHwComposer().setActiveConfig(type, mode); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveConfig(const sp<IBinder>& display, int mode) { | 
|  | class MessageSetActiveConfig: public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | int mMode; | 
|  | public: | 
|  | MessageSetActiveConfig(SurfaceFlinger& flinger, const sp<IBinder>& disp, | 
|  | int mode) : | 
|  | mFlinger(flinger), mDisplay(disp) { mMode = mode; } | 
|  | virtual bool handler() { | 
|  | Vector<DisplayInfo> configs; | 
|  | mFlinger.getDisplayConfigs(mDisplay, &configs); | 
|  | if (mMode < 0 || mMode >= static_cast<int>(configs.size())) { | 
|  | ALOGE("Attempt to set active config = %d for display with %zu configs", | 
|  | mMode, configs.size()); | 
|  | return true; | 
|  | } | 
|  | sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == nullptr) { | 
|  | ALOGE("Attempt to set active config = %d for null display %p", | 
|  | mMode, mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | ALOGW("Attempt to set active config = %d for virtual display", | 
|  | mMode); | 
|  | } else { | 
|  | mFlinger.setActiveConfigInternal(hw, mMode); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageSetActiveConfig(*this, display, mode); | 
|  | postMessageSync(msg); | 
|  | return NO_ERROR; | 
|  | } | 
|  | status_t SurfaceFlinger::getDisplayColorModes(const sp<IBinder>& display, | 
|  | Vector<ColorMode>* outColorModes) { | 
|  | if ((outColorModes == nullptr) || (display.get() == nullptr)) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (!display.get()) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | int32_t type = NAME_NOT_FOUND; | 
|  | for (int i=0 ; i<DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES ; i++) { | 
|  | if (display == mBuiltinDisplays[i]) { | 
|  | type = i; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (type < 0) { | 
|  | return type; | 
|  | } | 
|  |  | 
|  | std::vector<ColorMode> modes; | 
|  | { | 
|  | ConditionalLock _l(mStateLock, | 
|  | std::this_thread::get_id() != mMainThreadId); | 
|  | modes = getHwComposer().getColorModes(type); | 
|  | } | 
|  | outColorModes->clear(); | 
|  | std::copy(modes.cbegin(), modes.cend(), std::back_inserter(*outColorModes)); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | ColorMode SurfaceFlinger::getActiveColorMode(const sp<IBinder>& display) { | 
|  | sp<const DisplayDevice> device(getDisplayDevice(display)); | 
|  | if (device != nullptr) { | 
|  | return device->getActiveColorMode(); | 
|  | } | 
|  | return static_cast<ColorMode>(BAD_VALUE); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setActiveColorModeInternal(const sp<DisplayDevice>& hw, | 
|  | ColorMode mode, Dataspace dataSpace, | 
|  | RenderIntent renderIntent) { | 
|  | int32_t type = hw->getDisplayType(); | 
|  | ColorMode currentMode = hw->getActiveColorMode(); | 
|  | Dataspace currentDataSpace = hw->getCompositionDataSpace(); | 
|  | RenderIntent currentRenderIntent = hw->getActiveRenderIntent(); | 
|  |  | 
|  | if (mode == currentMode && dataSpace == currentDataSpace && | 
|  | renderIntent == currentRenderIntent) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | ALOGW("Trying to set config for virtual display"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->setActiveColorMode(mode); | 
|  | hw->setCompositionDataSpace(dataSpace); | 
|  | hw->setActiveRenderIntent(renderIntent); | 
|  | getHwComposer().setActiveColorMode(type, mode, renderIntent); | 
|  |  | 
|  | ALOGV("Set active color mode: %s (%d), active render intent: %s (%d), type=%d", | 
|  | decodeColorMode(mode).c_str(), mode, | 
|  | decodeRenderIntent(renderIntent).c_str(), renderIntent, | 
|  | hw->getDisplayType()); | 
|  | } | 
|  |  | 
|  |  | 
|  | status_t SurfaceFlinger::setActiveColorMode(const sp<IBinder>& display, | 
|  | ColorMode colorMode) { | 
|  | class MessageSetActiveColorMode: public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | ColorMode mMode; | 
|  | public: | 
|  | MessageSetActiveColorMode(SurfaceFlinger& flinger, const sp<IBinder>& disp, | 
|  | ColorMode mode) : | 
|  | mFlinger(flinger), mDisplay(disp) { mMode = mode; } | 
|  | virtual bool handler() { | 
|  | Vector<ColorMode> modes; | 
|  | mFlinger.getDisplayColorModes(mDisplay, &modes); | 
|  | bool exists = std::find(std::begin(modes), std::end(modes), mMode) != std::end(modes); | 
|  | if (mMode < ColorMode::NATIVE || !exists) { | 
|  | ALOGE("Attempt to set invalid active color mode %s (%d) for display %p", | 
|  | decodeColorMode(mMode).c_str(), mMode, mDisplay.get()); | 
|  | return true; | 
|  | } | 
|  | sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == nullptr) { | 
|  | ALOGE("Attempt to set active color mode %s (%d) for null display %p", | 
|  | decodeColorMode(mMode).c_str(), mMode, mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | ALOGW("Attempt to set active color mode %s %d for virtual display", | 
|  | decodeColorMode(mMode).c_str(), mMode); | 
|  | } else { | 
|  | mFlinger.setActiveColorModeInternal(hw, mMode, Dataspace::UNKNOWN, | 
|  | RenderIntent::COLORIMETRIC); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageSetActiveColorMode(*this, display, colorMode); | 
|  | postMessageSync(msg); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::clearAnimationFrameStats() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.clearStats(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getAnimationFrameStats(FrameStats* outStats) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mAnimFrameTracker.getStats(outStats); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getHdrCapabilities(const sp<IBinder>& display, | 
|  | HdrCapabilities* outCapabilities) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | sp<const DisplayDevice> displayDevice(getDisplayDeviceLocked(display)); | 
|  | if (displayDevice == nullptr) { | 
|  | ALOGE("getHdrCapabilities: Invalid display %p", displayDevice.get()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // At this point the DisplayDeivce should already be set up, | 
|  | // meaning the luminance information is already queried from | 
|  | // hardware composer and stored properly. | 
|  | const HdrCapabilities& capabilities = displayDevice->getHdrCapabilities(); | 
|  | *outCapabilities = HdrCapabilities(capabilities.getSupportedHdrTypes(), | 
|  | capabilities.getDesiredMaxLuminance(), | 
|  | capabilities.getDesiredMaxAverageLuminance(), | 
|  | capabilities.getDesiredMinLuminance()); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::enableVSyncInjections(bool enable) { | 
|  | sp<LambdaMessage> enableVSyncInjections = new LambdaMessage([&]() { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | if (mInjectVSyncs == enable) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (enable) { | 
|  | ALOGV("VSync Injections enabled"); | 
|  | if (mVSyncInjector.get() == nullptr) { | 
|  | mVSyncInjector = std::make_unique<InjectVSyncSource>(); | 
|  | mInjectorEventThread = std::make_unique< | 
|  | impl::EventThread>(mVSyncInjector.get(), | 
|  | [this]() { resyncWithRateLimit(); }, | 
|  | impl::EventThread::InterceptVSyncsCallback(), | 
|  | "injEventThread"); | 
|  | } | 
|  | mEventQueue->setEventThread(mInjectorEventThread.get()); | 
|  | } else { | 
|  | ALOGV("VSync Injections disabled"); | 
|  | mEventQueue->setEventThread(mSFEventThread.get()); | 
|  | } | 
|  |  | 
|  | mInjectVSyncs = enable; | 
|  | }); | 
|  | postMessageSync(enableVSyncInjections); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::injectVSync(nsecs_t when) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | if (!mInjectVSyncs) { | 
|  | ALOGE("VSync Injections not enabled"); | 
|  | return BAD_VALUE; | 
|  | } | 
|  | if (mInjectVSyncs && mInjectorEventThread.get() != nullptr) { | 
|  | ALOGV("Injecting VSync inside SurfaceFlinger"); | 
|  | mVSyncInjector->onInjectSyncEvent(when); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getLayerDebugInfo(std::vector<LayerDebugInfo>* outLayers) const | 
|  | NO_THREAD_SAFETY_ANALYSIS { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | ALOGE("Layer debug info permission denied for pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | // Try to acquire a lock for 1s, fail gracefully | 
|  | const status_t err = mStateLock.timedLock(s2ns(1)); | 
|  | const bool locked = (err == NO_ERROR); | 
|  | if (!locked) { | 
|  | ALOGE("LayerDebugInfo: SurfaceFlinger unresponsive (%s [%d]) - exit", strerror(-err), err); | 
|  | return TIMED_OUT; | 
|  | } | 
|  |  | 
|  | outLayers->clear(); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | outLayers->push_back(layer->getLayerDebugInfo()); | 
|  | }); | 
|  |  | 
|  | mStateLock.unlock(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection( | 
|  | ISurfaceComposer::VsyncSource vsyncSource) { | 
|  | if (vsyncSource == eVsyncSourceSurfaceFlinger) { | 
|  | return mSFEventThread->createEventConnection(); | 
|  | } else { | 
|  | return mEventThread->createEventConnection(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::waitForEvent() { | 
|  | mEventQueue->waitMessage(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalTransaction() { | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalLayerUpdate() { | 
|  | mEventQueue->invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalRefresh() { | 
|  | mRefreshPending = true; | 
|  | mEventQueue->refresh(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t /* flags */) { | 
|  | return mEventQueue->postMessage(msg, reltime); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t /* flags */) { | 
|  | status_t res = mEventQueue->postMessage(msg, reltime); | 
|  | if (res == NO_ERROR) { | 
|  | msg->wait(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::run() { | 
|  | do { | 
|  | waitForEvent(); | 
|  | } while (true); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::enableHardwareVsync() { | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  | if (!mPrimaryHWVsyncEnabled && mHWVsyncAvailable) { | 
|  | mPrimaryDispSync.beginResync(); | 
|  | //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | 
|  | mEventControlThread->setVsyncEnabled(true); | 
|  | mPrimaryHWVsyncEnabled = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::resyncToHardwareVsync(bool makeAvailable) { | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  |  | 
|  | if (makeAvailable) { | 
|  | mHWVsyncAvailable = true; | 
|  | } else if (!mHWVsyncAvailable) { | 
|  | // Hardware vsync is not currently available, so abort the resync | 
|  | // attempt for now | 
|  | return; | 
|  | } | 
|  |  | 
|  | const auto& activeConfig = getBE().mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
|  | const nsecs_t period = activeConfig->getVsyncPeriod(); | 
|  |  | 
|  | mPrimaryDispSync.reset(); | 
|  | mPrimaryDispSync.setPeriod(period); | 
|  |  | 
|  | if (!mPrimaryHWVsyncEnabled) { | 
|  | mPrimaryDispSync.beginResync(); | 
|  | //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, true); | 
|  | mEventControlThread->setVsyncEnabled(true); | 
|  | mPrimaryHWVsyncEnabled = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::disableHardwareVsync(bool makeUnavailable) { | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  | if (mPrimaryHWVsyncEnabled) { | 
|  | //eventControl(HWC_DISPLAY_PRIMARY, SurfaceFlinger::EVENT_VSYNC, false); | 
|  | mEventControlThread->setVsyncEnabled(false); | 
|  | mPrimaryDispSync.endResync(); | 
|  | mPrimaryHWVsyncEnabled = false; | 
|  | } | 
|  | if (makeUnavailable) { | 
|  | mHWVsyncAvailable = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::resyncWithRateLimit() { | 
|  | static constexpr nsecs_t kIgnoreDelay = ms2ns(500); | 
|  |  | 
|  | // No explicit locking is needed here since EventThread holds a lock while calling this method | 
|  | static nsecs_t sLastResyncAttempted = 0; | 
|  | const nsecs_t now = systemTime(); | 
|  | if (now - sLastResyncAttempted > kIgnoreDelay) { | 
|  | resyncToHardwareVsync(false); | 
|  | } | 
|  | sLastResyncAttempted = now; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onVsyncReceived(int32_t sequenceId, | 
|  | hwc2_display_t displayId, int64_t timestamp) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | // Ignore any vsyncs from a previous hardware composer. | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | int32_t type; | 
|  | if (!getBE().mHwc->onVsync(displayId, timestamp, &type)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | bool needsHwVsync = false; | 
|  |  | 
|  | { // Scope for the lock | 
|  | Mutex::Autolock _l(mHWVsyncLock); | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY && mPrimaryHWVsyncEnabled) { | 
|  | needsHwVsync = mPrimaryDispSync.addResyncSample(timestamp); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (needsHwVsync) { | 
|  | enableHardwareVsync(); | 
|  | } else { | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::getCompositorTiming(CompositorTiming* compositorTiming) { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | *compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHotplugReceived(int32_t sequenceId, hwc2_display_t display, | 
|  | HWC2::Connection connection) { | 
|  | ALOGV("onHotplugReceived(%d, %" PRIu64 ", %s)", sequenceId, display, | 
|  | connection == HWC2::Connection::Connected ? "connected" : "disconnected"); | 
|  |  | 
|  | // Ignore events that do not have the right sequenceId. | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Only lock if we're not on the main thread. This function is normally | 
|  | // called on a hwbinder thread, but for the primary display it's called on | 
|  | // the main thread with the state lock already held, so don't attempt to | 
|  | // acquire it here. | 
|  | ConditionalLock lock(mStateLock, std::this_thread::get_id() != mMainThreadId); | 
|  |  | 
|  | mPendingHotplugEvents.emplace_back(HotplugEvent{display, connection}); | 
|  |  | 
|  | if (std::this_thread::get_id() == mMainThreadId) { | 
|  | // Process all pending hot plug events immediately if we are on the main thread. | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onRefreshReceived(int sequenceId, | 
|  | hwc2_display_t /*display*/) { | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | if (sequenceId != getBE().mComposerSequenceId) { | 
|  | return; | 
|  | } | 
|  | repaintEverything(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setVsyncEnabled(int disp, int enabled) { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock lock(mStateLock); | 
|  | getHwComposer().setVsyncEnabled(disp, | 
|  | enabled ? HWC2::Vsync::Enable : HWC2::Vsync::Disable); | 
|  | } | 
|  |  | 
|  | // Note: it is assumed the caller holds |mStateLock| when this is called | 
|  | void SurfaceFlinger::resetDisplayState() { | 
|  | disableHardwareVsync(true); | 
|  | // Clear the drawing state so that the logic inside of | 
|  | // handleTransactionLocked will fire. It will determine the delta between | 
|  | // mCurrentState and mDrawingState and re-apply all changes when we make the | 
|  | // transition. | 
|  | mDrawingState.displays.clear(); | 
|  | getRenderEngine().resetCurrentSurface(); | 
|  | mDisplays.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateVrFlinger() { | 
|  | if (!mVrFlinger) | 
|  | return; | 
|  | bool vrFlingerRequestsDisplay = mVrFlingerRequestsDisplay; | 
|  | if (vrFlingerRequestsDisplay == getBE().mHwc->isUsingVrComposer()) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (vrFlingerRequestsDisplay && !getBE().mHwc->getComposer()->isRemote()) { | 
|  | ALOGE("Vr flinger is only supported for remote hardware composer" | 
|  | " service connections. Ignoring request to transition to vr" | 
|  | " flinger."); | 
|  | mVrFlingerRequestsDisplay = false; | 
|  | return; | 
|  | } | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | int currentDisplayPowerMode = getDisplayDeviceLocked( | 
|  | mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY])->getPowerMode(); | 
|  |  | 
|  | if (!vrFlingerRequestsDisplay) { | 
|  | mVrFlinger->SeizeDisplayOwnership(); | 
|  | } | 
|  |  | 
|  | resetDisplayState(); | 
|  | getBE().mHwc.reset(); // Delete the current instance before creating the new one | 
|  | getBE().mHwc.reset(new HWComposer(std::make_unique<Hwc2::impl::Composer>( | 
|  | vrFlingerRequestsDisplay ? "vr" : getBE().mHwcServiceName))); | 
|  | getBE().mHwc->registerCallback(this, ++getBE().mComposerSequenceId); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(!getBE().mHwc->getComposer()->isRemote(), | 
|  | "Switched to non-remote hardware composer"); | 
|  |  | 
|  | if (vrFlingerRequestsDisplay) { | 
|  | mVrFlinger->GrantDisplayOwnership(); | 
|  | } else { | 
|  | enableHardwareVsync(); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | // Re-enable default display. | 
|  | sp<DisplayDevice> hw(getDisplayDeviceLocked( | 
|  | mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY])); | 
|  | setPowerModeInternal(hw, currentDisplayPowerMode, /*stateLockHeld*/ true); | 
|  |  | 
|  | // Reset the timing values to account for the period of the swapped in HWC | 
|  | const auto& activeConfig = getBE().mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
|  | const nsecs_t period = activeConfig->getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(period); | 
|  |  | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | setCompositorTimingSnapped(0, period, 0); | 
|  |  | 
|  | android_atomic_or(1, &mRepaintEverything); | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageReceived(int32_t what) { | 
|  | ATRACE_CALL(); | 
|  | switch (what) { | 
|  | case MessageQueue::INVALIDATE: { | 
|  | bool frameMissed = !mHadClientComposition && | 
|  | mPreviousPresentFence != Fence::NO_FENCE && | 
|  | (mPreviousPresentFence->getSignalTime() == | 
|  | Fence::SIGNAL_TIME_PENDING); | 
|  | ATRACE_INT("FrameMissed", static_cast<int>(frameMissed)); | 
|  | if (frameMissed) { | 
|  | mTimeStats.incrementMissedFrames(); | 
|  | if (mPropagateBackpressure) { | 
|  | signalLayerUpdate(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Now that we're going to make it to the handleMessageTransaction() | 
