Revert^2 "Second Patch for async RenderEngine"

Keep the change of Second Patch for async RenderEngine and fix the
regression

- remove the vector variables which is to store futureFence locally in
BufferStateLayer to get avoid fd leaking
- screenshots initiated from the app don't wait on the SF main thread.

2109270e74a18585aceffc94d1758cee47bb4175

Bug: 202843200
Bug: 202833127
Bug: 202808760
Test: Wembley PIN setting test, NexusLauncherOutOfProcTests
Change-Id: I87847d01e2e330ddec88272cd8608f0b78c0a2cd
diff --git a/services/surfaceflinger/CompositionEngine/src/Output.cpp b/services/surfaceflinger/CompositionEngine/src/Output.cpp
index fad1fa7..6800004 100644
--- a/services/surfaceflinger/CompositionEngine/src/Output.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/Output.cpp
@@ -27,6 +27,7 @@
 #include <compositionengine/impl/OutputLayer.h>
 #include <compositionengine/impl/OutputLayerCompositionState.h>
 #include <compositionengine/impl/planner/Planner.h>
+#include <ftl/future.h>
 
 #include <thread>
 
@@ -1097,12 +1098,12 @@
         setExpensiveRenderingExpected(true);
     }
 
-    std::vector<const renderengine::LayerSettings*> clientCompositionLayerPointers;
-    clientCompositionLayerPointers.reserve(clientCompositionLayers.size());
+    std::vector<renderengine::LayerSettings> clientRenderEngineLayers;
+    clientRenderEngineLayers.reserve(clientCompositionLayers.size());
     std::transform(clientCompositionLayers.begin(), clientCompositionLayers.end(),
-                   std::back_inserter(clientCompositionLayerPointers),
-                   [](LayerFE::LayerSettings& settings) -> renderengine::LayerSettings* {
-                       return &settings;
+                   std::back_inserter(clientRenderEngineLayers),
+                   [](LayerFE::LayerSettings& settings) -> renderengine::LayerSettings {
+                       return settings;
                    });
 
     const nsecs_t renderEngineStart = systemTime();
@@ -1115,7 +1116,7 @@
     const bool useFramebufferCache = outputState.layerFilter.toInternalDisplay;
     auto [status, drawFence] =
             renderEngine
-                    .drawLayers(clientCompositionDisplay, clientCompositionLayerPointers, tex,
+                    .drawLayers(clientCompositionDisplay, clientRenderEngineLayers, tex,
                                 useFramebufferCache, std::move(fd))
                     .get();
 
@@ -1295,8 +1296,10 @@
             releaseFence =
                     Fence::merge("LayerRelease", releaseFence, frame.clientTargetAcquireFence);
         }
-
-        layer->getLayerFE().onLayerDisplayed(releaseFence);
+        layer->getLayerFE().onLayerDisplayed(
+                ftl::yield<renderengine::RenderEngineResult>(
+                        {NO_ERROR, base::unique_fd(releaseFence->dup())})
+                        .share());
     }
 
     // We've got a list of layers needing fences, that are disjoint with
@@ -1304,7 +1307,9 @@
     // supply them with the present fence.
     for (auto& weakLayer : mReleasedLayers) {
         if (auto layer = weakLayer.promote(); layer != nullptr) {
-            layer->onLayerDisplayed(frame.presentFence);
+            layer->onLayerDisplayed(ftl::yield<renderengine::RenderEngineResult>(
+                                            {NO_ERROR, base::unique_fd(frame.presentFence->dup())})
+                                            .share());
         }
     }
 
diff --git a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
index e6b716e..ec52e59 100644
--- a/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
+++ b/services/surfaceflinger/CompositionEngine/src/planner/CachedSet.cpp
@@ -193,11 +193,6 @@
                              clientCompositionList.cend());
     }
 
-    std::vector<const renderengine::LayerSettings*> layerSettingsPointers;
-    std::transform(layerSettings.cbegin(), layerSettings.cend(),
-                   std::back_inserter(layerSettingsPointers),
-                   [](const renderengine::LayerSettings& settings) { return &settings; });
-
     renderengine::LayerSettings blurLayerSettings;
     if (mBlurLayer) {
         auto blurSettings = targetSettings;
@@ -212,7 +207,7 @@
         blurLayerSettings.name = std::string("blur layer");
         // Clear out the shadow settings
         blurLayerSettings.shadow = {};
-        layerSettingsPointers.push_back(&blurLayerSettings);
+        layerSettings.push_back(blurLayerSettings);
     }
 
     renderengine::LayerSettings holePunchSettings;
@@ -230,7 +225,7 @@
         holePunchSettings.disableBlending = true;
         holePunchSettings.alpha = 0.0f;
         holePunchSettings.name = std::string("hole punch layer");
-        layerSettingsPointers.push_back(&holePunchSettings);
+        layerSettings.push_back(holePunchSettings);
 
         // Add a solid background as the first layer in case there is no opaque
         // buffer behind the punch hole
@@ -239,7 +234,7 @@
         holePunchBackgroundSettings.geometry.boundaries = holePunchSettings.geometry.boundaries;
         holePunchBackgroundSettings.geometry.positionTransform =
                 holePunchSettings.geometry.positionTransform;
-        layerSettingsPointers.insert(layerSettingsPointers.begin(), &holePunchBackgroundSettings);
+        layerSettings.emplace(layerSettings.begin(), holePunchBackgroundSettings);
     }
 
     if (sDebugHighlighLayers) {
@@ -257,7 +252,7 @@
                 .alpha = half(0.05f),
         };
 
-        layerSettingsPointers.emplace_back(&highlight);
+        layerSettings.emplace_back(highlight);
     }
 
     auto texture = texturePool.borrowTexture();
@@ -273,8 +268,8 @@
     }
 
     auto [status, drawFence] = renderEngine
-                                       .drawLayers(displaySettings, layerSettingsPointers,
-                                                   texture->get(), false, std::move(bufferFence))
+                                       .drawLayers(displaySettings, layerSettings, texture->get(),
+                                                   false, std::move(bufferFence))
                                        .get();
 
     if (status == NO_ERROR) {