|  | // call below it's safe to call updateVrFlinger(), which will | 
|  | // potentially trigger a display handoff. | 
|  | updateVrFlinger(); | 
|  |  | 
|  | bool refreshNeeded = handleMessageTransaction(); | 
|  | refreshNeeded |= handleMessageInvalidate(); | 
|  | refreshNeeded |= mRepaintEverything; | 
|  | if (refreshNeeded && CC_LIKELY(mBootStage != BootStage::BOOTLOADER)) { | 
|  | // Signal a refresh if a transaction modified the window state, | 
|  | // a new buffer was latched, or if HWC has requested a full | 
|  | // repaint | 
|  | signalRefresh(); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case MessageQueue::REFRESH: { | 
|  | handleMessageRefresh(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageTransaction() { | 
|  | uint32_t transactionFlags = peekTransactionFlags(); | 
|  | if (transactionFlags) { | 
|  | handleTransaction(transactionFlags); | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handleMessageInvalidate() { | 
|  | ATRACE_CALL(); | 
|  | return handlePageFlip(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageRefresh() { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | mRefreshPending = false; | 
|  |  | 
|  | nsecs_t refreshStartTime = systemTime(SYSTEM_TIME_MONOTONIC); | 
|  |  | 
|  | preComposition(refreshStartTime); | 
|  | rebuildLayerStacks(); | 
|  | setUpHWComposer(); | 
|  | doDebugFlashRegions(); | 
|  | doTracing("handleRefresh"); | 
|  | logLayerStats(); | 
|  | doComposition(); | 
|  | postComposition(refreshStartTime); | 
|  |  | 
|  | mPreviousPresentFence = getBE().mHwc->getPresentFence(HWC_DISPLAY_PRIMARY); | 
|  |  | 
|  | mHadClientComposition = false; | 
|  | for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
|  | const sp<DisplayDevice>& displayDevice = mDisplays[displayId]; | 
|  | mHadClientComposition = mHadClientComposition || | 
|  | getBE().mHwc->hasClientComposition(displayDevice->getHwcDisplayId()); | 
|  | } | 
|  | mVsyncModulator.onRefreshed(mHadClientComposition); | 
|  |  | 
|  | mLayersWithQueuedFrames.clear(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doDebugFlashRegions() | 
|  | { | 
|  | // is debugging enabled | 
|  | if (CC_LIKELY(!mDebugRegion)) | 
|  | return; | 
|  |  | 
|  | const bool repaintEverything = mRepaintEverything; | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->isDisplayOn()) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
|  | if (!dirtyRegion.isEmpty()) { | 
|  | // redraw the whole screen | 
|  | doComposeSurfaces(hw); | 
|  |  | 
|  | // and draw the dirty region | 
|  | const int32_t height = hw->getHeight(); | 
|  | auto& engine(getRenderEngine()); | 
|  | engine.fillRegionWithColor(dirtyRegion, height, 1, 0, 1, 1); | 
|  |  | 
|  | hw->swapBuffers(getHwComposer()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | postFramebuffer(); | 
|  |  | 
|  | if (mDebugRegion > 1) { | 
|  | usleep(mDebugRegion * 1000); | 
|  | } | 
|  |  | 
|  | for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
|  | auto& displayDevice = mDisplays[displayId]; | 
|  | if (!displayDevice->isDisplayOn()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | status_t result = displayDevice->prepareFrame(*getBE().mHwc); | 
|  | ALOGE_IF(result != NO_ERROR, | 
|  | "prepareFrame for display %zd failed:" | 
|  | " %d (%s)", | 
|  | displayId, result, strerror(-result)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doTracing(const char* where) { | 
|  | ATRACE_CALL(); | 
|  | ATRACE_NAME(where); | 
|  | if (CC_UNLIKELY(mTracing.isEnabled())) { | 
|  | mTracing.traceLayers(where, dumpProtoInfo(LayerVector::StateSet::Drawing)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::logLayerStats() { | 
|  | ATRACE_CALL(); | 
|  | if (CC_UNLIKELY(mLayerStats.isEnabled())) { | 
|  | int32_t hwcId = -1; | 
|  | for (size_t dpy = 0; dpy < mDisplays.size(); ++dpy) { | 
|  | const sp<const DisplayDevice>& displayDevice(mDisplays[dpy]); | 
|  | if (displayDevice->isPrimary()) { | 
|  | hwcId = displayDevice->getHwcDisplayId(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (hwcId < 0) { | 
|  | ALOGE("LayerStats: Hmmm, no primary display?"); | 
|  | return; | 
|  | } | 
|  | mLayerStats.logLayerStats(dumpVisibleLayersProtoInfo(hwcId)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::preComposition(nsecs_t refreshStartTime) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("preComposition"); | 
|  |  | 
|  | bool needExtraInvalidate = false; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->onPreComposition(refreshStartTime)) { | 
|  | needExtraInvalidate = true; | 
|  | } | 
|  | }); | 
|  |  | 
|  | if (needExtraInvalidate) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCompositorTiming( | 
|  | nsecs_t vsyncPhase, nsecs_t vsyncInterval, nsecs_t compositeTime, | 
|  | std::shared_ptr<FenceTime>& presentFenceTime) { | 
|  | // Update queue of past composite+present times and determine the | 
|  | // most recently known composite to present latency. | 
|  | getBE().mCompositePresentTimes.push({compositeTime, presentFenceTime}); | 
|  | nsecs_t compositeToPresentLatency = -1; | 
|  | while (!getBE().mCompositePresentTimes.empty()) { | 
|  | SurfaceFlingerBE::CompositePresentTime& cpt = getBE().mCompositePresentTimes.front(); | 
|  | // Cached values should have been updated before calling this method, | 
|  | // which helps avoid duplicate syscalls. | 
|  | nsecs_t displayTime = cpt.display->getCachedSignalTime(); | 
|  | if (displayTime == Fence::SIGNAL_TIME_PENDING) { | 
|  | break; | 
|  | } | 
|  | compositeToPresentLatency = displayTime - cpt.composite; | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | // Don't let mCompositePresentTimes grow unbounded, just in case. | 
|  | while (getBE().mCompositePresentTimes.size() > 16) { | 
|  | getBE().mCompositePresentTimes.pop(); | 
|  | } | 
|  |  | 
|  | setCompositorTimingSnapped( | 
|  | vsyncPhase, vsyncInterval, compositeToPresentLatency); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setCompositorTimingSnapped(nsecs_t vsyncPhase, | 
|  | nsecs_t vsyncInterval, nsecs_t compositeToPresentLatency) { | 
|  | // Integer division and modulo round toward 0 not -inf, so we need to | 
|  | // treat negative and positive offsets differently. | 
|  | nsecs_t idealLatency = (sfVsyncPhaseOffsetNs > 0) ? | 
|  | (vsyncInterval - (sfVsyncPhaseOffsetNs % vsyncInterval)) : | 
|  | ((-sfVsyncPhaseOffsetNs) % vsyncInterval); | 
|  |  | 
|  | // Just in case sfVsyncPhaseOffsetNs == -vsyncInterval. | 
|  | if (idealLatency <= 0) { | 
|  | idealLatency = vsyncInterval; | 
|  | } | 
|  |  | 
|  | // Snap the latency to a value that removes scheduling jitter from the | 
|  | // composition and present times, which often have >1ms of jitter. | 
|  | // Reducing jitter is important if an app attempts to extrapolate | 
|  | // something (such as user input) to an accurate diasplay time. | 
|  | // Snapping also allows an app to precisely calculate sfVsyncPhaseOffsetNs | 
|  | // with (presentLatency % interval). | 
|  | nsecs_t bias = vsyncInterval / 2; | 
|  | int64_t extraVsyncs = | 
|  | (compositeToPresentLatency - idealLatency + bias) / vsyncInterval; | 
|  | nsecs_t snappedCompositeToPresentLatency = (extraVsyncs > 0) ? | 
|  | idealLatency + (extraVsyncs * vsyncInterval) : idealLatency; | 
|  |  | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | getBE().mCompositorTiming.deadline = vsyncPhase - idealLatency; | 
|  | getBE().mCompositorTiming.interval = vsyncInterval; | 
|  | getBE().mCompositorTiming.presentLatency = snappedCompositeToPresentLatency; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition(nsecs_t refreshStartTime) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postComposition"); | 
|  |  | 
|  | // Release any buffers which were replaced this frame | 
|  | nsecs_t dequeueReadyTime = systemTime(); | 
|  | for (auto& layer : mLayersWithQueuedFrames) { | 
|  | layer->releasePendingBuffer(dequeueReadyTime); | 
|  | } | 
|  |  | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | const sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked()); | 
|  |  | 
|  | getBE().mGlCompositionDoneTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> glCompositionDoneFenceTime; | 
|  | if (hw && getBE().mHwc->hasClientComposition(HWC_DISPLAY_PRIMARY)) { | 
|  | glCompositionDoneFenceTime = | 
|  | std::make_shared<FenceTime>(hw->getClientTargetAcquireFence()); | 
|  | getBE().mGlCompositionDoneTimeline.push(glCompositionDoneFenceTime); | 
|  | } else { | 
|  | glCompositionDoneFenceTime = FenceTime::NO_FENCE; | 
|  | } | 
|  |  | 
|  | getBE().mDisplayTimeline.updateSignalTimes(); | 
|  | sp<Fence> presentFence = getBE().mHwc->getPresentFence(HWC_DISPLAY_PRIMARY); | 
|  | auto presentFenceTime = std::make_shared<FenceTime>(presentFence); | 
|  | getBE().mDisplayTimeline.push(presentFenceTime); | 
|  |  | 
|  | nsecs_t vsyncPhase = mPrimaryDispSync.computeNextRefresh(0); | 
|  | nsecs_t vsyncInterval = mPrimaryDispSync.getPeriod(); | 
|  |  | 
|  | // We use the refreshStartTime which might be sampled a little later than | 
|  | // when we started doing work for this frame, but that should be okay | 
|  | // since updateCompositorTiming has snapping logic. | 
|  | updateCompositorTiming( | 
|  | vsyncPhase, vsyncInterval, refreshStartTime, presentFenceTime); | 
|  | CompositorTiming compositorTiming; | 
|  | { | 
|  | std::lock_guard<std::mutex> lock(getBE().mCompositorTimingLock); | 
|  | compositorTiming = getBE().mCompositorTiming; | 
|  | } | 
|  |  | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | bool frameLatched = layer->onPostComposition(glCompositionDoneFenceTime, | 
|  | presentFenceTime, compositorTiming); | 
|  | if (frameLatched) { | 
|  | recordBufferingStats(layer->getName().string(), | 
|  | layer->getOccupancyHistory(false)); | 
|  | } | 
|  | }); | 
|  |  | 
|  | if (presentFenceTime->isValid()) { | 
|  | if (mPrimaryDispSync.addPresentFence(presentFenceTime)) { | 
|  | enableHardwareVsync(); | 
|  | } else { | 
|  | disableHardwareVsync(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (!hasSyncFramework) { | 
|  | if (getBE().mHwc->isConnected(HWC_DISPLAY_PRIMARY) && hw->isDisplayOn()) { | 
|  | enableHardwareVsync(); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | if (presentFenceTime->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence( | 
|  | std::move(presentFenceTime)); | 
|  | } else if (getBE().mHwc->isConnected(HWC_DISPLAY_PRIMARY)) { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | nsecs_t presentTime = | 
|  | getBE().mHwc->getRefreshTimestamp(HWC_DISPLAY_PRIMARY); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  |  | 
|  | mTimeStats.incrementTotalFrames(); | 
|  | if (mHadClientComposition) { | 
|  | mTimeStats.incrementClientCompositionFrames(); | 
|  | } | 
|  |  | 
|  | if (getBE().mHwc->isConnected(HWC_DISPLAY_PRIMARY) && | 
|  | hw->getPowerMode() == HWC_POWER_MODE_OFF) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | nsecs_t currentTime = systemTime(); | 
|  | if (mHasPoweredOff) { | 
|  | mHasPoweredOff = false; | 
|  | } else { | 
|  | nsecs_t elapsedTime = currentTime - getBE().mLastSwapTime; | 
|  | size_t numPeriods = static_cast<size_t>(elapsedTime / vsyncInterval); | 
|  | if (numPeriods < SurfaceFlingerBE::NUM_BUCKETS - 1) { | 
|  | getBE().mFrameBuckets[numPeriods] += elapsedTime; | 
|  | } else { | 
|  | getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] += elapsedTime; | 
|  | } | 
|  | getBE().mTotalTime += elapsedTime; | 
|  | } | 
|  | getBE().mLastSwapTime = currentTime; | 
|  |  | 
|  | { | 
|  | std::lock_guard lock(mTexturePoolMutex); | 
|  | const size_t refillCount = mTexturePoolSize - mTexturePool.size(); | 
|  | if (refillCount > 0) { | 
|  | const size_t offset = mTexturePool.size(); | 
|  | mTexturePool.resize(mTexturePoolSize); | 
|  | getRenderEngine().genTextures(refillCount, mTexturePool.data() + offset); | 
|  | ATRACE_INT("TexturePoolSize", mTexturePool.size()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::rebuildLayerStacks() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("rebuildLayerStacks"); | 
|  |  | 
|  | // rebuild the visible layer list per screen | 
|  | if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
|  | ATRACE_NAME("rebuildLayerStacks VR Dirty"); | 
|  | mVisibleRegionsDirty = false; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | Region opaqueRegion; | 
|  | Region dirtyRegion; | 
|  | Vector<sp<Layer>> layersSortedByZ; | 
|  | Vector<sp<Layer>> layersNeedingFences; | 
|  | const sp<DisplayDevice>& displayDevice(mDisplays[dpy]); | 
|  | const Transform& tr(displayDevice->getTransform()); | 
|  | const Rect bounds(displayDevice->getBounds()); | 
|  | if (displayDevice->isDisplayOn()) { | 
|  | computeVisibleRegions(displayDevice, dirtyRegion, opaqueRegion); | 
|  |  | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | bool hwcLayerDestroyed = false; | 
|  | if (layer->belongsToDisplay(displayDevice->getLayerStack(), | 
|  | displayDevice->isPrimary())) { | 
|  | Region drawRegion(tr.transform( | 
|  | layer->visibleNonTransparentRegion)); | 
|  | drawRegion.andSelf(bounds); | 
|  | if (!drawRegion.isEmpty()) { | 
|  | layersSortedByZ.add(layer); | 
|  | } else { | 
|  | // Clear out the HWC layer if this layer was | 
|  | // previously visible, but no longer is | 
|  | hwcLayerDestroyed = layer->destroyHwcLayer( | 
|  | displayDevice->getHwcDisplayId()); | 
|  | } | 
|  | } else { | 
|  | // WM changes displayDevice->layerStack upon sleep/awake. | 
|  | // Here we make sure we delete the HWC layers even if | 
|  | // WM changed their layer stack. | 
|  | hwcLayerDestroyed = layer->destroyHwcLayer( | 
|  | displayDevice->getHwcDisplayId()); | 
|  | } | 
|  |  | 
|  | // If a layer is not going to get a release fence because | 
|  | // it is invisible, but it is also going to release its | 
|  | // old buffer, add it to the list of layers needing | 
|  | // fences. | 
|  | if (hwcLayerDestroyed) { | 
|  | auto found = std::find(mLayersWithQueuedFrames.cbegin(), | 
|  | mLayersWithQueuedFrames.cend(), layer); | 
|  | if (found != mLayersWithQueuedFrames.cend()) { | 
|  | layersNeedingFences.add(layer); | 
|  | } | 
|  | } | 
|  | }); | 
|  | } | 
|  | displayDevice->setVisibleLayersSortedByZ(layersSortedByZ); | 
|  | displayDevice->setLayersNeedingFences(layersNeedingFences); | 
|  | displayDevice->undefinedRegion.set(bounds); | 
|  | displayDevice->undefinedRegion.subtractSelf( | 
|  | tr.transform(opaqueRegion)); | 
|  | displayDevice->dirtyRegion.orSelf(dirtyRegion); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Returns a data space that fits all visible layers.  The returned data space | 
|  | // can only be one of | 
|  | //  - Dataspace::SRGB (use legacy dataspace and let HWC saturate when colors are enhanced) | 
|  | //  - Dataspace::DISPLAY_P3 | 
|  | // The returned HDR data space is one of | 
|  | //  - Dataspace::UNKNOWN | 
|  | //  - Dataspace::BT2020_HLG | 
|  | //  - Dataspace::BT2020_PQ | 
|  | Dataspace SurfaceFlinger::getBestDataspace( | 
|  | const sp<const DisplayDevice>& displayDevice, Dataspace* outHdrDataSpace) const { | 
|  | Dataspace bestDataSpace = Dataspace::SRGB; | 
|  | *outHdrDataSpace = Dataspace::UNKNOWN; | 
|  |  | 
|  | for (const auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | switch (layer->getDataSpace()) { | 
|  | case Dataspace::V0_SCRGB: | 
|  | case Dataspace::V0_SCRGB_LINEAR: | 
|  | case Dataspace::DISPLAY_P3: | 
|  | bestDataSpace = Dataspace::DISPLAY_P3; | 
|  | break; | 
|  | case Dataspace::BT2020_PQ: | 
|  | case Dataspace::BT2020_ITU_PQ: | 
|  | *outHdrDataSpace = Dataspace::BT2020_PQ; | 
|  | break; | 
|  | case Dataspace::BT2020_HLG: | 
|  | case Dataspace::BT2020_ITU_HLG: | 
|  | // When there's mixed PQ content and HLG content, we set the HDR | 
|  | // data space to be BT2020_PQ and convert HLG to PQ. | 
|  | if (*outHdrDataSpace == Dataspace::UNKNOWN) { | 
|  | *outHdrDataSpace = Dataspace::BT2020_HLG; | 
|  | } | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | return bestDataSpace; | 
|  | } | 
|  |  | 
|  | // Pick the ColorMode / Dataspace for the display device. | 
|  | void SurfaceFlinger::pickColorMode(const sp<DisplayDevice>& displayDevice, | 
|  | ColorMode* outMode, Dataspace* outDataSpace, | 
|  | RenderIntent* outRenderIntent) const { | 
|  | if (mDisplayColorSetting == DisplayColorSetting::UNMANAGED) { | 
|  | *outMode = ColorMode::NATIVE; | 
|  | *outDataSpace = Dataspace::UNKNOWN; | 
|  | *outRenderIntent = RenderIntent::COLORIMETRIC; | 
|  | return; | 
|  | } | 
|  |  | 
|  | Dataspace hdrDataSpace; | 
|  | Dataspace bestDataSpace = getBestDataspace(displayDevice, &hdrDataSpace); | 
|  |  | 
|  | // respect hdrDataSpace only when there is no legacy HDR support | 
|  | const bool isHdr = hdrDataSpace != Dataspace::UNKNOWN && | 
|  | !displayDevice->hasLegacyHdrSupport(hdrDataSpace); | 
|  | if (isHdr) { | 
|  | bestDataSpace = hdrDataSpace; | 
|  | } | 
|  |  | 
|  | RenderIntent intent; | 
|  | switch (mDisplayColorSetting) { | 
|  | case DisplayColorSetting::MANAGED: | 
|  | case DisplayColorSetting::UNMANAGED: | 
|  | intent = isHdr ? RenderIntent::TONE_MAP_COLORIMETRIC : RenderIntent::COLORIMETRIC; | 
|  | break; | 
|  | case DisplayColorSetting::ENHANCED: | 
|  | intent = isHdr ? RenderIntent::TONE_MAP_ENHANCE : RenderIntent::ENHANCE; | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | intent = static_cast<RenderIntent>(mDisplayColorSetting); | 
|  | break; | 
|  | } | 
|  |  | 
|  | displayDevice->getBestColorMode(bestDataSpace, intent, outDataSpace, outMode, outRenderIntent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setUpHWComposer() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("setUpHWComposer"); | 
|  |  | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | bool dirty = !mDisplays[dpy]->getDirtyRegion(mRepaintEverything).isEmpty(); | 
|  | bool empty = mDisplays[dpy]->getVisibleLayersSortedByZ().size() == 0; | 
|  | bool wasEmpty = !mDisplays[dpy]->lastCompositionHadVisibleLayers; | 
|  |  | 
|  | // If nothing has changed (!dirty), don't recompose. | 
|  | // If something changed, but we don't currently have any visible layers, | 
|  | //   and didn't when we last did a composition, then skip it this time. | 
|  | // The second rule does two things: | 
|  | // - When all layers are removed from a display, we'll emit one black | 
|  | //   frame, then nothing more until we get new layers. | 
|  | // - When a display is created with a private layer stack, we won't | 
|  | //   emit any black frames until a layer is added to the layer stack. | 
|  | bool mustRecompose = dirty && !(empty && wasEmpty); | 
|  |  | 
|  | ALOGV_IF(mDisplays[dpy]->getDisplayType() == DisplayDevice::DISPLAY_VIRTUAL, | 
|  | "dpy[%zu]: %s composition (%sdirty %sempty %swasEmpty)", dpy, | 
|  | mustRecompose ? "doing" : "skipping", | 
|  | dirty ? "+" : "-", | 
|  | empty ? "+" : "-", | 
|  | wasEmpty ? "+" : "-"); | 
|  |  | 
|  | mDisplays[dpy]->beginFrame(mustRecompose); | 
|  |  | 
|  | if (mustRecompose) { | 
|  | mDisplays[dpy]->lastCompositionHadVisibleLayers = !empty; | 
|  | } | 
|  | } | 
|  |  | 
|  | // build the h/w work list | 
|  | if (CC_UNLIKELY(mGeometryInvalid)) { | 
|  | mGeometryInvalid = false; | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> displayDevice(mDisplays[dpy]); | 
|  | const auto hwcId = displayDevice->getHwcDisplayId(); | 
|  | if (hwcId >= 0) { | 
|  | const Vector<sp<Layer>>& currentLayers( | 
|  | displayDevice->getVisibleLayersSortedByZ()); | 
|  | for (size_t i = 0; i < currentLayers.size(); i++) { | 
|  | const auto& layer = currentLayers[i]; | 
|  | if (!layer->hasHwcLayer(hwcId)) { | 
|  | if (!layer->createHwcLayer(getBE().mHwc.get(), hwcId)) { | 
|  | layer->forceClientComposition(hwcId); | 
|  | continue; | 
|  | } | 
|  | } | 
|  |  | 
|  | layer->setGeometry(displayDevice, i); | 
|  | if (mDebugDisableHWC || mDebugRegion) { | 
|  | layer->forceClientComposition(hwcId); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Set the per-frame data | 
|  | for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
|  | auto& displayDevice = mDisplays[displayId]; | 
|  | const auto hwcId = displayDevice->getHwcDisplayId(); | 
|  |  | 
|  | if (hwcId < 0) { | 
|  | continue; | 
|  | } | 
|  | if (mDrawingState.colorMatrixChanged) { | 
|  | displayDevice->setColorTransform(mDrawingState.colorMatrix); | 
|  | status_t result = getBE().mHwc->setColorTransform(hwcId, mDrawingState.colorMatrix); | 
|  | ALOGE_IF(result != NO_ERROR, "Failed to set color transform on " | 
|  | "display %zd: %d", displayId, result); | 
|  | } | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | if (layer->isHdrY410()) { | 
|  | layer->forceClientComposition(hwcId); | 
|  | } else if ((layer->getDataSpace() == Dataspace::BT2020_PQ || | 
|  | layer->getDataSpace() == Dataspace::BT2020_ITU_PQ) && | 
|  | !displayDevice->hasHDR10Support()) { | 
|  | layer->forceClientComposition(hwcId); | 
|  | } else if ((layer->getDataSpace() == Dataspace::BT2020_HLG || | 
|  | layer->getDataSpace() == Dataspace::BT2020_ITU_HLG) && | 
|  | !displayDevice->hasHLGSupport()) { | 
|  | layer->forceClientComposition(hwcId); | 
|  | } | 
|  |  | 
|  | if (layer->getForceClientComposition(hwcId)) { | 
|  | ALOGV("[%s] Requesting Client composition", layer->getName().string()); | 
|  | layer->setCompositionType(hwcId, HWC2::Composition::Client); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | layer->setPerFrameData(displayDevice); | 
|  | } | 
|  |  | 
|  | if (hasWideColorDisplay) { | 
|  | ColorMode colorMode; | 
|  | Dataspace dataSpace; | 
|  | RenderIntent renderIntent; | 
|  | pickColorMode(displayDevice, &colorMode, &dataSpace, &renderIntent); | 
|  | setActiveColorModeInternal(displayDevice, colorMode, dataSpace, renderIntent); | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.colorMatrixChanged = false; | 
|  |  | 
|  | for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
|  | auto& displayDevice = mDisplays[displayId]; | 
|  | if (!displayDevice->isDisplayOn()) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | status_t result = displayDevice->prepareFrame(*getBE().mHwc); | 
|  | ALOGE_IF(result != NO_ERROR, "prepareFrame for display %zd failed:" | 
|  | " %d (%s)", displayId, result, strerror(-result)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doComposition() { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("doComposition"); | 
|  |  | 
|  | const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->isDisplayOn()) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
|  |  | 
|  | // repaint the framebuffer (if needed) | 
|  | doDisplayComposition(hw, dirtyRegion); | 
|  |  | 
|  | hw->dirtyRegion.clear(); | 
|  | hw->flip(); | 
|  | } | 
|  | } | 
|  | postFramebuffer(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFramebuffer() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("postFramebuffer"); | 
|  |  | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInSwapBuffers = now; | 
|  |  | 
|  | for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
|  | auto& displayDevice = mDisplays[displayId]; | 
|  | if (!displayDevice->isDisplayOn()) { | 
|  | continue; | 
|  | } | 
|  | const auto hwcId = displayDevice->getHwcDisplayId(); | 
|  | if (hwcId >= 0) { | 
|  | getBE().mHwc->presentAndGetReleaseFences(hwcId); | 
|  | } | 
|  | displayDevice->onSwapBuffersCompleted(); | 
|  | displayDevice->makeCurrent(); | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | sp<Fence> releaseFence = Fence::NO_FENCE; | 
|  |  | 
|  | // The layer buffer from the previous frame (if any) is released | 
|  | // by HWC only when the release fence from this frame (if any) is | 
|  | // signaled.  Always get the release fence from HWC first. | 
|  | auto hwcLayer = layer->getHwcLayer(hwcId); | 
|  | if (hwcId >= 0) { | 
|  | releaseFence = getBE().mHwc->getLayerReleaseFence(hwcId, hwcLayer); | 
|  | } | 
|  |  | 
|  | // If the layer was client composited in the previous frame, we | 
|  | // need to merge with the previous client target acquire fence. | 
|  | // Since we do not track that, always merge with the current | 
|  | // client target acquire fence when it is available, even though | 
|  | // this is suboptimal. | 
|  | if (layer->getCompositionType(hwcId) == HWC2::Composition::Client) { | 
|  | releaseFence = Fence::merge("LayerRelease", releaseFence, | 
|  | displayDevice->getClientTargetAcquireFence()); | 
|  | } | 
|  |  | 
|  | layer->onLayerDisplayed(releaseFence); | 
|  | } | 
|  |  | 
|  | // We've got a list of layers needing fences, that are disjoint with | 
|  | // displayDevice->getVisibleLayersSortedByZ.  The best we can do is to | 
|  | // supply them with the present fence. | 
|  | if (!displayDevice->getLayersNeedingFences().isEmpty()) { | 
|  | sp<Fence> presentFence = getBE().mHwc->getPresentFence(hwcId); | 
|  | for (auto& layer : displayDevice->getLayersNeedingFences()) { | 
|  | layer->onLayerDisplayed(presentFence); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (hwcId >= 0) { | 
|  | getBE().mHwc->clearReleaseFences(hwcId); | 
|  | } | 
|  | } | 
|  |  | 
|  | mLastSwapBufferTime = systemTime() - now; | 
|  | mDebugInSwapBuffers = 0; | 
|  |  | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | if (getBE().mHwc->isConnected(HWC_DISPLAY_PRIMARY)) { | 
|  | uint32_t flipCount = getDefaultDisplayDeviceLocked()->getPageFlipCount(); | 
|  | if (flipCount % LOG_FRAME_STATS_PERIOD == 0) { | 
|  | logFrameStats(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | // here we keep a copy of the drawing state (that is the state that's | 
|  | // going to be overwritten by handleTransactionLocked()) outside of | 
|  | // mStateLock so that the side-effects of the State assignment | 
|  | // don't happen with mStateLock held (which can cause deadlocks). | 
|  | State drawingState(mDrawingState); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInTransaction = now; | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | mVsyncModulator.onTransactionHandled(); | 
|  | transactionFlags = getTransactionFlags(eTransactionMask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mLastTransactionTime = systemTime() - now; | 
|  | mDebugInTransaction = 0; | 
|  | invalidateHwcGeometry(); | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | DisplayDevice::DisplayType SurfaceFlinger::determineDisplayType(hwc2_display_t display, | 
|  | HWC2::Connection connection) const { | 
|  | // Figure out whether the event is for the primary display or an | 
|  | // external display by matching the Hwc display id against one for a | 
|  | // connected display. If we did not find a match, we then check what | 
|  | // displays are not already connected to determine the type. If we don't | 
|  | // have a connected primary display, we assume the new display is meant to | 
|  | // be the primary display, and then if we don't have an external display, | 
|  | // we assume it is that. | 
|  | const auto primaryDisplayId = | 
|  | getBE().mHwc->getHwcDisplayId(DisplayDevice::DISPLAY_PRIMARY); | 
|  | const auto externalDisplayId = | 
|  | getBE().mHwc->getHwcDisplayId(DisplayDevice::DISPLAY_EXTERNAL); | 
|  | if (primaryDisplayId && primaryDisplayId == display) { | 
|  | return DisplayDevice::DISPLAY_PRIMARY; | 
|  | } else if (externalDisplayId && externalDisplayId == display) { | 
|  | return  DisplayDevice::DISPLAY_EXTERNAL; | 
|  | } else if (connection == HWC2::Connection::Connected && !primaryDisplayId) { | 
|  | return DisplayDevice::DISPLAY_PRIMARY; | 
|  | } else if (connection == HWC2::Connection::Connected && !externalDisplayId) { | 
|  | return DisplayDevice::DISPLAY_EXTERNAL; | 
|  | } | 
|  |  | 
|  | return DisplayDevice::DISPLAY_ID_INVALID; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayHotplugEventsLocked() { | 
|  | for (const auto& event : mPendingHotplugEvents) { | 
|  | auto displayType = determineDisplayType(event.display, event.connection); | 
|  | if (displayType == DisplayDevice::DISPLAY_ID_INVALID) { | 
|  | ALOGW("Unable to determine the display type for display %" PRIu64, event.display); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (getBE().mHwc->isUsingVrComposer() && displayType == DisplayDevice::DISPLAY_EXTERNAL) { | 
|  | ALOGE("External displays are not supported by the vr hardware composer."); | 
|  | continue; | 
|  | } | 
|  |  | 
|  | getBE().mHwc->onHotplug(event.display, displayType, event.connection); | 
|  |  | 
|  | if (event.connection == HWC2::Connection::Connected) { | 
|  | if (!mBuiltinDisplays[displayType].get()) { | 
|  | ALOGV("Creating built in display %d", displayType); | 
|  | mBuiltinDisplays[displayType] = new BBinder(); | 
|  | // All non-virtual displays are currently considered secure. | 
|  | DisplayDeviceState info(displayType, true); | 
|  | info.displayName = displayType == DisplayDevice::DISPLAY_PRIMARY ? | 
|  | "Built-in Screen" : "External Screen"; | 
|  | mCurrentState.displays.add(mBuiltinDisplays[displayType], info); | 
|  | mInterceptor->saveDisplayCreation(info); | 
|  | } | 
|  | } else { | 
|  | ALOGV("Removing built in display %d", displayType); | 
|  |  | 
|  | ssize_t idx = mCurrentState.displays.indexOfKey(mBuiltinDisplays[displayType]); | 
|  | if (idx >= 0) { | 
|  | const DisplayDeviceState& info(mCurrentState.displays.valueAt(idx)); | 
|  | mInterceptor->saveDisplayDeletion(info.displayId); | 
|  | mCurrentState.displays.removeItemsAt(idx); | 
|  | } | 
|  | mBuiltinDisplays[displayType].clear(); | 
|  | } | 
|  |  | 
|  | processDisplayChangesLocked(); | 
|  | } | 
|  |  | 
|  | mPendingHotplugEvents.clear(); | 
|  | } | 
|  |  | 
|  | sp<DisplayDevice> SurfaceFlinger::setupNewDisplayDeviceInternal( | 
|  | const wp<IBinder>& display, int hwcId, const DisplayDeviceState& state, | 
|  | const sp<DisplaySurface>& dispSurface, const sp<IGraphicBufferProducer>& producer) { | 
|  | bool hasWideColorGamut = false; | 
|  | std::unordered_map<ColorMode, std::vector<RenderIntent>> hwcColorModes; | 
|  | HdrCapabilities hdrCapabilities; | 
|  | int32_t supportedPerFrameMetadata = 0; | 
|  |  | 
|  | if (hasWideColorDisplay && hwcId >= 0) { | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(hwcId); | 
|  | for (ColorMode colorMode : modes) { | 
|  | switch (colorMode) { | 
|  | case ColorMode::DISPLAY_P3: | 
|  | case ColorMode::ADOBE_RGB: | 
|  | case ColorMode::DCI_P3: | 
|  | hasWideColorGamut = true; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | std::vector<RenderIntent> renderIntents = getHwComposer().getRenderIntents(hwcId, | 
|  | colorMode); | 
|  | hwcColorModes.emplace(colorMode, renderIntents); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (hwcId >= 0) { | 
|  | getHwComposer().getHdrCapabilities(hwcId, &hdrCapabilities); | 
|  | supportedPerFrameMetadata = getHwComposer().getSupportedPerFrameMetadata(hwcId); | 
|  | } | 
|  |  | 
|  | auto nativeWindowSurface = mCreateNativeWindowSurface(producer); | 
|  | auto nativeWindow = nativeWindowSurface->getNativeWindow(); | 
|  |  | 
|  | /* | 
|  | * Create our display's surface | 
|  | */ | 
|  | std::unique_ptr<RE::Surface> renderSurface = getRenderEngine().createSurface(); | 
|  | renderSurface->setCritical(state.type == DisplayDevice::DISPLAY_PRIMARY); | 
|  | renderSurface->setAsync(state.type >= DisplayDevice::DISPLAY_VIRTUAL); | 
|  | renderSurface->setNativeWindow(nativeWindow.get()); | 
|  | const int displayWidth = renderSurface->queryWidth(); | 
|  | const int displayHeight = renderSurface->queryHeight(); | 
|  |  | 
|  | // Make sure that composition can never be stalled by a virtual display | 
|  | // consumer that isn't processing buffers fast enough. We have to do this | 
|  | // in two places: | 
|  | // * Here, in case the display is composed entirely by HWC. | 
|  | // * In makeCurrent(), using eglSwapInterval. Some EGL drivers set the | 
|  | //   window's swap interval in eglMakeCurrent, so they'll override the | 
|  | //   interval we set here. | 
|  | if (state.type >= DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | nativeWindow->setSwapInterval(nativeWindow.get(), 0); | 
|  | } | 
|  |  | 
|  | // virtual displays are always considered enabled | 
|  | auto initialPowerMode = (state.type >= DisplayDevice::DISPLAY_VIRTUAL) ? HWC_POWER_MODE_NORMAL | 
|  | : HWC_POWER_MODE_OFF; | 
|  |  | 
|  | sp<DisplayDevice> hw = | 
|  | new DisplayDevice(this, state.type, hwcId, state.isSecure, display, nativeWindow, | 
|  | dispSurface, std::move(renderSurface), displayWidth, displayHeight, | 
|  | hasWideColorGamut, hdrCapabilities, | 
|  | supportedPerFrameMetadata, hwcColorModes, initialPowerMode); | 
|  |  | 
|  | if (maxFrameBufferAcquiredBuffers >= 3) { | 
|  | nativeWindowSurface->preallocateBuffers(); | 
|  | } | 
|  |  | 
|  | ColorMode defaultColorMode = ColorMode::NATIVE; | 
|  | Dataspace defaultDataSpace = Dataspace::UNKNOWN; | 
|  | if (hasWideColorGamut) { | 
|  | defaultColorMode = ColorMode::SRGB; | 
|  | defaultDataSpace = Dataspace::SRGB; | 
|  | } | 
|  | setActiveColorModeInternal(hw, defaultColorMode, defaultDataSpace, | 
|  | RenderIntent::COLORIMETRIC); | 
|  | if (state.type < DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | hw->setActiveConfig(getHwComposer().getActiveConfigIndex(state.type)); | 
|  | } | 
|  | hw->setLayerStack(state.layerStack); | 
|  | hw->setProjection(state.orientation, state.viewport, state.frame); | 
|  | hw->setDisplayName(state.displayName); | 
|  |  | 
|  | return hw; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::processDisplayChangesLocked() { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  | const size_t cc = curr.size(); | 
|  | size_t dc = draw.size(); | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i = 0; i < dc;) { | 
|  | const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | // Call makeCurrent() on the primary display so we can | 
|  | // be sure that nothing associated with this display | 
|  | // is current. | 
|  | const sp<const DisplayDevice> defaultDisplay(getDefaultDisplayDeviceLocked()); | 
|  | if (defaultDisplay != nullptr) defaultDisplay->makeCurrent(); | 
|  | sp<DisplayDevice> hw(getDisplayDeviceLocked(draw.keyAt(i))); | 
|  | if (hw != nullptr) hw->disconnect(getHwComposer()); | 
|  | if (draw[i].type < DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) | 
|  | mEventThread->onHotplugReceived(draw[i].type, false); | 
|  | mDisplays.removeItem(draw.keyAt(i)); | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& state(curr[j]); | 
|  | const wp<IBinder>& display(curr.keyAt(j)); | 
|  | const sp<IBinder> state_binder = IInterface::asBinder(state.surface); | 
|  | const sp<IBinder> draw_binder = IInterface::asBinder(draw[i].surface); | 
|  | if (state_binder != draw_binder) { | 
|  | // changing the surface is like destroying and | 
|  | // recreating the DisplayDevice, so we just remove it | 
|  | // from the drawing state, so that it get re-added | 
|  | // below. | 
|  | sp<DisplayDevice> hw(getDisplayDeviceLocked(display)); | 
|  | if (hw != nullptr) hw->disconnect(getHwComposer()); | 
|  | mDisplays.removeItem(display); | 
|  | mDrawingState.displays.removeItemsAt(i); | 
|  | dc--; | 
|  | // at this point we must loop to the next item | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const sp<DisplayDevice> disp(getDisplayDeviceLocked(display)); | 
|  | if (disp != nullptr) { | 
|  | if (state.layerStack != draw[i].layerStack) { | 
|  | disp->setLayerStack(state.layerStack); | 
|  | } | 
|  | if ((state.orientation != draw[i].orientation) || | 
|  | (state.viewport != draw[i].viewport) || (state.frame != draw[i].frame)) { | 
|  | disp->setProjection(state.orientation, state.viewport, state.frame); | 
|  | } | 
|  | if (state.width != draw[i].width || state.height != draw[i].height) { | 
|  | disp->setDisplaySize(state.width, state.height); | 
|  | } | 
|  | } | 
|  | } | 
|  | ++i; | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i = 0; i < cc; i++) { | 
|  | if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
|  | const DisplayDeviceState& state(curr[i]); | 
|  |  | 
|  | sp<DisplaySurface> dispSurface; | 
|  | sp<IGraphicBufferProducer> producer; | 
|  | sp<IGraphicBufferProducer> bqProducer; | 
|  | sp<IGraphicBufferConsumer> bqConsumer; | 
|  | mCreateBufferQueue(&bqProducer, &bqConsumer, false); | 
|  |  | 
|  | int32_t hwcId = -1; | 
|  | if (state.isVirtualDisplay()) { | 
|  | // Virtual displays without a surface are dormant: | 
|  | // they have external state (layer stack, projection, | 
|  | // etc.) but no internal state (i.e. a DisplayDevice). | 
|  | if (state.surface != nullptr) { | 
|  | // Allow VR composer to use virtual displays. | 
|  | if (mUseHwcVirtualDisplays || getBE().mHwc->isUsingVrComposer()) { | 
|  | int width = 0; | 
|  | int status = state.surface->query(NATIVE_WINDOW_WIDTH, &width); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query width (%d)", status); | 
|  | int height = 0; | 
|  | status = state.surface->query(NATIVE_WINDOW_HEIGHT, &height); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query height (%d)", status); | 
|  | int intFormat = 0; | 
|  | status = state.surface->query(NATIVE_WINDOW_FORMAT, &intFormat); | 
|  | ALOGE_IF(status != NO_ERROR, "Unable to query format (%d)", status); | 
|  | auto format = static_cast<ui::PixelFormat>(intFormat); | 
|  |  | 
|  | getBE().mHwc->allocateVirtualDisplay(width, height, &format, &hwcId); | 
|  | } | 
|  |  | 
|  | // TODO: Plumb requested format back up to consumer | 
|  |  | 
|  | sp<VirtualDisplaySurface> vds = | 
|  | new VirtualDisplaySurface(*getBE().mHwc, hwcId, state.surface, | 
|  | bqProducer, bqConsumer, | 
|  | state.displayName); | 
|  |  | 
|  | dispSurface = vds; | 
|  | producer = vds; | 
|  | } | 
|  | } else { | 
|  | ALOGE_IF(state.surface != nullptr, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  |  | 
|  | hwcId = state.type; | 
|  | dispSurface = new FramebufferSurface(*getBE().mHwc, hwcId, bqConsumer); | 
|  | producer = bqProducer; | 
|  | } | 
|  |  | 
|  | const wp<IBinder>& display(curr.keyAt(i)); | 
|  | if (dispSurface != nullptr) { | 
|  | mDisplays.add(display, | 
|  | setupNewDisplayDeviceInternal(display, hwcId, state, dispSurface, | 
|  | producer)); | 
|  | if (!state.isVirtualDisplay()) { | 
|  | mEventThread->onHotplugReceived(state.type, true); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mDrawingState.displays = mCurrentState.displays; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
|  | { | 
|  | // Notify all layers of available frames | 
|  | mCurrentState.traverseInZOrder([](Layer* layer) { | 
|  | layer->notifyAvailableFrames(); | 
|  | }); | 
|  |  | 
|  | /* | 
|  | * Traversal of the children | 
|  | * (perform the transaction for each of them if needed) | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) return; | 
|  |  | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  | }); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform display own transactions if needed | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eDisplayTransactionNeeded) { | 
|  | processDisplayChangesLocked(); | 
|  | processDisplayHotplugEventsLocked(); | 
|  | } | 
|  |  | 
|  | if (transactionFlags & (eDisplayLayerStackChanged|eDisplayTransactionNeeded)) { | 
|  | // The transform hint might have changed for some layers | 
|  | // (either because a display has changed, or because a layer | 
|  | // as changed). | 
|  | // | 
|  | // Walk through all the layers in currentLayers, | 
|  | // and update their transform hint. | 
|  | // | 
|  | // If a layer is visible only on a single display, then that | 
|  | // display is used to calculate the hint, otherwise we use the | 
|  | // default display. | 
|  | // | 
|  | // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> disp; | 
|  | uint32_t currentlayerStack = 0; | 
|  | bool first = true; | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | uint32_t layerStack = layer->getLayerStack(); | 
|  | if (first || currentlayerStack != layerStack) { | 
|  | currentlayerStack = layerStack; | 
|  | // figure out if this layerstack is mirrored | 
|  | // (more than one display) if so, pick the default display, | 
|  | // if not, pick the only display it's on. | 
|  | disp.clear(); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | if (layer->belongsToDisplay(hw->getLayerStack(), hw->isPrimary())) { | 
|  | if (disp == nullptr) { | 
|  | disp = std::move(hw); | 
|  | } else { | 
|  | disp = nullptr; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (disp == nullptr) { | 
|  | // NOTE: TEMPORARY FIX ONLY. Real fix should cause layers to | 
|  | // redraw after transform hint changes. See bug 8508397. | 
|  |  | 
|  | // could be null when this layer is using a layerStack | 
|  | // that is not visible on any display. Also can occur at | 
|  | // screen off/on times. | 
|  | disp = getDefaultDisplayDeviceLocked(); | 
|  | } | 
|  |  | 
|  | // disp can be null if there is no display available at all to get | 
|  | // the transform hint from. | 
|  | if (disp != nullptr) { | 
|  | layer->updateTransformHint(disp); | 
|  | } | 
|  |  | 
|  | first = false; | 
|  | }); | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | if (mLayersAdded) { | 
|  | mLayersAdded = false; | 
|  | // Layers have been added. | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (mLayersPendingRemoval.indexOf(layer) >= 0) { | 
|  | // this layer is not visible anymore | 
|  | // TODO: we could traverse the tree from front to back and | 
|  | //       compute the actual visible region | 
|  | // TODO: we could cache the transformed region | 
|  | Region visibleReg; | 
|  | visibleReg.set(layer->computeScreenBounds()); | 
|  | invalidateLayerStack(layer, visibleReg); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | commitTransaction(); | 
|  |  | 
|  | updateCursorAsync(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateCursorAsync() | 
|  | { | 
|  | for (size_t displayId = 0; displayId < mDisplays.size(); ++displayId) { | 
|  | auto& displayDevice = mDisplays[displayId]; | 
|  | if (displayDevice->getHwcDisplayId() < 0) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | layer->updateCursorPosition(displayDevice); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() | 
|  | { | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (const auto& l : mLayersPendingRemoval) { | 
|  | recordBufferingStats(l->getName().string(), | 
|  | l->getOccupancyHistory(true)); | 
|  | l->onRemoved(); | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | // clear the "changed" flags in current state | 
|  | mCurrentState.colorMatrixChanged = false; | 
|  |  | 
|  | mDrawingState.traverseInZOrder([](Layer* layer) { | 
|  | layer->commitChildList(); | 
|  | }); | 
|  | mTransactionPending = false; | 
|  | mAnimTransactionPending = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeVisibleRegions(const sp<const DisplayDevice>& displayDevice, | 
|  | Region& outDirtyRegion, Region& outOpaqueRegion) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | ALOGV("computeVisibleRegions"); | 
|  |  | 
|  | Region aboveOpaqueLayers; | 
|  | Region aboveCoveredLayers; | 
|  | Region dirty; | 
|  |  | 
|  | outDirtyRegion.clear(); | 
|  |  | 
|  | mDrawingState.traverseInReverseZOrder([&](Layer* layer) { | 
|  | // start with the whole surface at its current location | 
|  | const Layer::State& s(layer->getDrawingState()); | 
|  |  | 
|  | // only consider the layers on the given layer stack | 
|  | if (!layer->belongsToDisplay(displayDevice->getLayerStack(), displayDevice->isPrimary())) | 
|  | return; | 
|  |  | 
|  | /* | 
|  | * opaqueRegion: area of a surface that is fully opaque. | 
|  | */ | 
|  | Region opaqueRegion; | 
|  |  | 
|  | /* | 
|  | * visibleRegion: area of a surface that is visible on screen | 
|  | * and not fully transparent. This is essentially the layer's | 
|  | * footprint minus the opaque regions above it. | 
|  | * Areas covered by a translucent surface are considered visible. | 
|  | */ | 
|  | Region visibleRegion; | 
|  |  | 
|  | /* | 
|  | * coveredRegion: area of a surface that is covered by all | 
|  | * visible regions above it (which includes the translucent areas). | 
|  | */ | 
|  | Region coveredRegion; | 
|  |  | 
|  | /* | 
|  | * transparentRegion: area of a surface that is hinted to be completely | 
|  | * transparent. This is only used to tell when the layer has no visible | 
|  | * non-transparent regions and can be removed from the layer list. It | 
|  | * does not affect the visibleRegion of this layer or any layers | 
|  | * beneath it. The hint may not be correct if apps don't respect the | 
|  | * SurfaceView restrictions (which, sadly, some don't). | 
|  | */ | 
|  | Region transparentRegion; | 
|  |  | 
|  |  | 
|  | // handle hidden surfaces by setting the visible region to empty | 
|  | if (CC_LIKELY(layer->isVisible())) { | 
|  | const bool translucent = !layer->isOpaque(s); | 
|  | Rect bounds(layer->computeScreenBounds()); | 
|  | visibleRegion.set(bounds); | 
|  | Transform tr = layer->getTransform(); | 
|  | if (!visibleRegion.isEmpty()) { | 
|  | // Remove the transparent area from the visible region | 
|  | if (translucent) { | 
|  | if (tr.preserveRects()) { | 
|  | // transform the transparent region | 
|  | transparentRegion = tr.transform(s.activeTransparentRegion); | 
|  | } else { | 
|  | // transformation too complex, can't do the | 
|  | // transparent region optimization. | 
|  | transparentRegion.clear(); | 
|  | } | 
|  | } | 
|  |  | 
|  | // compute the opaque region | 
|  | const int32_t layerOrientation = tr.getOrientation(); | 
|  | if (layer->getAlpha() == 1.0f && !translucent && | 
|  | ((layerOrientation & Transform::ROT_INVALID) == false)) { | 
|  | // the opaque region is the layer's footprint | 
|  | opaqueRegion = visibleRegion; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (visibleRegion.isEmpty()) { | 
|  | layer->clearVisibilityRegions(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // Clip the covered region to the visible region | 
|  | coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
|  |  | 
|  | // Update aboveCoveredLayers for next (lower) layer | 
|  | aboveCoveredLayers.orSelf(visibleRegion); | 
|  |  | 
|  | // subtract the opaque region covered by the layers above us | 
|  | visibleRegion.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // compute this layer's dirty region | 
|  | if (layer->contentDirty) { | 
|  | // we need to invalidate the whole region | 
|  | dirty = visibleRegion; | 
|  | // as well, as the old visible region | 
|  | dirty.orSelf(layer->visibleRegion); | 
|  | layer->contentDirty = false; | 
|  | } else { | 
|  | /* compute the exposed region: | 
|  | *   the exposed region consists of two components: | 
|  | *   1) what's VISIBLE now and was COVERED before | 
|  | *   2) what's EXPOSED now less what was EXPOSED before | 
|  | * | 
|  | * note that (1) is conservative, we start with the whole | 
|  | * visible region but only keep what used to be covered by | 
|  | * something -- which mean it may have been exposed. | 
|  | * | 
|  | * (2) handles areas that were not covered by anything but got | 
|  | * exposed because of a resize. | 
|  | */ | 
|  | const Region newExposed = visibleRegion - coveredRegion; | 
|  | const Region oldVisibleRegion = layer->visibleRegion; | 
|  | const Region oldCoveredRegion = layer->coveredRegion; | 
|  | const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
|  | dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
|  | } | 
|  | dirty.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // accumulate to the screen dirty region | 
|  | outDirtyRegion.orSelf(dirty); | 
|  |  | 
|  | // Update aboveOpaqueLayers for next (lower) layer | 
|  | aboveOpaqueLayers.orSelf(opaqueRegion); | 
|  |  | 
|  | // Store the visible region in screen space | 
|  | layer->setVisibleRegion(visibleRegion); | 
|  | layer->setCoveredRegion(coveredRegion); | 
|  | layer->setVisibleNonTransparentRegion( | 
|  | visibleRegion.subtract(transparentRegion)); | 
|  | }); | 
|  |  | 
|  | outOpaqueRegion = aboveOpaqueLayers; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(const sp<const Layer>& layer, const Region& dirty) { | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (layer->belongsToDisplay(hw->getLayerStack(), hw->isPrimary())) { | 
|  | hw->dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::handlePageFlip() | 
|  | { | 
|  | ALOGV("handlePageFlip"); | 
|  |  | 
|  | nsecs_t latchTime = systemTime(); | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | bool frameQueued = false; | 
|  | bool newDataLatched = false; | 
|  |  | 
|  | // Store the set of layers that need updates. This set must not change as | 
|  | // buffers are being latched, as this could result in a deadlock. | 
|  | // Example: Two producers share the same command stream and: | 
|  | // 1.) Layer 0 is latched | 
|  | // 2.) Layer 0 gets a new frame | 
|  | // 2.) Layer 1 gets a new frame | 
|  | // 3.) Layer 1 is latched. | 
|  | // Display is now waiting on Layer 1's frame, which is behind layer 0's | 
|  | // second frame. But layer 0's second frame could be waiting on display. | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->hasQueuedFrame()) { | 
|  | frameQueued = true; | 
|  | if (layer->shouldPresentNow(mPrimaryDispSync)) { | 
|  | mLayersWithQueuedFrames.push_back(layer); | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | } else { | 
|  | layer->useEmptyDamage(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | for (auto& layer : mLayersWithQueuedFrames) { | 
|  | const Region dirty(layer->latchBuffer(visibleRegions, latchTime)); | 
|  | layer->useSurfaceDamage(); | 
|  | invalidateLayerStack(layer, dirty); | 
|  | if (layer->isBufferLatched()) { | 
|  | newDataLatched = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  |  | 
|  | // If we will need to wake up at some time in the future to deal with a | 
|  | // queued frame that shouldn't be displayed during this vsync period, wake | 
|  | // up during the next vsync period to check again. | 
|  | if (frameQueued && (mLayersWithQueuedFrames.empty() || !newDataLatched)) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  |  | 
|  | // enter boot animation on first buffer latch | 
|  | if (CC_UNLIKELY(mBootStage == BootStage::BOOTLOADER && newDataLatched)) { | 
|  | ALOGI("Enter boot animation"); | 
|  | mBootStage = BootStage::BOOTANIMATION; | 
|  | } | 
|  |  | 
|  | // Only continue with the refresh if there is actually new work to do | 
|  | return !mLayersWithQueuedFrames.empty() && newDataLatched; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() | 
|  | { | 
|  | mGeometryInvalid = true; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::doDisplayComposition( | 
|  | const sp<const DisplayDevice>& displayDevice, | 
|  | const Region& inDirtyRegion) | 
|  | { | 
|  | // We only need to actually compose the display if: | 
|  | // 1) It is being handled by hardware composer, which may need this to | 
|  | //    keep its virtual display state machine in sync, or | 
|  | // 2) There is work to be done (the dirty region isn't empty) | 
|  | bool isHwcDisplay = displayDevice->getHwcDisplayId() >= 0; | 
|  | if (!isHwcDisplay && inDirtyRegion.isEmpty()) { | 
|  | ALOGV("Skipping display composition"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | ALOGV("doDisplayComposition"); | 
|  | if (!doComposeSurfaces(displayDevice)) return; | 
|  |  | 
|  | // swap buffers (presentation) | 
|  | displayDevice->swapBuffers(getHwComposer()); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& displayDevice) | 
|  | { | 
|  | ALOGV("doComposeSurfaces"); | 
|  |  | 
|  | const Region bounds(displayDevice->bounds()); | 
|  | const DisplayRenderArea renderArea(displayDevice); | 
|  | const auto hwcId = displayDevice->getHwcDisplayId(); | 
|  | const bool hasClientComposition = getBE().mHwc->hasClientComposition(hwcId); | 
|  | ATRACE_INT("hasClientComposition", hasClientComposition); | 
|  |  | 
|  | bool applyColorMatrix = false; | 
|  | bool needsEnhancedColorMatrix = false; | 
|  |  | 
|  | if (hasClientComposition) { | 
|  | ALOGV("hasClientComposition"); | 
|  |  | 
|  | Dataspace outputDataspace = Dataspace::UNKNOWN; | 
|  | if (displayDevice->hasWideColorGamut()) { | 
|  | outputDataspace = displayDevice->getCompositionDataSpace(); | 
|  | } | 
|  | getBE().mRenderEngine->setOutputDataSpace(outputDataspace); | 
|  | getBE().mRenderEngine->setDisplayMaxLuminance( | 
|  | displayDevice->getHdrCapabilities().getDesiredMaxLuminance()); | 
|  |  | 
|  | const bool hasDeviceComposition = getBE().mHwc->hasDeviceComposition(hwcId); | 
|  | const bool skipClientColorTransform = getBE().mHwc->hasCapability( | 
|  | HWC2::Capability::SkipClientColorTransform); | 
|  |  | 
|  | mat4 colorMatrix; | 
|  | applyColorMatrix = !hasDeviceComposition && !skipClientColorTransform; | 
|  | if (applyColorMatrix) { | 
|  | colorMatrix = mDrawingState.colorMatrix; | 
|  | } | 
|  |  | 
|  | // The current enhanced saturation matrix is designed to enhance Display P3, | 
|  | // thus we only apply this matrix when the render intent is not colorimetric | 
|  | // and the output color space is Display P3. | 
|  | needsEnhancedColorMatrix = | 
|  | (displayDevice->getActiveRenderIntent() >= RenderIntent::ENHANCE && | 
|  | outputDataspace == Dataspace::DISPLAY_P3); | 
|  | if (needsEnhancedColorMatrix) { | 
|  | colorMatrix *= mEnhancedSaturationMatrix; | 
|  | } | 
|  |  | 
|  | getRenderEngine().setupColorTransform(colorMatrix); | 
|  |  | 
|  | if (!displayDevice->makeCurrent()) { | 
|  | ALOGW("DisplayDevice::makeCurrent failed. Aborting surface composition for display %s", | 
|  | displayDevice->getDisplayName().string()); | 
|  | getRenderEngine().resetCurrentSurface(); | 
|  |  | 
|  | // |mStateLock| not needed as we are on the main thread | 
|  | if(!getDefaultDisplayDeviceLocked()->makeCurrent()) { | 
|  | ALOGE("DisplayDevice::makeCurrent on default display failed. Aborting."); | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Never touch the framebuffer if we don't have any framebuffer layers | 
|  | if (hasDeviceComposition) { | 
|  | // when using overlays, we assume a fully transparent framebuffer | 
|  | // NOTE: we could reduce how much we need to clear, for instance | 
|  | // remove where there are opaque FB layers. however, on some | 
|  | // GPUs doing a "clean slate" clear might be more efficient. | 
|  | // We'll revisit later if needed. | 
|  | getBE().mRenderEngine->clearWithColor(0, 0, 0, 0); | 
|  | } else { | 
|  | // we start with the whole screen area and remove the scissor part | 
|  | // we're left with the letterbox region | 
|  | // (common case is that letterbox ends-up being empty) | 
|  | const Region letterbox(bounds.subtract(displayDevice->getScissor())); | 
|  |  | 
|  | // compute the area to clear | 
|  | Region region(displayDevice->undefinedRegion.merge(letterbox)); | 
|  |  | 
|  | // screen is already cleared here | 
|  | if (!region.isEmpty()) { | 
|  | // can happen with SurfaceView | 
|  | drawWormhole(displayDevice, region); | 
|  | } | 
|  | } | 
|  |  | 
|  | const Rect& bounds(displayDevice->getBounds()); | 
|  | const Rect& scissor(displayDevice->getScissor()); | 
|  | if (scissor != bounds) { | 
|  | // scissor doesn't match the screen's dimensions, so we | 
|  | // need to clear everything outside of it and enable | 
|  | // the GL scissor so we don't draw anything where we shouldn't | 
|  |  | 
|  | // enable scissor for this frame | 
|  | const uint32_t height = displayDevice->getHeight(); | 
|  | getBE().mRenderEngine->setScissor(scissor.left, height - scissor.bottom, | 
|  | scissor.getWidth(), scissor.getHeight()); | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * and then, render the layers targeted at the framebuffer | 
|  | */ | 
|  |  | 
|  | ALOGV("Rendering client layers"); | 
|  | const Transform& displayTransform = displayDevice->getTransform(); | 
|  | bool firstLayer = true; | 
|  | for (auto& layer : displayDevice->getVisibleLayersSortedByZ()) { | 
|  | const Region clip(bounds.intersect( | 
|  | displayTransform.transform(layer->visibleRegion))); | 
|  | ALOGV("Layer: %s", layer->getName().string()); | 
|  | ALOGV("  Composition type: %s", | 
|  | to_string(layer->getCompositionType(hwcId)).c_str()); | 
|  | if (!clip.isEmpty()) { | 
|  | switch (layer->getCompositionType(hwcId)) { | 
|  | case HWC2::Composition::Cursor: | 
|  | case HWC2::Composition::Device: | 
|  | case HWC2::Composition::Sideband: | 
|  | case HWC2::Composition::SolidColor: { | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | if (layer->getClearClientTarget(hwcId) && !firstLayer && | 
|  | layer->isOpaque(state) && (state.color.a == 1.0f) | 
|  | && hasClientComposition) { | 
|  | // never clear the very first layer since we're | 
|  | // guaranteed the FB is already cleared | 
|  | layer->clearWithOpenGL(renderArea); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case HWC2::Composition::Client: { | 
|  | layer->draw(renderArea, clip); | 
|  | break; | 
|  | } | 
|  | default: | 
|  | break; | 
|  | } | 
|  | } else { | 
|  | ALOGV("  Skipping for empty clip"); | 
|  | } | 
|  | firstLayer = false; | 
|  | } | 
|  |  | 
|  | if (applyColorMatrix || needsEnhancedColorMatrix) { | 
|  | getRenderEngine().setupColorTransform(mat4()); | 
|  | } | 
|  |  | 
|  | // disable scissor at the end of the frame | 
|  | getBE().mRenderEngine->disableScissor(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& displayDevice, const Region& region) const { | 
|  | const int32_t height = displayDevice->getHeight(); | 
|  | auto& engine(getRenderEngine()); | 
|  | engine.fillRegionWithColor(region, height, 0, 0, 0, 0); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
|  | const sp<IBinder>& handle, | 
|  | const sp<IGraphicBufferProducer>& gbc, | 
|  | const sp<Layer>& lbc, | 
|  | const sp<Layer>& parent) | 
|  | { | 
|  | // add this layer to the current state list | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | if (mNumLayers >= MAX_LAYERS) { | 
|  | ALOGE("AddClientLayer failed, mNumLayers (%zu) >= MAX_LAYERS (%zu)", mNumLayers, | 
|  | MAX_LAYERS); | 
|  | return NO_MEMORY; | 
|  | } | 
|  | if (parent == nullptr) { | 
|  | mCurrentState.layersSortedByZ.add(lbc); | 
|  | } else { | 
|  | if (parent->isPendingRemoval()) { | 
|  | ALOGE("addClientLayer called with a removed parent"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  | parent->addChild(lbc); | 
|  | } | 
|  |  | 
|  | if (gbc != nullptr) { | 
|  | mGraphicBufferProducerList.insert(IInterface::asBinder(gbc).get()); | 
|  | LOG_ALWAYS_FATAL_IF(mGraphicBufferProducerList.size() > | 
|  | mMaxGraphicBufferProducerListSize, | 
|  | "Suspected IGBP leak: %zu IGBPs (%zu max), %zu Layers", | 
|  | mGraphicBufferProducerList.size(), | 
|  | mMaxGraphicBufferProducerListSize, mNumLayers); | 
|  | } | 
|  | mLayersAdded = true; | 
|  | mNumLayers++; | 
|  | } | 
|  |  | 
|  | // attach this layer to the client | 
|  | client->attachLayer(handle, lbc); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayer(const sp<Layer>& layer, bool topLevelOnly) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return removeLayerLocked(mStateLock, layer, topLevelOnly); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayerLocked(const Mutex&, const sp<Layer>& layer, | 
|  | bool topLevelOnly) { | 
|  | if (layer->isPendingRemoval()) { | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | const auto& p = layer->getParent(); | 
|  | ssize_t index; | 
|  | if (p != nullptr) { | 
|  | if (topLevelOnly) { | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | sp<Layer> ancestor = p; | 
|  | while (ancestor->getParent() != nullptr) { | 
|  | ancestor = ancestor->getParent(); | 
|  | } | 
|  | if (mCurrentState.layersSortedByZ.indexOf(ancestor) < 0) { | 
|  | ALOGE("removeLayer called with a layer whose parent has been removed"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | index = p->removeChild(layer); | 
|  | } else { | 
|  | index = mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  |  | 
|  | // As a matter of normal operation, the LayerCleaner will produce a second | 
|  | // attempt to remove the surface. The Layer will be kept alive in mDrawingState | 
|  | // so we will succeed in promoting it, but it's already been removed | 
|  | // from mCurrentState. As long as we can find it in mDrawingState we have no problem | 
|  | // otherwise something has gone wrong and we are leaking the layer. | 
|  | if (index < 0 && mDrawingState.layersSortedByZ.indexOf(layer) < 0) { | 
|  | ALOGE("Failed to find layer (%s) in layer parent (%s).", | 
|  | layer->getName().string(), | 
|  | (p != nullptr) ? p->getName().string() : "no-parent"); | 
|  | return BAD_VALUE; | 
|  | } else if (index < 0) { | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | layer->onRemovedFromCurrentState(); | 
|  | mLayersPendingRemoval.add(layer); | 
|  | mLayersRemoved = true; | 
|  | mNumLayers -= 1 + layer->getChildrenCount(); | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags() { | 
|  | return android_atomic_release_load(&mTransactionFlags); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) { | 
|  | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) { | 
|  | return setTransactionFlags(flags, VSyncModulator::TransactionStart::NORMAL); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags, | 
|  | VSyncModulator::TransactionStart transactionStart) { | 
|  | uint32_t old = android_atomic_or(flags, &mTransactionFlags); | 
|  | mVsyncModulator.setTransactionStart(transactionStart); | 
|  | if ((old & flags)==0) { // wake the server up | 
|  | signalTransaction(); | 
|  | } | 
|  | return old; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::containsAnyInvalidClientState(const Vector<ComposerState>& states) { | 
|  | for (const ComposerState& state : states) { | 
|  | // Here we need to check that the interface we're given is indeed | 
|  | // one of our own. A malicious client could give us a nullptr | 
|  | // IInterface, or one of its own or even one of our own but a | 
|  | // different type. All these situations would cause us to crash. | 
|  | if (state.client == nullptr) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | sp<IBinder> binder = IInterface::asBinder(state.client); | 
|  | if (binder == nullptr) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | if (binder->queryLocalInterface(ISurfaceComposerClient::descriptor) == nullptr) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionState( | 
|  | const Vector<ComposerState>& states, | 
|  | const Vector<DisplayState>& displays, | 
|  | uint32_t flags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | uint32_t transactionFlags = 0; | 
|  |  | 
|  | if (containsAnyInvalidClientState(states)) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | // For window updates that are part of an animation we must wait for | 
|  | // previous animation "frames" to be handled. | 
|  | while (mAnimTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // caller after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
|  | "waiting for previous animation frame"); | 
|  | mAnimTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | for (const DisplayState& display : displays) { | 
|  | transactionFlags |= setDisplayStateLocked(display); | 
|  | } | 
|  |  | 
|  | for (const ComposerState& state : states) { | 
|  | transactionFlags |= setClientStateLocked(state); | 
|  | } | 
|  |  | 
|  | // Iterate through all layers again to determine if any need to be destroyed. Marking layers | 
|  | // as destroyed should only occur after setting all other states. This is to allow for a | 
|  | // child re-parent to happen before marking its original parent as destroyed (which would | 
|  | // then mark the child as destroyed). | 
|  | for (const ComposerState& state : states) { | 
|  | setDestroyStateLocked(state); | 
|  | } | 
|  |  | 
|  | // If a synchronous transaction is explicitly requested without any changes, force a transaction | 
|  | // anyway. This can be used as a flush mechanism for previous async transactions. | 
|  | // Empty animation transaction can be used to simulate back-pressure, so also force a | 
|  | // transaction for empty animation transactions. | 
|  | if (transactionFlags == 0 && | 
|  | ((flags & eSynchronous) || (flags & eAnimation))) { | 
|  | transactionFlags = eTransactionNeeded; | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | if (mInterceptor->isEnabled()) { | 
|  | mInterceptor->saveTransaction(states, mCurrentState.displays, displays, flags); | 
|  | } | 
|  |  | 
|  | // this triggers the transaction | 
|  | const auto start = (flags & eEarlyWakeup) | 
|  | ? VSyncModulator::TransactionStart::EARLY | 
|  | : VSyncModulator::TransactionStart::NORMAL; | 
|  | setTransactionFlags(transactionFlags, start); | 
|  |  | 
|  | // if this is a synchronous transaction, wait for it to take effect | 
|  | // before returning. | 
|  | if (flags & eSynchronous) { | 
|  | mTransactionPending = true; | 
|  | } | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  | while (mTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // called after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
|  | mTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) | 
|  | { | 
|  | ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (dpyIdx < 0) | 
|  | return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); | 
|  | if (disp.isValid()) { | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (IInterface::asBinder(disp.surface) != IInterface::asBinder(s.surface)) { | 
|  | disp.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (disp.layerStack != s.layerStack) { | 
|  | disp.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (disp.orientation != s.orientation) { | 
|  | disp.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.frame != s.frame) { | 
|  | disp.frame = s.frame; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.viewport != s.viewport) { | 
|  | disp.viewport = s.viewport; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplaySizeChanged) { | 
|  | if (disp.width != s.width) { | 
|  | disp.width = s.width; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.height != s.height) { | 
|  | disp.height = s.height; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | bool callingThreadHasUnscopedSurfaceFlingerAccess() { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_GRAPHICS && uid != AID_SYSTEM) && | 
|  | !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | return false; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked(const ComposerState& composerState) { | 
|  | const layer_state_t& s = composerState.state; | 
|  | sp<Client> client(static_cast<Client*>(composerState.client.get())); | 
|  |  | 
|  | sp<Layer> layer(client->getLayerUser(s.surface)); | 
|  | if (layer == nullptr) { | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | if (layer->isPendingRemoval()) { | 
|  | ALOGW("Attempting to set client state on removed layer: %s", layer->getName().string()); | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | uint32_t flags = 0; | 
|  |  | 
|  | const uint32_t what = s.what; | 
|  | bool geometryAppliesWithResize = | 
|  | what & layer_state_t::eGeometryAppliesWithResize; | 
|  |  | 
|  | // If we are deferring transaction, make sure to push the pending state, as otherwise the | 
|  | // pending state will also be deferred. | 
|  | if (what & layer_state_t::eDeferTransaction) { | 
|  | layer->pushPendingState(); | 
|  | } | 
|  |  | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y, !geometryAppliesWithResize)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildLayer(layer, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eRelativeLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | const auto& p = layer->getParent(); | 
|  | if (p == nullptr) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setRelativeLayer(s.relativeLayerHandle, s.z) && idx >= 0) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } else { | 
|  | if (p->setChildRelativeLayer(layer, s.relativeLayerHandle, s.z)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(s.alpha)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eColorChanged) { | 
|  | if (layer->setColor(s.color)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | // TODO: b/109894387 | 
|  | // | 
|  | // SurfaceFlinger's renderer is not prepared to handle cropping in the face of arbitrary | 
|  | // rotation. To see the problem observe that if we have a square parent, and a child | 
|  | // of the same size, then we rotate the child 45 degrees around it's center, the child | 
|  | // must now be cropped to a non rectangular 8 sided region. | 
|  | // | 
|  | // Of course we can fix this in the future. For now, we are lucky, SurfaceControl is | 
|  | // private API, and the WindowManager only uses rotation in one case, which is on a top | 
|  | // level layer in which cropping is not an issue. | 
|  | // | 
|  | // However given that abuse of rotation matrices could lead to surfaces extending outside | 
|  | // of cropped areas, we need to prevent non-root clients without permission ACCESS_SURFACE_FLINGER | 
|  | // (a.k.a. everyone except WindowManager and tests) from setting non rectangle preserving | 
|  | // transformations. | 
|  | if (layer->setMatrix(s.matrix, callingThreadHasUnscopedSurfaceFlingerAccess())) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFlagsChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop, !geometryAppliesWithResize)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eFinalCropChanged) { | 
|  | if (layer->setFinalCrop(s.finalCrop, !geometryAppliesWithResize)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | // We only allow setting layer stacks for top level layers, | 
|  | // everything else inherits layer stack from its parent. | 
|  | if (layer->hasParent()) { | 
|  | ALOGE("Attempt to set layer stack on layer with parent (%s) is invalid", | 
|  | layer->getName().string()); | 
|  | } else if (idx < 0) { | 
|  | ALOGE("Attempt to set layer stack on layer without parent (%s) that " | 
|  | "that also does not appear in the top level layer list. Something" | 
|  | " has gone wrong.", layer->getName().string()); | 
|  | } else if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded|eDisplayLayerStackChanged; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDeferTransaction) { | 
|  | if (s.barrierHandle != nullptr) { | 
|  | layer->deferTransactionUntil(s.barrierHandle, s.frameNumber); | 
|  | } else if (s.barrierGbp != nullptr) { | 
|  | const sp<IGraphicBufferProducer>& gbp = s.barrierGbp; | 
|  | if (authenticateSurfaceTextureLocked(gbp)) { | 
|  | const auto& otherLayer = | 
|  | (static_cast<MonitoredProducer*>(gbp.get()))->getLayer(); | 
|  | layer->deferTransactionUntil(otherLayer, s.frameNumber); | 
|  | } else { | 
|  | ALOGE("Attempt to defer transaction to to an" | 
|  | " unrecognized GraphicBufferProducer"); | 
|  | } | 
|  | } | 
|  | // We don't trigger a traversal here because if no other state is | 
|  | // changed, we don't want this to cause any more work | 
|  | } | 
|  | if (what & layer_state_t::eReparent) { | 
|  | bool hadParent = layer->hasParent(); | 
|  | if (layer->reparent(s.parentHandleForChild)) { | 
|  | if (!hadParent) { | 
|  | mCurrentState.layersSortedByZ.remove(layer); | 
|  | } | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eReparentChildren) { | 
|  | if (layer->reparentChildren(s.reparentHandle)) { | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eDetachChildren) { | 
|  | layer->detachChildren(); | 
|  | } | 
|  | if (what & layer_state_t::eOverrideScalingModeChanged) { | 
|  | layer->setOverrideScalingMode(s.overrideScalingMode); | 
|  | // We don't trigger a traversal here because if no other state is | 
|  | // changed, we don't want this to cause any more work | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setDestroyStateLocked(const ComposerState& composerState) { | 
|  | const layer_state_t& state = composerState.state; | 
|  | sp<Client> client(static_cast<Client*>(composerState.client.get())); | 
|  |  | 
|  | sp<Layer> layer(client->getLayerUser(state.surface)); | 
|  | if (layer == nullptr) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (layer->isPendingRemoval()) { | 
|  | ALOGW("Attempting to destroy on removed layer: %s", layer->getName().string()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (state.what & layer_state_t::eDestroySurface) { | 
|  | removeLayerLocked(mStateLock, layer); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createLayer( | 
|  | const String8& name, | 
|  | const sp<Client>& client, | 
|  | uint32_t w, uint32_t h, PixelFormat format, uint32_t flags, | 
|  | int32_t windowType, int32_t ownerUid, sp<IBinder>* handle, | 
|  | sp<IGraphicBufferProducer>* gbp, sp<Layer>* parent) | 
|  | { | 
|  | if (int32_t(w|h) < 0) { | 
|  | ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  |  | 
|  | sp<Layer> layer; | 
|  |  | 
|  | String8 uniqueName = getUniqueLayerName(name); | 
|  |  | 
|  | switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceNormal: | 
|  | result = createBufferLayer(client, | 
|  | uniqueName, w, h, flags, format, | 
|  | handle, gbp, &layer); | 
|  |  | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceColor: | 
|  | result = createColorLayer(client, | 
|  | uniqueName, w, h, flags, | 
|  | handle, &layer); | 
|  | break; | 
|  | default: | 
|  | result = BAD_VALUE; | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  |  | 
|  | // window type is WINDOW_TYPE_DONT_SCREENSHOT from SurfaceControl.java | 
|  | // TODO b/64227542 | 
|  | if (windowType == 441731) { | 
|  | windowType = 2024; // TYPE_NAVIGATION_BAR_PANEL | 
|  | layer->setPrimaryDisplayOnly(); | 
|  | } | 
|  |  | 
|  | layer->setInfo(windowType, ownerUid); | 
|  |  | 
|  | result = addClientLayer(client, *handle, *gbp, layer, *parent); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | mInterceptor->saveSurfaceCreation(layer); | 
|  |  | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return result; | 
|  | } | 
|  |  | 
|  | String8 SurfaceFlinger::getUniqueLayerName(const String8& name) | 
|  | { | 
|  | bool matchFound = true; | 
|  | uint32_t dupeCounter = 0; | 
|  |  | 
|  | // Tack on our counter whether there is a hit or not, so everyone gets a tag | 
|  | String8 uniqueName = name + "#" + String8(std::to_string(dupeCounter).c_str()); | 
|  |  | 
|  | // Grab the state lock since we're accessing mCurrentState | 
|  | Mutex::Autolock lock(mStateLock); | 
|  |  | 
|  | // Loop over layers until we're sure there is no matching name | 
|  | while (matchFound) { | 
|  | matchFound = false; | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (layer->getName() == uniqueName) { | 
|  | matchFound = true; | 
|  | uniqueName = name + "#" + String8(std::to_string(++dupeCounter).c_str()); | 
|  | } | 
|  | }); | 
|  | } | 
|  |  | 
|  | ALOGD_IF(dupeCounter > 0, "duplicate layer name: changing %s to %s", name.c_str(), uniqueName.c_str()); | 
|  |  | 
|  | return uniqueName; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createBufferLayer(const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags, PixelFormat& format, | 
|  | sp<IBinder>* handle, sp<IGraphicBufferProducer>* gbp, sp<Layer>* outLayer) | 
|  | { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | break; | 
|  | } | 
|  |  | 
|  | sp<BufferLayer> layer = new BufferLayer(this, client, name, w, h, flags); | 
|  | status_t err = layer->setBuffers(w, h, format, flags); | 
|  | if (err == NO_ERROR) { | 
|  | *handle = layer->getHandle(); | 
|  | *gbp = layer->getProducer(); | 
|  | *outLayer = layer; | 
|  | } | 
|  |  | 
|  | ALOGE_IF(err, "createBufferLayer() failed (%s)", strerror(-err)); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::createColorLayer(const sp<Client>& client, | 
|  | const String8& name, uint32_t w, uint32_t h, uint32_t flags, | 
|  | sp<IBinder>* handle, sp<Layer>* outLayer) | 
|  | { | 
|  | *outLayer = new ColorLayer(this, client, name, w, h, flags); | 
|  | *handle = (*outLayer)->getHandle(); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) | 
|  | { | 
|  | // called by a client when it wants to remove a Layer | 
|  | status_t err = NO_ERROR; | 
|  | sp<Layer> l(client->getLayerUser(handle)); | 
|  | if (l != nullptr) { | 
|  | mInterceptor->saveSurfaceDeletion(l); | 
|  | err = removeLayer(l); | 
|  | ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
|  | "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onLayerDestroyed(const wp<Layer>& layer) | 
|  | { | 
|  | // called by ~LayerCleaner() when all references to the IBinder (handle) | 
|  | // are gone | 
|  | sp<Layer> l = layer.promote(); | 
|  | if (l == nullptr) { | 
|  | // The layer has already been removed, carry on | 
|  | return NO_ERROR; | 
|  | } | 
|  | // If we have a parent, then we can continue to live as long as it does. | 
|  | return removeLayer(l, true); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; | 
|  | d.layerStack = 0; | 
|  | d.orientation = DisplayState::eOrientationDefault; | 
|  | d.frame.makeInvalid(); | 
|  | d.viewport.makeInvalid(); | 
|  | d.width = 0; | 
|  | d.height = 0; | 
|  | displays.add(d); | 
|  | setTransactionState(state, displays, 0); | 
|  | setPowerModeInternal(getDisplayDevice(d.token), HWC_POWER_MODE_NORMAL, | 
|  | /*stateLockHeld*/ false); | 
|  |  | 
|  | const auto& activeConfig = getBE().mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
|  | const nsecs_t period = activeConfig->getVsyncPeriod(); | 
|  | mAnimFrameTracker.setDisplayRefreshPeriod(period); | 
|  |  | 
|  | // Use phase of 0 since phase is not known. | 
|  | // Use latency of 0, which will snap to the ideal latency. | 
|  | setCompositorTimingSnapped(0, period, 0); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | class MessageScreenInitialized : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | public: | 
|  | explicit MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } | 
|  | virtual bool handler() { | 
|  | flinger->onInitializeDisplays(); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenInitialized(this); | 
|  | postMessageAsync(msg);  // we may be called from main thread, use async message | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerModeInternal(const sp<DisplayDevice>& hw, | 
|  | int mode, bool stateLockHeld) { | 
|  | ALOGD("Set power mode=%d, type=%d flinger=%p", mode, hw->getDisplayType(), | 
|  | this); | 
|  | int32_t type = hw->getDisplayType(); | 
|  | int currentMode = hw->getPowerMode(); | 
|  |  | 
|  | if (mode == currentMode) { | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->setPowerMode(mode); | 
|  | if (type >= DisplayDevice::NUM_BUILTIN_DISPLAY_TYPES) { | 
|  | ALOGW("Trying to set power mode for virtual display"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mInterceptor->isEnabled()) { | 
|  | ConditionalLock lock(mStateLock, !stateLockHeld); | 
|  | ssize_t idx = mCurrentState.displays.indexOfKey(hw->getDisplayToken()); | 
|  | if (idx < 0) { | 
|  | ALOGW("Surface Interceptor SavePowerMode: invalid display token"); | 
|  | return; | 
|  | } | 
|  | mInterceptor->savePowerModeUpdate(mCurrentState.displays.valueAt(idx).displayId, mode); | 
|  | } | 
|  |  | 
|  | if (currentMode == HWC_POWER_MODE_OFF) { | 
|  | // Turn on the display | 
|  | getHwComposer().setPowerMode(type, mode); | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY && | 
|  | mode != HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenAcquired(); | 
|  | resyncToHardwareVsync(true); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty = true; | 
|  | mHasPoweredOff = true; | 
|  | repaintEverything(); | 
|  |  | 
|  | struct sched_param param = {0}; | 
|  | param.sched_priority = 1; | 
|  | if (sched_setscheduler(0, SCHED_FIFO, ¶m) != 0) { | 
|  | ALOGW("Couldn't set SCHED_FIFO on display on"); | 
|  | } | 
|  | } else if (mode == HWC_POWER_MODE_OFF) { | 
|  | // Turn off the display | 
|  | struct sched_param param = {0}; | 
|  | if (sched_setscheduler(0, SCHED_OTHER, ¶m) != 0) { | 
|  | ALOGW("Couldn't set SCHED_OTHER on display off"); | 
|  | } | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY && | 
|  | currentMode != HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | disableHardwareVsync(true); // also cancels any in-progress resync | 
|  |  | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenReleased(); | 
|  | } | 
|  |  | 
|  | getHwComposer().setPowerMode(type, mode); | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } else if (mode == HWC_POWER_MODE_DOZE || | 
|  | mode == HWC_POWER_MODE_NORMAL) { | 
|  | // Update display while dozing | 
|  | getHwComposer().setPowerMode(type, mode); | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY && | 
|  | currentMode == HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenAcquired(); | 
|  | resyncToHardwareVsync(true); | 
|  | } | 
|  | } else if (mode == HWC_POWER_MODE_DOZE_SUSPEND) { | 
|  | // Leave display going to doze | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | disableHardwareVsync(true); // also cancels any in-progress resync | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenReleased(); | 
|  | } | 
|  | getHwComposer().setPowerMode(type, mode); | 
|  | } else { | 
|  | ALOGE("Attempting to set unknown power mode: %d\n", mode); | 
|  | getHwComposer().setPowerMode(type, mode); | 
|  | } | 
|  | ALOGD("Finished set power mode=%d, type=%d", mode, hw->getDisplayType()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setPowerMode(const sp<IBinder>& display, int mode) { | 
|  | class MessageSetPowerMode: public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | int mMode; | 
|  | public: | 
|  | MessageSetPowerMode(SurfaceFlinger& flinger, | 
|  | const sp<IBinder>& disp, int mode) : mFlinger(flinger), | 
|  | mDisplay(disp) { mMode = mode; } | 
|  | virtual bool handler() { | 
|  | sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == nullptr) { | 
|  | ALOGE("Attempt to set power mode = %d for null display %p", | 
|  | mMode, mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::DISPLAY_VIRTUAL) { | 
|  | ALOGW("Attempt to set power mode = %d for virtual display", | 
|  | mMode); | 
|  | } else { | 
|  | mFlinger.setPowerModeInternal( | 
|  | hw, mMode, /*stateLockHeld*/ false); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageSetPowerMode(*this, display, mode); | 
|  | postMessageSync(msg); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::doDump(int fd, const Vector<String16>& args, bool asProto) | 
|  | NO_THREAD_SAFETY_ANALYSIS { | 
|  | String8 result; | 
|  |  | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  |  | 
|  | if ((uid != AID_SHELL) && | 
|  | !PermissionCache::checkPermission(sDump, pid, uid)) { | 
|  | result.appendFormat("Permission Denial: " | 
|  | "can't dump SurfaceFlinger from pid=%d, uid=%d\n", pid, uid); | 
|  | } else { | 
|  | // Try to get the main lock, but give up after one second | 
|  | // (this would indicate SF is stuck, but we want to be able to | 
|  | // print something in dumpsys). | 
|  | status_t err = mStateLock.timedLock(s2ns(1)); | 
|  | bool locked = (err == NO_ERROR); | 
|  | if (!locked) { | 
|  | result.appendFormat( | 
|  | "SurfaceFlinger appears to be unresponsive (%s [%d]), " | 
|  | "dumping anyways (no locks held)\n", strerror(-err), err); | 
|  | } | 
|  |  | 
|  | bool dumpAll = true; | 
|  | size_t index = 0; | 
|  | size_t numArgs = args.size(); | 
|  |  | 
|  | if (numArgs) { | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--list"))) { | 
|  | index++; | 
|  | listLayersLocked(args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--latency"))) { | 
|  | index++; | 
|  | dumpStatsLocked(args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--latency-clear"))) { | 
|  | index++; | 
|  | clearStatsLocked(args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--dispsync"))) { | 
|  | index++; | 
|  | mPrimaryDispSync.dump(result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--static-screen"))) { | 
|  | index++; | 
|  | dumpStaticScreenStats(result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--frame-events"))) { | 
|  | index++; | 
|  | dumpFrameEventsLocked(result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && (args[index] == String16("--wide-color"))) { | 
|  | index++; | 
|  | dumpWideColorInfo(result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--enable-layer-stats"))) { | 
|  | index++; | 
|  | mLayerStats.enable(); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--disable-layer-stats"))) { | 
|  | index++; | 
|  | mLayerStats.disable(); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--clear-layer-stats"))) { | 
|  | index++; | 
|  | mLayerStats.clear(); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--dump-layer-stats"))) { | 
|  | index++; | 
|  | mLayerStats.dump(result); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && (args[index] == String16("--timestats"))) { | 
|  | index++; | 
|  | mTimeStats.parseArgs(asProto, args, index, result); | 
|  | dumpAll = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dumpAll) { | 
|  | if (asProto) { | 
|  | LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | 
|  | result.append(layersProto.SerializeAsString().c_str(), layersProto.ByteSize()); | 
|  | } else { | 
|  | dumpAllLocked(args, index, result); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (locked) { | 
|  | mStateLock.unlock(); | 
|  | } | 
|  | } | 
|  | write(fd, result.string(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(const Vector<String16>& /* args */, | 
|  | size_t& /* index */, String8& result) const | 
|  | { | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | result.appendFormat("%s\n", layer->getName().string()); | 
|  | }); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result) const | 
|  | { | 
|  | String8 name; | 
|  | if (index < args.size()) { | 
|  | name = String8(args[index]); | 
|  | index++; | 
|  | } | 
|  |  | 
|  | const auto& activeConfig = getBE().mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
|  | const nsecs_t period = activeConfig->getVsyncPeriod(); | 
|  | result.appendFormat("%" PRId64 "\n", period); | 
|  |  | 
|  | if (name.isEmpty()) { | 
|  | mAnimFrameTracker.dumpStats(result); | 
|  | } else { | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (name == layer->getName()) { | 
|  | layer->dumpFrameStats(result); | 
|  | } | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& /* result */) | 
|  | { | 
|  | String8 name; | 
|  | if (index < args.size()) { | 
|  | name = String8(args[index]); | 
|  | index++; | 
|  | } | 
|  |  | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | if (name.isEmpty() || (name == layer->getName())) { | 
|  | layer->clearFrameStats(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.clearStats(); | 
|  | } | 
|  |  | 
|  | // This should only be called from the main thread.  Otherwise it would need | 
|  | // the lock and should use mCurrentState rather than mDrawingState. | 
|  | void SurfaceFlinger::logFrameStats() { | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | layer->logFrameStats(); | 
|  | }); | 
|  |  | 
|  | mAnimFrameTracker.logAndResetStats(String8("<win-anim>")); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::appendSfConfigString(String8& result) const | 
|  | { | 
|  | result.append(" [sf"); | 
|  |  | 
|  | if (isLayerTripleBufferingDisabled()) | 
|  | result.append(" DISABLE_TRIPLE_BUFFERING"); | 
|  |  | 
|  | result.appendFormat(" PRESENT_TIME_OFFSET=%" PRId64 , dispSyncPresentTimeOffset); | 
|  | result.appendFormat(" FORCE_HWC_FOR_RBG_TO_YUV=%d", useHwcForRgbToYuv); | 
|  | result.appendFormat(" MAX_VIRT_DISPLAY_DIM=%" PRIu64, maxVirtualDisplaySize); | 
|  | result.appendFormat(" RUNNING_WITHOUT_SYNC_FRAMEWORK=%d", !hasSyncFramework); | 
|  | result.appendFormat(" NUM_FRAMEBUFFER_SURFACE_BUFFERS=%" PRId64, | 
|  | maxFrameBufferAcquiredBuffers); | 
|  | result.append("]"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStaticScreenStats(String8& result) const | 
|  | { | 
|  | result.appendFormat("Static screen stats:\n"); | 
|  | for (size_t b = 0; b < SurfaceFlingerBE::NUM_BUCKETS - 1; ++b) { | 
|  | float bucketTimeSec = getBE().mFrameBuckets[b] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[b]) / getBE().mTotalTime; | 
|  | result.appendFormat("  < %zd frames: %.3f s (%.1f%%)\n", | 
|  | b + 1, bucketTimeSec, percent); | 
|  | } | 
|  | float bucketTimeSec = getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1] / 1e9; | 
|  | float percent = 100.0f * | 
|  | static_cast<float>(getBE().mFrameBuckets[SurfaceFlingerBE::NUM_BUCKETS - 1]) / getBE().mTotalTime; | 
|  | result.appendFormat("  %zd+ frames: %.3f s (%.1f%%)\n", | 
|  | SurfaceFlingerBE::NUM_BUCKETS - 1, bucketTimeSec, percent); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::recordBufferingStats(const char* layerName, | 
|  | std::vector<OccupancyTracker::Segment>&& history) { | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | auto& stats = getBE().mBufferingStats[layerName]; | 
|  | for (const auto& segment : history) { | 
|  | if (!segment.usedThirdBuffer) { | 
|  | stats.twoBufferTime += segment.totalTime; | 
|  | } | 
|  | if (segment.occupancyAverage < 1.0f) { | 
|  | stats.doubleBufferedTime += segment.totalTime; | 
|  | } else if (segment.occupancyAverage < 2.0f) { | 
|  | stats.tripleBufferedTime += segment.totalTime; | 
|  | } | 
|  | ++stats.numSegments; | 
|  | stats.totalTime += segment.totalTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpFrameEventsLocked(String8& result) { | 
|  | result.appendFormat("Layer frame timestamps:\n"); | 
|  |  | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | currentLayers[i]->dumpFrameEvents(result); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpBufferingStats(String8& result) const { | 
|  | result.append("Buffering stats:\n"); | 
|  | result.append("  [Layer name] <Active time> <Two buffer> " | 
|  | "<Double buffered> <Triple buffered>\n"); | 
|  | Mutex::Autolock lock(getBE().mBufferingStatsMutex); | 
|  | typedef std::tuple<std::string, float, float, float> BufferTuple; | 
|  | std::map<float, BufferTuple, std::greater<float>> sorted; | 
|  | for (const auto& statsPair : getBE().mBufferingStats) { | 
|  | const char* name = statsPair.first.c_str(); | 
|  | const SurfaceFlingerBE::BufferingStats& stats = statsPair.second; | 
|  | if (stats.numSegments == 0) { | 
|  | continue; | 
|  | } | 
|  | float activeTime = ns2ms(stats.totalTime) / 1000.0f; | 
|  | float twoBufferRatio = static_cast<float>(stats.twoBufferTime) / | 
|  | stats.totalTime; | 
|  | float doubleBufferRatio = static_cast<float>( | 
|  | stats.doubleBufferedTime) / stats.totalTime; | 
|  | float tripleBufferRatio = static_cast<float>( | 
|  | stats.tripleBufferedTime) / stats.totalTime; | 
|  | sorted.insert({activeTime, {name, twoBufferRatio, | 
|  | doubleBufferRatio, tripleBufferRatio}}); | 
|  | } | 
|  | for (const auto& sortedPair : sorted) { | 
|  | float activeTime = sortedPair.first; | 
|  | const BufferTuple& values = sortedPair.second; | 
|  | result.appendFormat("  [%s] %.2f %.3f %.3f %.3f\n", | 
|  | std::get<0>(values).c_str(), activeTime, | 
|  | std::get<1>(values), std::get<2>(values), | 
|  | std::get<3>(values)); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpWideColorInfo(String8& result) const { | 
|  | result.appendFormat("hasWideColorDisplay: %d\n", hasWideColorDisplay); | 
|  | result.appendFormat("DisplayColorSetting: %s\n", | 
|  | decodeDisplayColorSetting(mDisplayColorSetting).c_str()); | 
|  |  | 
|  | // TODO: print out if wide-color mode is active or not | 
|  |  | 
|  | for (size_t d = 0; d < mDisplays.size(); d++) { | 
|  | const sp<const DisplayDevice>& displayDevice(mDisplays[d]); | 
|  | int32_t hwcId = displayDevice->getHwcDisplayId(); | 
|  | if (hwcId == DisplayDevice::DISPLAY_ID_INVALID) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | result.appendFormat("Display %d color modes:\n", hwcId); | 
|  | std::vector<ColorMode> modes = getHwComposer().getColorModes(hwcId); | 
|  | for (auto&& mode : modes) { | 
|  | result.appendFormat("    %s (%d)\n", decodeColorMode(mode).c_str(), mode); | 
|  | } | 
|  |  | 
|  | ColorMode currentMode = displayDevice->getActiveColorMode(); | 
|  | result.appendFormat("    Current color mode: %s (%d)\n", | 
|  | decodeColorMode(currentMode).c_str(), currentMode); | 
|  | } | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpProtoInfo(LayerVector::StateSet stateSet) const { | 
|  | LayersProto layersProto; | 
|  | const bool useDrawing = stateSet == LayerVector::StateSet::Drawing; | 
|  | const State& state = useDrawing ? mDrawingState : mCurrentState; | 
|  | state.traverseInZOrder([&](Layer* layer) { | 
|  | LayerProto* layerProto = layersProto.add_layers(); | 
|  | layer->writeToProto(layerProto, stateSet); | 
|  | }); | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | LayersProto SurfaceFlinger::dumpVisibleLayersProtoInfo(int32_t hwcId) const { | 
|  | LayersProto layersProto; | 
|  | const sp<DisplayDevice>& displayDevice(mDisplays[hwcId]); | 
|  |  | 
|  | SizeProto* resolution = layersProto.mutable_resolution(); | 
|  | resolution->set_w(displayDevice->getWidth()); | 
|  | resolution->set_h(displayDevice->getHeight()); | 
|  |  | 
|  | layersProto.set_color_mode(decodeColorMode(displayDevice->getActiveColorMode())); | 
|  | layersProto.set_color_transform(decodeColorTransform(displayDevice->getColorTransform())); | 
|  | layersProto.set_global_transform( | 
|  | static_cast<int32_t>(displayDevice->getOrientationTransform())); | 
|  |  | 
|  | mDrawingState.traverseInZOrder([&](Layer* layer) { | 
|  | if (!layer->visibleRegion.isEmpty() && layer->getBE().mHwcLayers.count(hwcId)) { | 
|  | LayerProto* layerProto = layersProto.add_layers(); | 
|  | layer->writeToProto(layerProto, hwcId); | 
|  | } | 
|  | }); | 
|  |  | 
|  | return layersProto; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result) const | 
|  | { | 
|  | bool colorize = false; | 
|  | if (index < args.size() | 
|  | && (args[index] == String16("--color"))) { | 
|  | colorize = true; | 
|  | index++; | 
|  | } | 
|  |  | 
|  | Colorizer colorizer(colorize); | 
|  |  | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Build configuration:"); | 
|  | colorizer.reset(result); | 
|  | appendSfConfigString(result); | 
|  | appendUiConfigString(result); | 
|  | appendGuiConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | result.append("\nWide-Color information:\n"); | 
|  | dumpWideColorInfo(result); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("Sync configuration: "); | 
|  | colorizer.reset(result); | 
|  | result.append(SyncFeatures::getInstance().toString()); | 
|  | result.append("\n"); | 
|  |  | 
|  | const auto& activeConfig = getBE().mHwc->getActiveConfig(HWC_DISPLAY_PRIMARY); | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("DispSync configuration: "); | 
|  | colorizer.reset(result); | 
|  | const auto [sfEarlyOffset, appEarlyOffset] = mVsyncModulator.getEarlyOffsets(); | 
|  | const auto [sfEarlyGlOffset, appEarlyGlOffset] = mVsyncModulator.getEarlyGlOffsets(); | 
|  | result.appendFormat( | 
|  | "app phase %" PRId64 " ns, " | 
|  | "sf phase %" PRId64 " ns, " | 
|  | "early app phase %" PRId64 " ns, " | 
|  | "early sf phase %" PRId64 " ns, " | 
|  | "early app gl phase %" PRId64 " ns, " | 
|  | "early sf gl phase %" PRId64 " ns, " | 
|  | "present offset %" PRId64 " ns (refresh %" PRId64 " ns)", | 
|  | vsyncPhaseOffsetNs, | 
|  | sfVsyncPhaseOffsetNs, | 
|  | appEarlyOffset, | 
|  | sfEarlyOffset, | 
|  | appEarlyGlOffset, | 
|  | sfEarlyOffset, | 
|  | dispSyncPresentTimeOffset, activeConfig->getVsyncPeriod()); | 
|  | result.append("\n"); | 
|  |  | 
|  | // Dump static screen stats | 
|  | result.append("\n"); | 
|  | dumpStaticScreenStats(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | dumpBufferingStats(result); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.appendFormat("Visible layers (count = %zu)\n", mNumLayers); | 
|  | result.appendFormat("GraphicBufferProducers: %zu, max %zu\n", | 
|  | mGraphicBufferProducerList.size(), mMaxGraphicBufferProducerListSize); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | LayersProto layersProto = dumpProtoInfo(LayerVector::StateSet::Current); | 
|  | auto layerTree = LayerProtoParser::generateLayerTree(layersProto); | 
|  | result.append(LayerProtoParser::layersToString(std::move(layerTree)).c_str()); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump Display state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.appendFormat("Displays (%zu entries)\n", mDisplays.size()); | 
|  | colorizer.reset(result); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<const DisplayDevice>& hw(mDisplays[dpy]); | 
|  | hw->dump(result); | 
|  | } | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | colorizer.bold(result); | 
|  | result.append("SurfaceFlinger global state:\n"); | 
|  | colorizer.reset(result); | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDeviceLocked()); | 
|  |  | 
|  | getBE().mRenderEngine->dump(result); | 
|  |  | 
|  | if (hw) { | 
|  | hw->undefinedRegion.dump(result, "undefinedRegion"); | 
|  | result.appendFormat("  orientation=%d, isDisplayOn=%d\n", | 
|  | hw->getOrientation(), hw->isDisplayOn()); | 
|  | } | 
|  | result.appendFormat( | 
|  | "  last eglSwapBuffers() time: %f us\n" | 
|  | "  last transaction time     : %f us\n" | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  refresh-rate              : %f fps\n" | 
|  | "  x-dpi                     : %f\n" | 
|  | "  y-dpi                     : %f\n" | 
|  | "  gpu_to_cpu_unsupported    : %d\n" | 
|  | , | 
|  | mLastSwapBufferTime/1000.0, | 
|  | mLastTransactionTime/1000.0, | 
|  | mTransactionFlags, | 
|  | 1e9 / activeConfig->getVsyncPeriod(), | 
|  | activeConfig->getDpiX(), | 
|  | activeConfig->getDpiY(), | 
|  | !mGpuToCpuSupported); | 
|  |  | 
|  | result.appendFormat("  eglSwapBuffers time: %f us\n", | 
|  | inSwapBuffersDuration/1000.0); | 
|  |  | 
|  | result.appendFormat("  transaction time: %f us\n", | 
|  | inTransactionDuration/1000.0); | 
|  |  | 
|  | /* | 
|  | * VSYNC state | 
|  | */ | 
|  | mEventThread->dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Tracing state | 
|  | */ | 
|  | mTracing.dump(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * HWC layer minidump | 
|  | */ | 
|  | for (size_t d = 0; d < mDisplays.size(); d++) { | 
|  | const sp<const DisplayDevice>& displayDevice(mDisplays[d]); | 
|  | int32_t hwcId = displayDevice->getHwcDisplayId(); | 
|  | if (hwcId == DisplayDevice::DISPLAY_ID_INVALID) { | 
|  | continue; | 
|  | } | 
|  |  | 
|  | result.appendFormat("Display %d HWC layers:\n", hwcId); | 
|  | Layer::miniDumpHeader(result); | 
|  | mCurrentState.traverseInZOrder([&](Layer* layer) { | 
|  | layer->miniDump(result, hwcId); | 
|  | }); | 
|  | result.append("\n"); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | colorizer.bold(result); | 
|  | result.append("h/w composer state:\n"); | 
|  | colorizer.reset(result); | 
|  | bool hwcDisabled = mDebugDisableHWC || mDebugRegion; | 
|  | result.appendFormat("  h/w composer %s\n", | 
|  | hwcDisabled ? "disabled" : "enabled"); | 
|  | hwc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  |  | 
|  | /* | 
|  | * Dump VrFlinger state if in use. | 
|  | */ | 
|  | if (mVrFlingerRequestsDisplay && mVrFlinger) { | 
|  | result.append("VrFlinger state:\n"); | 
|  | result.append(mVrFlinger->Dump().c_str()); | 
|  | result.append("\n"); | 
|  | } | 
|  | } | 
|  |  | 
|  | const Vector< sp<Layer> >& | 
|  | SurfaceFlinger::getLayerSortedByZForHwcDisplay(int id) { | 
|  | // Note: mStateLock is held here | 
|  | wp<IBinder> dpy; | 
|  | for (size_t i=0 ; i<mDisplays.size() ; i++) { | 
|  | if (mDisplays.valueAt(i)->getHwcDisplayId() == id) { | 
|  | dpy = mDisplays.keyAt(i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | if (dpy == nullptr) { | 
|  | ALOGE("getLayerSortedByZForHwcDisplay: invalid hwc display id %d", id); | 
|  | // Just use the primary display so we have something to return | 
|  | dpy = getBuiltInDisplay(DisplayDevice::DISPLAY_PRIMARY); | 
|  | } | 
|  | return getDisplayDeviceLocked(dpy)->getVisibleLayersSortedByZ(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::startDdmConnection() | 
|  | { | 
|  | void* libddmconnection_dso = | 
|  | dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); | 
|  | if (!libddmconnection_dso) { | 
|  | return false; | 
|  | } | 
|  | void (*DdmConnection_start)(const char* name); | 
|  | DdmConnection_start = | 
|  | (decltype(DdmConnection_start))dlsym(libddmconnection_dso, "DdmConnection_start"); | 
|  | if (!DdmConnection_start) { | 
|  | dlclose(libddmconnection_dso); | 
|  | return false; | 
|  | } | 
|  | (*DdmConnection_start)(getServiceName()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::updateColorMatrixLocked() { | 
|  | mat4 colorMatrix; | 
|  | if (mGlobalSaturationFactor != 1.0f) { | 
|  | // Rec.709 luma coefficients | 
|  | float3 luminance{0.213f, 0.715f, 0.072f}; | 
|  | luminance *= 1.0f - mGlobalSaturationFactor; | 
|  | mat4 saturationMatrix = mat4( | 
|  | vec4{luminance.r + mGlobalSaturationFactor, luminance.r, luminance.r, 0.0f}, | 
|  | vec4{luminance.g, luminance.g + mGlobalSaturationFactor, luminance.g, 0.0f}, | 
|  | vec4{luminance.b, luminance.b, luminance.b + mGlobalSaturationFactor, 0.0f}, | 
|  | vec4{0.0f, 0.0f, 0.0f, 1.0f} | 
|  | ); | 
|  | colorMatrix = mClientColorMatrix * saturationMatrix * mDaltonizer(); | 
|  | } else { | 
|  | colorMatrix = mClientColorMatrix * mDaltonizer(); | 
|  | } | 
|  |  | 
|  | if (mCurrentState.colorMatrix != colorMatrix) { | 
|  | mCurrentState.colorMatrix = colorMatrix; | 
|  | mCurrentState.colorMatrixChanged = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::CheckTransactCodeCredentials(uint32_t code) { | 
|  | switch (code) { | 
|  | case CREATE_CONNECTION: | 
|  | case CREATE_DISPLAY: | 
|  | case BOOT_FINISHED: | 
|  | case CLEAR_ANIMATION_FRAME_STATS: | 
|  | case GET_ANIMATION_FRAME_STATS: | 
|  | case SET_POWER_MODE: | 
|  | case GET_HDR_CAPABILITIES: | 
|  | case ENABLE_VSYNC_INJECTIONS: | 
|  | case INJECT_VSYNC: | 
|  | { | 
|  | // codes that require permission check | 
|  | if (!callingThreadHasUnscopedSurfaceFlingerAccess()) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | ALOGE("Permission Denial: can't access SurfaceFlinger pid=%d, uid=%d", | 
|  | ipc->getCallingPid(), ipc->getCallingUid()); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | /* | 
|  | * Calling setTransactionState is safe, because you need to have been | 
|  | * granted a reference to Client* and Handle* to do anything with it. | 
|  | * | 
|  | * Creating a scoped connection is safe, as per discussion in ISurfaceComposer.h | 
|  | */ | 
|  | case SET_TRANSACTION_STATE: | 
|  | case CREATE_SCOPED_CONNECTION: | 
|  | { | 
|  | return OK; | 
|  | } | 
|  | case CAPTURE_SCREEN: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case CAPTURE_LAYERS: { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | status_t credentialCheck = CheckTransactCodeCredentials(code); | 
|  | if (credentialCheck != OK) { | 
|  | return credentialCheck; | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if (CC_UNLIKELY(uid != AID_SYSTEM | 
|  | && !PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | const int pid = ipc->getCallingPid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1004:{ // repaint everything | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | setTransactionFlags( | 
|  | eTransactionNeeded| | 
|  | eDisplayTransactionNeeded| | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // send empty update | 
|  | signalRefresh(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1009:  // toggle use of transform hint | 
|  | n = data.readInt32(); | 
|  | mDebugDisableTransformHint = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | reply->writeInt32(hw->getPageFlipCount()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1014: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // daltonize | 
|  | n = data.readInt32(); | 
|  | switch (n % 10) { | 
|  | case 1: | 
|  | mDaltonizer.setType(ColorBlindnessType::Protanomaly); | 
|  | break; | 
|  | case 2: | 
|  | mDaltonizer.setType(ColorBlindnessType::Deuteranomaly); | 
|  | break; | 
|  | case 3: | 
|  | mDaltonizer.setType(ColorBlindnessType::Tritanomaly); | 
|  | break; | 
|  | default: | 
|  | mDaltonizer.setType(ColorBlindnessType::None); | 
|  | break; | 
|  | } | 
|  | if (n >= 10) { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Correction); | 
|  | } else { | 
|  | mDaltonizer.setMode(ColorBlindnessMode::Simulation); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1015: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | // apply a color matrix | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | // color matrix is sent as a column-major mat4 matrix | 
|  | for (size_t i = 0 ; i < 4; i++) { | 
|  | for (size_t j = 0; j < 4; j++) { | 
|  | mClientColorMatrix[i][j] = data.readFloat(); | 
|  | } | 
|  | } | 
|  | } else { | 
|  | mClientColorMatrix = mat4(); | 
|  | } | 
|  |  | 
|  | // Check that supplied matrix's last row is {0,0,0,1} so we can avoid | 
|  | // the division by w in the fragment shader | 
|  | float4 lastRow(transpose(mClientColorMatrix)[3]); | 
|  | if (any(greaterThan(abs(lastRow - float4{0, 0, 0, 1}), float4{1e-4f}))) { | 
|  | ALOGE("The color transform's last row must be (0, 0, 0, 1)"); | 
|  | } | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // This is an experimental interface | 
|  | // Needs to be shifted to proper binder interface when we productize | 
|  | case 1016: { | 
|  | n = data.readInt32(); | 
|  | mPrimaryDispSync.setRefreshSkipCount(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1017: { | 
|  | n = data.readInt32(); | 
|  | mForceFullDamage = static_cast<bool>(n); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1018: { // Modify Choreographer's phase offset | 
|  | n = data.readInt32(); | 
|  | mEventThread->setPhaseOffset(static_cast<nsecs_t>(n)); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1019: { // Modify SurfaceFlinger's phase offset | 
|  | n = data.readInt32(); | 
|  | mSFEventThread->setPhaseOffset(static_cast<nsecs_t>(n)); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1020: { // Layer updates interceptor | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGV("Interceptor enabled"); | 
|  | mInterceptor->enable(mDrawingState.layersSortedByZ, mDrawingState.displays); | 
|  | } | 
|  | else{ | 
|  | ALOGV("Interceptor disabled"); | 
|  | mInterceptor->disable(); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1021: { // Disable HWC virtual displays | 
|  | n = data.readInt32(); | 
|  | mUseHwcVirtualDisplays = !n; | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1022: { // Set saturation boost | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mGlobalSaturationFactor = std::max(0.0f, std::min(data.readFloat(), 2.0f)); | 
|  |  | 
|  | updateColorMatrixLocked(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1023: { // Set native mode | 
|  | mDisplayColorSetting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1024: { // Is wide color gamut rendering/color management supported? | 
|  | reply->writeBool(hasWideColorDisplay); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1025: { // Set layer tracing | 
|  | n = data.readInt32(); | 
|  | if (n) { | 
|  | ALOGD("LayerTracing enabled"); | 
|  | mTracing.enable(); | 
|  | doTracing("tracing.enable"); | 
|  | reply->writeInt32(NO_ERROR); | 
|  | } else { | 
|  | ALOGD("LayerTracing disabled"); | 
|  | status_t err = mTracing.disable(); | 
|  | reply->writeInt32(err); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1026: { // Get layer tracing status | 
|  | reply->writeBool(mTracing.isEnabled()); | 
|  | return NO_ERROR; | 
|  | } | 
|  | // Is a DisplayColorSetting supported? | 
|  | case 1027: { | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | if (!hw) { | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | DisplayColorSetting setting = static_cast<DisplayColorSetting>(data.readInt32()); | 
|  | switch (setting) { | 
|  | case DisplayColorSetting::MANAGED: | 
|  | reply->writeBool(hasWideColorDisplay); | 
|  | break; | 
|  | case DisplayColorSetting::UNMANAGED: | 
|  | reply->writeBool(true); | 
|  | break; | 
|  | case DisplayColorSetting::ENHANCED: | 
|  | reply->writeBool(hw->hasRenderIntent(RenderIntent::ENHANCE)); | 
|  | break; | 
|  | default: // vendor display color setting | 
|  | reply->writeBool(hw->hasRenderIntent(static_cast<RenderIntent>(setting))); | 
|  | break; | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverything() { | 
|  | android_atomic_or(1, &mRepaintEverything); | 
|  | signalTransaction(); | 
|  | } | 
|  |  | 
|  | // A simple RAII class to disconnect from an ANativeWindow* when it goes out of scope | 
|  | class WindowDisconnector { | 
|  | public: | 
|  | WindowDisconnector(ANativeWindow* window, int api) : mWindow(window), mApi(api) {} | 
|  | ~WindowDisconnector() { | 
|  | native_window_api_disconnect(mWindow, mApi); | 
|  | } | 
|  |  | 
|  | private: | 
|  | ANativeWindow* mWindow; | 
|  | const int mApi; | 
|  | }; | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, sp<GraphicBuffer>* outBuffer, | 
|  | Rect sourceCrop, uint32_t reqWidth, uint32_t reqHeight, | 
|  | int32_t minLayerZ, int32_t maxLayerZ, | 
|  | bool useIdentityTransform, | 
|  | ISurfaceComposer::Rotation rotation) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (CC_UNLIKELY(display == 0)) return BAD_VALUE; | 
|  |  | 
|  | const sp<const DisplayDevice> device(getDisplayDeviceLocked(display)); | 
|  | if (CC_UNLIKELY(device == 0)) return BAD_VALUE; | 
|  |  | 
|  | const Rect& dispScissor = device->getScissor(); | 
|  | if (!dispScissor.isEmpty()) { | 
|  | sourceCrop.set(dispScissor); | 
|  | // adb shell screencap will default reqWidth and reqHeight to zeros. | 
|  | if (reqWidth == 0 || reqHeight == 0) { | 
|  | reqWidth = uint32_t(device->getViewport().width()); | 
|  | reqHeight = uint32_t(device->getViewport().height()); | 
|  | } | 
|  | } | 
|  |  | 
|  | DisplayRenderArea renderArea(device, sourceCrop, reqHeight, reqWidth, rotation); | 
|  |  | 
|  | auto traverseLayers = std::bind(std::mem_fn(&SurfaceFlinger::traverseLayersInDisplay), this, | 
|  | device, minLayerZ, maxLayerZ, std::placeholders::_1); | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, useIdentityTransform); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureLayers(const sp<IBinder>& layerHandleBinder, | 
|  | sp<GraphicBuffer>* outBuffer, const Rect& sourceCrop, | 
|  | float frameScale, bool childrenOnly) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | class LayerRenderArea : public RenderArea { | 
|  | public: | 
|  | LayerRenderArea(SurfaceFlinger* flinger, const sp<Layer>& layer, const Rect crop, | 
|  | int32_t reqWidth, int32_t reqHeight, bool childrenOnly) | 
|  | : RenderArea(reqHeight, reqWidth, CaptureFill::CLEAR), | 
|  | mLayer(layer), | 
|  | mCrop(crop), | 
|  | mFlinger(flinger), | 
|  | mChildrenOnly(childrenOnly) {} | 
|  | const Transform& getTransform() const override { return mTransform; } | 
|  | Rect getBounds() const override { | 
|  | const Layer::State& layerState(mLayer->getDrawingState()); | 
|  | return Rect(layerState.active.w, layerState.active.h); | 
|  | } | 
|  | int getHeight() const override { return mLayer->getDrawingState().active.h; } | 
|  | int getWidth() const override { return mLayer->getDrawingState().active.w; } | 
|  | bool isSecure() const override { return false; } | 
|  | bool needsFiltering() const override { return false; } | 
|  | Rect getSourceCrop() const override { | 
|  | if (mCrop.isEmpty()) { | 
|  | return getBounds(); | 
|  | } else { | 
|  | return mCrop; | 
|  | } | 
|  | } | 
|  | class ReparentForDrawing { | 
|  | public: | 
|  | const sp<Layer>& oldParent; | 
|  | const sp<Layer>& newParent; | 
|  |  | 
|  | ReparentForDrawing(const sp<Layer>& oldParent, const sp<Layer>& newParent) | 
|  | : oldParent(oldParent), newParent(newParent) { | 
|  | oldParent->setChildrenDrawingParent(newParent); | 
|  | } | 
|  | ~ReparentForDrawing() { oldParent->setChildrenDrawingParent(oldParent); } | 
|  | }; | 
|  |  | 
|  | void render(std::function<void()> drawLayers) override { | 
|  | if (!mChildrenOnly) { | 
|  | mTransform = mLayer->getTransform().inverse(); | 
|  | drawLayers(); | 
|  | } else { | 
|  | Rect bounds = getBounds(); | 
|  | screenshotParentLayer = | 
|  | new ContainerLayer(mFlinger, nullptr, String8("Screenshot Parent"), | 
|  | bounds.getWidth(), bounds.getHeight(), 0); | 
|  |  | 
|  | ReparentForDrawing reparent(mLayer, screenshotParentLayer); | 
|  | drawLayers(); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | const sp<Layer> mLayer; | 
|  | const Rect mCrop; | 
|  |  | 
|  | // In the "childrenOnly" case we reparent the children to a screenshot | 
|  | // layer which has no properties set and which does not draw. | 
|  | sp<ContainerLayer> screenshotParentLayer; | 
|  | Transform mTransform; | 
|  |  | 
|  | SurfaceFlinger* mFlinger; | 
|  | const bool mChildrenOnly; | 
|  | }; | 
|  |  | 
|  | auto layerHandle = reinterpret_cast<Layer::Handle*>(layerHandleBinder.get()); | 
|  | auto parent = layerHandle->owner.promote(); | 
|  |  | 
|  | if (parent == nullptr || parent->isPendingRemoval()) { | 
|  | ALOGE("captureLayers called with a removed parent"); | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
|  | if (!forSystem && parent->getCurrentState().flags & layer_state_t::eLayerSecure) { | 
|  | ALOGW("Attempting to capture secure layer: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | Rect crop(sourceCrop); | 
|  | if (sourceCrop.width() <= 0) { | 
|  | crop.left = 0; | 
|  | crop.right = parent->getCurrentState().active.w; | 
|  | } | 
|  |  | 
|  | if (sourceCrop.height() <= 0) { | 
|  | crop.top = 0; | 
|  | crop.bottom = parent->getCurrentState().active.h; | 
|  | } | 
|  |  | 
|  | int32_t reqWidth = crop.width() * frameScale; | 
|  | int32_t reqHeight = crop.height() * frameScale; | 
|  |  | 
|  | LayerRenderArea renderArea(this, parent, crop, reqWidth, reqHeight, childrenOnly); | 
|  |  | 
|  | auto traverseLayers = [parent, childrenOnly](const LayerVector::Visitor& visitor) { | 
|  | parent->traverseChildrenInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } else if (childrenOnly && layer == parent.get()) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | }; | 
|  | return captureScreenCommon(renderArea, traverseLayers, outBuffer, false); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | sp<GraphicBuffer>* outBuffer, | 
|  | bool useIdentityTransform) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | renderArea.updateDimensions(mPrimaryDisplayOrientation); | 
|  |  | 
|  | const uint32_t usage = GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN | | 
|  | GRALLOC_USAGE_HW_RENDER | GRALLOC_USAGE_HW_TEXTURE; | 
|  | *outBuffer = new GraphicBuffer(renderArea.getReqWidth(), renderArea.getReqHeight(), | 
|  | HAL_PIXEL_FORMAT_RGBA_8888, 1, usage, "screenshot"); | 
|  |  | 
|  | // This mutex protects syncFd and captureResult for communication of the return values from the | 
|  | // main thread back to this Binder thread | 
|  | std::mutex captureMutex; | 
|  | std::condition_variable captureCondition; | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | int syncFd = -1; | 
|  | std::optional<status_t> captureResult; | 
|  |  | 
|  | const int uid = IPCThreadState::self()->getCallingUid(); | 
|  | const bool forSystem = uid == AID_GRAPHICS || uid == AID_SYSTEM; | 
|  |  | 
|  | sp<LambdaMessage> message = new LambdaMessage([&]() { | 
|  | // If there is a refresh pending, bug out early and tell the binder thread to try again | 
|  | // after the refresh. | 
|  | if (mRefreshPending) { | 
|  | ATRACE_NAME("Skipping screenshot for now"); | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | captureResult = std::make_optional<status_t>(EAGAIN); | 
|  | captureCondition.notify_one(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | status_t result = NO_ERROR; | 
|  | int fd = -1; | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | renderArea.render([&]() { | 
|  | result = captureScreenImplLocked(renderArea, traverseLayers, (*outBuffer).get(), | 
|  | useIdentityTransform, forSystem, &fd); | 
|  | }); | 
|  | } | 
|  |  | 
|  | { | 
|  | std::unique_lock<std::mutex> captureLock(captureMutex); | 
|  | syncFd = fd; | 
|  | captureResult = std::make_optional<status_t>(result); | 
|  | captureCondition.notify_one(); | 
|  | } | 
|  | }); | 
|  |  | 
|  | status_t result = postMessageAsync(message); | 
|  | if (result == NO_ERROR) { | 
|  | captureCondition.wait(captureLock, [&]() { return captureResult; }); | 
|  | while (*captureResult == EAGAIN) { | 
|  | captureResult.reset(); | 
|  | result = postMessageAsync(message); | 
|  | if (result != NO_ERROR) { | 
|  | return result; | 
|  | } | 
|  | captureCondition.wait(captureLock, [&]() { return captureResult; }); | 
|  | } | 
|  | result = *captureResult; | 
|  | } | 
|  |  | 
|  | if (result == NO_ERROR) { | 
|  | sync_wait(syncFd, -1); | 
|  | close(syncFd); | 
|  | } | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, bool yswap, | 
|  | bool useIdentityTransform) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | auto& engine(getRenderEngine()); | 
|  |  | 
|  | // get screen geometry | 
|  | const auto raWidth = renderArea.getWidth(); | 
|  | const auto raHeight = renderArea.getHeight(); | 
|  |  | 
|  | const auto reqWidth = renderArea.getReqWidth(); | 
|  | const auto reqHeight = renderArea.getReqHeight(); | 
|  | Rect sourceCrop = renderArea.getSourceCrop(); | 
|  |  | 
|  | bool filtering = false; | 
|  | if (mPrimaryDisplayOrientation & DisplayState::eOrientationSwapMask) { | 
|  | filtering = static_cast<int32_t>(reqWidth) != raHeight || | 
|  | static_cast<int32_t>(reqHeight) != raWidth; | 
|  | } else { | 
|  | filtering = static_cast<int32_t>(reqWidth) != raWidth || | 
|  | static_cast<int32_t>(reqHeight) != raHeight; | 
|  | } | 
|  |  | 
|  | // if a default or invalid sourceCrop is passed in, set reasonable values | 
|  | if (sourceCrop.width() == 0 || sourceCrop.height() == 0 || !sourceCrop.isValid()) { | 
|  | sourceCrop.setLeftTop(Point(0, 0)); | 
|  | sourceCrop.setRightBottom(Point(raWidth, raHeight)); | 
|  | } else if (mPrimaryDisplayOrientation != DisplayState::eOrientationDefault) { | 
|  | Transform tr; | 
|  | uint32_t flags = 0x00; | 
|  | switch (mPrimaryDisplayOrientation) { | 
|  | case DisplayState::eOrientation90: | 
|  | flags = Transform::ROT_90; | 
|  | break; | 
|  | case DisplayState::eOrientation180: | 
|  | flags = Transform::ROT_180; | 
|  | break; | 
|  | case DisplayState::eOrientation270: | 
|  | flags = Transform::ROT_270; | 
|  | break; | 
|  | } | 
|  | tr.set(flags, raWidth, raHeight); | 
|  | sourceCrop = tr.transform(sourceCrop); | 
|  | } | 
|  |  | 
|  | // ensure that sourceCrop is inside screen | 
|  | if (sourceCrop.left < 0) { | 
|  | ALOGE("Invalid crop rect: l = %d (< 0)", sourceCrop.left); | 
|  | } | 
|  | if (sourceCrop.right > raWidth) { | 
|  | ALOGE("Invalid crop rect: r = %d (> %d)", sourceCrop.right, raWidth); | 
|  | } | 
|  | if (sourceCrop.top < 0) { | 
|  | ALOGE("Invalid crop rect: t = %d (< 0)", sourceCrop.top); | 
|  | } | 
|  | if (sourceCrop.bottom > raHeight) { | 
|  | ALOGE("Invalid crop rect: b = %d (> %d)", sourceCrop.bottom, raHeight); | 
|  | } | 
|  |  | 
|  | // assume ColorMode::SRGB / RenderIntent::COLORIMETRIC | 
|  | engine.setOutputDataSpace(Dataspace::SRGB); | 
|  | engine.setDisplayMaxLuminance(DisplayDevice::sDefaultMaxLumiance); | 
|  |  | 
|  | // make sure to clear all GL error flags | 
|  | engine.checkErrors(); | 
|  |  | 
|  | Transform::orientation_flags rotation = renderArea.getRotationFlags(); | 
|  | if (mPrimaryDisplayOrientation != DisplayState::eOrientationDefault) { | 
|  | // convert hw orientation into flag presentation | 
|  | // here inverse transform needed | 
|  | uint8_t hw_rot_90  = 0x00; | 
|  | uint8_t hw_flip_hv = 0x00; | 
|  | switch (mPrimaryDisplayOrientation) { | 
|  | case DisplayState::eOrientation90: | 
|  | hw_rot_90 = Transform::ROT_90; | 
|  | hw_flip_hv = Transform::ROT_180; | 
|  | break; | 
|  | case DisplayState::eOrientation180: | 
|  | hw_flip_hv = Transform::ROT_180; | 
|  | break; | 
|  | case DisplayState::eOrientation270: | 
|  | hw_rot_90  = Transform::ROT_90; | 
|  | break; | 
|  | } | 
|  |  | 
|  | // transform flags operation | 
|  | // 1) flip H V if both have ROT_90 flag | 
|  | // 2) XOR these flags | 
|  | uint8_t rotation_rot_90  = rotation & Transform::ROT_90; | 
|  | uint8_t rotation_flip_hv = rotation & Transform::ROT_180; | 
|  | if (rotation_rot_90 & hw_rot_90) { | 
|  | rotation_flip_hv = (~rotation_flip_hv) & Transform::ROT_180; | 
|  | } | 
|  | rotation = static_cast<Transform::orientation_flags> | 
|  | ((rotation_rot_90 ^ hw_rot_90) | (rotation_flip_hv ^ hw_flip_hv)); | 
|  | } | 
|  |  | 
|  | // set-up our viewport | 
|  | engine.setViewportAndProjection(reqWidth, reqHeight, sourceCrop, raHeight, yswap, | 
|  | rotation); | 
|  | engine.disableTexturing(); | 
|  |  | 
|  | const float alpha = RenderArea::getCaptureFillValue(renderArea.getCaptureFill()); | 
|  | // redraw the screen entirely... | 
|  | engine.clearWithColor(0, 0, 0, alpha); | 
|  |  | 
|  | traverseLayers([&](Layer* layer) { | 
|  | if (filtering) layer->setFiltering(true); | 
|  | layer->draw(renderArea, useIdentityTransform); | 
|  | if (filtering) layer->setFiltering(false); | 
|  | }); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenImplLocked(const RenderArea& renderArea, | 
|  | TraverseLayersFunction traverseLayers, | 
|  | ANativeWindowBuffer* buffer, | 
|  | bool useIdentityTransform, | 
|  | bool forSystem, | 
|  | int* outSyncFd) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | bool secureLayerIsVisible = false; | 
|  |  | 
|  | traverseLayers([&](Layer* layer) { | 
|  | secureLayerIsVisible = secureLayerIsVisible || (layer->isVisible() && layer->isSecure()); | 
|  | }); | 
|  |  | 
|  | // We allow the system server to take screenshots of secure layers for | 
|  | // use in situations like the Screen-rotation animation and place | 
|  | // the impetus on WindowManager to not persist them. | 
|  | if (secureLayerIsVisible && !forSystem) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | // this binds the given EGLImage as a framebuffer for the | 
|  | // duration of this scope. | 
|  | RE::BindNativeBufferAsFramebuffer bufferBond(getRenderEngine(), buffer); | 
|  | if (bufferBond.getStatus() != NO_ERROR) { | 
|  | ALOGE("got ANWB binding error while taking screenshot"); | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // this will in fact render into our dequeued buffer | 
|  | // via an FBO, which means we didn't have to create | 
|  | // an EGLSurface and therefore we're not | 
|  | // dependent on the context's EGLConfig. | 
|  | renderScreenImplLocked(renderArea, traverseLayers, true, useIdentityTransform); | 
|  |  | 
|  | if (DEBUG_SCREENSHOTS) { | 
|  | getRenderEngine().finish(); | 
|  | *outSyncFd = -1; | 
|  |  | 
|  | const auto reqWidth = renderArea.getReqWidth(); | 
|  | const auto reqHeight = renderArea.getReqHeight(); | 
|  |  | 
|  | uint32_t* pixels = new uint32_t[reqWidth*reqHeight]; | 
|  | getRenderEngine().readPixels(0, 0, reqWidth, reqHeight, pixels); | 
|  | checkScreenshot(reqWidth, reqHeight, reqWidth, pixels, traverseLayers); | 
|  | delete [] pixels; | 
|  | } else { | 
|  | base::unique_fd syncFd = getRenderEngine().flush(); | 
|  | if (syncFd < 0) { | 
|  | getRenderEngine().finish(); | 
|  | } | 
|  | *outSyncFd = syncFd.release(); | 
|  | } | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::checkScreenshot(size_t w, size_t s, size_t h, void const* vaddr, | 
|  | TraverseLayersFunction traverseLayers) { | 
|  | if (DEBUG_SCREENSHOTS) { | 
|  | for (size_t y = 0; y < h; y++) { | 
|  | uint32_t const* p = (uint32_t const*)vaddr + y * s; | 
|  | for (size_t x = 0; x < w; x++) { | 
|  | if (p[x] != 0xFF000000) return; | 
|  | } | 
|  | } | 
|  | ALOGE("*** we just took a black screenshot ***"); | 
|  |  | 
|  | size_t i = 0; | 
|  | traverseLayers([&](Layer* layer) { | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | ALOGE("%c index=%zu, name=%s, layerStack=%d, z=%d, visible=%d, flags=%x, alpha=%.3f", | 
|  | layer->isVisible() ? '+' : '-', i, layer->getName().string(), | 
|  | layer->getLayerStack(), state.z, layer->isVisible(), state.flags, | 
|  | static_cast<float>(state.color.a)); | 
|  | i++; | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::State::traverseInReverseZOrder(const LayerVector::Visitor& visitor) const { | 
|  | layersSortedByZ.traverseInReverseZOrder(stateSet, visitor); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::traverseLayersInDisplay(const sp<const DisplayDevice>& hw, int32_t minLayerZ, | 
|  | int32_t maxLayerZ, | 
|  | const LayerVector::Visitor& visitor) { | 
|  | // We loop through the first level of layers without traversing, | 
|  | // as we need to interpret min/max layer Z in the top level Z space. | 
|  | for (const auto& layer : mDrawingState.layersSortedByZ) { | 
|  | if (!layer->belongsToDisplay(hw->getLayerStack(), false)) { | 
|  | continue; | 
|  | } | 
|  | const Layer::State& state(layer->getDrawingState()); | 
|  | // relative layers are traversed in Layer::traverseInZOrder | 
|  | if (state.zOrderRelativeOf != nullptr || state.z < minLayerZ || state.z > maxLayerZ) { | 
|  | continue; | 
|  | } | 
|  | layer->traverseInZOrder(LayerVector::StateSet::Drawing, [&](Layer* layer) { | 
|  | if (!layer->belongsToDisplay(hw->getLayerStack(), false)) { | 
|  | return; | 
|  | } | 
|  | if (!layer->isVisible()) { | 
|  | return; | 
|  | } | 
|  | visitor(layer); | 
|  | }); | 
|  | } | 
|  | } | 
|  |  | 
|  | }; // namespace android | 
|  |  | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif | 
|  |  | 
|  | #if defined(__gl2_h_) | 
|  | #error "don't include gl2/gl2.h in this file" | 
|  | #endif |